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https://git.do.srb2.org/STJr/SRB2.git
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1028 lines
24 KiB
C
1028 lines
24 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file mserv.c
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/// \brief Commands used for communicate with the master server
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#ifdef __GNUC__
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#include <unistd.h>
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#include <stdlib.h>
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#include <errno.h>
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#endif
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#include <time.h>
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#if (defined (NOMD5) || defined (NOMSERV)) && !defined (NONET)
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#define NONET
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#endif
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#ifndef NONET
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#ifndef NO_IPV6
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#define HAVE_IPV6
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#endif
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#ifdef _WIN32
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#define RPC_NO_WINDOWS_H
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#ifdef HAVE_IPV6
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#include <ws2tcpip.h>
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#else
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#include <winsock.h> // socket(),...
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#endif //!HAVE_IPV6
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#else
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#include <arpa/inet.h>
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#ifdef __APPLE_CC__
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#ifndef _BSD_SOCKLEN_T_
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#define _BSD_SOCKLEN_T_
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#endif
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#endif
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#include <sys/socket.h> // socket(),...
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#include <netinet/in.h> // sockaddr_in
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#include <netdb.h> // getaddrinfo(),...
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#include <sys/ioctl.h>
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#include <sys/time.h> // timeval,... (TIMEOUT)
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#include <errno.h>
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#endif // _WIN32
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#endif // !NONET
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#include "doomstat.h"
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#include "doomdef.h"
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#include "command.h"
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#include "i_net.h"
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#include "console.h"
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#include "mserv.h"
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#include "d_net.h"
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#include "i_tcp.h"
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#include "i_system.h"
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#include "byteptr.h"
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#include "m_menu.h"
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#include "m_argv.h" // Alam is going to kill me <3
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#include "m_misc.h" // GetRevisionString()
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#include "i_addrinfo.h"
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// ================================ DEFINITIONS ===============================
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#define PACKET_SIZE 1024
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#define MS_NO_ERROR 0
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#define MS_SOCKET_ERROR -201
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#define MS_CONNECT_ERROR -203
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#define MS_WRITE_ERROR -210
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#define MS_READ_ERROR -211
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#define MS_CLOSE_ERROR -212
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#define MS_GETHOSTBYNAME_ERROR -220
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#define MS_GETHOSTNAME_ERROR -221
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#define MS_TIMEOUT_ERROR -231
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// see master server code for the values
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#define ADD_SERVER_MSG 101
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#define REMOVE_SERVER_MSG 103
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#define ADD_SERVERv2_MSG 104
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#define GET_SERVER_MSG 200
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#define GET_SHORT_SERVER_MSG 205
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#define ASK_SERVER_MSG 206
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#define ANSWER_ASK_SERVER_MSG 207
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#define ASK_SERVER_MSG 206
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#define ANSWER_ASK_SERVER_MSG 207
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#define GET_MOTD_MSG 208
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#define SEND_MOTD_MSG 209
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#define GET_ROOMS_MSG 210
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#define SEND_ROOMS_MSG 211
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#define GET_ROOMS_HOST_MSG 212
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#define GET_VERSION_MSG 213
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#define SEND_VERSION_MSG 214
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#define GET_BANNED_MSG 215 // Someone's been baaaaaad!
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#define PING_SERVER_MSG 216
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#define HEADER_SIZE (sizeof (INT32)*4)
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#define HEADER_MSG_POS 0
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#define IP_MSG_POS 16
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#define PORT_MSG_POS 32
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#define HOSTNAME_MSG_POS 40
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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/** A message to be exchanged with the master server.
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*/
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typedef struct
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{
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INT32 id; ///< Unused?
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INT32 type; ///< Type of message.
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INT32 room; ///< Because everyone needs a roomie.
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UINT32 length; ///< Length of the message.
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char buffer[PACKET_SIZE]; ///< Actual contents of the message.
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} ATTRPACK msg_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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typedef struct Copy_CVarMS_t
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{
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char ip[64];
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char port[8];
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char name[64];
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} Copy_CVarMS_s;
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static Copy_CVarMS_s registered_server;
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static time_t MSLastPing;
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#if defined(_MSC_VER)
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#pragma pack(1)
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#endif
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typedef struct
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{
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char ip[16]; // Big enough to hold a full address.
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UINT16 port;
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UINT8 padding1[2];
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tic_t time;
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} ATTRPACK ms_holepunch_packet_t;
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#if defined(_MSC_VER)
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#pragma pack()
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#endif
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// win32 or djgpp
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#if defined (_WIN32) || defined (__DJGPP__)
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#define ioctl ioctlsocket
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#define close closesocket
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#ifdef WATTCP
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#define strerror strerror_s
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#endif
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#ifdef _WIN32
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#undef errno
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#define errno h_errno // some very strange things happen when not using h_error
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#endif
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#ifndef AI_ADDRCONFIG
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#define AI_ADDRCONFIG 0x00000400
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#endif
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#endif
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#ifndef NONET
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static void Command_Listserv_f(void);
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#endif
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static void MasterServer_OnChange(void);
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static void ServerName_OnChange(void);
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#define DEF_PORT "28900"
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consvar_t cv_masterserver = {"masterserver", "ms.srb2.org:"DEF_PORT, CV_SAVE, NULL, MasterServer_OnChange, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_servername = {"servername", "SRB2 server", CV_SAVE|CV_CALL|CV_NOINIT, NULL, ServerName_OnChange, 0, NULL, NULL, 0, 0, NULL};
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INT16 ms_RoomId = -1;
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static enum { MSCS_NONE, MSCS_WAITING, MSCS_REGISTERED, MSCS_FAILED } con_state = MSCS_NONE;
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static INT32 msnode = -1;
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UINT16 current_port = 0;
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#if defined (_WIN32) && !defined (NONET)
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typedef SOCKET SOCKET_TYPE;
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#define ERRSOCKET (SOCKET_ERROR)
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#else
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#if (defined (__unix__) && !defined (MSDOS)) || defined (__APPLE__) || defined (__HAIKU__)
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typedef int SOCKET_TYPE;
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#else
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typedef unsigned long SOCKET_TYPE;
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#endif
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#define ERRSOCKET (-1)
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#endif
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#if (defined (WATTCP) && !defined (__libsocket_socklen_t)) || defined (_WIN32)
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typedef int socklen_t;
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#endif
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#ifndef NONET
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static SOCKET_TYPE socket_fd = ERRSOCKET; // WINSOCK socket
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static struct timeval select_timeout;
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static fd_set wset;
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static size_t recvfull(SOCKET_TYPE s, char *buf, size_t len, int flags);
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#endif
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// Room list is an external variable now.
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// Avoiding having to get info ten thousand times...
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msg_rooms_t room_list[NUM_LIST_ROOMS+1]; // +1 for easy test
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/** Adds variables and commands relating to the master server.
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*
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* \sa cv_masterserver, cv_servername,
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* Command_Listserv_f
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*/
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void AddMServCommands(void)
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{
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#ifndef NONET
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CV_RegisterVar(&cv_masterserver);
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CV_RegisterVar(&cv_servername);
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COM_AddCommand("listserv", Command_Listserv_f);
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#endif
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}
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/** Closes the connection to the master server.
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*
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* \todo Fix for Windows?
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*/
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static void CloseConnection(void)
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{
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#ifndef NONET
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if (socket_fd != (SOCKET_TYPE)ERRSOCKET)
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close(socket_fd);
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socket_fd = ERRSOCKET;
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#endif
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}
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//
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// MS_Write():
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//
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static INT32 MS_Write(msg_t *msg)
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{
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#ifdef NONET
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(void)msg;
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return MS_WRITE_ERROR;
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#else
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size_t len;
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if (msg->length == 0)
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msg->length = (INT32)strlen(msg->buffer);
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len = msg->length + HEADER_SIZE;
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msg->type = htonl(msg->type);
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msg->length = htonl(msg->length);
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msg->room = htonl(msg->room);
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if ((size_t)send(socket_fd, (char *)msg, (int)len, 0) != len)
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return MS_WRITE_ERROR;
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return 0;
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#endif
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}
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//
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// MS_Read():
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//
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static INT32 MS_Read(msg_t *msg)
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{
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#ifdef NONET
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(void)msg;
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return MS_READ_ERROR;
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#else
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if (recvfull(socket_fd, (char *)msg, HEADER_SIZE, 0) != HEADER_SIZE)
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return MS_READ_ERROR;
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msg->type = ntohl(msg->type);
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msg->length = ntohl(msg->length);
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msg->room = ntohl(msg->room);
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if (!msg->length) // fix a bug in Windows 2000
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return 0;
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if (recvfull(socket_fd, (char *)msg->buffer, msg->length, 0) != msg->length)
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return MS_READ_ERROR;
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return 0;
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#endif
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}
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#ifndef NONET
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/** Gets a list of game servers from the master server.
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*/
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static INT32 GetServersList(void)
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{
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msg_t msg;
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INT32 count = 0;
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msg.type = GET_SERVER_MSG;
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msg.length = 0;
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msg.room = 0;
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if (MS_Write(&msg) < 0)
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return MS_WRITE_ERROR;
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while (MS_Read(&msg) >= 0)
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{
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if (!msg.length)
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{
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if (!count)
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CONS_Alert(CONS_NOTICE, M_GetText("No servers currently running.\n"));
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return MS_NO_ERROR;
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}
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count++;
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CONS_Printf("%s",msg.buffer);
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}
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return MS_READ_ERROR;
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}
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#endif
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//
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// MS_Connect()
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//
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#ifndef NONET
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static INT32 MS_SubConnect(const char *ip_addr, const char *str_port, INT32 async, struct sockaddr *bindaddr, socklen_t bindaddrlen)
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{
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struct my_addrinfo *ai, *runp, hints;
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int gaie;
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memset (&hints, 0x00, sizeof(hints));
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#ifdef AI_ADDRCONFIG
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hints.ai_flags = AI_ADDRCONFIG;
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#endif
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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//I_InitTcpNetwork(); this is already done on startup in D_SRB2Main()
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if (!I_InitTcpDriver()) // this is done only if not already done
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return MS_SOCKET_ERROR;
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gaie = I_getaddrinfo(ip_addr, str_port, &hints, &ai);
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if (gaie != 0)
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return MS_GETHOSTBYNAME_ERROR;
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else
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runp = ai;
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while (runp != NULL)
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{
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socket_fd = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
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if (socket_fd != (SOCKET_TYPE)ERRSOCKET)
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{
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if (!bindaddr || bind(socket_fd, bindaddr, bindaddrlen) == 0)
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{
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if (async) // do asynchronous connection
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{
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#ifdef FIONBIO
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#ifdef WATTCP
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char res = 1;
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#else
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unsigned long res = 1;
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#endif
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ioctl(socket_fd, FIONBIO, &res);
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#endif
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if (connect(socket_fd, runp->ai_addr, (socklen_t)runp->ai_addrlen) == ERRSOCKET)
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{
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#ifdef _WIN32 // humm, on win32/win64 it doesn't work with EINPROGRESS (stupid windows)
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if (WSAGetLastError() != WSAEWOULDBLOCK)
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#else
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if (errno != EINPROGRESS)
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#endif
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{
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con_state = MSCS_FAILED;
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CloseConnection();
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I_freeaddrinfo(ai);
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return MS_CONNECT_ERROR;
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}
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}
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con_state = MSCS_WAITING;
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FD_ZERO(&wset);
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FD_SET(socket_fd, &wset);
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select_timeout.tv_sec = 0, select_timeout.tv_usec = 0;
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I_freeaddrinfo(ai);
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return 0;
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}
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else if (connect(socket_fd, runp->ai_addr, (socklen_t)runp->ai_addrlen) != ERRSOCKET)
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{
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I_freeaddrinfo(ai);
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return 0;
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}
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}
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close(socket_fd);
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}
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runp = runp->ai_next;
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}
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I_freeaddrinfo(ai);
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return MS_CONNECT_ERROR;
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}
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#endif/*NONET xd*/
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static INT32 MS_Connect(const char *ip_addr, const char *str_port, INT32 async)
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{
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#ifdef NONET
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(void)ip_addr;
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(void)str_port;
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(void)async;
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return MS_CONNECT_ERROR;
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#else
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const char *lhost;
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struct my_addrinfo hints;
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struct my_addrinfo *ai, *aip;
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int c;
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if (M_CheckParm("-bindaddr") && ( lhost = M_GetNextParm() ))
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{
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memset (&hints, 0x00, sizeof(hints));
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#ifdef AI_ADDRCONFIG
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hints.ai_flags = AI_ADDRCONFIG;
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#endif
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hints.ai_family = AF_INET;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_protocol = IPPROTO_TCP;
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if (( c = I_getaddrinfo(lhost, 0, &hints, &ai) ) != 0)
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{
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CONS_Printf(
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"mserv.c: bind to %s: %s\n",
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lhost,
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gai_strerror(c));
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return MS_GETHOSTBYNAME_ERROR;
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}
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for (aip = ai; aip; aip = aip->ai_next)
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{
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c = MS_SubConnect(ip_addr, str_port, async, aip->ai_addr, aip->ai_addrlen);
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if (c == 0)
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{
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I_freeaddrinfo(ai);
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return 0;
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}
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}
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I_freeaddrinfo(ai);
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return c;
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}
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else
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return MS_SubConnect(ip_addr, str_port, async, 0, 0);
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#endif/*NONET xd*/
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}
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#define NUM_LIST_SERVER MAXSERVERLIST
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const msg_server_t *GetShortServersList(INT32 room)
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{
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static msg_server_t server_list[NUM_LIST_SERVER+1]; // +1 for easy test
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msg_t msg;
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INT32 i;
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// we must be connected to the master server before writing to it
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if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
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M_StartMessage(M_GetText("There was a problem connecting to\nthe Master Server\n"), NULL, MM_NOTHING);
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return NULL;
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}
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msg.type = GET_SHORT_SERVER_MSG;
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msg.length = 0;
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msg.room = room;
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if (MS_Write(&msg) < 0)
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return NULL;
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for (i = 0; i < NUM_LIST_SERVER && MS_Read(&msg) >= 0; i++)
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{
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if (!msg.length)
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{
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server_list[i].header.buffer[0] = 0;
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CloseConnection();
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return server_list;
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}
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M_Memcpy(&server_list[i], msg.buffer, sizeof (msg_server_t));
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server_list[i].header.buffer[0] = 1;
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}
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CloseConnection();
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if (i == NUM_LIST_SERVER)
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{
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server_list[i].header.buffer[0] = 0;
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return server_list;
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}
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else
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return NULL;
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}
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INT32 GetRoomsList(boolean hosting)
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{
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static msg_ban_t banned_info[1];
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msg_t msg;
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INT32 i;
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// we must be connected to the master server before writing to it
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if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
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{
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CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
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M_StartMessage(M_GetText("There was a problem connecting to\nthe Master Server\n"), NULL, MM_NOTHING);
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return -1;
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}
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if (hosting)
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msg.type = GET_ROOMS_HOST_MSG;
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else
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msg.type = GET_ROOMS_MSG;
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msg.length = 0;
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msg.room = 0;
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if (MS_Write(&msg) < 0)
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{
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room_list[0].id = 1;
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strcpy(room_list[0].motd,"Master Server Offline.");
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strcpy(room_list[0].name,"Offline");
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return -1;
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}
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for (i = 0; i < NUM_LIST_ROOMS && MS_Read(&msg) >= 0; i++)
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{
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if(msg.type == GET_BANNED_MSG)
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{
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char banmsg[1000];
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M_Memcpy(&banned_info[0], msg.buffer, sizeof (msg_ban_t));
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if (hosting)
|
|
sprintf(banmsg, M_GetText("You have been banned from\nhosting netgames.\n\nUnder the following IP Range:\n%s - %s\n\nFor the following reason:\n%s\n\nYour ban will expire on:\n%s"),banned_info[0].ipstart,banned_info[0].ipend,banned_info[0].reason,banned_info[0].endstamp);
|
|
else
|
|
sprintf(banmsg, M_GetText("You have been banned from\njoining netgames.\n\nUnder the following IP Range:\n%s - %s\n\nFor the following reason:\n%s\n\nYour ban will expire on:\n%s"),banned_info[0].ipstart,banned_info[0].ipend,banned_info[0].reason,banned_info[0].endstamp);
|
|
M_StartMessage(banmsg, NULL, MM_NOTHING);
|
|
ms_RoomId = -1;
|
|
return -2;
|
|
}
|
|
if (!msg.length)
|
|
{
|
|
room_list[i].header.buffer[0] = 0;
|
|
CloseConnection();
|
|
return 1;
|
|
}
|
|
M_Memcpy(&room_list[i], msg.buffer, sizeof (msg_rooms_t));
|
|
room_list[i].header.buffer[0] = 1;
|
|
}
|
|
CloseConnection();
|
|
if (i == NUM_LIST_ROOMS)
|
|
{
|
|
room_list[i].header.buffer[0] = 0;
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
room_list[0].id = 1;
|
|
strcpy(room_list[0].motd,M_GetText("Master Server Offline."));
|
|
strcpy(room_list[0].name,M_GetText("Offline"));
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
#ifdef UPDATE_ALERT
|
|
const char *GetMODVersion(void)
|
|
{
|
|
static msg_t msg;
|
|
|
|
// we must be connected to the master server before writing to it
|
|
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
|
|
M_StartMessage(M_GetText("There was a problem connecting to\nthe Master Server\n"), NULL, MM_NOTHING);
|
|
return NULL;
|
|
}
|
|
|
|
msg.type = GET_VERSION_MSG;
|
|
msg.length = sizeof MODVERSION;
|
|
msg.room = MODID; // Might as well use it for something.
|
|
sprintf(msg.buffer,"%d",MODVERSION);
|
|
if (MS_Write(&msg) < 0)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Could not send to the Master Server\n"));
|
|
M_StartMessage(M_GetText("Could not send to the Master Server\n"), NULL, MM_NOTHING);
|
|
CloseConnection();
|
|
return NULL;
|
|
}
|
|
|
|
if (MS_Read(&msg) < 0)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("No reply from the Master Server\n"));
|
|
M_StartMessage(M_GetText("No reply from the Master Server\n"), NULL, MM_NOTHING);
|
|
CloseConnection();
|
|
return NULL;
|
|
}
|
|
|
|
CloseConnection();
|
|
|
|
if(strcmp(msg.buffer,"NULL") != 0)
|
|
{
|
|
return msg.buffer;
|
|
}
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
// Console only version of the above (used before game init)
|
|
void GetMODVersion_Console(void)
|
|
{
|
|
static msg_t msg;
|
|
|
|
// we must be connected to the master server before writing to it
|
|
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
|
|
return;
|
|
}
|
|
|
|
msg.type = GET_VERSION_MSG;
|
|
msg.length = sizeof MODVERSION;
|
|
msg.room = MODID; // Might as well use it for something.
|
|
sprintf(msg.buffer,"%d",MODVERSION);
|
|
if (MS_Write(&msg) < 0)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Could not send to the Master Server\n"));
|
|
CloseConnection();
|
|
return;
|
|
}
|
|
|
|
if (MS_Read(&msg) < 0)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("No reply from the Master Server\n"));
|
|
CloseConnection();
|
|
return;
|
|
}
|
|
|
|
CloseConnection();
|
|
|
|
if(strcmp(msg.buffer,"NULL") != 0)
|
|
I_Error(UPDATE_ALERT_STRING_CONSOLE, VERSIONSTRING, msg.buffer);
|
|
}
|
|
#endif
|
|
|
|
#ifndef NONET
|
|
/** Gets a list of game servers. Called from console.
|
|
*/
|
|
static void Command_Listserv_f(void)
|
|
{
|
|
if (con_state == MSCS_WAITING)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Not yet connected to the Master Server.\n"));
|
|
return;
|
|
}
|
|
|
|
CONS_Printf(M_GetText("Retrieving server list...\n"));
|
|
|
|
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
|
|
return;
|
|
}
|
|
|
|
if (GetServersList())
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot get server list\n"));
|
|
|
|
CloseConnection();
|
|
}
|
|
#endif
|
|
|
|
FUNCMATH static const char *int2str(INT32 n)
|
|
{
|
|
INT32 i;
|
|
static char res[16];
|
|
|
|
res[15] = '\0';
|
|
res[14] = (char)((char)(n%10)+'0');
|
|
for (i = 13; (n /= 10); i--)
|
|
res[i] = (char)((char)(n%10)+'0');
|
|
|
|
return &res[i+1];
|
|
}
|
|
|
|
#ifndef NONET
|
|
static INT32 ConnectionFailed(void)
|
|
{
|
|
con_state = MSCS_FAILED;
|
|
CONS_Alert(CONS_ERROR, M_GetText("Connection to Master Server failed\n"));
|
|
CloseConnection();
|
|
return MS_CONNECT_ERROR;
|
|
}
|
|
#endif
|
|
|
|
/** Tries to register the local game server on the master server.
|
|
*/
|
|
static INT32 AddToMasterServer(boolean firstadd)
|
|
{
|
|
#ifdef NONET
|
|
(void)firstadd;
|
|
#else
|
|
static INT32 retry = 0;
|
|
int i, res;
|
|
socklen_t j;
|
|
msg_t msg;
|
|
msg_server_t *info = (msg_server_t *)msg.buffer;
|
|
INT32 room = -1;
|
|
fd_set tset;
|
|
time_t timestamp = time(NULL);
|
|
UINT32 signature, tmp;
|
|
const char *insname;
|
|
|
|
M_Memcpy(&tset, &wset, sizeof (tset));
|
|
res = select(255, NULL, &tset, NULL, &select_timeout);
|
|
if (res != ERRSOCKET && !res)
|
|
{
|
|
if (retry++ > 30) // an about 30 second timeout
|
|
{
|
|
retry = 0;
|
|
CONS_Alert(CONS_ERROR, M_GetText("Master Server timed out\n"));
|
|
MSLastPing = timestamp;
|
|
return ConnectionFailed();
|
|
}
|
|
return MS_CONNECT_ERROR;
|
|
}
|
|
retry = 0;
|
|
if (res == ERRSOCKET)
|
|
{
|
|
if (MS_Connect(GetMasterServerIP(), GetMasterServerPort(), 0))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
|
|
MSLastPing = timestamp;
|
|
return ConnectionFailed();
|
|
}
|
|
}
|
|
|
|
// so, the socket is writable, but what does that mean, that the connection is
|
|
// ok, or bad... let see that!
|
|
j = (socklen_t)sizeof (i);
|
|
getsockopt(socket_fd, SOL_SOCKET, SO_ERROR, (char *)&i, &j);
|
|
if (i) // it was bad
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Master Server socket error #%u: %s\n"), errno, strerror(errno));
|
|
MSLastPing = timestamp;
|
|
return ConnectionFailed();
|
|
}
|
|
|
|
#ifdef PARANOIA
|
|
if (ms_RoomId <= 0)
|
|
I_Error("Attmepted to host in room \"All\"!\n");
|
|
#endif
|
|
room = ms_RoomId;
|
|
|
|
for(signature = 0, insname = cv_servername.string; *insname; signature += *insname++);
|
|
tmp = (UINT32)(signature * (size_t)&MSLastPing);
|
|
signature *= tmp;
|
|
signature &= 0xAAAAAAAA;
|
|
M_Memcpy(&info->header.signature, &signature, sizeof (UINT32));
|
|
|
|
strcpy(info->ip, "");
|
|
strcpy(info->port, int2str(current_port));
|
|
strcpy(info->name, cv_servername.string);
|
|
M_Memcpy(&info->room, & room, sizeof (INT32));
|
|
#if VERSION > 0 || SUBVERSION > 0
|
|
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
|
|
#else // Trunk build, send revision info
|
|
strcpy(info->version, GetRevisionString());
|
|
#endif
|
|
strcpy(registered_server.name, cv_servername.string);
|
|
|
|
if(firstadd)
|
|
msg.type = ADD_SERVER_MSG;
|
|
else
|
|
msg.type = PING_SERVER_MSG;
|
|
|
|
msg.length = (UINT32)sizeof (msg_server_t);
|
|
msg.room = 0;
|
|
if (MS_Write(&msg) < 0)
|
|
{
|
|
MSLastPing = timestamp;
|
|
return ConnectionFailed();
|
|
}
|
|
|
|
if(con_state != MSCS_REGISTERED)
|
|
CONS_Printf(M_GetText("Master Server update successful.\n"));
|
|
|
|
MSLastPing = timestamp;
|
|
con_state = MSCS_REGISTERED;
|
|
CloseConnection();
|
|
#endif
|
|
return MS_NO_ERROR;
|
|
}
|
|
|
|
static INT32 RemoveFromMasterSever(void)
|
|
{
|
|
msg_t msg;
|
|
msg_server_t *info = (msg_server_t *)msg.buffer;
|
|
|
|
strcpy(info->header.buffer, "");
|
|
strcpy(info->ip, "");
|
|
strcpy(info->port, int2str(current_port));
|
|
strcpy(info->name, registered_server.name);
|
|
sprintf(info->version, "%d.%d.%d", VERSION/100, VERSION%100, SUBVERSION);
|
|
|
|
msg.type = REMOVE_SERVER_MSG;
|
|
msg.length = (UINT32)sizeof (msg_server_t);
|
|
msg.room = 0;
|
|
if (MS_Write(&msg) < 0)
|
|
return MS_WRITE_ERROR;
|
|
|
|
return MS_NO_ERROR;
|
|
}
|
|
|
|
const char *GetMasterServerPort(void)
|
|
{
|
|
const char *t = cv_masterserver.string;
|
|
|
|
while ((*t != ':') && (*t != '\0'))
|
|
t++;
|
|
|
|
if (*t)
|
|
return ++t;
|
|
else
|
|
return DEF_PORT;
|
|
}
|
|
|
|
/** Gets the IP address of the master server. Actually, it seems to just
|
|
* return the hostname, instead; the lookup is done elsewhere.
|
|
*
|
|
* \return Hostname of the master server, without port number on the end.
|
|
* \todo Rename function?
|
|
*/
|
|
const char *GetMasterServerIP(void)
|
|
{
|
|
static char str_ip[64];
|
|
char *t = str_ip;
|
|
|
|
if (strstr(cv_masterserver.string, "srb2.ssntails.org:28910")
|
|
|| strstr(cv_masterserver.string, "srb2.servegame.org:28910")
|
|
|| strstr(cv_masterserver.string, "srb2.servegame.org:28900")
|
|
)
|
|
{
|
|
// replace it with the current default one
|
|
CV_Set(&cv_masterserver, cv_masterserver.defaultvalue);
|
|
}
|
|
|
|
strcpy(t, cv_masterserver.string);
|
|
|
|
while ((*t != ':') && (*t != '\0'))
|
|
t++;
|
|
*t = '\0';
|
|
|
|
return str_ip;
|
|
}
|
|
|
|
void MSOpenUDPSocket(void)
|
|
{
|
|
#ifndef NONET
|
|
if (I_NetMakeNodewPort)
|
|
{
|
|
// If it's already open, there's nothing to do.
|
|
if (msnode < 0)
|
|
msnode = I_NetMakeNodewPort(GetMasterServerIP(), GetMasterServerPort());
|
|
}
|
|
else
|
|
#endif
|
|
msnode = -1;
|
|
}
|
|
|
|
void MSCloseUDPSocket(void)
|
|
{
|
|
if (msnode != INT16_MAX) I_NetFreeNodenum(msnode);
|
|
msnode = -1;
|
|
}
|
|
|
|
void RegisterServer(void)
|
|
{
|
|
if (con_state == MSCS_REGISTERED || con_state == MSCS_WAITING)
|
|
return;
|
|
|
|
CONS_Printf(M_GetText("Registering this server on the Master Server...\n"));
|
|
|
|
strcpy(registered_server.ip, GetMasterServerIP());
|
|
strcpy(registered_server.port, GetMasterServerPort());
|
|
|
|
if (MS_Connect(registered_server.ip, registered_server.port, 1))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
|
|
return;
|
|
}
|
|
MSOpenUDPSocket();
|
|
|
|
// keep the TCP connection open until AddToMasterServer() is completed;
|
|
}
|
|
|
|
static inline void SendPingToMasterServer(void)
|
|
{
|
|
/* static tic_t next_time = 0;
|
|
tic_t cur_time;
|
|
char *inbuffer = (char*)netbuffer;
|
|
|
|
cur_time = I_GetTime();
|
|
if (!netgame)
|
|
UnregisterServer();
|
|
else if (cur_time > next_time) // ping every 2 second if possible
|
|
{
|
|
next_time = cur_time+2*TICRATE;
|
|
|
|
if (con_state == MSCS_WAITING)
|
|
AddToMasterServer();
|
|
|
|
if (con_state != MSCS_REGISTERED)
|
|
return;
|
|
|
|
// cur_time is just a dummy data to send
|
|
WRITEUINT32(inbuffer, cur_time);
|
|
doomcom->datalength = sizeof (cur_time);
|
|
doomcom->remotenode = (INT16)msnode;
|
|
I_NetSend();
|
|
}
|
|
*/
|
|
|
|
// Here, have a simpler MS Ping... - Cue
|
|
if(time(NULL) > (MSLastPing+(60*2)) && con_state != MSCS_NONE)
|
|
{
|
|
//CONS_Debug(DBG_NETPLAY, "%ld (current time) is greater than %d (Last Ping Time)\n", time(NULL), MSLastPing);
|
|
if(MSLastPing < 1)
|
|
AddToMasterServer(true);
|
|
else
|
|
AddToMasterServer(false);
|
|
}
|
|
}
|
|
|
|
void SendAskInfoViaMS(INT32 node, tic_t asktime)
|
|
{
|
|
const char *address;
|
|
UINT16 port;
|
|
char *inip;
|
|
ms_holepunch_packet_t mshpp;
|
|
|
|
MSOpenUDPSocket();
|
|
|
|
// This must be called after calling MSOpenUDPSocket, due to the
|
|
// static buffer.
|
|
address = I_GetNodeAddress(node);
|
|
|
|
// no address?
|
|
if (!address)
|
|
return;
|
|
|
|
// Copy the IP address into the buffer.
|
|
inip = mshpp.ip;
|
|
while(*address && *address != ':') *inip++ = *address++;
|
|
*inip = '\0';
|
|
|
|
// Get the port.
|
|
port = (UINT16)(*address++ ? atoi(address) : 0);
|
|
mshpp.port = SHORT(port);
|
|
|
|
// Set the time for ping calculation.
|
|
mshpp.time = LONG(asktime);
|
|
|
|
// Send to the MS.
|
|
M_Memcpy(netbuffer, &mshpp, sizeof(mshpp));
|
|
doomcom->datalength = sizeof(ms_holepunch_packet_t);
|
|
doomcom->remotenode = (INT16)msnode;
|
|
I_NetSend();
|
|
}
|
|
|
|
void UnregisterServer(void)
|
|
{
|
|
if (con_state != MSCS_REGISTERED)
|
|
{
|
|
con_state = MSCS_NONE;
|
|
CloseConnection();
|
|
return;
|
|
}
|
|
|
|
con_state = MSCS_NONE;
|
|
|
|
CONS_Printf(M_GetText("Removing this server from the Master Server...\n"));
|
|
|
|
if (MS_Connect(registered_server.ip, registered_server.port, 0))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot connect to the Master Server\n"));
|
|
return;
|
|
}
|
|
|
|
if (RemoveFromMasterSever() < 0)
|
|
CONS_Alert(CONS_ERROR, M_GetText("Cannot remove this server from the Master Server\n"));
|
|
|
|
CloseConnection();
|
|
MSCloseUDPSocket();
|
|
MSLastPing = 0;
|
|
}
|
|
|
|
void MasterClient_Ticker(void)
|
|
{
|
|
if (server && ms_RoomId > 0)
|
|
SendPingToMasterServer();
|
|
}
|
|
|
|
static void ServerName_OnChange(void)
|
|
{
|
|
if (con_state == MSCS_REGISTERED)
|
|
AddToMasterServer(false);
|
|
}
|
|
|
|
static void MasterServer_OnChange(void)
|
|
{
|
|
UnregisterServer();
|
|
RegisterServer();
|
|
}
|
|
|
|
#ifndef NONET
|
|
// Like recv, but waits until we've got enough data to fill the buffer.
|
|
static size_t recvfull(SOCKET_TYPE s, char *buf, size_t len, int flags)
|
|
{
|
|
/* Total received. */
|
|
size_t totallen = 0;
|
|
|
|
while(totallen < len)
|
|
{
|
|
ssize_t ret = (ssize_t)recv(s, buf + totallen, (int)(len - totallen), flags);
|
|
|
|
/* Error. */
|
|
if(ret == -1)
|
|
return (size_t)-1;
|
|
|
|
totallen += ret;
|
|
}
|
|
|
|
return totallen;
|
|
}
|
|
#endif
|