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57 lines
1.7 KiB
C
57 lines
1.7 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2019 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_main.h
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/// \brief game startup, and main loop code, system specific interface stuff.
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#ifndef __D_MAIN__
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#define __D_MAIN__
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#include "d_event.h"
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#include "w_wad.h" // for MAX_WADFILES
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extern boolean advancedemo;
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// make sure not to write back the config until it's been correctly loaded
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extern tic_t rendergametic;
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extern char srb2home[256]; //Alam: My Home
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extern boolean usehome; //Alam: which path?
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extern const char *pandf; //Alam: how to path?
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extern char srb2path[256]; //Alam: SRB2's Home
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// the infinite loop of D_SRB2Loop() called from win_main for windows version
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void D_SRB2Loop(void) FUNCNORETURN;
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//
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// D_SRB2Main()
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls D_AdvanceDemo.
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//
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void D_SRB2Main(void);
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// Called by IO functions when input is detected.
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void D_PostEvent(const event_t *ev);
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#if defined (PC_DOS) && !defined (DOXYGEN)
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void D_PostEvent_end(void); // delimiter for locking memory
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#endif
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void D_ProcessEvents(void);
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const char *D_Home(void);
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//
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// BASE LEVEL
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//
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void D_AdvanceDemo(void);
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void D_StartTitle(void);
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#endif //__D_MAIN__
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