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252cdb0c28
OpenGL papersprites I don't know if anyone actually tested Sryder's original OpenGL papersprites support before it was merged in, but there was some issues with the papersprites themselves "wobbling" about in a sort of weird way depending on the angle you view it from or where you are. It's easiest to see what I mean if you just load up sawb.wad, and strafe about when viewing one of the sawblades. Thankfully all I really needed to do was tweak the way angles work for papersprites. I also cleaned up Sryder's original code a little, not that I really needed to do so though. See merge request !96 |
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.. | ||
r_minigl | ||
r_opengl | ||
s_ds3d | ||
s_fmod | ||
s_openal | ||
hw3dsdrv.h | ||
hw3sound.c | ||
hw3sound.h | ||
hw_bsp.c | ||
hw_cache.c | ||
hw_data.h | ||
hw_defs.h | ||
hw_dll.h | ||
hw_draw.c | ||
hw_drv.h | ||
hw_glide.h | ||
hw_glob.h | ||
hw_light.c | ||
hw_light.h | ||
hw_main.c | ||
hw_main.h | ||
hw_md2.c | ||
hw_md2.h | ||
hw_trick.c | ||
hws_data.h |