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https://git.do.srb2.org/STJr/SRB2.git
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7a585e2498
# Conflicts: # src/g_game.c (also update g_demo.c)
2501 lines
62 KiB
C
2501 lines
62 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file g_demo.c
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/// \brief Demo recording and playback
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#include "doomdef.h"
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#include "console.h"
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#include "d_main.h"
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#include "d_player.h"
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#include "d_clisrv.h"
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#include "p_setup.h"
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#include "i_system.h"
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#include "m_random.h"
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#include "p_local.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "g_game.h"
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#include "g_demo.h"
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#include "m_misc.h"
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#include "m_menu.h"
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#include "m_argv.h"
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#include "hu_stuff.h"
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#include "z_zone.h"
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#include "i_video.h"
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#include "byteptr.h"
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#include "i_joy.h"
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#include "r_local.h"
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#include "r_skins.h"
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#include "y_inter.h"
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#include "v_video.h"
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#include "lua_hook.h"
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#include "md5.h" // demo checksums
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boolean timingdemo; // if true, exit with report on completion
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boolean nodrawers; // for comparative timing purposes
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boolean noblit; // for comparative timing purposes
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tic_t demostarttime; // for comparative timing purposes
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static char demoname[64];
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boolean demorecording;
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boolean demoplayback;
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boolean titledemo; // Title Screen demo can be cancelled by any key
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static UINT8 *demobuffer = NULL;
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static UINT8 *demo_p, *demotime_p;
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static UINT8 *demoend;
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static UINT8 demoflags;
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static UINT16 demoversion;
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boolean singledemo; // quit after playing a demo from cmdline
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boolean demo_start; // don't start playing demo right away
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boolean demosynced = true; // console warning message
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boolean metalrecording; // recording as metal sonic
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mobj_t *metalplayback;
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static UINT8 *metalbuffer = NULL;
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static UINT8 *metal_p;
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static UINT16 metalversion;
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// extra data stuff (events registered this frame while recording)
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static struct {
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UINT8 flags; // EZT flags
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// EZT_COLOR
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UINT8 color, lastcolor;
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// EZT_SCALE
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fixed_t scale, lastscale;
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// EZT_HIT
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UINT16 hits;
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mobj_t **hitlist;
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} ghostext;
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// Your naming conventions are stupid and useless.
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// There is no conflict here.
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typedef struct demoghost {
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UINT8 checksum[16];
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UINT8 *buffer, *p, color, fadein;
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UINT16 version;
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mobj_t oldmo, *mo;
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struct demoghost *next;
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} demoghost;
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demoghost *ghosts = NULL;
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//
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// DEMO RECORDING
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//
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#define DEMOVERSION 0x000c
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#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
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#define DF_GHOST 0x01 // This demo contains ghost data too!
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#define DF_RECORDATTACK 0x02 // This demo is from record attack and contains its final completion time, score, and rings!
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#define DF_NIGHTSATTACK 0x04 // This demo is from NiGHTS attack and contains its time left, score, and mares!
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#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
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#define DF_ATTACKSHIFT 1
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// For demos
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#define ZT_FWD 0x01
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#define ZT_SIDE 0x02
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#define ZT_ANGLE 0x04
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#define ZT_BUTTONS 0x08
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#define ZT_AIMING 0x10
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#define DEMOMARKER 0x80 // demoend
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#define METALDEATH 0x44
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#define METALSNICE 0x69
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static ticcmd_t oldcmd;
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// For Metal Sonic and time attack ghosts
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#define GZT_XYZ 0x01
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#define GZT_MOMXY 0x02
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#define GZT_MOMZ 0x04
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#define GZT_ANGLE 0x08
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#define GZT_FRAME 0x10 // Animation frame
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#define GZT_SPR2 0x20 // Player animations
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#define GZT_EXTRA 0x40
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#define GZT_FOLLOW 0x80 // Followmobj
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// GZT_EXTRA flags
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#define EZT_THOK 0x01 // Spawned a thok object
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#define EZT_SPIN 0x02 // Because one type of thok object apparently wasn't enough
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#define EZT_REV 0x03 // And two types wasn't enough either yet
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#define EZT_THOKMASK 0x03
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#define EZT_COLOR 0x04 // Changed color (Super transformation, Mario fireflowers/invulnerability, etc.)
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#define EZT_FLIP 0x08 // Reversed gravity
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#define EZT_SCALE 0x10 // Changed size
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#define EZT_HIT 0x20 // Damaged a mobj
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#define EZT_SPRITE 0x40 // Changed sprite set completely out of PLAY (NiGHTS, SOCs, whatever)
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#define EZT_HEIGHT 0x80 // Changed height
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// GZT_FOLLOW flags
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#define FZT_SPAWNED 0x01 // just been spawned
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#define FZT_SKIN 0x02 // has skin
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#define FZT_LINKDRAW 0x04 // has linkdraw (combine with spawned only)
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#define FZT_COLORIZED 0x08 // colorized (ditto)
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#define FZT_SCALE 0x10 // different scale to object
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// spare FZT slots 0x20 to 0x80
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static mobj_t oldmetal, oldghost;
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void G_SaveMetal(UINT8 **buffer)
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{
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I_Assert(buffer != NULL && *buffer != NULL);
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WRITEUINT32(*buffer, metal_p - metalbuffer);
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}
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void G_LoadMetal(UINT8 **buffer)
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{
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I_Assert(buffer != NULL && *buffer != NULL);
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G_DoPlayMetal();
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metal_p = metalbuffer + READUINT32(*buffer);
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}
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void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
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{
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UINT8 ziptic;
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(void)playernum;
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if (!demo_p || !demo_start)
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return;
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ziptic = READUINT8(demo_p);
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if (ziptic & ZT_FWD)
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oldcmd.forwardmove = READSINT8(demo_p);
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if (ziptic & ZT_SIDE)
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oldcmd.sidemove = READSINT8(demo_p);
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if (ziptic & ZT_ANGLE)
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oldcmd.angleturn = READINT16(demo_p);
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if (ziptic & ZT_BUTTONS)
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oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
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if (ziptic & ZT_AIMING)
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oldcmd.aiming = READINT16(demo_p);
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G_CopyTiccmd(cmd, &oldcmd, 1);
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if (!(demoflags & DF_GHOST) && *demo_p == DEMOMARKER)
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{
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// end of demo data stream
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G_CheckDemoStatus();
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return;
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}
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}
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void G_WriteDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
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{
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char ziptic = 0;
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UINT8 *ziptic_p;
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(void)playernum;
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if (!demo_p)
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return;
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ziptic_p = demo_p++; // the ziptic, written at the end of this function
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if (cmd->forwardmove != oldcmd.forwardmove)
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{
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WRITEUINT8(demo_p,cmd->forwardmove);
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oldcmd.forwardmove = cmd->forwardmove;
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ziptic |= ZT_FWD;
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}
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if (cmd->sidemove != oldcmd.sidemove)
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{
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WRITEUINT8(demo_p,cmd->sidemove);
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oldcmd.sidemove = cmd->sidemove;
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ziptic |= ZT_SIDE;
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}
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if (cmd->angleturn != oldcmd.angleturn)
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{
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WRITEINT16(demo_p,cmd->angleturn);
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oldcmd.angleturn = cmd->angleturn;
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ziptic |= ZT_ANGLE;
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}
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if (cmd->buttons != oldcmd.buttons)
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{
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WRITEUINT16(demo_p,cmd->buttons);
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oldcmd.buttons = cmd->buttons;
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ziptic |= ZT_BUTTONS;
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}
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if (cmd->aiming != oldcmd.aiming)
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{
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WRITEINT16(demo_p,cmd->aiming);
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oldcmd.aiming = cmd->aiming;
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ziptic |= ZT_AIMING;
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}
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*ziptic_p = ziptic;
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// attention here for the ticcmd size!
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// latest demos with mouse aiming byte in ticcmd
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if (!(demoflags & DF_GHOST) && ziptic_p > demoend - 9)
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{
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G_CheckDemoStatus(); // no more space
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return;
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}
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}
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void G_GhostAddThok(void)
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{
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if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST)))
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return;
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ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_THOK;
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}
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void G_GhostAddSpin(void)
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{
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if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST)))
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return;
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ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_SPIN;
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}
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void G_GhostAddRev(void)
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{
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if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST)))
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return;
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ghostext.flags = (ghostext.flags & ~EZT_THOKMASK) | EZT_REV;
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}
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void G_GhostAddFlip(void)
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{
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if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST)))
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return;
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ghostext.flags |= EZT_FLIP;
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}
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void G_GhostAddColor(ghostcolor_t color)
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{
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if (!demorecording || !(demoflags & DF_GHOST))
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return;
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if (ghostext.lastcolor == (UINT8)color)
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{
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ghostext.flags &= ~EZT_COLOR;
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return;
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}
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ghostext.flags |= EZT_COLOR;
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ghostext.color = (UINT8)color;
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}
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void G_GhostAddScale(fixed_t scale)
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{
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if (!metalrecording && (!demorecording || !(demoflags & DF_GHOST)))
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return;
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if (ghostext.lastscale == scale)
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{
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ghostext.flags &= ~EZT_SCALE;
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return;
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}
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ghostext.flags |= EZT_SCALE;
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ghostext.scale = scale;
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}
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void G_GhostAddHit(mobj_t *victim)
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{
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if (!demorecording || !(demoflags & DF_GHOST))
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return;
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ghostext.flags |= EZT_HIT;
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ghostext.hits++;
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ghostext.hitlist = Z_Realloc(ghostext.hitlist, ghostext.hits * sizeof(mobj_t *), PU_LEVEL, NULL);
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ghostext.hitlist[ghostext.hits-1] = victim;
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}
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void G_WriteGhostTic(mobj_t *ghost)
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{
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char ziptic = 0;
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UINT8 *ziptic_p;
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UINT32 i;
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fixed_t height;
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if (!demo_p)
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return;
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if (!(demoflags & DF_GHOST))
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return; // No ghost data to write.
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ziptic_p = demo_p++; // the ziptic, written at the end of this function
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#define MAXMOM (0xFFFF<<8)
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// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
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if (abs(ghost->x-oldghost.x) > MAXMOM
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|| abs(ghost->y-oldghost.y) > MAXMOM
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|| abs(ghost->z-oldghost.z) > MAXMOM)
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{
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oldghost.x = ghost->x;
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oldghost.y = ghost->y;
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oldghost.z = ghost->z;
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ziptic |= GZT_XYZ;
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WRITEFIXED(demo_p,oldghost.x);
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WRITEFIXED(demo_p,oldghost.y);
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WRITEFIXED(demo_p,oldghost.z);
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}
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else
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{
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// For moving normally:
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// Store one full byte of movement, plus one byte of fractional movement.
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INT16 momx = (INT16)((ghost->x-oldghost.x)>>8);
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INT16 momy = (INT16)((ghost->y-oldghost.y)>>8);
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if (momx != oldghost.momx
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|| momy != oldghost.momy)
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{
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oldghost.momx = momx;
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oldghost.momy = momy;
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ziptic |= GZT_MOMXY;
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WRITEINT16(demo_p,momx);
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WRITEINT16(demo_p,momy);
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}
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momx = (INT16)((ghost->z-oldghost.z)>>8);
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if (momx != oldghost.momz)
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{
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oldghost.momz = momx;
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ziptic |= GZT_MOMZ;
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WRITEINT16(demo_p,momx);
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}
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// This SHOULD set oldghost.x/y/z to match ghost->x/y/z
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// but it keeps the fractional loss of one byte,
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// so it will hopefully be made up for in future tics.
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oldghost.x += oldghost.momx<<8;
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oldghost.y += oldghost.momy<<8;
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oldghost.z += oldghost.momz<<8;
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}
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#undef MAXMOM
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// Only store the 8 most relevant bits of angle
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// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
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// and it does not affect this mode of movement at all anyway.
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if (ghost->player && ghost->player->drawangle>>24 != oldghost.angle)
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{
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oldghost.angle = ghost->player->drawangle>>24;
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ziptic |= GZT_ANGLE;
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WRITEUINT8(demo_p,oldghost.angle);
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}
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// Store the sprite frame.
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if ((ghost->frame & FF_FRAMEMASK) != oldghost.frame)
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{
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oldghost.frame = (ghost->frame & FF_FRAMEMASK);
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ziptic |= GZT_FRAME;
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WRITEUINT8(demo_p,oldghost.frame);
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}
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if (ghost->sprite == SPR_PLAY
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&& ghost->sprite2 != oldghost.sprite2)
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{
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oldghost.sprite2 = ghost->sprite2;
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ziptic |= GZT_SPR2;
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WRITEUINT8(demo_p,oldghost.sprite2);
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}
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// Check for sprite set changes
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if (ghost->sprite != oldghost.sprite)
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{
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oldghost.sprite = ghost->sprite;
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ghostext.flags |= EZT_SPRITE;
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}
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if ((height = FixedDiv(ghost->height, ghost->scale)) != oldghost.height)
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{
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oldghost.height = height;
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ghostext.flags |= EZT_HEIGHT;
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}
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if (ghostext.flags)
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{
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ziptic |= GZT_EXTRA;
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if (ghostext.color == ghostext.lastcolor)
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ghostext.flags &= ~EZT_COLOR;
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if (ghostext.scale == ghostext.lastscale)
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ghostext.flags &= ~EZT_SCALE;
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WRITEUINT8(demo_p,ghostext.flags);
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if (ghostext.flags & EZT_COLOR)
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{
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WRITEUINT8(demo_p,ghostext.color);
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ghostext.lastcolor = ghostext.color;
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}
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if (ghostext.flags & EZT_SCALE)
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{
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WRITEFIXED(demo_p,ghostext.scale);
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ghostext.lastscale = ghostext.scale;
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}
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if (ghostext.flags & EZT_HIT)
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{
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WRITEUINT16(demo_p,ghostext.hits);
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for (i = 0; i < ghostext.hits; i++)
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{
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mobj_t *mo = ghostext.hitlist[i];
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//WRITEUINT32(demo_p,UINT32_MAX); // reserved for some method of determining exactly which mobj this is. (mobjnum doesn't work here.)
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WRITEUINT32(demo_p,mo->type);
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WRITEUINT16(demo_p,(UINT16)mo->health);
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WRITEFIXED(demo_p,mo->x);
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WRITEFIXED(demo_p,mo->y);
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WRITEFIXED(demo_p,mo->z);
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WRITEANGLE(demo_p,mo->angle);
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}
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Z_Free(ghostext.hitlist);
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ghostext.hits = 0;
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ghostext.hitlist = NULL;
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}
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if (ghostext.flags & EZT_SPRITE)
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WRITEUINT16(demo_p,oldghost.sprite);
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if (ghostext.flags & EZT_HEIGHT)
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{
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height >>= FRACBITS;
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WRITEINT16(demo_p, height);
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}
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ghostext.flags = 0;
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}
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if (ghost->player && ghost->player->followmobj && !(ghost->player->followmobj->sprite == SPR_NULL || (ghost->player->followmobj->flags2 & MF2_DONTDRAW))) // bloats tails runs but what can ya do
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{
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INT16 temp;
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UINT8 *followtic_p = demo_p++;
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UINT8 followtic = 0;
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ziptic |= GZT_FOLLOW;
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if (ghost->player->followmobj->skin)
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followtic |= FZT_SKIN;
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if (!(oldghost.flags2 & MF2_AMBUSH))
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{
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followtic |= FZT_SPAWNED;
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WRITEINT16(demo_p,ghost->player->followmobj->info->height>>FRACBITS);
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if (ghost->player->followmobj->flags2 & MF2_LINKDRAW)
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followtic |= FZT_LINKDRAW;
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if (ghost->player->followmobj->colorized)
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followtic |= FZT_COLORIZED;
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if (followtic & FZT_SKIN)
|
|
WRITEUINT8(demo_p,(UINT8)(((skin_t *)(ghost->player->followmobj->skin))-skins));
|
|
oldghost.flags2 |= MF2_AMBUSH;
|
|
}
|
|
|
|
if (ghost->player->followmobj->scale != ghost->scale)
|
|
{
|
|
followtic |= FZT_SCALE;
|
|
WRITEFIXED(demo_p,ghost->player->followmobj->scale);
|
|
}
|
|
|
|
temp = (INT16)((ghost->player->followmobj->x-ghost->x)>>8);
|
|
WRITEINT16(demo_p,temp);
|
|
temp = (INT16)((ghost->player->followmobj->y-ghost->y)>>8);
|
|
WRITEINT16(demo_p,temp);
|
|
temp = (INT16)((ghost->player->followmobj->z-ghost->z)>>8);
|
|
WRITEINT16(demo_p,temp);
|
|
if (followtic & FZT_SKIN)
|
|
WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
|
|
WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
|
|
WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK));
|
|
WRITEUINT8(demo_p,ghost->player->followmobj->color);
|
|
|
|
*followtic_p = followtic;
|
|
}
|
|
else
|
|
oldghost.flags2 &= ~MF2_AMBUSH;
|
|
|
|
*ziptic_p = ziptic;
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (demo_p >= demoend - (13 + 9 + 9))
|
|
{
|
|
G_CheckDemoStatus(); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Uses ghost data to do consistency checks on your position.
|
|
// This fixes desynchronising demos when fighting eggman.
|
|
void G_ConsGhostTic(void)
|
|
{
|
|
UINT8 ziptic;
|
|
UINT16 px,py,pz,gx,gy,gz;
|
|
mobj_t *testmo;
|
|
|
|
if (!demo_p || !demo_start)
|
|
return;
|
|
if (!(demoflags & DF_GHOST))
|
|
return; // No ghost data to use.
|
|
|
|
testmo = players[0].mo;
|
|
|
|
// Grab ghost data.
|
|
ziptic = READUINT8(demo_p);
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
oldghost.x = READFIXED(demo_p);
|
|
oldghost.y = READFIXED(demo_p);
|
|
oldghost.z = READFIXED(demo_p);
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
oldghost.momx = READINT16(demo_p)<<8;
|
|
oldghost.momy = READINT16(demo_p)<<8;
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
oldghost.momz = READINT16(demo_p)<<8;
|
|
oldghost.x += oldghost.momx;
|
|
oldghost.y += oldghost.momy;
|
|
oldghost.z += oldghost.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
demo_p++;
|
|
if (ziptic & GZT_FRAME)
|
|
demo_p++;
|
|
if (ziptic & GZT_SPR2)
|
|
demo_p++;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
UINT8 xziptic = READUINT8(demo_p);
|
|
if (xziptic & EZT_COLOR)
|
|
demo_p++;
|
|
if (xziptic & EZT_SCALE)
|
|
demo_p += sizeof(fixed_t);
|
|
if (xziptic & EZT_HIT)
|
|
{ // Resync mob damage.
|
|
UINT16 i, count = READUINT16(demo_p);
|
|
thinker_t *th;
|
|
mobj_t *mobj;
|
|
|
|
UINT32 type;
|
|
UINT16 health;
|
|
fixed_t x;
|
|
fixed_t y;
|
|
fixed_t z;
|
|
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
//demo_p += 4; // reserved.
|
|
type = READUINT32(demo_p);
|
|
health = READUINT16(demo_p);
|
|
x = READFIXED(demo_p);
|
|
y = READFIXED(demo_p);
|
|
z = READFIXED(demo_p);
|
|
demo_p += sizeof(angle_t); // angle, unnecessary for cons.
|
|
|
|
mobj = NULL;
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
mobj = (mobj_t *)th;
|
|
if (mobj->type == (mobjtype_t)type && mobj->x == x && mobj->y == y && mobj->z == z)
|
|
break;
|
|
}
|
|
if (th != &thlist[THINK_MOBJ] && mobj->health != health) // Wasn't damaged?! This is desync! Fix it!
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
|
demosynced = false;
|
|
P_DamageMobj(mobj, players[0].mo, players[0].mo, 1, 0);
|
|
}
|
|
}
|
|
}
|
|
if (xziptic & EZT_SPRITE)
|
|
demo_p += sizeof(UINT16);
|
|
if (xziptic & EZT_HEIGHT)
|
|
demo_p += sizeof(INT16);
|
|
}
|
|
|
|
if (ziptic & GZT_FOLLOW)
|
|
{ // Even more...
|
|
UINT8 followtic = READUINT8(demo_p);
|
|
if (followtic & FZT_SPAWNED)
|
|
{
|
|
demo_p += sizeof(INT16);
|
|
if (followtic & FZT_SKIN)
|
|
demo_p++;
|
|
}
|
|
if (followtic & FZT_SCALE)
|
|
demo_p += sizeof(fixed_t);
|
|
demo_p += sizeof(INT16);
|
|
demo_p += sizeof(INT16);
|
|
demo_p += sizeof(INT16);
|
|
if (followtic & FZT_SKIN)
|
|
demo_p++;
|
|
demo_p += sizeof(UINT16);
|
|
demo_p++;
|
|
demo_p++;
|
|
}
|
|
|
|
// Re-synchronise
|
|
px = testmo->x>>FRACBITS;
|
|
py = testmo->y>>FRACBITS;
|
|
pz = testmo->z>>FRACBITS;
|
|
gx = oldghost.x>>FRACBITS;
|
|
gy = oldghost.y>>FRACBITS;
|
|
gz = oldghost.z>>FRACBITS;
|
|
|
|
if (px != gx || py != gy || pz != gz)
|
|
{
|
|
if (demosynced)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
|
demosynced = false;
|
|
|
|
P_UnsetThingPosition(testmo);
|
|
testmo->x = oldghost.x;
|
|
testmo->y = oldghost.y;
|
|
P_SetThingPosition(testmo);
|
|
testmo->z = oldghost.z;
|
|
}
|
|
|
|
if (*demo_p == DEMOMARKER)
|
|
{
|
|
// end of demo data stream
|
|
G_CheckDemoStatus();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void G_GhostTicker(void)
|
|
{
|
|
demoghost *g,*p;
|
|
for(g = ghosts, p = NULL; g; g = g->next)
|
|
{
|
|
// Skip normal demo data.
|
|
UINT8 ziptic = READUINT8(g->p);
|
|
UINT8 xziptic = 0;
|
|
if (ziptic & ZT_FWD)
|
|
g->p++;
|
|
if (ziptic & ZT_SIDE)
|
|
g->p++;
|
|
if (ziptic & ZT_ANGLE)
|
|
g->p += 2;
|
|
if (ziptic & ZT_BUTTONS)
|
|
g->p += 2;
|
|
if (ziptic & ZT_AIMING)
|
|
g->p += 2;
|
|
|
|
// Grab ghost data.
|
|
ziptic = READUINT8(g->p);
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
g->oldmo.x = READFIXED(g->p);
|
|
g->oldmo.y = READFIXED(g->p);
|
|
g->oldmo.z = READFIXED(g->p);
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
g->oldmo.momx = READINT16(g->p)<<8;
|
|
g->oldmo.momy = READINT16(g->p)<<8;
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
g->oldmo.momz = READINT16(g->p)<<8;
|
|
g->oldmo.x += g->oldmo.momx;
|
|
g->oldmo.y += g->oldmo.momy;
|
|
g->oldmo.z += g->oldmo.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
g->mo->angle = READUINT8(g->p)<<24;
|
|
if (ziptic & GZT_FRAME)
|
|
g->oldmo.frame = READUINT8(g->p);
|
|
if (ziptic & GZT_SPR2)
|
|
g->oldmo.sprite2 = READUINT8(g->p);
|
|
|
|
// Update ghost
|
|
P_UnsetThingPosition(g->mo);
|
|
g->mo->x = g->oldmo.x;
|
|
g->mo->y = g->oldmo.y;
|
|
g->mo->z = g->oldmo.z;
|
|
P_SetThingPosition(g->mo);
|
|
g->mo->frame = g->oldmo.frame | tr_trans30<<FF_TRANSSHIFT;
|
|
if (g->fadein)
|
|
{
|
|
g->mo->frame += (((--g->fadein)/6)<<FF_TRANSSHIFT); // this calc never exceeds 9 unless g->fadein is bad, and it's only set once, so...
|
|
g->mo->flags2 &= ~MF2_DONTDRAW;
|
|
}
|
|
g->mo->sprite2 = g->oldmo.sprite2;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
xziptic = READUINT8(g->p);
|
|
if (xziptic & EZT_COLOR)
|
|
{
|
|
g->color = READUINT8(g->p);
|
|
switch(g->color)
|
|
{
|
|
default:
|
|
case GHC_RETURNSKIN:
|
|
g->mo->skin = g->oldmo.skin;
|
|
/* FALLTHRU */
|
|
case GHC_NORMAL: // Go back to skin color
|
|
g->mo->color = g->oldmo.color;
|
|
break;
|
|
// Handled below
|
|
case GHC_SUPER:
|
|
case GHC_INVINCIBLE:
|
|
break;
|
|
case GHC_FIREFLOWER: // Fireflower
|
|
g->mo->color = SKINCOLOR_WHITE;
|
|
break;
|
|
case GHC_NIGHTSSKIN: // not actually a colour
|
|
g->mo->skin = &skins[DEFAULTNIGHTSSKIN];
|
|
break;
|
|
}
|
|
}
|
|
if (xziptic & EZT_FLIP)
|
|
g->mo->eflags ^= MFE_VERTICALFLIP;
|
|
if (xziptic & EZT_SCALE)
|
|
{
|
|
g->mo->destscale = READFIXED(g->p);
|
|
if (g->mo->destscale != g->mo->scale)
|
|
P_SetScale(g->mo, g->mo->destscale);
|
|
}
|
|
if (xziptic & EZT_THOKMASK)
|
|
{ // Let's only spawn ONE of these per frame, thanks.
|
|
mobj_t *mobj;
|
|
INT32 type = -1;
|
|
if (g->mo->skin)
|
|
{
|
|
skin_t *skin = (skin_t *)g->mo->skin;
|
|
switch (xziptic & EZT_THOKMASK)
|
|
{
|
|
case EZT_THOK:
|
|
type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
|
|
break;
|
|
case EZT_SPIN:
|
|
type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
|
|
break;
|
|
case EZT_REV:
|
|
type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
|
|
break;
|
|
}
|
|
}
|
|
if (type != MT_NULL)
|
|
{
|
|
if (type == MT_GHOST)
|
|
{
|
|
mobj = P_SpawnGhostMobj(g->mo); // does a large portion of the work for us
|
|
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
|
|
}
|
|
else
|
|
{
|
|
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
|
|
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
|
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
|
mobj->color = g->mo->color;
|
|
mobj->skin = g->mo->skin;
|
|
P_SetScale(mobj, (mobj->destscale = g->mo->scale));
|
|
|
|
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
|
{
|
|
mobj->frame = FF_TRANS80;
|
|
mobj->fuse = mobj->tics;
|
|
}
|
|
mobj->tics = -1; // nope.
|
|
}
|
|
mobj->floorz = mobj->z;
|
|
mobj->ceilingz = mobj->z+mobj->height;
|
|
P_UnsetThingPosition(mobj);
|
|
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
|
P_SetThingPosition(mobj);
|
|
if (!mobj->fuse)
|
|
mobj->fuse = 8;
|
|
P_SetTarget(&mobj->target, g->mo);
|
|
}
|
|
}
|
|
if (xziptic & EZT_HIT)
|
|
{ // Spawn hit poofs for killing things!
|
|
UINT16 i, count = READUINT16(g->p), health;
|
|
UINT32 type;
|
|
fixed_t x,y,z;
|
|
angle_t angle;
|
|
mobj_t *poof;
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
//g->p += 4; // reserved
|
|
type = READUINT32(g->p);
|
|
health = READUINT16(g->p);
|
|
x = READFIXED(g->p);
|
|
y = READFIXED(g->p);
|
|
z = READFIXED(g->p);
|
|
angle = READANGLE(g->p);
|
|
if (!(mobjinfo[type].flags & MF_SHOOTABLE)
|
|
|| !(mobjinfo[type].flags & (MF_ENEMY|MF_MONITOR))
|
|
|| health != 0 || i >= 4) // only spawn for the first 4 hits per frame, to prevent ghosts from splode-spamming too bad.
|
|
continue;
|
|
poof = P_SpawnMobj(x, y, z, MT_GHOST);
|
|
poof->angle = angle;
|
|
poof->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
|
poof->health = 0;
|
|
P_SetMobjStateNF(poof, S_XPLD1);
|
|
}
|
|
}
|
|
if (xziptic & EZT_SPRITE)
|
|
g->mo->sprite = READUINT16(g->p);
|
|
if (xziptic & EZT_HEIGHT)
|
|
{
|
|
fixed_t temp = READINT16(g->p)<<FRACBITS;
|
|
g->mo->height = FixedMul(temp, g->mo->scale);
|
|
}
|
|
}
|
|
|
|
// Tick ghost colors (Super and Mario Invincibility flashing)
|
|
switch(g->color)
|
|
{
|
|
case GHC_SUPER: // Super (P_DoSuperStuff)
|
|
if (g->mo->skin)
|
|
{
|
|
skin_t *skin = (skin_t *)g->mo->skin;
|
|
g->mo->color = skin->supercolor;
|
|
}
|
|
else
|
|
g->mo->color = SKINCOLOR_SUPERGOLD1;
|
|
g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
|
|
break;
|
|
case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
|
|
g->mo->color = (UINT8)(SKINCOLOR_RUBY + (leveltime % (MAXSKINCOLORS - SKINCOLOR_RUBY))); // Passes through all saturated colours
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
#define follow g->mo->tracer
|
|
if (ziptic & GZT_FOLLOW)
|
|
{ // Even more...
|
|
UINT8 followtic = READUINT8(g->p);
|
|
fixed_t temp;
|
|
if (followtic & FZT_SPAWNED)
|
|
{
|
|
if (follow)
|
|
P_RemoveMobj(follow);
|
|
P_SetTarget(&follow, P_SpawnMobjFromMobj(g->mo, 0, 0, 0, MT_GHOST));
|
|
P_SetTarget(&follow->tracer, g->mo);
|
|
follow->tics = -1;
|
|
temp = READINT16(g->p)<<FRACBITS;
|
|
follow->height = FixedMul(follow->scale, temp);
|
|
|
|
if (followtic & FZT_LINKDRAW)
|
|
follow->flags2 |= MF2_LINKDRAW;
|
|
|
|
if (followtic & FZT_COLORIZED)
|
|
follow->colorized = true;
|
|
|
|
if (followtic & FZT_SKIN)
|
|
follow->skin = &skins[READUINT8(g->p)];
|
|
}
|
|
if (follow)
|
|
{
|
|
if (followtic & FZT_SCALE)
|
|
follow->destscale = READFIXED(g->p);
|
|
else
|
|
follow->destscale = g->mo->destscale;
|
|
if (follow->destscale != follow->scale)
|
|
P_SetScale(follow, follow->destscale);
|
|
|
|
P_UnsetThingPosition(follow);
|
|
temp = READINT16(g->p)<<8;
|
|
follow->x = g->mo->x + temp;
|
|
temp = READINT16(g->p)<<8;
|
|
follow->y = g->mo->y + temp;
|
|
temp = READINT16(g->p)<<8;
|
|
follow->z = g->mo->z + temp;
|
|
P_SetThingPosition(follow);
|
|
if (followtic & FZT_SKIN)
|
|
follow->sprite2 = READUINT8(g->p);
|
|
else
|
|
follow->sprite2 = 0;
|
|
follow->sprite = READUINT16(g->p);
|
|
follow->frame = (READUINT8(g->p)) | (g->mo->frame & FF_TRANSMASK);
|
|
follow->angle = g->mo->angle;
|
|
follow->color = READUINT8(g->p);
|
|
|
|
if (!(followtic & FZT_SPAWNED))
|
|
{
|
|
if (xziptic & EZT_FLIP)
|
|
{
|
|
follow->flags2 ^= MF2_OBJECTFLIP;
|
|
follow->eflags ^= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (follow)
|
|
{
|
|
P_RemoveMobj(follow);
|
|
P_SetTarget(&follow, NULL);
|
|
}
|
|
// Demo ends after ghost data.
|
|
if (*g->p == DEMOMARKER)
|
|
{
|
|
g->mo->momx = g->mo->momy = g->mo->momz = 0;
|
|
#if 1 // freeze frame (maybe more useful for time attackers)
|
|
g->mo->colorized = true;
|
|
if (follow)
|
|
follow->colorized = true;
|
|
#else // dissapearing act
|
|
g->mo->fuse = TICRATE;
|
|
if (follow)
|
|
follow->fuse = TICRATE;
|
|
#endif
|
|
if (p)
|
|
p->next = g->next;
|
|
else
|
|
ghosts = g->next;
|
|
Z_Free(g);
|
|
continue;
|
|
}
|
|
p = g;
|
|
#undef follow
|
|
}
|
|
}
|
|
|
|
void G_ReadMetalTic(mobj_t *metal)
|
|
{
|
|
UINT8 ziptic;
|
|
UINT8 xziptic = 0;
|
|
|
|
if (!metal_p)
|
|
return;
|
|
|
|
if (!metal->health)
|
|
{
|
|
G_StopMetalDemo();
|
|
return;
|
|
}
|
|
|
|
switch (*metal_p)
|
|
{
|
|
case METALSNICE:
|
|
break;
|
|
case METALDEATH:
|
|
if (metal->tracer)
|
|
P_RemoveMobj(metal->tracer);
|
|
P_KillMobj(metal, NULL, NULL, 0);
|
|
/* FALLTHRU */
|
|
case DEMOMARKER:
|
|
default:
|
|
// end of demo data stream
|
|
G_StopMetalDemo();
|
|
return;
|
|
}
|
|
metal_p++;
|
|
|
|
ziptic = READUINT8(metal_p);
|
|
|
|
// Read changes from the tic
|
|
if (ziptic & GZT_XYZ)
|
|
{
|
|
P_TeleportMove(metal, READFIXED(metal_p), READFIXED(metal_p), READFIXED(metal_p));
|
|
oldmetal.x = metal->x;
|
|
oldmetal.y = metal->y;
|
|
oldmetal.z = metal->z;
|
|
}
|
|
else
|
|
{
|
|
if (ziptic & GZT_MOMXY)
|
|
{
|
|
oldmetal.momx = READINT16(metal_p)<<8;
|
|
oldmetal.momy = READINT16(metal_p)<<8;
|
|
}
|
|
if (ziptic & GZT_MOMZ)
|
|
oldmetal.momz = READINT16(metal_p)<<8;
|
|
oldmetal.x += oldmetal.momx;
|
|
oldmetal.y += oldmetal.momy;
|
|
oldmetal.z += oldmetal.momz;
|
|
}
|
|
if (ziptic & GZT_ANGLE)
|
|
metal->angle = READUINT8(metal_p)<<24;
|
|
if (ziptic & GZT_FRAME)
|
|
oldmetal.frame = READUINT32(metal_p);
|
|
if (ziptic & GZT_SPR2)
|
|
oldmetal.sprite2 = READUINT8(metal_p);
|
|
|
|
// Set movement, position, and angle
|
|
// oldmetal contains where you're supposed to be.
|
|
metal->momx = oldmetal.momx;
|
|
metal->momy = oldmetal.momy;
|
|
metal->momz = oldmetal.momz;
|
|
P_UnsetThingPosition(metal);
|
|
metal->x = oldmetal.x;
|
|
metal->y = oldmetal.y;
|
|
metal->z = oldmetal.z;
|
|
P_SetThingPosition(metal);
|
|
metal->frame = oldmetal.frame;
|
|
metal->sprite2 = oldmetal.sprite2;
|
|
|
|
if (ziptic & GZT_EXTRA)
|
|
{ // But wait, there's more!
|
|
xziptic = READUINT8(metal_p);
|
|
if (xziptic & EZT_FLIP)
|
|
{
|
|
metal->eflags ^= MFE_VERTICALFLIP;
|
|
metal->flags2 ^= MF2_OBJECTFLIP;
|
|
}
|
|
if (xziptic & EZT_SCALE)
|
|
{
|
|
metal->destscale = READFIXED(metal_p);
|
|
if (metal->destscale != metal->scale)
|
|
P_SetScale(metal, metal->destscale);
|
|
}
|
|
if (xziptic & EZT_THOKMASK)
|
|
{ // Let's only spawn ONE of these per frame, thanks.
|
|
mobj_t *mobj;
|
|
INT32 type = -1;
|
|
if (metal->skin)
|
|
{
|
|
skin_t *skin = (skin_t *)metal->skin;
|
|
switch (xziptic & EZT_THOKMASK)
|
|
{
|
|
case EZT_THOK:
|
|
type = skin->thokitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].painchance : (UINT32)skin->thokitem;
|
|
break;
|
|
case EZT_SPIN:
|
|
type = skin->spinitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].damage : (UINT32)skin->spinitem;
|
|
break;
|
|
case EZT_REV:
|
|
type = skin->revitem < 0 ? (UINT32)mobjinfo[MT_PLAYER].raisestate : (UINT32)skin->revitem;
|
|
break;
|
|
}
|
|
}
|
|
if (type != MT_NULL)
|
|
{
|
|
if (type == MT_GHOST)
|
|
{
|
|
mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us
|
|
}
|
|
else
|
|
{
|
|
mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);
|
|
mobj->sprite = states[mobjinfo[type].spawnstate].sprite;
|
|
mobj->frame = states[mobjinfo[type].spawnstate].frame;
|
|
mobj->angle = metal->angle;
|
|
mobj->color = metal->color;
|
|
mobj->skin = metal->skin;
|
|
P_SetScale(mobj, (mobj->destscale = metal->scale));
|
|
|
|
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
|
{
|
|
mobj->frame = FF_TRANS70;
|
|
mobj->fuse = mobj->tics;
|
|
}
|
|
mobj->tics = -1; // nope.
|
|
}
|
|
mobj->floorz = mobj->z;
|
|
mobj->ceilingz = mobj->z+mobj->height;
|
|
P_UnsetThingPosition(mobj);
|
|
mobj->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY; // make an ATTEMPT to curb crazy SOCs fucking stuff up...
|
|
P_SetThingPosition(mobj);
|
|
if (!mobj->fuse)
|
|
mobj->fuse = 8;
|
|
P_SetTarget(&mobj->target, metal);
|
|
}
|
|
}
|
|
if (xziptic & EZT_SPRITE)
|
|
metal->sprite = READUINT16(metal_p);
|
|
if (xziptic & EZT_HEIGHT)
|
|
{
|
|
fixed_t temp = READINT16(metal_p)<<FRACBITS;
|
|
metal->height = FixedMul(temp, metal->scale);
|
|
}
|
|
}
|
|
|
|
#define follow metal->tracer
|
|
if (ziptic & GZT_FOLLOW)
|
|
{ // Even more...
|
|
UINT8 followtic = READUINT8(metal_p);
|
|
fixed_t temp;
|
|
if (followtic & FZT_SPAWNED)
|
|
{
|
|
if (follow)
|
|
P_RemoveMobj(follow);
|
|
P_SetTarget(&follow, P_SpawnMobjFromMobj(metal, 0, 0, 0, MT_GHOST));
|
|
P_SetTarget(&follow->tracer, metal);
|
|
follow->tics = -1;
|
|
temp = READINT16(metal_p)<<FRACBITS;
|
|
follow->height = FixedMul(follow->scale, temp);
|
|
|
|
if (followtic & FZT_LINKDRAW)
|
|
follow->flags2 |= MF2_LINKDRAW;
|
|
|
|
if (followtic & FZT_COLORIZED)
|
|
follow->colorized = true;
|
|
|
|
if (followtic & FZT_SKIN)
|
|
follow->skin = &skins[READUINT8(metal_p)];
|
|
}
|
|
if (follow)
|
|
{
|
|
if (followtic & FZT_SCALE)
|
|
follow->destscale = READFIXED(metal_p);
|
|
else
|
|
follow->destscale = metal->destscale;
|
|
if (follow->destscale != follow->scale)
|
|
P_SetScale(follow, follow->destscale);
|
|
|
|
P_UnsetThingPosition(follow);
|
|
temp = READINT16(metal_p)<<8;
|
|
follow->x = metal->x + temp;
|
|
temp = READINT16(metal_p)<<8;
|
|
follow->y = metal->y + temp;
|
|
temp = READINT16(metal_p)<<8;
|
|
follow->z = metal->z + temp;
|
|
P_SetThingPosition(follow);
|
|
if (followtic & FZT_SKIN)
|
|
follow->sprite2 = READUINT8(metal_p);
|
|
else
|
|
follow->sprite2 = 0;
|
|
follow->sprite = READUINT16(metal_p);
|
|
follow->frame = READUINT32(metal_p); // NOT & FF_FRAMEMASK here, so 32 bits
|
|
follow->angle = metal->angle;
|
|
follow->color = READUINT8(metal_p);
|
|
|
|
if (!(followtic & FZT_SPAWNED))
|
|
{
|
|
if (xziptic & EZT_FLIP)
|
|
{
|
|
follow->flags2 ^= MF2_OBJECTFLIP;
|
|
follow->eflags ^= MFE_VERTICALFLIP;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (follow)
|
|
{
|
|
P_RemoveMobj(follow);
|
|
P_SetTarget(&follow, NULL);
|
|
}
|
|
#undef follow
|
|
}
|
|
|
|
void G_WriteMetalTic(mobj_t *metal)
|
|
{
|
|
UINT8 ziptic = 0;
|
|
UINT8 *ziptic_p;
|
|
fixed_t height;
|
|
|
|
if (!demo_p) // demo_p will be NULL until the race start linedef executor is activated!
|
|
return;
|
|
|
|
WRITEUINT8(demo_p, METALSNICE);
|
|
ziptic_p = demo_p++; // the ziptic, written at the end of this function
|
|
|
|
#define MAXMOM (0xFFFF<<8)
|
|
|
|
// GZT_XYZ is only useful if you've moved 256 FRACUNITS or more in a single tic.
|
|
if (abs(metal->x-oldmetal.x) > MAXMOM
|
|
|| abs(metal->y-oldmetal.y) > MAXMOM
|
|
|| abs(metal->z-oldmetal.z) > MAXMOM)
|
|
{
|
|
oldmetal.x = metal->x;
|
|
oldmetal.y = metal->y;
|
|
oldmetal.z = metal->z;
|
|
ziptic |= GZT_XYZ;
|
|
WRITEFIXED(demo_p,oldmetal.x);
|
|
WRITEFIXED(demo_p,oldmetal.y);
|
|
WRITEFIXED(demo_p,oldmetal.z);
|
|
}
|
|
else
|
|
{
|
|
// For moving normally:
|
|
// Store one full byte of movement, plus one byte of fractional movement.
|
|
INT16 momx = (INT16)((metal->x-oldmetal.x)>>8);
|
|
INT16 momy = (INT16)((metal->y-oldmetal.y)>>8);
|
|
if (momx != oldmetal.momx
|
|
|| momy != oldmetal.momy)
|
|
{
|
|
oldmetal.momx = momx;
|
|
oldmetal.momy = momy;
|
|
ziptic |= GZT_MOMXY;
|
|
WRITEINT16(demo_p,momx);
|
|
WRITEINT16(demo_p,momy);
|
|
}
|
|
momx = (INT16)((metal->z-oldmetal.z)>>8);
|
|
if (momx != oldmetal.momz)
|
|
{
|
|
oldmetal.momz = momx;
|
|
ziptic |= GZT_MOMZ;
|
|
WRITEINT16(demo_p,momx);
|
|
}
|
|
|
|
// This SHOULD set oldmetal.x/y/z to match metal->x/y/z
|
|
// but it keeps the fractional loss of one byte,
|
|
// so it will hopefully be made up for in future tics.
|
|
oldmetal.x += oldmetal.momx<<8;
|
|
oldmetal.y += oldmetal.momy<<8;
|
|
oldmetal.z += oldmetal.momz<<8;
|
|
}
|
|
|
|
#undef MAXMOM
|
|
|
|
// Only store the 8 most relevant bits of angle
|
|
// because exact values aren't too easy to discern to begin with when only 8 angles have different sprites
|
|
// and it does not affect movement at all anyway.
|
|
if (metal->player && metal->player->drawangle>>24 != oldmetal.angle)
|
|
{
|
|
oldmetal.angle = metal->player->drawangle>>24;
|
|
ziptic |= GZT_ANGLE;
|
|
WRITEUINT8(demo_p,oldmetal.angle);
|
|
}
|
|
|
|
// Store the sprite frame.
|
|
if ((metal->frame & FF_FRAMEMASK) != oldmetal.frame)
|
|
{
|
|
oldmetal.frame = metal->frame; // NOT & FF_FRAMEMASK here, so 32 bits
|
|
ziptic |= GZT_FRAME;
|
|
WRITEUINT32(demo_p,oldmetal.frame);
|
|
}
|
|
|
|
if (metal->sprite == SPR_PLAY
|
|
&& metal->sprite2 != oldmetal.sprite2)
|
|
{
|
|
oldmetal.sprite2 = metal->sprite2;
|
|
ziptic |= GZT_SPR2;
|
|
WRITEUINT8(demo_p,oldmetal.sprite2);
|
|
}
|
|
|
|
// Check for sprite set changes
|
|
if (metal->sprite != oldmetal.sprite)
|
|
{
|
|
oldmetal.sprite = metal->sprite;
|
|
ghostext.flags |= EZT_SPRITE;
|
|
}
|
|
|
|
if ((height = FixedDiv(metal->height, metal->scale)) != oldmetal.height)
|
|
{
|
|
oldmetal.height = height;
|
|
ghostext.flags |= EZT_HEIGHT;
|
|
}
|
|
|
|
if (ghostext.flags & ~(EZT_COLOR|EZT_HIT)) // these two aren't handled by metal ever
|
|
{
|
|
ziptic |= GZT_EXTRA;
|
|
|
|
if (ghostext.scale == ghostext.lastscale)
|
|
ghostext.flags &= ~EZT_SCALE;
|
|
|
|
WRITEUINT8(demo_p,ghostext.flags);
|
|
if (ghostext.flags & EZT_SCALE)
|
|
{
|
|
WRITEFIXED(demo_p,ghostext.scale);
|
|
ghostext.lastscale = ghostext.scale;
|
|
}
|
|
if (ghostext.flags & EZT_SPRITE)
|
|
WRITEUINT16(demo_p,oldmetal.sprite);
|
|
if (ghostext.flags & EZT_HEIGHT)
|
|
{
|
|
height >>= FRACBITS;
|
|
WRITEINT16(demo_p, height);
|
|
}
|
|
ghostext.flags = 0;
|
|
}
|
|
|
|
if (metal->player && metal->player->followmobj && !(metal->player->followmobj->sprite == SPR_NULL || (metal->player->followmobj->flags2 & MF2_DONTDRAW)))
|
|
{
|
|
INT16 temp;
|
|
UINT8 *followtic_p = demo_p++;
|
|
UINT8 followtic = 0;
|
|
|
|
ziptic |= GZT_FOLLOW;
|
|
|
|
if (metal->player->followmobj->skin)
|
|
followtic |= FZT_SKIN;
|
|
|
|
if (!(oldmetal.flags2 & MF2_AMBUSH))
|
|
{
|
|
followtic |= FZT_SPAWNED;
|
|
WRITEINT16(demo_p,metal->player->followmobj->info->height>>FRACBITS);
|
|
if (metal->player->followmobj->flags2 & MF2_LINKDRAW)
|
|
followtic |= FZT_LINKDRAW;
|
|
if (metal->player->followmobj->colorized)
|
|
followtic |= FZT_COLORIZED;
|
|
if (followtic & FZT_SKIN)
|
|
WRITEUINT8(demo_p,(UINT8)(((skin_t *)(metal->player->followmobj->skin))-skins));
|
|
oldmetal.flags2 |= MF2_AMBUSH;
|
|
}
|
|
|
|
if (metal->player->followmobj->scale != metal->scale)
|
|
{
|
|
followtic |= FZT_SCALE;
|
|
WRITEFIXED(demo_p,metal->player->followmobj->scale);
|
|
}
|
|
|
|
temp = (INT16)((metal->player->followmobj->x-metal->x)>>8);
|
|
WRITEINT16(demo_p,temp);
|
|
temp = (INT16)((metal->player->followmobj->y-metal->y)>>8);
|
|
WRITEINT16(demo_p,temp);
|
|
temp = (INT16)((metal->player->followmobj->z-metal->z)>>8);
|
|
WRITEINT16(demo_p,temp);
|
|
if (followtic & FZT_SKIN)
|
|
WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
|
|
WRITEUINT16(demo_p,metal->player->followmobj->sprite);
|
|
WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits
|
|
WRITEUINT8(demo_p,metal->player->followmobj->color);
|
|
|
|
*followtic_p = followtic;
|
|
}
|
|
else
|
|
oldmetal.flags2 &= ~MF2_AMBUSH;
|
|
|
|
*ziptic_p = ziptic;
|
|
|
|
// attention here for the ticcmd size!
|
|
// latest demos with mouse aiming byte in ticcmd
|
|
if (demo_p >= demoend - 32)
|
|
{
|
|
G_StopMetalRecording(false); // no more space
|
|
return;
|
|
}
|
|
}
|
|
|
|
//
|
|
// G_RecordDemo
|
|
//
|
|
void G_RecordDemo(const char *name)
|
|
{
|
|
INT32 maxsize;
|
|
|
|
strcpy(demoname, name);
|
|
strcat(demoname, ".lmp");
|
|
maxsize = 1024*1024;
|
|
if (M_CheckParm("-maxdemo") && M_IsNextParm())
|
|
maxsize = atoi(M_GetNextParm()) * 1024;
|
|
// if (demobuffer)
|
|
// free(demobuffer);
|
|
demo_p = NULL;
|
|
demobuffer = malloc(maxsize);
|
|
demoend = demobuffer + maxsize;
|
|
|
|
demorecording = true;
|
|
}
|
|
|
|
void G_RecordMetal(void)
|
|
{
|
|
INT32 maxsize;
|
|
maxsize = 1024*1024;
|
|
if (M_CheckParm("-maxdemo") && M_IsNextParm())
|
|
maxsize = atoi(M_GetNextParm()) * 1024;
|
|
demo_p = NULL;
|
|
demobuffer = malloc(maxsize);
|
|
demoend = demobuffer + maxsize;
|
|
metalrecording = true;
|
|
}
|
|
|
|
void G_BeginRecording(void)
|
|
{
|
|
UINT8 i;
|
|
char name[16];
|
|
player_t *player = &players[consoleplayer];
|
|
|
|
if (demo_p)
|
|
return;
|
|
memset(name,0,sizeof(name));
|
|
|
|
demo_p = demobuffer;
|
|
demoflags = DF_GHOST|(modeattacking<<DF_ATTACKSHIFT);
|
|
|
|
// Setup header.
|
|
M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
|
|
WRITEUINT8(demo_p,VERSION);
|
|
WRITEUINT8(demo_p,SUBVERSION);
|
|
WRITEUINT16(demo_p,DEMOVERSION);
|
|
|
|
// demo checksum
|
|
demo_p += 16;
|
|
|
|
// game data
|
|
M_Memcpy(demo_p, "PLAY", 4); demo_p += 4;
|
|
WRITEINT16(demo_p,gamemap);
|
|
M_Memcpy(demo_p, mapmd5, 16); demo_p += 16;
|
|
|
|
WRITEUINT8(demo_p,demoflags);
|
|
switch ((demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
demotime_p = demo_p;
|
|
WRITEUINT32(demo_p,UINT32_MAX); // time
|
|
WRITEUINT32(demo_p,0); // score
|
|
WRITEUINT16(demo_p,0); // rings
|
|
break;
|
|
case ATTACKING_NIGHTS: // 2
|
|
demotime_p = demo_p;
|
|
WRITEUINT32(demo_p,UINT32_MAX); // time
|
|
WRITEUINT32(demo_p,0); // score
|
|
break;
|
|
default: // 3
|
|
break;
|
|
}
|
|
|
|
WRITEUINT32(demo_p,P_GetInitSeed());
|
|
|
|
// Name
|
|
for (i = 0; i < 16 && cv_playername.string[i]; i++)
|
|
name[i] = cv_playername.string[i];
|
|
for (; i < 16; i++)
|
|
name[i] = '\0';
|
|
M_Memcpy(demo_p,name,16);
|
|
demo_p += 16;
|
|
|
|
// Skin
|
|
for (i = 0; i < 16 && cv_skin.string[i]; i++)
|
|
name[i] = cv_skin.string[i];
|
|
for (; i < 16; i++)
|
|
name[i] = '\0';
|
|
M_Memcpy(demo_p,name,16);
|
|
demo_p += 16;
|
|
|
|
// Color
|
|
for (i = 0; i < 16 && cv_playercolor.string[i]; i++)
|
|
name[i] = cv_playercolor.string[i];
|
|
for (; i < 16; i++)
|
|
name[i] = '\0';
|
|
M_Memcpy(demo_p,name,16);
|
|
demo_p += 16;
|
|
|
|
// Stats
|
|
WRITEUINT8(demo_p,player->charability);
|
|
WRITEUINT8(demo_p,player->charability2);
|
|
WRITEUINT8(demo_p,player->actionspd>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->mindash>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->maxdash>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->normalspeed>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->runspeed>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->thrustfactor);
|
|
WRITEUINT8(demo_p,player->accelstart);
|
|
WRITEUINT8(demo_p,player->acceleration);
|
|
WRITEUINT8(demo_p,player->height>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->spinheight>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->camerascale>>FRACBITS);
|
|
WRITEUINT8(demo_p,player->shieldscale>>FRACBITS);
|
|
|
|
// Trying to convert it back to % causes demo desync due to precision loss.
|
|
// Don't do it.
|
|
WRITEFIXED(demo_p, player->jumpfactor);
|
|
|
|
// And mobjtype_t is best with UINT32 too...
|
|
WRITEUINT32(demo_p, player->followitem);
|
|
|
|
// Save pflag data - see SendWeaponPref()
|
|
{
|
|
UINT8 buf = 0;
|
|
pflags_t pflags = 0;
|
|
if (cv_flipcam.value)
|
|
{
|
|
buf |= 0x01;
|
|
pflags |= PF_FLIPCAM;
|
|
}
|
|
if (cv_analog[0].value)
|
|
{
|
|
buf |= 0x02;
|
|
pflags |= PF_ANALOGMODE;
|
|
}
|
|
if (cv_directionchar[0].value)
|
|
{
|
|
buf |= 0x04;
|
|
pflags |= PF_DIRECTIONCHAR;
|
|
}
|
|
if (cv_autobrake.value)
|
|
{
|
|
buf |= 0x08;
|
|
pflags |= PF_AUTOBRAKE;
|
|
}
|
|
if (cv_usejoystick.value)
|
|
buf |= 0x10;
|
|
CV_SetValue(&cv_showinputjoy, !!(cv_usejoystick.value));
|
|
|
|
WRITEUINT8(demo_p,buf);
|
|
player->pflags = pflags;
|
|
}
|
|
|
|
// Save netvar data
|
|
CV_SaveNetVars(&demo_p);
|
|
|
|
memset(&oldcmd,0,sizeof(oldcmd));
|
|
memset(&oldghost,0,sizeof(oldghost));
|
|
memset(&ghostext,0,sizeof(ghostext));
|
|
ghostext.lastcolor = ghostext.color = GHC_NORMAL;
|
|
ghostext.lastscale = ghostext.scale = FRACUNIT;
|
|
|
|
if (player->mo)
|
|
{
|
|
oldghost.x = player->mo->x;
|
|
oldghost.y = player->mo->y;
|
|
oldghost.z = player->mo->z;
|
|
oldghost.angle = player->mo->angle>>24;
|
|
|
|
// preticker started us gravity flipped
|
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
|
ghostext.flags |= EZT_FLIP;
|
|
}
|
|
}
|
|
|
|
void G_BeginMetal(void)
|
|
{
|
|
mobj_t *mo = players[consoleplayer].mo;
|
|
|
|
#if 0
|
|
if (demo_p)
|
|
return;
|
|
#endif
|
|
|
|
demo_p = demobuffer;
|
|
|
|
// Write header.
|
|
M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
|
|
WRITEUINT8(demo_p,VERSION);
|
|
WRITEUINT8(demo_p,SUBVERSION);
|
|
WRITEUINT16(demo_p,DEMOVERSION);
|
|
|
|
// demo checksum
|
|
demo_p += 16;
|
|
|
|
M_Memcpy(demo_p, "METL", 4); demo_p += 4;
|
|
|
|
memset(&ghostext,0,sizeof(ghostext));
|
|
ghostext.lastscale = ghostext.scale = FRACUNIT;
|
|
|
|
// Set up our memory.
|
|
memset(&oldmetal,0,sizeof(oldmetal));
|
|
oldmetal.x = mo->x;
|
|
oldmetal.y = mo->y;
|
|
oldmetal.z = mo->z;
|
|
oldmetal.angle = mo->angle>>24;
|
|
}
|
|
|
|
void G_SetDemoTime(UINT32 ptime, UINT32 pscore, UINT16 prings)
|
|
{
|
|
if (!demorecording || !demotime_p)
|
|
return;
|
|
if (demoflags & DF_RECORDATTACK)
|
|
{
|
|
WRITEUINT32(demotime_p, ptime);
|
|
WRITEUINT32(demotime_p, pscore);
|
|
WRITEUINT16(demotime_p, prings);
|
|
demotime_p = NULL;
|
|
}
|
|
else if (demoflags & DF_NIGHTSATTACK)
|
|
{
|
|
WRITEUINT32(demotime_p, ptime);
|
|
WRITEUINT32(demotime_p, pscore);
|
|
demotime_p = NULL;
|
|
}
|
|
}
|
|
|
|
// Returns bitfield:
|
|
// 1 == new demo has lower time
|
|
// 2 == new demo has higher score
|
|
// 4 == new demo has higher rings
|
|
UINT8 G_CmpDemoTime(char *oldname, char *newname)
|
|
{
|
|
UINT8 *buffer,*p;
|
|
UINT8 flags;
|
|
UINT32 oldtime, newtime, oldscore, newscore;
|
|
UINT16 oldrings, newrings, oldversion;
|
|
size_t bufsize ATTRUNUSED;
|
|
UINT8 c;
|
|
UINT16 s ATTRUNUSED;
|
|
UINT8 aflags = 0;
|
|
|
|
// load the new file
|
|
FIL_DefaultExtension(newname, ".lmp");
|
|
bufsize = FIL_ReadFile(newname, &buffer);
|
|
I_Assert(bufsize != 0);
|
|
p = buffer;
|
|
|
|
// read demo header
|
|
I_Assert(!memcmp(p, DEMOHEADER, 12));
|
|
p += 12; // DEMOHEADER
|
|
c = READUINT8(p); // VERSION
|
|
I_Assert(c == VERSION);
|
|
c = READUINT8(p); // SUBVERSION
|
|
I_Assert(c == SUBVERSION);
|
|
s = READUINT16(p);
|
|
I_Assert(s == DEMOVERSION);
|
|
p += 16; // demo checksum
|
|
I_Assert(!memcmp(p, "PLAY", 4));
|
|
p += 4; // PLAY
|
|
p += 2; // gamemap
|
|
p += 16; // map md5
|
|
flags = READUINT8(p); // demoflags
|
|
|
|
aflags = flags & (DF_RECORDATTACK|DF_NIGHTSATTACK);
|
|
I_Assert(aflags);
|
|
if (flags & DF_RECORDATTACK)
|
|
{
|
|
newtime = READUINT32(p);
|
|
newscore = READUINT32(p);
|
|
newrings = READUINT16(p);
|
|
}
|
|
else if (flags & DF_NIGHTSATTACK)
|
|
{
|
|
newtime = READUINT32(p);
|
|
newscore = READUINT32(p);
|
|
newrings = 0;
|
|
}
|
|
else // appease compiler
|
|
return 0;
|
|
|
|
Z_Free(buffer);
|
|
|
|
// load old file
|
|
FIL_DefaultExtension(oldname, ".lmp");
|
|
if (!FIL_ReadFile(oldname, &buffer))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), oldname);
|
|
return UINT8_MAX;
|
|
}
|
|
p = buffer;
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
} p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
oldversion = READUINT16(p);
|
|
switch(oldversion) // demoversion
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
}
|
|
p += 16; // demo checksum
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' invalid format. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
} p += 4; // "PLAY"
|
|
if (oldversion <= 0x0008)
|
|
p++; // gamemap
|
|
else
|
|
p += 2; // gamemap
|
|
p += 16; // mapmd5
|
|
flags = READUINT8(p);
|
|
if (!(flags & aflags))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("File '%s' not from same game mode. It will be overwritten.\n"), oldname);
|
|
Z_Free(buffer);
|
|
return UINT8_MAX;
|
|
}
|
|
if (flags & DF_RECORDATTACK)
|
|
{
|
|
oldtime = READUINT32(p);
|
|
oldscore = READUINT32(p);
|
|
oldrings = READUINT16(p);
|
|
}
|
|
else if (flags & DF_NIGHTSATTACK)
|
|
{
|
|
oldtime = READUINT32(p);
|
|
oldscore = READUINT32(p);
|
|
oldrings = 0;
|
|
}
|
|
else // appease compiler
|
|
return UINT8_MAX;
|
|
|
|
Z_Free(buffer);
|
|
|
|
c = 0;
|
|
if (newtime < oldtime
|
|
|| (newtime == oldtime && (newscore > oldscore || newrings > oldrings)))
|
|
c |= 1; // Better time
|
|
if (newscore > oldscore
|
|
|| (newscore == oldscore && newtime < oldtime))
|
|
c |= 1<<1; // Better score
|
|
if (newrings > oldrings
|
|
|| (newrings == oldrings && newtime < oldtime))
|
|
c |= 1<<2; // Better rings
|
|
return c;
|
|
}
|
|
|
|
//
|
|
// G_PlayDemo
|
|
//
|
|
void G_DeferedPlayDemo(const char *name)
|
|
{
|
|
COM_BufAddText("playdemo \"");
|
|
COM_BufAddText(name);
|
|
COM_BufAddText("\"\n");
|
|
}
|
|
|
|
//
|
|
// Start a demo from a .LMP file or from a wad resource
|
|
//
|
|
void G_DoPlayDemo(char *defdemoname)
|
|
{
|
|
UINT8 i;
|
|
lumpnum_t l;
|
|
char skin[17],color[17],*n,*pdemoname;
|
|
UINT8 version,subversion,charability,charability2,thrustfactor,accelstart,acceleration;
|
|
pflags_t pflags;
|
|
UINT32 randseed, followitem;
|
|
fixed_t camerascale,shieldscale,actionspd,mindash,maxdash,normalspeed,runspeed,jumpfactor,height,spinheight;
|
|
char msg[1024];
|
|
|
|
skin[16] = '\0';
|
|
color[16] = '\0';
|
|
|
|
n = defdemoname+strlen(defdemoname);
|
|
while (*n != '/' && *n != '\\' && n != defdemoname)
|
|
n--;
|
|
if (n != defdemoname)
|
|
n++;
|
|
pdemoname = ZZ_Alloc(strlen(n)+1);
|
|
strcpy(pdemoname,n);
|
|
|
|
// Internal if no extension, external if one exists
|
|
if (FIL_CheckExtension(defdemoname))
|
|
{
|
|
//FIL_DefaultExtension(defdemoname, ".lmp");
|
|
if (!FIL_ReadFile(defdemoname, &demobuffer))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
return;
|
|
}
|
|
demo_p = demobuffer;
|
|
}
|
|
// load demo resource from WAD
|
|
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
gameaction = ga_nothing;
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
return;
|
|
}
|
|
else // it's an internal demo
|
|
demobuffer = demo_p = W_CacheLumpNum(l, PU_STATIC);
|
|
|
|
// read demo header
|
|
gameaction = ga_nothing;
|
|
demoplayback = true;
|
|
if (memcmp(demo_p, DEMOHEADER, 12))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is not a SRB2 replay file.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
demo_p += 12; // DEMOHEADER
|
|
|
|
version = READUINT8(demo_p);
|
|
subversion = READUINT8(demo_p);
|
|
demoversion = READUINT16(demo_p);
|
|
switch(demoversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
snprintf(msg, 1024, M_GetText("%s is an incompatible replay format and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
demo_p += 16; // demo checksum
|
|
if (memcmp(demo_p, "PLAY", 4))
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s is the wrong type of recording and cannot be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
demo_p += 4; // "PLAY"
|
|
gamemap = READINT16(demo_p);
|
|
demo_p += 16; // mapmd5
|
|
|
|
demoflags = READUINT8(demo_p);
|
|
modeattacking = (demoflags & DF_ATTACKMASK)>>DF_ATTACKSHIFT;
|
|
CON_ToggleOff();
|
|
|
|
hu_demoscore = 0;
|
|
hu_demotime = UINT32_MAX;
|
|
hu_demorings = 0;
|
|
|
|
switch (modeattacking)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
hu_demotime = READUINT32(demo_p);
|
|
hu_demoscore = READUINT32(demo_p);
|
|
hu_demorings = READUINT16(demo_p);
|
|
break;
|
|
case ATTACKING_NIGHTS: // 2
|
|
hu_demotime = READUINT32(demo_p);
|
|
hu_demoscore = READUINT32(demo_p);
|
|
break;
|
|
default: // 3
|
|
modeattacking = ATTACKING_NONE;
|
|
break;
|
|
}
|
|
|
|
// Random seed
|
|
randseed = READUINT32(demo_p);
|
|
|
|
// Player name
|
|
M_Memcpy(player_names[0],demo_p,16);
|
|
demo_p += 16;
|
|
|
|
// Skin
|
|
M_Memcpy(skin,demo_p,16);
|
|
demo_p += 16;
|
|
|
|
// Color
|
|
M_Memcpy(color,demo_p,16);
|
|
demo_p += 16;
|
|
|
|
charability = READUINT8(demo_p);
|
|
charability2 = READUINT8(demo_p);
|
|
actionspd = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
mindash = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
maxdash = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
normalspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
runspeed = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
thrustfactor = READUINT8(demo_p);
|
|
accelstart = READUINT8(demo_p);
|
|
acceleration = READUINT8(demo_p);
|
|
height = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
spinheight = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
camerascale = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
shieldscale = (fixed_t)READUINT8(demo_p)<<FRACBITS;
|
|
jumpfactor = READFIXED(demo_p);
|
|
followitem = READUINT32(demo_p);
|
|
|
|
// pflag data
|
|
{
|
|
UINT8 buf = READUINT8(demo_p);
|
|
pflags = 0;
|
|
if (buf & 0x01)
|
|
pflags |= PF_FLIPCAM;
|
|
if (buf & 0x02)
|
|
pflags |= PF_ANALOGMODE;
|
|
if (buf & 0x04)
|
|
pflags |= PF_DIRECTIONCHAR;
|
|
if (buf & 0x08)
|
|
pflags |= PF_AUTOBRAKE;
|
|
CV_SetValue(&cv_showinputjoy, !!(buf & 0x10));
|
|
}
|
|
|
|
// net var data
|
|
CV_LoadNetVars(&demo_p);
|
|
|
|
// Sigh ... it's an empty demo.
|
|
if (*demo_p == DEMOMARKER)
|
|
{
|
|
snprintf(msg, 1024, M_GetText("%s contains no data to be played.\n"), pdemoname);
|
|
CONS_Alert(CONS_ERROR, "%s", msg);
|
|
M_StartMessage(msg, NULL, MM_NOTHING);
|
|
Z_Free(pdemoname);
|
|
Z_Free(demobuffer);
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
return;
|
|
}
|
|
|
|
Z_Free(pdemoname);
|
|
|
|
memset(&oldcmd,0,sizeof(oldcmd));
|
|
memset(&oldghost,0,sizeof(oldghost));
|
|
|
|
if (VERSION != version || SUBVERSION != subversion)
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo version does not match game version. Desyncs may occur.\n"));
|
|
|
|
// didn't start recording right away.
|
|
demo_start = false;
|
|
|
|
// Set skin
|
|
SetPlayerSkin(0, skin);
|
|
|
|
LUAh_MapChange(gamemap);
|
|
displayplayer = consoleplayer = 0;
|
|
memset(playeringame,0,sizeof(playeringame));
|
|
playeringame[0] = true;
|
|
P_SetRandSeed(randseed);
|
|
G_InitNew(false, G_BuildMapName(gamemap), true, true, false);
|
|
|
|
// Set color
|
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
|
if (!stricmp(Color_Names[i],color))
|
|
{
|
|
players[0].skincolor = i;
|
|
break;
|
|
}
|
|
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
|
|
if (players[0].mo)
|
|
{
|
|
players[0].mo->color = players[0].skincolor;
|
|
oldghost.x = players[0].mo->x;
|
|
oldghost.y = players[0].mo->y;
|
|
oldghost.z = players[0].mo->z;
|
|
}
|
|
|
|
// Set saved attribute values
|
|
// No cheat checking here, because even if they ARE wrong...
|
|
// it would only break the replay if we clipped them.
|
|
players[0].camerascale = camerascale;
|
|
players[0].shieldscale = shieldscale;
|
|
players[0].charability = charability;
|
|
players[0].charability2 = charability2;
|
|
players[0].actionspd = actionspd;
|
|
players[0].mindash = mindash;
|
|
players[0].maxdash = maxdash;
|
|
players[0].normalspeed = normalspeed;
|
|
players[0].runspeed = runspeed;
|
|
players[0].thrustfactor = thrustfactor;
|
|
players[0].accelstart = accelstart;
|
|
players[0].acceleration = acceleration;
|
|
players[0].height = height;
|
|
players[0].spinheight = spinheight;
|
|
players[0].jumpfactor = jumpfactor;
|
|
players[0].followitem = followitem;
|
|
players[0].pflags = pflags;
|
|
|
|
demo_start = true;
|
|
}
|
|
|
|
void G_AddGhost(char *defdemoname)
|
|
{
|
|
INT32 i;
|
|
lumpnum_t l;
|
|
char name[17],skin[17],color[17],*n,*pdemoname,md5[16];
|
|
demoghost *gh;
|
|
UINT8 flags;
|
|
UINT8 *buffer,*p;
|
|
mapthing_t *mthing;
|
|
UINT16 count, ghostversion;
|
|
|
|
name[16] = '\0';
|
|
skin[16] = '\0';
|
|
color[16] = '\0';
|
|
|
|
n = defdemoname+strlen(defdemoname);
|
|
while (*n != '/' && *n != '\\' && n != defdemoname)
|
|
n--;
|
|
if (n != defdemoname)
|
|
n++;
|
|
pdemoname = ZZ_Alloc(strlen(n)+1);
|
|
strcpy(pdemoname,n);
|
|
|
|
// Internal if no extension, external if one exists
|
|
if (FIL_CheckExtension(defdemoname))
|
|
{
|
|
//FIL_DefaultExtension(defdemoname, ".lmp");
|
|
if (!FIL_ReadFileTag(defdemoname, &buffer, PU_LEVEL))
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read file '%s'.\n"), defdemoname);
|
|
Z_Free(pdemoname);
|
|
return;
|
|
}
|
|
p = buffer;
|
|
}
|
|
// load demo resource from WAD
|
|
else if ((l = W_CheckNumForName(defdemoname)) == LUMPERROR)
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to read lump '%s'.\n"), defdemoname);
|
|
Z_Free(pdemoname);
|
|
return;
|
|
}
|
|
else // it's an internal demo
|
|
buffer = p = W_CacheLumpNum(l, PU_LEVEL);
|
|
|
|
// read demo header
|
|
if (memcmp(p, DEMOHEADER, 12))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Not a SRB2 replay.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
} p += 12; // DEMOHEADER
|
|
p++; // VERSION
|
|
p++; // SUBVERSION
|
|
ghostversion = READUINT16(p);
|
|
switch(ghostversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo version incompatible.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
M_Memcpy(md5, p, 16); p += 16; // demo checksum
|
|
for (gh = ghosts; gh; gh = gh->next)
|
|
if (!memcmp(md5, gh->checksum, 16)) // another ghost in the game already has this checksum?
|
|
{ // Don't add another one, then!
|
|
CONS_Debug(DBG_SETUP, "Rejecting duplicate ghost %s (MD5 was matched)\n", pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
if (memcmp(p, "PLAY", 4))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Demo format unacceptable.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
} p += 4; // "PLAY"
|
|
if (ghostversion <= 0x0008)
|
|
p++; // gamemap
|
|
else
|
|
p += 2; // gamemap
|
|
p += 16; // mapmd5 (possibly check for consistency?)
|
|
flags = READUINT8(p);
|
|
if (!(flags & DF_GHOST))
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: No ghost data in this demo.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
switch ((flags & DF_ATTACKMASK)>>DF_ATTACKSHIFT)
|
|
{
|
|
case ATTACKING_NONE: // 0
|
|
break;
|
|
case ATTACKING_RECORD: // 1
|
|
p += 10; // demo time, score, and rings
|
|
break;
|
|
case ATTACKING_NIGHTS: // 2
|
|
p += 8; // demo time left, score
|
|
break;
|
|
default: // 3
|
|
break;
|
|
}
|
|
|
|
p += 4; // random seed
|
|
|
|
// Player name (TODO: Display this somehow if it doesn't match cv_playername!)
|
|
M_Memcpy(name, p,16);
|
|
p += 16;
|
|
|
|
// Skin
|
|
M_Memcpy(skin, p,16);
|
|
p += 16;
|
|
|
|
// Color
|
|
M_Memcpy(color, p,16);
|
|
p += 16;
|
|
|
|
// Ghosts do not have a player structure to put this in.
|
|
p++; // charability
|
|
p++; // charability2
|
|
p++; // actionspd
|
|
p++; // mindash
|
|
p++; // maxdash
|
|
p++; // normalspeed
|
|
p++; // runspeed
|
|
p++; // thrustfactor
|
|
p++; // accelstart
|
|
p++; // acceleration
|
|
p++; // height
|
|
p++; // spinheight
|
|
p++; // camerascale
|
|
p++; // shieldscale
|
|
p += 4; // jumpfactor
|
|
p += 4; // followitem
|
|
|
|
p++; // pflag data
|
|
|
|
// net var data
|
|
count = READUINT16(p);
|
|
while (count--)
|
|
{
|
|
p += 2;
|
|
SKIPSTRING(p);
|
|
p++;
|
|
}
|
|
|
|
if (*p == DEMOMARKER)
|
|
{
|
|
CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Replay is empty.\n"), pdemoname);
|
|
Z_Free(pdemoname);
|
|
Z_Free(buffer);
|
|
return;
|
|
}
|
|
|
|
gh = Z_Calloc(sizeof(demoghost), PU_LEVEL, NULL);
|
|
gh->next = ghosts;
|
|
gh->buffer = buffer;
|
|
M_Memcpy(gh->checksum, md5, 16);
|
|
gh->p = p;
|
|
|
|
ghosts = gh;
|
|
|
|
gh->version = ghostversion;
|
|
mthing = playerstarts[0];
|
|
I_Assert(mthing);
|
|
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
|
fixed_t z,f,c;
|
|
fixed_t offset = mthing->z << FRACBITS;
|
|
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
|
gh->mo->angle = FixedAngle(mthing->angle << FRACBITS);
|
|
f = gh->mo->floorz;
|
|
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
|
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
|
{
|
|
z = c - offset;
|
|
if (z < f)
|
|
z = f;
|
|
}
|
|
else
|
|
{
|
|
z = f + offset;
|
|
if (z > c)
|
|
z = c;
|
|
}
|
|
gh->mo->z = z;
|
|
}
|
|
|
|
gh->oldmo.x = gh->mo->x;
|
|
gh->oldmo.y = gh->mo->y;
|
|
gh->oldmo.z = gh->mo->z;
|
|
|
|
// Set skin
|
|
gh->mo->skin = &skins[0];
|
|
for (i = 0; i < numskins; i++)
|
|
if (!stricmp(skins[i].name,skin))
|
|
{
|
|
gh->mo->skin = &skins[i];
|
|
break;
|
|
}
|
|
gh->oldmo.skin = gh->mo->skin;
|
|
|
|
// Set color
|
|
gh->mo->color = ((skin_t*)gh->mo->skin)->prefcolor;
|
|
for (i = 0; i < MAXSKINCOLORS; i++)
|
|
if (!stricmp(Color_Names[i],color))
|
|
{
|
|
gh->mo->color = (UINT8)i;
|
|
break;
|
|
}
|
|
gh->oldmo.color = gh->mo->color;
|
|
|
|
gh->mo->state = states+S_PLAY_STND;
|
|
gh->mo->sprite = gh->mo->state->sprite;
|
|
gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK);
|
|
//gh->mo->frame = tr_trans30<<FF_TRANSSHIFT;
|
|
gh->mo->flags2 |= MF2_DONTDRAW;
|
|
gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible
|
|
gh->mo->tics = -1;
|
|
|
|
CONS_Printf(M_GetText("Added ghost %s from %s\n"), name, pdemoname);
|
|
Z_Free(pdemoname);
|
|
}
|
|
|
|
// Clean up all ghosts
|
|
void G_FreeGhosts(void)
|
|
{
|
|
while (ghosts)
|
|
{
|
|
demoghost *next = ghosts->next;
|
|
Z_Free(ghosts);
|
|
ghosts = next;
|
|
}
|
|
ghosts = NULL;
|
|
}
|
|
|
|
//
|
|
// G_TimeDemo
|
|
// NOTE: name is a full filename for external demos
|
|
//
|
|
static INT32 restorecv_vidwait;
|
|
|
|
void G_TimeDemo(const char *name)
|
|
{
|
|
nodrawers = M_CheckParm("-nodraw");
|
|
noblit = M_CheckParm("-noblit");
|
|
restorecv_vidwait = cv_vidwait.value;
|
|
if (cv_vidwait.value)
|
|
CV_Set(&cv_vidwait, "0");
|
|
timingdemo = true;
|
|
singletics = true;
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
G_DeferedPlayDemo(name);
|
|
}
|
|
|
|
void G_DoPlayMetal(void)
|
|
{
|
|
lumpnum_t l;
|
|
mobj_t *mo = NULL;
|
|
thinker_t *th;
|
|
|
|
// it's an internal demo
|
|
if ((l = W_CheckNumForName(va("%sMS",G_BuildMapName(gamemap)))) == LUMPERROR)
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("No bot recording for this map.\n"));
|
|
return;
|
|
}
|
|
else
|
|
metalbuffer = metal_p = W_CacheLumpNum(l, PU_STATIC);
|
|
|
|
// find metal sonic
|
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
|
{
|
|
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
|
continue;
|
|
|
|
mo = (mobj_t *)th;
|
|
if (mo->type != MT_METALSONIC_RACE)
|
|
continue;
|
|
|
|
break;
|
|
}
|
|
if (th == &thlist[THINK_MOBJ])
|
|
{
|
|
CONS_Alert(CONS_ERROR, M_GetText("Failed to find bot entity.\n"));
|
|
Z_Free(metalbuffer);
|
|
return;
|
|
}
|
|
|
|
// read demo header
|
|
metal_p += 12; // DEMOHEADER
|
|
metal_p++; // VERSION
|
|
metal_p++; // SUBVERSION
|
|
metalversion = READUINT16(metal_p);
|
|
switch(metalversion)
|
|
{
|
|
case DEMOVERSION: // latest always supported
|
|
break;
|
|
// too old, cannot support.
|
|
default:
|
|
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, format version incompatible.\n"));
|
|
Z_Free(metalbuffer);
|
|
return;
|
|
}
|
|
metal_p += 16; // demo checksum
|
|
if (memcmp(metal_p, "METL", 4))
|
|
{
|
|
CONS_Alert(CONS_WARNING, M_GetText("Failed to load bot recording for this map, wasn't recorded in Metal format.\n"));
|
|
Z_Free(metalbuffer);
|
|
return;
|
|
} metal_p += 4; // "METL"
|
|
|
|
// read initial tic
|
|
memset(&oldmetal,0,sizeof(oldmetal));
|
|
oldmetal.x = mo->x;
|
|
oldmetal.y = mo->y;
|
|
oldmetal.z = mo->z;
|
|
metalplayback = mo;
|
|
}
|
|
|
|
void G_DoneLevelLoad(void)
|
|
{
|
|
CONS_Printf(M_GetText("Loaded level in %f sec\n"), (double)(I_GetTime() - demostarttime) / TICRATE);
|
|
framecount = 0;
|
|
demostarttime = I_GetTime();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= G_CheckDemoStatus
|
|
=
|
|
= Called after a death or level completion to allow demos to be cleaned up
|
|
= Returns true if a new demo loop action will take place
|
|
===================
|
|
*/
|
|
|
|
// Stops metal sonic's demo. Separate from other functions because metal + replays can coexist
|
|
void G_StopMetalDemo(void)
|
|
{
|
|
|
|
// Metal Sonic finishing doesn't end the game, dammit.
|
|
Z_Free(metalbuffer);
|
|
metalbuffer = NULL;
|
|
metalplayback = NULL;
|
|
metal_p = NULL;
|
|
}
|
|
|
|
// Stops metal sonic recording.
|
|
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(boolean kill)
|
|
{
|
|
boolean saved = false;
|
|
if (demo_p)
|
|
{
|
|
UINT8 *p = demobuffer+16; // checksum position
|
|
if (kill)
|
|
WRITEUINT8(demo_p, METALDEATH); // add the metal death marker
|
|
else
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
#ifdef NOMD5
|
|
{
|
|
UINT8 i;
|
|
for (i = 0; i < 16; i++, p++)
|
|
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
|
}
|
|
#else
|
|
md5_buffer((char *)p+16, demo_p - (p+16), (void *)p); // make a checksum of everything after the checksum in the file.
|
|
#endif
|
|
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
|
|
}
|
|
free(demobuffer);
|
|
metalrecording = false;
|
|
if (saved)
|
|
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
|
|
I_Error("Failed to save demo!");
|
|
}
|
|
|
|
// reset engine variable set for the demos
|
|
// called from stopdemo command, map command, and g_checkdemoStatus.
|
|
void G_StopDemo(void)
|
|
{
|
|
Z_Free(demobuffer);
|
|
demobuffer = NULL;
|
|
demoplayback = false;
|
|
titledemo = false;
|
|
timingdemo = false;
|
|
singletics = false;
|
|
|
|
if (gamestate == GS_INTERMISSION)
|
|
Y_EndIntermission(); // cleanup
|
|
|
|
G_SetGamestate(GS_NULL);
|
|
wipegamestate = GS_NULL;
|
|
SV_StopServer();
|
|
SV_ResetServer();
|
|
}
|
|
|
|
boolean G_CheckDemoStatus(void)
|
|
{
|
|
boolean saved;
|
|
|
|
G_FreeGhosts();
|
|
|
|
// DO NOT end metal sonic demos here
|
|
|
|
if (timingdemo)
|
|
{
|
|
INT32 demotime;
|
|
double f1, f2;
|
|
demotime = I_GetTime() - demostarttime;
|
|
if (!demotime)
|
|
return true;
|
|
G_StopDemo();
|
|
timingdemo = false;
|
|
f1 = (double)demotime;
|
|
f2 = (double)framecount*TICRATE;
|
|
|
|
CONS_Printf(M_GetText("timed %u gametics in %d realtics - %u frames\n%f seconds, %f avg fps\n"),
|
|
leveltime,demotime,(UINT32)framecount,f1/TICRATE,f2/f1);
|
|
|
|
// CSV-readable timedemo results, for external parsing
|
|
if (timedemo_csv)
|
|
{
|
|
FILE *f;
|
|
const char *csvpath = va("%s"PATHSEP"%s", srb2home, "timedemo.csv");
|
|
const char *header = "id,demoname,seconds,avgfps,leveltime,demotime,framecount,ticrate,rendermode,vidmode,vidwidth,vidheight,procbits\n";
|
|
const char *rowformat = "\"%s\",\"%s\",%f,%f,%u,%d,%u,%u,%u,%u,%u,%u,%u\n";
|
|
boolean headerrow = !FIL_FileExists(csvpath);
|
|
UINT8 procbits = 0;
|
|
|
|
// Bitness
|
|
if (sizeof(void*) == 4)
|
|
procbits = 32;
|
|
else if (sizeof(void*) == 8)
|
|
procbits = 64;
|
|
|
|
f = fopen(csvpath, "a+");
|
|
|
|
if (f)
|
|
{
|
|
if (headerrow)
|
|
fputs(header, f);
|
|
fprintf(f, rowformat,
|
|
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
|
fclose(f);
|
|
CONS_Printf("Timedemo results saved to '%s'\n", csvpath);
|
|
}
|
|
else
|
|
{
|
|
// Just print the CSV output to console
|
|
CON_LogMessage(header);
|
|
CONS_Printf(rowformat,
|
|
timedemo_csv_id,timedemo_name,f1/TICRATE,f2/f1,leveltime,demotime,(UINT32)framecount,TICRATE,rendermode,vid.modenum,vid.width,vid.height,procbits);
|
|
}
|
|
}
|
|
|
|
if (restorecv_vidwait != cv_vidwait.value)
|
|
CV_SetValue(&cv_vidwait, restorecv_vidwait);
|
|
D_AdvanceDemo();
|
|
return true;
|
|
}
|
|
|
|
if (demoplayback)
|
|
{
|
|
if (singledemo)
|
|
I_Quit();
|
|
G_StopDemo();
|
|
|
|
if (modeattacking)
|
|
M_EndModeAttackRun();
|
|
else
|
|
D_AdvanceDemo();
|
|
|
|
return true;
|
|
}
|
|
|
|
if (demorecording)
|
|
{
|
|
UINT8 *p = demobuffer+16; // checksum position
|
|
#ifdef NOMD5
|
|
UINT8 i;
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
for (i = 0; i < 16; i++, p++)
|
|
*p = P_RandomByte(); // This MD5 was chosen by fair dice roll and most likely < 50% correct.
|
|
#else
|
|
WRITEUINT8(demo_p, DEMOMARKER); // add the demo end marker
|
|
md5_buffer((char *)p+16, demo_p - (p+16), p); // make a checksum of everything after the checksum in the file.
|
|
#endif
|
|
saved = FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer); // finally output the file.
|
|
free(demobuffer);
|
|
demorecording = false;
|
|
|
|
if (modeattacking != ATTACKING_RECORD)
|
|
{
|
|
if (saved)
|
|
CONS_Printf(M_GetText("Demo %s recorded\n"), demoname);
|
|
else
|
|
CONS_Alert(CONS_WARNING, M_GetText("Demo %s not saved\n"), demoname);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|