SRB2/src/lua_maplib.c
mazmazz 4dd6b733d6 MUSICPOSITION -> MUSICPOS
* Added muspos level header var to lua

# Conflicts:
#	src/dehacked.c
#	src/lua_maplib.c
#	src/p_setup.c
2018-08-25 16:23:01 -04:00

2017 lines
46 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_maplib.c
/// \brief game map library for Lua scripting
#include "doomdef.h"
#ifdef HAVE_BLUA
#include "r_state.h"
#include "p_local.h"
#include "p_setup.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "dehacked.h"
#include "fastcmp.h"
#include "doomstat.h"
enum sector_e {
sector_valid = 0,
sector_floorheight,
sector_ceilingheight,
sector_floorpic,
sector_ceilingpic,
sector_lightlevel,
sector_special,
sector_tag,
sector_thinglist,
sector_heightsec,
sector_camsec,
sector_lines,
sector_ffloors
};
static const char *const sector_opt[] = {
"valid",
"floorheight",
"ceilingheight",
"floorpic",
"ceilingpic",
"lightlevel",
"special",
"tag",
"thinglist",
"heightsec",
"camsec",
"lines",
"ffloors",
NULL};
enum subsector_e {
subsector_valid = 0,
subsector_sector,
subsector_numlines,
subsector_firstline,
};
static const char *const subsector_opt[] = {
"valid",
"sector",
"numlines",
"firstline",
NULL};
enum line_e {
line_valid = 0,
line_v1,
line_v2,
line_dx,
line_dy,
line_flags,
line_special,
line_tag,
line_sidenum,
line_frontside,
line_backside,
line_slopetype,
line_frontsector,
line_backsector,
line_firsttag,
line_nexttag,
line_text,
line_callcount
};
static const char *const line_opt[] = {
"valid",
"v1",
"v2",
"dx",
"dy",
"flags",
"special",
"tag",
"sidenum",
"frontside",
"backside",
"slopetype",
"frontsector",
"backsector",
"firsttag",
"nexttag",
"text",
"callcount",
NULL};
enum side_e {
side_valid = 0,
side_textureoffset,
side_rowoffset,
side_toptexture,
side_bottomtexture,
side_midtexture,
side_sector,
side_special,
side_repeatcnt,
side_text
};
static const char *const side_opt[] = {
"valid",
"textureoffset",
"rowoffset",
"toptexture",
"bottomtexture",
"midtexture",
"sector",
"special",
"repeatcnt",
"text",
NULL};
enum vertex_e {
vertex_valid = 0,
vertex_x,
vertex_y,
vertex_z
};
static const char *const vertex_opt[] = {
"valid",
"x",
"y",
"z",
NULL};
enum ffloor_e {
ffloor_valid = 0,
ffloor_topheight,
ffloor_toppic,
ffloor_toplightlevel,
ffloor_bottomheight,
ffloor_bottompic,
ffloor_sector,
ffloor_flags,
ffloor_master,
ffloor_target,
ffloor_next,
ffloor_prev,
ffloor_alpha,
};
static const char *const ffloor_opt[] = {
"valid",
"topheight",
"toppic",
"toplightlevel",
"bottomheight",
"bottompic",
"sector", // secnum pushed as control sector userdata
"flags",
"master", // control linedef
"target", // target sector
"next",
"prev",
"alpha",
NULL};
#ifdef HAVE_LUA_SEGS
enum seg_e {
seg_valid = 0,
seg_v1,
seg_v2,
seg_side,
seg_offset,
seg_angle,
seg_sidedef,
seg_linedef,
seg_frontsector,
seg_backsector,
};
static const char *const seg_opt[] = {
"valid",
"v1",
"v2",
"side",
"offset",
"angle",
"sidedef",
"linedef",
"frontsector",
"backsector",
NULL};
enum node_e {
node_valid = 0,
node_x,
node_y,
node_dx,
node_dy,
node_bbox,
node_children,
};
static const char *const node_opt[] = {
"valid",
"x",
"y",
"dx",
"dy",
"bbox",
"children",
NULL};
enum nodechild_e {
nodechild_valid = 0,
nodechild_right,
nodechild_left,
};
static const char *const nodechild_opt[] = {
"valid",
"right",
"left",
NULL};
#endif
enum bbox_e {
bbox_valid = 0,
bbox_top,
bbox_bottom,
bbox_left,
bbox_right,
};
static const char *const bbox_opt[] = {
"valid",
"top",
"bottom",
"left",
"right",
NULL};
static const char *const array_opt[] ={"iterate",NULL};
static const char *const valid_opt[] ={"valid",NULL};
///////////////////////////////////
// sector list iterate functions //
///////////////////////////////////
// iterates through a sector's thinglist!
static int lib_iterateSectorThinglist(lua_State *L)
{
mobj_t *state = NULL;
mobj_t *thing = NULL;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sector.thinglist() directly, use it as 'for rover in sector.thinglist do <block> end'.");
if (!lua_isnil(L, 1))
state = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
else
return 0; // no thinglist to iterate through sorry!
lua_settop(L, 2);
lua_remove(L, 1); // remove state now.
if (!lua_isnil(L, 1))
{
thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
thing = thing->snext;
}
else
thing = state; // state is used as the "start" of the thinglist
if (thing)
{
LUA_PushUserdata(L, thing, META_MOBJ);
return 1;
}
return 0;
}
// iterates through the ffloors list in a sector!
static int lib_iterateSectorFFloors(lua_State *L)
{
ffloor_t *state = NULL;
ffloor_t *ffloor = NULL;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sector.ffloors() directly, use it as 'for rover in sector.ffloors do <block> end'.");
if (!lua_isnil(L, 1))
state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
else
return 0; // no ffloors to iterate through sorry!
lua_settop(L, 2);
lua_remove(L, 1); // remove state now.
if (!lua_isnil(L, 1))
{
ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
ffloor = ffloor->next;
}
else
ffloor = state; // state is used as the "start" of the ffloor list
if (ffloor)
{
LUA_PushUserdata(L, ffloor, META_FFLOOR);
return 1;
}
return 0;
}
static int sector_iterate(lua_State *L)
{
lua_pushvalue(L, lua_upvalueindex(1)); // iterator function, or the "generator"
lua_pushvalue(L, lua_upvalueindex(2)); // state (used as the "start" of the list for our purposes
lua_pushnil(L); // initial value (unused)
return 3;
}
////////////////////
// sector.lines[] //
////////////////////
// sector.lines, i -> sector.lines[i]
// sector.lines.valid, for validity checking
static int sectorlines_get(lua_State *L)
{
line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES));
size_t i;
size_t numoflines = 0;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
int field = luaL_checkoption(L, 2, NULL, valid_opt);
if (!seclines)
{
if (field == 0) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
} else if (field == 0) {
lua_pushboolean(L, 1);
return 1;
}
}
// check first linedef to figure which of its sectors owns this sector->lines pointer
// then check that sector's linecount to get a maximum index
//if (!seclines[0])
//return luaL_error(L, "no lines found!"); // no first linedef?????
if (seclines[0]->frontsector->lines == seclines)
numoflines = seclines[0]->frontsector->linecount;
else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first
numoflines = seclines[0]->backsector->linecount;
//if neither sector has it then ???
if (!numoflines)
return luaL_error(L, "no lines found!");
i = (size_t)lua_tointeger(L, 2);
if (i >= numoflines)
return 0;
LUA_PushUserdata(L, seclines[i], META_LINE);
return 1;
}
static int sectorlines_num(lua_State *L)
{
line_t **seclines = *((line_t ***)luaL_checkudata(L, 1, META_SECTORLINES));
size_t numoflines = 0;
// check first linedef to figure which of its sectors owns this sector->lines pointer
// then check that sector's linecount to get a maximum index
//if (!seclines[0])
//return luaL_error(L, "no lines found!"); // no first linedef?????
if (seclines[0]->frontsector->lines == seclines)
numoflines = seclines[0]->frontsector->linecount;
else if (seclines[0]->backsector && seclines[0]->backsector->lines == seclines) // check backsector exists first
numoflines = seclines[0]->backsector->linecount;
//if neither sector has it then ???
lua_pushinteger(L, numoflines);
return 1;
}
//////////////
// sector_t //
//////////////
static int sector_get(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
INT16 i;
if (!sector)
{
if (field == sector_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
}
switch(field)
{
case sector_valid: // valid
lua_pushboolean(L, 1);
return 1;
case sector_floorheight:
lua_pushfixed(L, sector->floorheight);
return 1;
case sector_ceilingheight:
lua_pushfixed(L, sector->ceilingheight);
return 1;
case sector_floorpic: // floorpic
{
levelflat_t *levelflat = &levelflats[sector->floorpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1;
}
case sector_ceilingpic: // ceilingpic
{
levelflat_t *levelflat = &levelflats[sector->ceilingpic];
for (i = 0; i < 8; i++)
if (!levelflat->name[i])
break;
lua_pushlstring(L, levelflat->name, i);
return 1;
}
case sector_lightlevel:
lua_pushinteger(L, sector->lightlevel);
return 1;
case sector_special:
lua_pushinteger(L, sector->special);
return 1;
case sector_tag:
lua_pushinteger(L, sector->tag);
return 1;
case sector_thinglist: // thinglist
lua_pushcfunction(L, lib_iterateSectorThinglist);
LUA_PushUserdata(L, sector->thinglist, META_MOBJ);
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateSectorThinglist and sector->thinglist as upvalues for the function
return 1;
case sector_heightsec: // heightsec - fake floor heights
if (sector->heightsec < 0)
return 0;
LUA_PushUserdata(L, &sectors[sector->heightsec], META_SECTOR);
return 1;
case sector_camsec: // camsec - camera clipping heights
if (sector->camsec < 0)
return 0;
LUA_PushUserdata(L, &sectors[sector->camsec], META_SECTOR);
return 1;
case sector_lines: // lines
LUA_PushUserdata(L, sector->lines, META_SECTORLINES);
return 1;
case sector_ffloors: // ffloors
lua_pushcfunction(L, lib_iterateSectorFFloors);
LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function
return 1;
}
return 0;
}
static int sector_set(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
if (!sector)
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
if (hud_running)
return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
switch(field)
{
case sector_valid: // valid
case sector_thinglist: // thinglist
case sector_heightsec: // heightsec
case sector_camsec: // camsec
case sector_ffloors: // ffloors
default:
return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
case sector_floorheight: { // floorheight
boolean flag;
mobj_t *ptmthing = tmthing;
fixed_t lastpos = sector->floorheight;
sector->floorheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
sector->floorheight = lastpos;
P_CheckSector(sector, true);
}
P_SetTarget(&tmthing, ptmthing);
break;
}
case sector_ceilingheight: { // ceilingheight
boolean flag;
mobj_t *ptmthing = tmthing;
fixed_t lastpos = sector->ceilingheight;
sector->ceilingheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
sector->ceilingheight = lastpos;
P_CheckSector(sector, true);
}
P_SetTarget(&tmthing, ptmthing);
break;
}
case sector_floorpic:
sector->floorpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case sector_ceilingpic:
sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case sector_lightlevel:
sector->lightlevel = (INT16)luaL_checkinteger(L, 3);
break;
case sector_special:
sector->special = (INT16)luaL_checkinteger(L, 3);
break;
case sector_tag:
P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
break;
}
return 0;
}
static int sector_num(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
lua_pushinteger(L, sector-sectors);
return 1;
}
/////////////////
// subsector_t //
/////////////////
static int subsector_get(lua_State *L)
{
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt);
if (!subsector)
{
if (field == subsector_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed subsector_t doesn't exist anymore.");
}
switch(field)
{
case subsector_valid: // valid
lua_pushboolean(L, 1);
return 1;
case subsector_sector:
LUA_PushUserdata(L, subsector->sector, META_SECTOR);
return 1;
case subsector_numlines:
lua_pushinteger(L, subsector->numlines);
return 1;
case subsector_firstline:
lua_pushinteger(L, subsector->firstline);
return 1;
}
return 0;
}
static int subsector_num(lua_State *L)
{
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
lua_pushinteger(L, subsector-subsectors);
return 1;
}
////////////
// line_t //
////////////
static int line_get(lua_State *L)
{
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt);
if (!line)
{
if (field == line_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed line_t doesn't exist anymore.");
}
switch(field)
{
case line_valid: // valid
lua_pushboolean(L, 1);
return 1;
case line_v1:
LUA_PushUserdata(L, line->v1, META_VERTEX);
return 1;
case line_v2:
LUA_PushUserdata(L, line->v2, META_VERTEX);
return 1;
case line_dx:
lua_pushfixed(L, line->dx);
return 1;
case line_dy:
lua_pushfixed(L, line->dy);
return 1;
case line_flags:
lua_pushinteger(L, line->flags);
return 1;
case line_special:
lua_pushinteger(L, line->special);
return 1;
case line_tag:
lua_pushinteger(L, line->tag);
return 1;
case line_sidenum:
LUA_PushUserdata(L, line->sidenum, META_SIDENUM);
return 1;
case line_frontside: // frontside
LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
return 1;
case line_backside: // backside
if (line->sidenum[1] == 0xffff)
return 0;
LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
return 1;
case line_slopetype:
switch(line->slopetype)
{
case ST_HORIZONTAL:
lua_pushliteral(L, "horizontal");
break;
case ST_VERTICAL:
lua_pushliteral(L, "vertical");
break;
case ST_POSITIVE:
lua_pushliteral(L, "positive");
break;
case ST_NEGATIVE:
lua_pushliteral(L, "negative");
break;
}
return 1;
case line_frontsector:
LUA_PushUserdata(L, line->frontsector, META_SECTOR);
return 1;
case line_backsector:
LUA_PushUserdata(L, line->backsector, META_SECTOR);
return 1;
case line_firsttag:
lua_pushinteger(L, line->firsttag);
return 1;
case line_nexttag:
lua_pushinteger(L, line->nexttag);
return 1;
case line_text:
lua_pushstring(L, line->text);
return 1;
case line_callcount:
lua_pushinteger(L, line->callcount);
return 1;
}
return 0;
}
static int line_num(lua_State *L)
{
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
lua_pushinteger(L, line-lines);
return 1;
}
////////////////////
// line.sidenum[] //
////////////////////
static int sidenum_get(lua_State *L)
{
UINT16 *sidenum = *((UINT16 **)luaL_checkudata(L, 1, META_SIDENUM));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
int field = luaL_checkoption(L, 2, NULL, valid_opt);
if (!sidenum)
{
if (field == 0) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed line_t doesn't exist anymore.");
} else if (field == 0) {
lua_pushboolean(L, 1);
return 1;
}
}
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
lua_pushinteger(L, sidenum[i]);
return 1;
}
////////////
// side_t //
////////////
static int side_get(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
if (!side)
{
if (field == side_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed side_t doesn't exist anymore.");
}
switch(field)
{
case side_valid: // valid
lua_pushboolean(L, 1);
return 1;
case side_textureoffset:
lua_pushfixed(L, side->textureoffset);
return 1;
case side_rowoffset:
lua_pushfixed(L, side->rowoffset);
return 1;
case side_toptexture:
lua_pushinteger(L, side->toptexture);
return 1;
case side_bottomtexture:
lua_pushinteger(L, side->bottomtexture);
return 1;
case side_midtexture:
lua_pushinteger(L, side->midtexture);
return 1;
case side_sector:
LUA_PushUserdata(L, side->sector, META_SECTOR);
return 1;
case side_special:
lua_pushinteger(L, side->special);
return 1;
case side_repeatcnt:
lua_pushinteger(L, side->repeatcnt);
return 1;
case side_text:
lua_pushstring(L, side->text);
return 1;
}
return 0;
}
static int side_set(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
if (!side)
{
if (field == side_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed side_t doesn't exist anymore.");
}
switch(field)
{
case side_valid: // valid
case side_sector:
case side_special:
case side_text:
default:
return luaL_error(L, "side_t field " LUA_QS " cannot be set.", side_opt[field]);
case side_textureoffset:
side->textureoffset = luaL_checkfixed(L, 3);
break;
case side_rowoffset:
side->rowoffset = luaL_checkfixed(L, 3);
break;
case side_toptexture:
side->toptexture = luaL_checkinteger(L, 3);
break;
case side_bottomtexture:
side->bottomtexture = luaL_checkinteger(L, 3);
break;
case side_midtexture:
side->midtexture = luaL_checkinteger(L, 3);
break;
case side_repeatcnt:
side->repeatcnt = luaL_checkinteger(L, 3);
break;
}
return 0;
}
static int side_num(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
lua_pushinteger(L, side-sides);
return 1;
}
//////////////
// vertex_t //
//////////////
static int vertex_get(lua_State *L)
{
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt);
if (!vertex)
{
if (field == vertex_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed vertex_t doesn't exist anymore.");
}
switch(field)
{
case vertex_valid: // valid
lua_pushboolean(L, 1);
return 1;
case vertex_x:
lua_pushfixed(L, vertex->x);
return 1;
case vertex_y:
lua_pushfixed(L, vertex->y);
return 1;
case vertex_z:
lua_pushfixed(L, vertex->z);
return 1;
}
return 0;
}
static int vertex_num(lua_State *L)
{
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
lua_pushinteger(L, vertex-vertexes);
return 1;
}
#ifdef HAVE_LUA_SEGS
///////////
// seg_t //
///////////
static int seg_get(lua_State *L)
{
seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
enum seg_e field = luaL_checkoption(L, 2, seg_opt[0], seg_opt);
if (!seg)
{
if (field == seg_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed seg_t doesn't exist anymore.");
}
switch(field)
{
case seg_valid: // valid
lua_pushboolean(L, 1);
return 1;
case seg_v1:
LUA_PushUserdata(L, seg->v1, META_VERTEX);
return 1;
case seg_v2:
LUA_PushUserdata(L, seg->v2, META_VERTEX);
return 1;
case seg_side:
lua_pushinteger(L, seg->side);
return 1;
case seg_offset:
lua_pushfixed(L, seg->offset);
return 1;
case seg_angle:
lua_pushangle(L, seg->angle);
return 1;
case seg_sidedef:
LUA_PushUserdata(L, seg->sidedef, META_SIDE);
return 1;
case seg_linedef:
LUA_PushUserdata(L, seg->linedef, META_LINE);
return 1;
case seg_frontsector:
LUA_PushUserdata(L, seg->frontsector, META_SECTOR);
return 1;
case seg_backsector:
LUA_PushUserdata(L, seg->backsector, META_SECTOR);
return 1;
}
return 0;
}
static int seg_num(lua_State *L)
{
seg_t *seg = *((seg_t **)luaL_checkudata(L, 1, META_SEG));
lua_pushinteger(L, seg-segs);
return 1;
}
////////////
// node_t //
////////////
static int node_get(lua_State *L)
{
node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
enum node_e field = luaL_checkoption(L, 2, node_opt[0], node_opt);
if (!node)
{
if (field == node_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed node_t doesn't exist anymore.");
}
switch(field)
{
case node_valid: // valid
lua_pushboolean(L, 1);
return 1;
case node_x:
lua_pushfixed(L, node->x);
return 1;
case node_y:
lua_pushfixed(L, node->y);
return 1;
case node_dx:
lua_pushfixed(L, node->x);
return 1;
case node_dy:
lua_pushfixed(L, node->x);
return 1;
case node_bbox:
LUA_PushUserdata(L, node->bbox, META_NODEBBOX);
return 1;
case node_children:
LUA_PushUserdata(L, node->children, META_NODECHILDREN);
return 1;
}
return 0;
}
static int node_num(lua_State *L)
{
node_t *node = *((node_t **)luaL_checkudata(L, 1, META_NODE));
lua_pushinteger(L, node-nodes);
return 1;
}
///////////////
// node.bbox //
///////////////
/*
// node.bbox[i][j]: i = 0 or 1, j = 0 1 2 or 3
// NOTE: 2D arrays are NOT double pointers,
// the second bbox will be directly after the first in memory (hence the way the bbox is pushed here)
// this function handles the [i] part, bbox_get handles the [j] part
static int nodebbox_get(lua_State *L)
{
fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_NODEBBOX));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
int field = luaL_checkoption(L, 2, NULL, valid_opt);
if (!bbox)
{
if (field == 0) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed node_t doesn't exist anymore.");
} else if (field == 0) {
lua_pushboolean(L, 1);
return 1;
}
}
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
LUA_PushUserdata(L, bbox + i*4*sizeof(fixed_t), META_BBOX);
return 1;
}
*/
static int nodebbox_call(lua_State *L)
{
fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_NODEBBOX));
int i, j;
int n = lua_gettop(L);
if (!bbox)
return luaL_error(L, "accessed node bbox doesn't exist anymore.");
if (n < 3)
return luaL_error(L, "arguments 2 and/or 3 not given (expected node.bbox(child, coord))");
// get child
if (!lua_isnumber(L, 2)) {
enum nodechild_e field = luaL_checkoption(L, 2, nodechild_opt[0], nodechild_opt);
switch (field) {
case nodechild_right: i = 0; break;
case nodechild_left: i = 1; break;
default:
return luaL_error(L, "invalid node child \"%s\".", lua_tostring(L, 2));
}
}
else {
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
}
// get bbox coord
if (!lua_isnumber(L, 3)) {
enum bbox_e field = luaL_checkoption(L, 3, bbox_opt[0], bbox_opt);
switch (field) {
case bbox_top: j = BOXTOP; break;
case bbox_bottom: j = BOXBOTTOM; break;
case bbox_left: j = BOXLEFT; break;
case bbox_right: j = BOXRIGHT; break;
default:
return luaL_error(L, "invalid bbox coordinate \"%s\".", lua_tostring(L, 3));
}
}
else {
j = lua_tointeger(L, 3);
if (j < 0 || j > 3)
return 0;
}
lua_pushinteger(L, bbox[i*4 + j]);
return 1;
}
/////////////////////
// node.children[] //
/////////////////////
// node.children[i]: i = 0 or 1
static int nodechildren_get(lua_State *L)
{
UINT16 *children = *((UINT16 **)luaL_checkudata(L, 1, META_NODECHILDREN));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
enum nodechild_e field = luaL_checkoption(L, 2, nodechild_opt[0], nodechild_opt);
if (!children)
{
if (field == nodechild_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed node_t doesn't exist anymore.");
} else if (field == nodechild_valid) {
lua_pushboolean(L, 1);
return 1;
} else switch (field) {
case nodechild_right: i = 0; break;
case nodechild_left: i = 1; break;
default: return 0;
}
}
else {
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
}
lua_pushinteger(L, children[i]);
return 1;
}
#endif
//////////
// bbox //
//////////
// bounding box (aka fixed_t array with four elements)
// NOTE: may be useful for polyobjects or other things later
static int bbox_get(lua_State *L)
{
fixed_t *bbox = *((fixed_t **)luaL_checkudata(L, 1, META_BBOX));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
enum bbox_e field = luaL_checkoption(L, 2, bbox_opt[0], bbox_opt);
if (!bbox)
{
if (field == bbox_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed bbox doesn't exist anymore.");
} else if (field == bbox_valid) {
lua_pushboolean(L, 1);
return 1;
} else switch (field) {
case bbox_top: i = BOXTOP; break;
case bbox_bottom: i = BOXBOTTOM; break;
case bbox_left: i = BOXLEFT; break;
case bbox_right: i = BOXRIGHT; break;
default: return 0;
}
}
else {
i = lua_tointeger(L, 2);
if (i < 0 || i > 3)
return 0;
}
lua_pushinteger(L, bbox[i]);
return 1;
}
///////////////
// sectors[] //
///////////////
static int lib_iterateSectors(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sectors.iterate() directly, use it as 'for sector in sectors.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((sector_t **)luaL_checkudata(L, 1, META_SECTOR)) - sectors)+1;
if (i < numsectors)
{
LUA_PushUserdata(L, &sectors[i], META_SECTOR);
return 1;
}
return 0;
}
static int lib_getSector(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsectors)
return 0;
LUA_PushUserdata(L, &sectors[i], META_SECTOR);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSectors);
return 1;
}
return 0;
}
static int lib_numsectors(lua_State *L)
{
lua_pushinteger(L, numsectors);
return 1;
}
//////////////////
// subsectors[] //
//////////////////
static int lib_iterateSubsectors(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call subsectors.iterate() directly, use it as 'for subsector in subsectors.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)) - subsectors)+1;
if (i < numsubsectors)
{
LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
return 1;
}
return 0;
}
static int lib_getSubsector(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsubsectors)
return 0;
LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSubsectors);
return 1;
}
return 0;
}
static int lib_numsubsectors(lua_State *L)
{
lua_pushinteger(L, numsubsectors);
return 1;
}
/////////////
// lines[] //
/////////////
static int lib_iterateLines(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call lines.iterate() directly, use it as 'for line in lines.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((line_t **)luaL_checkudata(L, 1, META_LINE)) - lines)+1;
if (i < numlines)
{
LUA_PushUserdata(L, &lines[i], META_LINE);
return 1;
}
return 0;
}
static int lib_getLine(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numlines)
return 0;
LUA_PushUserdata(L, &lines[i], META_LINE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateLines);
return 1;
}
return 0;
}
static int lib_numlines(lua_State *L)
{
lua_pushinteger(L, numlines);
return 1;
}
/////////////
// sides[] //
/////////////
static int lib_iterateSides(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sides.iterate() directly, use it as 'for side in sides.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((side_t **)luaL_checkudata(L, 1, META_SIDE)) - sides)+1;
if (i < numsides)
{
LUA_PushUserdata(L, &sides[i], META_SIDE);
return 1;
}
return 0;
}
static int lib_getSide(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsides)
return 0;
LUA_PushUserdata(L, &sides[i], META_SIDE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSides);
return 1;
}
return 0;
}
static int lib_numsides(lua_State *L)
{
lua_pushinteger(L, numsides);
return 1;
}
////////////////
// vertexes[] //
////////////////
static int lib_iterateVertexes(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call vertexes.iterate() directly, use it as 'for vertex in vertexes.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)) - vertexes)+1;
if (i < numvertexes)
{
LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
return 1;
}
return 0;
}
static int lib_getVertex(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numvertexes)
return 0;
LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateVertexes);
return 1;
}
return 0;
}
static int lib_numvertexes(lua_State *L)
{
lua_pushinteger(L, numvertexes);
return 1;
}
#ifdef HAVE_LUA_SEGS
////////////
// segs[] //
////////////
static int lib_iterateSegs(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call segs.iterate() directly, use it as 'for seg in segs.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((seg_t **)luaL_checkudata(L, 1, META_SEG)) - segs)+1;
if (i < numsegs)
{
LUA_PushUserdata(L, &segs[i], META_SEG);
return 1;
}
return 0;
}
static int lib_getSeg(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsegs)
return 0;
LUA_PushUserdata(L, &segs[i], META_SEG);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSegs);
return 1;
}
return 0;
}
static int lib_numsegs(lua_State *L)
{
lua_pushinteger(L, numsegs);
return 1;
}
/////////////
// nodes[] //
/////////////
static int lib_iterateNodes(lua_State *L)
{
size_t i = 0;
if (gamestate != GS_LEVEL)
return luaL_error(L, "This function can only be used in a level!");
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call nodes.iterate() directly, use it as 'for node in nodes.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((node_t **)luaL_checkudata(L, 1, META_NODE)) - nodes)+1;
if (i < numsegs)
{
LUA_PushUserdata(L, &nodes[i], META_NODE);
return 1;
}
return 0;
}
static int lib_getNode(lua_State *L)
{
int field;
if (gamestate != GS_LEVEL)
return luaL_error(L, "You cannot access this outside of a level!");
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numnodes)
return 0;
LUA_PushUserdata(L, &nodes[i], META_NODE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateNodes);
return 1;
}
return 0;
}
static int lib_numnodes(lua_State *L)
{
lua_pushinteger(L, numnodes);
return 1;
}
#endif
//////////////
// ffloor_t //
//////////////
static int ffloor_get(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
if (!ffloor)
{
if (field == ffloor_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
}
switch(field)
{
case ffloor_valid: // valid
lua_pushboolean(L, 1);
return 1;
case ffloor_topheight:
lua_pushfixed(L, *ffloor->topheight);
return 1;
case ffloor_toppic: { // toppic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
return 1;
}
case ffloor_toplightlevel:
lua_pushinteger(L, *ffloor->toplightlevel);
return 1;
case ffloor_bottomheight:
lua_pushfixed(L, *ffloor->bottomheight);
return 1;
case ffloor_bottompic: { // bottompic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
return 1;
}
case ffloor_sector:
LUA_PushUserdata(L, &sectors[ffloor->secnum], META_SECTOR);
return 1;
case ffloor_flags:
lua_pushinteger(L, ffloor->flags);
return 1;
case ffloor_master:
LUA_PushUserdata(L, ffloor->master, META_LINE);
return 1;
case ffloor_target:
LUA_PushUserdata(L, ffloor->target, META_SECTOR);
return 1;
case ffloor_next:
LUA_PushUserdata(L, ffloor->next, META_FFLOOR);
return 1;
case ffloor_prev:
LUA_PushUserdata(L, ffloor->prev, META_FFLOOR);
return 1;
case ffloor_alpha:
lua_pushinteger(L, ffloor->alpha);
return 1;
}
return 0;
}
static int ffloor_set(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
if (!ffloor)
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
if (hud_running)
return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
switch(field)
{
case ffloor_valid: // valid
case ffloor_sector: // sector
case ffloor_master: // master
case ffloor_target: // target
case ffloor_next: // next
case ffloor_prev: // prev
default:
return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
case ffloor_topheight: { // topheight
boolean flag;
fixed_t lastpos = *ffloor->topheight;
mobj_t *ptmthing = tmthing;
sector_t *sector = &sectors[ffloor->secnum];
sector->ceilingheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
*ffloor->topheight = lastpos;
P_CheckSector(sector, true);
}
P_SetTarget(&tmthing, ptmthing);
break;
}
case ffloor_toppic:
*ffloor->toppic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case ffloor_toplightlevel:
*ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3);
break;
case ffloor_bottomheight: { // bottomheight
boolean flag;
fixed_t lastpos = *ffloor->bottomheight;
mobj_t *ptmthing = tmthing;
sector_t *sector = &sectors[ffloor->secnum];
sector->floorheight = luaL_checkfixed(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
*ffloor->bottomheight = lastpos;
P_CheckSector(sector, true);
}
P_SetTarget(&tmthing, ptmthing);
break;
}
case ffloor_bottompic:
*ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case ffloor_flags: {
ffloortype_e oldflags = ffloor->flags; // store FOF's old flags
ffloor->flags = luaL_checkinteger(L, 3);
if (ffloor->flags != oldflags)
ffloor->target->moved = true; // reset target sector's lightlist
break;
}
case ffloor_alpha:
ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
break;
}
return 0;
}
/////////////////////
// mapheaderinfo[] //
/////////////////////
static int lib_getMapheaderinfo(lua_State *L)
{
// i -> mapheaderinfo[i-1]
//int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1)-1;
if (i >= NUMMAPS)
return 0;
LUA_PushUserdata(L, mapheaderinfo[i], META_MAPHEADER);
//CONS_Printf(mapheaderinfo[i]->lvlttl);
return 1;
}/*
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSubsectors);
return 1;
}*/
return 0;
}
static int lib_nummapheaders(lua_State *L)
{
lua_pushinteger(L, NUMMAPS);
return 1;
}
/////////////////
// mapheader_t //
/////////////////
static int mapheaderinfo_get(lua_State *L)
{
mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
const char *field = luaL_checkstring(L, 2);
INT16 i;
if (fastcmp(field,"lvlttl"))
lua_pushstring(L, header->lvlttl);
else if (fastcmp(field,"subttl"))
lua_pushstring(L, header->subttl);
else if (fastcmp(field,"actnum"))
lua_pushinteger(L, header->actnum);
else if (fastcmp(field,"typeoflevel"))
lua_pushinteger(L, header->typeoflevel);
else if (fastcmp(field,"nextlevel"))
lua_pushinteger(L, header->nextlevel);
else if (fastcmp(field,"musname"))
lua_pushstring(L, header->musname);
else if (fastcmp(field,"mustrack"))
lua_pushinteger(L, header->mustrack);
else if (fastcmp(field,"muspos"))
lua_pushinteger(L, header->muspos);
else if (fastcmp(field,"forcecharacter"))
lua_pushstring(L, header->forcecharacter);
else if (fastcmp(field,"weather"))
lua_pushinteger(L, header->weather);
else if (fastcmp(field,"skynum"))
lua_pushinteger(L, header->skynum);
else if (fastcmp(field,"skybox_scalex"))
lua_pushinteger(L, header->skybox_scalex);
else if (fastcmp(field,"skybox_scaley"))
lua_pushinteger(L, header->skybox_scaley);
else if (fastcmp(field,"skybox_scalez"))
lua_pushinteger(L, header->skybox_scalez);
else if (fastcmp(field,"interscreen")) {
for (i = 0; i < 8; i++)
if (!header->interscreen[i])
break;
lua_pushlstring(L, header->interscreen, i);
} else if (fastcmp(field,"runsoc"))
lua_pushstring(L, header->runsoc);
else if (fastcmp(field,"scriptname"))
lua_pushstring(L, header->scriptname);
else if (fastcmp(field,"precutscenenum"))
lua_pushinteger(L, header->precutscenenum);
else if (fastcmp(field,"cutscenenum"))
lua_pushinteger(L, header->cutscenenum);
else if (fastcmp(field,"countdown"))
lua_pushinteger(L, header->countdown);
else if (fastcmp(field,"palette"))
lua_pushinteger(L, header->palette);
else if (fastcmp(field,"numlaps"))
lua_pushinteger(L, header->numlaps);
else if (fastcmp(field,"unlockrequired"))
lua_pushinteger(L, header->unlockrequired);
else if (fastcmp(field,"levelselect"))
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"levelflags"))
lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags"))
lua_pushinteger(L, header->menuflags);
// TODO add support for reading numGradedMares and grades
else {
// Read custom vars now
// (note: don't include the "LUA." in your lua scripts!)
UINT8 j = 0;
for (;j < header->numCustomOptions && !fastcmp(field, header->customopts[j].option); ++j);
if(j < header->numCustomOptions)
lua_pushstring(L, header->customopts[j].value);
else
lua_pushnil(L);
}
return 1;
}
int LUA_MapLib(lua_State *L)
{
luaL_newmetatable(L, META_SECTORLINES);
lua_pushcfunction(L, sectorlines_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, sectorlines_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_SECTOR);
lua_pushcfunction(L, sector_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, sector_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, sector_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_SUBSECTOR);
lua_pushcfunction(L, subsector_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, subsector_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_LINE);
lua_pushcfunction(L, line_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, line_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_SIDENUM);
lua_pushcfunction(L, sidenum_get);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, META_SIDE);
lua_pushcfunction(L, side_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, side_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, side_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_VERTEX);
lua_pushcfunction(L, vertex_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, vertex_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_FFLOOR);
lua_pushcfunction(L, ffloor_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, ffloor_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1);
#ifdef HAVE_LUA_SEGS
luaL_newmetatable(L, META_SEG);
lua_pushcfunction(L, seg_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, seg_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_NODE);
lua_pushcfunction(L, node_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, node_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_NODEBBOX);
//lua_pushcfunction(L, nodebbox_get);
//lua_setfield(L, -2, "__index");
lua_pushcfunction(L, nodebbox_call);
lua_setfield(L, -2, "__call");
lua_pop(L, 1);
luaL_newmetatable(L, META_NODECHILDREN);
lua_pushcfunction(L, nodechildren_get);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
#endif
luaL_newmetatable(L, META_BBOX);
lua_pushcfunction(L, bbox_get);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, META_MAPHEADER);
lua_pushcfunction(L, mapheaderinfo_get);
lua_setfield(L, -2, "__index");
//lua_pushcfunction(L, mapheaderinfo_num);
//lua_setfield(L, -2, "__len");
lua_pop(L, 1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSector);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsectors);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "sectors");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSubsector);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsubsectors);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "subsectors");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getLine);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numlines);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "lines");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSide);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsides);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "sides");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getVertex);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numvertexes);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "vertexes");
#ifdef HAVE_LUA_SEGS
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSeg);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsegs);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "segs");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getNode);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numnodes);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "nodes");
#endif
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMapheaderinfo);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_nummapheaders);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "mapheaderinfo");
return 0;
}
#endif