SRB2/src/console.h
Inuyasha 8107765677 make console back color use just one section of memory
let's be honest, it's pretty dumb to have every single possible back colormap in memory when only one is being used at a time
2016-11-02 14:26:35 -07:00

59 lines
1.6 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file console.h
/// \brief Console drawing and input
#include "d_event.h"
#include "command.h"
#ifdef _WII
void CON_InitWii(void);
#else
void CON_Init(void);
#endif
boolean CON_Responder(event_t *ev);
// set true when screen size has changed, to adapt console
extern boolean con_recalc;
extern boolean con_startup;
// top clip value for view render: do not draw part of view hidden by console
extern INT32 con_clipviewtop;
// 0 means console if off, or moving out
extern INT32 con_destlines;
extern INT32 con_clearlines; // lines of top of screen to refresh
extern boolean con_hudupdate; // hud messages have changed, need refresh
extern UINT32 con_scalefactor; // console text scale factor
extern consvar_t cons_backcolor;
extern UINT8 *yellowmap, *purplemap, *lgreenmap, *bluemap, *graymap, *redmap, *orangemap;
// Console bg color (auto updated to match)
extern UINT8 *consolebgmap;
void CON_SetupBackColormap(void);
void CON_ClearHUD(void); // clear heads up messages
void CON_Ticker(void);
void CON_Drawer(void);
void CONS_Error(const char *msg); // print out error msg, and wait a key
// force console to move out
void CON_ToggleOff(void);
// Is console down?
boolean CON_Ready(void);
void CON_LogMessage(const char *msg);