SRB2/tools/wadconv/wadconv.c
2014-03-15 13:11:35 -04:00

282 lines
7.5 KiB
C

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// SRB2 WAD Converter
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file wadconv.c
/// \brief Converts wads made for version 2.0 to 2.1.
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include "wad.h"
//
// Texture definition.
// Each texture is composed of one or more patches,
// with patches being lumps stored in the WAD.
// The lumps are referenced by number, and patched
// into the rectangular texture space using origin
// and possibly other attributes.
//
typedef struct
{
wad_int16_t originx, originy;
wad_int16_t patch, stepdir, colormap;
} mappatch_t;
//
// Texture definition.
// An SRB2 wall texture is a list of patches
// which are to be combined in a predefined order.
//
typedef struct
{
char name[8];
wad_int32_t masked;
wad_int16_t width;
wad_int16_t height;
wad_int32_t columndirectory; // FIXTHIS: OBSOLETE
wad_int16_t patchcount;
mappatch_t patches[1];
} maptexture_t;
// A single patch from a texture definition,
// basically a rectangular area within
// the texture rectangle.
typedef struct
{
// Block origin (always UL), which has already accounted for the internal origin of the patch.
wad_uint16_t originx, originy;
lump_t *patch;
} texpatch_t;
// A maptexturedef_t describes a rectangular texture,
// which is composed of one or more mappatch_t structures
// that arrange graphic patches.
typedef struct
{
// Keep name for switch changing, etc.
char name[8];
wad_int16_t width, height;
// All the patches[patchcount] are drawn back to front into the cached texture.
wad_uint16_t patchcount;
texpatch_t patches[1];
} texture_t;
static void ConvertTextures(wad_t *wad)
{
wad_uint32_t i, j;
lump_t *l;
// PNAMES lump.
char pname[9];
char *pnamesdata;
lump_t *pnames, **patchlookup;
wad_uint32_t numpatches;
// TEXTURE lump.
lump_t *texturex = NULL;
texture_t **textures;
texpatch_t *patch;
maptexture_t *mtexture;
mappatch_t *mpatch;
wad_uint32_t *directory, *maptex, numtextures, offset;
size_t maxoffset;
// TX_START.
lump_t *tx_start;
// PNAMES.
if (!(pnames = WAD_CacheLumpInWADByName(wad, "PNAMES")))
{
printf("error caching lump: %s\n", WAD_Error());
exit(EXIT_FAILURE);
}
pnamesdata = pnames->data + 4;
memcpy(&numpatches, pnames->data, sizeof(wad_uint32_t));
numpatches = WAD_INT32_Endianness(numpatches);
if (!(patchlookup = malloc(sizeof(*patchlookup) * numpatches)))
{
printf("unable to allocate patchlookup array for wad %s\n", WAD_BaseName(wad->filename));
exit(EXIT_FAILURE);
}
pname[8] = '\0';
for (i = 0; i < numpatches; i++)
{
strncpy(pname, pnamesdata+i*8, 8);
patchlookup[i] = WAD_LumpInWADByName(wad, pname);
}
WAD_UncacheLump(pnames);
// TEXTURE.
for (i = 1; (texturex = WAD_LumpInWADByName(wad, WAD_VA("TEXTURE%i", i))); i++)
if (texturex)
break;
texturex = WAD_CacheLump(texturex);
maptex = (wad_uint32_t *)texturex->data;
numtextures = WAD_INT32_Endianness(*maptex);
maxoffset = WAD_LumpSize(texturex);
directory = maptex + 1;
textures = malloc(sizeof(*textures) * numtextures);
for (i = 0; i < numtextures; i++, directory++)
{
memcpy(&offset, directory, sizeof(wad_uint32_t));
offset = WAD_INT32_Endianness(offset);
if (offset > maxoffset)
{
printf("bad texture directory for wad %s\n", WAD_BaseName(wad->filename));
exit(EXIT_FAILURE);
}
mtexture = (maptexture_t *)((wad_uint8_t *)maptex + offset);
textures[i] = malloc(sizeof(texture_t) + (sizeof(texpatch_t) * (WAD_INT16_Endianness(mtexture->patchcount) - 1)));
memcpy(textures[i]->name, mtexture->name, sizeof(textures[i]->name));
textures[i]->width = WAD_INT16_Endianness(mtexture->width);
textures[i]->height = WAD_INT16_Endianness(mtexture->height);
textures[i]->patchcount = WAD_INT16_Endianness(mtexture->patchcount);
mpatch = &mtexture->patches[0];
patch = &textures[i]->patches[0];
for (j = 0; j < textures[i]->patchcount; j++, mpatch++, patch++)
{
patch->originx = WAD_INT16_Endianness(mpatch->originx);
patch->originy = WAD_INT16_Endianness(mpatch->originy);
patch->patch = patchlookup[WAD_INT16_Endianness(mpatch->patch)];
if (!patch->patch)
printf("missing patch in texture %s in wad %s\n", textures[i]->name, wad->filename);
}
}
WAD_UncacheLump(texturex);
if (!(tx_start = WAD_LumpInWADByName(wad, "TX_START")))
{
if (WAD_LumpInWADByName(wad, "P_END"))
tx_start = WAD_AddLumpInWADByNum(wad, WAD_LumpNumByName("P_END") + 1, "TX_START", NULL);
else
tx_start = WAD_AddLump(wad, NULL, "TX_START", NULL);
if (!tx_start)
{
printf("unable to find TX_START in %s\n", wad->filename);
exit(EXIT_FAILURE);
}
}
WAD_RemoveLumpInWADByName(wad, "TX_END");
for (i = 0, l = WAD_LumpInWADByNum(wad, WAD_LumpNum(tx_start) + 1); i < numtextures; i++, directory++)
{
if (textures[i]->patchcount == 1 && !strncmp(textures[i]->name, textures[i]->patches[0].patch->name, 8))
WAD_MoveLump(textures[i]->patches[0].patch, l);
else
{
FILE *socfile;
char *soc, *socname = textures[i]->name;
for (j = 0; j < textures[i]->patchcount; j++)
{
if (!strncmp(textures[i]->name, textures[i]->patches[j].patch->name, 8))
{
wad_int32_t k;
char socname1[5];
socname = malloc(sizeof(*socname) * 9);
socname1[4] = '\0';
strncpy(socname1, textures[i]->name, 4);
for (k = 0 ;; k++)
if (!WAD_LumpInWADByName(wad, WAD_VA((k > 9) ? "%sSC%i" : "%sSC0%i", socname1, k)))
break;
sprintf(socname, (k > 9) ? "%sSC%i" : "%sSC0%i", socname1, k);
break;
}
}
soc = WAD_VA("%s%s", socname, ".lmp");
remove(soc);
socfile = fopen(soc, "wb");
fprintf(socfile, "TEXTURE %s\n", textures[i]->name);
fprintf(socfile, "WIDTH = %i\n", textures[i]->width);
fprintf(socfile, "HEIGHT = %i\n", textures[i]->height);
fprintf(socfile, "NUMPATCHES = %i\n\n", textures[i]->patchcount);
for (j = 0; j < textures[i]->patchcount; j++)
{
fprintf(socfile, "PATCH %s\n", textures[i]->patches[j].patch->name);
fprintf(socfile, "X = %i\n", textures[i]->patches[j].originx);
fprintf(socfile, "Y = %i\n\n", textures[i]->patches[j].originy);
}
fclose(socfile);
WAD_AddLump(wad, l, socname, soc);
remove(soc);
}
}
WAD_AddLump(wad, l, "TX_END", NULL);
WAD_RemoveLump(pnames);
WAD_RemoveLump(texturex);
}
int main(int argc, char **argv)
{
wad_t *w;
wad_uint32_t i;
if (argc < 2)
{
puts("Usage: wadconv [filename]");
puts("Example: wadconv wadfile.wad");
return EXIT_FAILURE;
}
// Open the WAD files.
for (i = 1; i < (unsigned)argc; i++)
{
if (!WAD_OpenWAD(argv[i]))
{
printf("Loading WAD failed: %s\n", WAD_Error());
return EXIT_FAILURE;
}
}
for (i = 0; i < wad_numwads; i = WAD_WADLoopAdvance(i))
{
w = WAD_WADByNum(i);
// Convert textures.
printf("Converting textures for wad %s...\n", WAD_BaseName(w->filename));
ConvertTextures(w);
}
for (i = 0; i < wad_numwads; i = WAD_WADLoopAdvance(i))
WAD_SaveCloseWADByNum(i);
puts("Finished.");
return EXIT_SUCCESS;
}