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https://git.do.srb2.org/STJr/SRB2.git
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40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
/** SRB2 CMake Configuration */
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#ifndef __CONFIG_H__
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#define __CONFIG_H__
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/* DO NOT MODIFY config.h DIRECTLY! It will be overwritten by cmake.
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* If you want to change a configuration option here, modify it in
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* your CMakeCache.txt. config.h.in is used as a template for CMake
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* variables, so you can insert them here too.
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*/
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#ifdef CMAKECONFIG
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#define ASSET_HASH_SRB2_PK3 "${SRB2_ASSET_srb2.pk3_HASH}"
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#define ASSET_HASH_PLAYER_DTA "${SRB2_ASSET_player.dta_HASH}"
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#define ASSET_HASH_ZONES_PK3 "${SRB2_ASSET_zones.pk3_HASH}"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "${SRB2_ASSET_patch.pk3_HASH}"
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#endif
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#define SRB2_COMP_REVISION "${SRB2_COMP_REVISION}"
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#define SRB2_COMP_BRANCH "${SRB2_COMP_BRANCH}"
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#define CMAKE_ASSETS_DIR "${CMAKE_SOURCE_DIR}/assets"
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#else
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/* Manually defined asset hashes for non-CMake builds
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* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
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* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
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*/
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#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a"
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#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19"
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#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
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#ifdef USE_PATCH_DTA
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#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
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#endif
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#endif
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#endif
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