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# Conflicts: # src/doomdef.h # src/hardware/hw_draw.c # src/m_misc.c # src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
103 lines
2.9 KiB
C
103 lines
2.9 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2018 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_misc.h
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/// \brief Commonly used routines
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/// Default config file, PCX screenshots, file i/o
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#ifndef __M_MISC__
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#define __M_MISC__
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#include "doomtype.h"
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#include "tables.h"
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#include "d_event.h" // Screenshot responder
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#include "command.h"
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typedef enum {
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MM_OFF = 0,
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MM_APNG,
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MM_GIF,
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MM_SCREENSHOT
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} moviemode_t;
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extern moviemode_t moviemode;
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extern consvar_t cv_screenshot_option, cv_screenshot_folder, cv_screenshot_colorprofile;
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extern consvar_t cv_moviemode;
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extern consvar_t cv_zlib_memory, cv_zlib_level, cv_zlib_strategy, cv_zlib_window_bits;
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extern consvar_t cv_zlib_memorya, cv_zlib_levela, cv_zlib_strategya, cv_zlib_window_bitsa;
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extern consvar_t cv_apng_delay;
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void M_StartMovie(void);
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void M_SaveFrame(void);
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void M_StopMovie(void);
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// the file where game vars and settings are saved
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#define CONFIGFILENAME "config.cfg"
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INT32 M_MapNumber(char first, char second);
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boolean FIL_WriteFile(char const *name, const void *source, size_t length);
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size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag);
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#define FIL_ReadFile(n, b) FIL_ReadFileTag(n, b, PU_STATIC)
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boolean FIL_FileExists(const char *name);
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boolean FIL_WriteFileOK(char const *name);
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boolean FIL_ReadFileOK(char const *name);
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boolean FIL_FileOK(char const *name);
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void FIL_DefaultExtension (char *path, const char *extension);
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void FIL_ForceExtension(char *path, const char *extension);
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boolean FIL_CheckExtension(const char *in);
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#ifdef HAVE_PNG
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boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette);
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#endif
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extern boolean takescreenshot;
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void M_ScreenShot(void);
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void M_DoScreenShot(void);
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boolean M_ScreenshotResponder(event_t *ev);
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void Command_SaveConfig_f(void);
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void Command_LoadConfig_f(void);
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void Command_ChangeConfig_f(void);
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void M_FirstLoadConfig(void);
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// save game config: cvars, aliases..
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void M_SaveConfig(const char *filename);
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INT32 axtoi(const char *hexStg);
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const char *GetRevisionString(void);
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// Vector/matrix math
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typedef fixed_t TVector[4];
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typedef fixed_t TMatrix[4][4];
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TVector *VectorMatrixMultiply(TVector v, TMatrix m);
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TMatrix *RotateXMatrix(angle_t rad);
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#if 0
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TMatrix *RotateYMatrix(angle_t rad);
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#endif
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TMatrix *RotateZMatrix(angle_t rad);
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// s1 = s2+s3+s1 (1024 lenghtmax)
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void strcatbf(char *s1, const char *s2, const char *s3);
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void M_SetupMemcpy(void);
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// counting bits, for weapon ammo code, usually
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FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
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#include "w_wad.h"
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extern char configfile[MAX_WADPATH];
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#endif
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