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54 lines
1.4 KiB
C
54 lines
1.4 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2021 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file d_think.h
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/// \brief MapObj data. Map Objects or mobjs are actors, entities,
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/// thinker, take-your-pick
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///
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/// anything that moves, acts, or suffers state changes of more or less violent nature.
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#ifndef __D_THINK__
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#define __D_THINK__
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#ifdef __GNUG__
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#pragma interface
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#endif
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//
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// Experimental stuff.
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// To compile this as "ANSI C with classes" we will need to handle the various
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// action functions cleanly.
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//
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typedef void (*actionf_v)();
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typedef void (*actionf_p1)(void *);
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typedef union
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{
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actionf_v acv;
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actionf_p1 acp1;
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} actionf_t;
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// Historically, "think_t" is yet another function pointer to a routine
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// to handle an actor.
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typedef actionf_t think_t;
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// Doubly linked list of actors.
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typedef struct thinker_s
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{
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struct thinker_s *prev;
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struct thinker_s *next;
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think_t function;
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// killough 11/98: count of how many other objects reference
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// this one using pointers. Used for garbage collection.
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INT32 references;
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} thinker_t;
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#endif
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