SRB2/src/screen.h
Lactozilla f16836bd81 Changes:
- Renamed renderwalls, renderfloors and renderthings
- Removed CV_NOTINNET|CV_CHEAT from renderwalls, renderfloors and renderthings
- Moved some cvars to proper places
2024-02-24 14:43:21 -03:00

193 lines
5 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file screen.h
/// \brief Handles multiple resolutions
#ifndef __SCREEN_H__
#define __SCREEN_H__
#include "command.h"
#if defined (_WIN32) && !defined (__CYGWIN__)
#define RPC_NO_WINDOWS_H
#include <windows.h>
#define DNWH HWND
#else
#define DNWH void * // unused in DOS version
#endif
// quickhack for V_Init()... to be cleaned up
#ifdef NOPOSTPROCESSING
#define NUMSCREENS 2
#else
#define NUMSCREENS 5
#endif
// Size of statusbar.
#define ST_HEIGHT 32
#define ST_WIDTH 320
// used now as a maximum video mode size for extra vesa modes.
// we try to re-allocate a minimum of buffers for stability of the memory,
// so all the small-enough tables based on screen size, are allocated once
// and for all at the maximum size.
#define MAXVIDWIDTH 1920 // don't set this too high because actually
#define MAXVIDHEIGHT 1200 // lots of tables are allocated with the MAX size.
#define BASEVIDWIDTH 320 // NEVER CHANGE THIS! This is the original
#define BASEVIDHEIGHT 200 // resolution of the graphics.
// global video state
typedef struct viddef_s
{
INT32 modenum; // vidmode num indexes videomodes list
UINT8 *buffer; // invisible screens buffer
size_t rowbytes; // bytes per scanline of the VIDEO mode
INT32 width; // PIXELS per scanline
INT32 height;
union { // don't need numpages for OpenGL, so we can use it for fullscreen/windowed mode
INT32 numpages; // always 1, page flipping todo
INT32 windowed; // windowed or fullscren mode?
} u;
INT32 recalc; // if true, recalc vid-based stuff
UINT8 *direct; // linear frame buffer, or vga base mem.
INT32 dup; // scale 1, 2, 3 value for menus & overlays
INT32/*fixed_t*/ fdup; // same as dup, but exact value when aspect ratio isn't 320/200
INT32 bpp; // BYTES per pixel: 1 = 256color
INT32 baseratio; // Used to get the correct value for lighting walls
// for Win32 version
DNWH WndParent; // handle of the application's window
UINT8 smalldup; // factor for a little bit of scaling
UINT8 meddup; // factor for moderate, but not full, scaling
#ifdef HWRENDER
INT32/*fixed_t*/ fsmalldup;
INT32/*fixed_t*/ fmeddup;
INT32 glstate;
#endif
} viddef_t;
enum
{
VID_GL_LIBRARY_NOTLOADED = 0,
VID_GL_LIBRARY_LOADED = 1,
VID_GL_LIBRARY_ERROR = -1,
};
// ---------------------------------------------
// color mode dependent drawer function pointers
// ---------------------------------------------
#define BASEDRAWFUNC 0
enum
{
COLDRAWFUNC_BASE = BASEDRAWFUNC,
COLDRAWFUNC_FUZZY,
COLDRAWFUNC_TRANS,
COLDRAWFUNC_SHADE,
COLDRAWFUNC_SHADOWED,
COLDRAWFUNC_TRANSTRANS,
COLDRAWFUNC_FOG,
COLDRAWFUNC_MAX
};
extern void (*colfunc)(void);
extern void (*colfuncs[COLDRAWFUNC_MAX])(void);
enum
{
SPANDRAWFUNC_BASE = BASEDRAWFUNC,
SPANDRAWFUNC_TRANS,
SPANDRAWFUNC_TILTED,
SPANDRAWFUNC_TILTEDTRANS,
SPANDRAWFUNC_SPLAT,
SPANDRAWFUNC_TRANSSPLAT,
SPANDRAWFUNC_TILTEDSPLAT,
SPANDRAWFUNC_SPRITE,
SPANDRAWFUNC_TRANSSPRITE,
SPANDRAWFUNC_TILTEDSPRITE,
SPANDRAWFUNC_TILTEDTRANSSPRITE,
SPANDRAWFUNC_WATER,
SPANDRAWFUNC_TILTEDWATER,
SPANDRAWFUNC_SOLID,
SPANDRAWFUNC_TRANSSOLID,
SPANDRAWFUNC_TILTEDSOLID,
SPANDRAWFUNC_TILTEDTRANSSOLID,
SPANDRAWFUNC_WATERSOLID,
SPANDRAWFUNC_TILTEDWATERSOLID,
SPANDRAWFUNC_FOG,
SPANDRAWFUNC_TILTEDFOG,
SPANDRAWFUNC_MAX
};
extern void (*spanfunc)(void);
extern void (*spanfuncs[SPANDRAWFUNC_MAX])(void);
extern void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
// ----------------
// screen variables
// ----------------
extern viddef_t vid;
extern INT32 setmodeneeded; // mode number to set if needed, or 0
extern UINT8 setrenderneeded;
extern double averageFPS;
void SCR_ChangeRenderer(void);
extern CV_PossibleValue_t cv_renderer_t[];
extern INT32 scr_bpp;
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_width_w, cv_scr_height_w, cv_scr_depth, cv_fullscreen;
extern consvar_t cv_renderer;
// wait for page flipping to end or not
extern consvar_t cv_vidwait;
extern consvar_t cv_timescale;
// Initialize the screen
void SCR_Startup(void);
// Change video mode, only at the start of a refresh.
void SCR_SetMode(void);
// Set drawer functions for Software
void SCR_SetDrawFuncs(void);
// Recalc screen size dependent stuff
void SCR_Recalc(void);
// Check parms once at startup
void SCR_CheckDefaultMode(void);
// Set the mode number which is saved in the config
void SCR_SetDefaultMode(void);
void SCR_CalculateFPS(void);
FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
// move out to main code for consistency
void SCR_DisplayTicRate(void);
void SCR_ClosedCaptions(void);
void SCR_DisplayLocalPing(void);
void SCR_DisplayMarathonInfo(void);
#undef DNWH
#endif //__SCREEN_H__