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281 lines
6.8 KiB
C++
281 lines
6.8 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// Copyright (C) 2000 by DooM Legacy Team.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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//-----------------------------------------------------------------------------
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#ifndef _IPCS_H_
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#define _IPCS_H_
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#include "common.h"
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#if defined (_WIN32) || defined ( __OS2__)
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#include <io.h>
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#include <sys/types.h>
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typedef int socklen_t;
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#if defined (__OS2__)
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#include <netinet/in.h>
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#endif
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#endif
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#ifdef _WIN32
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#include <winsock.h>
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#define close closesocket
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#else
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#include <arpa/inet.h> // inet_addr(),...
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#endif
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#ifndef SOCKET
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#define SOCKET u_int
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#endif
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// ================================ DEFINITIONS ===============================
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#define PACKET_SIZE 1024
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#define MAX_CLIENT 512
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#ifndef _WIN32
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#define NO_ERROR 0
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#define SOCKET_ERROR -201
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#endif
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#define BIND_ERROR -202
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#define CONNECT_ERROR -203
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#define LISTEN_ERROR -204
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#define ACCEPT_ERROR -205
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#define WRITE_ERROR -210
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#define READ_ERROR -211
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#define CLOSE_ERROR -212
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#define GETHOSTBYNAME_ERROR -220
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#define SELECT_ERROR -230
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#define TIMEOUT_ERROR -231
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#define MALLOC_ERROR -301
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#define INVALID_MSG -1
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#define ACCEPT_MSG 100
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#define ADD_SERVER_MSG 101
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#define ADD_CLIENT_MSG 102
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#define REMOVE_SERVER_MSG 103
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#define ADD_SERVERv2_MSG 104
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#define GET_SERVER_MSG 200
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#define SEND_SERVER_MSG 201
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#define GET_LOGFILE_MSG 202
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#define SEND_FILE_MSG 203
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#define ERASE_LOGFILE_MSG 204
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#define GET_SHORT_SERVER_MSG 205
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#define SEND_SHORT_SERVER_MSG 206
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#define ASK_SERVER_MSG 206
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#define ANSWER_ASK_SERVER_MSG 207
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#define GET_MOTD_MSG 208
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#define SEND_MOTD_MSG 209
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#define GET_ROOMS_MSG 210
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#define SEND_ROOMS_MSG 211
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#define GET_ROOMS_HOST_MSG 212
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#define GET_VERSION_MSG 213
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#define SEND_VERSION_MSG 214
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#define GET_BANNED_MSG 215
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#define PING_SERVER_MSG 216
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#define UDP_RECV_MSG 300
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#define TIMEOUT_MSG 301
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#define HTTP_REQUEST_MSG 875770417 // "4321"
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#define SEND_HTTP_REQUEST_MSG 875770418 // "4322"
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#define TEXT_REQUEST_MSG 825373494 // "1236"
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#define SEND_TEXT_REQUEST_MSG 825373495 // "1237"
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#define RSS92_REQUEST_MSG 825373496 // "1238"
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#define SEND_RSS92_REQUEST_MSG 825373497 // "1239"
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#define RSS10_REQUEST_MSG 825373744 // "1240"
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#define SEND_RSS10_REQUEST_MSG 825373745 // "1241"
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#define ADD_PSERVER_MSG 0xabacab81 // this number just need to be different than the others
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#define REMOVE_PSERVER_MSG 0xabacab82
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// Sent FROM Client
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#define LIVE_AUTH_USER 600
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#define LIVE_AUTH_KEY 601
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#define LIVE_GET_USER 602
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#define LIVE_UPDATE_LOCATION 603
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#define LIVE_UPDATE_PUBLIC_KEY 604
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#define LIVE_AUTH_PUBLIC_KEY 605
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// Sent TO Client
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#define LIVE_INVALID_KEY 800
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#define LIVE_INVALID_USER 801
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#define LIVE_AUTHORISED_KEY 802
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#define LIVE_SEND_USER 803
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#define LIVE_VALIDATED_USER 804
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// Location Types
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#define LIVE_LOCATION_SP 100
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#define LIVE_LOCATION_MENU 101
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#define LIVE_LOCATION_MP_JOIN 102
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#define LIVE_LOCATION_MP_HOST 103
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#define LIVE_LOCATION_MP_LOCAL 104
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#define LIVE_LOCATION_MP_PRIVATE 105
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#define HEADER_SIZE ((UINT32)sizeof (UINT32)*4)
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#define HEADER_MSG_POS 0
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#define IP_MSG_POS 16
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#define PORT_MSG_POS 32
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#define HOSTNAME_MSG_POS 40
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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// Keep this structure 8 bytes aligned (current size is 80)
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typedef struct
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{
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char header[16]; // information such as password
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char ip[16];
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char port[8];
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char name[32];
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INT32 room;
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char key[32]; // Secret key for linking dedicated servers to accounts
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char version[8]; // format is: x.yy.z (like 1.30.2 or 1.31)
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} ATTRPACK msg_server_t;
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typedef struct
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{
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char header[16];
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UINT32 id;
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char name[32];
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char motd[256];
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} ATTRPACK msg_rooms_t;
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typedef struct
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{
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char header[16];
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char ipstart[16];
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char ipend[16];
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char endstamp[32];
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char reason[256];
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UINT8 hostonly;
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} ATTRPACK msg_ban_t;
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typedef struct
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{
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char header[16];
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INT32 id;
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char username[100];
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char password[32];
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} ATTRPACK msg_live_auth_t;
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typedef struct
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{
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char header[16];
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INT32 uid;
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char username[100];
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INT32 location_type;
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char location_ip[32];
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INT32 location_port;
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INT32 lastseen_type;
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char lastseen_data1[256];
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char lastseen_data2[256];
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char lastseen_data3[256];
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} ATTRPACK msg_live_user_t;
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typedef struct
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{
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char header[16];
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UINT8 location_type;
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char location_ip[32];
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INT32 location_port;
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char location_data1[256];
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char location_data2[256];
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char location_data3[256];
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} ATTRPACK msg_live_updatelocation_t;
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typedef struct
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{
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char header[16];
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char publickey[256];
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char username[256];
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} ATTRPACK msg_live_validateuser_t;
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typedef struct
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{
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char header[16];
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char username[256];
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UINT8 keytype;
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char keydata[256];
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} ATTRPACK msg_live_update_key_t;
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typedef struct
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{
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UINT32 id;
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INT32 type;
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INT32 room;
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INT32 length;
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char buffer[PACKET_SIZE];
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} ATTRPACK msg_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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class CSocket
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{
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protected:
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sockaddr_in addr;
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msg_t msg;
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fd_set rset;
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public:
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int getIP(const char *);
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CSocket();
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~CSocket();
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};
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class CServerSocket : public CSocket
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{
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private:
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sockaddr_in udp_addr;
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sockaddr_in udp_in_addr;
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SOCKET udp_fd;
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SOCKET accept_fd;
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size_t num_clients;
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SOCKET client_fd[MAX_CLIENT];
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sockaddr_in client_addr[MAX_CLIENT];
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public:
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int deleteClient(size_t id);
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int listen(const char *str_port);
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int accept(void);
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int read(msg_t *msg);
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const char *getUdpIP(void);
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const char *getUdpPort(bool);
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int write(msg_t *msg);
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int writeUDP(const char *data, size_t length, const char *ip, UINT16 port);
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const char *getClientIP(size_t id);
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const char *getClientPort(size_t id);
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CServerSocket(void);
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~CServerSocket(void);
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};
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class CClientSocket : public CSocket
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{
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private:
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SOCKET socket_fd;
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public:
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int connect(const char *ip_addr, const char *str_port);
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int read(msg_t *msg);
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int write(msg_t *msg);
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CClientSocket(void);
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~CClientSocket(void);
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};
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// ================================== PROTOS ==================================
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// ================================== EXTERNS =================================
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#endif
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