mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-29 23:52:30 +00:00
198 lines
4.7 KiB
C++
198 lines
4.7 KiB
C++
// Game_Music_Emu 0.6.0. http://www.slack.net/~ant/
|
|
|
|
#include "Audio_Scope.h"
|
|
|
|
#include <assert.h>
|
|
#include <stdlib.h>
|
|
|
|
/* Copyright (C) 2005-2006 by Shay Green. Permission is hereby granted, free of
|
|
charge, to any person obtaining a copy of this software module and associated
|
|
documentation files (the "Software"), to deal in the Software without
|
|
restriction, including without limitation the rights to use, copy, modify,
|
|
merge, publish, distribute, sublicense, and/or sell copies of the Software, and
|
|
to permit persons to whom the Software is furnished to do so, subject to the
|
|
following conditions: The above copyright notice and this permission notice
|
|
shall be included in all copies or substantial portions of the Software. THE
|
|
SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
|
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
|
|
int const step_bits = 8;
|
|
int const step_unit = 1 << step_bits;
|
|
int const erase_color = 1;
|
|
int const draw_color = 2;
|
|
|
|
Audio_Scope::Audio_Scope()
|
|
{
|
|
surface = 0;
|
|
buf = 0;
|
|
}
|
|
|
|
Audio_Scope::~Audio_Scope()
|
|
{
|
|
free( buf );
|
|
|
|
if ( surface )
|
|
SDL_FreeSurface( surface );
|
|
}
|
|
|
|
const char* Audio_Scope::init( int width, int height )
|
|
{
|
|
assert( height <= 256 );
|
|
assert( !buf ); // can only call init() once
|
|
|
|
buf = (byte*) calloc( width * sizeof *buf, 1 );
|
|
if ( !buf )
|
|
return "Out of memory";
|
|
|
|
low_y = 0;
|
|
high_y = height;
|
|
buf_size = width;
|
|
|
|
for ( sample_shift = 6; sample_shift < 14; )
|
|
if ( ((0x7FFFL * 2) >> sample_shift++) < height )
|
|
break;
|
|
|
|
v_offset = height / 2 - (0x10000 >> sample_shift);
|
|
|
|
screen = SDL_SetVideoMode( width, height, 0, 0 );
|
|
if ( !screen )
|
|
return "Couldn't set video mode";
|
|
|
|
surface = SDL_CreateRGBSurface( SDL_SWSURFACE, width, height, 8, 0, 0, 0, 0 );
|
|
if ( !screen )
|
|
return "Couldn't create surface";
|
|
|
|
static SDL_Color palette [2] = { {0, 0, 0}, {0, 255, 0} };
|
|
SDL_SetColors( surface, palette, 1, 2 );
|
|
|
|
return 0; // success
|
|
}
|
|
|
|
const char* Audio_Scope::draw( const short* in, long count, double step )
|
|
{
|
|
int low = low_y;
|
|
int high = high_y;
|
|
|
|
if ( count >= buf_size )
|
|
{
|
|
count = buf_size;
|
|
low_y = 0x7FFF;
|
|
high_y = 0;
|
|
}
|
|
|
|
if ( SDL_LockSurface( surface ) < 0 )
|
|
return "Couldn't lock surface";
|
|
render( in, count, (long) (step * step_unit) );
|
|
SDL_UnlockSurface( surface );
|
|
|
|
if ( low > low_y )
|
|
low = low_y;
|
|
|
|
if ( high < high_y )
|
|
high = high_y;
|
|
|
|
SDL_Rect r;
|
|
r.x = 0;
|
|
r.w = buf_size;
|
|
r.y = low + v_offset;
|
|
r.h = high - low + 1;
|
|
|
|
if ( SDL_BlitSurface( surface, &r, screen, &r ) < 0 )
|
|
return "Blit to screen failed";
|
|
|
|
if ( SDL_Flip( screen ) < 0 )
|
|
return "Couldn't flip screen";
|
|
|
|
return 0; // success
|
|
}
|
|
|
|
void Audio_Scope::render( short const* in, long count, long step )
|
|
{
|
|
byte* old_pos = buf;
|
|
long surface_pitch = surface->pitch;
|
|
byte* out = (byte*) surface->pixels + v_offset * surface_pitch;
|
|
int old_erase = *old_pos;
|
|
int old_draw = 0;
|
|
long in_pos = 0;
|
|
|
|
int low_y = this->low_y;
|
|
int high_y = this->high_y;
|
|
int half_step = (step + step_unit / 2) >> (step_bits + 1);
|
|
|
|
while ( count-- )
|
|
{
|
|
// Line drawing/erasing starts at previous sample and ends one short of
|
|
// current sample, except when previous and current are the same.
|
|
|
|
// Extra read on the last iteration of line loops will always be at the
|
|
// height of the next sample, and thus within the gworld bounds.
|
|
|
|
// Erase old line
|
|
{
|
|
int delta = *old_pos - old_erase;
|
|
int offset = old_erase * surface_pitch;
|
|
old_erase += delta;
|
|
|
|
int next_line = surface_pitch;
|
|
if ( delta < 0 )
|
|
{
|
|
delta = -delta;
|
|
next_line = -surface_pitch;
|
|
}
|
|
|
|
do
|
|
{
|
|
out [offset] = erase_color;
|
|
offset += next_line;
|
|
}
|
|
while ( delta-- > 1 );
|
|
}
|
|
|
|
// Draw new line and put in old_buf
|
|
{
|
|
|
|
int in_whole = in_pos >> step_bits;
|
|
int sample = (0x7FFF * 2 - in [in_whole] - in [in_whole + half_step]) >> sample_shift;
|
|
if ( !in_pos )
|
|
old_draw = sample;
|
|
in_pos += step;
|
|
|
|
int delta = sample - old_draw;
|
|
int offset = old_draw * surface_pitch;
|
|
old_draw += delta;
|
|
|
|
int next_line = surface_pitch;
|
|
if ( delta < 0 )
|
|
{
|
|
delta = -delta;
|
|
next_line = -surface_pitch;
|
|
}
|
|
|
|
*old_pos++ = sample;
|
|
|
|
// min/max updating can be interleved anywhere
|
|
|
|
if ( low_y > sample )
|
|
low_y = sample;
|
|
|
|
do
|
|
{
|
|
out [offset] = draw_color;
|
|
offset += next_line;
|
|
}
|
|
while ( delta-- > 1 );
|
|
|
|
if ( high_y < sample )
|
|
high_y = sample;
|
|
}
|
|
|
|
out++;
|
|
}
|
|
|
|
this->low_y = low_y;
|
|
this->high_y = high_y;
|
|
}
|