mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-12-22 18:51:33 +00:00
2970 lines
53 KiB
INI
2970 lines
53 KiB
INI
/******************************************************************************\
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SRB2 Workbench
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Game Configuration for SRB2 version 2.0.
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Contributors:
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- Kristos
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- Shadow Hog
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- ST218
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- Foxboy
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- JJames19119
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- SRB2-Playah
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- Oogaland
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- SSNTails
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- DarkWarrior
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- Neo
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\******************************************************************************/
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// This is required to prevent accedential use of a different configuration.
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type = "SRB2 Workbench Game Configuration";
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// This is the title to show for this game.
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game = "Sonic Robo Blast 2 v2.1";
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// This is used internally to refer to the game.
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id = "srb2-21wb";
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// Tells Workbench that 2.1 has 4 different sector type options
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seceffectnybble = 1;
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thingeffectnybble = 1;
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// Defaults for new thing.
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defaultthingflags = 0;
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defaultthing = 1;
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// Flags indicating which header features are supported. See
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// ENUM_MAPHEADER_FLAGS in soc.h for values.
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headerflags = 29360130; // Map Credits, Run SOC, Subtitle, Speed Music.
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// Thing numbers for Nights axes.
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nights
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{
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axistransfer = 1701;
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axistransferline = 1702;
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}
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// Wiki page names.
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wiki
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{
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seceffect = "Sector+Type+%d";
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ldeffect = "Linedef+Type+%d";
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thing = "Thing+Type+%d";
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}
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// Map-type flags for the TypeOfLevel header option.
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leveltypes
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{
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1 = "Single Player";
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2 = "Co-op";
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4 = "Competition";
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8 = "Race";
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16 = "Match";
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32 = "Tag/Hide and Seek";
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64 = "Capture the Flag";
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128 = "Chaos (disabled)";
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256 = "2D";
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512 = "Mario";
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1024 = "NiGHTS";
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2048 = "Egg Rock Zone 3";
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}
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// Weather types for use in the header-editor.
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weather
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{
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0 = "None";
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1 = "Storm";
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2 = "Snow";
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3 = "Rain";
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4 = "Blank (precalculate)";
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5 = "Storm (no rain)";
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6 = "Storm (no strikes)";
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7 = "Heat Wave";
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}
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/* PSEUDO-FLATS AND TEXTURES ---------------------------------------------------
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Names of flats and textures that don't really exist, but shouldn't be identified
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as invalid.
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Pattern-matching is performed on lump names. You can use the following wildcards
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in values to specify ranges:
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? = Any character.
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* = Zero or more characters.
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# = Any numeric digit.
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[abc...] = Any of these characters that are between brackets.
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[!abc..] = Not any of these characters that are between brackets.
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TODO: Not actually used yet!
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*/
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pseudoflats
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{
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F_SKY1;
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}
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pseudotextures
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{
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[#]*;
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}
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// Sky flat, used to determine whether upper/lower textures are required.
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sky = "F_SKY1";
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/* MAP LUMP NAMES --------------------------------------------------------------
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Map lumps are loaded with the map as long as they are right after each other.
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When the editor meets a lump which is not defined in this list, it will stop
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loading right there.
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1 = Lump required.
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2 = Lump which must be respected.
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4 = Lump generated by node builder.
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8 = Lump allowed to be empty after nodebuilding.
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16 = Lump allowed to be missing after nodebuilding.
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4096 = Lump which can be edited as text.
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8192 = Lump which can be edited as DEHACKED.
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12288 = Lump which can be edited as MAPINFO.
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16384 = WAD-global.
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*/
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maplumpnames
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{
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THINGS = 13;
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LINEDEFS = 5;
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SIDEDEFS = 5;
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VERTEXES = 5;
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SEGS = 4;
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SSECTORS = 4;
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NODES = 4;
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SECTORS = 5;
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REJECT = 4;
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BLOCKMAP = 20;
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}
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// SECTOR TYPES ----------------------------------------------------------------
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sectortypes
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{
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nybble0
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{
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0 = "(normal)";
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1 = "Damage";
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2 = "Damage (Water)";
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3 = "Damage (Fire)";
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4 = "Damage (Electrical)";
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5 = "Spikes";
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6 = "Death Pit (Camera Modifications)";
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7 = "Death Pit (No Camera Modifications)";
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8 = "Instant Kill";
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9 = "Ring Drainer (Floor Touch)";
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10 = "Ring Drainer (No Floor Touch)";
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11 = "Special Stage Damage";
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12 = "Space Countdown";
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13 = "Ramp Sector (double step-up/down)";
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14 = "Non-Ramp Sector (no step-down)";
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15 = "Bouncy Sector (FOF Control Only)";
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}
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nybble1
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{
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0 = "(normal)";
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1 = "Trigger Linedef Executor (Pushable Objects)";
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2 = "Trigger Linedef Executor (Anywhere, All Players)";
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3 = "Trigger Linedef Executor (Floor Touch, All Players)";
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4 = "Trigger Linedef Executor (Anywhere in Sector)";
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5 = "Trigger Linedef Executor (Floor Touch)";
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6 = "Trigger Linedef Executor (Emerald Check)";
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7 = "Trigger Linedef Executor (Nights Mare)";
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8 = "<disabled> Check for Linedef Executor on FOFs";
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9 = "Egg Trap Capsule";
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10 = "Special Stage Time/Rings Parameters";
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11 = "Custom Global Gravity";
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}
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nybble2
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{
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0 = "(normal)";
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1 = "Ice/Sludge";
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2 = "Wind/Current";
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3 = "Ice/Sludge and Wind/Current";
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4 = "Conveyor Belt";
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5 = "Speed Pad (No Spin)";
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6 = "Speed Pad (Spin)";
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7 = "Bustable Block Sprite Parameter (ROIA)";
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8 = "Bustable Block Sprite Parameter (ROIB)";
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9 = "Bustable Block Sprite Parameter (ROIC)";
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10 = "Bustable Block Sprite Parameter (ROID)";
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11 = "Bustable Block Sprite Parameter (ROIE)";
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12 = "Bustable Block Sprite Parameter (ROIF)";
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13 = "Bustable Block Sprite Parameter (ROIG)";
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14 = "Bustable Block Sprite Parameter (ROIH)";
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15 = "Bustable Block Sprite Parameter (ROII)";
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}
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nybble3
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{
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0 = "(normal)";
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1 = "Star Post Activator";
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2 = "Exit/Special Stage Goal/Return Flag";
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3 = "CTF: Red Team Base";
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4 = "CTF: Blue Team Base";
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5 = "Fan Sector";
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6 = "Super Sonic Transform";
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7 = "Spinner";
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8 = "Zoom Tube Start";
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9 = "Zoom Tube End";
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10 = "Finish Line";
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11 = "Rope Hang";
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12 = "Intangible to the Camera";
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}
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}
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// LINEDEF FLAGS ---------------------------------------------------------------
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linedefflags
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{
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1 = "[00] Effect 6";
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2 = "[01] Block Enemies";
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4 = "[02] Double-Sided";
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8 = "[03] Upper Unpegged";
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16 = "[04] Lower Unpegged";
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32 = "[05] Effect 1";
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64 = "[06] Not Climbable";
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128 = "[07] Effect 2";
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256 = "[08] Effect 3";
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512 = "[09] Effect 4";
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1024 = "[10] Effect 5";
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2048 = "[11] No Sonic";
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4096 = "[12] No Tails";
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8192 = "[13] No Knuckles";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// FOF INFORMATION -------------------------------------------------------------
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fofs
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{
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default = 100;
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colourmap = 606;
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defaultcustom = 259;
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// The FOF linedef specials, together with their FOF flags and a few
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// other fields.
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specials
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{
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100 {flags = 415;}
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101 {flags = 479;}
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102 {flags = 6495;}
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103 {flags = 463;}
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104 {flags = 471;}
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105 {flags = 71;}
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120 {flags = 36665;}
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121 {flags = 40761;}
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122 {flags = 3889;}
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123 {flags = 7985;}
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124 {flags = 2137913;}
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125 {flags = 2105137;}
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140 {flags = 33588255;}
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141 {flags = 33560863;}
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142 {flags = 33560855;}
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143 {flags = 67142687;}
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144 {flags = 67115295;}
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145 {flags = 67115287;}
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146 {flags = 100696079;}
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150 {flags = 415; airbob = 1;}
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151 {flags = 415; airbob = 1;}
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152 {flags = 415; airbob = 1;}
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160 {flags = 262559; airbob = 1;}
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170 {flags = 1048991;}
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171 {flags = 1573279;}
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172 {flags = 34636831;}
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173 {flags = 35161119;}
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174 {flags = 34641311;}
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175 {flags = 35165599;}
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176 {flags = 1311135; airbob = 1;}
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177 {flags = 1835423; airbob = 1;}
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178 {flags = 1311135;}
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179 {flags = 1835423;}
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180 {flags = 1048991;}
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190 {flags = 415; rising = 1;}
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191 {flags = 479; rising = 1;}
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192 {flags = 6495; rising = 1;}
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193 {flags = 71; rising = 1;}
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194 {flags = 33588255; rising = 1;}
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195 {flags = 33594655; rising = 1;}
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200 {flags = 131585;}
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201 {flags = 513;}
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202 {flags = 257817;}
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220 {flags = 36633;}
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221 {flags = 6937;}
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222 {flags = 32777;}
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223 {flags = 65;}
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250 {flags = 4194719;}
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251 {flags = 415;}
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252 {flags = 142606367;}
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253 {flags = 142610463;}
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254 {flags = 8388639;}
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255 {flags = 276824095;}
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256 {flags = 276828191;}
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257 {flags = 16810521;}
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258 {flags = 2393;}
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259 {custom = 1;}
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}
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// The significance of the FOF flags. Some of these have special
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// meanings to the editor; for those which don't, the subsection name is
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// ignored, but an entry will still be added to the list of flags for
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// custom FOFs.
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flags
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{
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FF_EXISTS {value = 1; text = "Exists.";}
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FF_BLOCKPLAYER {value = 2; text = "Solid to players.";}
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FF_BLOCKOTHERS {value = 4; text = "Solid to everything else.";}
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// FF_SOLID {value = 6; text = "Solid to all objects."}
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FF_RENDERSIDES {value = 8; text = "Renders the walls.";}
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FF_RENDERPLANES {value = 16; text = "Renders the planes.";}
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// FF_RENDERALL {value = 24; text = "Renders everything.}
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FF_SWIMMABLE {value = 32; text = "Water block.";}
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FF_NOSHADE {value = 64; text = "Doesn't cast a shadow.";}
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||
FF_CUTSOLIDS {value = 128; text = "Skips rendering pixels hidden behind the block.";}
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FF_CUTEXTRA {value = 256; text = "Skips rendering blocks marked with FF_EXTRA hidden behind the block.";}
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||
// FF_CUTLEVEL {value = 384; text = "Skips rendering everything hidden behind the block."}
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||
FF_CUTSPRITES {value = 512; text = "Splits sprites halfway inside the block.";}
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||
FF_BOTHPLANES {value = 1024; text = "Renders both inside and outside planes.";}
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FF_EXTRA {value = 2048; text = "Not rendered when seen through a block marked with FF_CUTEXTRA.";}
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FF_TRANSLUCENT {value = 4096; text = "Translucent.";}
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FF_FOG {value = 8192; text = "Fog block.";}
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FF_INVERTPLANES {value = 16384; text = "Renders the planes only when within the block.";}
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||
FF_ALLSIDES {value = 32768; text = "Renders both inside and outside walls.";}
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||
FF_INVERTSIDES {value = 65536; text = "Renders the walls only when within the block.";}
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||
FF_DOUBLESHADOW {value = 131072; text = "Light level and colormap affect only the inside of the block.";}
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||
FF_FLOATBOB {value = 262144; text = "Floats on water and bobs when stepped on.";}
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||
FF_NORETURN {value = 524288; text = "(Use with FF_CRUMBLE) Doesn't respawn after crumbling.";}
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||
FF_CRUMBLE {value = 1048576; text = "Crumbles two seconds after being stepped on.";}
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||
FF_SHATTERBOTTOM {value = 2097152; text = "(Use with FF_BUSTUP) Breaks only when hit from below.";}
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||
FF_MARIO {value = 4194304; text = "Mario item block.";}
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||
FF_BUSTUP {value = 8388608; text = "Can be broken by a spin or Knuckles.";}
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||
FF_QUICKSAND {value = 16777216; text = "Quicksand block.";}
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||
FF_PLATFORM {value = 33554432; text = "Intangible from bottom.";}
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||
FF_REVERSEPLATFORM {value = 67108864; text = "Intangible from top.";}
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||
// FF_INTANGABLEFLATS {value = 100663296; text = "Only tangible from sides.";}
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||
FF_SHATTER {value = 134217728; text = "(Use with FF_BUSTUP) Breaks on any contact.";}
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||
FF_SPINBUST {value = 268435456; text = "(Use with FF_BUSTUP) Breaks only with a spin from above.";}
|
||
FF_ONLYKNUX {value = 536870912; text = "(Use with FF_BUSTUP) Can only be broken by Knuckles.";}
|
||
FF_RIPPLE {value = 1073741824; text = "Employs a visual ripple effect.";}
|
||
// FF_COLORMAPONLY {value = 2147483648; text = "Ignores the control sector's light level.";}
|
||
}
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||
}
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||
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||
// LINEDEF TYPES ---------------------------------------------------------------
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linedeftypes
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{
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||
misc
|
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{
|
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title = "Miscellaneous";
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||
values
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||
{
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||
0 = "(normal)";
|
||
1 = "Per-Sector Gravity";
|
||
4 = "Speed Pad";
|
||
5 = "Camera Scanner";
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||
6 = "Disable Linedef Effect On Level Load";
|
||
7 = "Sector Flat Alignment";
|
||
10 = "Culling Plane";
|
||
13 = "Heat Wave Effect";
|
||
50 = "Instantly Lower Floor On Level Load";
|
||
51 = "Instantly Raise Ceiling On Level Load";
|
||
63 = "Fake Floor/Ceiling Planes";
|
||
540 = "Floor Friction";
|
||
}
|
||
}
|
||
|
||
parameters
|
||
{
|
||
title = "Parameters";
|
||
values
|
||
{
|
||
2 = "Custom Exit";
|
||
3 = "Zoom Tube Parameters";
|
||
8 = "Sector Special Parameters";
|
||
9 = "Chain Parameters";
|
||
11 = "Rope Hang Parameters";
|
||
12 = "Rock Spawn Parameters";
|
||
64 = "Appearing/Disappearing FOF";
|
||
65 = "<disabled> Bridge Thinker";
|
||
}
|
||
}
|
||
|
||
polyobject
|
||
{
|
||
title = "PolyObject";
|
||
values
|
||
{
|
||
20 = "First Line";
|
||
21 = "Explicity Include Line";
|
||
22 = "Parameters";
|
||
30 = "Waving Flag";
|
||
}
|
||
}
|
||
|
||
movement
|
||
{
|
||
title = "Plane Movement";
|
||
values
|
||
{
|
||
52 = "Continuously Falling Sector";
|
||
53 = "Continuous Floor/Ceiling Mover";
|
||
54 = "Continuous Floor Mover";
|
||
55 = "Continuous Ceiling Mover";
|
||
56 = "Continuous Two-Speed Floor/Ceiling Mover";
|
||
57 = "Continuous Two-Speed Floor Mover";
|
||
58 = "Continuous Two-Speed Ceiling Mover";
|
||
59 = "Activate Moving Platform";
|
||
60 = "Activate Moving Platform (Adjustable Speed)";
|
||
61 = "Crusher (Ceiling to Floor)";
|
||
62 = "Crusher (Floor to Ceiling)";
|
||
}
|
||
}
|
||
|
||
fofsolid
|
||
{
|
||
title = "FOF (solid)";
|
||
values
|
||
{
|
||
100 = "Solid, Opaque";
|
||
101 = "Solid, Opaque, No Shadow";
|
||
102 = "Solid, Translucent";
|
||
103 = "Solid, Sides Only";
|
||
104 = "Solid, No Sides";
|
||
105 = "Solid, Invisible";
|
||
140 = "Intangible from Bottom, Opaque";
|
||
141 = "Intangible from Bottom, Translucent";
|
||
142 = "Intangible from Bottom, Translucent, No Sides";
|
||
143 = "Intangible from Top, Opaque";
|
||
144 = "Intangible from Top, Translucent";
|
||
145 = "Intangible from Top, Translucent, No Sides";
|
||
146 = "Only Tangible From Sides";
|
||
}
|
||
}
|
||
|
||
fofintangible
|
||
{
|
||
title = "FOF (intangible)";
|
||
values
|
||
{
|
||
120 = "Water, Opaque";
|
||
121 = "Water, Translucent";
|
||
122 = "Water, Opaque, No Sides";
|
||
123 = "Water, Translucent, No Sides";
|
||
124 = "Goo Water, Translucent";
|
||
125 = "Goo Water, Translucent, No Sides";
|
||
220 = "Intangible, Opaque";
|
||
221 = "Intangible, Translucent";
|
||
222 = "Intangible, Sides Only";
|
||
223 = "Intangible, Invisible";
|
||
}
|
||
}
|
||
|
||
fofbobbing
|
||
{
|
||
title = "FOF (bobbing)";
|
||
values
|
||
{
|
||
150 = "<deprecated> Air Bobbing";
|
||
151 = "<deprecated> Air Bobbing (Adjustable)";
|
||
152 = "<deprecated> Reverse Air Bobbing (Adjustable)";
|
||
160 = "Floating, Bobbing";
|
||
190 = "Rising Platform, Solid, Opaque";
|
||
191 = "Rising Platform, Solid, Opaque, No Shadow";
|
||
192 = "Rising Platform, Solid, Translucent";
|
||
193 = "Rising Platform, Solid, Invisible";
|
||
194 = "Rising Platform, Intangible from Bottom, Opaque";
|
||
195 = "Rising Platform, Intangible from Bottom, Translucent";
|
||
}
|
||
}
|
||
|
||
fofcrumbling
|
||
{
|
||
title = "FOF (crumbling)";
|
||
values
|
||
{
|
||
170 = "Crumbling (Respawn)";
|
||
171 = "Crumbling (No Respawn)";
|
||
172 = "Crumbling (Respawn), Intangible from Bottom";
|
||
173 = "Crumbling (No Respawn), Intangible from Bottom";
|
||
174 = "Crumbling (Respawn), Int. from Bottom, Translucent";
|
||
175 = "Crumbling (No Respawn), Int. from Bottom, Translucent";
|
||
176 = "Crumbling (Respawn), Floating, Bobbing";
|
||
177 = "Crumbling (No Respawn), Floating, Bobbing";
|
||
178 = "Crumbling (Respawn), Floating";
|
||
179 = "Crumbling (No Respawn), Floating";
|
||
180 = "Crumbling (Respawn), Air Bobbing";
|
||
}
|
||
}
|
||
|
||
fofspecial
|
||
{
|
||
title = "FOF (special)";
|
||
values
|
||
{
|
||
200 = "Light Block";
|
||
201 = "Half Light Block";
|
||
202 = "Fog Block";
|
||
250 = "Mario Block";
|
||
251 = "Thwomp Block";
|
||
252 = "Shatter Block";
|
||
253 = "Shatter Block, Translucent";
|
||
254 = "Bustable Block";
|
||
255 = "Spin Bust Block";
|
||
256 = "Spin Bust Block, Translucent";
|
||
257 = "Quicksand";
|
||
258 = "Laser";
|
||
259 = "Custom FOF";
|
||
}
|
||
}
|
||
|
||
trigger
|
||
{
|
||
title = "Linedef Executor Trigger";
|
||
values
|
||
{
|
||
300 = "Continuous";
|
||
301 = "Each Time";
|
||
302 = "Once";
|
||
303 = "Ring Count - Continuous";
|
||
304 = "Ring Count - Once";
|
||
305 = "Character Ability - Once";
|
||
306 = "Character Ability - Each Time";
|
||
307 = "Character Ability - Continuous";
|
||
308 = "Race Only - Once";
|
||
309 = "CTF Red Team - Continuous";
|
||
310 = "CTF Red Team - Each Time";
|
||
311 = "CTF Blue Team - Continuous";
|
||
312 = "CTF Blue Team - Each Time";
|
||
313 = "No More Enemies - Once";
|
||
314 = "Number of Pushables - Continuous";
|
||
315 = "Number of Pushables - Once";
|
||
316 = "Land On PolyObject";
|
||
317 = "Unlockable Trigger - Continuous";
|
||
318 = "Unlockable Trigger - Once";
|
||
399 = "Level Load";
|
||
}
|
||
}
|
||
|
||
execsector
|
||
{
|
||
title = "Linedef Executor (sector)";
|
||
values
|
||
{
|
||
400 = "Set Tagged Sector's Floor Height/Texture";
|
||
401 = "Set Tagged Sector's Ceiling Height/Texture";
|
||
402 = "Set Tagged Sector's Light Level";
|
||
409 = "Change Tagged Sectors' Tag";
|
||
410 = "Change Front Sector's Tag";
|
||
416 = "Start Adjustable Fire Flicker";
|
||
417 = "Start Adjustable Glowing Light";
|
||
418 = "Start Adjustable Blinking Light (unsynchronized)";
|
||
419 = "Start Adjustable Blinking Light (synchronized)";
|
||
420 = "Fade Light Level";
|
||
421 = "Stop Lighting Effect";
|
||
435 = "Change Plane Scroller Direction";
|
||
}
|
||
}
|
||
|
||
execplane
|
||
{
|
||
title = "Linedef Executor (plane movement)";
|
||
values
|
||
{
|
||
403 = "Move Tagged Sector's Floor";
|
||
404 = "Move Tagged Sector's Ceiling";
|
||
405 = "Move Floor According to Front Texture Offsets";
|
||
407 = "Move Ceiling According to Front Texture Offsets";
|
||
411 = "Stop Plane Movement";
|
||
428 = "Start Platform Movement";
|
||
429 = "Crush Ceiling Once";
|
||
430 = "Crush Floor Once";
|
||
431 = "Crush Floor And Ceiling Once";
|
||
}
|
||
}
|
||
|
||
execplayer
|
||
{
|
||
title = "Linedef Executor (player/object)";
|
||
values
|
||
{
|
||
412 = "Teleporter";
|
||
425 = "Change Object State";
|
||
426 = "Stop Object";
|
||
427 = "Award Score";
|
||
432 = "Enable/Disable 2D Mode";
|
||
433 = "Enable/Disable Gravity Flip";
|
||
434 = "Award Power-Up";
|
||
437 = "Disable Player Control";
|
||
438 = "Change Object Size";
|
||
442 = "Change Object Type State";
|
||
}
|
||
}
|
||
|
||
execmisc
|
||
{
|
||
title = "Linedef Executor (misc.)";
|
||
values
|
||
{
|
||
413 = "Change Music";
|
||
414 = "Play Sound Effect";
|
||
415 = "Run Script";
|
||
422 = "Switch to Cut-Away View";
|
||
423 = "Change Sky";
|
||
424 = "Change Weather";
|
||
436 = "Shatter FOF";
|
||
439 = "Set Texture";
|
||
440 = "Start Metal Sonic Race";
|
||
441 = "Unlockable Trigger";
|
||
443 = "Call Lua Function";
|
||
444 = "Earthquake";
|
||
445 = "Force Block Disappear";
|
||
450 = "Execute Linedef Executor (from tag)";
|
||
451 = "Execute Linedef Executor (random range)";
|
||
}
|
||
}
|
||
|
||
execpoly
|
||
{
|
||
title = "Linedef Executor (polyobject)";
|
||
values
|
||
{
|
||
480 = "Door Slide";
|
||
481 = "Door Swing";
|
||
482 = "Move";
|
||
483 = "Move, Override";
|
||
484 = "Rotate Right";
|
||
485 = "Rotate Right, Override";
|
||
486 = "Rotate Left";
|
||
487 = "Rotate Left, Override";
|
||
488 = "Move by Waypoints";
|
||
489 = "Turn Invisible, Intangible";
|
||
490 = "Turn Visible, Tangible";
|
||
491 = "Set Translucency";
|
||
}
|
||
}
|
||
|
||
wall
|
||
{
|
||
title = "Texture settings/Wall Scrolling";
|
||
values
|
||
{
|
||
500 = "Scroll Wall Front Side Left";
|
||
501 = "Scroll Wall Front Side Right";
|
||
502 = "Scroll Wall According to Linedef";
|
||
503 = "Scroll Wall According to Linedef (Accelerative)";
|
||
504 = "Scroll Wall According to Linedef (Displacement)";
|
||
505 = "Scroll Texture by Front Side Offsets";
|
||
506 = "Scroll Texture by Back Side Offsets";
|
||
}
|
||
}
|
||
|
||
plane
|
||
{
|
||
title = "Plane Scrolling";
|
||
values
|
||
{
|
||
510 = "Scroll Floor Texture";
|
||
511 = "Scroll Floor Texture (Accelerative)";
|
||
512 = "Scroll Floor Texture (Displacement)";
|
||
513 = "Scroll Ceiling Texture";
|
||
514 = "Scroll Ceiling Texture (Accelerative)";
|
||
515 = "Scroll Ceiling Texture (Displacement)";
|
||
520 = "Carry Objects on Floor";
|
||
521 = "Carry Objects on Floor (Accelerative)";
|
||
522 = "Carry Objects on Floor (Displacement)";
|
||
523 = "Carry Objects on Ceiling";
|
||
524 = "Carry Objects on Ceiling (Accelerative)";
|
||
525 = "Carry Objects on Ceiling (Displacement)";
|
||
530 = "Scroll Floor Texture and Carry Objects";
|
||
531 = "Scroll Floor Texture and Carry Objects (Accelerative)";
|
||
532 = "Scroll Floor Texture and Carry Objects (Displacement)";
|
||
533 = "Scroll Ceiling Texture and Carry Objects";
|
||
534 = "Scroll Ceiling Texture and Carry Objects (Accelerative)";
|
||
535 = "Scroll Ceiling Texture and Carry Objects (Displacement)";
|
||
}
|
||
}
|
||
|
||
pusher
|
||
{
|
||
title = "Pusher";
|
||
values
|
||
{
|
||
541 = "Wind";
|
||
542 = "Upwards Wind";
|
||
543 = "Downwards Wind";
|
||
544 = "Current";
|
||
545 = "Upwards Current";
|
||
546 = "Downwards Current";
|
||
547 = "Push/Pull";
|
||
}
|
||
}
|
||
|
||
lighting
|
||
{
|
||
title = "Lighting";
|
||
values
|
||
{
|
||
600 = "Floor Lighting";
|
||
601 = "Ceiling Lighting";
|
||
602 = "Adjustable Pulsating Light";
|
||
603 = "Adjustable Flickering Light";
|
||
604 = "Adjustable Blinking Light (unsynchronized)";
|
||
605 = "Adjustable Blinking Light (synchronized)";
|
||
606 = "Colormap";
|
||
}
|
||
}
|
||
|
||
transwall
|
||
{
|
||
title = "Translucent Wall";
|
||
values
|
||
{
|
||
900 = "90% Opaque";
|
||
901 = "80% Opaque";
|
||
902 = "70% Opaque";
|
||
903 = "60% Opaque";
|
||
904 = "50% Opaque";
|
||
905 = "40% Opaque";
|
||
906 = "30% Opaque";
|
||
907 = "20% Opaque";
|
||
908 = "10% Opaque";
|
||
909 = "Fog Wall";
|
||
}
|
||
}
|
||
}
|
||
|
||
// THING FLAGS -----------------------------------------------------------------
|
||
|
||
thingflags
|
||
{
|
||
1 = "[0] Unused Flag";
|
||
2 = "[1] Object Flip";
|
||
4 = "[2] Object Special";
|
||
8 = "[3] Ambush";
|
||
16 = "(Used for Z offsets)";
|
||
}
|
||
|
||
/* THING TYPES -----------------------------------------------------------------
|
||
|
||
Color values are 24-bit RGB colors in decimal.
|
||
|
||
*/
|
||
|
||
thingtypes
|
||
{
|
||
starts
|
||
{
|
||
color = 223; // Blue (0000DF)
|
||
arrow = 1;
|
||
title = "Player Starts";
|
||
width = 16;
|
||
height = 56;
|
||
deaftext = "[3] Spawn On Ceiling";
|
||
values
|
||
{
|
||
1
|
||
{
|
||
title = "Player 01 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
2
|
||
{
|
||
title = "Player 02 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
3
|
||
{
|
||
title = "Player 03 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
4
|
||
{
|
||
title = "Player 04 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
5
|
||
{
|
||
title = "Player 05 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
6
|
||
{
|
||
title = "Player 06 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
7
|
||
{
|
||
title = "Player 07 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
8
|
||
{
|
||
title = "Player 08 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
9
|
||
{
|
||
title = "Player 09 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
10
|
||
{
|
||
title = "Player 10 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
11
|
||
{
|
||
title = "Player 11 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
12
|
||
{
|
||
title = "Player 12 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
13
|
||
{
|
||
title = "Player 13 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
14
|
||
{
|
||
title = "Player 14 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
15
|
||
{
|
||
title = "Player 15 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
16
|
||
{
|
||
title = "Player 16 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
17
|
||
{
|
||
title = "Player 17 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
18
|
||
{
|
||
title = "Player 18 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
19
|
||
{
|
||
title = "Player 19 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
20
|
||
{
|
||
title = "Player 20 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
21
|
||
{
|
||
title = "Player 21 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
22
|
||
{
|
||
title = "Player 22 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
23
|
||
{
|
||
title = "Player 23 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
24
|
||
{
|
||
title = "Player 24 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
25
|
||
{
|
||
title = "Player 25 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
26
|
||
{
|
||
title = "Player 26 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
27
|
||
{
|
||
title = "Player 27 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
28
|
||
{
|
||
title = "Player 28 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
29
|
||
{
|
||
title = "Player 29 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
30
|
||
{
|
||
title = "Player 30 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
31
|
||
{
|
||
title = "Player 31 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
32
|
||
{
|
||
title = "Player 32 Start";
|
||
sprite = "SUPTD0";
|
||
}
|
||
33
|
||
{
|
||
title = "Match Start";
|
||
sprite = "SUPTI0";
|
||
}
|
||
34
|
||
{
|
||
title = "CTF Red Team Start";
|
||
sprite = "SIGNG0";
|
||
}
|
||
35
|
||
{
|
||
title = "CTF Blue Team Start";
|
||
sprite = "SIGNE0";
|
||
}
|
||
}
|
||
}
|
||
|
||
enemies
|
||
{
|
||
color = 6250495; // Light blue (5F5FFF)
|
||
arrow = 1;
|
||
title = "Enemies";
|
||
width = 24;
|
||
height = 32;
|
||
values
|
||
{
|
||
100
|
||
{
|
||
title = "Crawla (Blue)";
|
||
sprite = "POSSA1";
|
||
}
|
||
101
|
||
{
|
||
title = "Crawla (Red)";
|
||
sprite = "SPOSA1";
|
||
}
|
||
102
|
||
{
|
||
title = "Stupid Dumb Unnamed RoboFish";
|
||
sprite = "FISHA0";
|
||
width = 8;
|
||
height = 28;
|
||
}
|
||
103
|
||
{
|
||
title = "Buzz (Gold)";
|
||
sprite = "BUZZA1";
|
||
width = 20;
|
||
height = 24;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
104
|
||
{
|
||
title = "Buzz (Red)";
|
||
sprite = "RBUZA1";
|
||
width = 20;
|
||
height = 24;
|
||
deaftext = "[3] Cannot Move";
|
||
|
||
}
|
||
105
|
||
{
|
||
title = "Jetty-Syn Bomber";
|
||
sprite = "JETBB1";
|
||
width = 20;
|
||
height = 50;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
106
|
||
{
|
||
title = "Jetty-Syn Gunner";
|
||
sprite = "JETGB1";
|
||
width = 20;
|
||
height = 48;
|
||
deaftext = "[3] Cannot Move";
|
||
}
|
||
107
|
||
{
|
||
title = "Crawla Commander";
|
||
sprite = "CCOMA1";
|
||
width = 16;
|
||
}
|
||
108
|
||
{
|
||
title = "Deton";
|
||
sprite = "DETNA1";
|
||
width = 20;
|
||
}
|
||
109
|
||
{
|
||
title = "Skim";
|
||
sprite = "SKIMA1";
|
||
width = 16;
|
||
height = 24;
|
||
}
|
||
110
|
||
{
|
||
title = "Turret";
|
||
sprite = "TRETA1";
|
||
width = 16;
|
||
height = 32;
|
||
}
|
||
111
|
||
{
|
||
title = "Popup Turret";
|
||
sprite = "TURRI1";
|
||
width = 12;
|
||
height = 64;
|
||
}
|
||
112
|
||
{
|
||
title = "Sharp";
|
||
sprite = "SHRPA1";
|
||
width = 16;
|
||
height = 24;
|
||
}
|
||
113
|
||
{
|
||
title = "Jet Jaw";
|
||
sprite = "JJAWA3A7";
|
||
width = 12;
|
||
height = 20;
|
||
}
|
||
114
|
||
{
|
||
title = "Snailer";
|
||
sprite = "SNLRA3A7";
|
||
height = 48;
|
||
}
|
||
115
|
||
{
|
||
title = "Bird Aircraft Strike Hazard";
|
||
sprite = "VLTRF1";
|
||
width = 12;
|
||
height = 24;
|
||
}
|
||
116
|
||
{
|
||
title = "Pointy";
|
||
sprite = "PNTYA1";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
117
|
||
{
|
||
title = "Robo-Hood";
|
||
sprite = "ARCHA1";
|
||
deaftext = "[3] Cannot Jump";
|
||
}
|
||
118
|
||
{
|
||
title = "CastleBot FaceStabber";
|
||
sprite = "CBFSA1";
|
||
width = 32;
|
||
height = 64;
|
||
}
|
||
119
|
||
{
|
||
title = "Egg Guard";
|
||
sprite = "ESHIA1";
|
||
width = 16;
|
||
height = 48;
|
||
deaftext = "[3] Double Speed";
|
||
}
|
||
120
|
||
{
|
||
title = "Green Snapper";
|
||
sprite = "GSNPA1";
|
||
height = 24;
|
||
}
|
||
121
|
||
{
|
||
title = "Minus";
|
||
sprite = "MNUSA1";
|
||
}
|
||
122
|
||
{
|
||
title = "Spring Shell (Green)";
|
||
sprite = "SSHLA1";
|
||
height = 40;
|
||
}
|
||
123
|
||
{
|
||
title = "Unidus";
|
||
sprite = "UNIDA1";
|
||
width = 18;
|
||
height = 36;
|
||
}
|
||
124
|
||
{
|
||
title = "AquaBuzz";
|
||
sprite = "BBUZA1";
|
||
width = 20;
|
||
height = 24;
|
||
}
|
||
125
|
||
{
|
||
title = "Spring Shell (Yellow)";
|
||
sprite = "YSHLA1";
|
||
height = 40;
|
||
}
|
||
750
|
||
{
|
||
title = "<disabled> Chaos Enemy Spawn";
|
||
sprite = "TFOGG0";
|
||
width = 32;
|
||
height = 64;
|
||
}
|
||
}
|
||
}
|
||
|
||
bosses
|
||
{
|
||
color = 6250335; // Grey (5F5F5F)
|
||
arrow = 1;
|
||
title = "Bosses";
|
||
width = 24;
|
||
height = 76;
|
||
values
|
||
{
|
||
200
|
||
{
|
||
title = "Boss 1 - Egg Mobile";
|
||
sprite = "EGGMA1";
|
||
spectext = "[2] End Level On Death";
|
||
deaftext = "[3] Rotating Spikeballs";
|
||
}
|
||
201
|
||
{
|
||
title = "Boss 2 - Egg Slimer";
|
||
sprite = "EGGNA1";
|
||
height = 48;
|
||
spectext = "[2] End Level On Death";
|
||
deaftext = "[3] Speed Up When Hit";
|
||
}
|
||
202
|
||
{
|
||
title = "Boss 3 - Sea Egg";
|
||
sprite = "EGGOA1";
|
||
width = 32;
|
||
height = 116;
|
||
spectext = "[2] End Level On Death";
|
||
}
|
||
203
|
||
{
|
||
title = "Boss 4 - Eggscalibur";
|
||
sprite = "EGGPA1";
|
||
spectext = "[2] End Level On Death";
|
||
}
|
||
206
|
||
{
|
||
title = "Boss - Black Eggman (Old)";
|
||
sprite = "BRAKB1";
|
||
width = 48;
|
||
height = 160;
|
||
spectext = "[2] End Level On Death";
|
||
}
|
||
207
|
||
{
|
||
title = "Boss 5A - Metal Sonic Race Start";
|
||
sprite = "METLI1";
|
||
width = 16;
|
||
height = 48;
|
||
}
|
||
208
|
||
{
|
||
title = "Boss 5B - Metal Sonic Battle Start";
|
||
sprite = "METLC1";
|
||
width = 16;
|
||
height = 48;
|
||
spectext = "[2] End Level On Death";
|
||
}
|
||
209
|
||
{
|
||
title = "Boss 6 - Black Eggman (New)";
|
||
sprite = "BRAK[1";
|
||
width = 48;
|
||
height = 160;
|
||
spectext = "[2] End Level On Death";
|
||
deaftext = "[3] Electric Barrier";
|
||
}
|
||
290
|
||
{
|
||
arrow = 0;
|
||
title = "Boss Escape Point";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
291
|
||
{
|
||
arrow = 0;
|
||
title = "Egg Trap Center";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
292
|
||
{
|
||
arrow = 0;
|
||
title = "Boss Waypoint";
|
||
width = 8;
|
||
height = 16;
|
||
deaftext = "[3] Sea Egg Shooting Point";
|
||
}
|
||
293 = "Metal Sonic Waypoint";
|
||
}
|
||
}
|
||
|
||
rings
|
||
{
|
||
color = 12566272; // Yellow (BFBF00)
|
||
title = "Rings and Weapon Panels";
|
||
width = 24;
|
||
height = 24;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
values
|
||
{
|
||
300
|
||
{
|
||
title = "Ring";
|
||
sprite = "RINGA0";
|
||
width = 16;
|
||
}
|
||
301
|
||
{
|
||
title = "Bounce Ring";
|
||
sprite = "CPRKB0";
|
||
}
|
||
302
|
||
{
|
||
title = "Rail Ring";
|
||
sprite = "SPRKA0";
|
||
}
|
||
304
|
||
{
|
||
title = "Automatic Ring";
|
||
sprite = "TAUTA3A7";
|
||
}
|
||
305
|
||
{
|
||
title = "Explosion Ring";
|
||
sprite = "BMSLA1";
|
||
}
|
||
306
|
||
{
|
||
title = "Scatter Ring";
|
||
sprite = "TSCRA1A5";
|
||
}
|
||
307
|
||
{
|
||
title = "Grenade Ring";
|
||
sprite = "TGREA0";
|
||
}
|
||
308
|
||
{
|
||
title = "CTF Team Ring (Red)";
|
||
sprite = "RRNGA0";
|
||
width = 16;
|
||
}
|
||
309
|
||
{
|
||
title = "CTF Team Ring (Blue)";
|
||
sprite = "TRNGA0";
|
||
width = 16;
|
||
}
|
||
330
|
||
{
|
||
title = "Bounce Ring Panel";
|
||
sprite = "PIKBA0";
|
||
}
|
||
331
|
||
{
|
||
title = "Rail Ring Panel";
|
||
sprite = "PIKRA0";
|
||
}
|
||
332
|
||
{
|
||
title = "Automatic Ring Panel";
|
||
sprite = "PIKAA0";
|
||
}
|
||
333
|
||
{
|
||
title = "Explosion Ring Panel";
|
||
sprite = "PIKEA0";
|
||
}
|
||
334
|
||
{
|
||
title = "Scatter Ring Panel";
|
||
sprite = "PIKSA0";
|
||
}
|
||
335
|
||
{
|
||
title = "Grenade Ring Panel";
|
||
sprite = "PIKGA0";
|
||
}
|
||
}
|
||
}
|
||
|
||
collectibles
|
||
{
|
||
color = 48896; // Green (00BF00)
|
||
title = "Other Collectibles";
|
||
width = 16;
|
||
height = 32;
|
||
values
|
||
{
|
||
310
|
||
{
|
||
title = "CTF Red Flag";
|
||
sprite = "RFLGA0";
|
||
width = 24;
|
||
height = 64;
|
||
}
|
||
311
|
||
{
|
||
title = "CTF Blue Flag";
|
||
sprite = "BFLGA0";
|
||
width = 24;
|
||
height = 64;
|
||
}
|
||
312
|
||
{
|
||
title = "Special Stage Token";
|
||
sprite = "TOKEA0";
|
||
width = 8;
|
||
height = 16;
|
||
deafheight = 32;
|
||
spectext = "[2] Mario Block Version";
|
||
deaftext = "[3] Float";
|
||
}
|
||
313
|
||
{
|
||
title = "Chaos Emerald 1 (Green)";
|
||
sprite = "EMMYA0";
|
||
}
|
||
314
|
||
{
|
||
title = "Chaos Emerald 2 (Purple)";
|
||
sprite = "EMMYB0";
|
||
}
|
||
315
|
||
{
|
||
title = "Chaos Emerald 3 (Blue)";
|
||
sprite = "EMMYC0";
|
||
}
|
||
316
|
||
{
|
||
title = "Chaos Emerald 4 (Cyan)";
|
||
sprite = "EMMYD0";
|
||
}
|
||
317
|
||
{
|
||
title = "Chaos Emerald 5 (Orange)";
|
||
sprite = "EMMYE0";
|
||
}
|
||
318
|
||
{
|
||
title = "Chaos Emerald 6 (Red)";
|
||
sprite = "EMMYF0";
|
||
}
|
||
319
|
||
{
|
||
title = "Chaos Emerald 7 (Gray)";
|
||
sprite = "EMMYG0";
|
||
}
|
||
320
|
||
{
|
||
title = "Emerald Hunt Location";
|
||
sprite = "EMERA0";
|
||
}
|
||
323
|
||
{
|
||
title = "Match Chaos Emerald Spawn";
|
||
sprite = "CEMGA0";
|
||
width = 8;
|
||
height = 48;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
}
|
||
}
|
||
|
||
boxes
|
||
{
|
||
color = 12566463; // Silver (BFBFBF)
|
||
blocking = 2;
|
||
title = "Item Boxes";
|
||
width = 16;
|
||
height = 32;
|
||
spectext = "[2] Random (Strong)";
|
||
deaftext = "[3] Random (Weak)";
|
||
values
|
||
{
|
||
400
|
||
{
|
||
title = "Super Ring (10 Rings)";
|
||
sprite = "SRBXA0";
|
||
}
|
||
401
|
||
{
|
||
title = "Pity / Basic Shield";
|
||
sprite = "GRTVA0";
|
||
}
|
||
402
|
||
{
|
||
title = "Attraction Shield";
|
||
sprite = "YLTVA0";
|
||
}
|
||
403
|
||
{
|
||
title = "Force Shield";
|
||
sprite = "BLTVA0";
|
||
}
|
||
404
|
||
{
|
||
title = "Armageddon Shield";
|
||
sprite = "BKTVA0";
|
||
}
|
||
405
|
||
{
|
||
title = "Whirlwind Shield";
|
||
sprite = "WHTVA0";
|
||
}
|
||
406
|
||
{
|
||
title = "Elemental Shield";
|
||
sprite = "ELTVA0";
|
||
}
|
||
407
|
||
{
|
||
title = "Super Sneakers";
|
||
sprite = "SHTVA0";
|
||
}
|
||
408
|
||
{
|
||
title = "Invincibility";
|
||
sprite = "PINVA0";
|
||
}
|
||
409
|
||
{
|
||
title = "Extra Life";
|
||
sprite = "PRUPA0";
|
||
spectext = "[2] Random (Strong) / 10k points";
|
||
deaftext = "[3] Random (Weak) / 10k points";
|
||
}
|
||
410
|
||
{
|
||
title = "Eggman";
|
||
sprite = "EGGBA0";
|
||
}
|
||
411
|
||
{
|
||
title = "Teleporter";
|
||
sprite = "MIXUA0";
|
||
}
|
||
412
|
||
{
|
||
title = "Random";
|
||
sprite = "QUESA0";
|
||
}
|
||
413
|
||
{
|
||
title = "Gravity Boots";
|
||
sprite = "GBTVA0";
|
||
}
|
||
414
|
||
{
|
||
title = "CTF Team Ring Box (Red)";
|
||
sprite = "RRBXA0";
|
||
spectext = "[2] Object Special";
|
||
deaftext = "[3] Ambush";
|
||
}
|
||
415
|
||
{
|
||
title = "CTF Team Ring Box (Blue)";
|
||
sprite = "BRBXA0";
|
||
spectext = "[2] Object Special";
|
||
deaftext = "[3] Ambush";
|
||
}
|
||
416
|
||
{
|
||
title = "Recycler";
|
||
sprite = "RECYA0";
|
||
}
|
||
418
|
||
{
|
||
title = "1,000 Points";
|
||
sprite = "PTTVA0";
|
||
}
|
||
419
|
||
{
|
||
title = "10,000 Points";
|
||
sprite = "PTTVF0";
|
||
}
|
||
}
|
||
}
|
||
|
||
miscellaneous
|
||
{
|
||
color = 49119; // Sky blue (00BFDF)
|
||
title = "Miscellaneous";
|
||
width = 16;
|
||
height = 40;
|
||
values
|
||
{
|
||
500
|
||
{
|
||
title = "Air Bubble Patch";
|
||
sprite = "BUBLA0";
|
||
width = 8;
|
||
height = 16;
|
||
deaftext = "[3] No Distance Check";
|
||
}
|
||
501
|
||
{
|
||
title = "End Level Sign";
|
||
sprite = "SIGND0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
502
|
||
{
|
||
arrow = 1;
|
||
title = "Star Post";
|
||
sprite = "STPTA0";
|
||
width = 64;
|
||
height = 80;
|
||
}
|
||
526
|
||
{
|
||
blocking = 2;
|
||
title = "Cannonball";
|
||
sprite = "CBLLA0";
|
||
width = 20;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1000
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Gargoyle";
|
||
sprite = "GARGA1";
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1102
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Eggman Statue";
|
||
sprite = "ESTAA1";
|
||
width = 32;
|
||
height = 240;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1106
|
||
{
|
||
arrow = 1;
|
||
title = "Chain (Hang)";
|
||
sprite = "SMCHA0";
|
||
height = 32;
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1107
|
||
{
|
||
arrow = 1;
|
||
title = "Chain (Spin)";
|
||
sprite = "SMCHA0";
|
||
height = 32;
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1200
|
||
{
|
||
title = "Tumbleweed (Big)";
|
||
sprite = "BTBLA0";
|
||
width = 24;
|
||
height = 28;
|
||
deaftext = "[3] Moves Perpetually";
|
||
}
|
||
1201
|
||
{
|
||
title = "Tumbleweed (Small)";
|
||
sprite = "STBLA0";
|
||
width = 12;
|
||
height = 24;
|
||
deaftext = "[3] Moves Perpetually";
|
||
}
|
||
1504
|
||
{
|
||
title = "ATZ Target";
|
||
sprite = "RCRYB0";
|
||
width = 24;
|
||
height = 32;
|
||
}
|
||
1852
|
||
{
|
||
blocking = 2;
|
||
title = "Snowman";
|
||
sprite = "XMS3A0";
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1876
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Eggman Disco Statue";
|
||
sprite = "ESTAB1";
|
||
width = 20;
|
||
height = 96;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
}
|
||
}
|
||
|
||
springs
|
||
{
|
||
color = 14614528; // Red (DF0000)
|
||
title = "Springs and Fans";
|
||
width = 20;
|
||
height = 16;
|
||
values
|
||
{
|
||
540
|
||
{
|
||
title = "Fan";
|
||
sprite = "FANSA0D0";
|
||
width = 16;
|
||
deaftext = "[3] No Distance Check";
|
||
}
|
||
541
|
||
{
|
||
title = "Gas Jet";
|
||
sprite = "STEMD0";
|
||
width = 32;
|
||
}
|
||
550
|
||
{
|
||
title = "Yellow Spring";
|
||
sprite = "SPRYA0";
|
||
}
|
||
551
|
||
{
|
||
title = "Red Spring";
|
||
sprite = "SPRRA0";
|
||
}
|
||
552
|
||
{
|
||
title = "Blue Spring";
|
||
sprite = "SPRBA0";
|
||
}
|
||
555
|
||
{
|
||
arrow = 1;
|
||
title = "Diagonal Yellow Spring";
|
||
sprite = "YSPRD2";
|
||
width = 16;
|
||
deaftext = "[3] Rotate 22.5<EFBFBD> CCW";
|
||
}
|
||
556
|
||
{
|
||
arrow = 1;
|
||
title = "Diagonal Red Spring";
|
||
sprite = "RSPRD2";
|
||
width = 16;
|
||
deaftext = "[3] Rotate 22.5<EFBFBD> CCW";
|
||
}
|
||
}
|
||
}
|
||
|
||
patterns
|
||
{
|
||
color = 10420319; // Dark Rose (9F005F)
|
||
arrow = 1;
|
||
title = "Special Placement Patterns";
|
||
width = 16;
|
||
height = 384;
|
||
values
|
||
{
|
||
600
|
||
{
|
||
arrow = 0;
|
||
title = "5 Vertical Rings (Yellow Spring)";
|
||
sprite = "RINGA0";
|
||
}
|
||
601
|
||
{
|
||
arrow = 0;
|
||
title = "5 Vertical Rings (Red Spring)";
|
||
sprite = "RINGA0";
|
||
height = 1024;
|
||
}
|
||
602
|
||
{
|
||
title = "5 Diagonal Rings (Yellow Spring)";
|
||
sprite = "RINGA0";
|
||
height = 32;
|
||
}
|
||
603
|
||
{
|
||
title = "10 Diagonal Rings (Red Spring)";
|
||
sprite = "RINGA0";
|
||
height = 32;
|
||
}
|
||
604
|
||
{
|
||
title = "Circle of Rings";
|
||
sprite = "RINGA0";
|
||
width = 96;
|
||
height = 192;
|
||
}
|
||
605
|
||
{
|
||
title = "Circle of Rings (Big)";
|
||
sprite = "RINGA0";
|
||
width = 192;
|
||
}
|
||
606
|
||
{
|
||
title = "Circle of Wing Logos";
|
||
sprite = "NWNGA0";
|
||
width = 96;
|
||
height = 192;
|
||
}
|
||
607
|
||
{
|
||
title = "Circle of Wing Logos (Big)";
|
||
sprite = "NWNGA0";
|
||
width = 192;
|
||
}
|
||
608
|
||
{
|
||
title = "Circle of Rings and Wings";
|
||
sprite = "NWNGA0";
|
||
width = 96;
|
||
height = 192;
|
||
}
|
||
609
|
||
{
|
||
title = "Circle of Rings and Wings (Big)";
|
||
sprite = "NWNGA0";
|
||
width = 192;
|
||
}
|
||
}
|
||
}
|
||
|
||
invisible
|
||
{
|
||
color = 16777215; // White (FFFFFF)
|
||
title = "Misc. Invisible";
|
||
width = 8;
|
||
height = 16;
|
||
values
|
||
{
|
||
700 = "Water Ambience A (Large)";
|
||
701 = "Water Ambience B (Large)";
|
||
702 = "Water Ambience C (Medium)";
|
||
703 = "Water Ambience D (Medium)";
|
||
704 = "Water Ambience E (Small)";
|
||
705 = "Water Ambience F (Small)";
|
||
706 = "Water Ambience G (Extra Large)";
|
||
707 = "Water Ambience H (Extra Large)";
|
||
708 = "Disco Ambience";
|
||
709 = "Volcano Ambience";
|
||
751
|
||
{
|
||
arrow = 1;
|
||
title = "Teleport Destination";
|
||
}
|
||
752
|
||
{
|
||
arrow = 1;
|
||
title = "Alternate View Point";
|
||
}
|
||
753 = "Zoom Tube Waypoint";
|
||
754
|
||
{
|
||
title = "Push Point";
|
||
spectext = "[2] Fades Using XY";
|
||
deaftext = "[3] Push Using XYZ";
|
||
}
|
||
755
|
||
{
|
||
title = "Pull Point";
|
||
spectext = "[2] Fades Using XY";
|
||
deaftext = "[3] Pull Using XYZ";
|
||
}
|
||
760 = "PolyObject Anchor";
|
||
761 = "PolyObject Spawn Point";
|
||
762 = "PolyObject Spawn Point (Crush)";
|
||
780
|
||
{
|
||
title = "Skybox View Point";
|
||
spectext = "[2] In-Map Reference Point";
|
||
}
|
||
}
|
||
}
|
||
|
||
hazards
|
||
{
|
||
color = 10420224; // Maroon (9F0000)
|
||
title = "Hazards";
|
||
width = 20;
|
||
height = 40;
|
||
values
|
||
{
|
||
521
|
||
{
|
||
title = "Spikeball";
|
||
sprite = "SPIKA0";
|
||
width = 12;
|
||
height = 24;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
523
|
||
{
|
||
title = "Spike (Floor)";
|
||
sprite = "USPKA0";
|
||
width = 8;
|
||
height = 42;
|
||
spectext = "[2] Retractable";
|
||
deaftext = "[3] Solid";
|
||
}
|
||
524
|
||
{
|
||
arrow = 1;
|
||
title = "Big Floating Mine";
|
||
width = 16;
|
||
height = 32;
|
||
sprite = "BMNEA1";
|
||
}
|
||
527
|
||
{
|
||
arrow = 1;
|
||
title = "Big Floating Mine (Air)";
|
||
width = 16;
|
||
height = 32;
|
||
sprite = "BMNEA1";
|
||
}
|
||
525
|
||
{
|
||
title = "Cannonball Launcher";
|
||
sprite = "CBLLA0";
|
||
}
|
||
1101
|
||
{
|
||
title = "Torch";
|
||
sprite = "FLAMA0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
1104
|
||
{
|
||
title = "Mace (Spinning)";
|
||
sprite = "SMCEA0";
|
||
spectext = "[2] No Sounds";
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1105
|
||
{
|
||
title = "Mace (Swinging)";
|
||
sprite = "SMCEA0";
|
||
spectext = "[2] No Sounds";
|
||
deaftext = "[3] Double Size";
|
||
}
|
||
1202
|
||
{
|
||
arrow = 1;
|
||
title = "Rock Spawner";
|
||
sprite = "ROIAA0";
|
||
}
|
||
1300
|
||
{
|
||
arrow = 1;
|
||
title = "Flame Jet (Horizontal)";
|
||
sprite = "FLMEB0";
|
||
width = 16;
|
||
deaftext = "[3] Waves Vertically";
|
||
}
|
||
1301
|
||
{
|
||
title = "Flame Jet (Vertical)";
|
||
sprite = "FLMEB0";
|
||
width = 16;
|
||
deaftext = "[3] Shoot Downwards";
|
||
}
|
||
1500
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1501
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle (Up)";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1502
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle (Down)";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
1503
|
||
{
|
||
arrow = 1;
|
||
blocking = 2;
|
||
title = "Trapgoyle (Long)";
|
||
sprite = "GARGA1";
|
||
width = 16;
|
||
height = 40;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
3575
|
||
{
|
||
title = "Spinning Flame Jet (Counter-Clockwise)";
|
||
sprite = "FLMEB0";
|
||
width = "16";
|
||
}
|
||
3576
|
||
{
|
||
title = "Spinning Flame Jet (Clockwise)";
|
||
sprite = "FLMEB0";
|
||
width = "16";
|
||
}
|
||
}
|
||
}
|
||
|
||
decoration
|
||
{
|
||
color = 4153088; // Dark lime (3F5F00)
|
||
title = "Decoration";
|
||
width = 16;
|
||
height = 40;
|
||
values
|
||
{
|
||
757
|
||
{
|
||
title = "Fan Particle Generator";
|
||
sprite = "PRTLA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
800
|
||
{
|
||
title = "GFZ Flower";
|
||
sprite = "FWR1A0";
|
||
}
|
||
801
|
||
{
|
||
title = "Sunflower";
|
||
sprite = "FWR2A0";
|
||
height = 96;
|
||
}
|
||
802
|
||
{
|
||
title = "Budding Flower";
|
||
sprite = "FWR3A0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
804
|
||
{
|
||
title = "Berry Bush";
|
||
sprite = "BUS1A0";
|
||
height = 32;
|
||
}
|
||
805
|
||
{
|
||
title = "Bush";
|
||
sprite = "BUS2A0";
|
||
height = 32;
|
||
}
|
||
900
|
||
{
|
||
title = "THZ Flower";
|
||
sprite = "THZPA0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
901
|
||
{
|
||
title = "Alarm";
|
||
sprite = "ALRMA0";
|
||
width = 8;
|
||
height = 16;
|
||
hangs = 1;
|
||
}
|
||
1001
|
||
{
|
||
title = "Seaweed";
|
||
sprite = "SEWEA0";
|
||
width = 24;
|
||
height = 56;
|
||
}
|
||
1002
|
||
{
|
||
title = "Dripping Water";
|
||
sprite = "DRIPD0";
|
||
width = 8;
|
||
height = 16;
|
||
hangs = 1;
|
||
}
|
||
1003
|
||
{
|
||
title = "Coral (Green)";
|
||
sprite = "CRL1A0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1004
|
||
{
|
||
title = "Coral (Red)";
|
||
sprite = "CRL2A0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1005
|
||
{
|
||
title = "Coral (Orange)";
|
||
sprite = "CRL3A0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1006
|
||
{
|
||
title = "Blue Crystal";
|
||
sprite = "BCRYA1";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1100
|
||
{
|
||
title = "Chain";
|
||
sprite = "CHANA0";
|
||
width = 8;
|
||
height = 128;
|
||
hangs = 1;
|
||
}
|
||
1103
|
||
{
|
||
title = "CEZ Flower";
|
||
sprite = "FWR4A0";
|
||
}
|
||
1203
|
||
{
|
||
title = "Cactus with Brown Flower";
|
||
sprite = "CACTA0";
|
||
height = 32;
|
||
}
|
||
1204
|
||
{
|
||
title = "Cactus with Brown Flower (Tall)";
|
||
sprite = "CACTB0";
|
||
height = 64;
|
||
}
|
||
1205
|
||
{
|
||
title = "Cactus with Blue Flower";
|
||
sprite = "CACTC0";
|
||
height = 32;
|
||
}
|
||
1206
|
||
{
|
||
title = "Cactus with Blue Flower (Tall)";
|
||
sprite = "CACTD0";
|
||
height = 80;
|
||
}
|
||
1850
|
||
{
|
||
title = "Xmas Pole";
|
||
sprite = "XMS1A0";
|
||
}
|
||
1851
|
||
{
|
||
title = "Candy Cane";
|
||
sprite = "XMS2A0";
|
||
width = 8;
|
||
height = 32;
|
||
}
|
||
1875
|
||
{
|
||
title = "Disco Ball";
|
||
sprite = "DBALA0";
|
||
height = 54;
|
||
hangs = 1;
|
||
}
|
||
1900
|
||
{
|
||
title = "Brown Stalagmite (Tall)";
|
||
sprite = "STLGA0";
|
||
}
|
||
1901
|
||
{
|
||
title = "Brown Stalagmite";
|
||
sprite = "STLGB0";
|
||
}
|
||
1902
|
||
{
|
||
title = "Orange Stalagmite (Tall)";
|
||
sprite = "STLGC0";
|
||
}
|
||
1903
|
||
{
|
||
title = "Orange Stalagmite";
|
||
sprite = "STLGD0";
|
||
}
|
||
1904
|
||
{
|
||
title = "Red Stalagmite (Tall)";
|
||
sprite = "STLGE0";
|
||
}
|
||
1905
|
||
{
|
||
title = "Red Stalagmite";
|
||
sprite = "STLGF0";
|
||
}
|
||
1906
|
||
{
|
||
title = "Gray Stalagmite (Tall)";
|
||
sprite = "STLGG0";
|
||
}
|
||
1907
|
||
{
|
||
title = "Gray Stalagmite";
|
||
sprite = "STLGH0";
|
||
}
|
||
1908
|
||
{
|
||
title = "Blue Stalagmite (Tall)";
|
||
sprite = "STLGI0";
|
||
}
|
||
1909
|
||
{
|
||
title = "Blue Stalagmite";
|
||
sprite = "STLGJ0";
|
||
}
|
||
}
|
||
}
|
||
|
||
nights
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Items";
|
||
width = 12;
|
||
height = 32;
|
||
values
|
||
{
|
||
1703
|
||
{
|
||
title = "Ideya Drone";
|
||
sprite = "NDRNA1";
|
||
width = 16;
|
||
height = 56;
|
||
deaftext = "[3] Die Upon Time Up";
|
||
}
|
||
1704
|
||
{
|
||
arrow = 1;
|
||
title = "Bumper";
|
||
sprite = "NBMPG3G7";
|
||
width = 32;
|
||
height = 64;
|
||
}
|
||
1705
|
||
{
|
||
arrow = 1;
|
||
title = "Hoop";
|
||
sprite = "HOOPA0";
|
||
width = 80;
|
||
height = 160;
|
||
}
|
||
1713
|
||
{
|
||
arrow = 1;
|
||
title = "Custom Hoop";
|
||
sprite = "HOOPA0";
|
||
width = 80;
|
||
height = 160;
|
||
}
|
||
1706
|
||
{
|
||
title = "Wing Logo";
|
||
sprite = "NWNGA0";
|
||
height = 24;
|
||
}
|
||
1707
|
||
{
|
||
title = "Super Loop";
|
||
sprite = "NPRUA0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1708
|
||
{
|
||
title = "Drill Refill";
|
||
sprite = "NPRUB0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1709
|
||
{
|
||
title = "Helper";
|
||
sprite = "NPRUC0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1711
|
||
{
|
||
title = "Extra Time";
|
||
sprite = "NPRUD0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
1712
|
||
{
|
||
title = "Link Freeze";
|
||
sprite = "NPRUE0";
|
||
deaftext = "[3] Spawn Immediately";
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
1700
|
||
{
|
||
title = "Axis";
|
||
circle = 1;
|
||
}
|
||
1701
|
||
{
|
||
title = "Axis Transfer";
|
||
}
|
||
1702
|
||
{
|
||
title = "Axis Transfer Line";
|
||
}
|
||
1710
|
||
{
|
||
title = "Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk1
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (2nd Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
5796
|
||
{
|
||
title = "(Mare 2) Axis";
|
||
circle = 1;
|
||
}
|
||
5797
|
||
{
|
||
title = "(Mare 2) Axis Transfer";
|
||
}
|
||
5798
|
||
{
|
||
title = "(Mare 2) Axis Transfer Line";
|
||
}
|
||
5806
|
||
{
|
||
title = "(Mare 2) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk2
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (3rd Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
9892
|
||
{
|
||
title = "(Mare 3) Axis";
|
||
circle = 1;
|
||
}
|
||
9893
|
||
{
|
||
title = "(Mare 3) Axis Transfer";
|
||
}
|
||
9894
|
||
{
|
||
title = "(Mare 3) Axis Transfer Line";
|
||
}
|
||
9902
|
||
{
|
||
title = "(Mare 3) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk3
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (4th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
13988
|
||
{
|
||
title = "(Mare 4) Axis";
|
||
circle = 1;
|
||
}
|
||
13989
|
||
{
|
||
title = "(Mare 4) Axis Transfer";
|
||
}
|
||
13990
|
||
{
|
||
title = "(Mare 4) Axis Transfer Line";
|
||
}
|
||
13998
|
||
{
|
||
title = "(Mare 4) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk4
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (5th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
18084
|
||
{
|
||
title = "(Mare 5) Axis";
|
||
circle = 1;
|
||
}
|
||
18085
|
||
{
|
||
title = "(Mare 5) Axis Transfer";
|
||
}
|
||
18086
|
||
{
|
||
title = "(Mare 5) Axis Transfer Line";
|
||
}
|
||
18094
|
||
{
|
||
title = "(Mare 5) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk5
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (6th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
22180
|
||
{
|
||
title = "(Mare 6) Axis";
|
||
circle = 1;
|
||
}
|
||
22181
|
||
{
|
||
title = "(Mare 6) Axis Transfer";
|
||
}
|
||
22182
|
||
{
|
||
title = "(Mare 6) Axis Transfer Line";
|
||
}
|
||
22190
|
||
{
|
||
title = "(Mare 6) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk6
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (7th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
26276
|
||
{
|
||
title = "(Mare 7) Axis";
|
||
circle = 1;
|
||
}
|
||
26277
|
||
{
|
||
title = "(Mare 7) Axis Transfer";
|
||
}
|
||
26278
|
||
{
|
||
title = "(Mare 7) Axis Transfer Line";
|
||
}
|
||
26286
|
||
{
|
||
title = "(Mare 7) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
nightstrk7
|
||
{
|
||
color = 12517599; // Violet (BF00DF)
|
||
title = "Nights Track (8th Mare)";
|
||
width = 8;
|
||
height = 4096;
|
||
values
|
||
{
|
||
30372
|
||
{
|
||
title = "(Mare 8) Axis";
|
||
circle = 1;
|
||
}
|
||
30373
|
||
{
|
||
title = "(Mare 8) Axis Transfer";
|
||
}
|
||
30374
|
||
{
|
||
title = "(Mare 8) Axis Transfer Line";
|
||
}
|
||
30382
|
||
{
|
||
title = "(Mare 8) Egg Capsule";
|
||
sprite = "CAPSA0";
|
||
width = 72;
|
||
height = 144;
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
mario
|
||
{
|
||
color = 14647040; // Orange (DF7F00)
|
||
title = "Mario Items";
|
||
width = 16;
|
||
height = 32;
|
||
values
|
||
{
|
||
1800
|
||
{
|
||
title = "Coin";
|
||
sprite = "COINA0";
|
||
height = 24;
|
||
deafheight = 32;
|
||
deaftext = "[3] Float";
|
||
}
|
||
1801
|
||
{
|
||
arrow = 1;
|
||
title = "Goomba";
|
||
sprite = "GOOMA0";
|
||
width = 24;
|
||
}
|
||
1802
|
||
{
|
||
arrow = 1;
|
||
title = "Goomba (Blue)";
|
||
sprite = "BGOMA0";
|
||
width = 24;
|
||
}
|
||
1803
|
||
{
|
||
title = "Fire Flower";
|
||
sprite = "FFWRB0";
|
||
}
|
||
1804
|
||
{
|
||
title = "Koopa Shell";
|
||
sprite = "SHLLA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1805
|
||
{
|
||
title = "Puma (Jumping Fireball)";
|
||
sprite = "PUMAA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1806
|
||
{
|
||
title = "King Bowser";
|
||
sprite = "KOOPA0";
|
||
height = 48;
|
||
}
|
||
1807
|
||
{
|
||
title = "Axe";
|
||
sprite = "MAXEA0";
|
||
width = 8;
|
||
height = 16;
|
||
}
|
||
1808
|
||
{
|
||
title = "Bush (Short)";
|
||
sprite = "MUS1A0";
|
||
}
|
||
1809
|
||
{
|
||
title = "Bush (Tall)";
|
||
sprite = "MUS2A0";
|
||
}
|
||
1810
|
||
{
|
||
title = "Toad";
|
||
sprite = "TOADA0";
|
||
width = 8;
|
||
}
|
||
}
|
||
}
|
||
|
||
srb1
|
||
{
|
||
color = 32607; // Teal (007F5F)
|
||
arrow = 1;
|
||
title = "SRB1 Remake Items";
|
||
width = 20;
|
||
height = 32;
|
||
values
|
||
{
|
||
4000
|
||
{
|
||
title = "SRB1 Crawla";
|
||
sprite = "SRBAA1";
|
||
height = 40;
|
||
}
|
||
4001
|
||
{
|
||
title = "GuardRobo";
|
||
sprite = "SRBBA1";
|
||
width = 17;
|
||
height = 40;
|
||
}
|
||
4002
|
||
{
|
||
title = "Pyrin";
|
||
sprite = "SRBCB1";
|
||
width = 22;
|
||
}
|
||
4003
|
||
{
|
||
title = "HotRobo";
|
||
sprite = "SRBDA0";
|
||
height = 40;
|
||
}
|
||
4004
|
||
{
|
||
title = "Pogminz";
|
||
sprite = "SRBEA1";
|
||
}
|
||
4005
|
||
{
|
||
title = "Pogminz (Water)";
|
||
sprite = "SRBEA1";
|
||
}
|
||
4006
|
||
{
|
||
title = "Pog-GX2";
|
||
sprite = "SRBFA0";
|
||
width = 10;
|
||
height = 34;
|
||
}
|
||
4007
|
||
{
|
||
title = "Pyrex";
|
||
sprite = "SRBGA1";
|
||
width = 24;
|
||
}
|
||
4008
|
||
{
|
||
title = "UFO";
|
||
sprite = "SRBHA0";
|
||
width = 24;
|
||
hangs = 1;
|
||
}
|
||
4009
|
||
{
|
||
title = "SWAT Bot";
|
||
sprite = "SRBIA1";
|
||
width = 21;
|
||
height = 69;
|
||
}
|
||
4010
|
||
{
|
||
title = "SpyBot 2000";
|
||
sprite = "SRBJA0";
|
||
width = 36;
|
||
height = 62;
|
||
}
|
||
4011
|
||
{
|
||
title = "Buzz Bomber";
|
||
sprite = "SRBKA0";
|
||
width = 44;
|
||
height = 45;
|
||
}
|
||
4012
|
||
{
|
||
arrow = 0;
|
||
title = "RBZ Spike";
|
||
sprite = "SRBLA0";
|
||
width = 10;
|
||
height = 53;
|
||
}
|
||
4013
|
||
{
|
||
arrow = 0;
|
||
blocking = 2;
|
||
title = "Dumb Metal Sonic";
|
||
sprite = "SRBMC0";
|
||
width = 16;
|
||
height = 40;
|
||
spectext = "[2] Slides When Pushed";
|
||
deaftext = "[3] Not Pushable";
|
||
}
|
||
4014
|
||
{
|
||
title = "Super SWAT Bot";
|
||
sprite = "SRBNA1";
|
||
width = 21;
|
||
height = 69;
|
||
}
|
||
4015
|
||
{
|
||
title = "Genrex";
|
||
sprite = "SRBOA1";
|
||
width = 17;
|
||
height = 40;
|
||
}
|
||
}
|
||
}
|
||
|
||
bsz
|
||
{
|
||
color = 10469120; // Light Lime (9FDF00)
|
||
title = "Botanic Serenity Items";
|
||
width = 16;
|
||
height = 32;
|
||
values
|
||
{
|
||
1400
|
||
{
|
||
title = "Tall Flower (Red)";
|
||
sprite = "BSZ1A0";
|
||
}
|
||
1401
|
||
{
|
||
title = "Tall Flower (Purple)";
|
||
sprite = "BSZ1B0";
|
||
}
|
||
1402
|
||
{
|
||
title = "Tall Flower (Blue)";
|
||
sprite = "BSZ1C0";
|
||
}
|
||
1403
|
||
{
|
||
title = "Tall Flower (Cyan)";
|
||
sprite = "BSZ1D0";
|
||
}
|
||
1404
|
||
{
|
||
title = "Tall Flower (Yellow)";
|
||
sprite = "BSZ1E0";
|
||
}
|
||
1405
|
||
{
|
||
title = "Tall Flower (Orange)";
|
||
sprite = "BSZ1F0";
|
||
}
|
||
1410
|
||
{
|
||
title = "Medium Flower (Red)";
|
||
sprite = "BSZ2A0";
|
||
}
|
||
1411
|
||
{
|
||
title = "Medium Flower (Purple)";
|
||
sprite = "BSZ2B0";
|
||
}
|
||
1412
|
||
{
|
||
title = "Medium Flower (Blue)";
|
||
sprite = "BSZ2C0";
|
||
}
|
||
1413
|
||
{
|
||
title = "Medium Flower (Cyan)";
|
||
sprite = "BSZ2D0";
|
||
}
|
||
1414
|
||
{
|
||
title = "Medium Flower (Yellow)";
|
||
sprite = "BSZ2E0";
|
||
}
|
||
1415
|
||
{
|
||
title = "Medium Flower (Orange)";
|
||
sprite = "BSZ2F0";
|
||
}
|
||
1420
|
||
{
|
||
title = "Short Flower (Red)";
|
||
sprite = "BSZ3A0";
|
||
}
|
||
1421
|
||
{
|
||
title = "Short Flower (Purple)";
|
||
sprite = "BSZ3B0";
|
||
}
|
||
1422
|
||
{
|
||
title = "Short Flower (Blue)";
|
||
sprite = "BSZ3C0";
|
||
}
|
||
1423
|
||
{
|
||
title = "Short Flower (Cyan)";
|
||
sprite = "BSZ3D0";
|
||
}
|
||
1424
|
||
{
|
||
title = "Short Flower (Yellow)";
|
||
sprite = "BSZ3E0";
|
||
}
|
||
1425
|
||
{
|
||
title = "Short Flower (Orange)";
|
||
sprite = "BSZ3F0";
|
||
}
|
||
1430
|
||
{
|
||
title = "Tulip (Red)";
|
||
sprite = "BSZ4A0";
|
||
}
|
||
1431
|
||
{
|
||
title = "Tulip (Purple)";
|
||
sprite = "BSZ4B0";
|
||
}
|
||
1432
|
||
{
|
||
title = "Tulip (Blue)";
|
||
sprite = "BSZ4C0";
|
||
}
|
||
1433
|
||
{
|
||
title = "Tulip (Cyan)";
|
||
sprite = "BSZ4D0";
|
||
}
|
||
1434
|
||
{
|
||
title = "Tulip (Yellow)";
|
||
sprite = "BSZ4E0";
|
||
}
|
||
1435
|
||
{
|
||
title = "Tulip (Orange)";
|
||
sprite = "BSZ4F0";
|
||
}
|
||
1440
|
||
{
|
||
title = "Cluster (Red)";
|
||
sprite = "BSZ5A0";
|
||
}
|
||
1441
|
||
{
|
||
title = "Cluster (Purple)";
|
||
sprite = "BSZ5B0";
|
||
}
|
||
1442
|
||
{
|
||
title = "Cluster (Blue)";
|
||
sprite = "BSZ5C0";
|
||
}
|
||
1443
|
||
{
|
||
title = "Cluster (Cyan)";
|
||
sprite = "BSZ5D0";
|
||
}
|
||
1444
|
||
{
|
||
title = "Cluster (Yellow)";
|
||
sprite = "BSZ5E0";
|
||
}
|
||
1445
|
||
{
|
||
title = "Cluster (Orange)";
|
||
sprite = "BSZ5F0";
|
||
}
|
||
1450
|
||
{
|
||
title = "Bush (Red)";
|
||
sprite = "BSZ6A0";
|
||
}
|
||
1451
|
||
{
|
||
title = "Bush (Purple)";
|
||
sprite = "BSZ6B0";
|
||
}
|
||
1452
|
||
{
|
||
title = "Bush (Blue)";
|
||
sprite = "BSZ6C0";
|
||
}
|
||
1453
|
||
{
|
||
title = "Bush (Cyan)";
|
||
sprite = "BSZ6D0";
|
||
}
|
||
1454
|
||
{
|
||
title = "Bush (Yellow)";
|
||
sprite = "BSZ6E0";
|
||
}
|
||
1455
|
||
{
|
||
title = "Bush (Orange)";
|
||
sprite = "BSZ6F0";
|
||
}
|
||
1460
|
||
{
|
||
title = "Vine (Red)";
|
||
sprite = "BSZ7A0";
|
||
}
|
||
1461
|
||
{
|
||
title = "Vine (Purple)";
|
||
sprite = "BSZ7B0";
|
||
}
|
||
1462
|
||
{
|
||
title = "Vine (Blue)";
|
||
sprite = "BSZ7C0";
|
||
}
|
||
1463
|
||
{
|
||
title = "Vine (Cyan)";
|
||
sprite = "BSZ7D0";
|
||
}
|
||
1464
|
||
{
|
||
title = "Vine (Yellow)";
|
||
sprite = "BSZ7E0";
|
||
}
|
||
1465
|
||
{
|
||
title = "Vine (Orange)";
|
||
sprite = "BSZ7F0";
|
||
}
|
||
1470
|
||
{
|
||
title = "BSZ Shrub";
|
||
sprite = "BSZ8A0";
|
||
}
|
||
1471
|
||
{
|
||
title = "BSZ Clover";
|
||
sprite = "BSZ8B0";
|
||
}
|
||
1472
|
||
{
|
||
title = "BSZ Fish";
|
||
sprite = "BSZ8C0";
|
||
}
|
||
1473
|
||
{
|
||
title = "BSZ Sunflower";
|
||
sprite = "BSZ8D0";
|
||
}
|
||
}
|
||
}
|
||
}
|