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539 lines
26 KiB
Text
539 lines
26 KiB
Text
# Yadex game definition file version 4
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#
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# srb2.ygd
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# Yadex Game Definitions for Sonic Robo Blast 2
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# See Yadex's doc/ygd.html for the specs.
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#
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# File made by Alam_GBC.
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# Updated by Graue, 2006-06-19
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# Yadex has only a few games like "doom2", etc. hardcoded into it.
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# Rather than hack the code, since I don't expect to ever edit Doom 2,
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# I went into /usr/local/share/games/yadex/1.7.0/ and renamed
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# doom2.ygd to doom2_real.ygd, then installed this file as srb2.ygd,
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# then made a hard link from doom2.ygd to srb2.ygd; that is:
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# ln srb2.ygd /usr/local/share/games/yadex/1.7.0/doom2.ygd
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# If you do that, change "iwad2" in yadex.cfg to point to your copy of
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# srb2.srb.
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# It's not the most beautiful thing to do, but it works. Also, Doom 2
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# is the default game, so this way you don't have to do anything
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# special when starting Yadex.
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# I claim no copyright on this file. -- Graue <graue@oceanbase.org>
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level_format doom
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level_name map01
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picture_format normal
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sky_flat sky1
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texture_format normal
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texture_lumps normal
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#
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# Definition of linedef type groups
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# Format is : ldtgroup <ldtgroup> <description>
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#
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ldtgroup e "Linedef Executor"
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ldtgroup E "3D Floors"
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ldtgroup A "Water"
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ldtgroup t "Scroll Effects"
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ldtgroup x "Misc."
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ldtgroup L "Lighting"
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ldtgroup l "Pushers"
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ldtgroup P "Plane Movement"
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#
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# Definition of linedef types
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# Format is : ldt <number> <ldtgroup> <shortdesc> <longdesc>
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# <shortdesc> must not exceed 16 characters.
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#
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# Linedef Executor
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ldt 00009 e "Trigger(Race1)" "Trigger (Race, Once) (1.09)"
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ldt 00010 e "Trigger(RedCont)" "Trigger (CTF Red Team, Continuous) (1.09)"
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ldt 00011 e "Trigger(RedEach)" "Trigger (CTF Red Team, Once per Floor Touch) (1.09)"
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ldt 00012 e "Trigger(BluCont)" "Trigger (CTF Blue Team, Continuous) (1.09)"
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ldt 00013 e "Trigger(BluEach)" "Trigger (CTF Blue Team, Once per Floor Touch) (1.09)"
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ldt 00015 e "Trigger(NoEnemy)" "Trigger (Once when no more enemies) (1.09)"
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ldt 00019 e "Trigger(ChrCont)" "Trigger (Character Ability, Continuous) (1.09)"
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ldt 00020 e "Trigger(ChrEach)" "Trigger (Character Ability, Once per Floor Touch) (1.09)"
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ldt 00021 e "Trigger(Chr1)" "Trigger (Character Ability, Once) (1.09)"
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ldt 00095 e "Trigger(RngCont)" "Trigger (Ring Count, Continuous) (1.09)"
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ldt 00096 e "Trigger (Cont)" "Trigger (Continuous)"
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ldt 00097 e "Trigger (Each)" "Trigger (Once per Floor Touch)"
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ldt 00098 e "Trigger (1)" "Trigger (Once)"
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ldt 00099 e "Trigger (Rng1)" "Trigger (Ring Count, Once) (1.09)"
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ldt 00101 e "Set Floor" "Set Tagged Sector's Floor Height/Flat"
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ldt 00102 e "Set Ceiling" "Set Tagged Sector's Ceiling Height/Flat"
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ldt 00103 e "Set Light Level" "Set Tagged Sector's Light Level"
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ldt 00104 e "Teleport to" "Teleport to Tagged Sector"
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ldt 00105 e "Music Change" "Music Change"
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ldt 00106 e "Move Floor by FS" "Move Floor by Front Sector (Length=Speed)"
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ldt 00107 e "Move Ceil. by FS" "Move Ceiling by Front Sector (Length=Speed)"
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ldt 00108 e "Lower Flr by Ld" "Lower Floor by Line (dx=speed, dy=amount)"
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ldt 00109 e "Raise Flr by Ld" "Raise Floor by Line (dx=speed, dy=amount)"
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ldt 00110 e "Lower Ceil by Ld" "Lower Ceiling by Line (dx=speed, dy=amount)"
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ldt 00111 e "Raise Ceil by Ld" "Raise Ceiling by Line (dx=speed, dy=amount)"
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ldt 00112 e "Change Clg/T Tag" "Change Calling Sector's Tag (Change Tagged Sector's Tag in 1.09)"
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ldt 00113 e "Run Script" "Run Script"
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ldt 00114 e "Change FS Tag" "Change Front Sector's Tag"
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ldt 00115 e "Play SFX" "Play SFX"
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ldt 00116 e "Stop Plane Move" "Stop Plane Movement"
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ldt 00117 e "Fade Light to FS" "Fade Light Level to Front Sector (Length=Speed)"
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ldt 00118 e "Stop Light FX" "Stop Lighting Effect"
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ldt 00119 e "Start Fire Flckr" "Start Adjustable Fire Flicker"
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ldt 00120 e "Start Pulsate" "Start Adjustable Pulsating Light"
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ldt 00121 e "Cut-Away View" "Cut-Away View"
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ldt 00122 e "Stop Object" "Stop Object"
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ldt 00123 e "Change Sky" "Change Sky (1.09)"
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ldt 00124 e "Change Weather" "Change Weather (1.09)"
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ldt 00125 e "Change Obj State" "Change Object State (1.09)"
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ldt 00126 e "Award Score" "Award Score (1.09)"
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ldt 00127 e "Start Platf Mvmt" "Start Platform Movement"
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# 3D Floors/Blocks
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ldt 00001 E "CrumBobFlt NoRet" "Crumbling Floating Bobbing FOF (Never Reappears)"
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ldt 00025 E "FOFSoliOpaquShad" "FOF (Solid, Opaque, Shadows)"
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ldt 00033 E "FOFSolOpaqNShado" "FOF (Solid, Opaque, No Shadows)"
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ldt 00034 E "BobbingFOFWater" "Bobbing Platform (Water)"
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ldt 00035 E "CrumblingFOFNRea" "Crumbling FOF (Never Reappears)"
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ldt 00036 E "CrumblingFOFReap" "Crumbling FOF (Reappears)"
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ldt 00037 E "CrumblingFOFRaps" "Crumbling Floating FOF (Reappears)"
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ldt 00038 E "BobbingFOF(Air)" "Bobbing FOF (Air)"
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ldt 00039 E "CrumBobbFOF(Rep)" "Crumbling Floating Bobbing FOF (Reappears)"
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ldt 00040 E "CrumBobbFOF(Air)" "Crumbling Bobbing FOF (Air)"
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ldt 00041 E "Mario Block" "Mario Block"
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ldt 00042 E "CrumblingFOF(NR)" "Crumbling Floating FOF (Never Reappears)"
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ldt 00044 E "FOFSolidTransluc" "FOF (Solid, Translucent)"
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ldt 00046 E "Fog Block" "Fog Block"
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ldt 00047 E "Light Block" "Light Block"
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ldt 00049 E "2x Light Block" "Double Light Block"
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ldt 00051 E "FOFSolid,NoSides" "FOF (Solid, No Sides)"
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ldt 00052 E "FOFIntangTranslu" "FOF (Intangible, Translucent)"
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ldt 00053 E "Laser Block" "Laser Block"
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ldt 00054 E "Thwomp Block" "Thwomp Block"
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ldt 00055 E "Bustable Block" "Bustable Block"
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ldt 00056 E "Quicksand Block" "Quicksand Block"
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ldt 00057 E "FOFSolidInv" "FOF (Solid, Invisible)"
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ldt 00058 E "FOFIntangiInvisi" "FOF (Intangible, Invisible)"
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ldt 00059 E "Platform" "Platform"
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ldt 00062 E "FOFIntangibOpaqu" "FOF (Intangible, Opaque)"
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ldt 00067 E "FOFIntaSidesOnly" "FOF (Intangible, Sides Only)"
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#removed: ldt 00068 E "AdjBobbFOF(Air)" "Adjustable Bobbing FOF (Air)"
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ldt 00069 E "FOFSoliSidesOnly" "FOF (Solid, Sides Only)"
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#removed: ldt 00072 E "RevAdjBobFOFAir" "Reverse Adjustable Bobbing FOF (Air)"
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ldt 00076 E "Shatter Block" "Shatter Block"
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ldt 00077 E "Platf (Trnsl-NS)" "Platform (Translucent, No Sides)"
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ldt 00078 E "Spin Bust Block" "Spin Bust Block"
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ldt 00079 E "CrumblPlatf(Rep)" "Crumbling Platform (Reappears)"
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ldt 00080 E "CrumblPlat(NRep)" "Crumbling Platform (Never Reappears)"
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ldt 00081 E "Platform (Trnsl)" "Platform (Translucent)"
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ldt 00082 E "CrmPlt(Trns,Rep)" "Crumbling Platform (Translucent, Reappears)"
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ldt 00083 E "CrmPlt(Trs,NRep)" "Crumbling Platform (Translucent, Never Reappears)"
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ldt 00084 E "SpinBust (Trnsl)" "Spin Bust Block (Translucent)"
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ldt 00086 E "Shatter (Trnsl.)" "Shatter Block (Translucent)"
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ldt 00087 E "Custom FOF" "Custom FOF (1.09)"
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ldt 00089 E "Rising FOF Shado" "Rising FOF (Solid, Opaque, Shadows) (1.09)"
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ldt 00090 E "Rising FOF NShad" "Rising FOF (Solid, Opaque, No Shadows) (1.09)"
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ldt 00091 E "Rising FOF Trnsl" "Rising FOF (Translucent) (1.09)"
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ldt 00092 E "Rising Plat Opaq" "Rising Platform (Opaque) (1.09)"
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ldt 00093 E "Rising Plat Trsl" "Rising Platform (Translucent) (1.09)"
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ldt 00094 E "Rising FOF SlInv" "Rising FOF (Solid, Invisible) (1.09)"
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# Water
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ldt 00045 A "Water (Transl.)" "Water (Translucent)"
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ldt 00048 A "Water (Opaque)" "Water (Opaque)"
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ldt 00074 A "Water (Trnsl-NS)" "Water (Translucent, No Sides)"
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ldt 00075 A "Water (Opaq-NS)" "Water (Opaque, No Sides)"
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# Scroll Effects
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ldt 00085 t "Scr Wl Front Opp" "Scroll Wall First Side Opposite Direction"
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ldt 00100 t "Scr Wl FrontLeft" "Scroll Wall First Side Left"
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ldt 00202 t "Scr&Carry Ceil" "Scroll&Carry Things Sector Ceiling (FOF Conveyor)"
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ldt 00203 t "Carry Ceiling" "Carry Things on Sector Ceiling (FOF Conveyor)"
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ldt 00214 t "AccScr Ceiling" "Accel Scroll Sector's Ceiling"
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ldt 00215 t "AccScr Floor" "Accel Scroll Sector's Floor"
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ldt 00216 t "AccCarry Floor" "Accel Carry Things on Floor"
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ldt 00217 t "AccScr&Carry Flr" "Accel Scroll Floor & Carry Things"
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ldt 00218 t "AccScr Front" "Accel Scroll 1st Side Tagged Line"
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ldt 00245 t "RemScr Ceiling" "Remote Scroll Sector's Ceiling"
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ldt 00246 t "RemScr Floor" "Remote Scroll Sector's Floor"
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ldt 00247 t "RemCarry Floor" "Remote Carry Things on Floor"
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ldt 00248 t "RemScr&Carry Flr" "Remote Scroll Floor & Carry Things"
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ldt 00249 t "RemScr Front" "Remote Scroll 1st Side Tagged Line"
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ldt 00250 t "Scroll Ceiling" "Scroll Sector's Ceiling"
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ldt 00251 t "Scroll Floor" "Scroll Sector's Floor"
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ldt 00252 t "Carry on Floor" "Carry Things On Sector Floor"
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ldt 00253 t "Scroll&Carry Flr" "Scroll&Carry Things Sector Floor"
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ldt 00254 t "Scroll Front" "Scroll First Side of Tagged Line"
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ldt 00255 t "Scroll by Offset" "Effect Scrolling From XY Offsets"
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# Misc.
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ldt 00018 x "Zoom Tube Params" "Zoom Tube Parameters (1.09)"
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ldt 00063 x "Camera Scanner" "Camera Scanner"
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ldt 00064 x "Sector Gravity" "Per-Sector Gravity"
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ldt 00065 x "Speed Pad" "Speed Pad"
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ldt 00066 x "Flat Alignment" "Flat Alignment"
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ldt 00070 x "IdeyaTimeModify " "Ideya Time Modifier"
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ldt 00071 x "Custom Exit" "Custom Exit"
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ldt 00073 x "Disable Linedef" "Disable Linedef (main game only)"
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ldt 00223 x "Friction" "Friction (Ice>100, Sludge<100)"
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ldt 00242 x "Fake Floor" "Fake Floor"
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# Lighting
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ldt 00005 L "Ceiling Lighting" "Ceiling Lighting"
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ldt 00016 L "Colormap" "Colormap"
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ldt 00060 L "AdjPulsLight" "Adjustable Pulsating Light"
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ldt 00061 L "AdjFlickLight" "Adjustable Flickering Light"
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ldt 00213 L "Floor Lighting" "Floor Lighting"
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# Plane Movement
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ldt 00002 P "ContMover F/C" "Continuous Floor/Ceiling Mover"
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ldt 00003 P "ContMover Floor" "Continuous Floor Mover"
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ldt 00004 P "ContMover Ceilng" "Continuous Ceiling Mover"
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ldt 00006 P "Cont2Mover F/C" "Continuous 2-Speed Floor/Ceiling Mover"
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ldt 00007 P "Cont2Mover Floor" "Continuous 2-Speed Floor Mover"
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ldt 00008 P "Cont2Mover Ceilg" "Continuous 2-Speed Ceiling Mover"
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ldt 00024 P "InstCeilingRaise" "Instant Ceiling Raise"
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ldt 00026 P "InstFloorLower" "Instant Floor Lower"
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ldt 00043 P "Crusher 1 (C2F)" "Crusher 1 (Ceiling to Floor)"
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ldt 00050 P "Crusher 2 (F2C)" "Crusher 2 (Floor to Ceiling)"
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ldt 00088 P "Continuous Fall" "Continuously Falling Sector (1.09)"
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ldt 00232 P "FloatingPlatform" "Floating Platform"
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ldt 00233 P "FloatPFAdjuSpeed" "Floating Platform Adjustable Speed"
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# Pushers
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ldt 00224 l "Wind Force/Dir" "Wind Force/Direction"
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ldt 00225 l "Water Force/Dir" "Water Current Force/Direction"
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ldt 00226 l "Boom Push/Pull" "Boom Push/Pull Thing"
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ldt 00227 l "Upwards Current" "Upwards Current"
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ldt 00228 l "DownwardsCurrent" "Downwards Current"
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ldt 00229 l "Upwards Wind" "Upwards Wind"
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ldt 00230 l "Downwards Wind" "Downwards Wind"
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#
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# Definition of sector types
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# Format is : st <number> <shortdesc> <longdesc>
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# <shortdesc> must not exceed 14 characters.
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#
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st 00000 "X Normal" "X Normal"
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st 00001 "Blink random" "Blink (random)"
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st 00002 "Blink halfsec" "Blink (1/2 second)"
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st 00003 "Blink oneasec" "Blink (1 second)"
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st 00004 "Spikes of Doom" "Spikes"
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st 00005 "DeathPit (ncm)" "Death Pit (no camera modifications)"
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st 00006 "SpaceCountdown" "Space Countdown"
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st 00007 "Fire Damage" "Damage (Fire)"
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st 00008 "Lightoscilates" "Light oscillates"
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st 00009 "SS Damage" "Damage (Special Stage)"
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st 00010 "Instant Kill" "Instant Kill"
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st 00011 "Normal Damage" "Damage (Non-elemental)"
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st 00012 "Blinks oneasec" "Blink (1 second synch)"
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st 00013 "Blinks hafasec" "Blink (1/2 second synch)"
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st 00014 "FOF Bouncy Con" "Bouncy Sector (FOF Control Only)"
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st 00016 "DeathPit (wcm)" "Death Pit (camera modifications)"
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st 00017 "Lightslikefire" "Light flickers like fire"
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st 00018 "Elec Damage" "Damage (Electrical)"
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st 00256 "Ice/Sludge" "Ice/Sludge"
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st 00512 "Wind/Current" "Wind/Current"
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st 00680 "EggCapsule But" "Egg Capsule (Button)"
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st 00681 "EggCapsule Top" "Egg Capsule (Top)"
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st 00682 "EggCapsule Bot" "Egg Capsule (Bottom)"
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st 00683 "EggCapsule Cen" "Egg Capsule (Center)"
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st 00690 "Button 01" "Button 1 (Open Door A/700 B/701)"
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st 00691 "Button 02" "Button 2 (Open Door A/702 B/703)"
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st 00692 "Button 03" "Button 3 (Open Door A/704 B/705)"
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st 00693 "Button 04" "Button 4 (Open Door A/706 B/707)"
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st 00694 "Button 05" "Button 5 (Open Door A/708 B/709)"
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st 00695 "Button 06" "Button 6 (Open Door A/710 B/711)"
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st 00696 "Button 07" "Button 7 (Open Door A/712 B/713)"
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st 00697 "Button 08" "Button 8 (Open Door A/714 B/715)"
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st 00698 "Button 09" "Button 9 (Open Door A/716 B/717)"
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st 00699 "Button 10" "Button 10 (Open Door A/718 B/719)"
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st 00700 "Button 11" "Button 11 (Open Door A/720 B/721)"
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st 00701 "Button 12" "Button 12 (Open Door A/722 B/723)"
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st 00702 "Button 13" "Button 13 (Open Door A/724 B/725)"
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st 00703 "Button 14" "Button 14 (Open Door A/726 B/727)"
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st 00704 "Button 15" "Button 15 (Open Door A/728 B/729)"
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st 00705 "Button 16" "Button 16 (Open Door A/730 B/731)"
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st 00706 "Button 17" "Button 17 (Open Door A/732 B/733)"
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st 00707 "Button 18" "Button 18 (Open Door A/734 B/735)"
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st 00708 "Button 19" "Button 19 (Open Door A/736 B/737)"
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st 00709 "Button 20" "Button 20 (Open Door A/738 B/739)"
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st 00710 "Button 21" "Button 21 (THZ2 A/740 B/741 D/742)"
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st 00768 "IceSluWindCurr" "Ice/Sludge and Wind/Current"
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st 00974 "Linedefx (NFT)" "Linedef Executor (No Floor Touch)"
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st 00975 "Linedefx (WFT)" "Linedef Executor (Floor Touch)"
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st 00976 "Speed Pad (NS)" "Speed Pad (No Spin)"
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st 00977 "Speed Pad (WS)" "Speed Pad (Spin)"
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st 00978 "Ring Drainer" "Ring Drainer"
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st 00979 "Spinner" "Spinner"
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st 00980 "Ring Drain NFT" "Ring Drainer (No Floor Touch)" # 1.09?
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st 00981 "RaiseCeilHghst" "Raise Ceiling to Highest (tag 744) (obsolete)"
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st 00982 "Exit" "Exit Sector"
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st 00983 "Water Damage" "Damage (Water)"
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st 00984 "WaterDm&Curent" "Damage (Water) and Current"
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st 00985 "ConveyorBelt" "Conveyor Belt"
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st 00986 "Slime Raise" "THZ2 Slime Raise (B/712 W/713 P/714 D/715 S/716)"
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st 00987 "No Tag Zone" "No Tag Zone"
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st 00988 "CTF - Red" "CTF - Red Team Base"
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st 00989 "CTF - Bule" "CTF - Blue Team Base"
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st 00990 "SS Control" "Special Stage (Floor=Time) (Ceiling=Rings)"
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st 00991 "Custom Gravity" "Custom Gravity"
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st 00992 "Ramp" "Ramp Sector (Stairs)"
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st 00993 "Starpost Actor" "Starpost Activator"
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st 00994 "Hockey - Red" "Hockey - Red Team Goal (Finish Line in 1.09)"
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st 00995 "Hockey - Blue" "Hockey - Blue Team Goal (not in 1.09)"
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st 00996 "Non-Ramp" "Non-Ramp Sector"
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st 00997 "Fan Sector" "Fan Sector"
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st 00998 "Zoom Tube Strt" "Zoom Tube Start (1.09)"
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st 00999 "Zoom Tube End" "Zoom Tube End (1.09)"
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st 01500 "BustSprt ROIA" "Bustable Block Sprite ROIA (1.09)"
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st 01501 "BustSprt ROIB" "Bustable Block Sprite ROIB (1.09)"
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st 01502 "BustSprt ROIC" "Bustable Block Sprite ROIC (1.09)"
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st 01503 "BustSprt ROID" "Bustable Block Sprite ROID (1.09)"
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st 01504 "BustSprt ROIE" "Bustable Block Sprite ROIE (1.09)"
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st 01505 "BustSprt ROIF" "Bustable Block Sprite ROIF (1.09)"
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st 01506 "BustSprt ROIG" "Bustable Block Sprite ROIG (1.09)"
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st 01507 "BustSprt ROIH" "Bustable Block Sprite ROIH (1.09)"
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st 01508 "BustSprt ROII" "Bustable Block Sprite ROII (1.09)"
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st 01509 "BustSprt ROIJ" "Bustable Block Sprite ROIJ (1.09)"
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st 01510 "BustSprt ROIK" "Bustable Block Sprite ROIK (1.09)"
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st 01511 "BustSprt ROIL" "Bustable Block Sprite ROIL (1.09)"
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st 01512 "BustSprt ROIM" "Bustable Block Sprite ROIM (1.09)"
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st 01513 "BustSprt ROIN" "Bustable Block Sprite ROIN (1.09)"
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st 01514 "BustSprt ROIO" "Bustable Block Sprite ROIO (1.09)"
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st 01515 "BustSprt ROIP" "Bustable Block Sprite ROIP (1.09)"
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#
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# Definition of thing groups
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# Format is : thinggroup <thinggroup> <colour> <description>
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#
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thinggroup b rgb:f/f/f "Starts"
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thinggroup e rgb:f/0/0 "Enemies"
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thinggroup n rgb:f/b/0 "Nights Things"
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thinggroup p rgb:0/b/b "Power-Up Monitors"
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thinggroup o rgb:b/0/c "Misc."
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thinggroup d rgb:b/b/b "Scenery"
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thinggroup m rgb:f/f/0 "Mario"
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thinggroup c rgb:f/b/c "Christmas"
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thinggroup r rgb:0/0/f "Rings"
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thinggroup s rgb:0/c/0 "Springs and Such"
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#
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# Definition of things
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# Format is :
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# thing <number> <thinggroup> <flags> <radius> <desc> [<sprite>]
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# <desc> must not exceed 19 characters. <flags> s for see-thur
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#
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# FIXME: replace dissa0 and dumba0 with sprites that are really there
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# FIXME: replace start images of ndrna1 with something better.
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# ndrna1 is really the nights drone
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#thig 00000 g s ## " " ?????#
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thing 00001 b - 32 "Player 01 Start" ndrna1
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thing 00002 b - 32 "Player 02 Start" ndrna1
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thing 00003 b - 32 "Player 03 Start" ndrna1
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thing 00004 b - 32 "Player 04 Start" ndrna1
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thing 04001 b - 32 "Player 05 Start" ndrna1
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thing 04002 b - 32 "Player 06 Start" ndrna1
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thing 04003 b - 32 "Player 07 Start" ndrna1
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thing 04004 b - 32 "Player 08 Start" ndrna1
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thing 04005 b - 32 "Player 09 Start" ndrna1
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thing 04006 b - 32 "Player 10 Start" ndrna1
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thing 04007 b - 32 "Player 11 Start" ndrna1
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thing 04008 b - 32 "Player 12 Start" ndrna1
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thing 04009 b - 32 "Player 13 Start" ndrna1
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thing 04010 b - 32 "Player 14 Start" ndrna1
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thing 04011 b - 32 "Player 15 Start" ndrna1
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thing 04012 b - 32 "Player 16 Start" ndrna1
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thing 04013 b - 32 "Player 17 Start" ndrna1
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thing 04014 b - 32 "Player 18 Start" ndrna1
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thing 04015 b - 32 "Player 19 Start" ndrna1
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thing 04016 b - 32 "Player 20 Start" ndrna1
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thing 04017 b - 32 "Player 21 Start" ndrna1
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thing 04018 b - 32 "Player 22 Start" ndrna1
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thing 04019 b - 32 "Player 23 Start" ndrna1
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thing 04020 b - 32 "Player 24 Start" ndrna1
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thing 04021 b - 32 "Player 25 Start" ndrna1
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thing 04022 b - 32 "Player 26 Start" ndrna1
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thing 04023 b - 32 "Player 27 Start" ndrna1
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thing 04024 b - 32 "Player 28 Start" ndrna1
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thing 04025 b - 32 "Player 29 Start" ndrna1
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thing 04026 b - 32 "Player 30 Start" ndrna1
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thing 04027 b - 32 "Player 31 Start" ndrna1
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thing 04028 b - 32 "Player 32 Start" ndrna1
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thing 00087 b - 32 "CTF Red Team Start" ndrna1
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thing 00089 b - 32 "CTF Blue Team Start" ndrna1
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thing 00011 b - 32 "Deathmatch Start" ndrna1
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#thig 00000 g s ## " " ?????#
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#thig 00000 g s ## " " ?????#
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thing 00009 e - 40 "Crawla (Red)" sposa1
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thing 03004 e - 40 "Crawla (Blue)" possa1
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thing 03005 e - 40 "Jetty-Syn Bomber" jetba1
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thing 00022 e - 40 "Jetty-Syn Gunner" jetga1
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thing 00058 e - 40 "Robofish (tm)" fisha0
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thing 00071 e - 40 "Deton" detna1
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thing 00056 e - 40 "Skim" skima0
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thing 05005 e - 40 "Buzz (Yellow)" buzza0
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thing 05006 e - 40 "Buzz (Red)" rbuza0
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thing 02004 e - 40 "THZ Turret" treta1
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thing 00042 e - 40 "Popup Turret" turre1
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thing 00016 e - 80 "Egg Mobile (Boss 1)" eggma1
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thing 01008 e - 80 "Egg Slimer (Boss 2)" eggna1
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thing 00021 e - 40 "Crawla Commander" ccoma1
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thing 00008 e s 20 "ChaosModeEnemySpawn" tfogi0
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#thig 00000 g s ## " " ?????#
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#thig 00000 g s ## " " ?????#
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thing 00052 n s 20 "1024 Axis" dissa0
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thing 00053 n s 20 "512 Axis" dissa0
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thing 00059 n s 20 "2048 Axis" dissa0
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thing 00062 n s 20 "1024 Axis(Inverted)" dissa0
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thing 00015 n s 20 "512 Axis (Inverted)" dissa0
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thing 00045 n s 20 "2048 Axis(Inverted)" dissa0
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thing 00061 n s 20 "Axis Transfer" dissa0
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thing 00046 n s 20 "Axis Transfer Closest" dissa0
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thing 00055 n s 20 "Axis Transfer LastToFirst" dissa0
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thing 00060 n - 20 "Ideya Drone" ndrna1
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thing 00057 n - 20 "Hoop" hoopa0
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thing 00047 n - 20 "Circle of Rings" bon1a0
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thing 02007 n - 20 "Circle ofRings(Big)" bon1a0
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thing 02048 n - 20 "Circle ofWing Logos" nwnga0
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thing 02010 n - 20 "CircleofWingLogos-B" nwnga0
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thing 02046 n - 20 "CircleofRings&Wings" nwnga0
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thing 02047 n - 20 "CirleofRngs&Wings-B" nwnga0
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thing 00037 n - 20 "Wing Logo" nwnga0
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thing 00082 n s 20 "AxisTrnsferCodtion" dissa0
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thing 00085 n s 20 "AxisTrnsferCodtion2" dissa0
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thing 03007 n - 20 "Super Loop" npraa0
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thing 03008 n - 20 "Drill Refill" nprba0
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thing 03009 n - 20 "Helper" nprca0
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#thig 00000 g s ## " " ?????#
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#thig 00000 g s ## " " ?????#
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thing 00025 p - 20 "Super Sneakers" shtva0
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thing 00035 p - 20 "Basic/WhirlShield" bltva0
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thing 00041 p - 20 "Extra Life" prupa0
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thing 00048 p - 20 "Attraction Shield" yltva0
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thing 02002 p - 20 "Inferno Shield" rdtva0
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thing 02018 p - 20 "Armageddon Shield" bktva0
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thing 02022 p - 20 "Invincibility" pinva0
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thing 02028 p - 20 "Liquid Shield" grtva0
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thing 02011 p - 20 "SuperRing(10 Rings)" srbxa0
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thing 02012 p - 20 "SilverRing(25Rings)" grbxa0
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thing 00078 p - 20 "Teleporter" mixua0
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thing 02005 p - 20 "Eggman" eggba0
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thing 03000 p - 20 "Random" quesa0
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#thig 00000 g s ## " " ?????#
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#thig 00000 g s ## " " ?????#
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thing 00031 o - 20 "CTF Flag (Red)" rflga0
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thing 00034 o - 20 "CTF Flag (Blue)" bflga0
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thing 02013 o - 20 "Special Stage Token" tokea0
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thing 00086 o - 20 "End Level Sign" signd0
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thing 00033 o - 20 "Air Bubble Patch" bubla0
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thing 00064 o - 20 "Emerald Hunt Place1" emera0
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thing 03002 o - 20 "Emerald Hunt Place2" emera0
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thing 03001 o - 20 "Emerald Hunt Place3" emera0
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thing 03006 o - 20 "Star Post" stpta0
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thing 05001 o s 20 "Push" ppsha0
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thing 05002 o s 20 "Pull" pplla0
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thing 05003 o s 20 "TeleportDestination" dissa0
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thing 05007 o s 20 "Cut-Away View Thing" dissa0
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thing 00067 o - 20 "Ceiling Spike" dspka0
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thing 00068 o - 20 "Floor Spike" uspka0
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thing 00023 o - 20 "Spikeball" spika0
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thing 00017 o s 20 "Boss Flypoint" dissa0
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thing 02049 o s 20 "Egg Capsule Center" dissa0
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thing 00051 o - 20 "Laser" lasra0
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thing 00018 o - 20 "ZoomTubeWaypoint109" dissa0
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thing 00420 o - 20 "Emerald 1 (Green)" emmya0
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thing 00421 o - 20 "Emerald 2 (Orange)" emmyb0
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thing 00422 o - 20 "Emerald 3 (Pink)" emmyc0
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thing 00423 o - 20 "Emerald 4 (Blue)" emmyd0
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thing 00424 o - 20 "Emerald 5 (Red)" emmye0
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thing 00425 o - 20 "Emerald 6 (LtBlue)" emmyf0
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thing 00426 o - 20 "Emerald 7 (Gray)" emmyg0
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# FIXME: add correct sprite for this emerald
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thing 00427 o - 20 "Emerald 8 (Master)" dissa0
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#thig 00000 g s ## " " ?????#
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thing 00036 d - 20 "GFZ Flower (Normal)" fwr1b0
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thing 00070 d - 20 "GFZ Sunflower" fwr2a0
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thing 00073 d - 20 "GFZ Budding Flower" fwr3a0
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thing 00074 d - 20 "Berry Bush" bus1a0
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thing 00075 d - 20 "Bush" bus2a0
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thing 02035 d - 20 "THZ Flower" thzpa0
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thing 00081 d - 20 "Gargoyle" garga1
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thing 02026 d s 20 "AmbientWaterSFX1A-L" dumba0
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thing 02024 d s 20 "AmbientWaterSFX1B-L" dumba0
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thing 02025 d s 20 "AmbientWaterSFX2A-M" dumba0
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thing 02045 d s 20 "AmbientWaterSFX2B-M" dumba0
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thing 00083 d s 20 "AmbientWaterSFX3A-S" dumba0
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thing 02019 d s 20 "AmbientWaterSFX3B-S" dumba0
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thing 02025 d s 20 "AmbientWaterSFX4A-E" dumba0
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thing 00027 d s 20 "AmbientWaterSFX4B-E" dumba0
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thing 00014 d s 20 "Random Ambience 1" dumba0
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thing 00043 d s 20 "Random Ambience 2" dumba0
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thing 00049 d - 20 "Hanging Chain" chana0
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thing 02006 d - 20 "THZ Alarm" alrma0
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thing 02001 d - 20 "CEZ Flower" fwr4a0
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thing 00024 d - 20 "CEZ Torch" flama0
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thing 02003 d s 20 "LightSource (MAP92)" dissa0
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#thig 00000 g s ## " " ?????#
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#thig 00000 g s ## " " ?????#
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thing 100000 m - 20 "Overworld Goomba" gooma0
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thing 100001 m - 20 "Underworld Goomba" bgoma0
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thing 100002 m - 20 "Bush (Short)" mus1a0
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thing 100003 m - 20 "Bush (Tall)" mus2a0
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thing 100004 m - 20 "Toad" toada0
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thing 100005 m - 20 "Coin" coina0
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thing 00019 m - 20 "King Bowser" koopa0
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thing 00010 m - 20 "Koopa Shell" shlla0
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thing 00012 m - 20 "Axe" maxea0
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thing 00050 m - 20 "Fire Flower" ffwra0
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thing 00029 m - 20 "Puma(MarioFireball)" pumaa0
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#thig 00000 g s ## " " ?????#
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#thig 00000 g s ## " " ?????#
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thing 00005 c - 20 "Pole" xms1a0
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thing 00006 c - 20 "Snowman" xms3a0
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thing 00013 c - 20 "Candy Cane" xms2a0
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thing 00084 r - 20 "5VerticalRings-YwSg" bon1a0
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thing 00044 r - 20 "5VerticalRings-RdSg" bon1a0
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thing 00076 r - 20 "5DiagonalRings-YwSg" bon1a0
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thing 00077 r - 20 "10DiagonalRings-RSg" bon1a0
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thing 02014 r - 20 "Ring" bon1a0
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thing 00069 r - 20 "Homing Ring" homra0
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thing 03003 r - 20 "Rail Ring" raila0
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thing 00026 r - 20 "Automatic Ring" autra0
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thing 00054 r - 20 "Explosion Ring" bomra0
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thing 00080 r - 20 "Infinity Ring" infra0
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thing 00028 s - 20 "Yellow Spring (Up)" sprya0
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thing 00079 s - 20 "Red Spring (Up)" sprra0
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thing 02015 s - 20 "Yellow Spring (DU)" yspra1
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thing 00038 s - 20 "Red Spring (DU)" rspra1
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thing 00020 s - 20 "Yellow Spring (DD)" ysuda1
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thing 00039 s - 20 "Red Spring (DD)" rsuda1
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thing 00065 s - 20 "Yellow Spring (Dn)" sudya0
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thing 00066 s - 20 "Red Spring (Dn)" sudra0
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thing 05004 s - 20 "Blue Spring" sprba0
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thing 00030 s - 20 "THZ Gas Jet" stemd0
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thing 00032 s - 20 "THZ Fan" fansa0
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#thig 00000 g s ## " " ?????#
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