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283 lines
6.5 KiB
Text
283 lines
6.5 KiB
Text
# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=zlib - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "zlib.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "zlib - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Release"
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# PROP BASE Intermediate_Dir "zlib___Win32_LIB_ASM_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Win32_LIB_ASM_Release"
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# PROP Intermediate_Dir "Win32_LIB_ASM_Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /FD /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /W3 /O2 /D "WIN32" /D "NDEBUG" /D "ASMV" /D "ASMINF" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ELSEIF "$(CFG)" == "zlib - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "zlib___Win32_LIB_ASM_Debug"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Win32_LIB_ASM_Debug"
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# PROP Intermediate_Dir "Win32_LIB_ASM_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MDd /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /ZI /Od /D "WIN32" /D "_DEBUG" /D "ASMV" /D "ASMINF" /FD /GZ /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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!ENDIF
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# Begin Target
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# Name "zlib - Win32 Release"
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# Name "zlib - Win32 Debug"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\adler32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\compress.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\crc32.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\deflate.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\gzclose.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\gzlib.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\gzread.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\gzwrite.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\infback.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\inffast.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\inflate.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\inftrees.c
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# End Source File
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SOURCE=..\..\trees.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\uncompr.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\win32\zlib.def
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# PROP Exclude_From_Build 1
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# End Source File
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# Begin Source File
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SOURCE=..\..\zutil.c
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# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\crc32.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\deflate.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\gzguts.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\inffast.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\inffixed.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\inflate.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\inftrees.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\trees.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\zconf.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\zlib.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\zutil.h
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# End Source File
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=..\..\win32\zlib1.rc
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# End Source File
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# End Group
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# Begin Group "Assembler Files (Unsupported)"
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# PROP Default_Filter "asm;obj;c;cpp;cxx;h;hpp;hxx"
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# Begin Source File
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SOURCE=..\..\contrib\masmx86\match686.asm
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!IF "$(CFG)" == "zlib - Win32 Release"
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# Begin Custom Build - Assembling...
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IntDir=.\Win32_LIB_ASM_Release
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InputPath=..\..\contrib\masmx86\match686.asm
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InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF "$(CFG)" == "zlib - Win32 Debug"
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# Begin Custom Build - Assembling...
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IntDir=.\Win32_LIB_ASM_Debug
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InputPath=..\..\contrib\masmx86\match686.asm
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InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\..\contrib\masmx86\inffas32.asm
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!IF "$(CFG)" == "zlib - Win32 Release"
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# Begin Custom Build - Assembling...
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IntDir=.\Win32_LIB_ASM_Release
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InputPath=..\..\contrib\masmx86\inffas32.asm
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InputName=inffas32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF "$(CFG)" == "zlib - Win32 Debug"
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# Begin Custom Build - Assembling...
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IntDir=.\Win32_LIB_ASM_Debug
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InputPath=..\..\contrib\masmx86\inffas32.asm
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InputName=inffas32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ENDIF
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=.\README.txt
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# End Source File
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# End Target
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# End Project
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