SRB2/src/r_bbox.c
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2023-10-02 23:31:21 +02:00

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6 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2022 by Kart Krew.
// Copyright (C) 1999-2022 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_bbox.c
/// \brief Boundary box (cube) renderer
#include "doomdef.h"
#include "command.h"
#include "r_local.h"
#include "screen.h" // cv_renderhitbox
#include "v_video.h" // V_DrawFill
enum {
RENDERHITBOX_OFF,
RENDERHITBOX_TANGIBLE,
RENDERHITBOX_ALL,
RENDERHITBOX_INTANGIBLE,
RENDERHITBOX_RINGS,
};
static CV_PossibleValue_t renderhitbox_cons_t[] = {
{RENDERHITBOX_OFF, "Off"},
{RENDERHITBOX_TANGIBLE, "Tangible"},
{RENDERHITBOX_ALL, "All"},
{RENDERHITBOX_INTANGIBLE, "Intangible"},
{RENDERHITBOX_RINGS, "Rings"},
{0}};
consvar_t cv_renderhitbox = CVAR_INIT ("renderhitbox", "Off", CV_CHEAT|CV_NOTINNET, renderhitbox_cons_t, NULL);
consvar_t cv_renderhitboxinterpolation = CVAR_INIT ("renderhitbox_interpolation", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_renderhitboxgldepth = CVAR_INIT ("renderhitbox_gldepth", "Off", CV_SAVE, CV_OnOff, NULL);
struct bbox_col {
INT32 x;
INT32 y;
INT32 h;
};
struct bbox_config {
fixed_t height;
fixed_t tz;
struct bbox_col col[4];
UINT8 color;
};
static inline void
raster_bbox_seg
( INT32 x,
fixed_t y,
fixed_t h,
UINT8 pixel)
{
y /= FRACUNIT;
if (y < 0)
y = 0;
h = y + (FixedCeil(abs(h)) / FRACUNIT);
if (h >= viewheight)
h = viewheight;
while (y < h)
{
topleft[x + y * vid.width] = pixel;
y++;
}
}
static void
draw_bbox_col
( struct bbox_config * bb,
size_t p,
fixed_t tx,
fixed_t ty)
{
struct bbox_col *col = &bb->col[p];
fixed_t xscale, yscale;
if (ty < FRACUNIT) // projection breaks down here
ty = FRACUNIT;
xscale = FixedDiv(projection, ty);
yscale = FixedDiv(projectiony, ty);
col->x = (centerxfrac + FixedMul(tx, xscale)) / FRACUNIT;
col->y = (centeryfrac - FixedMul(bb->tz, yscale));
col->h = FixedMul(bb->height, yscale);
// Using this function is TOO EASY!
V_DrawFill(
viewwindowx + col->x,
viewwindowy + col->y / FRACUNIT, 1,
col->h / FRACUNIT, V_NOSCALESTART | bb->color);
}
static void
draw_bbox_row
( struct bbox_config * bb,
size_t p1,
size_t p2)
{
struct bbox_col
*a = &bb->col[p1],
*b = &bb->col[p2];
INT32 x1, x2; // left, right
INT32 dx; // width
fixed_t y1, y2; // top, bottom
fixed_t s1, s2; // top and bottom increment
if (a->x > b->x)
{
struct bbox_col *c = a;
a = b;
b = c;
}
x1 = a->x;
x2 = b->x;
if (x1 == x2 || x1 >= viewwidth || x2 < 0)
return;
dx = x2 - x1;
y1 = a->y;
y2 = b->y;
s1 = (y2 - y1) / dx;
y2 = y1 + a->h;
s2 = ((b->y + b->h) - y2) / dx;
// FixedCeil needs a minimum!!! :D :D
if (s1 == 0)
s1 = 1;
if (s2 == 0)
s2 = 1;
if (x1 < 0)
{
y1 -= x1 * s1;
y2 -= x1 * s2;
x1 = 0;
}
if (x2 >= viewwidth)
x2 = viewwidth - 1;
while (x1 < x2)
{
raster_bbox_seg(x1, y1, s1, bb->color);
raster_bbox_seg(x1, y2, s2, bb->color);
y1 += s1;
y2 += s2;
x1++;
}
}
UINT8 R_GetBoundingBoxColor(mobj_t *thing)
{
UINT32 flags = thing->flags;
if (thing->player)
return 255; // 0FF
if (flags & (MF_NOCLIPTHING))
return 7; // BFBFBF
if (flags & (MF_BOSS|MF_ENEMY))
return 35; // F00
if (flags & (MF_MISSILE|MF_PAIN))
return 54; // F70
if (flags & (MF_SPECIAL|MF_MONITOR))
return 73; // FF0
if (flags & MF_PUSHABLE)
return 112; // 0F0
if (flags & (MF_SPRING))
return 181; // F0F
if (flags & (MF_NOCLIP))
return 152; // 00F
return 0; // FFF
}
void R_DrawThingBoundingBox(vissprite_t *vis)
{
// radius offsets
fixed_t rs = vis->scale;
fixed_t rc = vis->xscale;
// translated coordinates
fixed_t tx = vis->gx;
fixed_t ty = vis->gy;
struct bbox_config bb = {
.height = vis->thingheight,
.tz = vis->texturemid,
.color = R_GetBoundingBoxColor(vis->mobj),
};
// 1--3
// | |
// 0--2
// left
draw_bbox_col(&bb, 0, tx, ty); // bottom
draw_bbox_col(&bb, 1, tx - rc, ty + rs); // top
// right
tx += rs;
ty += rc;
draw_bbox_col(&bb, 2, tx, ty); // bottom
draw_bbox_col(&bb, 3, tx - rc, ty + rs); // top
// connect all four columns
draw_bbox_row(&bb, 0, 1);
draw_bbox_row(&bb, 1, 3);
draw_bbox_row(&bb, 3, 2);
draw_bbox_row(&bb, 2, 0);
}
static boolean is_tangible (mobj_t *thing)
{
// These objects can never touch another
if (thing->flags & (MF_NOCLIPTHING))
{
return false;
}
// These objects probably do nothing! :D
if ((thing->flags & (MF_SPECIAL|MF_SOLID|MF_SHOOTABLE
|MF_PUSHABLE|MF_BOSS|MF_MISSILE|MF_SPRING
|MF_BOUNCE|MF_MONITOR|MF_FIRE|MF_ENEMY
|MF_PAIN|MF_STICKY
|MF_GRENADEBOUNCE)) == 0U)
{
return false;
}
return true;
}
boolean R_ThingBoundingBoxVisible(mobj_t *thing)
{
INT32 cvmode = cv_renderhitbox.value;
boolean ring = false;
if (multiplayer) // No hitboxes in multiplayer to avoid cheating
return false;
switch (thing->type)
{
default:
// First person / awayviewmobj -- rendering a bbox
// too close to the viewpoint causes anomalies
// and these are exactly on the viewpoint!
if (thing != r_viewmobj)
{
break;
}
// FALLTHRU
case MT_SKYBOX:
// Ditto for skybox viewpoint but because they
// are rendered using portals in Software,
// r_viewmobj does not point here.
return false;
case MT_RING:
case MT_BLUESPHERE:
case MT_NIGHTSSTAR:
case MT_NIGHTSCHIP:
case MT_COIN:
// Rings and similar objects are often placed
// in large amounts, so they are handled
// separately from other tangible objects.
ring = true;
break;
}
switch (cvmode)
{
case RENDERHITBOX_OFF:
return false;
case RENDERHITBOX_ALL:
return true;
case RENDERHITBOX_INTANGIBLE:
return !is_tangible(thing);
case RENDERHITBOX_TANGIBLE:
return !ring && is_tangible(thing);
case RENDERHITBOX_RINGS:
return ring;
default:
return false;
}
}