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https://git.do.srb2.org/STJr/SRB2.git
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674 lines
14 KiB
Text
674 lines
14 KiB
Text
;; SONIC ROBO BLAST 2
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;;-----------------------------------------------------------------------------
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;; Copyright (C) 1998-2000 by DOSDOOM.
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;; Copyright (C) 2010-2014 by Sonic Team Junior.
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;;
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;; This program is free software distributed under the
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;; terms of the GNU General Public License, version 2.
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;; See the 'LICENSE' file for more details.
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;;-----------------------------------------------------------------------------
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;; FILE:
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;; tmap_mmx.nas
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;; DESCRIPTION:
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;; Assembler optimised rendering code for software mode, using SIMD
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;; instructions.
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;; Draw wall columns.
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[BITS 32]
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%define FRACBITS 16
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%define TRANSPARENTPIXEL 247
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%ifdef LINUX
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%macro cextern 1
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[extern %1]
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%endmacro
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%macro cglobal 1
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[global %1]
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%endmacro
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%else
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%macro cextern 1
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%define %1 _%1
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[extern %1]
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%endmacro
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%macro cglobal 1
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%define %1 _%1
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[global %1]
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%endmacro
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%endif
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; The viddef_s structure. We only need the width field.
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struc viddef_s
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resb 12
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.width: resb 4
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resb 44
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endstruc
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;; externs
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;; columns
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cextern dc_colormap
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cextern dc_x
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cextern dc_yl
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cextern dc_yh
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cextern dc_iscale
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cextern dc_texturemid
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cextern dc_texheight
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cextern dc_source
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cextern dc_hires
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cextern centery
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cextern centeryfrac
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cextern dc_transmap
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cextern R_DrawColumn_8_ASM
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cextern R_Draw2sMultiPatchColumn_8_ASM
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;; spans
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cextern nflatshiftup
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cextern nflatxshift
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cextern nflatyshift
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cextern nflatmask
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cextern ds_xfrac
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cextern ds_yfrac
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cextern ds_xstep
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cextern ds_ystep
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cextern ds_x1
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cextern ds_x2
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cextern ds_y
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cextern ds_source
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cextern ds_colormap
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cextern ylookup
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cextern columnofs
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cextern vid
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[SECTION .data]
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nflatmask64 dq 0
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[SECTION .text]
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;;----------------------------------------------------------------------
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;;
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;; R_DrawColumn : 8bpp column drawer
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;;
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;; MMX column drawer.
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;;
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;;----------------------------------------------------------------------
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;; eax = accumulator
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;; ebx = colormap
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;; ecx = count
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;; edx = accumulator
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;; esi = source
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;; edi = dest
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;; ebp = vid.width
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;; mm0 = accumulator
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;; mm1 = heightmask, twice
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;; mm2 = 2 * fracstep, twice
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;; mm3 = pair of consecutive fracs
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;;----------------------------------------------------------------------
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cglobal R_DrawColumn_8_MMX
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R_DrawColumn_8_MMX:
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push ebp ;; preserve caller's stack frame pointer
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push esi ;; preserve register variables
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push edi
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push ebx
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;;
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;; Our algorithm requires that the texture height be a power of two.
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;; If not, fall back to the non-MMX drawer.
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;;
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.texheightcheck:
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mov edx, [dc_texheight]
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sub edx, 1 ;; edx = heightmask
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test edx, [dc_texheight]
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jnz near .usenonMMX
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mov ebp, edx ;; Keep a copy of heightmask in a
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;; GPR for the time being.
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;;
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;; Fill mm1 with heightmask
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;;
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movd mm1, edx ;; low dword = heightmask
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punpckldq mm1, mm1 ;; copy low dword to high dword
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;;
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;; dest = ylookup[dc_yl] + columnofs[dc_x];
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;;
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mov eax, [dc_yl]
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mov edi, [ylookup+eax*4]
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mov ebx, [dc_x]
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add edi, [columnofs+ebx*4] ;; edi = dest
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;;
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;; pixelcount = yh - yl + 1
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;;
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mov ecx, [dc_yh]
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add ecx, 1
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sub ecx, eax ;; pixel count
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jle near .done ;; nothing to scale
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;;
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;; fracstep = dc_iscale;
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;;
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movd mm2, [dc_iscale] ;; fracstep in low dword
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punpckldq mm2, mm2 ;; copy to high dword
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mov ebx, [dc_colormap]
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mov esi, [dc_source]
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;;
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;; frac = (dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep));
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;;
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;; eax == dc_yl already
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shl eax, FRACBITS
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sub eax, [centeryfrac]
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imul dword [dc_iscale]
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shrd eax, edx, FRACBITS
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add eax, [dc_texturemid]
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;;
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;; if (dc_hires) frac = 0;
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;;
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test byte [dc_hires], 0x01
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jz .mod2
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xor eax, eax
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;;
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;; Do mod-2 pixel.
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;;
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.mod2:
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test ecx, 1
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jz .pairprepare
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mov edx, eax ;; edx = frac
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add eax, [dc_iscale] ;; eax += fracstep
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sar edx, FRACBITS
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and edx, ebp ;; edx &= heightmask
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movzx edx, byte [esi + edx]
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movzx edx, byte [ebx + edx]
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mov [edi], dl
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add edi, [vid + viddef_s.width]
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sub ecx, 1
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jz .done
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.pairprepare:
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;;
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;; Prepare for the main loop.
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;;
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movd mm3, eax ;; Low dword = frac
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movq mm4, mm3 ;; Copy to intermediate register
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paddd mm4, mm2 ;; dwords of mm4 += fracstep
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punpckldq mm3, mm4 ;; Low dword = first frac, high = second
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pslld mm2, 1 ;; fracstep *= 2
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;;
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;; ebp = vid.width
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;;
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mov ebp, [vid + viddef_s.width]
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align 16
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.pairloop:
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movq mm0, mm3 ;; 3B 1u.
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psrad mm0, FRACBITS ;; 4B 1u.
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pand mm0, mm1 ;; 3B 1u. frac &= heightmask
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paddd mm3, mm2 ;; 3B 1u. frac += fracstep
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movd eax, mm0 ;; 3B 1u. Get first frac
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;; IFETCH boundary
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movzx eax, byte [esi + eax] ;; 4B 1u. Texture map
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movzx eax, byte [ebx + eax] ;; 4B 1u. Colormap
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punpckhdq mm0, mm0 ;; 3B 1(2)u. low dword = high dword
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movd edx, mm0 ;; 3B 1u. Get second frac
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mov [edi], al ;; 2B 1(2)u. First pixel
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;; IFETCH boundary
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movzx edx, byte [esi + edx] ;; 4B 1u. Texture map
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movzx edx, byte [ebx + edx] ;; 4B 1u. Colormap
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mov [edi + 1*ebp], dl ;; 3B 1(2)u. Second pixel
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lea edi, [edi + 2*ebp] ;; 3B 1u. edi += 2 * vid.width
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;; IFETCH boundary
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sub ecx, 2 ;; 3B 1u. count -= 2
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jnz .pairloop ;; 2B 1u. if(count != 0) goto .pairloop
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.done:
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;;
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;; Clear MMX state, or else FPU operations will go badly awry.
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;;
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emms
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pop ebx
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pop edi
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pop esi
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pop ebp
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ret
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.usenonMMX:
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call R_DrawColumn_8_ASM
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jmp .done
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;;----------------------------------------------------------------------
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;;
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;; R_Draw2sMultiPatchColumn : Like R_DrawColumn, but omits transparent
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;; pixels.
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;;
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;; MMX column drawer.
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;;
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;;----------------------------------------------------------------------
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;; eax = accumulator
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;; ebx = colormap
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;; ecx = count
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;; edx = accumulator
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;; esi = source
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;; edi = dest
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;; ebp = vid.width
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;; mm0 = accumulator
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;; mm1 = heightmask, twice
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;; mm2 = 2 * fracstep, twice
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;; mm3 = pair of consecutive fracs
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;;----------------------------------------------------------------------
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cglobal R_Draw2sMultiPatchColumn_8_MMX
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R_Draw2sMultiPatchColumn_8_MMX:
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push ebp ;; preserve caller's stack frame pointer
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push esi ;; preserve register variables
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push edi
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push ebx
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;;
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;; Our algorithm requires that the texture height be a power of two.
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;; If not, fall back to the non-MMX drawer.
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;;
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.texheightcheck:
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mov edx, [dc_texheight]
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sub edx, 1 ;; edx = heightmask
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test edx, [dc_texheight]
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jnz near .usenonMMX
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mov ebp, edx ;; Keep a copy of heightmask in a
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;; GPR for the time being.
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;;
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;; Fill mm1 with heightmask
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;;
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movd mm1, edx ;; low dword = heightmask
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punpckldq mm1, mm1 ;; copy low dword to high dword
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;;
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;; dest = ylookup[dc_yl] + columnofs[dc_x];
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;;
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mov eax, [dc_yl]
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mov edi, [ylookup+eax*4]
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mov ebx, [dc_x]
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add edi, [columnofs+ebx*4] ;; edi = dest
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;;
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;; pixelcount = yh - yl + 1
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;;
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mov ecx, [dc_yh]
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add ecx, 1
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sub ecx, eax ;; pixel count
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jle near .done ;; nothing to scale
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;;
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;; fracstep = dc_iscale;
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;;
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movd mm2, [dc_iscale] ;; fracstep in low dword
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punpckldq mm2, mm2 ;; copy to high dword
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mov ebx, [dc_colormap]
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mov esi, [dc_source]
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;;
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;; frac = (dc_texturemid + FixedMul((dc_yl << FRACBITS) - centeryfrac, fracstep));
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;;
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;; eax == dc_yl already
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shl eax, FRACBITS
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sub eax, [centeryfrac]
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imul dword [dc_iscale]
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shrd eax, edx, FRACBITS
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add eax, [dc_texturemid]
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;;
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;; if (dc_hires) frac = 0;
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;;
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test byte [dc_hires], 0x01
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jz .mod2
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xor eax, eax
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;;
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;; Do mod-2 pixel.
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;;
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.mod2:
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test ecx, 1
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jz .pairprepare
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mov edx, eax ;; edx = frac
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add eax, [dc_iscale] ;; eax += fracstep
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sar edx, FRACBITS
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and edx, ebp ;; edx &= heightmask
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movzx edx, byte [esi + edx]
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cmp dl, TRANSPARENTPIXEL
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je .nextmod2
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movzx edx, byte [ebx + edx]
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mov [edi], dl
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.nextmod2:
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add edi, [vid + viddef_s.width]
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sub ecx, 1
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jz .done
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.pairprepare:
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;;
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;; Prepare for the main loop.
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;;
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movd mm3, eax ;; Low dword = frac
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movq mm4, mm3 ;; Copy to intermediate register
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paddd mm4, mm2 ;; dwords of mm4 += fracstep
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punpckldq mm3, mm4 ;; Low dword = first frac, high = second
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pslld mm2, 1 ;; fracstep *= 2
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;;
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;; ebp = vid.width
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;;
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mov ebp, [vid + viddef_s.width]
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align 16
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.pairloop:
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movq mm0, mm3 ;; 3B 1u.
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psrad mm0, FRACBITS ;; 4B 1u.
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pand mm0, mm1 ;; 3B 1u. frac &= heightmask
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paddd mm3, mm2 ;; 3B 1u. frac += fracstep
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movd eax, mm0 ;; 3B 1u. Get first frac
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;; IFETCH boundary
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movzx eax, byte [esi + eax] ;; 4B 1u. Texture map
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punpckhdq mm0, mm0 ;; 3B 1(2)u. low dword = high dword
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movd edx, mm0 ;; 3B 1u. Get second frac
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cmp al, TRANSPARENTPIXEL ;; 2B 1u.
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je .secondinpair ;; 2B 1u.
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;; IFETCH boundary
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movzx eax, byte [ebx + eax] ;; 4B 1u. Colormap
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mov [edi], al ;; 2B 1(2)u. First pixel
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.secondinpair:
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movzx edx, byte [esi + edx] ;; 4B 1u. Texture map
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cmp dl, TRANSPARENTPIXEL ;; 2B 1u.
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je .nextpair ;; 2B 1u.
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;; IFETCH boundary
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movzx edx, byte [ebx + edx] ;; 4B 1u. Colormap
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mov [edi + 1*ebp], dl ;; 3B 1(2)u. Second pixel
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.nextpair:
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lea edi, [edi + 2*ebp] ;; 3B 1u. edi += 2 * vid.width
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sub ecx, 2 ;; 3B 1u. count -= 2
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jnz .pairloop ;; 2B 1u. if(count != 0) goto .pairloop
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.done:
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;;
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;; Clear MMX state, or else FPU operations will go badly awry.
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;;
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emms
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pop ebx
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pop edi
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pop esi
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pop ebp
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ret
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.usenonMMX:
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call R_Draw2sMultiPatchColumn_8_ASM
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jmp .done
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;;----------------------------------------------------------------------
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;;
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;; R_DrawSpan : 8bpp span drawer
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;;
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;; MMX span drawer.
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;;
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;;----------------------------------------------------------------------
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;; eax = accumulator
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;; ebx = colormap
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;; ecx = count
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;; edx = accumulator
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;; esi = source
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;; edi = dest
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;; ebp = two pixels
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;; mm0 = accumulator
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;; mm1 = xposition
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;; mm2 = yposition
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;; mm3 = 2 * xstep
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;; mm4 = 2 * ystep
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;; mm5 = nflatxshift
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;; mm6 = nflatyshift
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;; mm7 = accumulator
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;;----------------------------------------------------------------------
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cglobal R_DrawSpan_8_MMX
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R_DrawSpan_8_MMX:
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push ebp ;; preserve caller's stack frame pointer
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push esi ;; preserve register variables
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push edi
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push ebx
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;;
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;; esi = ds_source
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;; ebx = ds_colormap
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;;
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mov esi, [ds_source]
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mov ebx, [ds_colormap]
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;;
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;; edi = ylookup[ds_y] + columnofs[ds_x1]
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;;
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mov eax, [ds_y]
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mov edi, [ylookup + eax*4]
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mov edx, [ds_x1]
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add edi, [columnofs + edx*4]
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;;
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;; ecx = ds_x2 - ds_x1 + 1
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;;
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mov ecx, [ds_x2]
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sub ecx, edx
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add ecx, 1
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;;
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;; Needed for fracs and steps
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;;
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movd mm7, [nflatshiftup]
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;;
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;; mm3 = xstep
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;;
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movd mm3, [ds_xstep]
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pslld mm3, mm7
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punpckldq mm3, mm3
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;;
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;; mm4 = ystep
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;;
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movd mm4, [ds_ystep]
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pslld mm4, mm7
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punpckldq mm4, mm4
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;;
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;; mm1 = pair of consecutive xpositions
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;;
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movd mm1, [ds_xfrac]
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pslld mm1, mm7
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movq mm6, mm1
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paddd mm6, mm3
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punpckldq mm1, mm6
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;;
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;; mm2 = pair of consecutive ypositions
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;;
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movd mm2, [ds_yfrac]
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pslld mm2, mm7
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movq mm6, mm2
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paddd mm6, mm4
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punpckldq mm2, mm6
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;;
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;; mm5 = nflatxshift
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;; mm6 = nflatyshift
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;;
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movd mm5, [nflatxshift]
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movd mm6, [nflatyshift]
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;;
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;; Mask is in memory due to lack of registers.
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;;
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mov eax, [nflatmask]
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mov [nflatmask64], eax
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mov [nflatmask64 + 4], eax
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;;
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;; Go until we reach a dword boundary.
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;;
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.unaligned:
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test edi, 3
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jz .alignedprep
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.stragglers:
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cmp ecx, 0
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je .done ;; If ecx == 0, we're finished.
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;;
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;; eax = ((yposition >> nflatyshift) & nflatmask) | (xposition >> nflatxshift)
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;;
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movq mm0, mm1 ;; mm0 = xposition
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movq mm7, mm2 ;; mm7 = yposition
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paddd mm1, mm3 ;; xposition += xstep (once!)
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paddd mm2, mm4 ;; yposition += ystep (once!)
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psrld mm0, mm5 ;; shift
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psrld mm7, mm6 ;; shift
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pand mm7, [nflatmask64] ;; mask
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|
por mm0, mm7 ;; or x and y together
|
|
|
|
movd eax, mm0 ;; eax = index of first pixel
|
|
movzx eax, byte [esi + eax] ;; al = source[eax]
|
|
movzx eax, byte [ebx + eax] ;; al = colormap[al]
|
|
|
|
mov [edi], al
|
|
add edi, 1
|
|
|
|
sub ecx, 1
|
|
jmp .unaligned
|
|
|
|
|
|
.alignedprep:
|
|
;;
|
|
;; We can double the steps now.
|
|
;;
|
|
pslld mm3, 1
|
|
pslld mm4, 1
|
|
|
|
|
|
;;
|
|
;; Generate chunks of four pixels.
|
|
;;
|
|
.alignedloop:
|
|
|
|
;;
|
|
;; Make sure we have at least four pixels.
|
|
;;
|
|
cmp ecx, 4
|
|
jl .prestragglers
|
|
|
|
;;
|
|
;; First two pixels.
|
|
;;
|
|
movq mm0, mm1 ;; mm0 = xposition
|
|
movq mm7, mm2 ;; mm7 = yposition
|
|
paddd mm1, mm3 ;; xposition += xstep
|
|
paddd mm2, mm4 ;; yposition += ystep
|
|
psrld mm0, mm5 ;; shift
|
|
psrld mm7, mm6 ;; shift
|
|
pand mm7, [nflatmask64] ;; mask
|
|
por mm0, mm7 ;; or x and y together
|
|
|
|
movd eax, mm0 ;; eax = index of first pixel
|
|
movzx eax, byte [esi + eax] ;; al = source[eax]
|
|
movzx ebp, byte [ebx + eax] ;; ebp = colormap[al]
|
|
|
|
punpckhdq mm0, mm0 ;; both dwords = high dword
|
|
movd eax, mm0 ;; eax = index of second pixel
|
|
movzx eax, byte [esi + eax] ;; al = source[eax]
|
|
movzx eax, byte [ebx + eax] ;; al = colormap[al]
|
|
shl eax, 8 ;; get pixel in right byte
|
|
or ebp, eax ;; put pixel in ebp
|
|
|
|
;;
|
|
;; Next two pixels.
|
|
;;
|
|
movq mm0, mm1 ;; mm0 = xposition
|
|
movq mm7, mm2 ;; mm7 = yposition
|
|
paddd mm1, mm3 ;; xposition += xstep
|
|
paddd mm2, mm4 ;; yposition += ystep
|
|
psrld mm0, mm5 ;; shift
|
|
psrld mm7, mm6 ;; shift
|
|
pand mm7, [nflatmask64] ;; mask
|
|
por mm0, mm7 ;; or x and y together
|
|
|
|
movd eax, mm0 ;; eax = index of third pixel
|
|
movzx eax, byte [esi + eax] ;; al = source[eax]
|
|
movzx eax, byte [ebx + eax] ;; al = colormap[al]
|
|
shl eax, 16 ;; get pixel in right byte
|
|
or ebp, eax ;; put pixel in ebp
|
|
|
|
punpckhdq mm0, mm0 ;; both dwords = high dword
|
|
movd eax, mm0 ;; eax = index of second pixel
|
|
movzx eax, byte [esi + eax] ;; al = source[eax]
|
|
movzx eax, byte [ebx + eax] ;; al = colormap[al]
|
|
shl eax, 24 ;; get pixel in right byte
|
|
or ebp, eax ;; put pixel in ebp
|
|
|
|
;;
|
|
;; Write pixels.
|
|
;;
|
|
mov [edi], ebp
|
|
add edi, 4
|
|
|
|
sub ecx, 4
|
|
jmp .alignedloop
|
|
|
|
.prestragglers:
|
|
;;
|
|
;; Back to one step at a time.
|
|
;;
|
|
psrad mm3, 1
|
|
psrad mm4, 1
|
|
jmp .stragglers
|
|
|
|
.done:
|
|
;;
|
|
;; Clear MMX state, or else FPU operations will go badly awry.
|
|
;;
|
|
emms
|
|
|
|
pop ebx
|
|
pop edi
|
|
pop esi
|
|
pop ebp
|
|
ret
|