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2ac3f68438
This makes it less likely for the game to crash when stuff is used outside a level when they shouldn't be
269 lines
No EOL
7.5 KiB
C
269 lines
No EOL
7.5 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2016 by Iestyn "Monster Iestyn" Jealous.
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// Copyright (C) 2016 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_blockmaplib.c
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/// \brief blockmap library for Lua scripting
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "p_local.h"
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#include "r_main.h" // validcount
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#include "lua_script.h"
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#include "lua_libs.h"
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//#include "lua_hud.h" // hud_running errors
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static const char *const search_opt[] = {
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"objects",
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"lines",
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NULL};
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// a quickly-made function pointer typedef used by lib_searchBlockmap...
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// return values:
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// 0 - normal, no interruptions
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// 1 - stop search through current block
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// 2 - stop search completely
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typedef UINT8 (*blockmap_func)(lua_State *, INT32, INT32, mobj_t *);
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static boolean blockfuncerror = false; // errors should only print once per search blockmap call
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// Helper function for "objects" search
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static UINT8 lib_searchBlockmap_Objects(lua_State *L, INT32 x, INT32 y, mobj_t *thing)
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{
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mobj_t *mobj, *bnext = NULL;
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if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
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return 0;
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// Check interaction with the objects in the blockmap.
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for (mobj = blocklinks[y*bmapwidth + x]; mobj; mobj = bnext)
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{
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P_SetTarget(&bnext, mobj->bnext); // We want to note our reference to bnext here incase it is MF_NOTHINK and gets removed!
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if (mobj == thing)
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continue; // our thing just found itself, so move on
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lua_pushvalue(L, 1); // push function
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LUA_PushUserdata(L, thing, META_MOBJ);
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LUA_PushUserdata(L, mobj, META_MOBJ);
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if (lua_pcall(gL, 2, 1, 0)) {
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if (!blockfuncerror || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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blockfuncerror = true;
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return 0; // *shrugs*
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}
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if (!lua_isnil(gL, -1))
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{ // if nil, continue
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if (lua_toboolean(gL, -1))
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return 2; // stop whole search
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else
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return 1; // stop block search
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}
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lua_pop(gL, 1);
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if (P_MobjWasRemoved(thing) // func just popped our thing, cannot continue.
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|| (bnext && P_MobjWasRemoved(bnext))) // func just broke blockmap chain, cannot continue.
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{
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P_SetTarget(&bnext, NULL);
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return (P_MobjWasRemoved(thing)) ? 2 : 1;
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}
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}
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return 0;
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}
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// Helper function for "lines" search
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static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *thing)
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{
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INT32 offset;
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const INT32 *list; // Big blockmap
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#ifdef POLYOBJECTS
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polymaplink_t *plink; // haleyjd 02/22/06
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#endif
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line_t *ld;
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if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
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return 0;
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offset = y*bmapwidth + x;
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#ifdef POLYOBJECTS
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// haleyjd 02/22/06: consider polyobject lines
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plink = polyblocklinks[offset];
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while (plink)
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{
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polyobj_t *po = plink->po;
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if (po->validcount != validcount) // if polyobj hasn't been checked
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{
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size_t i;
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po->validcount = validcount;
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for (i = 0; i < po->numLines; ++i)
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{
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if (po->lines[i]->validcount == validcount) // line has been checked
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continue;
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po->lines[i]->validcount = validcount;
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lua_pushvalue(L, 1);
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LUA_PushUserdata(L, thing, META_MOBJ);
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LUA_PushUserdata(L, po->lines[i], META_LINE);
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if (lua_pcall(gL, 2, 1, 0)) {
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if (!blockfuncerror || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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blockfuncerror = true;
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return 0; // *shrugs*
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}
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if (!lua_isnil(gL, -1))
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{ // if nil, continue
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if (lua_toboolean(gL, -1))
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return 2; // stop whole search
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else
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return 1; // stop block search
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}
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lua_pop(gL, 1);
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if (P_MobjWasRemoved(thing))
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return 2;
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}
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}
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plink = (polymaplink_t *)(plink->link.next);
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}
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#endif
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offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];
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// First index is really empty, so +1 it.
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for (list = blockmaplump + offset + 1; *list != -1; list++)
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{
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ld = &lines[*list];
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if (ld->validcount == validcount)
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continue; // Line has already been checked.
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ld->validcount = validcount;
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lua_pushvalue(L, 1);
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LUA_PushUserdata(L, thing, META_MOBJ);
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LUA_PushUserdata(L, ld, META_LINE);
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if (lua_pcall(gL, 2, 1, 0)) {
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if (!blockfuncerror || cv_debug & DBG_LUA)
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CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
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lua_pop(gL, 1);
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blockfuncerror = true;
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return 0; // *shrugs*
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}
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if (!lua_isnil(gL, -1))
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{ // if nil, continue
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if (lua_toboolean(gL, -1))
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return 2; // stop whole search
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else
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return 1; // stop block search
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}
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lua_pop(gL, 1);
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if (P_MobjWasRemoved(thing))
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return 2;
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}
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return 0; // Everything was checked.
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}
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// The searchBlockmap function
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// arguments: searchBlockmap(searchtype, function, mobj, [x1, x2, y1, y2])
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// return value:
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// true = search completely uninteruppted,
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// false = searching of at least one block stopped mid-way (including if the whole search was stopped)
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static int lib_searchBlockmap(lua_State *L)
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{
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int searchtype = luaL_checkoption(L, 1, "objects", search_opt);
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int n;
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mobj_t *mobj;
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INT32 xl, xh, yl, yh, bx, by;
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fixed_t x1, x2, y1, y2;
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boolean retval = true;
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UINT8 funcret = 0;
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blockmap_func searchFunc;
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if (gamestate != GS_LEVEL)
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return luaL_error(L, "This function can only be used in a level!");
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lua_remove(L, 1); // remove searchtype, stack is now function, mobj, [x1, x2, y1, y2]
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luaL_checktype(L, 1, LUA_TFUNCTION);
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switch (searchtype)
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{
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case 0: // "objects"
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default:
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searchFunc = lib_searchBlockmap_Objects;
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break;
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case 1: // "lines"
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searchFunc = lib_searchBlockmap_Lines;
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break;
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}
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// the mobj we are searching around, the "calling" mobj we could say
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mobj = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
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if (!mobj)
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return LUA_ErrInvalid(L, "mobj_t");
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n = lua_gettop(L);
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if (n > 2) // specific x/y ranges have been supplied
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{
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if (n < 6)
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return luaL_error(L, "arguments 4 to 6 not all given (expected 4 fixed-point integers)");
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x1 = luaL_checkfixed(L, 3);
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x2 = luaL_checkfixed(L, 4);
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y1 = luaL_checkfixed(L, 5);
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y2 = luaL_checkfixed(L, 6);
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}
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else // mobj and function only - search around mobj's radius by default
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{
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fixed_t radius = mobj->radius + MAXRADIUS;
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x1 = mobj->x - radius;
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x2 = mobj->x + radius;
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y1 = mobj->y - radius;
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y2 = mobj->y + radius;
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}
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lua_settop(L, 2); // pop everything except function, mobj
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xl = (unsigned)(x1 - bmaporgx)>>MAPBLOCKSHIFT;
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xh = (unsigned)(x2 - bmaporgx)>>MAPBLOCKSHIFT;
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yl = (unsigned)(y1 - bmaporgy)>>MAPBLOCKSHIFT;
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yh = (unsigned)(y2 - bmaporgy)>>MAPBLOCKSHIFT;
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BMBOUNDFIX(xl, xh, yl, yh);
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blockfuncerror = false; // reset
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validcount++;
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for (bx = xl; bx <= xh; bx++)
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for (by = yl; by <= yh; by++)
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{
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funcret = searchFunc(L, bx, by, mobj);
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// return value of searchFunc determines searchFunc's return value and/or when to stop
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if (funcret == 2){ // stop whole search
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lua_pushboolean(L, false); // return false
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return 1;
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}
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else if (funcret == 1) // search was interrupted for this block
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retval = false; // this changes the return value, but doesn't stop the whole search
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// else don't do anything, continue as normal
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if (P_MobjWasRemoved(mobj)){ // ...unless the original object was removed
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lua_pushboolean(L, false); // in which case we have to stop now regardless
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return 1;
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}
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}
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lua_pushboolean(L, retval);
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return 1;
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}
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int LUA_BlockmapLib(lua_State *L)
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{
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lua_register(L, "searchBlockmap", lib_searchBlockmap);
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return 0;
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}
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#endif |