mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 20:41:25 +00:00
625 lines
No EOL
8.4 KiB
INI
625 lines
No EOL
8.4 KiB
INI
linedefflags
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{
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1 = "[0] Impassable";
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2 = "[1] Block Enemies";
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4 = "[2] Double-Sided";
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8 = "[3] Upper Unpegged";
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16 = "[4] Lower Unpegged";
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32 = "[5] Slope Skew (E1)";
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64 = "[6] Not Climbable";
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128 = "[7] No Midtexture Skew (E2)";
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256 = "[8] Peg Midtexture (E3)";
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512 = "[9] Solid Midtexture (E4)";
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1024 = "[10] Repeat Midtexture (E5)";
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2048 = "[11] Netgame Only";
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4096 = "[12] No Netgame";
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8192 = "[13] Effect 6";
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16384 = "[14] Bouncy Wall";
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32768 = "[15] Transfer Line";
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}
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// Linedef flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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linedefflagstranslation
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{
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1 = "blocking";
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2 = "blockmonsters";
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4 = "twosided";
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8 = "dontpegtop";
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16 = "dontpegbottom";
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32 = "skewtd";
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64 = "noclimb";
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128 = "noskew";
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256 = "midpeg";
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512 = "midsolid";
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1024 = "wrapmidtex";
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2048 = "netonly";
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4096 = "nonet";
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8192 = "effect6";
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16384 = "bouncy";
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32768 = "transfer";
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}
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linedefflags_udmf
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{
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blocking = "Impassable";
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blockmonsters = "Block Enemies";
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twosided = "Double-Sided";
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dontpegtop = "Upper Unpegged";
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dontpegbottom = "Lower Unpegged";
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skewtd = "Slope Skew";
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noclimb = "Not Climbable";
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noskew = "No Midtexture Skew";
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midpeg = "Peg Midtexture";
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midsolid = "Solid Midtexture";
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wrapmidtex = "Repeat Midtexture";
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netonly = "Netgame Only";
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nonet = "No Netgame";
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effect6 = "Effect 6";
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bouncy = "Bouncy Wall";
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transfer = "Transfer Line";
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}
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/*linedefrenderstyles
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{
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translucent = "Translucent";
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fog = "Fog";
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}*/
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sectorflags
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{
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colormapfog = "Fog Planes in Colormap";
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colormapfadesprites = "Fade Fullbright in Colormap";
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colormapprotected = "Protected Colormap";
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}
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thingflags
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{
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1 = "[1] Extra";
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2 = "[2] Flip";
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4 = "[4] Special";
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8 = "[8] Ambush";
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}
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// THING FLAGS
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thingflags_udmf
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{
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extra = "Extra";
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flip = "Flip";
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special = "Special";
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ambush = "Ambush";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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1 = "extra";
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2 = "flip";
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4 = "special";
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8 = "ambush";
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}
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// DEFAULT SECTOR BRIGHTNESS LEVELS
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sectorbrightness
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{
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255;
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248;
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240;
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232;
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224;
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216;
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208;
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200;
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192;
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184;
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176;
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168;
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160;
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152;
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144;
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136;
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128;
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120;
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112;
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104;
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96;
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88;
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80;
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72;
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64;
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56;
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48;
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40;
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32;
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24;
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16;
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8;
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0;
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}
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/*
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TEXTURES AND FLAT SOURCES
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This tells Doom Builder where to find the information for textures
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and flats in the IWAD file, Addition WAD file and Map WAD file.
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Start and end lumps must be given in a structure (of which the
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key name doesnt matter) and any textures or flats in between them
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are loaded in either the textures category or flats category.
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For textures: PNAMES, TEXTURE1 and TEXTURE2 are loaded by default.
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*/
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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/*
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ADDITIONAL UNIVERSAL DOOM MAP FORMAT FIELD DEFINITIONS
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Only add fields here that Doom Builder does not edit with its own user-interface!
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The "default" field must match the UDMF specifications!
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Field data types:
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0 = integer *
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1 = float
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2 = string
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3 = bool
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4 = linedef action (integer) *
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5 = sector effect (integer) *
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6 = texture (string)
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7 = flat (string)
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8 = angle in degrees (integer)
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9 = angle in radians (float)
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10 = XXRRGGBB color (integer)
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11 = enum option (integer) *
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12 = enum bits (integer) *
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13 = sector tag (integer) *
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14 = thing tag (integer) *
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15 = linedef tag (integer) *
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16 = enum option (string)
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17 = angle in degrees (float)
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22 = byte angle (integer)
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*/
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universalfields
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{
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sector
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{
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lightalpha
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{
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type = 0;
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default = 25;
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}
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fadealpha
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{
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type = 0;
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default = 25;
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}
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fadestart
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{
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type = 0;
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default = 0;
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}
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fadeend
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{
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type = 0;
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default = 33;
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}
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foglighting
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{
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type = 3;
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default = false;
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}
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}
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linedef
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{
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arg5
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{
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type = 0;
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default = 0;
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}
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stringarg0
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{
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type = 2;
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default = "";
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}
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stringarg1
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{
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type = 2;
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default = "";
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}
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executordelay
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{
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type = 0;
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default = 0;
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}
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}
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sidedef
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{
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repeatcnt
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{
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type = 0;
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default = 0;
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}
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}
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thing
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{
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}
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}
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/*
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MAP LUMP NAMES
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Map lumps are loaded with the map as long as they are right after each other. When the editor
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meets a lump which is not defined in this list it will ignore the map if not satisfied.
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The order of items defines the order in which lumps will be written to WAD file on save.
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To indicate the map header lump, use ~MAP
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Legenda:
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required = Lump is required to exist.
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blindcopy = Lump will be copied along with the map blindly. (useful for lumps Doom Builder doesn't use)
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nodebuild = The nodebuilder generates this lump.
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allowempty = The nodebuilder is allowed to leave this lump empty.
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scriptbuild = This lump is a text-based script, which should be compiled using current script compiler;
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script = This lump is a text-based script. Specify the filename of the script configuration to use.
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*/
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doommaplumpnames
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{
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~MAP
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{
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required = true;
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blindcopy = true;
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nodebuild = false;
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}
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THINGS
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{
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required = true;
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nodebuild = true;
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allowempty = true;
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}
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LINEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SIDEDEFS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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VERTEXES
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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SEGS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SSECTORS
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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NODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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SECTORS
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{
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required = true;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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}
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udmfmaplumpnames
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{
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ZNODES
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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REJECT
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{
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required = false;
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nodebuild = true;
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allowempty = false;
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}
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BLOCKMAP
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{
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required = false;
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nodebuild = true;
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allowempty = true;
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}
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}
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// ENUMERATIONS
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// These are enumerated lists for linedef types and UDMF fields.
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// Reserved names are: angledeg, anglerad, color, texture, flat
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enums
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{
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falsetrue
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{
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0 = "False";
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1 = "True";
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}
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yesno
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{
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0 = "Yes";
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1 = "No";
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}
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noyes
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{
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0 = "No";
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1 = "Yes";
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}
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onoff
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{
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0 = "On";
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1 = "Off";
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}
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offon
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{
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0 = "Off";
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1 = "On";
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}
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updown
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{
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0 = "Up";
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1 = "Down";
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}
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downup
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{
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0 = "Down";
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1 = "Up";
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}
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frontback
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{
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0 = "None";
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1 = "Front";
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2 = "Back";
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}
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tangibility
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{
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1 = "Intangible from top";
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2 = "Intangible from bottom";
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4 = "Don't block players";
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8 = "Don't block non-players";
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}
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}
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//Default things filters
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thingsfilters
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{
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filter0
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{
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name = "Player starts";
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category = "starts";
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type = -1;
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}
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filter1
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{
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name = "Enemies";
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category = "enemies";
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type = -1;
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}
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filter2
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{
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name = "NiGHTS Track";
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category = "nightstrk";
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type = -1;
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}
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filter3
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{
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name = "Normal Gravity";
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category = "";
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type = -1;
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fields
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{
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2 = false;
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}
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}
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filter4
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{
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name = "Reverse Gravity";
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category = "";
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type = -1;
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fields
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{
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2 = true;
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}
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}
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}
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// Special linedefs
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speciallinedefs
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{
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soundlinedefflag = 64; // See linedefflags
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singlesidedflag = 1; // See linedefflags
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doublesidedflag = 4; // See linedefflags
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impassableflag = 1;
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upperunpeggedflag = 8;
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lowerunpeggedflag = 16;
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repeatmidtextureflag = 1024;
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pegmidtextureflag = 256;
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}
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speciallinedefs_udmf
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{
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soundlinedefflag = "noclimb";
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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repeatmidtextureflag = "wrapmidtex";
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pegmidtextureflag = "midpeg";
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}
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scriptlumpnames
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{
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MAINCFG
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{
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script = "SOC.cfg";
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}
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OBJCTCFG
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{
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script = "SOC.cfg";
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}
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SOC_
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{
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script = "SOC.cfg";
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isprefix = true;
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}
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LUA_
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{
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script = "Lua.cfg";
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isprefix = true;
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}
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}
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// Texture sources
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textures
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{
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zdoom1
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{
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start = "TX_START";
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end = "TX_END";
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}
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}
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// Patch sources
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patches
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{
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standard1
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{
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start = "P_START";
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end = "P_END";
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}
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standard2
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{
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start = "PP_START";
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end = "PP_END";
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}
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}
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// Sprite sources
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sprites
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{
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standard1
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{
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start = "S_START";
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end = "S_END";
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}
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standard2
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{
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start = "SS_START";
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end = "SS_END";
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}
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}
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// Flat sources
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flats
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{
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standard1
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{
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start = "F_START";
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end = "F_END";
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}
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standard2
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{
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start = "FF_START";
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end = "FF_END";
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}
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standard3
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{
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start = "FF_START";
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end = "F_END";
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}
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standard4
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{
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start = "F_START";
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end = "FF_END";
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}
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} |