mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-18 18:41:57 +00:00
286 lines
7.7 KiB
CMake
286 lines
7.7 KiB
CMake
# Declare SDL2 interface sources
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set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound")
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if(${SRB2_CONFIG_SDL2_USEMIXER})
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find_package(SDL2_mixer)
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if(${SDL2_MIXER_FOUND})
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set(SRB2_HAVE_MIXER ON)
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set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
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else()
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message(WARNING "You specified that SDL2_mixer is available, but it was not found. Falling back to sdl sound.")
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set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
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endif()
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else()
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set(SRB2_SDL2_SOUNDIMPL sdl_sound.c)
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endif()
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set(SRB2_SDL2_SOURCES
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dosstr.c
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endtxt.c
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hwsym_sdl.c
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i_cdmus.c
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i_main.c
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i_net.c
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i_system.c
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i_ttf.c
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i_video.c
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#IMG_xpm.c
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ogl_sdl.c
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${SRB2_SDL2_SOUNDIMPL}
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)
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set(SRB2_SDL2_HEADERS
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endtxt.h
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hwsym_sdl.h
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i_ttf.h
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ogl_sdl.h
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sdlmain.h
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)
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source_group("Interface Code" FILES ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS})
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# Dependency
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find_package(SDL2)
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if(${SDL2_FOUND})
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set(SRB2_SDL2_TOTAL_SOURCES
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${SRB2_CORE_SOURCES}
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${SRB2_CORE_HEADERS}
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${SRB2_CORE_RENDER_SOURCES}
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${SRB2_CORE_GAME_SOURCES}
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${SRB2_LUA_SOURCES}
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${SRB2_LUA_HEADERS}
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${SRB2_BLUA_SOURCES}
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${SRB2_BLUA_HEADERS}
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${SRB2_SDL2_SOURCES}
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${SRB2_SDL2_HEADERS}
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)
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source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
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source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
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source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
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source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
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source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
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source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
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if(${SRB2_CONFIG_HWRENDER})
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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${SRB2_HWRENDER_SOURCES}
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${SRB2_HWRENDER_HEADERS}
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${SRB2_R_OPENGL_SOURCES}
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${SRB2_R_OPENGL_HEADERS}
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)
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source_group("Hardware" FILES ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS})
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source_group("Hardware\\OpenGL Renderer" FILES ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS})
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endif()
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if(${SRB2_USEASM})
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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${SRB2_NASM_SOURCES}
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)
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if(MSVC)
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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${SRB2_NASM_OBJECTS}
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)
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set_source_files_properties(${SRB2_NASM_OBJECTS} PROPERTIES GENERATED ON)
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else()
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list(APPEND SRB2_SDL2_TOTAL_SOURCES ${SRB2_ASM_SOURCES})
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set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES LANGUAGE C)
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set_source_files_properties(${SRB2_ASM_SOURCES} PROPERTIES COMPILE_FLAGS "-x assembler-with-cpp")
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endif()
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endif()
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if(${CMAKE_SYSTEM} MATCHES Windows)
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES}
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${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c
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${CMAKE_SOURCE_DIR}/src/win32/Srb2win.rc
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)
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endif()
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if(${CMAKE_SYSTEM} MATCHES Darwin)
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set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns)
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set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
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set(SRB2_SDL2_MAC_SOURCES
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macosx/mac_alert.c
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macosx/mac_alert.h
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macosx/mac_resources.c
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macosx/mac_resources.h
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macosx/Srb2mac.icns
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)
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source_group("Interface Code\\OSX Compatibility" FILES ${SRB2_SDL2_MAC_SOURCES})
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set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_SDL2_MAC_SOURCES})
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endif()
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add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32 ${SRB2_SDL2_TOTAL_SOURCES})
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set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME ${SRB2_SDL2_EXE_NAME})
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if(${CMAKE_SYSTEM} MATCHES Darwin)
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find_library(CORE_LIB CoreFoundation)
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target_link_libraries(SRB2SDL2 PRIVATE
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${CORE_LIB}
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SDL2
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SDL2_mixer
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${GME_LIBRARIES}
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${PNG_LIBRARIES}
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${ZLIB_LIBRARIES}
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${OPENGL_LIBRARIES}
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)
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set_target_properties(SRB2SDL2 PROPERTIES OUTPUT_NAME "Sonic Robo Blast 2")
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else()
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target_link_libraries(SRB2SDL2 PRIVATE
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${SDL2_LIBRARIES}
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${SDL2_MIXER_LIBRARIES}
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${GME_LIBRARIES}
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${PNG_LIBRARIES}
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${ZLIB_LIBRARIES}
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${OPENGL_LIBRARIES}
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)
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if(${CMAKE_SYSTEM} MATCHES Linux)
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target_link_libraries(SRB2SDL2 PRIVATE
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m
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rt
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)
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endif()
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endif()
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#target_link_libraries(SRB2SDL2 PRIVATE SRB2Core)
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if(${SRB2_USEASM})
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if(${SRB2_CONFIG_YASM})
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set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_YASM_COMPILER})
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set(ASM_ASSEMBLER_OBJFORMAT ${CMAKE_ASM_YASM_OBJECT_FORMAT})
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set_source_files_properties(${SRB2_NASM_SOURCES} LANGUAGE ASM_YASM)
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else()
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set(ASM_ASSEMBLER_TEMP ${CMAKE_ASM_NASM_COMPILER})
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set(ASM_ASSEMBLER_OBJFORMAT ${CMAKE_ASM_NASM_OBJECT_FORMAT})
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set_source_files_properties(${SRB2_NASM_SOURCES} LANGUAGE ASM_NASM)
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endif()
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if(MSVC)
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# using assembler with msvc doesn't work, must do it manually
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foreach(ASMFILE ${SRB2_NASM_SOURCES})
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get_filename_component(ASMFILE_NAME ${ASMFILE} NAME_WE)
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set(ASMFILE_NAME ${ASMFILE_NAME}.obj)
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add_custom_command(TARGET SRB2SDL2 PRE_LINK
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COMMAND ${ASM_ASSEMBLER_TEMP} ARGS -f ${ASM_ASSEMBLER_OBJFORMAT} -o ${CMAKE_CURRENT_BINARY_DIR}/${ASMFILE_NAME} ${ASMFILE}
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COMMENT "assemble ${ASMFILE_NAME}."
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)
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endforeach()
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endif()
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endif()
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set_target_properties(SRB2SDL2 PROPERTIES VERSION ${SRB2_VERSION})
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if(${CMAKE_SYSTEM} MATCHES Windows)
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target_link_libraries(SRB2SDL2 PRIVATE
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ws2_32
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)
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target_compile_options(SRB2SDL2 PRIVATE
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-U_WINDOWS
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)
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endif()
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if(MSVC)
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find_package(SDL2_MAIN REQUIRED)
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target_link_libraries(SRB2SDL2 PRIVATE
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${SDL2_MAIN_LIBRARIES}
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)
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target_compile_options(SRB2SDL2 PRIVATE
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/Umain
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/D_CRT_SECURE_NO_WARNINGS # something about string functions.
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/D_CRT_NONSTDC_NO_DEPRECATE
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/DSDLMAIN
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/D_WINSOCK_DEPRECATED_NO_WARNINGS # Don't care
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)
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endif()
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target_include_directories(SRB2SDL2 PRIVATE
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${SDL2_INCLUDE_DIRS}
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${SDL2_MIXER_INCLUDE_DIRS}
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${GME_INCLUDE_DIRS}
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${PNG_INCLUDE_DIRS}
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${ZLIB_INCLUDE_DIRS}
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${OPENGL_INCLUDE_DIRS}
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)
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if(${SRB2_HAVE_MIXER})
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target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXER -DSOUND=SOUND_MIXER)
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endif()
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target_compile_definitions(SRB2SDL2 PRIVATE
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-DHAVE_SDL
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)
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## strip debug symbols into separate file when using gcc
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if(CMAKE_COMPILER_IS_GNUCC)
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if(${CMAKE_BUILD_TYPE} MATCHES Debug)
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message(STATUS "Will make separate debug symbols in *.debug")
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add_custom_command(TARGET SRB2SDL2 POST_BUILD
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COMMAND ${OBJCOPY} --only-keep-debug $<TARGET_FILE:SRB2SDL2> $<TARGET_FILE:SRB2SDL2>.debug
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COMMAND ${OBJCOPY} --strip-debug $<TARGET_FILE:SRB2SDL2>
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COMMAND ${OBJCOPY} --add-gnu-debuglink=$<TARGET_FILE_NAME:SRB2SDL2>.debug $<TARGET_FILE:SRB2SDL2>
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)
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endif()
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endif()
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#### Installation ####
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if(${CMAKE_SYSTEM} MATCHES Darwin)
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install(TARGETS SRB2SDL2
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BUNDLE DESTINATION .
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)
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else()
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install(TARGETS SRB2SDL2 SRB2SDL2
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RUNTIME DESTINATION .
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)
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endif()
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if(${CMAKE_SYSTEM} MATCHES Windows)
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set(win_extra_dll_list "")
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macro(getwinlib dllname defaultname)
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find_library(SRB2_SDL2_DLL_${dllname} "${defaultname}")
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list(APPEND win_extra_dll_list ${SRB2_SDL2_DLL_${dllname}})
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endmacro()
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getwinlib(SDL2 "SDL2.dll")
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if(${SRB2_CONFIG_SDL2_USEMIXER})
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getwinlib(SDL2_mixer "SDL2_mixer.dll")
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getwinlib(libmikmod-2 "libmikmod-2.dll")
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getwinlib(libogg_0 "libogg-0.dll")
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getwinlib(libvorbis_0 "libvorbis-0.dll")
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getwinlib(libvorbisfile_3 "libvorbisfile-3.dll")
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getwinlib(smpeg2 "smpeg2.dll")
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endif()
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if(${SRB2_CONFIG_HAVE_GME})
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getwinlib(libgme "libgme.dll")
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endif()
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install(PROGRAMS
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${win_extra_dll_list}
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DESTINATION .
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)
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# We also want to copy those DLLs to build directories on MSVC.
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# So we'll add a post_build step.
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copy_files_to_build_dir(SRB2SDL2 win_extra_dll_list)
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endif()
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# Mac bundle fixup
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if(${CMAKE_SYSTEM} MATCHES Darwin)
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install(CODE "
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include(BundleUtilities)
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fixup_bundle(\"${CMAKE_INSTALL_PREFIX}/Sonic Robo Blast 2.app\"
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\"\"
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/Library/Frameworks
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)"
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)
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endif()
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set(SRB2_SDL2_AVAILABLE YES PARENT_SCOPE)
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else()
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message(WARNING "SDL2 was not found, so the SDL2 target will not be available.")
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set(SRB2_SDL2_AVAILABLE NO PARENT_SCOPE)
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endif()
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