SRB2/src/info.c
2024-02-27 12:23:14 +01:00

21908 lines
800 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2023 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file info.c
/// \brief Thing frame/state LUT
// Data.
#include "doomdef.h"
#include "doomstat.h"
#include "sounds.h"
#include "p_mobj.h"
#include "p_local.h" // DMG_ constants
#include "m_misc.h"
#include "z_zone.h"
#include "d_player.h"
#include "v_video.h" // V_*MAP constants
#include "lzf.h"
#ifdef HWRENDER
#include "hardware/hw_light.h"
#endif
// Hey, moron! If you change this table, don't forget about the sprite enum in info.h and the sprite lights in hw_light.c!
// For the sake of constant merge conflicts, let's spread this out
char sprnames[NUMSPRITES + 1][5] =
{
"NULL", // invisible object
"UNKN",
"THOK", // Thok! mobj
"PLAY",
// Enemies
"POSS", // Crawla (Blue)
"SPOS", // Crawla (Red)
"FISH", // SDURF
"BUZZ", // Buzz (Gold)
"RBUZ", // Buzz (Red)
"JETB", // Jetty-Syn Bomber
"JETG", // Jetty-Syn Gunner
"CCOM", // Crawla Commander
"DETN", // Deton
"SKIM", // Skim mine dropper
"TRET", // Industrial Turret
"TURR", // Pop-Up Turret
"SHRP", // Sharp
"CRAB", // Crushstacean
"CR2B", // Banpyura
"CSPR", // Banpyura spring
"JJAW", // Jet Jaw
"SNLR", // Snailer
"VLTR", // BASH
"PNTY", // Pointy
"ARCH", // Robo-Hood
"CBFS", // Castlebot Facestabber
"STAB", // Castlebot Facestabber spear aura
"SPSH", // Egg Guard
"ESHI", // Egg Guard's shield
"GSNP", // Green Snapper
"GSNL", // Green Snapper leg
"GSNH", // Green Snapper head
"MNUS", // Minus
"MNUD", // Minus dirt
"SSHL", // Spring Shell
"UNID", // Unidus
"CANA", // Canarivore
"CANG", // Canarivore gas
"PYRE", // Pyre Fly
"PTER", // Pterabyte
"DRAB", // Dragonbomber
// Generic Boss Items
"JETF", // Boss jet fumes
// Boss 1 (Greenflower)
"EGGM", // Boss 1
"EGLZ", // Boss 1 Junk
// Boss 2 (Techno Hill)
"EGGN", // Boss 2
"TANK", // Boss 2 Junk
"GOOP", // Boss 2 Goop
// Boss 3 (Deep Sea)
"EGGO", // Boss 3
"SEBH", // Boss 3 Junk
"FAKE", // Boss 3 Fakemobile
"SHCK", // Boss 3 Shockwave
// Boss 4 (Castle Eggman)
"EGGP",
"EFIR", // Boss 4 jet flame
"EGR1", // Boss 4 Spectator Eggrobo
// Boss 5 (Arid Canyon)
"FANG", // replaces EGGQ
"BRKN", // broken robot chunk
"WHAT", // alart
"VWRE",
"PROJ", // projector light
"FBOM",
"FSGN",
"BARX", // bomb explosion (also used by barrel)
"BARD", // bomb dust (also used by barrel)
// Boss 6 (Red Volcano)
"EGGR",
// Boss 7 (Dark City)
"BRAK",
"BGOO", // Goop
"BMSL",
// Boss 8 (Egg Rock)
"EGGT",
// Cy-Brak-Demon; uses "BRAK" as well, but has some extras
"RCKT", // Rockets!
"ELEC", // Electricity!
"TARG", // Targeting reticules!
"NPLM", // Big napalm bombs!
"MNPL", // Mini napalm bombs!
// Metal Sonic
"METL",
"MSCF",
"MSCB",
// Collectible Items
"RING",
"TRNG", // Team Rings
"TOKE", // Special Stage Token
"RFLG", // Red CTF Flag
"BFLG", // Blue CTF Flag
"SPHR", // Sphere
"NCHP", // NiGHTS chip
"NSTR", // NiGHTS star
"EMBM", // Emblem
"CEMG", // Chaos Emeralds
"SHRD", // Emerald hunt shards
// Interactive Objects
"BBLS", // water bubble source
"SIGN", // Level end sign
"SPIK", // Spike Ball
"SFLM", // Spin fire
"TFLM", // Spin fire (team)
"USPK", // Floor spike
"WSPK", // Wall spike
"WSPB", // Wall spike base
"STPT", // Starpost
"BMNE", // Big floating mine
"PUMI", // Rollout Rock
// Monitor Boxes
"MSTV", // MiSc TV sprites
"XLTV", // eXtra Large TV sprites
"TRRI", // Red team: 10 RIngs
"TBRI", // Blue team: 10 RIngs
"TVRI", // 10 RIng
"TVPI", // PIty shield
"TVAT", // ATtraction shield
"TVFO", // FOrce shield
"TVAR", // ARmageddon shield
"TVWW", // WhirlWind shield
"TVEL", // ELemental shield
"TVSS", // Super Sneakers
"TVIV", // InVincibility
"TV1U", // 1Up
"TV1P", // 1uP (textless)
"TVEG", // EGgman
"TVMX", // MiXup
"TVMY", // MYstery
"TVGV", // GraVity boots
"TVRC", // ReCycler
"TV1K", // 1,000 points (1 K)
"TVTK", // 10,000 points (Ten K)
"TVFL", // FLame shield
"TVBB", // BuBble shield
"TVZP", // Thunder shield (ZaP)
// Projectiles
"MISL",
"LASR", // GFZ3 laser
"LASF", // GFZ3 laser flames
"TORP", // Torpedo
"ENRG", // Energy ball
"MINE", // Skim mine
"JBUL", // Jetty-Syn Bullet
"TRLS",
"CBLL", // Cannonball
"AROW", // Arrow
"CFIR", // Colored fire of various sorts
// The letter
"LETR",
// Tutorial Scenery
"TUPL",
"TUPF",
// Greenflower Scenery
"FWR1",
"FWR2", // GFZ Sunflower
"FWR3", // GFZ budding flower
"FWR4",
"BUS1", // GFZ Bush w/ berries
"BUS2", // GFZ Bush w/o berries
"BUS3", // GFZ Bush w/ BLUE berries
// Trees (both GFZ and misc)
"TRE1", // GFZ
"TRE2", // Checker
"TRE3", // Frozen Hillside
"TRE4", // Polygon
"TRE5", // Bush tree
"TRE6", // Spring tree
// Techno Hill Scenery
"THZP", // THZ1 Steam Flower
"FWR5", // THZ1 Spin flower (red)
"FWR6", // THZ1 Spin flower (yellow)
"THZT", // Steam Whistle tree/bush
"ALRM", // THZ2 Alarm
// Deep Sea Scenery
"GARG", // Deep Sea Gargoyle
"SEWE", // Deep Sea Seaweed
"DRIP", // Dripping water
"CORL", // Coral
"BCRY", // Blue Crystal
"KELP", // Kelp
"ALGA", // Animated algae top
"ALGB", // Animated algae segment
"DSTG", // DSZ Stalagmites
"LIBE", // DSZ Light beam
// Castle Eggman Scenery
"CHAN", // CEZ Chain
"FLAM", // Flame
"ESTA", // Eggman esta una estatua!
"SMCH", // Small Mace Chain
"BMCH", // Big Mace Chain
"SMCE", // Small Mace
"BMCE", // Big Mace
"BSPB", // Blue spring on a ball
"YSPB", // Yellow spring on a ball
"RSPB", // Red spring on a ball
"SFBR", // Small Firebar
"BFBR", // Big Firebar
"BANR", // Banner
"PINE", // Pine Tree
"CEZB", // Bush
"CNDL", // Candle/pricket
"FLMH", // Flame holder
"CTRC", // Fire torch
"CFLG", // Waving flag/segment
"CSTA", // Crawla statue
"CBBS", // Facestabber statue
"CABR", // Brambles
// Arid Canyon Scenery
"BTBL", // Big tumbleweed
"STBL", // Small tumbleweed
"CACT", // Cacti
"WWSG", // Caution Sign
"WWS2", // Cacti Sign
"WWS3", // Sharp Turn Sign
"OILL", // Oil lamp
"OILF", // Oil lamp flare
"BARR", // TNT barrel
"REMT", // TNT proximity shell
"TAZD", // Dust devil
"ADST", // Arid dust
"MCRT", // Minecart
"MCSP", // Minecart spark
"SALD", // Saloon door
"TRAE", // Train cameo locomotive
"TRAI", // Train cameo wagon
"STEA", // Train steam
// Red Volcano Scenery
"FLME", // Flame jet
"DFLM", // Blade's flame
"LFAL", // Lavafall
"JPLA", // Jungle palm
"TFLO", // Torch flower
"WVIN", // Wall vines
// Dark City Scenery
// Egg Rock Scenery
// Christmas Scenery
"XMS1", // Christmas Pole
"XMS2", // Candy Cane
"XMS3", // Snowman
"XMS4", // Lamppost
"XMS5", // Hanging Star
"XMS6", // Mistletoe
"FHZI", // FHZ ice
"ROSY",
// Halloween Scenery
"PUMK", // Pumpkins
"HHPL", // Dr Seuss Trees
"SHRM", // Mushroom
"HHZM", // Misc
// Azure Temple Scenery
"BGAR", // ATZ Gargoyles
"RCRY", // ATZ Red Crystal (Target)
"CFLM", // Green torch flame
// Botanic Serenity Scenery
"BSZ1", // Tall flowers
"BSZ2", // Medium flowers
"BSZ3", // Small flowers
//"BSZ4", -- Tulips
"BST1", // Red tulip
"BST2", // Purple tulip
"BST3", // Blue tulip
"BST4", // Cyan tulip
"BST5", // Yellow tulip
"BST6", // Orange tulip
"BSZ5", // Cluster of Tulips
"BSZ6", // Bush
"BSZ7", // Vine
"BSZ8", // Misc things
// Misc Scenery
"STLG", // Stalagmites
"DBAL", // Disco
// Powerup Indicators
"ARMA", // Armageddon Shield Orb
"ARMF", // Armageddon Shield Ring, Front
"ARMB", // Armageddon Shield Ring, Back
"WIND", // Whirlwind Shield Orb
"MAGN", // Attract Shield Orb
"ELEM", // Elemental Shield Orb and Fire
"FORC", // Force Shield Orb
"PITY", // Pity Shield Orb
"FIRS", // Flame Shield Orb
"BUBS", // Bubble Shield Orb
"ZAPS", // Thunder Shield Orb
"IVSP", // invincibility sparkles
"SSPK", // Super Sonic Spark
"GOAL", // Special Stage goal (here because lol NiGHTS)
// Flickies
"FBUB", // Flicky-sized bubble
"FL01", // Bluebird
"FL02", // Rabbit
"FL03", // Chicken
"FL04", // Seal
"FL05", // Pig
"FL06", // Chipmunk
"FL07", // Penguin
"FL08", // Fish
"FL09", // Ram
"FL10", // Puffin
"FL11", // Cow
"FL12", // Rat
"FL13", // Bear
"FL14", // Dove
"FL15", // Cat
"FL16", // Canary
"FS01", // Spider
"FS02", // Bat
// Springs
"FANS", // Fan
"STEM", // Steam riser
"BUMP", // Bumpers
"BLON", // Balloons
"SPRY", // Yellow spring
"SPRR", // Red spring
"SPRB", // Blue spring
"YSPR", // Yellow Diagonal Spring
"RSPR", // Red Diagonal Spring
"BSPR", // Blue Diagonal Spring
"SSWY", // Yellow Side Spring
"SSWR", // Red Side Spring
"SSWB", // Blue Side Spring
"BSTY", // Yellow Booster
"BSTR", // Red Booster
// Environmental Effects
"RAIN", // Rain
"SNO1", // Snowflake
"SPLH", // Water Splish
"LSPL", // Lava Splish
"SPLA", // Water Splash
"SMOK",
"BUBL", // Bubble
"WZAP",
"DUST", // Spindash dust
"FPRT", // Spindash dust (flame)
"TFOG", // Teleport Fog
"SEED", // Sonic CD flower seed
"PRTL", // Particle (for fans, etc.)
// Game Indicators
"SCOR", // Score logo
"DRWN", // Drowning Timer
"FLII", // Flight indicator
"LCKN", // Target
"TTAG", // Tag Sign
"GFLG", // Got Flag sign
"FNSF", // Finish flag
"CORK",
"LHRT",
// Ring Weapons
"RRNG", // Red Ring
"RNGB", // Bounce Ring
"RNGR", // Rail Ring
"RNGI", // Infinity Ring
"RNGA", // Automatic Ring
"RNGE", // Explosion Ring
"RNGS", // Scatter Ring
"RNGG", // Grenade Ring
"PIKB", // Bounce Ring Pickup
"PIKR", // Rail Ring Pickup
"PIKA", // Automatic Ring Pickup
"PIKE", // Explosion Ring Pickup
"PIKS", // Scatter Ring Pickup
"PIKG", // Grenade Ring Pickup
"TAUT", // Thrown Automatic Ring
"TGRE", // Thrown Grenade Ring
"TSCR", // Thrown Scatter Ring
// Mario-specific stuff
"COIN",
"CPRK",
"GOOM",
"BGOM",
"FFWR",
"FBLL",
"SHLL",
"PUMA",
"HAMM",
"KOOP",
"BFLM",
"MAXE",
"MUS1",
"MUS2",
"TOAD",
// NiGHTS Stuff
"NDRN", // NiGHTS drone
"NSPK", // NiGHTS sparkle
"NBMP", // NiGHTS Bumper
"HOOP", // NiGHTS hoop sprite
"NSCR", // NiGHTS score sprite
"NPRU", // Nights Powerups
"CAPS", // Capsule thingy for NiGHTS
"IDYA", // Ideya
"NTPN", // Nightopian
"SHLP", // Shleep
// Secret badniks and hazards, shhhh
"PENG",
"POPH",
"HIVE",
"BUMB",
"BBUZ",
"FMCE",
"HMCE",
"CACO",
"BAL2",
"SBOB",
"SBFL",
"SBSK",
"HBAT",
// Debris
"SPRK", // Sparkle
"BOM1", // Robot Explosion
"BOM2", // Boss Explosion 1
"BOM3", // Boss Explosion 2
"BOM4", // Underwater Explosion
"BMNB", // Mine Explosion
// Crumbly rocks
"ROIA",
"ROIB",
"ROIC",
"ROID",
"ROIE",
"ROIF",
"ROIG",
"ROIH",
"ROII",
"ROIJ",
"ROIK",
"ROIL",
"ROIM",
"ROIN",
"ROIO",
"ROIP",
// Level debris
"GFZD", // GFZ debris
"BRIC", // Bricks
"WDDB", // Wood Debris
"BRIR", // CEZ3 colored bricks
"BRIB", // CEZ3 colored bricks
"BRIY", // CEZ3 colored bricks
// Gravity Well Objects
"GWLG",
"GWLR",
};
char spr2names[NUMPLAYERSPRITES][5] =
{
"STND",
"WAIT",
"WALK",
"SKID",
"RUN_",
"DASH",
"PAIN",
"STUN",
"DEAD",
"DRWN",
"ROLL",
"GASP",
"JUMP",
"SPNG",
"FALL",
"EDGE",
"RIDE",
"SPIN",
"FLY_",
"SWIM",
"TIRE",
"GLID",
"LAND",
"CLNG",
"CLMB",
"FLT_",
"FRUN",
"BNCE",
"FIRE",
"TWIN",
"MLEE",
"MLEL",
"TRNS",
"NSTD",
"NFLT",
"NFLY",
"NDRL",
"NSTN",
"NPUL",
"NATK",
"TAL0",
"TAL1",
"TAL2",
"TAL3",
"TAL4",
"TAL5",
"TAL6",
"TAL7",
"TAL8",
"TAL9",
"TALA",
"TALB",
"TALC",
"CNT1",
"CNT2",
"CNT3",
"CNT4",
"SIGN",
"LIFE",
"XTRA",
};
playersprite_t free_spr2 = SPR2_FIRSTFREESLOT;
playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
0, // SPR2_STND,
0, // SPR2_WAIT,
0, // SPR2_WALK,
SPR2_WALK, // SPR2_SKID,
SPR2_WALK, // SPR2_RUN ,
SPR2_FRUN, // SPR2_DASH,
0, // SPR2_PAIN,
SPR2_PAIN, // SPR2_STUN,
SPR2_PAIN, // SPR2_DEAD,
SPR2_DEAD, // SPR2_DRWN,
0, // SPR2_ROLL,
SPR2_SPNG, // SPR2_GASP,
0, // SPR2_JUMP, (conditional, will never be referenced)
SPR2_FALL, // SPR2_SPNG,
SPR2_WALK, // SPR2_FALL,
0, // SPR2_EDGE,
SPR2_FALL, // SPR2_RIDE,
SPR2_ROLL, // SPR2_SPIN,
SPR2_SPNG, // SPR2_FLY ,
SPR2_FLY , // SPR2_SWIM,
0, // SPR2_TIRE, (conditional, will never be referenced)
SPR2_FLY , // SPR2_GLID,
SPR2_ROLL, // SPR2_LAND,
SPR2_CLMB, // SPR2_CLNG,
SPR2_ROLL, // SPR2_CLMB,
SPR2_WALK, // SPR2_FLT ,
SPR2_RUN , // SPR2_FRUN,
SPR2_FALL, // SPR2_BNCE,
0, // SPR2_FIRE,
SPR2_ROLL, // SPR2_TWIN,
SPR2_TWIN, // SPR2_MLEE,
0, // SPR2_MLEL,
0, // SPR2_TRNS,
SPR2_STND, // SPR2_NSTD,
SPR2_FALL, // SPR2_NFLT,
0, // SPR2_NFLY, (will never be referenced unless skin 0 lacks this)
SPR2_NFLY, // SPR2_NDRL,
SPR2_STUN, // SPR2_NSTN,
SPR2_NSTN, // SPR2_NPUL,
SPR2_ROLL, // SPR2_NATK,
0, // SPR2_TAL0, (this will look mighty stupid but oh well)
SPR2_TAL0, // SPR2_TAL1,
SPR2_TAL1, // SPR2_TAL2,
SPR2_TAL2, // SPR2_TAL3,
SPR2_TAL1, // SPR2_TAL4,
SPR2_TAL4, // SPR2_TAL5,
SPR2_TAL0, // SPR2_TAL6,
SPR2_TAL3, // SPR2_TAL7,
SPR2_TAL7, // SPR2_TAL8,
SPR2_TAL0, // SPR2_TAL9,
SPR2_TAL9, // SPR2_TALA,
SPR2_TAL0, // SPR2_TALB,
SPR2_TAL6, // SPR2_TALC,
SPR2_WAIT, // SPR2_CNT1,
SPR2_FALL, // SPR2_CNT2,
SPR2_SPNG, // SPR2_CNT3,
SPR2_CNT1, // SPR2_CNT4,
0, // SPR2_SIGN,
0, // SPR2_LIFE,
0, // SPR2_XTRA (should never be referenced)
};
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
state_t states[NUMSTATES] =
{
// frame is masked through FF_FRAMEMASK
// FF_ANIMATE makes simple state animations (var1 #frames, var2 tic delay)
// FF_FULLBRIGHT activates the fullbright colormap
// use FF_TRANS10 - FF_TRANS90 for easy translucency
// (or tr_trans10<<FF_TRANSSHIFT if you want to make it hard on yourself)
// Keep this comment directly above S_NULL.
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NULL
{SPR_UNKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_UNKNOWN
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_INVISIBLE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 0, 0, S_NULL, 0}, // S_SPAWNSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 1, 0, S_NULL, 0}, // S_SEESTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 2, 0, S_NULL, 0}, // S_MELEESTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 3, 0, S_NULL, 0}, // S_MISSILESTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 4, 0, S_NULL, 0}, // S_DEATHSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL, 0}, // S_XDEATHSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL, 0}, // S_RAISESTATE
// Thok
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL, 0}, // S_THOK
// Player
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT, 0}, // S_PLAY_STND
{SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL, 0}, // S_PLAY_WAIT
{SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_WALK
{SPR_PLAY, SPR2_SKID, 1, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_SKID
{SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN, 0}, // S_PLAY_RUN
{SPR_PLAY, SPR2_DASH, 2, {NULL}, 0, 0, S_PLAY_DASH, 0}, // S_PLAY_DASH
{SPR_PLAY, SPR2_PAIN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL, 0}, // S_PLAY_PAIN
{SPR_PLAY, SPR2_STUN|FF_ANIMATE, 350, {NULL}, 0, 4, S_PLAY_FALL, 0}, // S_PLAY_STUN
{SPR_PLAY, SPR2_DEAD|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_DEAD
{SPR_PLAY, SPR2_DRWN|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_DRWN
{SPR_PLAY, SPR2_ROLL, 1, {NULL}, 0, 0, S_PLAY_ROLL, 0}, // S_PLAY_ROLL
{SPR_PLAY, SPR2_GASP|FF_ANIMATE, 14, {NULL}, 0, 4, S_PLAY_WALK, 0}, // S_PLAY_GASP
{SPR_PLAY, SPR2_JUMP, 1, {NULL}, 0, 0, S_PLAY_JUMP, 0}, // S_PLAY_JUMP
{SPR_PLAY, SPR2_SPNG, 2, {NULL}, 0, 0, S_PLAY_SPRING, 0}, // S_PLAY_SPRING
{SPR_PLAY, SPR2_FALL, 2, {NULL}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_FALL
{SPR_PLAY, SPR2_EDGE, 12, {NULL}, 0, 0, S_PLAY_EDGE, 0}, // S_PLAY_EDGE
{SPR_PLAY, SPR2_RIDE, 4, {NULL}, 0, 0, S_PLAY_RIDE, 0}, // S_PLAY_RIDE
// CA2_SPINDASH
{SPR_PLAY, SPR2_SPIN, 2, {NULL}, 0, 0, S_PLAY_SPINDASH, 0}, // S_PLAY_SPINDASH
// CA_FLY/CA_SWIM
{SPR_PLAY, SPR2_FLY , 2, {NULL}, 0, 0, S_PLAY_FLY, 0}, // S_PLAY_FLY
{SPR_PLAY, SPR2_SWIM, 4, {NULL}, 0, 0, S_PLAY_SWIM, 0}, // S_PLAY_SWIM
{SPR_PLAY, SPR2_TIRE, 12, {NULL}, 0, 0, S_PLAY_FLY_TIRED, 0}, // S_PLAY_FLY_TIRED
// CA_GLIDEANDCLIMB
{SPR_PLAY, SPR2_GLID, 2, {NULL}, 0, 0, S_PLAY_GLIDE, 0}, // S_PLAY_GLIDE
{SPR_PLAY, SPR2_LAND, 7, {NULL}, 0, 0, S_PLAY_STND, 0}, // S_PLAY_GLIDE_LANDING
{SPR_PLAY, SPR2_CLNG|FF_ANIMATE, -1, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_CLING
{SPR_PLAY, SPR2_CLMB, 5, {NULL}, 0, 0, S_PLAY_CLIMB, 0}, // S_PLAY_CLIMB
// CA_FLOAT/CA_SLOWFALL
{SPR_PLAY, SPR2_FLT , 7, {NULL}, 0, 0, S_PLAY_FLOAT, 0}, // S_PLAY_FLOAT
{SPR_PLAY, SPR2_FRUN, 7, {NULL}, 0, 0, S_PLAY_FLOAT_RUN, 0}, // S_PLAY_FLOAT_RUN
// CA_BOUNCE
{SPR_PLAY, SPR2_BNCE|FF_ANIMATE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PLAY_BOUNCE
{SPR_PLAY, SPR2_LAND|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_BOUNCE, 0, S_PLAY_BOUNCE_LANDING, 0}, // S_PLAY_BOUNCE_LANDING
// CA2_GUNSLINGER
{SPR_PLAY, SPR2_FIRE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_FIRE_FINISH, 0, S_PLAY_FIRE, 0}, // S_PLAY_FIRE
{SPR_PLAY, SPR2_FIRE, 15, {NULL}, S_PLAY_STND, 0, S_PLAY_STND, 0}, // S_PLAY_FIRE_FINISH
// CA_TWINSPIN
{SPR_PLAY, SPR2_TWIN|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_JUMP, 0, S_PLAY_TWINSPIN, 0}, // S_PLAY_TWINSPIN
// CA2_MELEE
{SPR_PLAY, SPR2_MLEE|FF_SPR2ENDSTATE, 2, {NULL}, S_PLAY_MELEE_FINISH, 0, S_PLAY_MELEE, 0}, // S_PLAY_MELEE
{SPR_PLAY, SPR2_MLEE, 70, {NULL}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_MELEE_FINISH
{SPR_PLAY, SPR2_MLEL, 35, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_MELEE_LANDING
// SF_SUPER
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_SUPER_TRANS2, 0}, // S_PLAY_SUPER_TRANS1
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER, 3, {NULL}, 0, 0, S_PLAY_SUPER_TRANS3, 0}, // S_PLAY_SUPER_TRANS2
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS4, 0}, // S_PLAY_SUPER_TRANS3
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS5, 0}, // S_PLAY_SUPER_TRANS4
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_SUPER_TRANS6, 0}, // S_PLAY_SUPER_TRANS5
{SPR_PLAY, SPR2_TRNS|FF_SPR2SUPER|FF_FULLBRIGHT, 19, {A_FadeOverlay}, 0, 0, S_PLAY_FALL, 0}, // S_PLAY_SUPER_TRANS6
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY, 0}, //S_OBJPLACE_DUMMY
// 1-Up box sprites (uses player sprite)
{SPR_PLAY, SPR2_LIFE, 2, {NULL}, 0, 18, S_PLAY_BOX2, 0}, // S_PLAY_BOX1
{SPR_NULL, 0, 1, {NULL}, 0, 18, S_PLAY_BOX1, 0}, // S_PLAY_BOX2
{SPR_PLAY, SPR2_LIFE, 4, {NULL}, 0, 4, S_PLAY_ICON2, 0}, // S_PLAY_ICON1
{SPR_NULL, 0, 12, {NULL}, 0, 4, S_PLAY_ICON3, 0}, // S_PLAY_ICON2
{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL, 0}, // S_PLAY_ICON3
// Level end sign (uses player sprite)
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN, 0}, // S_PLAY_SIGN
// NiGHTS Player, transforming
{SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2, 0}, // S_PLAY_NIGHTS_TRANS1
{SPR_PLAY, SPR2_TRNS, 3, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS3, 0}, // S_PLAY_NIGHTS_TRANS2
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS4, 0}, // S_PLAY_NIGHTS_TRANS3
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS5, 0}, // S_PLAY_NIGHTS_TRANS4
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_TRANS6, 0}, // S_PLAY_NIGHTS_TRANS5
{SPR_PLAY, SPR2_TRNS|FF_FULLBRIGHT, 21, {A_FadeOverlay}, 2, 0, S_PLAY_NIGHTS_FLOAT, 0}, // S_PLAY_NIGHTS_TRANS5
// NiGHTS Player
{SPR_PLAY, SPR2_NSTD, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_STAND, 0}, // S_PLAY_NIGHTS_STAND
{SPR_PLAY, SPR2_NFLT, 7, {NULL}, 0, 0, S_PLAY_NIGHTS_FLOAT, 0}, // S_PLAY_NIGHTS_FLOAT
{SPR_PLAY, SPR2_NFLY, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_FLY, 0}, // S_PLAY_NIGHTS_FLY
{SPR_PLAY, SPR2_NDRL, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_DRILL, 0}, // S_PLAY_NIGHTS_DRILL
{SPR_PLAY, SPR2_NSTN, 2, {NULL}, 0, 0, S_PLAY_NIGHTS_STUN, 0}, // S_PLAY_NIGHTS_STUN
{SPR_PLAY, SPR2_NPUL, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_PULL, 0}, // S_PLAY_NIGHTS_PULL
{SPR_PLAY, SPR2_NATK, 1, {NULL}, 0, 0, S_PLAY_NIGHTS_ATTACK, 0}, // S_PLAY_NIGHTS_ATTACK
// c:
{SPR_PLAY, SPR2_TAL0|FF_SPR2MIDSTART, 5, {NULL}, 0, 0, S_TAILSOVERLAY_STAND, 0}, // S_TAILSOVERLAY_STAND
{SPR_PLAY, SPR2_TAL1|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_0DEGREES, 0}, // S_TAILSOVERLAY_0DEGREES
{SPR_PLAY, SPR2_TAL2|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS30DEGREES, 0}, // S_TAILSOVERLAY_PLUS30DEGREES
{SPR_PLAY, SPR2_TAL3|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PLUS60DEGREES, 0}, // S_TAILSOVERLAY_PLUS60DEGREES
{SPR_PLAY, SPR2_TAL4|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS30DEGREES, 0}, // S_TAILSOVERLAY_MINUS30DEGREES
{SPR_PLAY, SPR2_TAL5|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_MINUS60DEGREES, 0}, // S_TAILSOVERLAY_MINUS60DEGREES
{SPR_PLAY, SPR2_TAL6|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_RUN, 0}, // S_TAILSOVERLAY_RUN
{SPR_PLAY, SPR2_TAL7|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_FLY, 0}, // S_TAILSOVERLAY_FLY
{SPR_PLAY, SPR2_TAL8|FF_SPR2MIDSTART, 4, {NULL}, 0, 0, S_TAILSOVERLAY_TIRE, 0}, // S_TAILSOVERLAY_TIRE
{SPR_PLAY, SPR2_TAL9|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_PAIN, 0}, // S_TAILSOVERLAY_PAIN
{SPR_PLAY, SPR2_TALA|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_GASP, 0}, // S_TAILSOVERLAY_GASP
{SPR_PLAY, SPR2_TALB , 35, {NULL}, 0, 0, S_TAILSOVERLAY_EDGE, 0}, // S_TAILSOVERLAY_EDGE
{SPR_PLAY, SPR2_TALC|FF_SPR2MIDSTART, 35, {NULL}, 0, 0, S_TAILSOVERLAY_DASH, 0}, // S_TAILSOVERLAY_DASH
// [:
{SPR_JETF, 3|FF_ANIMATE|FF_FULLBRIGHT, 2, {NULL}, 1, 1, S_JETFUME1, 0}, // S_JETFUMEFLASH
// Blue Crawla
{SPR_POSS, 0, 5, {A_Look}, 0, 0, S_POSS_STND, 0}, // S_POSS_STND
{SPR_POSS, 0, 3, {A_Chase}, 0, 0, S_POSS_RUN2, 0}, // S_POSS_RUN1
{SPR_POSS, 1, 3, {A_Chase}, 0, 0, S_POSS_RUN3, 0}, // S_POSS_RUN2
{SPR_POSS, 2, 3, {A_Chase}, 0, 0, S_POSS_RUN4, 0}, // S_POSS_RUN3
{SPR_POSS, 3, 3, {A_Chase}, 0, 0, S_POSS_RUN5, 0}, // S_POSS_RUN4
{SPR_POSS, 4, 3, {A_Chase}, 0, 0, S_POSS_RUN6, 0}, // S_POSS_RUN5
{SPR_POSS, 5, 3, {A_Chase}, 0, 0, S_POSS_RUN1, 0}, // S_POSS_RUN6
// Red Crawla
{SPR_SPOS, 0, 5, {A_Look}, 0, 0, S_SPOS_STND, 0}, // S_SPOS_STND
{SPR_SPOS, 0, 1, {A_Chase}, 0, 0, S_SPOS_RUN2, 0}, // S_SPOS_RUN1
{SPR_SPOS, 1, 1, {A_Chase}, 0, 0, S_SPOS_RUN3, 0}, // S_SPOS_RUN2
{SPR_SPOS, 2, 1, {A_Chase}, 0, 0, S_SPOS_RUN4, 0}, // S_SPOS_RUN3
{SPR_SPOS, 3, 1, {A_Chase}, 0, 0, S_SPOS_RUN5, 0}, // S_SPOS_RUN4
{SPR_SPOS, 4, 1, {A_Chase}, 0, 0, S_SPOS_RUN6, 0}, // S_SPOS_RUN5
{SPR_SPOS, 5, 1, {A_Chase}, 0, 0, S_SPOS_RUN1, 0}, // S_SPOS_RUN6
// Greenflower Fish
{SPR_FISH, 1, 1, {NULL}, 0, 0, S_FISH2, 0}, // S_FISH1
{SPR_FISH, 1, 1, {A_FishJump}, 0, 0, S_FISH1, 0}, // S_FISH2
{SPR_FISH, 0, 1, {NULL}, 0, 0, S_FISH4, 0}, // S_FISH3
{SPR_FISH, 0, 1, {A_FishJump}, 0, 0, S_FISH3, 0}, // S_FISH4
// Gold Buzz
{SPR_BUZZ, 0, 2, {A_Look}, 0, 0, S_BUZZLOOK2, 0}, // S_BUZZLOOK1
{SPR_BUZZ, 1, 2, {A_Look}, 0, 0, S_BUZZLOOK1, 0}, // S_BUZZLOOK2
{SPR_BUZZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_BUZZFLY2, 0}, // S_BUZZFLY1
{SPR_BUZZ, 1, 2, {A_BuzzFly}, 0, 0, S_BUZZFLY1, 0}, // S_BUZZFLY2
// Red Buzz
{SPR_RBUZ, 0, 2, {A_Look}, 0, 0, S_RBUZZLOOK2, 0}, // S_RBUZZLOOK1
{SPR_RBUZ, 1, 2, {A_Look}, 0, 0, S_RBUZZLOOK1, 0}, // S_RBUZZLOOK2
{SPR_RBUZ, 0, 2, {A_BuzzFly}, sfx_buzz4, 0, S_RBUZZFLY2, 0}, // S_RBUZZFLY1
{SPR_RBUZ, 1, 2, {A_BuzzFly}, 0, 0, S_RBUZZFLY1, 0}, // S_RBUZZFLY2
// Jetty-Syn Bomber
{SPR_JETB, 0, 4, {A_Look}, 0, 0, S_JETBLOOK2, 0}, // S_JETBLOOK1
{SPR_JETB, 1, 4, {A_Look}, 0, 0, S_JETBLOOK1, 0}, // S_JETBLOOK2
{SPR_JETB, 0, 1, {A_JetbThink}, 0, 0, S_JETBZOOM2, 0}, // S_JETBZOOM1
{SPR_JETB, 1, 1, {A_JetbThink}, 0, 0, S_JETBZOOM1, 0}, // S_JETBZOOM2
// Jetty-Syn Gunner
{SPR_JETG, 0, 4, {A_Look}, 0, 0, S_JETGLOOK2, 0}, // S_JETGLOOK1
{SPR_JETG, 1, 4, {A_Look}, 0, 0, S_JETGLOOK1, 0}, // S_JETGLOOK2
{SPR_JETG, 0, 1, {A_JetgThink}, 0, 0, S_JETGZOOM2, 0}, // S_JETGZOOM1
{SPR_JETG, 1, 1, {A_JetgThink}, 0, 0, S_JETGZOOM1, 0}, // S_JETGZOOM2
{SPR_JETG, 2, 1, {A_JetgShoot}, 0, 0, S_JETGSHOOT2, 0}, // S_JETGSHOOT1
{SPR_JETG, 3, 1, {NULL}, 0, 0, S_JETGZOOM1, 0}, // S_JETGSHOOT2
// Crawla Commander
{SPR_CCOM, 0, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND2, 0}, // S_CCOMMAND1
{SPR_CCOM, 1, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND1, 0}, // S_CCOMMAND2
{SPR_CCOM, 2, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND4, 0}, // S_CCOMMAND3
{SPR_CCOM, 3, 1, {A_CrawlaCommanderThink}, 0, 15*FRACUNIT, S_CCOMMAND3, 0}, // S_CCOMMAND4
// Deton
{SPR_DETN, 0, 35, {A_Look}, 0, 0, S_DETON1, 0}, // S_DETON1
{SPR_DETN, 0, 1, {A_DetonChase}, 0, 0, S_DETON3, 0}, // S_DETON2
{SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON4, 0}, // S_DETON3
{SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON5, 0}, // S_DETON4
{SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON6, 0}, // S_DETON5
{SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON7, 0}, // S_DETON6
{SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON8, 0}, // S_DETON7
{SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON9, 0}, // S_DETON8
{SPR_DETN, 7, 1, {A_DetonChase}, 0, 0, S_DETON10, 0}, // S_DETON9
{SPR_DETN, 6, 1, {A_DetonChase}, 0, 0, S_DETON11, 0}, // S_DETON10
{SPR_DETN, 5, 1, {A_DetonChase}, 0, 0, S_DETON12, 0}, // S_DETON11
{SPR_DETN, 4, 1, {A_DetonChase}, 0, 0, S_DETON13, 0}, // S_DETON12
{SPR_DETN, 3, 1, {A_DetonChase}, 0, 0, S_DETON14, 0}, // S_DETON13
{SPR_DETN, 2, 1, {A_DetonChase}, 0, 0, S_DETON15, 0}, // S_DETON14
{SPR_DETN, 1, 1, {A_DetonChase}, 0, 0, S_DETON2, 0}, // S_DETON15
// Skim Mine Dropper
{SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM2, 0}, // S_SKIM1
{SPR_SKIM, 0, 1, {A_SkimChase}, 0, 0, S_SKIM1, 0}, // S_SKIM2
{SPR_SKIM, 0, 14, {NULL}, 0, 0, S_SKIM4, 0}, // S_SKIM3
{SPR_SKIM, 0, 14, {A_DropMine}, 0, 0, S_SKIM1, 0}, // S_SKIM4
// THZ Turret
{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretStop}, 0, 0, S_TURRETFIRE, 0}, // S_TURRET
{SPR_TRET, FF_FULLBRIGHT, 105, {A_TurretFire}, 0, 0, S_TURRET, 0}, // S_TURRETFIRE
{SPR_TRET, FF_FULLBRIGHT|1, 7, {A_Pain}, 0, 0, S_TURRETSHOCK2, 0}, // S_TURRETSHOCK1
{SPR_TRET, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_TURRETSHOCK3, 0}, // S_TURRETSHOCK2
{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK4, 0}, // S_TURRETSHOCK3
{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK5, 0}, // S_TURRETSHOCK4
{SPR_TRET, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_TURRETSHOCK6, 0}, // S_TURRETSHOCK5
{SPR_TRET, FF_FULLBRIGHT|2, 7, {A_Pain}, 0, 0, S_TURRETSHOCK7, 0}, // S_TURRETSHOCK6
{SPR_TRET, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_TURRETSHOCK8, 0}, // S_TURRETSHOCK7
{SPR_TRET, FF_FULLBRIGHT|4, 7, {NULL}, 0, 0, S_TURRETSHOCK9, 0}, // S_TURRETSHOCK8
{SPR_TRET, FF_FULLBRIGHT|4, 7, {A_LinedefExecuteFromArg}, 0, 0, S_XPLD1, 0}, // S_TURRETSHOCK9
{SPR_TURR, 0, 1, {A_Look}, 1, 0, S_TURRETPOPDOWN8, 0}, // S_TURRETLOOK
{SPR_TURR, 0, 0, {A_FaceTarget}, 0, 0, S_TURRETPOPUP1, 0}, // S_TURRETSEE
{SPR_TURR, 1, 2, {A_Pain}, 0, 0, S_TURRETPOPUP2, 0}, // S_TURRETPOPUP1
{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPUP3, 0}, // S_TURRETPOPUP2
{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPUP4, 0}, // S_TURRETPOPUP3
{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPUP5, 0}, // S_TURRETPOPUP4
{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPUP6, 0}, // S_TURRETPOPUP5
{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPUP7, 0}, // S_TURRETPOPUP6
{SPR_TURR, 7, 2, {NULL}, 0, 0, S_TURRETPOPUP8, 0}, // S_TURRETPOPUP7
{SPR_TURR, 8, 14,{NULL}, 0, 0, S_TURRETSHOOT, 0}, // S_TURRETPOPUP8
{SPR_TURR, 8, 14,{A_JetgShoot}, 0, 0, S_TURRETPOPDOWN1, 0}, // S_TURRETSHOOT
{SPR_TURR, 7, 2, {A_Pain}, 0, 0, S_TURRETPOPDOWN2, 0}, // S_TURRETPOPDOWN1
{SPR_TURR, 6, 2, {NULL}, 0, 0, S_TURRETPOPDOWN3, 0}, // S_TURRETPOPDOWN2
{SPR_TURR, 5, 2, {NULL}, 0, 0, S_TURRETPOPDOWN4, 0}, // S_TURRETPOPDOWN3
{SPR_TURR, 4, 2, {NULL}, 0, 0, S_TURRETPOPDOWN5, 0}, // S_TURRETPOPDOWN4
{SPR_TURR, 3, 2, {NULL}, 0, 0, S_TURRETPOPDOWN6, 0}, // S_TURRETPOPDOWN5
{SPR_TURR, 2, 2, {NULL}, 0, 0, S_TURRETPOPDOWN7, 0}, // S_TURRETPOPDOWN6
{SPR_TURR, 1, 2, {NULL}, 0, 0, S_TURRETPOPDOWN8, 0}, // S_TURRETPOPDOWN7
{SPR_TURR, 0, 69,{A_SetTics}, 0, 1, S_TURRETLOOK, 0}, // S_TURRETPOPDOWN8
// Spincushion
{SPR_SHRP, 0, 2, {A_Look}, 0, 0, S_SPINCUSHION_LOOK, 0}, // S_SPINCUSHION_LOOK
{SPR_SHRP, 1, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE2, 0}, // S_SPINCUSHION_CHASE1
{SPR_SHRP, 2, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE3, 0}, // S_SPINCUSHION_CHASE2
{SPR_SHRP, 3, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE4, 0}, // S_SPINCUSHION_CHASE3
{SPR_SHRP, 0, 2, {A_SharpChase}, 0, 0, S_SPINCUSHION_CHASE1, 0}, // S_SPINCUSHION_CHASE4
{SPR_SHRP, 0, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM2, 0}, // S_SPINCUSHION_AIM1
{SPR_SHRP, 4, 2, {NULL}, 0, 0, S_SPINCUSHION_AIM3, 0}, // S_SPINCUSHION_AIM2
{SPR_SHRP, 5, 2, {A_SetObjectFlags}, MF_PAIN, 2, S_SPINCUSHION_AIM4, 0}, // S_SPINCUSHION_AIM3
{SPR_SHRP, 6, 16, {A_MultiShotDist}, (MT_DUST<<16)|6, -32, S_SPINCUSHION_AIM5, 0}, // S_SPINCUSHION_AIM4
{SPR_SHRP, 6, 0, {A_PlaySound}, sfx_shrpgo, 1, S_SPINCUSHION_SPIN1, 0}, // S_SPINCUSHION_AIM5
{SPR_SHRP, 6, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN2, 0}, // S_SPINCUSHION_SPIN1
{SPR_SHRP, 8, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN3, 0}, // S_SPINCUSHION_SPIN2
{SPR_SHRP, 7, 1, {A_SharpSpin}, 0, 0, S_SPINCUSHION_SPIN4, 0}, // S_SPINCUSHION_SPIN3
{SPR_SHRP, 8, 1, {A_SharpSpin}, MT_SPINDUST, 0, S_SPINCUSHION_SPIN1, 0}, // S_SPINCUSHION_SPIN4
{SPR_SHRP, 6, 1, {A_PlaySound}, sfx_s3k69, 1, S_SPINCUSHION_STOP2, 0}, // S_SPINCUSHION_STOP1
{SPR_SHRP, 6, 4, {A_SharpDecel}, 0, 0, S_SPINCUSHION_STOP2, 0}, // S_SPINCUSHION_STOP2
{SPR_SHRP, 5, 4, {A_FaceTarget}, 0, 0, S_SPINCUSHION_STOP4, 0}, // S_SPINCUSHION_STOP3
{SPR_SHRP, 4, 4, {A_SetObjectFlags}, MF_PAIN, 1, S_SPINCUSHION_LOOK, 0}, // S_SPINCUSHION_STOP4
// Crushstacean
{SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM2, 0}, // S_CRUSHSTACEAN_ROAM1
{SPR_CRAB, 1, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM3, 0}, // S_CRUSHSTACEAN_ROAM2
{SPR_CRAB, 0, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM4, 0}, // S_CRUSHSTACEAN_ROAM3
{SPR_CRAB, 2, 3, {A_CrushstaceanWalk}, 0, S_CRUSHSTACEAN_ROAMPAUSE, S_CRUSHSTACEAN_ROAM1, 0}, // S_CRUSHSTACEAN_ROAM4
{SPR_CRAB, 0, 40, {NULL}, 0, 0, S_CRUSHSTACEAN_ROAM1, 0}, // S_CRUSHSTACEAN_ROAMPAUSE
{SPR_CRAB, 0, 10, {NULL}, 0, 0, S_CRUSHSTACEAN_PUNCH2, 0}, // S_CRUSHSTACEAN_PUNCH1
{SPR_CRAB, 0, -1, {A_CrushstaceanPunch}, 0, 0, S_CRUSHSTACEAN_ROAMPAUSE, 0}, // S_CRUSHSTACEAN_PUNCH2
{SPR_CRAB, 3, 1, {A_CrushclawAim}, 40, 20, S_CRUSHCLAW_AIM, 0}, // S_CRUSHCLAW_AIM
{SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 0, S_CRUSHCLAW_STAY, S_CRUSHCLAW_OUT, 0}, // S_CRUSHCLAW_OUT
{SPR_CRAB, 3, 10, {NULL}, 0, 0, S_CRUSHCLAW_IN, 0}, // S_CRUSHCLAW_STAY
{SPR_CRAB, 3, 1, {A_CrushclawLaunch}, 1, S_CRUSHCLAW_WAIT, S_CRUSHCLAW_IN, 0}, // S_CRUSHCLAW_IN
{SPR_CRAB, 3, 37, {NULL}, 0, 0, S_CRUSHCLAW_AIM, 0}, // S_CRUSHCLAW_WAIT
{SPR_CRAB, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CRUSHCHAIN
// Banpyura
{SPR_CR2B, 0, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM2, 0}, // S_BANPYURA_ROAM1
{SPR_CR2B, 1, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM3, 0}, // S_BANPYURA_ROAM2
{SPR_CR2B, 0, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM4, 0}, // S_BANPYURA_ROAM3
{SPR_CR2B, 2, 3, {A_CrushstaceanWalk}, 0, S_BANPYURA_ROAMPAUSE, S_BANPYURA_ROAM1, 0}, // S_BANPYURA_ROAM4
{SPR_CR2B, 0, 40, {NULL}, 0, 0, S_BANPYURA_ROAM1, 0}, // S_BANPYURA_ROAMPAUSE
{SPR_CSPR, 0, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1, 0}, // S_CDIAG1
{SPR_CSPR, 1, 1, {A_Pain}, 0, 0, S_CDIAG3, 0}, // S_CDIAG2
{SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG4, 0}, // S_CDIAG3
{SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG5, 0}, // S_CDIAG4
{SPR_CSPR, 4, 1, {A_CrushclawAim}, 50, 20, S_CDIAG6, 0}, // S_CDIAG5
{SPR_CSPR, 3, 1, {A_CrushclawAim}, 50, 20, S_CDIAG7, 0}, // S_CDIAG6
{SPR_CSPR, 2, 1, {A_CrushclawAim}, 50, 20, S_CDIAG8, 0}, // S_CDIAG7
{SPR_CSPR, 1, 1, {A_CrushclawAim}, 50, 20, S_CDIAG1, 0}, // S_CDIAG8
// Jet Jaw
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM2, 0}, // S_JETJAW_ROAM1
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM3, 0}, // S_JETJAW_ROAM2
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM4, 0}, // S_JETJAW_ROAM3
{SPR_JJAW, 0, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM5, 0}, // S_JETJAW_ROAM4
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM6, 0}, // S_JETJAW_ROAM5
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM7, 0}, // S_JETJAW_ROAM6
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM8, 0}, // S_JETJAW_ROAM7
{SPR_JJAW, 1, 1, {A_JetJawRoam}, 0, 0, S_JETJAW_ROAM1, 0}, // S_JETJAW_ROAM8
{SPR_JJAW, 0, 1, {A_DualAction}, S_JETJAW_CHOMP16, S_JETJAW_SOUND, S_JETJAW_CHOMP2, 0}, // S_JETJAW_CHOMP1
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP3, 0}, // S_JETJAW_CHOMP2
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP4, 0}, // S_JETJAW_CHOMP3
{SPR_JJAW, 0, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP5, 0}, // S_JETJAW_CHOMP4
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP6, 0}, // S_JETJAW_CHOMP5
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP7, 0}, // S_JETJAW_CHOMP6
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP8, 0}, // S_JETJAW_CHOMP7
{SPR_JJAW, 1, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP9, 0}, // S_JETJAW_CHOMP8
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP10, 0}, // S_JETJAW_CHOMP9
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP11, 0}, // S_JETJAW_CHOMP10
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP12, 0}, // S_JETJAW_CHOMP11
{SPR_JJAW, 2, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP13, 0}, // S_JETJAW_CHOMP12
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP14, 0}, // S_JETJAW_CHOMP13
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP15, 0}, // S_JETJAW_CHOMP14
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP16, 0}, // S_JETJAW_CHOMP15
{SPR_JJAW, 3, 1, {A_JetJawChomp}, 0, 0, S_JETJAW_CHOMP1, 0}, // S_JETJAW_CHOMP16
{SPR_JJAW, 0, 1, {A_PlayAttackSound}, 0, 0, S_JETJAW_SOUND, 0}, // S_JETJAW_SOUND
// Snailer
{SPR_SNLR, 0, 1, {A_SnailerThink}, 0, 0, S_SNAILER1, 0}, // S_SNAILER1
{SPR_BOM1, 0, 0, {A_FlickySpawn}, 1<<17, 0, S_XPLD1, 0}, // S_SNAILER_FLICKY
// Vulture
{SPR_VLTR, 4, 35, {A_Look}, 1, 0, S_VULTURE_STND, 0}, // S_VULTURE_STND
{SPR_VLTR, 4, 3, {A_VultureHover}, 0, 0, S_VULTURE_DRIFT, 0}, // S_VULTURE_DRIFT
{SPR_VLTR, 0, 6, {A_VultureBlast}, 0, 0, S_VULTURE_ZOOM2, 0}, // S_VULTURE_ZOOM1
{SPR_VLTR, 0, 3, {A_VultureFly}, 0, 0, S_VULTURE_ZOOM2, 0}, // S_VULTURE_ZOOM2
{SPR_VLTR, 0, 3*TICRATE, {NULL}, 0, 0, S_VULTURE_DRIFT, 0}, // S_VULTURE_STUNNED
// Pointy
{SPR_PNTY, 0, 1, {A_PointyThink}, 0, 0, S_POINTY1, 0}, // S_POINTY1
// Pointy Ball
{SPR_PNTY, 1, 1, {A_CheckBuddy}, 0, 0, S_POINTYBALL1, 0}, // S_POINTYBALL1
// Robo-Hood
{SPR_ARCH, 0, 4, {A_Look}, 2048<<FRACBITS, 0, S_ROBOHOOD_LOOK, 0}, // S_ROBOHOOD_LOOK
{SPR_ARCH, 0, 1, {A_HoodThink}, 0, 0, S_ROBOHOOD_STAND, 0}, // S_ROBOHOOD_STAND
{SPR_ARCH, 2, TICRATE, {A_PlayActiveSound}, 0, 0, S_ROBOHOOD_FIRE2, 0}, // S_ROBOHOOD_FIRE1
{SPR_ARCH, 2, 20, {A_HoodFire}, MT_ARROW, 0, S_ROBOHOOD_STAND, 0}, // S_ROBOHOOD_FIRE2
{SPR_ARCH, 1, 1, {A_FaceTarget}, 0, 0, S_ROBOHOOD_JUMP2, 0}, // S_ROBOHOOD_JUMP1
{SPR_ARCH, 1, 1, {A_BunnyHop}, 4, -10, S_ROBOHOOD_JUMP3, 0}, // S_ROBOHOOD_JUMP2
{SPR_ARCH, 1, 1, {A_HoodFall}, 0, 0, S_ROBOHOOD_JUMP3, 0}, // S_ROBOHOOD_JUMP3
// Castlebot Facestabber
{SPR_CBFS, 0, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND2, 0}, // S_FACESTABBER_STND1
{SPR_CBFS, 1, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND3, 0}, // S_FACESTABBER_STND2
{SPR_CBFS, 2, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND4, 0}, // S_FACESTABBER_STND3
{SPR_CBFS, 3, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND5, 0}, // S_FACESTABBER_STND4
{SPR_CBFS, 4, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND6, 0}, // S_FACESTABBER_STND5
{SPR_CBFS, 5, 1, {A_Chase}, 0, 0, S_FACESTABBER_STND1, 0}, // S_FACESTABBER_STND6
{SPR_CBFS, 0, 1, {A_FaceStabRev}, 20, S_FACESTABBER_CHARGE2, S_FACESTABBER_CHARGE1, 0}, // S_FACESTABBER_CHARGE1
{SPR_CBFS, 0, 0, {A_FaceTarget}, 0, 0, S_FACESTABBER_CHARGE3, 0}, // S_FACESTABBER_CHARGE2
{SPR_CBFS, 7, 1, {A_FaceStabHurl}, 6, S_FACESTABBER_CHARGE4, S_FACESTABBER_CHARGE3, 0}, // S_FACESTABBER_CHARGE3
{SPR_CBFS, 7, 1, {A_FaceStabMiss}, 0, S_FACESTABBER_STND1, S_FACESTABBER_CHARGE4, 0}, // S_FACESTABBER_CHARGE4
{SPR_CBFS, 0, 35, {A_Pain}, 0, 0, S_FACESTABBER_STND1, 0}, // S_FACESTABBER_PAIN
{SPR_CBFS, 0, 2, {A_BossScream}, 1, 0, S_FACESTABBER_DIE2, 0}, // S_FACESTABBER_DIE1
{SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_FACESTABBER_DIE3, 0}, // S_FACESTABBER_DIE2
{SPR_NULL, 0, 0, {A_Repeat}, 7, S_FACESTABBER_DIE1, S_XPLD_FLICKY, 0}, // S_FACESTABBER_DIE3
{SPR_STAB, FF_PAPERSPRITE|FF_TRANS50|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FACESTABBERSPEAR
// Egg Guard
{SPR_SPSH, 0, 1, {A_Look}, 0, 0, S_EGGGUARD_STND, 0}, // S_EGGGUARD_STND
{SPR_SPSH, 1, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK2, 0}, // S_EGGGUARD_WALK1
{SPR_SPSH, 2, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK3, 0}, // S_EGGGUARD_WALK2
{SPR_SPSH, 3, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK4, 0}, // S_EGGGUARD_WALK3
{SPR_SPSH, 4, 3, {A_GuardChase}, 0, 0, S_EGGGUARD_WALK1, 0}, // S_EGGGUARD_WALK4
{SPR_SPSH, 5, 5, {NULL}, 0, 0, S_EGGGUARD_MAD2, 0}, // S_EGGGUARD_MAD1
{SPR_SPSH, 6, 5, {NULL}, 0, 0, S_EGGGUARD_MAD3, 0}, // S_EGGGUARD_MAD2
{SPR_SPSH, 7, 15, {NULL}, 0, 0, S_EGGGUARD_RUN1, 0}, // S_EGGGUARD_MAD3
{SPR_SPSH, 8, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN2, 0}, // S_EGGGUARD_RUN1
{SPR_SPSH, 9, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN3, 0}, // S_EGGGUARD_RUN2
{SPR_SPSH, 10, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN4, 0}, // S_EGGGUARD_RUN3
{SPR_SPSH, 11, 1, {A_GuardChase}, 0, 0, S_EGGGUARD_RUN1, 0}, // S_EGGGUARD_RUN4
{SPR_ESHI, 0, 8, {A_EggShield}, 0, 0, S_EGGSHIELD, 0}, // S_EGGSHIELD
{SPR_ESHI, 0, TICRATE/2, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSHIELDBREAK
// Green Snapper
{SPR_GSNP, 0, TICRATE, {NULL}, 0, 0, S_SNAPPER_SPAWN2, 0}, // S_SNAPPER_SPAWN
{SPR_GSNP, 0, 2, {A_SnapperSpawn}, MT_SNAPPER_LEG, MT_SNAPPER_HEAD, S_GSNAPPER_STND, 0}, // S_SNAPPER_SPAWN2
{SPR_GSNP, 0, 1, {A_SnapperThinker}, 0, 0, S_GSNAPPER_STND, 0}, // S_GSNAPPER_STND
{SPR_GSNP, 0, 2, {A_Chase}, 0, 0, S_GSNAPPER2, 0}, // S_GSNAPPER1
{SPR_GSNP, 1, 2, {A_Chase}, 0, 0, S_GSNAPPER3, 0}, // S_GSNAPPER2
{SPR_GSNP, 2, 2, {A_Chase}, 0, 0, S_GSNAPPER4, 0}, // S_GSNAPPER3
{SPR_GSNP, 3, 2, {A_Chase}, 0, 0, S_GSNAPPER1, 0}, // S_GSNAPPER4
{SPR_GSNP, 0, 0, {A_KillSegments}, 0, 0, S_XPLD_FLICKY, 0}, // S_SNAPPER_XPLD
{SPR_GSNL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNAPPER_LEG
{SPR_GSNL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNAPPER_LEGRAISE
{SPR_GSNH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNAPPER_HEAD
// Minus
{SPR_MNUD, 0, 1, {NULL}, 0, 0, S_MINUS_STND, 0}, // S_MINUS_INIT (required for objectplace to work)
{SPR_NULL, 0, 10, {A_Look}, 0, 0, S_MINUS_STND, 0}, // S_MINUS_STND
{SPR_NULL, 0, 1, {A_MinusDigging}, 1, 0, S_MINUS_DIGGING2, 0}, // S_MINUS_DIGGING1
{SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING3, 0}, // S_MINUS_DIGGING2
{SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING4, 0}, // S_MINUS_DIGGING3
{SPR_NULL, 0, 1, {A_MinusDigging}, 0, 0, S_MINUS_DIGGING1, 0}, // S_MINUS_DIGGING4
{SPR_NULL, 0, 25, {NULL}, 0, 0, S_MINUS_POPUP, 0}, // S_MINUS_BURST0
{SPR_MNUD, FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST2, 0}, // S_MINUS_BURST1
{SPR_MNUD, 1|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST3, 0}, // S_MINUS_BURST2
{SPR_MNUD, 2|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST4, 0}, // S_MINUS_BURST3
{SPR_MNUD, 3|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUS_BURST5, 0}, // S_MINUS_BURST4
{SPR_MNUD, 4|FF_ANIMATE, 5, {NULL}, 1, 2, S_MINUSDIRT2, 0}, // S_MINUS_BURST5
{SPR_MNUS, 3, 1, {A_MinusPopup}, 0, 0, S_MINUS_AERIAL1, 0}, // S_MINUS_POPUP
{SPR_MNUS, 0, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL2, 0}, // S_MINUS_AERIAL1
{SPR_MNUS, 1, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL3, 0}, // S_MINUS_AERIAL2
{SPR_MNUS, 2, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL4, 0}, // S_MINUS_AERIAL3
{SPR_MNUS, 3, 1, {A_MinusCheck}, 0, 1, S_MINUS_AERIAL1, 0}, // S_MINUS_AERIAL4
{SPR_MNUD, FF_ANIMATE, 6, {NULL}, 1, 5, S_MINUSDIRT2, 0}, // S_MINUSDIRT1
{SPR_MNUD, 5, 8, {NULL}, 3, 5, S_MINUSDIRT3, 0}, // S_MINUSDIRT2
{SPR_MNUD, 4, 8, {NULL}, 3, 5, S_MINUSDIRT4, 0}, // S_MINUSDIRT3
{SPR_MNUD, 3, 8, {NULL}, 3, 5, S_MINUSDIRT5, 0}, // S_MINUSDIRT4
{SPR_MNUD, 2, 8, {NULL}, 3, 5, S_MINUSDIRT6, 0}, // S_MINUSDIRT5
{SPR_MNUD, 1, 8, {NULL}, 3, 5, S_MINUSDIRT7, 0}, // S_MINUSDIRT6
{SPR_MNUD, 0, 8, {NULL}, 3, 5, S_NULL, 0}, // S_MINUSDIRT7
// Spring Shell
{SPR_SSHL, 0, 4, {A_Look}, 0, 0, S_SSHELL_STND, 0}, // S_SSHELL_STND
{SPR_SSHL, 0, 4, {A_Chase}, 0, 0, S_SSHELL_RUN2, 0}, // S_SSHELL_RUN1
{SPR_SSHL, 1, 4, {A_Chase}, 0, 0, S_SSHELL_RUN3, 0}, // S_SSHELL_RUN2
{SPR_SSHL, 2, 4, {A_Chase}, 0, 0, S_SSHELL_RUN4, 0}, // S_SSHELL_RUN3
{SPR_SSHL, 3, 4, {A_Chase}, 0, 0, S_SSHELL_RUN1, 0}, // S_SSHELL_RUN4
{SPR_SSHL, 7, 4, {A_Pain}, 0, 0, S_SSHELL_SPRING2, 0}, // S_SSHELL_SPRING1
{SPR_SSHL, 6, 1, {NULL}, 0, 0, S_SSHELL_SPRING3, 0}, // S_SSHELL_SPRING2
{SPR_SSHL, 5, 1, {NULL}, 0, 0, S_SSHELL_SPRING4, 0}, // S_SSHELL_SPRING3
{SPR_SSHL, 4, 1, {NULL}, 0, 0, S_SSHELL_RUN1, 0}, // S_SSHELL_SPRING4
// Spring Shell (yellow)
{SPR_SSHL, 8, 4, {A_Look}, 0, 0, S_YSHELL_STND, 0}, // S_YSHELL_STND
{SPR_SSHL, 8, 4, {A_Chase}, 0, 0, S_YSHELL_RUN2, 0}, // S_YSHELL_RUN1
{SPR_SSHL, 9, 4, {A_Chase}, 0, 0, S_YSHELL_RUN3, 0}, // S_YSHELL_RUN2
{SPR_SSHL, 10, 4, {A_Chase}, 0, 0, S_YSHELL_RUN4, 0}, // S_YSHELL_RUN3
{SPR_SSHL, 11, 4, {A_Chase}, 0, 0, S_YSHELL_RUN1, 0}, // S_YSHELL_RUN4
{SPR_SSHL, 15, 4, {A_Pain}, 0, 0, S_YSHELL_SPRING2, 0}, // S_YSHELL_SPRING1
{SPR_SSHL, 14, 1, {NULL}, 0, 0, S_YSHELL_SPRING3, 0}, // S_YSHELL_SPRING2
{SPR_SSHL, 13, 1, {NULL}, 0, 0, S_YSHELL_SPRING4, 0}, // S_YSHELL_SPRING3
{SPR_SSHL, 12, 1, {NULL}, 0, 0, S_YSHELL_RUN1, 0}, // S_YSHELL_SPRING4
// Unidus
{SPR_UNID, 0, 4, {A_Look}, 0, 0, S_UNIDUS_STND, 0}, // S_UNIDUS_STND
{SPR_UNID, 0, 1, {A_Chase}, 0, 0, S_UNIDUS_RUN , 0}, // S_UNIDUS_RUN
{SPR_UNID, 1, 1, {A_UnidusBall}, 1, 0, S_UNIDUS_BALL, 0}, // S_UNIDUS_BALL
// Canarivore
{SPR_CANA, 0, 5, {A_Look}, 1200*FRACUNIT+1, 1, S_CANARIVORE_LOOK, 0}, // S_CANARIVORE_LOOK
{SPR_CANA, 0, 3, {A_PlaySound}, sfx_s3k76, 1, S_CANARIVORE_AWAKEN2, 0}, // S_CANARIVORE_AWAKEN1
{SPR_CANA, 1, 5, {NULL}, 0, 0, S_CANARIVORE_AWAKEN3, 0}, // S_CANARIVORE_AWAKEN2
{SPR_CANA, 2, 8, {NULL}, 0, 0, S_CANARIVORE_GAS1, 0}, // S_CANARIVORE_AWAKEN3
{SPR_CANA, 2, 15, {A_PlaySound}, sfx_s3k93, 1, S_CANARIVORE_GAS2, 0}, // S_CANARIVORE_GAS1
{SPR_CANA, 1, 4, {NULL}, 0, 0, S_CANARIVORE_GAS3, 0}, // S_CANARIVORE_GAS2
{SPR_CANA, 2, 0, {A_PlaySound}, sfx_s3k97, 1, S_CANARIVORE_GAS4, 0}, // S_CANARIVORE_GAS3
{SPR_CANA, 2, 5, {A_CanarivoreGas}, MT_CANARIVORE_GAS, 0, S_CANARIVORE_GAS5, 0}, // S_CANARIVORE_GAS4
{SPR_CANA, 1, 5, {NULL}, 0, 0, S_CANARIVORE_GASREPEAT, 0}, // S_CANARIVORE_GAS5
{SPR_CANA, 2, 0, {A_Repeat}, 6, S_CANARIVORE_GAS4, S_CANARIVORE_CLOSE1, 0}, // S_CANARIVORE_GASREPEAT
{SPR_CANA, 1, 8, {NULL}, 0, 0, S_CANARIVORE_CLOSE2, 0}, // S_CANARIVORE_CLOSE1
{SPR_CANA, 0, 90, {NULL}, sfx_s3k5d, 1, S_CANARIVORE_LOOK, 0}, // S_CANARIVORE_CLOSE2
{SPR_CANG, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_CANARIVOREGAS_2, 0}, // S_CANARIVOREGAS_1
{SPR_CANG, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_CANARIVOREGAS_3, 0}, // S_CANARIVOREGAS_2
{SPR_CANG, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_CANARIVOREGAS_4, 0}, // S_CANARIVOREGAS_3
{SPR_CANG, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_CANARIVOREGAS_5, 0}, // S_CANARIVOREGAS_4
{SPR_CANG, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_CANARIVOREGAS_6, 0}, // S_CANARIVOREGAS_5
{SPR_CANG, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_CANARIVOREGAS_7, 0}, // S_CANARIVOREGAS_6
{SPR_CANG, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_CANARIVOREGAS_8, 0}, // S_CANARIVOREGAS_7
{SPR_CANG, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL, 0}, // S_CANARIVOREGAS_8
// Pyre Fly
{SPR_PYRE, FF_ANIMATE, -1, {NULL}, 3, 2, S_NULL, 0}, // S_PYREFLY_FLY
{SPR_PYRE, 4|FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 3, 2, S_NULL, 0}, // S_PYREFLY_BURN
{SPR_FLAM, FF_FULLBRIGHT, 10, {NULL}, 0, 0, S_PYREFIRE2, 0}, // S_PYREFIRE1
{SPR_FLAM, 1|FF_FULLBRIGHT, 10, {A_FireShrink}, 0, 16, S_NULL, 0}, // S_PYREFIRE2
// Pterabyte
{SPR_NULL, 0, -1, {A_SpawnPterabytes}, 0, 0, S_PTERABYTESPAWNER, 0}, // S_PTERABYTESPAWNER
{SPR_NULL, 0, 1, {A_PterabyteHover}, 0, 0, S_PTERABYTEWAYPOINT, 0}, // S_PTERABYTEWAYPOINT
{SPR_PTER, 0, 6, {NULL}, 0, 0, S_PTERABYTE_FLY2, 0}, // S_PTERABYTE_FLY1
{SPR_PTER, 1, 2, {NULL}, 0, 0, S_PTERABYTE_FLY3, 0}, // S_PTERABYTE_FLY2
{SPR_PTER, 2, 6, {NULL}, 0, 0, S_PTERABYTE_FLY4, 0}, // S_PTERABYTE_FLY3
{SPR_PTER, 3, 2, {NULL}, 0, 0, S_PTERABYTE_FLY1, 0}, // S_PTERABYTE_FLY4
{SPR_PTER, 4, 1, {NULL}, 0, 0, S_PTERABYTE_SWOOPDOWN, 0}, // S_PTERABYTE_SWOOPDOWN
{SPR_PTER, 0, 1, {NULL}, 0, 0, S_PTERABYTE_SWOOPUP, 0}, // S_PTERABYTE_SWOOPUP
// Dragonbomber
{SPR_DRAB, 0, -1, {A_DragonbomberSpawn}, 6, 0, S_NULL, 0}, // S_DRAGONBOMBER
{SPR_DRAB, FF_PAPERSPRITE|7, 1, {A_DragonWing}, 0, 0, S_DRAGONWING2, 0}, // S_DRAGONWING1
{SPR_DRAB, FF_PAPERSPRITE|8, 1, {A_DragonWing}, 0, 0, S_DRAGONWING3, 0}, // S_DRAGONWING2
{SPR_DRAB, FF_PAPERSPRITE|9, 1, {A_DragonWing}, 0, 0, S_DRAGONWING4, 0}, // S_DRAGONWING3
{SPR_DRAB, FF_PAPERSPRITE|10, 1, {A_DragonWing}, 0, 0, S_DRAGONWING1, 0}, // S_DRAGONWING4
{SPR_DRAB, 1, 1, {A_DragonSegment}, 0, 0, S_DRAGONTAIL_LOADED, 0}, // S_DRAGONTAIL_LOADED
{SPR_DRAB, 2, 1, {A_DragonSegment}, 0, 0, S_DRAGONTAIL_EMPTYLOOP, 0}, // S_DRAGONTAIL_EMPTY
{SPR_DRAB, 2, 0, {A_Repeat}, 3*TICRATE, S_DRAGONTAIL_EMPTY, S_DRAGONTAIL_RELOAD, 0}, // S_DRAGONTAIL_EMPTYLOOP
{SPR_DRAB, 1, 0, {A_PlayActiveSound}, 0, 0, S_DRAGONTAIL_LOADED, 0}, // S_DRAGONTAIL_RELOAD
{SPR_DRAB, 3, 1, {A_MinusCheck}, S_DRAGONMINE_LAND1, 0, S_DRAGONMINE, 0}, // S_DRAGONMINE
{SPR_DRAB, 4, 0, {A_PlayActiveSound}, 0, 0, S_DRAGONMINE_LAND2, 0}, // S_DRAGONMINE_LAND1
{SPR_DRAB, 4, 2, {A_Thrust}, 0, 1, S_DRAGONMINE_SLOWFLASH1, 0}, // S_DRAGONMINE_LAND2
{SPR_DRAB, 5, 11, {NULL}, 0, 0, S_DRAGONMINE_SLOWFLASH2, 0}, // S_DRAGONMINE_SLOWFLASH1
{SPR_DRAB, FF_FULLBRIGHT|6, 1, {A_PlayAttackSound}, 0, 0, S_DRAGONMINE_SLOWLOOP, 0}, // S_DRAGONMINE_SLOWFLASH2
{SPR_DRAB, 5, 0, {A_Repeat}, 4, S_DRAGONMINE_SLOWFLASH1, S_DRAGONMINE_FASTFLASH1, 0}, // S_DRAGONMINE_SLOWLOOP
{SPR_DRAB, 5, 3, {NULL}, 0, 0, S_DRAGONMINE_FASTFLASH2, 0}, // S_DRAGONMINE_FASTFLASH1
{SPR_DRAB, FF_FULLBRIGHT|6, 1, {A_PlayAttackSound}, 0, 0, S_DRAGONMINE_FASTLOOP, 0}, // S_DRAGONMINE_FASTFLASH2
{SPR_DRAB, 5, 0, {A_Repeat}, 5, S_DRAGONMINE_FASTFLASH1, S_DEATHSTATE, 0}, // S_DRAGONMINE_FASTLOOP
// Boss Explosion
{SPR_BOM2, FF_FULLBRIGHT|FF_ANIMATE, (5*7), {NULL}, 6, 5, S_NULL, 0}, // S_BOSSEXPLODE
// S3&K Boss Explosion
{SPR_BOM3, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION2, 0}, // S_SONIC3KBOSSEXPLOSION1
{SPR_BOM3, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION3, 0}, // S_SONIC3KBOSSEXPLOSION2
{SPR_BOM3, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION4, 0}, // S_SONIC3KBOSSEXPLOSION3
{SPR_BOM3, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION5, 0}, // S_SONIC3KBOSSEXPLOSION4
{SPR_BOM3, FF_FULLBRIGHT|4, 3, {NULL}, 0, 0, S_SONIC3KBOSSEXPLOSION6, 0}, // S_SONIC3KBOSSEXPLOSION5
{SPR_BOM3, FF_FULLBRIGHT|5, 4, {NULL}, 0, 0, S_NULL, 0}, // S_SONIC3KBOSSEXPLOSION6
{SPR_JETF, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 2, 1, S_NULL, 0}, // S_JETFUME1
// Boss 1
{SPR_EGGM, 0, 1, {A_Boss1Chase}, 0, 0, S_EGGMOBILE_STND, 0}, // S_EGGMOBILE_STND
{SPR_EGGM, FF_ANIMATE|17, 35, {A_FaceTarget}, 1, 2, S_EGGMOBILE_STND, 0}, // S_EGGMOBILE_ROFL
{SPR_EGGM, 1, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK2, 0}, // S_EGGMOBILE_LATK1
{SPR_EGGM, 2, 15, {NULL}, 0, 0, S_EGGMOBILE_LATK3, 0}, // S_EGGMOBILE_LATK2
{SPR_EGGM, 3, 2, {NULL}, 0, 0, S_EGGMOBILE_LATK4, 0}, // S_EGGMOBILE_LATK3
{SPR_EGGM, 4, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_LATK5, 0}, // S_EGGMOBILE_LATK4
{SPR_EGGM, 6, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_LATK6, 0}, // S_EGGMOBILE_LATK5
{SPR_EGGM, 5, 1, {A_Boss1Laser}, MT_LASER, 0, S_EGGMOBILE_LATK7, 0}, // S_EGGMOBILE_LATK6
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, (1<<16), S_EGGMOBILE_LATK8, 0}, // S_EGGMOBILE_LATK7
{SPR_EGGM, 5, 0, {A_Repeat}, 45, S_EGGMOBILE_LATK6, S_EGGMOBILE_LATK9, 0}, // S_EGGMOBILE_LATK8
{SPR_EGGM, 8, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL, 0}, // S_EGGMOBILE_LATK9
{SPR_EGGM, 9, 3, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK2, 0}, // S_EGGMOBILE_RATK1
{SPR_EGGM, 10, 15, {NULL}, 0, 0, S_EGGMOBILE_RATK3, 0}, // S_EGGMOBILE_RATK2
{SPR_EGGM, 11, 2, {NULL}, 0, 0, S_EGGMOBILE_RATK4, 0}, // S_EGGMOBILE_RATK3
{SPR_EGGM, 12, 2, {A_FaceTarget}, 0, 0, S_EGGMOBILE_RATK5, 0}, // S_EGGMOBILE_RATK4
{SPR_EGGM, 14, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_RATK6, 0}, // S_EGGMOBILE_RATK5
{SPR_EGGM, 13, 1, {A_Boss1Laser}, MT_LASER, 1, S_EGGMOBILE_RATK7, 0}, // S_EGGMOBILE_RATK6
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 1|(1<<16), S_EGGMOBILE_RATK8, 0}, // S_EGGMOBILE_RATK7
{SPR_EGGM, 13, 0, {A_Repeat}, 45, S_EGGMOBILE_RATK6, S_EGGMOBILE_RATK9, 0}, // S_EGGMOBILE_RATK8
{SPR_EGGM, 16, 2, {NULL}, 0, 0, S_EGGMOBILE_ROFL, 0}, // S_EGGMOBILE_RATK9
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC2, 0}, // S_EGGMOBILE_PANIC1
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC3, 0}, // S_EGGMOBILE_PANIC2
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC4, 0}, // S_EGGMOBILE_PANIC3
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC5, 0}, // S_EGGMOBILE_PANIC4
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC3, S_EGGMOBILE_PANIC6, 0}, // S_EGGMOBILE_PANIC5
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC7, 0}, // S_EGGMOBILE_PANIC6
{SPR_EGGM, FF_ANIMATE|9, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC8, 0}, // S_EGGMOBILE_PANIC7
{SPR_EGGM, 15, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC9, 0}, // S_EGGMOBILE_PANIC8
{SPR_EGGM, 14, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC10, 0}, // S_EGGMOBILE_PANIC9
{SPR_EGGM, 14, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC8, S_EGGMOBILE_PANIC11, 0}, // S_EGGMOBILE_PANIC10
{SPR_EGGM, 0, 0, {A_PrepareRepeat}, 45, 0, S_EGGMOBILE_PANIC12, 0}, // S_EGGMOBILE_PANIC11
{SPR_EGGM, FF_ANIMATE|1, 16, {A_FaceTarget}, 3, 4, S_EGGMOBILE_PANIC13, 0}, // S_EGGMOBILE_PANIC12
{SPR_EGGM, 7, 1, {A_Boss1Laser}, MT_LASER, 2, S_EGGMOBILE_PANIC14, 0}, // S_EGGMOBILE_PANIC13
{SPR_EGGM, 6, 1, {A_Boss1Laser}, MT_LASER, 2|(1<<16), S_EGGMOBILE_PANIC15, 0}, // S_EGGMOBILE_PANIC14
{SPR_EGGM, 6, 0, {A_Repeat}, 45, S_EGGMOBILE_PANIC13, S_EGGMOBILE_ROFL, 0}, // S_EGGMOBILE_PANIC15
{SPR_EGGM, 19, 24, {A_Pain}, 0, 0, S_EGGMOBILE_PAIN2, 0}, // S_EGGMOBILE_PAIN
{SPR_EGGM, 19, 16, {A_SkullAttack}, 3, 1, S_EGGMOBILE_STND, 0}, // S_EGGMOBILE_PAIN2
{SPR_EGGM, 20, 2, {A_Fall}, 17, 0, S_EGGMOBILE_DIE2, 0}, // S_EGGMOBILE_DIE1
{SPR_EGGM, 20, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_DIE3, 0}, // S_EGGMOBILE_DIE2
{SPR_EGGM, 20, 0, {A_Repeat}, 17, S_EGGMOBILE_DIE2, S_EGGMOBILE_DIE4, 0}, // S_EGGMOBILE_DIE3
{SPR_EGGM, 20, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE_DIE4
{SPR_EGGM, 21, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE2, 0}, // S_EGGMOBILE_FLEE1
{SPR_EGGM, 22, 2, {A_BossScream}, 0, 0, S_EGGMOBILE_FLEE1, 0}, // S_EGGMOBILE_FLEE2
{SPR_UNID, 1, 1, {A_UnidusBall}, 2, 0, S_EGGMOBILE_BALL, 0}, // S_EGGMOBILE_BALL
{SPR_NULL, 0, 1, {A_FocusTarget}, 0, 0, S_EGGMOBILE_TARGET, 0}, // S_EGGMOBILE_TARGET
{SPR_EGLZ, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSEGLZ1
{SPR_EGLZ, 1, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSEGLZ2
// Boss 2
{SPR_EGGN, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE2_STND
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO2, 0}, // S_EGGMOBILE2_POGO1
{SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 9*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO3, 0}, // S_EGGMOBILE2_POGO2
{SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4, 0}, // S_EGGMOBILE2_POGO3
{SPR_EGGN, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE2_POGO4
{SPR_EGGN, 1, 4, {NULL}, 0, 0, S_EGGMOBILE2_POGO6, 0}, // S_EGGMOBILE2_POGO5
{SPR_EGGN, 0, 2, {A_Boss2PogoTarget}, 7*FRACUNIT, 8*FRACUNIT, S_EGGMOBILE2_POGO7, 0}, // S_EGGMOBILE2_POGO6
{SPR_EGGN, 1, 2, {NULL}, 0, 0, S_EGGMOBILE2_POGO4, 0}, // S_EGGMOBILE2_POGO7
{SPR_EGGN, 3, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_STND, 0}, // S_EGGMOBILE2_PAIN
{SPR_EGGN, 4, 24, {A_Boss2TakeDamage}, 24+TICRATE, 0, S_EGGMOBILE2_POGO4, 0}, // S_EGGMOBILE2_PAIN2
{SPR_EGGN, 5, 2, {A_Fall}, 0, 0, S_EGGMOBILE2_DIE2, 0}, // S_EGGMOBILE2_DIE1
{SPR_EGGN, 5, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_DIE3, 0}, // S_EGGMOBILE2_DIE2
{SPR_EGGN, 5, 0, {A_Repeat}, 17, S_EGGMOBILE2_DIE2, S_EGGMOBILE2_DIE4, 0}, // S_EGGMOBILE2_DIE3
{SPR_EGGN, 5, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE2_DIE4
{SPR_EGGN, 6, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE2, 0}, // S_EGGMOBILE2_FLEE1
{SPR_EGGN, 7, 2, {A_BossScream}, 0, 0, S_EGGMOBILE2_FLEE1, 0}, // S_EGGMOBILE2_FLEE2
{SPR_TANK, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSTANK1
{SPR_TANK, 1, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSTANK2
{SPR_TANK, 2, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSSPIGOT
// Boss 2 Goop
{SPR_GOOP, 0, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP2, 0}, // S_GOOP1
{SPR_GOOP, 1, 2, {A_SpawnObjectRelative}, 0, MT_GOOPTRAIL, S_GOOP1, 0}, // S_GOOP2
{SPR_GOOP, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GOOP3
{SPR_GOOP, FF_ANIMATE|3, 11, {NULL}, 2, 6, S_NULL, 0}, // S_GOOPTRAIL
// Boss 3
{SPR_EGGO, 0, 1, {NULL}, 0, 0, S_EGGMOBILE3_STND, 0}, // S_EGGMOBILE3_STND
{SPR_EGGO, FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2, 0}, // S_EGGMOBILE3_SHOCK
{SPR_EGGO, 6|FF_ANIMATE, 24, {NULL}, 1, 2, S_EGGMOBILE3_ATK2, 0}, // S_EGGMOBILE3_ATK1
{SPR_EGGO, 2, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK3A, 0}, // S_EGGMOBILE3_ATK2
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 2, S_EGGMOBILE3_ATK3B, 0}, // S_EGGMOBILE3_ATK3A
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 4, S_EGGMOBILE3_ATK3C, 0}, // S_EGGMOBILE3_ATK3B
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 3, S_EGGMOBILE3_ATK3D, 0}, // S_EGGMOBILE3_ATK3C
{SPR_EGGO, 3, 2, {A_BossFireShot}, MT_TORPEDO, 5, S_EGGMOBILE3_ATK4, 0}, // S_EGGMOBILE3_ATK3D
{SPR_EGGO, 4, 2, {NULL}, 0, 0, S_EGGMOBILE3_ATK5, 0}, // S_EGGMOBILE3_ATK4
{SPR_EGGO, 5, 2, {NULL}, 0, 0, S_EGGMOBILE3_ROFL, 0}, // S_EGGMOBILE3_ATK5
{SPR_EGGO, 6|FF_ANIMATE, 60, {NULL}, 1, 2, S_EGGMOBILE3_STND, 0}, // S_EGGMOBILE3_ROFL
{SPR_EGGO, 8, 1, {A_Boss3TakeDamage}, 0, 0, S_EGGMOBILE3_PAIN2, 0}, // S_EGGMOBILE3_PAIN
{SPR_EGGO, 8, 23, {A_Pain}, 0, 0, S_EGGMOBILE3_STND, 0}, // S_EGGMOBILE3_PAIN2
{SPR_EGGO, 9, 2, {A_Fall}, 0, 0, S_EGGMOBILE3_DIE2, 0}, // S_EGGMOBILE3_DIE1
{SPR_EGGO, 9, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_DIE3, 0}, // S_EGGMOBILE3_DIE2
{SPR_EGGO, 9, 0, {A_Repeat}, 17, S_EGGMOBILE3_DIE2, S_EGGMOBILE3_DIE4, 0}, // S_EGGMOBILE3_DIE3
{SPR_EGGO, 9, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE3_DIE4
{SPR_EGGO, 10, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE2, 0}, // S_EGGMOBILE3_FLEE1
{SPR_EGGO, 11, 2, {A_BossScream}, 0, 0, S_EGGMOBILE3_FLEE1, 0}, // S_EGGMOBILE3_FLEE2
// Boss 3 Pinch
{SPR_FAKE, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE, 0}, // S_FAKEMOBILE_INIT
{SPR_FAKE, 0, 1, {A_Boss3Path}, 0, 0, S_FAKEMOBILE, 0}, // S_FAKEMOBILE
{SPR_FAKE, 0, 22, {NULL}, 0, 0, S_FAKEMOBILE_ATK2, 0}, // S_FAKEMOBILE_ATK1
{SPR_FAKE, 0, 2, {NULL}, 0, 0, S_FAKEMOBILE_ATK3A, 0}, // S_FAKEMOBILE_ATK2
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 2, S_FAKEMOBILE_ATK3B, 0}, // S_FAKEMOBILE_ATK3A
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 4, S_FAKEMOBILE_ATK3C, 0}, // S_FAKEMOBILE_ATK3B
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 3, S_FAKEMOBILE_ATK3D, 0}, // S_FAKEMOBILE_ATK3C
{SPR_FAKE, 0, 2, {A_BossFireShot}, MT_TORPEDO2, 5, S_FAKEMOBILE, 0}, // S_FAKEMOBILE_ATK3D
{SPR_FAKE, 1, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE2, 0}, // S_FAKEMOBILE_DIE1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FAKEMOBILE_DIE1, 0}, // S_FAKEMOBILE_DIE2
{SPR_SEBH, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSSEBH1
{SPR_SEBH, 1, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BOSSSEBH2
// Boss 3 Shockwave
{SPR_SHCK, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {A_Boss3ShockThink}, 4, 2, S_SHOCKWAVE2, 0}, // S_SHOCKWAVE1
{SPR_SHCK, 3|FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 8, {A_Boss3ShockThink}, 4, 2, S_SHOCKWAVE1, 0}, // S_SHOCKWAVE2
// Boss 4
{SPR_EGGP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE4_STND
{SPR_EGGP, 1, 3, {NULL}, 0, 0, S_EGGMOBILE4_LATK2, 0}, // S_EGGMOBILE4_LATK1
{SPR_EGGP, 2, 15, {NULL}, 0, 0, S_EGGMOBILE4_LATK3, 0}, // S_EGGMOBILE4_LATK2
{SPR_EGGP, 3, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK4, 0}, // S_EGGMOBILE4_LATK3
{SPR_EGGP, 4, 2, {NULL}, 0, 0, S_EGGMOBILE4_LATK5, 0}, // S_EGGMOBILE4_LATK4
{SPR_EGGP, 5, 50, {A_Boss4Reverse}, sfx_mswing, 0, S_EGGMOBILE4_LATK6, 0}, // S_EGGMOBILE4_LATK5
{SPR_EGGP, 6, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND, 0}, // S_EGGMOBILE4_LATK6
{SPR_EGGP, 7, 3, {NULL}, 0, 0, S_EGGMOBILE4_RATK2, 0}, // S_EGGMOBILE4_RATK1
{SPR_EGGP, 8, 15, {NULL}, 0, 0, S_EGGMOBILE4_RATK3, 0}, // S_EGGMOBILE4_RATK2
{SPR_EGGP, 9, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK4, 0}, // S_EGGMOBILE4_RATK3
{SPR_EGGP,10, 2, {NULL}, 0, 0, S_EGGMOBILE4_RATK5, 0}, // S_EGGMOBILE4_RATK4
{SPR_EGGP,11,150, {A_Boss4SpeedUp}, sfx_mswing, 0, S_EGGMOBILE4_RATK6, 0}, // S_EGGMOBILE4_RATK5
{SPR_EGGP,12, 2, {NULL}, 0, 0, S_EGGMOBILE4_STND, 0}, // S_EGGMOBILE4_RATK6
{SPR_EGGP,13, 20, {A_Boss4Raise}, sfx_doord1, 0, S_EGGMOBILE4_RAISE2, 0}, // S_EGGMOBILE4_RAISE1
{SPR_EGGP,15|FF_ANIMATE, -1, {NULL}, 1, 10, S_NULL, 0}, // S_EGGMOBILE4_RAISE2
{SPR_EGGP,13, 0, {A_Boss4Reverse}, sfx_alarm, sfx_s3k60, S_EGGMOBILE4_PAIN2, 0}, // S_EGGMOBILE4_PAIN1
{SPR_EGGP,13, 24, {A_Pain}, 0, 0, S_EGGMOBILE4_STND, 0}, // S_EGGMOBILE4_PAIN2
{SPR_EGGP,14, 2, {A_Fall}, 0, 0, S_EGGMOBILE4_DIE2, 0}, // S_EGGMOBILE4_DIE1
{SPR_EGGP,14, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_DIE3, 0}, // S_EGGMOBILE4_DIE2
{SPR_EGGP,14, 0, {A_Repeat}, 17, S_EGGMOBILE4_DIE2, S_EGGMOBILE4_DIE4, 0}, // S_EGGMOBILE4_DIE3
{SPR_EGGP,14, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_EGGMOBILE4_DIE4
{SPR_EGGP,15, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE2, 0}, // S_EGGMOBILE4_FLEE1
{SPR_EGGP,16, 2, {A_BossScream}, 0, 0, S_EGGMOBILE4_FLEE1, 0}, // S_EGGMOBILE4_FLEE2
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGMOBILE4_MACE
{SPR_BMCE, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE2, 0}, // S_EGGMOBILE4_MACE_DIE1
{SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_EGGMOBILE4_MACE_DIE3, 0}, // S_EGGMOBILE4_MACE_DIE2
{SPR_NULL, 0, 0, {A_Repeat}, 7, S_EGGMOBILE4_MACE_DIE1, S_SONIC3KBOSSEXPLOSION1, 0}, // S_EGGMOBILE4_MACE_DIE3
// Boss 4 jet flame
{SPR_EFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 1, 1, S_NULL, 0}, // S_JETFLAME
// Boss 4 Spectator Eggrobo
{SPR_EGR1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGROBO1_STND
{SPR_EGR1, 5, 2, {NULL}, 0, 0, S_EGGROBO1_BSLAP2, 0}, // S_EGGROBO1_BSLAP1
{SPR_EGR1, FF_ANIMATE|6, 35, {NULL}, 1, 2, S_EGGROBO1_STND, 0}, // S_EGGROBO1_BSLAP2
{SPR_EGR1, FF_ANIMATE|3, -1, {NULL}, 1, 2, S_NULL, 0}, // S_EGGROBO1_PISSED
// Boss 4 Spectator Eggrobo jet flame
{SPR_EFIR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGROBOJET
// Boss 5
{SPR_NULL, 0, 2, {A_CheckFlags2}, MF2_AMBUSH, S_FANG_IDLE0, S_FANG_INTRO0, 0}, // S_FANG_SETUP
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
{SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
{SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
{SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
{SPR_FANG, 30, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
{SPR_FANG, 27, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
{SPR_FANG, 28, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
{SPR_FANG, 29, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
{SPR_FANG, 30, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
{SPR_FANG, 23|FF_ANIMATE, 50, {NULL}, 1, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
{SPR_FANG, 25, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
{SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
{SPR_FANG, 31|FF_ANIMATE, 50, {NULL}, 3, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
{SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
{SPR_FANG, 11, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_INTRO2
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
{SPR_FANG, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
{SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
{SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
{SPR_FANG, 8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
{SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
{SPR_FANG, 8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
{SPR_FANG, 8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
{SPR_FANG, 9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
{SPR_FANG, 9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
{SPR_FANG, 4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
{SPR_FANG, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
{SPR_FANG, 5, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
{SPR_FANG, 5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
{SPR_FANG, 5, 5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
{SPR_FANG, 6, 5, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
{SPR_FANG, 7, 5, {NULL}, 0, 0, S_FANG_FIRE4, 0}, // S_FANG_FIRE3
{SPR_FANG, 5, 5, {NULL}, 2, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE4
{SPR_FANG, 5, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
{SPR_FANG, 18, 16, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
{SPR_FANG, 19, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
{SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT2
{SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
{SPR_FANG, 0, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
{SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
{SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
{SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
{SPR_FANG, 18, 16, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
{SPR_FANG, 19, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
{SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
{SPR_FANG, 20, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
{SPR_FANG, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT4
{SPR_FANG, 21, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
{SPR_FANG, 21, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
{SPR_FANG, 22, 0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
{SPR_FANG, 22, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
{SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
{SPR_FANG, 11, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
{SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
{SPR_FANG, 8, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
{SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
{SPR_FANG, 17, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
{SPR_NULL, 0, -1, {A_RandomStateRange}, S_BROKENROBOTA, S_BROKENROBOTF, S_NULL, 0}, // S_BROKENROBOTRANDOM
{SPR_BRKN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTA
{SPR_BRKN, 4|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTB
{SPR_BRKN, 8|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTC
{SPR_BRKN, 12|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTD
{SPR_BRKN, 16|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTE
{SPR_BRKN, 20|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTF
{SPR_WHAT, FF_ANIMATE|FF_FULLBRIGHT, 4, {NULL}, 1, 2, S_ALART2, 0}, // S_ALART1
{SPR_WHAT, 2|FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL, 0}, // S_ALART2
{SPR_VWRE, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_VWREF
{SPR_VWRE, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_VWREB
{SPR_PROJ, FF_TRANS20|FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_PROJECTORLIGHT2, 0}, // S_PROJECTORLIGHT1
{SPR_PROJ, 1|FF_TRANS40|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_PROJECTORLIGHT3, 0}, // S_PROJECTORLIGHT2
{SPR_PROJ, 2|FF_TRANS20|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_PROJECTORLIGHT4, 0}, // S_PROJECTORLIGHT3
{SPR_PROJ, 3|FF_TRANS40|FF_FULLBRIGHT, 2, {A_Repeat}, 39, S_PROJECTORLIGHT2, S_PROJECTORLIGHT5, 0}, // S_PROJECTORLIGHT4
{SPR_PROJ, 4|FF_TRANS60|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_PROJECTORLIGHT5
{SPR_FBOM, 0, 1, {A_GhostMe}, 0, 0, S_FBOMB2, 0}, // S_FBOMB1
{SPR_FBOM, 1, 1, {A_GhostMe}, 0, 0, S_FBOMB1, 0}, // S_FBOMB2
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_FBOMB_EXPL2, 0}, // S_FBOMB_EXPL1
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_Boss5BombExplode}, MT_TNTDUST, 0, S_FBOMB_EXPL3, 0}, // S_FBOMB_EXPL2
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_FBOMB_EXPL4, 0}, // S_FBOMB_EXPL3
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FBOMB_EXPL5, 0}, // S_FBOMB_EXPL4
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_FBOMB_EXPL6, 0}, // S_FBOMB_EXPL5
{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FBOMB_EXPL6
{SPR_BARD, 0|FF_TRANS90, 2, {NULL}, 0, 0, S_TNTDUST_2, 0}, // S_TNTDUST_1
{SPR_BARD, 0|FF_TRANS30, 2*TICRATE, {A_SetRandomTics}, 2, TICRATE, S_TNTDUST_3, 0}, // S_TNTDUST_2
{SPR_BARD, 0|FF_TRANS40, 10, {NULL}, 0, 0, S_TNTDUST_4, 0}, // S_TNTDUST_3
{SPR_BARD, 0|FF_TRANS50, 10, {NULL}, 0, 0, S_TNTDUST_5, 0}, // S_TNTDUST_4
{SPR_BARD, 0|FF_TRANS60, 10, {NULL}, 0, 0, S_TNTDUST_6, 0}, // S_TNTDUST_5
{SPR_BARD, 0|FF_TRANS70, 10, {NULL}, 0, 0, S_TNTDUST_7, 0}, // S_TNTDUST_6
{SPR_BARD, 0|FF_TRANS80, 10, {NULL}, 0, 0, S_TNTDUST_8, 0}, // S_TNTDUST_7
{SPR_BARD, 0|FF_TRANS90, 10, {NULL}, 0, 0, S_NULL, 0}, // S_TNTDUST_8
{SPR_FSGN, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGNA
{SPR_FSGN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGNB
{SPR_FSGN, 2|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGNC
{SPR_FSGN, 3|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FSGND
// Black Eggman (Boss 7)
{SPR_BRAK, 0, 1, {A_SetReactionTime}, 0, 0, S_BLACKEGG_STND2, 0}, // S_BLACKEGG_STND
{SPR_BRAK, 0, 7, {A_Look}, 1, 0, S_BLACKEGG_STND2, 0}, // S_BLACKEGG_STND2
{SPR_BRAK, 1, 7, {NULL}, 0, 0, S_BLACKEGG_WALK2, 0}, // S_BLACKEGG_WALK1
{SPR_BRAK, 2, 7, {NULL}, 0, 0, S_BLACKEGG_WALK3, 0}, // S_BLACKEGG_WALK2
{SPR_BRAK, 3, 7, {A_PlaySound}, sfx_bestep, 0, S_BLACKEGG_WALK4, 0}, // S_BLACKEGG_WALK3
{SPR_BRAK, 4, 7, {NULL}, 0, 0, S_BLACKEGG_WALK5, 0}, // S_BLACKEGG_WALK4
{SPR_BRAK, 5, 7, {NULL}, 0, 0, S_BLACKEGG_WALK6, 0}, // S_BLACKEGG_WALK5
{SPR_BRAK, 6, 7, {A_PlaySound}, sfx_bestp2, 0, S_BLACKEGG_WALK1, 0}, // S_BLACKEGG_WALK6
{SPR_BRAK, 7, 3, {NULL}, 0, 0, S_BLACKEGG_SHOOT2, 0}, // S_BLACKEGG_SHOOT1
{SPR_BRAK, 24, 1, {A_PlaySound}, sfx_befire, 0, S_BLACKEGG_SHOOT1, 0}, // S_BLACKEGG_SHOOT2
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN2, 0}, // S_BLACKEGG_PAIN1
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN3, 0}, // S_BLACKEGG_PAIN2
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN4, 0}, // S_BLACKEGG_PAIN3
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN5, 0}, // S_BLACKEGG_PAIN4
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN6, 0}, // S_BLACKEGG_PAIN5
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN7, 0}, // S_BLACKEGG_PAIN6
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN8, 0}, // S_BLACKEGG_PAIN7
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN9, 0}, // S_BLACKEGG_PAIN8
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN10, 0}, // S_BLACKEGG_PAIN9
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN11, 0}, // S_BLACKEGG_PAIN10
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN12, 0}, // S_BLACKEGG_PAIN11
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN13, 0}, // S_BLACKEGG_PAIN12
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN14, 0}, // S_BLACKEGG_PAIN13
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN15, 0}, // S_BLACKEGG_PAIN14
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN16, 0}, // S_BLACKEGG_PAIN15
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN17, 0}, // S_BLACKEGG_PAIN16
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN18, 0}, // S_BLACKEGG_PAIN17
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN19, 0}, // S_BLACKEGG_PAIN18
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN20, 0}, // S_BLACKEGG_PAIN19
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN21, 0}, // S_BLACKEGG_PAIN20
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN22, 0}, // S_BLACKEGG_PAIN21
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN23, 0}, // S_BLACKEGG_PAIN22
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN24, 0}, // S_BLACKEGG_PAIN23
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN25, 0}, // S_BLACKEGG_PAIN24
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN26, 0}, // S_BLACKEGG_PAIN25
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN27, 0}, // S_BLACKEGG_PAIN26
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN28, 0}, // S_BLACKEGG_PAIN27
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN29, 0}, // S_BLACKEGG_PAIN28
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN30, 0}, // S_BLACKEGG_PAIN29
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN31, 0}, // S_BLACKEGG_PAIN30
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN32, 0}, // S_BLACKEGG_PAIN31
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN33, 0}, // S_BLACKEGG_PAIN32
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN34, 0}, // S_BLACKEGG_PAIN33
{SPR_BRAK, 25, 1, {NULL}, 0, 0, S_BLACKEGG_PAIN35, 0}, // S_BLACKEGG_PAIN34
{SPR_BRAK, 8, 1, {NULL}, 0, 0, S_BLACKEGG_WALK1, 0}, // S_BLACKEGG_PAIN35
{SPR_BRAK, 9, 20, {NULL}, 0, 0, S_BLACKEGG_HITFACE2, 0}, // S_BLACKEGG_HITFACE1
{SPR_BRAK, 10, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE3, 0}, // S_BLACKEGG_HITFACE2
{SPR_BRAK, 11, 2, {NULL}, 0, 0, S_BLACKEGG_HITFACE4, 0}, // S_BLACKEGG_HITFACE3
{SPR_BRAK, 12,14, {NULL}, 0, 0, S_BLACKEGG_PAIN1, 0}, // S_BLACKEGG_HITFACE4
{SPR_BRAK, 13, 14, {NULL}, 0, 0, S_BLACKEGG_DIE2, 0}, // S_BLACKEGG_DIE1
{SPR_BRAK, 14, 7, {NULL}, 0, 0, S_BLACKEGG_DIE3, 0}, // S_BLACKEGG_DIE2
{SPR_BRAK, 15, 5, {NULL}, 0, 0, S_BLACKEGG_DIE4, 0}, // S_BLACKEGG_DIE3
{SPR_BRAK, 16, 3, {A_PlaySound}, sfx_bgxpld, 0, S_BLACKEGG_DIE5, 0}, // S_BLACKEGG_DIE4
{SPR_BRAK, 17, -1, {NULL}, 0, 0, S_BLACKEGG_DIE5, 0}, // S_BLACKEGG_DIE5
{SPR_BRAK, 18, 14, {NULL}, 0, 0, S_BLACKEGG_MISSILE2, 0}, // S_BLACKEGG_MISSILE1
{SPR_BRAK, 19, 5, {NULL}, 0, 0, S_BLACKEGG_MISSILE3, 0}, // S_BLACKEGG_MISSILE2
{SPR_BRAK, 20, 35, {A_Boss7FireMissiles}, MT_BLACKEGGMAN_MISSILE, sfx_beshot, S_BLACKEGG_JUMP1, 0}, // S_BLACKEGG_MISSILE3
{SPR_BRAK, 21, -1, {NULL}, 0, 0, S_BLACKEGG_STND, 0}, // S_BLACKEGG_GOOP
{SPR_BRAK, 22, 14, {A_PlaySound}, sfx_belnch, 0, S_BLACKEGG_JUMP2, 0}, // S_BLACKEGG_JUMP1
{SPR_BRAK, 23, -1, {NULL}, 0, 0, S_BLACKEGG_WALK1, 0}, // S_BLACKEGG_JUMP2
{SPR_BRAK, 21, 3*TICRATE, {NULL}, 0, 0, S_BLACKEGG_DESTROYPLAT2, 0}, // S_BLACKEGG_DESTROYPLAT1
{SPR_BRAK, 21, 1, {A_PlaySound}, sfx_s3k54, 0, S_BLACKEGG_DESTROYPLAT3, 0}, // S_BLACKEGG_DESTROYPLAT2
{SPR_BRAK, 21, 14, {A_LinedefExecuteFromArg}, 5, 0, S_BLACKEGG_STND, 0}, // S_BLACKEGG_DESTROYPLAT3
{SPR_NULL, 0, 1, {A_CapeChase}, (160 - 20) << 16, 0, S_BLACKEGG_HELPER, 0}, // S_BLACKEGG_HELPER
{SPR_BGOO, FF_TRANS50 , 2, {NULL}, 0, 0, S_BLACKEGG_GOOP2, 0}, // S_BLACKEGG_GOOP1
{SPR_BGOO, FF_TRANS50|1, 2, {NULL}, 0, 0, S_BLACKEGG_GOOP1, 0}, // S_BLACKEGG_GOOP2
{SPR_BGOO, FF_TRANS50|2, 6*TICRATE, {A_GoopSplat}, 0, 0, S_BLACKEGG_GOOP4, 0}, // S_BLACKEGG_GOOP3
{SPR_BGOO, FF_TRANS60|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP5, 0}, // S_BLACKEGG_GOOP4
{SPR_BGOO, FF_TRANS70|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP6, 0}, // S_BLACKEGG_GOOP5
{SPR_BGOO, FF_TRANS80|2, 4, {NULL}, 0, 0, S_BLACKEGG_GOOP7, 0}, // S_BLACKEGG_GOOP6
{SPR_BGOO, FF_TRANS90|2, 4, {NULL}, 0, 0, S_NULL, 0}, // S_BLACKEGG_GOOP7
{SPR_BMSL, 0, 1, {NULL}, 0, 0, S_BLACKEGG_MISSILE, 0}, // S_BLACKEGG_MISSILE
// New Very-Last-Minute 2.1 Brak Eggman (Cy-Brak-demon)
{SPR_BRAK, 0, 10, {A_Look}, 0, 0, S_CYBRAKDEMON_IDLE, 0}, // S_CYBRAKDEMON_IDLE
{SPR_BRAK, 1, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK2, 0}, // S_CYBRAKDEMON_WALK1
{SPR_BRAK, 2, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK3, 0}, // S_CYBRAKDEMON_WALK2
{SPR_BRAK, 3, 8, {A_BrakChase}, 3, sfx_bestep, S_CYBRAKDEMON_WALK4, 0}, // S_CYBRAKDEMON_WALK3
{SPR_BRAK, 4, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK5, 0}, // S_CYBRAKDEMON_WALK4
{SPR_BRAK, 5, 8, {A_BrakChase}, 3, 0, S_CYBRAKDEMON_WALK6, 0}, // S_CYBRAKDEMON_WALK5
{SPR_BRAK, 6, 8, {A_BrakChase}, 3, sfx_bestp2, S_CYBRAKDEMON_WALK1, 0}, // S_CYBRAKDEMON_WALK6
{SPR_BRAK, 7, 6, {A_RandomState}, S_CYBRAKDEMON_MISSILE_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1, 0}, // S_CYBRAKDEMON_CHOOSE_ATTACK1
{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK2, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK1 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK3, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK2 // Fire
{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK4, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK3 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_MISSILE_ATTACK5, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK4 // Fire
{SPR_BRAK, 7, 12, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_MISSILE_ATTACK6, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK5 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 12, {A_BrakFireShot}, MT_CYBRAKDEMON_MISSILE, 128, S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_MISSILE_ATTACK6 // Fire
{SPR_BRAK, 7, 1, {A_Repeat}, 1, S_CYBRAKDEMON_FLAME_ATTACK1, S_CYBRAKDEMON_FLAME_ATTACK2, 0}, // S_CYBRAKDEMON_FLAME_ATTACK1 // Reset
{SPR_BRAK, 7, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FLAME_ATTACK3, 0}, // S_CYBRAKDEMON_FLAME_ATTACK2 // Aim
{SPR_BRAK, 26 + FF_FULLBRIGHT, 2, {A_BrakFireShot}, MT_CYBRAKDEMON_FLAMESHOT, 128, S_CYBRAKDEMON_FLAME_ATTACK4, 0}, // S_CYBRAKDEMON_FLAME_ATTACK3 // Fire
{SPR_BRAK, 7, 1, {A_Repeat}, 30, S_CYBRAKDEMON_FLAME_ATTACK3, S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_FLAME_ATTACK4 // Loop
{SPR_BRAK, 0, 6, {A_RandomState}, S_CYBRAKDEMON_VILE_ATTACK1, S_CYBRAKDEMON_NAPALM_ATTACK1, S_CYBRAKDEMON_MISSILE_ATTACK1, 0}, // S_CYBRAKDEMON_CHOOSE_ATTACK2
{SPR_BRAK, 20, 0, {A_LinedefExecuteFromArg}, 5, 0, S_CYBRAKDEMON_VILE_ATTACK2, 0}, // S_CYBRAKDEMON_VILE_ATTACK1
{SPR_BRAK, 20, 24, {A_VileTarget}, MT_CYBRAKDEMON_TARGET_RETICULE, 1, S_CYBRAKDEMON_VILE_ATTACK3, 0}, // S_CYBRAKDEMON_VILE_ATTACK2
{SPR_BRAK, 19, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK4, 0}, // S_CYBRAKDEMON_VILE_ATTACK3
{SPR_BRAK, 18, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK5, 0}, // S_CYBRAKDEMON_VILE_ATTACK4
{SPR_BRAK, 8, 32, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_VILE_ATTACK6, 0}, // S_CYBRAKDEMON_VILE_ATTACK5
{SPR_BRAK, 20 + FF_FULLBRIGHT, 28, {A_VileAttack}, sfx_brakrx, MT_CYBRAKDEMON_VILE_EXPLOSION + (1<<16), S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_VILE_ATTACK6
{SPR_BRAK, 0, 6, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_NAPALM_ATTACK2, 0}, // S_CYBRAKDEMON_NAPALM_ATTACK1
{SPR_BRAK, 21 + FF_FULLBRIGHT, 8, {A_BrakLobShot}, MT_CYBRAKDEMON_NAPALM_BOMB_LARGE, 96, S_CYBRAKDEMON_NAPALM_ATTACK3, 0}, // S_CYBRAKDEMON_NAPALM_ATTACK2
{SPR_BRAK, 0, 8, {A_FaceTarget}, 0, 0, S_CYBRAKDEMON_FINISH_ATTACK1, 0}, // S_CYBRAKDEMON_NAPALM_ATTACK3
{SPR_BRAK, 0, 0, {A_SetObjectFlags2}, MF2_FRET, 1, S_CYBRAKDEMON_FINISH_ATTACK2, 0}, // S_CYBRAKDEMON_FINISH_ATTACK1 // If just attacked, remove MF2_FRET w/out going back to spawnstate
{SPR_BRAK, 0, 0, {A_SetReactionTime}, 0, 0, S_CYBRAKDEMON_WALK1, 0}, // S_CYBRAKDEMON_FINISH_ATTACK2 // If just attacked, remove MF2_FRET w/out going back to spawnstate
{SPR_BRAK, 18, 24, {A_Pain}, 0, 0, S_CYBRAKDEMON_PAIN2, 0}, // S_CYBRAKDEMON_PAIN1
{SPR_BRAK, 18, 0, {A_CheckHealth}, 3, S_CYBRAKDEMON_PAIN3, S_CYBRAKDEMON_CHOOSE_ATTACK1, 0}, // S_CYBRAKDEMON_PAIN2
{SPR_BRAK, 18, 0, {A_LinedefExecuteFromArg}, 4, 0, S_CYBRAKDEMON_CHOOSE_ATTACK1, 0}, // S_CYBRAKDEMON_PAIN3
{SPR_BRAK, 18, 1, {A_Repeat}, 1, S_CYBRAKDEMON_DIE1, S_CYBRAKDEMON_DIE2, 0}, // S_CYBRAKDEMON_DIE1
{SPR_BRAK, 18, 2, {A_BossScream}, 2, 0, S_CYBRAKDEMON_DIE3, 0}, // S_CYBRAKDEMON_DIE2
{SPR_BRAK, 18, 0, {A_Repeat}, 52, S_CYBRAKDEMON_DIE2, S_CYBRAKDEMON_DIE4, 0}, // S_CYBRAKDEMON_DIE3
{SPR_BRAK, 13, 34, {A_BossDeath}, 0, 0, S_CYBRAKDEMON_DIE5, 0}, // S_CYBRAKDEMON_DIE4
{SPR_BRAK, 14, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE6, 0}, // S_CYBRAKDEMON_DIE5
{SPR_BRAK, 15, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE7, 0}, // S_CYBRAKDEMON_DIE6
{SPR_BRAK, 16, 34, {NULL}, 0, 0, S_CYBRAKDEMON_DIE8, 0}, // S_CYBRAKDEMON_DIE7
{SPR_BRAK, 17, 34, {NULL}, sfx_befall, 0, S_CYBRAKDEMON_DIE8, 0}, // S_CYBRAKDEMON_DIE8
{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 2, S_CYBRAKDEMON_IDLE, 0}, // S_CYBRAKDEMON_DEINVINCIBLERIZE
{SPR_BRAK, 0, 0, {A_SetObjectFlags}, MF_SPECIAL|MF_SHOOTABLE, 1, S_CYBRAKDEMON_IDLE, 0}, // S_CYBRAKDEMON_INVINCIBLERIZE
{SPR_RCKT, 0 + FF_FULLBRIGHT, 1, {A_SetObjectFlags2}, MF2_RAILRING, 2, S_CYBRAKDEMONMISSILE, 0}, // S_CYBRAKDEMONMISSILE
{SPR_RCKT, 1 + FF_FULLBRIGHT, 8, {A_Explode}, 0, 0, S_CYBRAKDEMONMISSILE_EXPLODE2, 0}, // S_CYBRAKDEMONMISSILE_EXPLODE1 //TODO: set missile mobj's "damage" to an appropriate radius
{SPR_RCKT, 2 + FF_FULLBRIGHT, 6, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (6<<16), 32 + (16<<16), S_CYBRAKDEMONMISSILE_EXPLODE3, 0}, // S_CYBRAKDEMONMISSILE_EXPLODE2
{SPR_RCKT, 3 + FF_FULLBRIGHT, 4, {NULL}, 0, 0, S_NULL, 0}, // S_CYBRAKDEMONMISSILE_EXPLODE3
{SPR_FLME, FF_FULLBRIGHT , 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY2, 0}, // S_CYBRAKDEMONFLAMESHOT_FLY1
{SPR_FLME, FF_FULLBRIGHT|1, 15, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3, 0}, // S_CYBRAKDEMONFLAMESHOT_FLY2
{SPR_FLME, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_CYBRAKDEMONFLAMESHOT_FLY3, 0}, // S_CYBRAKDEMONFLAMESHOT_FLY3
{SPR_FLME, FF_FULLBRIGHT|2, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL, 0}, // S_CYBRAKDEMONFLAMESHOT_DIE
{SPR_FLAM, FF_FULLBRIGHT, 1, {A_SetFuse}, 10*TICRATE, 0, S_FLAMEREST, 0}, // S_CYBRAKDEMONFLAMEREST
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_INIT2, 0}, // S_CYBRAKDEMONELECTRICBARRIER_INIT1
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_INVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND, 0}, // S_CYBRAKDEMONELECTRICBARRIER_INIT2
{SPR_ELEC, 0 + FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER1, 0}, // S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER2, 0}, // S_CYBRAKDEMONELECTRICBARRIER1
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER3, 0}, // S_CYBRAKDEMONELECTRICBARRIER2
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER4, 0}, // S_CYBRAKDEMONELECTRICBARRIER3
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER5, 0}, // S_CYBRAKDEMONELECTRICBARRIER4
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER6, 0}, // S_CYBRAKDEMONELECTRICBARRIER5
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER7, 0}, // S_CYBRAKDEMONELECTRICBARRIER6
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER8, 0}, // S_CYBRAKDEMONELECTRICBARRIER7
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER9, 0}, // S_CYBRAKDEMONELECTRICBARRIER8
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER10, 0}, // S_CYBRAKDEMONELECTRICBARRIER9
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER11, 0}, // S_CYBRAKDEMONELECTRICBARRIER10
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER12, 0}, // S_CYBRAKDEMONELECTRICBARRIER11
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER13, 0}, // S_CYBRAKDEMONELECTRICBARRIER12
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER14, 0}, // S_CYBRAKDEMONELECTRICBARRIER13
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER15, 0}, // S_CYBRAKDEMONELECTRICBARRIER14
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER16, 0}, // S_CYBRAKDEMONELECTRICBARRIER15
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER17, 0}, // S_CYBRAKDEMONELECTRICBARRIER16
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER18, 0}, // S_CYBRAKDEMONELECTRICBARRIER17
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER19, 0}, // S_CYBRAKDEMONELECTRICBARRIER18
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER20, 0}, // S_CYBRAKDEMONELECTRICBARRIER19
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER21, 0}, // S_CYBRAKDEMONELECTRICBARRIER20
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER22, 0}, // S_CYBRAKDEMONELECTRICBARRIER21
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER23, 0}, // S_CYBRAKDEMONELECTRICBARRIER22
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER24, 0}, // S_CYBRAKDEMONELECTRICBARRIER23
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_PLAYSOUND, 0}, // S_CYBRAKDEMONELECTRICBARRIER24
{SPR_NULL, 0, 0, {A_RemoteAction}, -1, S_CYBRAKDEMON_DEINVINCIBLERIZE, S_CYBRAKDEMONELECTRICBARRIER_DIE2, 0}, // S_CYBRAKDEMONELECTRICBARRIER_DIE1
{SPR_NULL, 0, 0, {A_SetObjectFlags}, MF_PUSHABLE|MF_FIRE|MF_PAIN, 1, S_CYBRAKDEMONELECTRICBARRIER_DIE3, 0}, // S_CYBRAKDEMONELECTRICBARRIER_DIE2
{SPR_NULL, 0, 20*TICRATE, {A_Scream}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, 0}, // S_CYBRAKDEMONELECTRICBARRIER_DIE3
{SPR_NULL, 0, 0, {A_CheckRandom}, 10, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK,
{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMSUCCESS,
{SPR_NULL, 0, 0, {A_RandomStateRange}, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHOOSE,
{SPR_ELEC, 0 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM1,
{SPR_ELEC, 1 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM2,
{SPR_ELEC, 2 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM3,
{SPR_ELEC, 3 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM4,
{SPR_ELEC, 4 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM5,
{SPR_ELEC, 5 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM6,
{SPR_ELEC, 6 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM7,
{SPR_ELEC, 7 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM8,
{SPR_ELEC, 8 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM9,
{SPR_ELEC, 9 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM10,
{SPR_ELEC, 10 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM11,
{SPR_ELEC, 11 + FF_FULLBRIGHT, 1, {A_PlaySound}, sfx_s3k5c, 1, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOM12,
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMFAIL,
{SPR_NULL, 0, 0, {A_Repeat}, 5*TICRATE, S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMCHECK, S_CYBRAKDEMONELECTRICBARRIER_REVIVE1, 0}, // S_CYBRAKDEMONELECTRICBARRIER_SPARK_RANDOMLOOP,
{SPR_NULL, 0, 0, {A_CapeChase}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE2, 0}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE1
{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_CYBRAKDEMONELECTRICBARRIER_REVIVE3, 0}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE2
{SPR_NULL, 0, TICRATE, {A_PlaySound}, sfx_s3k79, 0, S_NULL, 0}, // S_CYBRAKDEMONELECTRICBARRIER_REVIVE3
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, sfx_s3k9d, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE2, 0}, // S_CYBRAKDEMONTARGETRETICULE1
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE3, 0}, // S_CYBRAKDEMONTARGETRETICULE2
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|1, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE4, 0}, // S_CYBRAKDEMONTARGETRETICULE3
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE5, 0}, // S_CYBRAKDEMONTARGETRETICULE4
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|2, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE6, 0}, // S_CYBRAKDEMONTARGETRETICULE5
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE7, 0}, // S_CYBRAKDEMONTARGETRETICULE6
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|3, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE8, 0}, // S_CYBRAKDEMONTARGETRETICULE7
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE9, 0}, // S_CYBRAKDEMONTARGETRETICULE8
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|4, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE10, 0}, // S_CYBRAKDEMONTARGETRETICULE9
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE11, 0}, // S_CYBRAKDEMONTARGETRETICULE10
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|5, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE12, 0}, // S_CYBRAKDEMONTARGETRETICULE11
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE13, 0}, // S_CYBRAKDEMONTARGETRETICULE12
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT , 1, {A_VileFire}, 0, MT_CYBRAKDEMON_TARGET_DOT, S_CYBRAKDEMONTARGETRETICULE14, 0}, // S_CYBRAKDEMONTARGETRETICULE13
{SPR_TARG, FF_TRANS50|FF_FULLBRIGHT|6, 1, {A_Repeat}, 6, S_CYBRAKDEMONTARGETRETICULE2, S_NULL, 0}, // S_CYBRAKDEMONTARGETRETICULE14
{SPR_HOOP, FF_TRANS50|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_CYBRAKDEMONTARGETDOT
{SPR_NPLM, 0, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1,
{SPR_NPLM, 1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY2,
{SPR_NPLM, 2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY3,
{SPR_NPLM, 3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_FLY4,
{SPR_NPLM, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // Explode
{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (6<<16), 256 + (48<<16), S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE2, // Outer ring
{SPR_NPLM, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_BOMB_SMALL + (1<<16), 32<<16, S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE3, // Center
{SPR_NULL, 0, 81, {A_Scream}, 0, 0, S_NULL, 0}, //S_CYBRAKDEMONNAPALMBOMBLARGE_DIE4, // Sound
{SPR_MNPL, 0, 1, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL,
{SPR_MNPL, 0, 1, {A_Explode}, 0, 0, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // Explode
{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (12<<16), 128 + (40<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE2, // Outer ring
{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (8<<16), 64 + (32<<16), S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE3, // Inner ring
{SPR_MNPL, 0, 1, {A_NapalmScatter}, MT_CYBRAKDEMON_NAPALM_FLAMES + (1<<16), 24<<16, S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE4, // Center
{SPR_NULL, 0, 24, {A_Scream}, 0, 0, S_NULL, 0}, //S_CYBRAKDEMONNAPALMBOMBSMALL_DIE5, // Sound
{SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY2, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY1,
{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY3, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY2,
{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY4, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY3,
{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY5, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY4,
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY6, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY5,
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_CYBRAKDEMONNAPALMFLAME_FLY1, 0}, //S_CYBRAKDEMONNAPALMFLAME_FLY6,
{SPR_SFLM, FF_FULLBRIGHT, 0, {A_SpawnObjectRelative}, 0, MT_CYBRAKDEMON_FLAMEREST, S_NULL, 0}, //S_CYBRAKDEMONNAPALMFLAME_DIE,
{SPR_NULL, 0, 1, {A_SetFuse}, TICRATE, 0, S_CYBRAKDEMONVILEEXPLOSION2, 0}, //S_CYBRAKDEMONVILEEXPLOSION1,
{SPR_NULL, 0, 0, {A_ScoreRise}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION3, 0}, //S_CYBRAKDEMONVILEEXPLOSION2,
{SPR_NULL, 0, 1, {A_BossScream}, 0, 0, S_CYBRAKDEMONVILEEXPLOSION1, 0}, //S_CYBRAKDEMONVILEEXPLOSION3,
// Metal Sonic
{SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE, 0}, // S_METALSONIC_RACE
{SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT
{SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_STUN
{SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_RAISE
{SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER
{SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0},// S_METALSONIC_DASH
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE
{SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE
{SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_SHOOT
{SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
{SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2, 0},// S_METALSONIC_DEATH1
{SPR_METL, 17, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0},// S_METALSONIC_DEATH2
{SPR_METL, 17, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
{SPR_METL, 17, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4
{SPR_METL, 15, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
{SPR_METL, 15, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL, 0}, // S_MSSHIELD_F1
{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL, 0}, // S_MSSHIELD_F2
// Ring
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING
// Blue Sphere for special stages
{SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
{SPR_SPHR, FF_FULLBRIGHT
#ifdef MANIASPHERES
|FF_ANIMATE|FF_RANDOMANIM
#endif
, -1, {NULL}, 1, 4, S_NULL, 0}, // S_BLUESPHEREBONUS
{SPR_SPHR, 0, 20, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERESPARK
// Bomb Sphere
{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1
{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
{SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
// NiGHTS Chip
{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
// NiGHTS Star
{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR
{SPR_NSTR, 15, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSSTARXMAS
// Gravity Well sprites for Egg Rock's Special Stage
{SPR_GWLG, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_GRAVWELLGREEN
{SPR_GWLR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_GRAVWELLRED
// Individual Team Rings (now with shield attracting action! =P)
{SPR_TRNG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_TEAMRING, 0}, // S_TEAMRING
// Special Stage Token
{SPR_TOKE, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 19, 1, S_TOKEN, 0}, // S_TOKEN
// CTF Flags
{SPR_RFLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDFLAG
{SPR_BFLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEFLAG
// Emblem
{SPR_EMBM, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM1
{SPR_EMBM, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM2
{SPR_EMBM, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM3
{SPR_EMBM, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM4
{SPR_EMBM, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM5
{SPR_EMBM, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM6
{SPR_EMBM, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM7
{SPR_EMBM, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM8
{SPR_EMBM, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM9
{SPR_EMBM, 9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM10
{SPR_EMBM, 10, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM11
{SPR_EMBM, 11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM12
{SPR_EMBM, 12, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM13
{SPR_EMBM, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM14
{SPR_EMBM, 14, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM15
{SPR_EMBM, 15, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM16
{SPR_EMBM, 16, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM17
{SPR_EMBM, 17, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM18
{SPR_EMBM, 18, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM19
{SPR_EMBM, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM20
{SPR_EMBM, 20, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM21
{SPR_EMBM, 21, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM22
{SPR_EMBM, 22, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM23
{SPR_EMBM, 23, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM24
{SPR_EMBM, 24, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM25
{SPR_EMBM, 25, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EMBLEM26
// Chaos Emeralds
{SPR_CEMG, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG1
{SPR_CEMG, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG2
{SPR_CEMG, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG3
{SPR_CEMG, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG4
{SPR_CEMG, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG5
{SPR_CEMG, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG6
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7
// Emerald hunt shards
{SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
{SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
// Bubble Source
{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1
{SPR_BBLS, 1, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES3, 0}, // S_BUBBLES2
{SPR_BBLS, 2, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES4, 0}, // S_BUBBLES3
{SPR_BBLS, 3, 8, {A_BubbleCheck}, 0, 0, S_BUBBLES1, 0}, // S_BUBBLES4
// Level End Sign
{SPR_SIGN, 0, -1, {A_SignPlayer}, -3, 0, S_NULL, 0}, // S_SIGN
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN2, 0}, // S_SIGNSPIN1
{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN1, S_SIGNSPIN3, 0}, // S_SIGNSPIN2
{SPR_SIGN, 0, 0, {A_SignPlayer}, -2, 0, S_SIGNSPIN4, 0}, // S_SIGNSPIN3
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSPIN5, 0}, // S_SIGNSPIN4
{SPR_SIGN, 0, 0, {A_Repeat}, 4, S_SIGNSPIN4, S_SIGNSPIN6, 0}, // S_SIGNSPIN5
{SPR_SIGN, 0, 0, {A_SignPlayer}, -3, 0, S_SIGNSPIN1, 0}, // S_SIGNSPIN6
{SPR_SIGN, 0, 1, {A_SignPlayer}, -1, 0, S_SIGNSLOW, 0}, // S_SIGNPLAYER
{SPR_SIGN, 0, 1, {A_SignSpin}, 30, 0, S_SIGNSLOW, 0}, // S_SIGNSLOW
{SPR_SIGN, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SIGNSTOP
{SPR_SIGN, FF_PAPERSPRITE| 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SIGNBOARD
{SPR_SIGN, FF_PAPERSPRITE| 1, -1, {NULL}, 0, 29, S_NULL, 0}, // S_EGGMANSIGN
{SPR_SIGN, FF_PAPERSPRITE|18, -1, {NULL}, 0, 29, S_NULL, 0}, // S_CLEARSIGN
// Spike Ball
{SPR_SPIK, 0, 1, {NULL}, 0, 0, S_SPIKEBALL2, 0}, // S_SPIKEBALL1
{SPR_SPIK, 1, 1, {NULL}, 0, 0, S_SPIKEBALL3, 0}, // S_SPIKEBALL2
{SPR_SPIK, 2, 1, {NULL}, 0, 0, S_SPIKEBALL4, 0}, // S_SPIKEBALL3
{SPR_SPIK, 3, 1, {NULL}, 0, 0, S_SPIKEBALL5, 0}, // S_SPIKEBALL4
{SPR_SPIK, 4, 1, {NULL}, 0, 0, S_SPIKEBALL6, 0}, // S_SPIKEBALL5
{SPR_SPIK, 5, 1, {NULL}, 0, 0, S_SPIKEBALL7, 0}, // S_SPIKEBALL6
{SPR_SPIK, 6, 1, {NULL}, 0, 0, S_SPIKEBALL8, 0}, // S_SPIKEBALL7
{SPR_SPIK, 7, 1, {NULL}, 0, 0, S_SPIKEBALL1, 0}, // S_SPIKEBALL8
// Elemental Shield's Spawn
{SPR_SFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINFIRE2, 0}, // S_SPINFIRE1
{SPR_SFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_SPINFIRE3, 0}, // S_SPINFIRE2
{SPR_SFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_SPINFIRE4, 0}, // S_SPINFIRE3
{SPR_SFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_SPINFIRE5, 0}, // S_SPINFIRE4
{SPR_SFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_SPINFIRE6, 0}, // S_SPINFIRE5
{SPR_SFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_SPINFIRE1, 0}, // S_SPINFIRE6
{SPR_TFLM, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE2, 0}, // S_TEAM_SPINFIRE1
{SPR_TFLM, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE3, 0}, // S_TEAM_SPINFIRE2
{SPR_TFLM, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE4, 0}, // S_TEAM_SPINFIRE3
{SPR_TFLM, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE5, 0}, // S_TEAM_SPINFIRE4
{SPR_TFLM, FF_FULLBRIGHT|4, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE6, 0}, // S_TEAM_SPINFIRE5
{SPR_TFLM, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_TEAM_SPINFIRE1, 0}, // S_TEAM_SPINFIRE6
// Floor Spike
{SPR_USPK, 0,-1, {A_SpikeRetract}, 1, 0, S_SPIKE2, 0}, // S_SPIKE1 -- Fully extended
{SPR_USPK, 1, 2, {A_Pain}, 0, 0, S_SPIKE3, 0}, // S_SPIKE2
{SPR_USPK, 2, 2, {NULL}, 0, 0, S_SPIKE4, 0}, // S_SPIKE3
{SPR_USPK, 3,-1, {A_SpikeRetract}, 0, 0, S_SPIKE5, 0}, // S_SPIKE4 -- Fully retracted
{SPR_USPK, 2, 2, {A_Pain}, 0, 0, S_SPIKE6, 0}, // S_SPIKE5
{SPR_USPK, 1, 2, {NULL}, 0, 0, S_SPIKE1, 0}, // S_SPIKE6
{SPR_USPK, 4,-1, {NULL}, 0, 0, S_NULL, 0}, // S_SPIKED1 -- Busted spike particles
{SPR_USPK, 5,-1, {NULL}, 0, 0, S_NULL, 0}, // S_SPIKED2
// Wall Spike
{SPR_WSPK, 0|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 1, 0, S_WALLSPIKE2, 0}, // S_WALLSPIKE1 -- Fully extended
{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE3, 0}, // S_WALLSPIKE2
{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE4, 0}, // S_WALLSPIKE3
{SPR_WSPK, 3|FF_PAPERSPRITE,-1, {A_SpikeRetract}, 0, 0, S_WALLSPIKE5, 0}, // S_WALLSPIKE4 -- Fully retracted
{SPR_WSPK, 2|FF_PAPERSPRITE, 2, {A_Pain}, 0, 0, S_WALLSPIKE6, 0}, // S_WALLSPIKE5
{SPR_WSPK, 1|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_WALLSPIKE1, 0}, // S_WALLSPIKE6
{SPR_WSPB, 0|FF_PAPERSPRITE,-1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLSPIKEBASE -- Base
{SPR_WSPK, 4,-1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLSPIKED1 -- Busted spike particles
{SPR_WSPK, 5,-1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLSPIKED2
// Starpost
{SPR_STPT, 0 , -1, {NULL}, 0, 0, S_NULL, 0}, // S_STARPOST_IDLE
{SPR_STPT, FF_ANIMATE|17, -1, {NULL}, 5, 1, S_NULL, 0}, // S_STARPOST_FLASH
{SPR_STPT, FF_ANIMATE|13, 2, {NULL}, 1, 1, S_STARPOST_SPIN, 0}, // S_STARPOST_STARTSPIN
{SPR_STPT, FF_ANIMATE|1 , 23, {NULL}, 11, 1, S_STARPOST_ENDSPIN, 0}, // S_STARPOST_SPIN
{SPR_STPT, FF_ANIMATE|15, 2, {NULL}, 1, 1, S_STARPOST_FLASH, 0}, // S_STARPOST_ENDSPIN
// Big floating mine
{SPR_BMNE, 0, 2, {A_Look}, ((224<<FRACBITS)|1), 0, S_BIGMINE_IDLE, 0}, // S_BIGMINE_IDLE
{SPR_BMNE, 1, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT2, 0}, // S_BIGMINE_ALERT1
{SPR_BMNE, 2, 2, {A_MineRange}, 112, 0, S_BIGMINE_ALERT3, 0}, // S_BIGMINE_ALERT2
{SPR_BMNE, 0, 1, {A_Look}, ((224<<FRACBITS)|1), 1, S_BIGMINE_IDLE, 0}, // S_BIGMINE_ALERT3
{SPR_BMNE, 3, 25, {A_Pain}, 0, 0, S_BIGMINE_SET2, 0}, // S_BIGMINE_SET1
{SPR_BMNE, 3, 10, {A_SetObjectFlags}, MF_SHOOTABLE, 1, S_BIGMINE_SET3, 0}, // S_BIGMINE_SET1
{SPR_BMNE, 3, 1, {A_MineExplode}, 0, 0, S_BIGMINE_BLAST1, 0}, // S_BIGMINE_SET3
{SPR_BMNB, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST2, 0}, // S_BIGMINE_BLAST1
{SPR_BMNB, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_BIGMINE_BLAST3, 0}, // S_BIGMINE_BLAST2
{SPR_BMNB, 2|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST4, 0}, // S_BIGMINE_BLAST3
{SPR_BMNB, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGMINE_BLAST5, 0}, // S_BIGMINE_BLAST4
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_BIGMINE_BLAST5
// Cannon launcher
{SPR_NULL, 0, 1, {A_FindTarget}, MT_PLAYER, 0, S_CANNONLAUNCHER2, 0}, // S_CANNONLAUNCHER1
{SPR_NULL, 0, 1, {A_LobShot}, MT_CANNONBALL, 4*TICRATE, S_CANNONLAUNCHER3, 0}, // S_CANNONLAUNCHER2
{SPR_NULL, 0, 2, {A_SetRandomTics}, TICRATE/2, 3*TICRATE, S_CANNONLAUNCHER1, 0}, // S_CANNONLAUNCHER3
// Monitor Miscellany
{SPR_NSPK, 0, 16, {NULL}, 0, 0, S_BOXSPARKLE2, 0}, // S_BOXSPARKLE1
{SPR_NSPK, 1, 12, {NULL}, 0, 0, S_BOXSPARKLE3, 0}, // S_BOXSPARKLE2
{SPR_NSPK, 2, 8, {NULL}, 0, 0, S_BOXSPARKLE4, 0}, // S_BOXSPARKLE3
{SPR_NSPK, 3, 4, {NULL}, 0, 0, S_NULL, 0}, // S_BOXSPARKLE4
{SPR_MSTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE, 0}, // S_BOX_FLICKER
{SPR_MSTV, 0, 4, {A_MonitorPop}, 0, 0, S_BOX_POP2, 0}, // S_BOX_POP1
{SPR_MSTV, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BOX_POP2
{SPR_XLTV, 0, 1, {NULL}, 0, 0, S_SPAWNSTATE, 0}, // S_GOLDBOX_FLICKER
{SPR_XLTV, 1, 89, {A_GoldMonitorPop}, 0, 0, S_GOLDBOX_OFF2, 0}, // S_GOLDBOX_OFF1
{SPR_XLTV, 2, 4, {A_PlayAttackSound}, 0, 0, S_GOLDBOX_OFF3, 0}, // S_GOLDBOX_OFF2
{SPR_XLTV, 3, 4, {NULL}, 0, 0, S_GOLDBOX_OFF4, 0}, // S_GOLDBOX_OFF3
{SPR_XLTV, 4, 4, {NULL}, 0, 0, S_GOLDBOX_OFF5, 0}, // S_GOLDBOX_OFF4
{SPR_XLTV, 5, 2, {NULL}, 0, 0, S_GOLDBOX_OFF6, 0}, // S_GOLDBOX_OFF5
{SPR_XLTV, 6, 2, {NULL}, 0, 0, S_GOLDBOX_OFF7, 0}, // S_GOLDBOX_OFF6
{SPR_XLTV, 6, 0, {A_GoldMonitorRestore}, 0, 0, S_SPAWNSTATE, 0}, // S_GOLDBOX_OFF7
// Monitor States (one per box)
{SPR_TVMY, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_MYSTERY_BOX
{SPR_TVRI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_RING_BOX
{SPR_TVPI, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_PITY_BOX
{SPR_TVAT, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_ATTRACT_BOX
{SPR_TVFO, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_FORCE_BOX
{SPR_TVAR, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_ARMAGEDDON_BOX
{SPR_TVWW, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_WHIRLWIND_BOX
{SPR_TVEL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_ELEMENTAL_BOX
{SPR_TVSS, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_SNEAKERS_BOX
{SPR_TVIV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_INVULN_BOX
{SPR_TV1U, 0, 2, {A_1upThinker}, 0, 0, S_BOX_FLICKER, 0}, // S_1UP_BOX
{SPR_TVEG, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_EGGMAN_BOX
{SPR_TVMX, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_MIXUP_BOX
{SPR_TVGV, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_GRAVITY_BOX
{SPR_TVRC, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_RECYCLER_BOX
{SPR_TV1K, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_SCORE1K_BOX
{SPR_TVTK, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_SCORE10K_BOX
{SPR_TVFL, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_FLAMEAURA_BOX
{SPR_TVBB, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_BUBBLEWRAP_BOX
{SPR_TVZP, 0, 2, {NULL}, 0, 0, S_BOX_FLICKER, 0}, // S_THUNDERCOIN_BOX
// Gold Repeat Monitor States (one per box)
{SPR_TVPI, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_PITY_GOLDBOX
{SPR_TVAT, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_ATTRACT_GOLDBOX
{SPR_TVFO, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_FORCE_GOLDBOX
{SPR_TVAR, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_ARMAGEDDON_GOLDBOX
{SPR_TVWW, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_WHIRLWIND_GOLDBOX
{SPR_TVEL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_ELEMENTAL_GOLDBOX
{SPR_TVSS, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_SNEAKERS_GOLDBOX
{SPR_TVIV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_INVULN_GOLDBOX
{SPR_TVEG, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_EGGMAN_GOLDBOX
{SPR_TVGV, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_GRAVITY_GOLDBOX
{SPR_TVFL, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_FLAMEAURA_GOLDBOX
{SPR_TVBB, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_BUBBLEWRAP_GOLDBOX
{SPR_TVZP, 1, 2, {A_GoldMonitorSparkle}, 0, 0, S_GOLDBOX_FLICKER, 0}, // S_THUNDERCOIN_GOLDBOX
// Team Ring Boxes (these are special)
{SPR_TRRI, 0, 2, {NULL}, 0, 0, S_RING_REDBOX2, 0}, // S_RING_REDBOX1
{SPR_TRRI, 1, 1, {NULL}, 0, 0, S_RING_REDBOX1, 0}, // S_RING_REDBOX2
{SPR_TRRI, 1, 4, {A_MonitorPop}, 0, 0, S_REDBOX_POP2, 0}, // S_REDBOX_POP1
{SPR_TRRI, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDBOX_POP2
{SPR_TBRI, 0, 2, {NULL}, 0, 0, S_RING_BLUEBOX2, 0}, // S_RING_BLUEBOX1
{SPR_TBRI, 1, 1, {NULL}, 0, 0, S_RING_BLUEBOX1, 0}, // S_RING_BLUEBOX2
{SPR_TBRI, 1, 4, {A_MonitorPop}, 0, 0, S_BLUEBOX_POP2, 0}, // S_BLUEBOX_POP1
{SPR_TBRI, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEBOX_POP2
// Box Icons -- 2 states each, animation and action
{SPR_TVRI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RING_ICON2, 0}, // S_RING_ICON1
{SPR_TVRI, 2, 18, {A_RingBox}, 0, 0, S_NULL, 0}, // S_RING_ICON2
{SPR_TVPI, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_PITY_ICON2, 0}, // S_PITY_ICON1
{SPR_TVPI, 2, 18, {A_GiveShield}, SH_PITY, 0, S_NULL, 0}, // S_PITY_ICON2
{SPR_TVAT, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ATTRACT_ICON2, 0}, // S_ATTRACT_ICON1
{SPR_TVAT, 2, 18, {A_GiveShield}, SH_ATTRACT, 0, S_NULL, 0}, // S_ATTRACT_ICON2
{SPR_TVFO, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FORCE_ICON2, 0}, // S_FORCE_ICON1
{SPR_TVFO, 2, 18, {A_GiveShield}, SH_FORCE|1, 0, S_NULL, 0}, // S_FORCE_ICON2
{SPR_TVAR, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ARMAGEDDON_ICON2, 0}, // S_ARMAGEDDON_ICON1
{SPR_TVAR, 2, 18, {A_GiveShield}, SH_ARMAGEDDON, 0, S_NULL, 0}, // S_ARMAGEDDON_ICON2
{SPR_TVWW, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_WHIRLWIND_ICON2, 0}, // S_WHIRLWIND_ICON1
{SPR_TVWW, 2, 18, {A_GiveShield}, SH_WHIRLWIND, 0, S_NULL, 0}, // S_WHIRLWIND_ICON2
{SPR_TVEL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_ELEMENTAL_ICON2, 0}, // S_ELEMENTAL_ICON1
{SPR_TVEL, 2, 18, {A_GiveShield}, SH_ELEMENTAL, 0, S_NULL, 0}, // S_ELEMENTAL_ICON2
{SPR_TVSS, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SNEAKERS_ICON2, 0}, // S_SNEAKERS_ICON1
{SPR_TVSS, 2, 18, {A_SuperSneakers}, 0, 0, S_NULL, 0}, // S_SNEAKERS_ICON2
{SPR_TVIV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_INVULN_ICON2, 0}, // S_INVULN_ICON1
{SPR_TVIV, 2, 18, {A_Invincibility}, 0, 0, S_NULL, 0}, // S_INVULN_ICON2
{SPR_TV1U, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_1UP_ICON2, 0}, // S_1UP_ICON1
{SPR_TV1U, 2, 18, {A_ExtraLife}, 0, 0, S_NULL, 0}, // S_1UP_ICON2
{SPR_TVEG, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_EGGMAN_ICON2, 0}, // S_EGGMAN_ICON1
{SPR_TVEG, 2, 18, {A_EggmanBox}, 0, 0, S_NULL, 0}, // S_EGGMAN_ICON2
{SPR_TVMX, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_MIXUP_ICON2, 0}, // S_MIXUP_ICON1
{SPR_TVMX, 2, 18, {A_MixUp}, 0, 0, S_NULL, 0}, // S_MIXUP_ICON2
{SPR_TVGV, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_GRAVITY_ICON2, 0}, // S_GRAVITY_ICON1
{SPR_TVGV, 2, 18, {A_GravityBox}, 0, 0, S_NULL, 0}, // S_GRAVITY_ICON2
{SPR_TVRC, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_RECYCLER_ICON2, 0}, // S_RECYCLER_ICON1
{SPR_TVRC, 2, 18, {A_RecyclePowers}, 0, 0, S_NULL, 0}, // S_RECYCLER_ICON2
{SPR_TV1K, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE1K_ICON2, 0}, // S_SCORE1K_ICON1
{SPR_TV1K, 2, 18, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_SCORE1K_ICON2
{SPR_TVTK, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_SCORE10K_ICON2, 0}, // S_SCORE10K_ICON1
{SPR_TVTK, 2, 18, {A_AwardScore}, 0, 0, S_NULL, 0}, // S_SCORE10K_ICON2
{SPR_TVFL, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_FLAMEAURA_ICON2, 0}, // S_FLAMEAURA_ICON1
{SPR_TVFL, 2, 18, {A_GiveShield}, SH_FLAMEAURA, 0, S_NULL, 0}, // S_FLAMEAURA_ICON2
{SPR_TVBB, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_BUBBLEWRAP_ICON2, 0}, // S_BUBBLEWRAP_ICON1
{SPR_TVBB, 2, 18, {A_GiveShield}, SH_BUBBLEWRAP, 0, S_NULL, 0}, // S_BUBBLEWRAP_ICON2
{SPR_TVZP, FF_ANIMATE|2, 18, {NULL}, 3, 4, S_THUNDERCOIN_ICON2, 0}, // S_THUNDERCOIN_ICON1
{SPR_TVZP, 2, 18, {A_GiveShield}, SH_THUNDERCOIN, 0, S_NULL, 0}, // S_THUNDERCOIN_ICON2
// ---
{SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET, 0}, // S_ROCKET
{SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LASER
{SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LASER2
{SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LASERFLASH
{SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2, 0}, // S_LASERFLAME1
{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3, 0}, // S_LASERFLAME2
{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4, 0}, // S_LASERFLAME3
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5, 0}, // S_LASERFLAME4
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL, 0}, // S_LASERFLAME5
{SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO, 0}, // S_TORPEDO
{SPR_ENRG, FF_FULLBRIGHT|FF_TRANS30, 1, {NULL}, 0, 0, S_ENERGYBALL2, 0}, // S_ENERGYBALL1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ENERGYBALL1, 0}, // S_ENERGYBALL2
// Skim Mine (also dropped by Jetty-Syn bomber)
{SPR_MINE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINE1
{SPR_MINE, 1, 1, {A_Fall}, 0, 0, S_MINE_BOOM2, 0}, // S_MINE_BOOM1
{SPR_MINE, 2, 3, {A_Scream}, 0, 0, S_MINE_BOOM3, 0}, // S_MINE_BOOM2
{SPR_MINE, 3, 3, {A_Explode}, 0, 0, S_MINE_BOOM4, 0}, // S_MINE_BOOM3
{SPR_MINE, 4, 3, {NULL}, 0, 0, S_NULL, 0}, // S_MINE_BOOM4
// Jetty-Syn Bullet
{SPR_JBUL, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_JETBULLET2, 0}, // S_JETBULLET1
{SPR_JBUL, FF_FULLBRIGHT|1, 1, {NULL}, 0, 0, S_JETBULLET1, 0}, // S_JETBULLET2
{SPR_TRLS, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TURRETLASER, 0}, // S_TURRETLASER
{SPR_TRLS, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_TURRETLASEREXPLODE2, 0}, // S_TURRETLASEREXPLODE1
{SPR_TRLS, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL, 0}, // S_TURRETLASEREXPLODE2
{SPR_CBLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANNONBALL1
{SPR_AROW, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARROW
{SPR_AROW, FF_ANIMATE, TICRATE, {A_ArrowBonks}, 7, 2, S_NULL, 0}, // S_ARROWBONK
{SPR_CFIR, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 5, 2, S_NULL, 0}, // S_DEMONFIRE
{SPR_LETR, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LETTER
// Tutorial scenery
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF2, 0}, // S_TUTORIALLEAF1
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF3, 0}, // S_TUTORIALLEAF2
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF4, 0}, // S_TUTORIALLEAF3
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF5, 0}, // S_TUTORIALLEAF4
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF6, 0}, // S_TUTORIALLEAF5
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF7, 0}, // S_TUTORIALLEAF6
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF8, 0}, // S_TUTORIALLEAF7
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF9, 0}, // S_TUTORIALLEAF8
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALLEAF10, 0}, // S_TUTORIALLEAF9
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALLEAF11, 0}, // S_TUTORIALLEAF10
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALLEAF12, 0}, // S_TUTORIALLEAF11
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALLEAF13, 0}, // S_TUTORIALLEAF12
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALLEAF14, 0}, // S_TUTORIALLEAF13
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALLEAF15, 0}, // S_TUTORIALLEAF14
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALLEAF16, 0}, // S_TUTORIALLEAF15
{SPR_TUPL, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALLEAF1, 0}, // S_TUTORIALLEAF16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER2, 0}, // S_TUTORIALFLOWER1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER3, 0}, // S_TUTORIALFLOWER2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER4, 0}, // S_TUTORIALFLOWER3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER5, 0}, // S_TUTORIALFLOWER4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER6, 0}, // S_TUTORIALFLOWER5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER7, 0}, // S_TUTORIALFLOWER6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER8, 0}, // S_TUTORIALFLOWER7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER9, 0}, // S_TUTORIALFLOWER8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWER10, 0}, // S_TUTORIALFLOWER9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWER11, 0}, // S_TUTORIALFLOWER10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWER12, 0}, // S_TUTORIALFLOWER11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWER13, 0}, // S_TUTORIALFLOWER12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWER14, 0}, // S_TUTORIALFLOWER13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWER15, 0}, // S_TUTORIALFLOWER14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWER16, 0}, // S_TUTORIALFLOWER15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_PAPERSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWER1, 0}, // S_TUTORIALFLOWER16
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF2, 0}, // S_TUTORIALFLOWERF1
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF3, 0}, // S_TUTORIALFLOWERF2
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF4, 0}, // S_TUTORIALFLOWERF3
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF5, 0}, // S_TUTORIALFLOWERF4
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF6, 0}, // S_TUTORIALFLOWERF5
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF7, 0}, // S_TUTORIALFLOWERF6
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF8, 0}, // S_TUTORIALFLOWERF7
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF9, 0}, // S_TUTORIALFLOWERF8
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|7, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF10, 0}, // S_TUTORIALFLOWERF9
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|6, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF11, 0}, // S_TUTORIALFLOWERF10
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|5, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF12, 0}, // S_TUTORIALFLOWERF11
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|4, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF13, 0}, // S_TUTORIALFLOWERF12
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|3, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF14, 0}, // S_TUTORIALFLOWERF13
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|2, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF15, 0}, // S_TUTORIALFLOWERF14
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|1, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF16, 0}, // S_TUTORIALFLOWERF15
{SPR_TUPF, FF_SEMIBRIGHT|FF_ADD|FF_FLOORSPRITE|0, 3, {NULL}, 0, 0, S_TUTORIALFLOWERF1, 0}, // S_TUTORIALFLOWERF16
// GFZ flowers
{SPR_FWR1, FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL, 0}, // S_GFZFLOWERA
{SPR_FWR2, FF_ANIMATE, -1, {NULL}, 19, 3, S_NULL, 0}, // S_GFZFLOWERB
{SPR_FWR3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_GFZFLOWERC
{SPR_BUS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEBERRYBUSH
{SPR_BUS1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BERRYBUSH
{SPR_BUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUSH
// Trees
{SPR_TRE1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GFZTREE
{SPR_TRE1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GFZBERRYTREE
{SPR_TRE1, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GFZCHERRYTREE
{SPR_TRE2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CHECKERTREE
{SPR_TRE2, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CHECKERSUNSETTREE
{SPR_TRE3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZTREE
{SPR_TRE3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZPINKTREE
{SPR_TRE4, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_POLYGONTREE
{SPR_TRE5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUSHTREE
{SPR_TRE5, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUSHREDTREE
{SPR_TRE6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SPRINGTREE
// THZ flowers
{SPR_THZP, FF_ANIMATE, -1, {NULL}, 7, 4, S_NULL, 0}, // S_THZFLOWERA
{SPR_FWR5, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL, 0}, // S_THZFLOWERB
{SPR_FWR6, FF_ANIMATE, -1, {NULL}, 19, 2, S_NULL, 0}, // S_THZFLOWERC
// THZ Steam Whistle tree/bush
{SPR_THZT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_THZTREE
{SPR_THZT, 1|FF_PAPERSPRITE, 40, {NULL}, 0, 0, S_THZTREEBRANCH2, 0}, // S_THZTREEBRANCH1
{SPR_THZT, 2|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH3, 0}, // S_THZTREEBRANCH2
{SPR_THZT, 3|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH4, 0}, // S_THZTREEBRANCH3
{SPR_THZT, 4|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH5, 0}, // S_THZTREEBRANCH4
{SPR_THZT, 5|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH6, 0}, // S_THZTREEBRANCH5
{SPR_THZT, 6|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH7, 0}, // S_THZTREEBRANCH6
{SPR_THZT, 7|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH8, 0}, // S_THZTREEBRANCH7
{SPR_THZT, 8|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH9, 0}, // S_THZTREEBRANCH8
{SPR_THZT, 9|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH10, 0}, // S_THZTREEBRANCH9
{SPR_THZT, 10|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH11, 0}, // S_THZTREEBRANCH10
{SPR_THZT, 11|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH12, 0}, // S_THZTREEBRANCH11
{SPR_THZT, 12|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH13, 0}, // S_THZTREEBRANCH12
{SPR_THZT, 13|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_THZTREEBRANCH1, 0}, // S_THZTREEBRANCH13
// THZ Alarm
{SPR_ALRM, FF_FULLBRIGHT, 35, {A_Scream}, 0, 0, S_ALARM1, 0}, // S_ALARM1
// Deep Sea Gargoyle
{SPR_GARG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GARGOYLE
{SPR_GARG, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGGARGOYLE
// DSZ Seaweed
{SPR_SEWE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 26, 3, S_SEAWEED1, 0}, // S_SEAWEED1
{SPR_SEWE, 1, 5, {NULL}, 0, 0, S_SEAWEED3, 0}, // S_SEAWEED2
{SPR_SEWE, 2, 5, {NULL}, 0, 0, S_SEAWEED4, 0}, // S_SEAWEED3
{SPR_SEWE, 3, 5, {NULL}, 0, 0, S_SEAWEED5, 0}, // S_SEAWEED4
{SPR_SEWE, 4, 5, {NULL}, 0, 0, S_SEAWEED6, 0}, // S_SEAWEED5
{SPR_SEWE, 5, 5, {NULL}, 0, 0, S_SEAWEED1, 0}, // S_SEAWEED6
// Dripping water
{SPR_NULL, FF_TRANS30 , 3*TICRATE, {NULL}, 0, 0, S_DRIPA2, 0}, // S_DRIPA1
{SPR_DRIP, FF_TRANS30 , 2, {NULL}, 0, 0, S_DRIPA3, 0}, // S_DRIPA2
{SPR_DRIP, FF_TRANS30|1, 2, {NULL}, 0, 0, S_DRIPA4, 0}, // S_DRIPA3
{SPR_DRIP, FF_TRANS30|2, 2, {A_SpawnObjectRelative}, 0, MT_WATERDROP, S_DRIPA1, 0}, // S_DRIPA4
{SPR_DRIP, FF_TRANS30|3, -1, {NULL}, 0, 0, S_DRIPB1, 0}, // S_DRIPB1
{SPR_DRIP, FF_TRANS30|4, 1, {NULL}, 0, 0, S_DRIPC2, 0}, // S_DRIPC1
{SPR_DRIP, FF_TRANS30|5, 1, {NULL}, 0, 0, S_NULL, 0}, // S_DRIPC2
// Coral
{SPR_CORL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL1
{SPR_CORL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL2
{SPR_CORL, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL3
{SPR_CORL, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL4
{SPR_CORL, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORAL5
// Blue Crystal
{SPR_BCRY, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUECRYSTAL1
// Kelp
{SPR_KELP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_KELP
// Animated algae
{SPR_ALGA, 0, 1, {A_ConnectToGround}, MT_ANIMALGAESEG, 0, S_ANIMALGAETOP2, 0}, // S_ANIMALGAETOP1
{SPR_ALGA, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL, 0}, // S_ANIMALGAETOP2
{SPR_ALGB, 0|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 11, 4, S_NULL, 0}, // S_ANIMALGAESEG
// DSZ Stalagmites
{SPR_DSTG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DSZSTALAGMITE
{SPR_DSTG, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_DSZ2STALAGMITE
// DSZ Light beam
{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {A_LightBeamReset}, 0, 0, S_LIGHTBEAM2, 0}, // S_LIGHTBEAM1
{SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM3, 0}, // S_LIGHTBEAM2
{SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM4, 0}, // S_LIGHTBEAM3
{SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM5, 0}, // S_LIGHTBEAM4
{SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM6, 0}, // S_LIGHTBEAM5
{SPR_LIBE, 0|FF_TRANS30|FF_FULLBRIGHT|FF_PAPERSPRITE, 9, {NULL}, 0, 0, S_LIGHTBEAM7, 0}, // S_LIGHTBEAM6
{SPR_LIBE, 0|FF_TRANS40|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM8, 0}, // S_LIGHTBEAM7
{SPR_LIBE, 0|FF_TRANS50|FF_FULLBRIGHT|FF_PAPERSPRITE, 2, {NULL}, 0, 0, S_LIGHTBEAM9, 0}, // S_LIGHTBEAM8
{SPR_LIBE, 0|FF_TRANS60|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM10, 0}, // S_LIGHTBEAM9
{SPR_LIBE, 0|FF_TRANS70|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM11, 0}, // S_LIGHTBEAM10
{SPR_LIBE, 0|FF_TRANS80|FF_FULLBRIGHT|FF_PAPERSPRITE, 4, {NULL}, 0, 0, S_LIGHTBEAM12, 0}, // S_LIGHTBEAM11
{SPR_NULL, 0, 2, {A_SetRandomTics}, 4, 35, S_LIGHTBEAM1, 0}, // S_LIGHTBEAM12
// CEZ Chain
{SPR_CHAN, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZCHAIN
// Flame
{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, 3*8, {A_FlameParticle}, 7, 3, S_FLAME, 0}, // S_FLAME
{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE|8, TICRATE, {NULL}, 3, 3, S_NULL, 0}, // S_FLAMEPARTICLE
{SPR_FLAM, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 7, 3, S_NULL, 0}, // S_FLAMEREST
// Eggman statue
{SPR_ESTA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSTATUE1
// Hidden sling appears
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_SLING2, 0}, // S_SLING1
{SPR_NULL, 0, -1, {A_SlingAppear}, 0, 0, S_NULL, 0}, // S_SLING2
// CEZ maces and chains
{SPR_SMCH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SMALLMACECHAIN
{SPR_BMCH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGMACECHAIN
{SPR_SMCE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SMALLMACE
{SPR_BMCE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGMACE
{SPR_SMCH, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SMALLGRABCHAIN
{SPR_BMCH, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGGRABCHAIN
// Blue spring on a ball
{SPR_BSPB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPRINGBALL
{SPR_BSPB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRINGBALL3, 0}, // S_BLUESPRINGBALL2
{SPR_BSPB, 3, 1, {NULL}, 0, 0, S_BLUESPRINGBALL4, 0}, // S_BLUESPRINGBALL3
{SPR_BSPB, 2, 1, {NULL}, 0, 0, S_BLUESPRINGBALL5, 0}, // S_BLUESPRINGBALL4
{SPR_BSPB, 1, 1, {NULL}, 0, 0, S_BLUESPRINGBALL, 0}, // S_BLUESPRINGBALL5
// Yellow spring on a ball
{SPR_YSPB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWSPRINGBALL
{SPR_YSPB, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRINGBALL3, 0}, // S_YELLOWSPRINGBALL2
{SPR_YSPB, 3, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL4, 0}, // S_YELLOWSPRINGBALL3
{SPR_YSPB, 2, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL5, 0}, // S_YELLOWSPRINGBALL4
{SPR_YSPB, 1, 1, {NULL}, 0, 0, S_YELLOWSPRINGBALL, 0}, // S_YELLOWSPRINGBALL5
// Red spring on a ball
{SPR_RSPB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDSPRINGBALL
{SPR_RSPB, 4, 4, {A_Pain}, 0, 0, S_REDSPRINGBALL3, 0}, // S_REDSPRINGBALL2
{SPR_RSPB, 3, 1, {NULL}, 0, 0, S_REDSPRINGBALL4, 0}, // S_REDSPRINGBALL3
{SPR_RSPB, 2, 1, {NULL}, 0, 0, S_REDSPRINGBALL5, 0}, // S_REDSPRINGBALL4
{SPR_RSPB, 1, 1, {NULL}, 0, 0, S_REDSPRINGBALL, 0}, // S_REDSPRINGBALL5
// Small Firebar
{SPR_SFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_SMALLFIREBAR2, 0}, // S_SMALLFIREBAR1
{SPR_SFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_SMALLFIREBAR3, 0}, // S_SMALLFIREBAR2
{SPR_SFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR4, 0}, // S_SMALLFIREBAR3
{SPR_SFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_SMALLFIREBAR5, 0}, // S_SMALLFIREBAR4
{SPR_SFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_SMALLFIREBAR6, 0}, // S_SMALLFIREBAR5
{SPR_SFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_SMALLFIREBAR7, 0}, // S_SMALLFIREBAR6
{SPR_SFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR8, 0}, // S_SMALLFIREBAR7
{SPR_SFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_SMALLFIREBAR9, 0}, // S_SMALLFIREBAR8
{SPR_SFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_SMALLFIREBAR10, 0}, // S_SMALLFIREBAR9
{SPR_SFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_SMALLFIREBAR11, 0}, // S_SMALLFIREBAR10
{SPR_SFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR12, 0}, // S_SMALLFIREBAR11
{SPR_SFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_SMALLFIREBAR13, 0}, // S_SMALLFIREBAR12
{SPR_SFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_SMALLFIREBAR14, 0}, // S_SMALLFIREBAR13
{SPR_SFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_SMALLFIREBAR15, 0}, // S_SMALLFIREBAR14
{SPR_SFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_SMALLFIREBAR16, 0}, // S_SMALLFIREBAR15
{SPR_SFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_SMALLFIREBAR1, 0}, // S_SMALLFIREBAR16
// Big Firebar
{SPR_BFBR, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_BIGFIREBAR2, 0}, // S_BIGFIREBAR1
{SPR_BFBR, FF_FULLBRIGHT| 1, 1, {NULL}, 0, 0, S_BIGFIREBAR3, 0}, // S_BIGFIREBAR2
{SPR_BFBR, FF_FULLBRIGHT| 2, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR4, 0}, // S_BIGFIREBAR3
{SPR_BFBR, FF_FULLBRIGHT| 3, 1, {NULL}, 0, 0, S_BIGFIREBAR5, 0}, // S_BIGFIREBAR4
{SPR_BFBR, FF_FULLBRIGHT| 4, 1, {NULL}, 0, 0, S_BIGFIREBAR6, 0}, // S_BIGFIREBAR5
{SPR_BFBR, FF_FULLBRIGHT| 5, 1, {NULL}, 0, 0, S_BIGFIREBAR7, 0}, // S_BIGFIREBAR6
{SPR_BFBR, FF_FULLBRIGHT| 6, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR8, 0}, // S_BIGFIREBAR7
{SPR_BFBR, FF_FULLBRIGHT| 7, 1, {NULL}, 0, 0, S_BIGFIREBAR9, 0}, // S_BIGFIREBAR8
{SPR_BFBR, FF_FULLBRIGHT| 8, 1, {NULL}, 0, 0, S_BIGFIREBAR10, 0}, // S_BIGFIREBAR9
{SPR_BFBR, FF_FULLBRIGHT| 9, 1, {NULL}, 0, 0, S_BIGFIREBAR11, 0}, // S_BIGFIREBAR10
{SPR_BFBR, FF_FULLBRIGHT|10, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR12, 0}, // S_BIGFIREBAR11
{SPR_BFBR, FF_FULLBRIGHT|11, 1, {NULL}, 0, 0, S_BIGFIREBAR13, 0}, // S_BIGFIREBAR12
{SPR_BFBR, FF_FULLBRIGHT|12, 1, {NULL}, 0, 0, S_BIGFIREBAR14, 0}, // S_BIGFIREBAR13
{SPR_BFBR, FF_FULLBRIGHT|13, 1, {NULL}, 0, 0, S_BIGFIREBAR15, 0}, // S_BIGFIREBAR14
{SPR_BFBR, FF_FULLBRIGHT|14, 1, {A_FlameParticle}, 0, 0, S_BIGFIREBAR16, 0}, // S_BIGFIREBAR15
{SPR_BFBR, FF_FULLBRIGHT|15, 1, {NULL}, 0, 0, S_BIGFIREBAR1, 0}, // S_BIGFIREBAR16
{SPR_FWR4, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZFLOWER
{SPR_BANR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZPOLE
{SPR_BANR, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBANNER1
{SPR_BANR, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBANNER2
{SPR_PINE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PINETREE
{SPR_CEZB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBUSH1
{SPR_CEZB, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEZBUSH2
{SPR_CNDL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANDLE
{SPR_CNDL, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANDLEPRICKET
{SPR_FLMH, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEHOLDER
{SPR_CTRC, FF_FULLBRIGHT|FF_ANIMATE, 8*3, {A_FlameParticle}, 3, 3, S_FIRETORCH, 0}, // S_FIRETORCH
{SPR_CFLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WAVINGFLAG
{SPR_CFLG, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WAVINGFLAGSEG1
{SPR_CFLG, FF_PAPERSPRITE|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WAVINGFLAGSEG2
{SPR_CSTA, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CRAWLASTATUE
{SPR_CBBS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FACESTABBERSTATUE
{SPR_CBBS, 0, 5, {A_Look}, 768*FRACUNIT, 0, S_SUSPICIOUSFACESTABBERSTATUE_WAIT, 0}, // S_SUSPICIOUSFACESTABBERSTATUE_WAIT
{SPR_CBBS, FF_ANIMATE, 23, {NULL}, 6, 1, S_SUSPICIOUSFACESTABBERSTATUE_BURST2, 0}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST1
{SPR_NULL, 0, 40, {A_StatueBurst}, MT_FACESTABBER, S_FACESTABBER_CHARGE2, S_NULL, 0}, // S_SUSPICIOUSFACESTABBERSTATUE_BURST2
{SPR_CABR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BRAMBLES
// Big Tumbleweed
{SPR_BTBL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGTUMBLEWEED
{SPR_BTBL, 0, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL2, 0}, // S_BIGTUMBLEWEED_ROLL1
{SPR_BTBL, 1, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL3, 0}, // S_BIGTUMBLEWEED_ROLL2
{SPR_BTBL, 2, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL4, 0}, // S_BIGTUMBLEWEED_ROLL3
{SPR_BTBL, 3, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL5, 0}, // S_BIGTUMBLEWEED_ROLL4
{SPR_BTBL, 4, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL6, 0}, // S_BIGTUMBLEWEED_ROLL5
{SPR_BTBL, 5, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL7, 0}, // S_BIGTUMBLEWEED_ROLL6
{SPR_BTBL, 6, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL8, 0}, // S_BIGTUMBLEWEED_ROLL7
{SPR_BTBL, 7, 5, {NULL}, 0, 0, S_BIGTUMBLEWEED_ROLL1, 0}, // S_BIGTUMBLEWEED_ROLL8
// Little Tumbleweed
{SPR_STBL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LITTLETUMBLEWEED
{SPR_STBL, 0, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL2, 0}, // S_LITTLETUMBLEWEED_ROLL1
{SPR_STBL, 1, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL3, 0}, // S_LITTLETUMBLEWEED_ROLL2
{SPR_STBL, 2, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL4, 0}, // S_LITTLETUMBLEWEED_ROLL3
{SPR_STBL, 3, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL5, 0}, // S_LITTLETUMBLEWEED_ROLL4
{SPR_STBL, 4, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL6, 0}, // S_LITTLETUMBLEWEED_ROLL5
{SPR_STBL, 5, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL7, 0}, // S_LITTLETUMBLEWEED_ROLL6
{SPR_STBL, 6, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL8, 0}, // S_LITTLETUMBLEWEED_ROLL7
{SPR_STBL, 7, 5, {NULL}, 0, 0, S_LITTLETUMBLEWEED_ROLL1, 0}, // S_LITTLETUMBLEWEED_ROLL8
// Cacti
{SPR_CACT, 0, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL, 0}, // S_CACTI1
{SPR_CACT, 1, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL, 0}, // S_CACTI2
{SPR_CACT, 2, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL, 0}, // S_CACTI3
{SPR_CACT, 3, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL, 0}, // S_CACTI4
{SPR_CACT, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI5
{SPR_CACT, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI6
{SPR_CACT, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI7
{SPR_CACT, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI8
{SPR_CACT, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTI9
{SPR_CACT, 9, -1, {A_ConnectToGround}, MT_CACTITINYSEG, 0, S_NULL, 0}, // S_CACTI10
{SPR_CACT, 10, -1, {A_ConnectToGround}, MT_CACTISMALLSEG, 0, S_NULL, 0}, // S_CACTI11
{SPR_CACT, 11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTITINYSEG
{SPR_CACT, 12, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CACTISMALLSEG
// Warning Signs
{SPR_WWSG, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARIDSIGN_CAUTION
{SPR_WWS2, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARIDSIGN_CACTI
{SPR_WWS3, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ARIDSIGN_SHARPTURN
// Oil lamp
{SPR_OILL, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_OILLAMP
{SPR_OILF, FF_TRANS90|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_OILLAMPFLARE
// TNT barrel
{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TNTBARREL_STND1
{SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2, 0}, // S_TNTBARREL_EXPL1
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3, 0}, // S_TNTBARREL_EXPL2
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4, 0}, // S_TNTBARREL_EXPL3
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5, 0}, // S_TNTBARREL_EXPL4
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6, 0}, // S_TNTBARREL_EXPL5
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7, 0}, // S_TNTBARREL_EXPL6
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL, 0}, // S_TNTBARREL_EXPL7
#ifndef ROTSPRITE
{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL, 0}, // S_TNTBARREL_FLYING
#else
{SPR_BARR, 1, 1, {A_RollAngle}, 14, 0, S_TNTBARREL_FLYING, 0}, // S_TNTBARREL_FLYING
#endif
// TNT proximity shell
{SPR_REMT, 0, 10, {A_Look}, 33554433, 0, S_PROXIMITY_TNT, 0}, // S_PROXIMITY_TNT
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER2, 0}, // S_PROXIMITY_TNT_TRIGGER1
{SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER3, 0}, // S_PROXIMITY_TNT_TRIGGER2
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER4, 0}, // S_PROXIMITY_TNT_TRIGGER3
{SPR_REMT, 0, 16, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER5, 0}, // S_PROXIMITY_TNT_TRIGGER4
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER6, 0}, // S_PROXIMITY_TNT_TRIGGER5
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER7, 0}, // S_PROXIMITY_TNT_TRIGGER6
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER8, 0}, // S_PROXIMITY_TNT_TRIGGER7
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER9, 0}, // S_PROXIMITY_TNT_TRIGGER8
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER10, 0}, // S_PROXIMITY_TNT_TRIGGER9
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER11, 0}, // S_PROXIMITY_TNT_TRIGGER10
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER12, 0}, // S_PROXIMITY_TNT_TRIGGER11
{SPR_REMT, 0, 4, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER13, 0}, // S_PROXIMITY_TNT_TRIGGER12
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER14, 0}, // S_PROXIMITY_TNT_TRIGGER13
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER15, 0}, // S_PROXIMITY_TNT_TRIGGER14
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER16, 0}, // S_PROXIMITY_TNT_TRIGGER15
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER17, 0}, // S_PROXIMITY_TNT_TRIGGER16
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER18, 0}, // S_PROXIMITY_TNT_TRIGGER17
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER19, 0}, // S_PROXIMITY_TNT_TRIGGER18
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER20, 0}, // S_PROXIMITY_TNT_TRIGGER19
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER21, 0}, // S_PROXIMITY_TNT_TRIGGER20
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_PROXIMITY_TNT_TRIGGER22, 0}, // S_PROXIMITY_TNT_TRIGGER21
{SPR_REMT, 0, 2, {NULL}, 0, 0, S_PROXIMITY_TNT_TRIGGER23, 0}, // S_PROXIMITY_TNT_TRIGGER22
{SPR_REMT, 1|FF_FULLBRIGHT, 1, {A_PlayActiveSound}, 0, 0, S_TNTBARREL_EXPL1, 0}, // S_PROXIMITY_TNT_TRIGGER23
// Dust devil
{SPR_NULL, 0, 1, {A_DustDevilThink}, 0, 0, S_DUSTDEVIL, 0}, //S_DUSTDEVIL
{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 2 * TICRATE, {NULL}, 0, 0, S_DUSTLAYER2, 0}, // S_DUSTLAYER1
{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS70, 5, {NULL}, 0, 0, S_DUSTLAYER3, 0}, // S_DUSTLAYER2
{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER4, 0}, // S_DUSTLAYER3
{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS80, 5, {NULL}, 0, 0, S_DUSTLAYER5, 0}, // S_DUSTLAYER4
{SPR_TAZD, 1|FF_PAPERSPRITE|FF_TRANS90, 5, {NULL}, 0, 0, S_NULL, 0}, // S_DUSTLAYER5
{SPR_ADST, 0|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL, 0}, // S_ARIDDUST1
{SPR_ADST, 3|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL, 0}, // S_ARIDDUST2
{SPR_ADST, 6|FF_ANIMATE, 24, {NULL}, 3, 8, S_NULL, 0}, // S_ARIDDUST3
// Minecart
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_MINECART_IDLE, 0}, // S_MINECART_IDLE
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL4, 0}, // S_MINECART_DTH1
{SPR_MCRT, 8|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTEND
{SPR_MCRT, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSEG_FRONT
{SPR_MCRT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSEG_BACK
{SPR_MCRT, 2|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_MINECARTSEG_LEFT
{SPR_MCRT, 5|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_MINECARTSEG_RIGHT
{SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSIDEMARK1
{SPR_LCKN, 0|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_MINECARTSIDEMARK2
{SPR_MCSP, FF_FULLBRIGHT, 1, {A_MinecartSparkThink}, 0, 0, S_MINECARTSPARK, 0}, // S_MINECARTSPARK
// Saloon door
{SPR_SALD, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SALOONDOOR
{SPR_NULL, 0, -1, {A_SaloonDoorSpawn}, MT_SALOONDOOR, 48, S_NULL, 0}, // S_SALOONDOORCENTER
// Train cameo
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_TRAINCAMEOSPAWNER_2, 0}, // S_TRAINCAMEOSPAWNER_1
{SPR_NULL, 0, 14, {A_TrainCameo}, 20, 18, S_TRAINCAMEOSPAWNER_3, 0}, // S_TRAINCAMEOSPAWNER_2
{SPR_NULL, 0, 1, {A_Repeat}, 1, 0, S_TRAINCAMEOSPAWNER_4, 0}, // S_TRAINCAMEOSPAWNER_3
{SPR_NULL, 0, 18, {A_TrainCameo2}, 20, 44, S_TRAINCAMEOSPAWNER_5, 0}, // S_TRAINCAMEOSPAWNER_4
{SPR_NULL, 0, 1, {A_Repeat}, 5, S_TRAINCAMEOSPAWNER_4, S_NULL, 0}, // S_TRAINCAMEOSPAWNER_5
{SPR_NULL, 0, 2, {A_SmokeTrailer}, MT_SMOKE, 0, S_TRAINPUFFMAKER, 0}, // S_TRAINPUFFMAKER
{SPR_ADST, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TRAINDUST
{SPR_STEA, FF_TRANS50, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TRAINSTEAM
// Flame jet
{SPR_NULL, 0, 2*TICRATE, {NULL}, 0, 0, S_FLAMEJETSTART, 0}, // S_FLAMEJETSTND
{SPR_NULL, 0, 3*TICRATE, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTOP, 0}, // S_FLAMEJETSTART
{SPR_NULL, 0, 1, {A_ToggleFlameJet}, 0, 0, S_FLAMEJETSTND, 0}, // S_FLAMEJETSTOP
{SPR_FLME, FF_FULLBRIGHT , 4, {NULL}, 0, 0, S_FLAMEJETFLAME2, 0}, // S_FLAMEJETFLAME1
{SPR_FLME, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_FLAMEJETFLAME3, 0}, // S_FLAMEJETFLAME2
{SPR_FLME, FF_FULLBRIGHT|2, 11, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEJETFLAME3
{SPR_FLME, FF_FULLBRIGHT|3, 4, {NULL}, 0, 0, S_FLAMEJETFLAME5, 0}, // S_FLAMEJETFLAME4
{SPR_FLME, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_FLAMEJETFLAME6, 0}, // S_FLAMEJETFLAME5
{SPR_FLME, FF_FULLBRIGHT|5, 11, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEJETFLAME6
{SPR_FLME, FF_FULLBRIGHT|6, 4, {NULL}, 0, 0, S_FLAMEJETFLAME8, 0}, // S_FLAMEJETFLAME7
{SPR_FLME, FF_FULLBRIGHT|7, 5, {NULL}, 0, 0, S_FLAMEJETFLAME9, 0}, // S_FLAMEJETFLAME8
{SPR_FLME, FF_FULLBRIGHT|8, 11, {NULL}, 0, 0, S_NULL, 0}, // S_FLAMEJETFLAME9
// Spinning flame jets
// A: Counter-clockwise
{SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISA2, 0}, // S_FJSPINAXISA1
{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, 6, 6, S_FJSPINAXISA1, 0}, // S_FJSPINAXISA2
// B: Clockwise
{SPR_NULL, 0, 1, {A_TrapShot}, MT_FLAMEJETFLAMEB, -(16<<16)|(1<<15)|64, S_FJSPINAXISB2, 0}, // S_FJSPINAXISB1
{SPR_NULL, 0, 2, {A_ChangeAngleRelative}, -6, -6, S_FJSPINAXISB1, 0}, // S_FJSPINAXISB2
// Blade's flame
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 5, S_FLAMEJETFLAMEB2, 0}, // S_FLAMEJETFLAMEB1
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40, 1, {A_MoveRelative}, 0, 7, S_FLAMEJETFLAMEB3, 0}, // S_FLAMEJETFLAMEB2
{SPR_DFLM, FF_FULLBRIGHT|FF_TRANS40|FF_ANIMATE, (12*7), {NULL}, 7, 12, S_NULL, 0}, // S_FLAMEJETFLAMEB3
// Lavafall
{SPR_LFAL, 5, 1, {NULL}, 0, 0, S_LAVAFALL_DORMANT, 0}, // S_LAVAFALL_DORMANT
{SPR_LFAL, 6|FF_ANIMATE, 4, {A_LavafallRocks}, 1, 2, S_LAVAFALL_TELL, 0}, // S_LAVAFALL_TELL
{SPR_LFAL, 9|FF_FULLBRIGHT|FF_ANIMATE, 2, {A_LavafallLava}, 1, 1, S_LAVAFALL_SHOOT, 0}, // S_LAVAFALL_SHOOT
{SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA2, 0}, // S_LAVAFALL_LAVA1
{SPR_LFAL, FF_FULLBRIGHT, 1, {A_FallingLavaCheck}, 0, 0, S_LAVAFALL_LAVA1, 0}, // S_LAVAFALL_LAVA2
{SPR_LFAL, 2|FF_FULLBRIGHT|FF_ANIMATE, 9, {NULL}, 2, 3, S_NULL, 0}, // S_LAVAFALL_LAVA3
{SPR_LFAL, 11|FF_ANIMATE|FF_RANDOMANIM, 12, {NULL}, 3, 3, S_LAVAFALLROCK, 0}, // S_LAVAFALLROCK
// Rollout Rock
{SPR_NULL, 0, 1, {A_RolloutSpawn}, 256*FRACUNIT, MT_ROLLOUTROCK, S_ROLLOUTSPAWN, 0}, // S_ROLLOUTSPAWN
{SPR_PUMI, 0, 1, {A_RolloutRock}, 63*FRACUNIT/64, 7*FRACUNIT/10, S_ROLLOUTROCK, 0}, // S_ROLLOUTROCK
// RVZ scenery
{SPR_JPLA, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGFERNLEAF
{SPR_JPLA, 1, 1, {NULL}, 0, 0, S_BIGFERN2, 0}, // S_BIGFERN1
{SPR_JPLA, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIGFERN2
{SPR_JPLA, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JUNGLEPALM
{SPR_TFLO, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_TORCHFLOWER, 0}, // S_TORCHFLOWER
{SPR_WVIN, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLVINE_LONG
{SPR_WVIN, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_WALLVINE_SHORT
// Glaregoyles
{SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLE_CHARGE, 0}, // S_GLAREGOYLE
{SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLE_BLINK, 0}, // S_GLAREGOYLE_CHARGE
{SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLE_HOLD, 0}, // S_GLAREGOYLE_BLINK
{SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLE_FIRE, 0}, // S_GLAREGOYLE_HOLD
{SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLE_LOOP, 0}, // S_GLAREGOYLE_FIRE
{SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLE_FIRE, S_GLAREGOYLE_COOLDOWN, 0}, // S_GLAREGOYLE_LOOP
{SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLE, 0}, // S_GLAREGOYLE_COOLDOWN
{SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLEUP_CHARGE, 0}, // S_GLAREGOYLEUP
{SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLEUP_BLINK, 0}, // S_GLAREGOYLEUP_CHARGE
{SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLEUP_HOLD, 0}, // S_GLAREGOYLEUP_BLINK
{SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLEUP_FIRE, 0}, // S_GLAREGOYLEUP_HOLD
{SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+45, S_GLAREGOYLEUP_LOOP, 0}, // S_GLAREGOYLEUP_FIRE
{SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLEUP_FIRE, S_GLAREGOYLEUP_COOLDOWN, 0}, // S_GLAREGOYLEUP_LOOP
{SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLEUP, 0}, // S_GLAREGOYLEUP_COOLDOWN
{SPR_BGAR, 0, 22, {NULL}, 0, 0, S_GLAREGOYLEDOWN_CHARGE, 0}, // S_GLAREGOYLEDOWN
{SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLEDOWN_BLINK, 0}, // S_GLAREGOYLEDOWN_CHARGE
{SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLEDOWN_HOLD, 0}, // S_GLAREGOYLEDOWN_BLINK
{SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLEDOWN_FIRE, 0}, // S_GLAREGOYLEDOWN_HOLD
{SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16)+315, S_GLAREGOYLEDOWN_LOOP, 0}, // S_GLAREGOYLEDOWN_FIRE
{SPR_BGAR, 1, 0, {A_Repeat}, 3, S_GLAREGOYLEDOWN_FIRE, S_GLAREGOYLEDOWN_COOLDOWN, 0}, // S_GLAREGOYLEDOWN_LOOP
{SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLEDOWN, 0}, // S_GLAREGOYLEDOWN_COOLDOWN
{SPR_BGAR, 0, 90, {NULL}, 0, 0, S_GLAREGOYLELONG_CHARGE, 0}, // S_GLAREGOYLELONG
{SPR_BGAR, 2, 6, {NULL}, 0, 0, S_GLAREGOYLELONG_BLINK, 0}, // S_GLAREGOYLELONG_CHARGE
{SPR_BGAR, FF_ANIMATE|1, 18, {NULL}, 1, 3, S_GLAREGOYLELONG_HOLD, 0}, // S_GLAREGOYLELONG_BLINK
{SPR_BGAR, 1, 9, {NULL}, 0, 0, S_GLAREGOYLELONG_FIRE, 0}, // S_GLAREGOYLELONG_HOLD
{SPR_BGAR, 1, 1, {A_TrapShot}, (16<<16)+MT_DEMONFIRE, (30<<16), S_GLAREGOYLELONG_LOOP, 0}, // S_GLAREGOYLELONG_FIRE
{SPR_BGAR, 1, 0, {A_Repeat}, 5, S_GLAREGOYLELONG_FIRE, S_GLAREGOYLELONG_COOLDOWN, 0}, // S_GLAREGOYLELONG_LOOP
{SPR_BGAR, FF_ANIMATE|1, 15, {NULL}, 1, 9, S_GLAREGOYLELONG, 0}, // S_GLAREGOYLELONG_COOLDOWN
// Target/Red Crystal
{SPR_RCRY, 0, -1, {NULL}, 0, 0, S_TARGET_IDLE, 0}, // S_TARGET_IDLE
{SPR_RCRY, FF_FULLBRIGHT|1, 0, {A_PlaySound}, sfx_ding, 1, S_TARGET_HIT2, 0}, // S_TARGET_HIT1
{SPR_RCRY, FF_FULLBRIGHT|1, 45, {A_SetObjectFlags}, MF_PUSHABLE, 2, S_TARGET_RESPAWN, 0}, // S_TARGET_HIT2
{SPR_RCRY, 1, 0, {A_SpawnObjectRelative}, 0, MT_TARGET, S_NULL, 0}, // S_TARGET_RESPAWN
{SPR_RCRY, FF_FULLBRIGHT|1, -1, {A_SetObjectFlags}, MF_PUSHABLE, 1, S_TARGET_ALLDONE, 0}, // S_TARGET_ALLDONE
// Green flame
{SPR_CFLM, FF_FULLBRIGHT|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 3, S_GREENFLAME, 0}, // S_GREENFLAME
// ATZ Blue Gargoyle
{SPR_BGAR, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUEGARGOYLE
// Stalagmites
{SPR_STLG, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG0
{SPR_STLG, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG1
{SPR_STLG, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG2
{SPR_STLG, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG3
{SPR_STLG, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG4
{SPR_STLG, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG5
{SPR_STLG, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG6
{SPR_STLG, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG7
{SPR_STLG, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG8
{SPR_STLG, 9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_STG9
// Xmas-specific stuff
{SPR_XMS1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASPOLE
{SPR_XMS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CANDYCANE
{SPR_XMS3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOWMAN
{SPR_XMS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOWMANHAT
{SPR_XMS4, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST1
{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST2
{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HANGSTAR
{SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MISTLETOE
// Xmas GFZ bushes
{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBLUEBERRYBUSH
{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBERRYBUSH
{SPR_BUS2, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBUSH
// FHZ
{SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE1
{SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE2
{SPR_ROSY, 16, 8, {NULL}, 0, 0, S_ROSY_IDLE2, 0}, // S_ROSY_IDLE1
{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE3, 0}, // S_ROSY_IDLE2
{SPR_ROSY, 18, 8, {NULL}, 0, 0, S_ROSY_IDLE4, 0}, // S_ROSY_IDLE3
{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE1, 0}, // S_ROSY_IDLE4
{SPR_ROSY, 14, -1, {NULL}, 1, 0, S_NULL, 0}, // S_ROSY_JUMP
{SPR_ROSY, 5, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
{SPR_ROSY, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
{SPR_ROSY, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
{SPR_ROSY, 1|FF_ANIMATE, -1, {NULL}, 3, 16, S_NULL, 0}, // S_ROSY_STND
{SPR_ROSY, 20|FF_ANIMATE, TICRATE, {NULL}, 3, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
// Halloween Scenery
// Pumpkins
{SPR_PUMK, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JACKO1
{SPR_PUMK, 3|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_2, 0}, // S_JACKO1OVERLAY_1
{SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_3, 0}, // S_JACKO1OVERLAY_2
{SPR_PUMK, 5|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_4, 0}, // S_JACKO1OVERLAY_3
{SPR_PUMK, 4|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO1OVERLAY_1, 0}, // S_JACKO1OVERLAY_4
{SPR_PUMK, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JACKO2
{SPR_PUMK, 6|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_2, 0}, // S_JACKO2OVERLAY_1
{SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_3, 0}, // S_JACKO2OVERLAY_2
{SPR_PUMK, 8|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_4, 0}, // S_JACKO2OVERLAY_3
{SPR_PUMK, 7|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO2OVERLAY_1, 0}, // S_JACKO2OVERLAY_4
{SPR_PUMK, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_JACKO3
{SPR_PUMK, 9|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_2, 0}, // S_JACKO3OVERLAY_1
{SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_3, 0}, // S_JACKO3OVERLAY_2
{SPR_PUMK, 11|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_4, 0}, // S_JACKO3OVERLAY_3
{SPR_PUMK, 10|FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_JACKO3OVERLAY_1, 0}, // S_JACKO3OVERLAY_4
// Dr Seuss Trees
{SPR_HHPL, 2, -1, {A_ConnectToGround}, MT_HHZTREE_PART, 0, S_NULL, 0}, // S_HHZTREE_TOP,
{SPR_HHPL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTREE_TRUNK,
{SPR_HHPL, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTREE_LEAF,
// Mushroom
{SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_2, 0}, // S_HHZSHROOM_1,
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_3, 0}, // S_HHZSHROOM_2,
{SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_4, 0}, // S_HHZSHROOM_3,
{SPR_SHRM, 1, 1, {NULL}, 0, 0, S_HHZSHROOM_5, 0}, // S_HHZSHROOM_4,
{SPR_SHRM, 0, 1, {NULL}, 0, 0, S_HHZSHROOM_6, 0}, // S_HHZSHROOM_5,
{SPR_SHRM, 1, 4, {NULL}, 0, 0, S_HHZSHROOM_7, 0}, // S_HHZSHROOM_6,
{SPR_SHRM, 2, 2, {NULL}, 0, 0, S_HHZSHROOM_8, 0}, // S_HHZSHROOM_7,
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_9, 0}, // S_HHZSHROOM_8,
{SPR_SHRM, 4, 3, {NULL}, 0, 0, S_HHZSHROOM_10, 0}, // S_HHZSHROOM_9,
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_11, 0}, // S_HHZSHROOM_10,
{SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_12, 0}, // S_HHZSHROOM_11,
{SPR_SHRM, 6, 1, {NULL}, 0, 0, S_HHZSHROOM_13, 0}, // S_HHZSHROOM_12,
{SPR_SHRM, 7, 1, {NULL}, 0, 0, S_HHZSHROOM_14, 0}, // S_HHZSHROOM_13,
{SPR_SHRM, 6, 4, {NULL}, 0, 0, S_HHZSHROOM_15, 0}, // S_HHZSHROOM_14,
{SPR_SHRM, 5, 2, {NULL}, 0, 0, S_HHZSHROOM_16, 0}, // S_HHZSHROOM_15,
{SPR_SHRM, 3, 3, {NULL}, 0, 0, S_HHZSHROOM_1, 0}, // S_HHZSHROOM_16,
// Misc
{SPR_HHZM, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZGRASS,
{SPR_HHZM, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTENT1,
{SPR_HHZM, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZTENT2,
{SPR_HHZM, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZSTALAGMITE_TALL,
{SPR_HHZM, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HHZSTALAGMITE_SHORT,
// Loads of Botanic Serenity bullshit
{SPR_BSZ1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_RED
{SPR_BSZ1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_PURPLE
{SPR_BSZ1, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_BLUE
{SPR_BSZ1, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_CYAN
{SPR_BSZ1, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_YELLOW
{SPR_BSZ1, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZTALLFLOWER_ORANGE
{SPR_BSZ2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_RED
{SPR_BSZ2, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_PURPLE
{SPR_BSZ2, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_BLUE
{SPR_BSZ2, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_CYAN
{SPR_BSZ2, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_YELLOW
{SPR_BSZ2, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZFLOWER_ORANGE
{SPR_BSZ3, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_RED
{SPR_BSZ3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_PURPLE
{SPR_BSZ3, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_BLUE
{SPR_BSZ3, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_CYAN
{SPR_BSZ3, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_YELLOW
{SPR_BSZ3, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHORTFLOWER_ORANGE
{SPR_BST1, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_RED
{SPR_BST2, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_PURPLE
{SPR_BST3, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_BLUE
{SPR_BST4, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_CYAN
{SPR_BST5, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_YELLOW
{SPR_BST6, FF_ANIMATE, -1, {NULL}, 11, 4, S_NULL, 0}, // S_BSZTULIP_ORANGE
{SPR_BSZ5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_RED
{SPR_BSZ5, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_PURPLE
{SPR_BSZ5, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_BLUE
{SPR_BSZ5, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_CYAN
{SPR_BSZ5, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_YELLOW
{SPR_BSZ5, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLUSTER_ORANGE
{SPR_BSZ6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_RED
{SPR_BSZ6, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_PURPLE
{SPR_BSZ6, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_BLUE
{SPR_BSZ6, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_CYAN
{SPR_BSZ6, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_YELLOW
{SPR_BSZ6, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZBUSH_ORANGE
{SPR_BSZ7, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_RED
{SPR_BSZ7, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_PURPLE
{SPR_BSZ7, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_BLUE
{SPR_BSZ7, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_CYAN
{SPR_BSZ7, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_YELLOW
{SPR_BSZ7, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZVINE_ORANGE
{SPR_BSZ8, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZSHRUB
{SPR_BSZ8, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BSZCLOVER
{SPR_BSZ8, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BIG_PALMTREE_TRUNK
{SPR_BSZ8, 3, -1, {A_ConnectToGround}, MT_BIG_PALMTREE_TRUNK, 0, S_NULL, 0}, // S_BIG_PALMTREE_TOP
{SPR_BSZ8, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PALMTREE_TRUNK
{SPR_BSZ8, 5, -1, {A_ConnectToGround}, MT_PALMTREE_TRUNK, 0, S_NULL, 0}, // S_PALMTREE_TOP
// Disco ball
{SPR_DBAL, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_DBALL2, 0}, // S_DBALL1
{SPR_DBAL, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_DBALL3, 0}, // S_DBALL2
{SPR_DBAL, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_DBALL4, 0}, // S_DBALL3
{SPR_DBAL, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_DBALL5, 0}, // S_DBALL4
{SPR_DBAL, FF_FULLBRIGHT|4, 5, {NULL}, 0, 0, S_DBALL6, 0}, // S_DBALL5
{SPR_DBAL, FF_FULLBRIGHT|5, 5, {NULL}, 0, 0, S_DBALL1, 0}, // S_DBALL6
{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSTATUE2
// Shield Orb
{SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 , 0}, // S_ARMA1
{SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 , 0}, // S_ARMA2
{SPR_ARMA, FF_TRANS40| 2, 2, {NULL}, 0, 0, S_ARMA4 , 0}, // S_ARMA3
{SPR_ARMA, FF_TRANS40| 3, 2, {NULL}, 0, 0, S_ARMA5 , 0}, // S_ARMA4
{SPR_ARMA, FF_TRANS40| 4, 2, {NULL}, 0, 0, S_ARMA6 , 0}, // S_ARMA5
{SPR_ARMA, FF_TRANS40| 5, 2, {NULL}, 0, 0, S_ARMA7 , 0}, // S_ARMA6
{SPR_ARMA, FF_TRANS40| 6, 2, {NULL}, 0, 0, S_ARMA8 , 0}, // S_ARMA7
{SPR_ARMA, FF_TRANS40| 7, 2, {NULL}, 0, 0, S_ARMA9 , 0}, // S_ARMA8
{SPR_ARMA, FF_TRANS40| 8, 2, {NULL}, 0, 0, S_ARMA10, 0}, // S_ARMA9
{SPR_ARMA, FF_TRANS40| 9, 2, {NULL}, 0, 0, S_ARMA11, 0}, // S_ARMA10
{SPR_ARMA, FF_TRANS40|10, 2, {NULL}, 0, 0, S_ARMA12, 0}, // S_ARMA11
{SPR_ARMA, FF_TRANS40|11, 2, {NULL}, 0, 0, S_ARMA13, 0}, // S_ARMA12
{SPR_ARMA, FF_TRANS40|12, 2, {NULL}, 0, 0, S_ARMA14, 0}, // S_ARMA13
{SPR_ARMA, FF_TRANS40|13, 2, {NULL}, 0, 0, S_ARMA15, 0}, // S_ARMA14
{SPR_ARMA, FF_TRANS40|14, 2, {NULL}, 0, 0, S_ARMA16, 0}, // S_ARMA15
{SPR_ARMA, FF_TRANS40|15, 2, {NULL}, 0, 0, S_ARMA1 , 0}, // S_ARMA16
{SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF2 , 0}, // S_ARMF1
{SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF3 , 0}, // S_ARMF2
{SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF4 , 0}, // S_ARMF3
{SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF5 , 0}, // S_ARMF4
{SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF6 , 0}, // S_ARMF5
{SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF7 , 0}, // S_ARMF6
{SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF8 , 0}, // S_ARMF7
{SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF9 , 0}, // S_ARMF8
{SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF10, 0}, // S_ARMF9
{SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF11, 0}, // S_ARMF10
{SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF12, 0}, // S_ARMF11
{SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF13, 0}, // S_ARMF12
{SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF14, 0}, // S_ARMF13
{SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF15, 0}, // S_ARMF14
{SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF16, 0}, // S_ARMF15
{SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF17, 0}, // S_ARMF16
{SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 0, 0, S_ARMF18, 0}, // S_ARMF17
{SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 0, 0, S_ARMF19, 0}, // S_ARMF18
{SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 0, 0, S_ARMF20, 0}, // S_ARMF19
{SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 0, 0, S_ARMF21, 0}, // S_ARMF20
{SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 0, 0, S_ARMF22, 0}, // S_ARMF21
{SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 0, 0, S_ARMF23, 0}, // S_ARMF22
{SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 0, 0, S_ARMF24, 0}, // S_ARMF23
{SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 0, 0, S_ARMF25, 0}, // S_ARMF24
{SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 0, 0, S_ARMF26, 0}, // S_ARMF25
{SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 0, 0, S_ARMF27, 0}, // S_ARMF26
{SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 0, 0, S_ARMF28, 0}, // S_ARMF27
{SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 0, 0, S_ARMF29, 0}, // S_ARMF28
{SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 0, 0, S_ARMF30, 0}, // S_ARMF29
{SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 0, 0, S_ARMF31, 0}, // S_ARMF30
{SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 0, 0, S_ARMF32, 0}, // S_ARMF31
{SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 0, 0, S_ARMF1 , 0}, // S_ARMF32
{SPR_ARMB, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB2 , 0}, // S_ARMB1
{SPR_ARMB, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB3 , 0}, // S_ARMB2
{SPR_ARMB, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB4 , 0}, // S_ARMB3
{SPR_ARMB, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB5 , 0}, // S_ARMB4
{SPR_ARMB, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB6 , 0}, // S_ARMB5
{SPR_ARMB, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB7 , 0}, // S_ARMB6
{SPR_ARMB, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB8 , 0}, // S_ARMB7
{SPR_ARMB, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB9 , 0}, // S_ARMB8
{SPR_ARMB, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB10, 0}, // S_ARMB9
{SPR_ARMB, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB11, 0}, // S_ARMB10
{SPR_ARMB, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB12, 0}, // S_ARMB11
{SPR_ARMB, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB13, 0}, // S_ARMB12
{SPR_ARMB, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB14, 0}, // S_ARMB13
{SPR_ARMB, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB15, 0}, // S_ARMB14
{SPR_ARMB, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB16, 0}, // S_ARMB15
{SPR_ARMB, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB17, 0}, // S_ARMB16
{SPR_ARMF, FF_FULLBRIGHT , 2, {NULL}, 1, 0, S_ARMB18, 0}, // S_ARMB17
{SPR_ARMF, FF_FULLBRIGHT| 1, 2, {NULL}, 1, 0, S_ARMB19, 0}, // S_ARMB18
{SPR_ARMF, FF_FULLBRIGHT| 2, 2, {NULL}, 1, 0, S_ARMB20, 0}, // S_ARMB19
{SPR_ARMF, FF_FULLBRIGHT| 3, 2, {NULL}, 1, 0, S_ARMB21, 0}, // S_ARMB20
{SPR_ARMF, FF_FULLBRIGHT| 4, 2, {NULL}, 1, 0, S_ARMB22, 0}, // S_ARMB21
{SPR_ARMF, FF_FULLBRIGHT| 5, 2, {NULL}, 1, 0, S_ARMB23, 0}, // S_ARMB22
{SPR_ARMF, FF_FULLBRIGHT| 6, 2, {NULL}, 1, 0, S_ARMB24, 0}, // S_ARMB23
{SPR_ARMF, FF_FULLBRIGHT| 7, 2, {NULL}, 1, 0, S_ARMB25, 0}, // S_ARMB24
{SPR_ARMF, FF_FULLBRIGHT| 8, 2, {NULL}, 1, 0, S_ARMB26, 0}, // S_ARMB25
{SPR_ARMF, FF_FULLBRIGHT| 9, 2, {NULL}, 1, 0, S_ARMB27, 0}, // S_ARMB26
{SPR_ARMF, FF_FULLBRIGHT|10, 2, {NULL}, 1, 0, S_ARMB28, 0}, // S_ARMB27
{SPR_ARMF, FF_FULLBRIGHT|11, 2, {NULL}, 1, 0, S_ARMB29, 0}, // S_ARMB28
{SPR_ARMF, FF_FULLBRIGHT|12, 2, {NULL}, 1, 0, S_ARMB30, 0}, // S_ARMB29
{SPR_ARMF, FF_FULLBRIGHT|13, 2, {NULL}, 1, 0, S_ARMB31, 0}, // S_ARMB30
{SPR_ARMF, FF_FULLBRIGHT|14, 2, {NULL}, 1, 0, S_ARMB32, 0}, // S_ARMB31
{SPR_ARMF, FF_FULLBRIGHT|15, 2, {NULL}, 1, 0, S_ARMB1 , 0}, // S_ARMB32
{SPR_WIND, FF_TRANS70 , 2, {NULL}, 0, 0, S_WIND2, 0}, // S_WIND1
{SPR_WIND, FF_TRANS70|1, 2, {NULL}, 0, 0, S_WIND3, 0}, // S_WIND2
{SPR_WIND, FF_TRANS70|2, 2, {NULL}, 0, 0, S_WIND4, 0}, // S_WIND3
{SPR_WIND, FF_TRANS70|3, 2, {NULL}, 0, 0, S_WIND5, 0}, // S_WIND4
{SPR_WIND, FF_TRANS70|4, 2, {NULL}, 0, 0, S_WIND6, 0}, // S_WIND5
{SPR_WIND, FF_TRANS70|5, 2, {NULL}, 0, 0, S_WIND7, 0}, // S_WIND6
{SPR_WIND, FF_TRANS70|6, 2, {NULL}, 0, 0, S_WIND8, 0}, // S_WIND7
{SPR_WIND, FF_TRANS70|7, 2, {NULL}, 0, 0, S_WIND1, 0}, // S_WIND8
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_MAGN2 , 0}, // S_MAGN1
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 1, 2, {NULL}, 0, 0, S_MAGN3 , 0}, // S_MAGN2
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 2, 2, {NULL}, 0, 0, S_MAGN4 , 0}, // S_MAGN3
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 3, 2, {NULL}, 0, 0, S_MAGN5 , 0}, // S_MAGN4
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 4, 2, {NULL}, 0, 0, S_MAGN6 , 0}, // S_MAGN5
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 5, 2, {NULL}, 0, 0, S_MAGN7 , 0}, // S_MAGN6
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 6, 2, {NULL}, 0, 0, S_MAGN8 , 0}, // S_MAGN7
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 7, 2, {NULL}, 0, 0, S_MAGN9 , 0}, // S_MAGN8
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 8, 2, {NULL}, 0, 0, S_MAGN10, 0}, // S_MAGN9
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_MAGN11, 0}, // S_MAGN10
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_MAGN12, 0}, // S_MAGN11
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_MAGN1 , 0}, // S_MAGN12
{SPR_MAGN, FF_FULLBRIGHT|FF_TRANS10|12, 2, {NULL}, 0, 0, S_MAGN1 , 0}, // S_MAGN13
{SPR_FORC, FF_TRANS50 , 3, {NULL}, 0, 0, S_FORC2 , 0}, // S_FORC1
{SPR_FORC, FF_TRANS50|1, 3, {NULL}, 0, 0, S_FORC3 , 0}, // S_FORC2
{SPR_FORC, FF_TRANS50|2, 3, {NULL}, 0, 0, S_FORC4 , 0}, // S_FORC3
{SPR_FORC, FF_TRANS50|3, 3, {NULL}, 0, 0, S_FORC5 , 0}, // S_FORC4
{SPR_FORC, FF_TRANS50|4, 3, {NULL}, 0, 0, S_FORC6 , 0}, // S_FORC5
{SPR_FORC, FF_TRANS50|5, 3, {NULL}, 0, 0, S_FORC7 , 0}, // S_FORC6
{SPR_FORC, FF_TRANS50|6, 3, {NULL}, 0, 0, S_FORC8 , 0}, // S_FORC7
{SPR_FORC, FF_TRANS50|7, 3, {NULL}, 0, 0, S_FORC9 , 0}, // S_FORC8
{SPR_FORC, FF_TRANS50|8, 3, {NULL}, 0, 0, S_FORC10, 0}, // S_FORC9
{SPR_FORC, FF_TRANS50|9, 3, {NULL}, 0, 0, S_FORC1 , 0}, // S_FORC10
{SPR_FORC, FF_TRANS50|10, 3, {NULL}, 0, 0, S_FORC12, 0}, // S_FORC11
{SPR_FORC, FF_TRANS50|11, 3, {NULL}, 0, 0, S_FORC13, 0}, // S_FORC12
{SPR_FORC, FF_TRANS50|12, 3, {NULL}, 0, 0, S_FORC14, 0}, // S_FORC13
{SPR_FORC, FF_TRANS50|13, 3, {NULL}, 0, 0, S_FORC15, 0}, // S_FORC14
{SPR_FORC, FF_TRANS50|14, 3, {NULL}, 0, 0, S_FORC16, 0}, // S_FORC15
{SPR_FORC, FF_TRANS50|15, 3, {NULL}, 0, 0, S_FORC17, 0}, // S_FORC16
{SPR_FORC, FF_TRANS50|16, 3, {NULL}, 0, 0, S_FORC18, 0}, // S_FORC17
{SPR_FORC, FF_TRANS50|17, 3, {NULL}, 0, 0, S_FORC19, 0}, // S_FORC18
{SPR_FORC, FF_TRANS50|18, 3, {NULL}, 0, 0, S_FORC20, 0}, // S_FORC19
{SPR_FORC, FF_TRANS50|19, 3, {NULL}, 0, 0, S_FORC11, 0}, // S_FORC20
{SPR_FORC, FF_TRANS50|20, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FORC21
{SPR_ELEM, FF_TRANS50 , 4, {NULL}, 0, 0, S_ELEM2 , 0}, // S_ELEM1
{SPR_ELEM, FF_TRANS50| 1, 4, {NULL}, 0, 0, S_ELEM3 , 0}, // S_ELEM2
{SPR_ELEM, FF_TRANS50| 2, 4, {NULL}, 0, 0, S_ELEM4 , 0}, // S_ELEM3
{SPR_ELEM, FF_TRANS50| 3, 4, {NULL}, 0, 0, S_ELEM5 , 0}, // S_ELEM4
{SPR_ELEM, FF_TRANS50| 4, 4, {NULL}, 0, 0, S_ELEM6 , 0}, // S_ELEM5
{SPR_ELEM, FF_TRANS50| 5, 4, {NULL}, 0, 0, S_ELEM7 , 0}, // S_ELEM6
{SPR_ELEM, FF_TRANS50| 6, 4, {NULL}, 0, 0, S_ELEM8 , 0}, // S_ELEM7
{SPR_ELEM, FF_TRANS50| 7, 4, {NULL}, 0, 0, S_ELEM9 , 0}, // S_ELEM8
{SPR_ELEM, FF_TRANS50| 8, 4, {NULL}, 0, 0, S_ELEM10, 0}, // S_ELEM9
{SPR_ELEM, FF_TRANS50| 9, 4, {NULL}, 0, 0, S_ELEM11, 0}, // S_ELEM10
{SPR_ELEM, FF_TRANS50|10, 4, {NULL}, 0, 0, S_ELEM12, 0}, // S_ELEM11
{SPR_ELEM, FF_TRANS50|11, 4, {NULL}, 0, 0, S_ELEM1 , 0}, // S_ELEM12
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEM14, 0}, // S_ELEM13
{SPR_ELEM, FF_TRANS50|11, 1, {NULL}, 0, 0, S_ELEM1 , 0}, // S_ELEM14
{SPR_ELEM, FF_FULLBRIGHT|12, 3, {NULL}, 0, 0, S_ELEMF2 , 0}, // S_ELEMF1
{SPR_ELEM, FF_FULLBRIGHT|13, 3, {NULL}, 0, 0, S_ELEMF3 , 0}, // S_ELEMF2
{SPR_ELEM, FF_FULLBRIGHT|14, 3, {NULL}, 0, 0, S_ELEMF4 , 0}, // S_ELEMF3
{SPR_ELEM, FF_FULLBRIGHT|15, 3, {NULL}, 0, 0, S_ELEMF5 , 0}, // S_ELEMF4
{SPR_ELEM, FF_FULLBRIGHT|16, 3, {NULL}, 0, 0, S_ELEMF6 , 0}, // S_ELEMF5
{SPR_ELEM, FF_FULLBRIGHT|17, 3, {NULL}, 0, 0, S_ELEMF7 , 0}, // S_ELEMF6
{SPR_ELEM, FF_FULLBRIGHT|18, 3, {NULL}, 0, 0, S_ELEMF8 , 0}, // S_ELEMF7
{SPR_ELEM, FF_FULLBRIGHT|19, 3, {NULL}, 0, 0, S_ELEMF1 , 0}, // S_ELEMF8
{SPR_ELEM, FF_FULLBRIGHT|20, 1, {NULL}, 0, 0, S_ELEMF10, 0}, // S_ELEMF9
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_ELEMF1 , 0}, // S_ELEMF10
{SPR_PITY, FF_TRANS30 , 2, {NULL}, 0, 0, S_PITY2, 0}, // S_PITY1
{SPR_PITY, FF_TRANS30| 1, 2, {NULL}, 0, 0, S_PITY3, 0}, // S_PITY2
{SPR_PITY, FF_TRANS30| 2, 2, {NULL}, 0, 0, S_PITY4, 0}, // S_PITY3
{SPR_PITY, FF_TRANS30| 3, 2, {NULL}, 0, 0, S_PITY5, 0}, // S_PITY4
{SPR_PITY, FF_TRANS30| 4, 2, {NULL}, 0, 0, S_PITY6, 0}, // S_PITY5
{SPR_PITY, FF_TRANS30| 5, 2, {NULL}, 0, 0, S_PITY7, 0}, // S_PITY6
{SPR_PITY, FF_TRANS30| 6, 2, {NULL}, 0, 0, S_PITY8, 0}, // S_PITY7
{SPR_PITY, FF_TRANS30| 7, 2, {NULL}, 0, 0, S_PITY9, 0}, // S_PITY8
{SPR_PITY, FF_TRANS30| 8, 2, {NULL}, 0, 0, S_PITY10, 0}, // S_PITY9
{SPR_PITY, FF_TRANS30| 9, 2, {NULL}, 0, 0, S_PITY11, 0}, // S_PITY10
{SPR_PITY, FF_TRANS30|10, 2, {NULL}, 0, 0, S_PITY12, 0}, // S_PITY11
{SPR_PITY, FF_TRANS30|11, 2, {NULL}, 0, 0, S_PITY1, 0}, // S_PITY12
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40 , 2, {NULL}, 0, 0, S_FIRS2, 0}, // S_FIRS1
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|1, 2, {NULL}, 0, 0, S_FIRS3, 0}, // S_FIRS2
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|2, 2, {NULL}, 0, 0, S_FIRS4, 0}, // S_FIRS3
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|3, 2, {NULL}, 0, 0, S_FIRS5, 0}, // S_FIRS4
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|4, 2, {NULL}, 0, 0, S_FIRS6, 0}, // S_FIRS5
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|5, 2, {NULL}, 0, 0, S_FIRS7, 0}, // S_FIRS6
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|6, 2, {NULL}, 0, 0, S_FIRS8, 0}, // S_FIRS7
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|7, 2, {NULL}, 0, 0, S_FIRS9, 0}, // S_FIRS8
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|8, 2, {NULL}, 0, 0, S_FIRS1, 0}, // S_FIRS9
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|18, 1, {NULL}, 0, 0, S_FIRS11, 0}, // S_FIRS10
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_FIRS1 , 0}, // S_FIRS11
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40| 9, 2, {NULL}, 0, 0, S_FIRSB2, 0}, // S_FIRSB1
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|10, 2, {NULL}, 0, 0, S_FIRSB3, 0}, // S_FIRSB2
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|11, 2, {NULL}, 0, 0, S_FIRSB4, 0}, // S_FIRSB3
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|12, 2, {NULL}, 0, 0, S_FIRSB5, 0}, // S_FIRSB4
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|13, 2, {NULL}, 0, 0, S_FIRSB6, 0}, // S_FIRSB5
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|14, 2, {NULL}, 0, 0, S_FIRSB7, 0}, // S_FIRSB6
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|15, 2, {NULL}, 0, 0, S_FIRSB8, 0}, // S_FIRSB7
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|16, 2, {NULL}, 0, 0, S_FIRSB9, 0}, // S_FIRSB8
{SPR_FIRS, FF_FULLBRIGHT|FF_TRANS40|17, 2, {NULL}, 0, 0, S_FIRSB1, 0}, // S_FIRSB9
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FIRSB1 , 0}, // S_FIRSB10
{SPR_BUBS, FF_TRANS30 , 3, {NULL}, 0, 0, S_BUBS2, 0}, // S_BUBS1
{SPR_BUBS, FF_TRANS30|1, 3, {NULL}, 0, 0, S_BUBS3, 0}, // S_BUBS2
{SPR_BUBS, FF_TRANS30|2, 3, {NULL}, 0, 0, S_BUBS4, 0}, // S_BUBS3
{SPR_BUBS, FF_TRANS30|3, 3, {NULL}, 0, 0, S_BUBS5, 0}, // S_BUBS4
{SPR_BUBS, FF_TRANS30|4, 3, {NULL}, 0, 0, S_BUBS6, 0}, // S_BUBS5
{SPR_BUBS, FF_TRANS30|5, 3, {NULL}, 0, 0, S_BUBS7, 0}, // S_BUBS6
{SPR_BUBS, FF_TRANS30|6, 3, {NULL}, 0, 0, S_BUBS8, 0}, // S_BUBS7
{SPR_BUBS, FF_TRANS30|7, 3, {NULL}, 0, 0, S_BUBS9, 0}, // S_BUBS8
{SPR_BUBS, FF_TRANS30|8, 3, {NULL}, 0, 0, S_BUBS1, 0}, // S_BUBS9
{SPR_NULL, 0, 3, {NULL}, 0, 0, S_BUBS1, 0}, // S_BUBS10
{SPR_NULL, 0, 4*3, {NULL}, 0, 0, S_BUBS1, 0}, // S_BUBS11
{SPR_BUBS, FF_TRANS30| 9, 3, {NULL}, 0, 0, S_BUBSB2, 0}, // S_BUBSB1
{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB3, 0}, // S_BUBSB2
{SPR_BUBS, FF_TRANS30|11, 3, {NULL}, 0, 0, S_BUBSB4, 0}, // S_BUBSB3
{SPR_BUBS, FF_TRANS30|10, 3, {NULL}, 0, 0, S_BUBSB1, 0}, // S_BUBSB4
{SPR_BUBS, FF_TRANS30|12, 3, {NULL}, 0, 0, S_BUBSB3, 0}, // S_BUBSB5
{SPR_BUBS, FF_TRANS30|13, 3, {NULL}, 0, 0, S_BUBSB5, 0}, // S_BUBSB6
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPS2 , 0}, // S_ZAPS1
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPS3 , 0}, // S_ZAPS2
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPS4 , 0}, // S_ZAPS3
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPS5 , 0}, // S_ZAPS4
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPS6 , 0}, // S_ZAPS5
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPS7 , 0}, // S_ZAPS6
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPS8 , 0}, // S_ZAPS7
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPS9 , 0}, // S_ZAPS8
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPS10, 0}, // S_ZAPS9
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS11, 0}, // S_ZAPS10
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS12, 0}, // S_ZAPS11
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS13, 0}, // S_ZAPS12
{SPR_NULL, 0, 9*2, {NULL}, 0, 0, S_ZAPS14, 0}, // S_ZAPS13
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 9, 2, {NULL}, 0, 0, S_ZAPS15, 0}, // S_ZAPS14
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|10, 2, {NULL}, 0, 0, S_ZAPS16, 0}, // S_ZAPS15
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20|11, 2, {NULL}, 0, 0, S_ZAPS1 , 0}, // S_ZAPS16
{SPR_NULL, 0, 12*2, {NULL}, 0, 0, S_ZAPSB2 , 0}, // S_ZAPSB1
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 8, 2, {NULL}, 0, 0, S_ZAPSB3 , 0}, // S_ZAPSB2
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 7, 2, {NULL}, 0, 0, S_ZAPSB4 , 0}, // S_ZAPSB3
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 6, 2, {NULL}, 0, 0, S_ZAPSB5 , 0}, // S_ZAPSB4
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 5, 2, {NULL}, 0, 0, S_ZAPSB6 , 0}, // S_ZAPSB5
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 4, 2, {NULL}, 0, 0, S_ZAPSB7 , 0}, // S_ZAPSB6
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 3, 2, {NULL}, 0, 0, S_ZAPSB8 , 0}, // S_ZAPSB7
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 2, 2, {NULL}, 0, 0, S_ZAPSB9 , 0}, // S_ZAPSB8
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20| 1, 2, {NULL}, 0, 0, S_ZAPSB10, 0}, // S_ZAPSB9
{SPR_ZAPS, FF_FULLBRIGHT|FF_TRANS20 , 2, {NULL}, 0, 0, S_ZAPSB11, 0}, // S_ZAPSB10
{SPR_NULL, 0, 15*2, {NULL}, 0, 0, S_ZAPSB2 , 0}, // S_ZAPSB11
// Thunder spark
{SPR_SSPK, FF_ANIMATE|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_NULL, 0}, // S_THUNDERCOIN_SPARK
// Invincibility Sparkles
{SPR_IVSP, FF_ANIMATE|FF_FULLBRIGHT, 32, {NULL}, 31, 1, S_NULL, 0}, // S_IVSP
// Super Sonic Spark
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK2, 0}, // S_SSPK1
{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK3, 0}, // S_SSPK2
{SPR_SSPK, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK4, 0}, // S_SSPK3
{SPR_SSPK, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SSPK5, 0}, // S_SSPK4
{SPR_SSPK, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_SSPK5
// Flicky-sized bubble
{SPR_FBUB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FLICKY_BUBBLE
// Bluebird
{SPR_FL01, 0, 2, {A_FlickyCheck}, S_FLICKY_01_FLAP1, S_FLICKY_01_FLAP1, S_FLICKY_01_OUT, 0}, // S_FLICKY_01_OUT
{SPR_FL01, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP2, 0}, // S_FLICKY_01_FLAP1
{SPR_FL01, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP3, 0}, // S_FLICKY_01_FLAP2
{SPR_FL01, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_01_FLAP1, 0}, // S_FLICKY_01_FLAP3
{SPR_FL01, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL, 0}, // S_FLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_01, 384*FRACUNIT, S_FLICKY_01_CENTER, 0}, // S_FLICKY_01_CENTER
// Rabbit
{SPR_FL02, 0, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_OUT, 0}, // S_FLICKY_02_OUT
{SPR_FL02, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_02_HOP, 0}, // S_FLICKY_02_AIM
{SPR_FL02, 1, 1, {A_FlickyHop}, 6*FRACUNIT, 4*FRACUNIT, S_FLICKY_02_UP, 0}, // S_FLICKY_02_HOP
{SPR_FL02, 2, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, S_FLICKY_02_DOWN, S_FLICKY_02_UP, 0}, // S_FLICKY_02_UP
{SPR_FL02, 3, 2, {A_FlickyCheck}, S_FLICKY_02_AIM, 0, S_FLICKY_02_DOWN, 0}, // S_FLICKY_02_DOWN
{SPR_FL02, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_02, 384*FRACUNIT, S_FLICKY_02_CENTER, 0}, // S_FLICKY_02_CENTER
// Chicken
{SPR_FL03, 0, 2, {A_FlickyCheck}, S_FLICKY_03_AIM, S_FLICKY_03_FLAP1, S_FLICKY_03_OUT, 0}, // S_FLICKY_03_OUT
{SPR_FL03, 1, 1, {A_FlickyAim}, ANGLE_45, 32*FRACUNIT, S_FLICKY_03_HOP, 0}, // S_FLICKY_03_AIM
{SPR_FL03, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_03_UP, 0}, // S_FLICKY_03_HOP
{SPR_FL03, 2, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, S_FLICKY_03_FLAP1, S_FLICKY_03_UP, 0}, // S_FLICKY_03_UP
{SPR_FL03, 3, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP2, 0}, // S_FLICKY_03_FLAP1
{SPR_FL03, 4, 2, {A_FlickyFlutter}, S_FLICKY_03_HOP, 0, S_FLICKY_03_FLAP1, 0}, // S_FLICKY_03_FLAP2
{SPR_FL03, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_03_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_03, 384*FRACUNIT, S_FLICKY_03_CENTER, 0}, // S_FLICKY_03_CENTER
// Seal
{SPR_FL04, 0, 2, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_OUT, 0}, // S_FLICKY_04_OUT
{SPR_FL04, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_04_HOP, 0}, // S_FLICKY_04_AIM
{SPR_FL04, 1, 1, {A_FlickyHop}, 3*FRACUNIT, 2*FRACUNIT, S_FLICKY_04_UP, 0}, // S_FLICKY_04_HOP
{SPR_FL04, 2, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, S_FLICKY_04_DOWN, S_FLICKY_04_UP, 0}, // S_FLICKY_04_UP
{SPR_FL04, 3, 4, {A_FlickyCheck}, S_FLICKY_04_AIM, 0, S_FLICKY_04_DOWN, 0}, // S_FLICKY_04_DOWN
{SPR_FL04, 3, 4, {A_FlickyFly}, 2*FRACUNIT, 48*FRACUNIT, S_FLICKY_04_SWIM2, 0}, // S_FLICKY_04_SWIM1
{SPR_FL04, 4, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM3, 0}, // S_FLICKY_04_SWIM2
{SPR_FL04, 3, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM4, 0}, // S_FLICKY_04_SWIM3
{SPR_FL04, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_04_SWIM1, S_FLICKY_04_SWIM1, 0}, // S_FLICKY_04_SWIM4
{SPR_FL04, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_04_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_04, 384*FRACUNIT, S_FLICKY_04_CENTER, 0}, // S_FLICKY_04_CENTER
// Pig
{SPR_FL05, 0, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_OUT, 0}, // S_FLICKY_05_OUT
{SPR_FL05, 1, 1, {A_FlickyAim}, ANG20, 32*FRACUNIT, S_FLICKY_05_HOP, 0}, // S_FLICKY_05_AIM
{SPR_FL05, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 3*FRACUNIT, S_FLICKY_05_UP, 0}, // S_FLICKY_05_HOP
{SPR_FL05, 2, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, S_FLICKY_05_DOWN, S_FLICKY_05_UP, 0}, // S_FLICKY_05_UP
{SPR_FL05, 3, 2, {A_FlickyCheck}, S_FLICKY_05_AIM, 0, S_FLICKY_05_DOWN, 0}, // S_FLICKY_05_DOWN
{SPR_FL05, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_05_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_05, 384*FRACUNIT, S_FLICKY_05_CENTER, 0}, // S_FLICKY_05_CENTER
// Chipmunk
{SPR_FL06, 0, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_OUT, 0}, // S_FLICKY_06_OUT
{SPR_FL06, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_06_HOP, 0}, // S_FLICKY_06_AIM
{SPR_FL06, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 6*FRACUNIT, S_FLICKY_06_UP, 0}, // S_FLICKY_06_HOP
{SPR_FL06, 2, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, S_FLICKY_06_DOWN, S_FLICKY_06_UP, 0}, // S_FLICKY_06_UP
{SPR_FL06, 3, 2, {A_FlickyCheck}, S_FLICKY_06_AIM, 0, S_FLICKY_06_DOWN, 0}, // S_FLICKY_06_DOWN
{SPR_FL06, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_06_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_06, 384*FRACUNIT, S_FLICKY_06_CENTER, 0}, // S_FLICKY_06_CENTER
// Penguin
{SPR_FL07, 0, 2, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_OUT, 0}, // S_FLICKY_07_OUT
{SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPL, 0}, // S_FLICKY_07_AIML
{SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPL, 0}, // S_FLICKY_07_HOPL
{SPR_FL07, 2, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, S_FLICKY_07_DOWNL, S_FLICKY_07_UPL, 0}, // S_FLICKY_07_UPL
{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIMR, 0, S_FLICKY_07_DOWNL, 0}, // S_FLICKY_07_DOWNL
{SPR_FL07, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_07_HOPR, 0}, // S_FLICKY_07_AIMR
{SPR_FL07, 1, 1, {A_FlickyHop}, 4*FRACUNIT, 2*FRACUNIT, S_FLICKY_07_UPR, 0}, // S_FLICKY_07_HOPR
{SPR_FL07, 3, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, S_FLICKY_07_DOWNR, S_FLICKY_07_UPR, 0}, // S_FLICKY_07_UPR
{SPR_FL07, 1, 4, {A_FlickyCheck}, S_FLICKY_07_AIML, 0, S_FLICKY_07_DOWNR, 0}, // S_FLICKY_07_DOWNR
{SPR_FL07, 4, 4, {A_FlickyFly}, 3*FRACUNIT, 72*FRACUNIT, S_FLICKY_07_SWIM2, 0}, // S_FLICKY_07_SWIM1
{SPR_FL07, 5, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3, 0}, // S_FLICKY_07_SWIM2
{SPR_FL07, 6, 4, {A_FlickyCoast}, 2*FRACUNIT, S_FLICKY_07_SWIM1, S_FLICKY_07_SWIM3, 0}, // S_FLICKY_07_SWIM3
{SPR_FL07, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_07_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_07, 384*FRACUNIT, S_FLICKY_07_CENTER, 0}, // S_FLICKY_07_CENTER
// Fish
{SPR_FL08, 0, 2, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_OUT, 0}, // S_FLICKY_08_OUT
{SPR_FL08, 2, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_08_HOP, 0}, // S_FLICKY_08_AIM
{SPR_FL08, 2, 1, {A_FlickyFlounder}, 2*FRACUNIT, 1*FRACUNIT, S_FLICKY_08_FLAP1, 0}, // S_FLICKY_08_HOP
{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP2, 0}, // S_FLICKY_08_FLAP1
{SPR_FL08, 1, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP3, 0}, // S_FLICKY_08_FLAP2
{SPR_FL08, 0, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP4, 0}, // S_FLICKY_08_FLAP3
{SPR_FL08, 2, 4, {A_FlickyCheck}, S_FLICKY_08_AIM, 0, S_FLICKY_08_FLAP1, 0}, // S_FLICKY_08_FLAP4
{SPR_FL08, 0, 4, {A_FlickyFly}, 3*FRACUNIT, 64*FRACUNIT, S_FLICKY_08_SWIM2, 0}, // S_FLICKY_08_SWIM1
{SPR_FL08, 1, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM3, 0}, // S_FLICKY_08_SWIM2
{SPR_FL08, 0, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4, 0}, // S_FLICKY_08_SWIM3
{SPR_FL08, 2, 4, {A_FlickyCoast}, FRACUNIT, S_FLICKY_08_SWIM1, S_FLICKY_08_SWIM4, 0}, // S_FLICKY_08_SWIM4
{SPR_FL08, FF_ANIMATE, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_08_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_08, 384*FRACUNIT, S_FLICKY_08_CENTER, 0}, // S_FLICKY_08_CENTER
// Ram
{SPR_FL09, 0, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_OUT, 0}, // S_FLICKY_09_OUT
{SPR_FL09, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_09_HOP, 0}, // S_FLICKY_09_AIM
{SPR_FL09, 1, 1, {A_FlickyHop}, 7*FRACUNIT, 2*FRACUNIT, S_FLICKY_09_UP, 0}, // S_FLICKY_09_HOP
{SPR_FL09, 2, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, S_FLICKY_09_DOWN, S_FLICKY_09_UP, 0}, // S_FLICKY_09_UP
{SPR_FL09, 3, 2, {A_FlickyCheck}, S_FLICKY_09_AIM, 0, S_FLICKY_09_DOWN, 0}, // S_FLICKY_09_DOWN
{SPR_FL09, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_09_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_09, 384*FRACUNIT, S_FLICKY_09_CENTER, 0}, // S_FLICKY_09_CENTER
// Puffin
{SPR_FL10, 0, 2, {A_FlickyCheck}, S_FLICKY_10_FLAP1, S_FLICKY_10_FLAP1, S_FLICKY_10_OUT, 0}, // S_FLICKY_10_OUT
{SPR_FL10, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP2, 0}, // S_FLICKY_10_FLAP1
{SPR_FL10, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 16*FRACUNIT, S_FLICKY_10_FLAP1, 0}, // S_FLICKY_10_FLAP2
{SPR_FL10, FF_ANIMATE|1, -1, {NULL}, 1, 3, S_NULL, 0}, // S_FLICKY_10_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_10, 384*FRACUNIT, S_FLICKY_10_CENTER, 0}, // S_FLICKY_10_CENTER
// Cow
{SPR_FL11, 0, 2, {A_FlickyCheck}, S_FLICKY_11_AIM, 0, S_FLICKY_11_OUT, 0}, // S_FLICKY_11_OUT
{SPR_FL11, 1, 1, {A_FlickyAim}, ANGLE_90, 64*FRACUNIT, S_FLICKY_11_RUN1, 0}, // S_FLICKY_11_AIM
{SPR_FL11, 1, 3, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN2, 0}, // S_FLICKY_11_RUN1
{SPR_FL11, 2, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_RUN3, 0}, // S_FLICKY_11_RUN2
{SPR_FL11, 3, 4, {A_FlickyHop}, FRACUNIT/2, 2*FRACUNIT, S_FLICKY_11_AIM, 0}, // S_FLICKY_11_RUN3
{SPR_FL11, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_11_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_11, 384*FRACUNIT, S_FLICKY_11_CENTER, 0}, // S_FLICKY_11_CENTER
// Rat
{SPR_FL12, 0, 2, {A_FlickyCheck}, S_FLICKY_12_AIM, 0, S_FLICKY_12_OUT, 0}, // S_FLICKY_12_OUT
{SPR_FL12, 1, 1, {A_FlickyAim}, ANGLE_90, 32*FRACUNIT, S_FLICKY_12_RUN1, 0}, // S_FLICKY_12_AIM
{SPR_FL12, 1, 2, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN2, 0}, // S_FLICKY_12_RUN1
{SPR_FL12, 2, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_RUN3, 0}, // S_FLICKY_12_RUN2
{SPR_FL12, 3, 3, {A_FlickyHop}, 1, 12*FRACUNIT, S_FLICKY_12_AIM, 0}, // S_FLICKY_12_RUN3
{SPR_FL12, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_12_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_12, 384*FRACUNIT, S_FLICKY_12_CENTER, 0}, // S_FLICKY_12_CENTER
// Bear
{SPR_FL13, 0, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_OUT, 0}, // S_FLICKY_13_OUT
{SPR_FL13, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_13_HOP, 0}, // S_FLICKY_13_AIM
{SPR_FL13, 1, 1, {A_FlickyHop}, 5*FRACUNIT, 3*FRACUNIT, S_FLICKY_13_UP, 0}, // S_FLICKY_13_HOP
{SPR_FL13, 2, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, S_FLICKY_13_DOWN, S_FLICKY_13_UP, 0}, // S_FLICKY_13_UP
{SPR_FL13, 3, 2, {A_FlickyCheck}, S_FLICKY_13_AIM, 0, S_FLICKY_13_DOWN, 0}, // S_FLICKY_13_DOWN
{SPR_FL13, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_13_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_13, 384*FRACUNIT, S_FLICKY_13_CENTER, 0}, // S_FLICKY_13_CENTER
// Dove
{SPR_FL14, 0, 2, {A_FlickyCheck}, S_FLICKY_14_FLAP1, S_FLICKY_14_FLAP1, S_FLICKY_14_OUT, 0}, // S_FLICKY_14_OUT
{SPR_FL14, 1, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP2, 0}, // S_FLICKY_14_FLAP1
{SPR_FL14, 2, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP3, 0}, // S_FLICKY_14_FLAP2
{SPR_FL14, 3, 3, {A_FlickySoar}, 4*FRACUNIT, 32*FRACUNIT, S_FLICKY_14_FLAP1, 0}, // S_FLICKY_14_FLAP3
{SPR_FL14, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL, 0}, // S_FLICKY_14_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_14, 384*FRACUNIT, S_FLICKY_14_CENTER, 0}, // S_FLICKY_14_CENTER
// Cat
{SPR_FL15, 0, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_OUT, 0}, // S_FLICKY_15_OUT
{SPR_FL15, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_FLICKY_15_HOP, 0}, // S_FLICKY_15_AIM
{SPR_FL15, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_FLICKY_15_UP, 0}, // S_FLICKY_15_HOP
{SPR_FL15, 2, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, S_FLICKY_15_DOWN, S_FLICKY_15_UP, 0}, // S_FLICKY_15_UP
{SPR_FL15, 3, 2, {A_FlickyCheck}, S_FLICKY_15_AIM, 0, S_FLICKY_15_DOWN, 0}, // S_FLICKY_15_DOWN
{SPR_FL15, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_FLICKY_15_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_15, 384*FRACUNIT, S_FLICKY_15_CENTER, 0}, // S_FLICKY_15_CENTER
// Canary
{SPR_FL16, 0, 2, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_OUT, 0}, // S_FLICKY_16_OUT
{SPR_FL16, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 8*FRACUNIT, S_FLICKY_16_FLAP2, 0}, // S_FLICKY_16_FLAP1
{SPR_FL16, 2, 3, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FLICKY_16_FLAP3, 0}, // S_FLICKY_16_FLAP2
{SPR_FL16, 3, 3, {A_FlickyHeightCheck}, S_FLICKY_16_FLAP1, 0, S_FLICKY_16_FLAP3, 0}, // S_FLICKY_16_FLAP3
{SPR_FL16, FF_ANIMATE|1, -1, {NULL}, 2, 3, S_NULL, 0}, // S_FLICKY_16_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_FLICKY_16, 384*FRACUNIT, S_FLICKY_16_CENTER, 0}, // S_FLICKY_16_CENTER
// Spider
{SPR_FS01, 0, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_OUT, 0}, // S_SECRETFLICKY_01_OUT
{SPR_FS01, 1, 1, {A_FlickyAim}, ANG30, 32*FRACUNIT, S_SECRETFLICKY_01_HOP, 0}, // S_SECRETFLICKY_01_AIM
{SPR_FS01, 1, 1, {A_FlickyFlounder}, 2*FRACUNIT, 6*FRACUNIT, S_SECRETFLICKY_01_UP, 0}, // S_SECRETFLICKY_01_HOP
{SPR_FS01, 2, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, S_SECRETFLICKY_01_DOWN, S_SECRETFLICKY_01_UP, 0}, // S_SECRETFLICKY_01_UP
{SPR_FS01, 3, 2, {A_FlickyCheck}, S_SECRETFLICKY_01_AIM, 0, S_SECRETFLICKY_01_DOWN, 0}, // S_SECRETFLICKY_01_DOWN
{SPR_FS01, FF_ANIMATE|1, -1, {NULL}, 2, 4, S_NULL, 0}, // S_SECRETFLICKY_01_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_01, 384*FRACUNIT, S_SECRETFLICKY_01_CENTER, 0}, // S_SECRETFLICKY_01_CENTER
// Bat
{SPR_FS02, 0, 2, {A_FlickyHeightCheck}, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_FLAP1, S_SECRETFLICKY_02_OUT, 0}, // S_SECRETFLICKY_02_OUT
{SPR_FS02, 1, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP2, 0}, // S_SECRETFLICKY_02_FLAP1
{SPR_FS02, 2, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP3, 0}, // S_SECRETFLICKY_02_FLAP2
{SPR_FS02, 3, 3, {A_FlickyFly}, 4*FRACUNIT, 16*FRACUNIT, S_SECRETFLICKY_02_FLAP1, 0}, // S_SECRETFLICKY_02_FLAP3
{SPR_FS02, FF_ANIMATE|1, -1, {NULL}, 2, 2, S_NULL, 0}, // S_SECRETFLICKY_02_STAND
{SPR_NULL, 0, 15, {A_FlickyCenter}, MT_SECRETFLICKY_02, 384*FRACUNIT, S_SECRETFLICKY_02_CENTER, 0}, // S_SECRETFLICKY_02_CENTER
// Fan
{SPR_FANS, 0, 1, {A_FanBubbleSpawn}, 2048, 0, S_FAN2, 0}, // S_FAN
{SPR_FANS, 1, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN3, 0}, // S_FAN2
{SPR_FANS, 2, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN4, 0}, // S_FAN3
{SPR_FANS, 3, 1, {A_FanBubbleSpawn}, 1024, 0, S_FAN5, 0}, // S_FAN4
{SPR_FANS, 4, 1, {A_FanBubbleSpawn}, 512, 0, S_FAN, 0}, // S_FAN5
// Steam Riser
{SPR_STEM, 0, 2, {A_SetSolidSteam}, 0, 0, S_STEAM2, 0}, // S_STEAM1
{SPR_STEM, 1, 2, {A_UnsetSolidSteam}, 0, 0, S_STEAM3, 0}, // S_STEAM2
{SPR_STEM, 2, 2, {NULL}, 0, 0, S_STEAM4, 0}, // S_STEAM3
{SPR_STEM, 3, 2, {NULL}, 0, 0, S_STEAM5, 0}, // S_STEAM4
{SPR_STEM, 4, 2, {NULL}, 0, 0, S_STEAM6, 0}, // S_STEAM5
{SPR_STEM, 5, 2, {NULL}, 0, 0, S_STEAM7, 0}, // S_STEAM6
{SPR_STEM, 6, 2, {NULL}, 0, 0, S_STEAM8, 0}, // S_STEAM7
{SPR_NULL, 0, 18, {NULL}, 0, 0, S_STEAM1, 0}, // S_STEAM8
// Bumpers
{SPR_BUMP, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BUMPER
{SPR_BUMP, FF_ANIMATE|4, 12, {A_Pain}, 1, 3, S_BUMPER, 0}, //S_BUMPERHIT
// Balloons
{SPR_BLON, FF_ANIMATE, -1, {NULL}, 2, 5, S_NULL, 0}, // S_BALLOON
{SPR_BLON, 3, 0, {A_RemoteDamage}, 0, 1, S_BALLOONPOP2, 0}, // S_BALLOONPOP1
{SPR_BLON, 3, 1, {A_Pain}, 0, 0, S_BALLOONPOP3, 0}, // S_BALLOONPOP2
{SPR_BLON, 4, 1, {NULL}, 0, 0, S_BALLOONPOP4, 0}, // S_BALLOONPOP3
{SPR_NULL, 0, TICRATE, {A_CheckFlags2}, MF2_AMBUSH, S_BALLOONPOP5, S_NULL, 0}, // S_BALLOONPOP4
{SPR_NULL, 0, 15*TICRATE, {NULL}, 0, 0, S_BALLOONPOP6, 0}, // S_BALLOONPOP5
{SPR_NULL, 0, 0, {A_SpawnFreshCopy}, 0, 0, S_NULL, 0}, // S_BALLOONPOP6
// Yellow Spring
{SPR_SPRY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWSPRING
{SPR_SPRY, 4, 4, {A_Pain}, 0, 0, S_YELLOWSPRING3, 0}, // S_YELLOWSPRING2
{SPR_SPRY, 3, 1, {NULL}, 0, 0, S_YELLOWSPRING4, 0}, // S_YELLOWSPRING3
{SPR_SPRY, 2, 1, {NULL}, 0, 0, S_YELLOWSPRING5, 0}, // S_YELLOWSPRING4
{SPR_SPRY, 1, 1, {NULL}, 0, 0, S_YELLOWSPRING, 0}, // S_YELLOWSPRING5
// Red Spring
{SPR_SPRR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDSPRING
{SPR_SPRR, 4, 4, {A_Pain}, 0, 0, S_REDSPRING3, 0}, // S_REDSPRING2
{SPR_SPRR, 3, 1, {NULL}, 0, 0, S_REDSPRING4, 0}, // S_REDSPRING3
{SPR_SPRR, 2, 1, {NULL}, 0, 0, S_REDSPRING5, 0}, // S_REDSPRING4
{SPR_SPRR, 1, 1, {NULL}, 0, 0, S_REDSPRING, 0}, // S_REDSPRING5
// Blue Spring
{SPR_SPRB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPRING
{SPR_SPRB, 4, 4, {A_Pain}, 0, 0, S_BLUESPRING3, 0}, // S_BLUESPRING2
{SPR_SPRB, 3, 1, {NULL}, 0, 0, S_BLUESPRING4, 0}, // S_BLUESPRING3
{SPR_SPRB, 2, 1, {NULL}, 0, 0, S_BLUESPRING5, 0}, // S_BLUESPRING4
{SPR_SPRB, 1, 1, {NULL}, 0, 0, S_BLUESPRING, 0}, // S_BLUESPRING5
// Yellow Diagonal Spring
{SPR_YSPR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YDIAG1
{SPR_YSPR, 1, 1, {A_Pain}, 0, 0, S_YDIAG3, 0}, // S_YDIAG2
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG4, 0}, // S_YDIAG3
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG5, 0}, // S_YDIAG4
{SPR_YSPR, 4, 1, {NULL}, 0, 0, S_YDIAG6, 0}, // S_YDIAG5
{SPR_YSPR, 3, 1, {NULL}, 0, 0, S_YDIAG7, 0}, // S_YDIAG6
{SPR_YSPR, 2, 1, {NULL}, 0, 0, S_YDIAG8, 0}, // S_YDIAG7
{SPR_YSPR, 1, 1, {NULL}, 0, 0, S_YDIAG1, 0}, // S_YDIAG8
// Red Diagonal Spring
{SPR_RSPR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_RDIAG1
{SPR_RSPR, 1, 1, {A_Pain}, 0, 0, S_RDIAG3, 0}, // S_RDIAG2
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG4, 0}, // S_RDIAG3
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG5, 0}, // S_RDIAG4
{SPR_RSPR, 4, 1, {NULL}, 0, 0, S_RDIAG6, 0}, // S_RDIAG5
{SPR_RSPR, 3, 1, {NULL}, 0, 0, S_RDIAG7, 0}, // S_RDIAG6
{SPR_RSPR, 2, 1, {NULL}, 0, 0, S_RDIAG8, 0}, // S_RDIAG7
{SPR_RSPR, 1, 1, {NULL}, 0, 0, S_RDIAG1, 0}, // S_RDIAG8
// Blue Diagonal Spring
{SPR_BSPR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BDIAG1
{SPR_BSPR, 1, 1, {A_Pain}, 0, 0, S_BDIAG3, 0}, // S_BDIAG2
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG4, 0}, // S_BDIAG3
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG5, 0}, // S_BDIAG4
{SPR_BSPR, 4, 1, {NULL}, 0, 0, S_BDIAG6, 0}, // S_BDIAG5
{SPR_BSPR, 3, 1, {NULL}, 0, 0, S_BDIAG7, 0}, // S_BDIAG6
{SPR_BSPR, 2, 1, {NULL}, 0, 0, S_BDIAG8, 0}, // S_BDIAG7
{SPR_BSPR, 1, 1, {NULL}, 0, 0, S_BDIAG1, 0}, // S_BDIAG8
// Yellow Side Spring
{SPR_SSWY, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YHORIZ1
{SPR_SSWY, 1, 1, {A_Pain}, 0, 0, S_YHORIZ3, 0}, // S_YHORIZ2
{SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ4, 0}, // S_YHORIZ3
{SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ5, 0}, // S_YHORIZ4
{SPR_SSWY, 4, 1, {NULL}, 0, 0, S_YHORIZ6, 0}, // S_YHORIZ5
{SPR_SSWY, 3, 1, {NULL}, 0, 0, S_YHORIZ7, 0}, // S_YHORIZ6
{SPR_SSWY, 2, 1, {NULL}, 0, 0, S_YHORIZ8, 0}, // S_YHORIZ7
{SPR_SSWY, 1, 1, {NULL}, 0, 0, S_YHORIZ1, 0}, // S_YHORIZ8
// Red Side Spring
{SPR_SSWR, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_RHORIZ1
{SPR_SSWR, 1, 1, {A_Pain}, 0, 0, S_RHORIZ3, 0}, // S_RHORIZ2
{SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ4, 0}, // S_RHORIZ3
{SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ5, 0}, // S_RHORIZ4
{SPR_SSWR, 4, 1, {NULL}, 0, 0, S_RHORIZ6, 0}, // S_RHORIZ5
{SPR_SSWR, 3, 1, {NULL}, 0, 0, S_RHORIZ7, 0}, // S_RHORIZ6
{SPR_SSWR, 2, 1, {NULL}, 0, 0, S_RHORIZ8, 0}, // S_RHORIZ7
{SPR_SSWR, 1, 1, {NULL}, 0, 0, S_RHORIZ1, 0}, // S_RHORIZ8
// Blue Side Spring
{SPR_SSWB, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BHORIZ1
{SPR_SSWB, 1, 1, {A_Pain}, 0, 0, S_BHORIZ3, 0}, // S_BHORIZ2
{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ4, 0}, // S_BHORIZ3
{SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ5, 0}, // S_BHORIZ4
{SPR_SSWB, 4, 1, {NULL}, 0, 0, S_BHORIZ6, 0}, // S_BHORIZ5
{SPR_SSWB, 3, 1, {NULL}, 0, 0, S_BHORIZ7, 0}, // S_BHORIZ6
{SPR_SSWB, 2, 1, {NULL}, 0, 0, S_BHORIZ8, 0}, // S_BHORIZ7
{SPR_SSWB, 1, 1, {NULL}, 0, 0, S_BHORIZ1, 0}, // S_BHORIZ8
// Boosters
{SPR_NULL, 0, 1, {A_Pain}, 0, 0, S_INVISIBLE, 0}, // S_BOOSTERSOUND
{SPR_BSTY, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_YELLOWBOOSTERROLLER
{SPR_BSTY, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_YELLOWBOOSTERSEG_LEFT
{SPR_BSTY, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_YELLOWBOOSTERSEG_RIGHT
{SPR_BSTY, 9|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_YELLOWBOOSTERSEG_FACE
{SPR_BSTR, FF_ANIMATE, -1, {NULL}, 2, 1, S_NULL, 0}, // S_REDBOOSTERROLLER
{SPR_BSTR, 3|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_REDBOOSTERSEG_LEFT
{SPR_BSTR, 6|FF_PAPERSPRITE|FF_ANIMATE, -1, {NULL}, 2, 3, S_NULL, 0}, // S_REDBOOSTERSEG_RIGHT
{SPR_BSTR, 9|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_REDBOOSTERSEG_FACE
// Rain
{SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, -1, {NULL}, 0, 0, S_NULL, 0}, // S_RAIN1
{SPR_RAIN, FF_FULLBRIGHT|FF_TRANS50, 1, {NULL}, 0, 0, S_RAIN1, 0}, // S_RAINRETURN
// Snowflake
{SPR_SNO1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOW1
{SPR_SNO1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOW2
{SPR_SNO1, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SNOW3
// Water Splish
{SPR_SPLH, FF_TRANS50 , 2, {NULL}, 0, 0, S_SPLISH2, 0}, // S_SPLISH1
{SPR_SPLH, FF_TRANS50|1, 2, {NULL}, 0, 0, S_SPLISH3, 0}, // S_SPLISH2
{SPR_SPLH, FF_TRANS50|2, 2, {NULL}, 0, 0, S_SPLISH4, 0}, // S_SPLISH3
{SPR_SPLH, FF_TRANS50|3, 2, {NULL}, 0, 0, S_SPLISH5, 0}, // S_SPLISH4
{SPR_SPLH, FF_TRANS50|4, 2, {NULL}, 0, 0, S_SPLISH6, 0}, // S_SPLISH5
{SPR_SPLH, FF_TRANS50|5, 2, {NULL}, 0, 0, S_SPLISH7, 0}, // S_SPLISH6
{SPR_SPLH, FF_TRANS50|6, 2, {NULL}, 0, 0, S_SPLISH8, 0}, // S_SPLISH7
{SPR_SPLH, FF_TRANS50|7, 2, {NULL}, 0, 0, S_SPLISH9, 0}, // S_SPLISH8
{SPR_SPLH, FF_TRANS50|8, 2, {NULL}, 0, 0, S_NULL, 0}, // S_SPLISH9
// Lava splish
{SPR_LSPL, FF_ANIMATE, 16, {NULL}, 7, 2, S_NULL, 0}, // S_LAVASPLISH
// Water Splash
{SPR_SPLA, FF_TRANS50 , 3, {NULL}, 0, 0, S_SPLASH2, 0}, // S_SPLASH1
{SPR_SPLA, FF_TRANS70|1, 3, {NULL}, 0, 0, S_SPLASH3, 0}, // S_SPLASH2
{SPR_SPLA, FF_TRANS90|2, 3, {NULL}, 0, 0, S_RAINRETURN, 0}, // S_SPLASH3
// Smoke
{SPR_SMOK, FF_TRANS50 , 4, {NULL}, 0, 0, S_SMOKE2, 0}, // S_SMOKE1
{SPR_SMOK, FF_TRANS50|1, 5, {NULL}, 0, 0, S_SMOKE3, 0}, // S_SMOKE2
{SPR_SMOK, FF_TRANS50|2, 6, {NULL}, 0, 0, S_SMOKE4, 0}, // S_SMOKE3
{SPR_SMOK, FF_TRANS50|3, 7, {NULL}, 0, 0, S_SMOKE5, 0}, // S_SMOKE4
{SPR_SMOK, FF_TRANS50|4, 8, {NULL}, 0, 0, S_NULL, 0}, // S_SMOKE5
// Bubbles
{SPR_BUBL, FF_TRANS50, 1, {A_BubbleRise}, 0, 1024, S_SMALLBUBBLE, 0}, // S_SMALLBUBBLE
{SPR_BUBL, FF_TRANS50|1, 1, {A_BubbleRise}, 0, 1024, S_MEDIUMBUBBLE, 0}, // S_MEDIUMBUBBLE
// Extra Large Bubble (breathable)
{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|2, 8, {A_BubbleRise}, 0, 1024, S_LARGEBUBBLE2, 0}, // S_LARGEBUBBLE1
{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|3, 8, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE, 0}, // S_LARGEBUBBLE2
{SPR_BUBL, FF_TRANS50|FF_FULLBRIGHT|4, 16, {A_BubbleRise}, 0, 1024, S_EXTRALARGEBUBBLE, 0}, // S_EXTRALARGEBUBBLE
// Extra Large Bubble goes POP!
{SPR_BUBL, 5, 16, {NULL}, 0, 0, S_NULL, 0}, // S_POP1
{SPR_WZAP, FF_TRANS10|FF_ANIMATE|FF_RANDOMANIM, 4, {NULL}, 3, 2, S_NULL, 0}, // S_WATERZAP
// Spindash dust
{SPR_DUST, 0, 7, {NULL}, 0, 0, S_SPINDUST2, 0}, // S_SPINDUST1
{SPR_DUST, 1, 6, {NULL}, 0, 0, S_SPINDUST3, 0}, // S_SPINDUST2
{SPR_DUST, FF_TRANS30|2, 4, {NULL}, 0, 0, S_SPINDUST4, 0}, // S_SPINDUST3
{SPR_DUST, FF_TRANS60|3, 3, {NULL}, 0, 0, S_NULL, 0}, // S_SPINDUST4
{SPR_BUBL, 0, 7, {NULL}, 0, 0, S_SPINDUST_BUBBLE2, 0}, // S_SPINDUST_BUBBLE1
{SPR_BUBL, 0, 6, {NULL}, 0, 0, S_SPINDUST_BUBBLE3, 0}, // S_SPINDUST_BUBBLE2
{SPR_BUBL, FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_BUBBLE4, 0}, // S_SPINDUST_BUBBLE3
{SPR_BUBL, FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL, 0}, // S_SPINDUST_BUBBLE4
{SPR_FPRT, FF_FULLBRIGHT|0, 7, {NULL}, 0, 0, S_SPINDUST_FIRE2, 0}, // S_SPINDUST_FIRE1
{SPR_FPRT, FF_FULLBRIGHT|0, 6, {NULL}, 0, 0, S_SPINDUST_FIRE3, 0}, // S_SPINDUST_FIRE2
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS30|0, 4, {NULL}, 0, 0, S_SPINDUST_FIRE4, 0}, // S_SPINDUST_FIRE3
{SPR_FPRT, FF_FULLBRIGHT|FF_TRANS60|0, 3, {NULL}, 0, 0, S_NULL, 0}, // S_SPINDUST_FIRE4
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50, 2, {NULL}, 0, 0, S_FOG2, 0}, // S_FOG1
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|1, 2, {NULL}, 0, 0, S_FOG3, 0}, // S_FOG2
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|2, 2, {NULL}, 0, 0, S_FOG4, 0}, // S_FOG3
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|3, 2, {NULL}, 0, 0, S_FOG5, 0}, // S_FOG4
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|4, 2, {NULL}, 0, 0, S_FOG6, 0}, // S_FOG5
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|5, 2, {NULL}, 0, 0, S_FOG7, 0}, // S_FOG6
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|6, 2, {NULL}, 0, 0, S_FOG8, 0}, // S_FOG7
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|7, 2, {NULL}, 0, 0, S_FOG9, 0}, // S_FOG8
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|8, 2, {NULL}, 0, 0, S_FOG10, 0}, // S_FOG9
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|9, 2, {NULL}, 0, 0, S_FOG11, 0}, // S_FOG10
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|10, 2, {NULL}, 0, 0, S_FOG12, 0}, // S_FOG11
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|11, 2, {NULL}, 0, 0, S_FOG13, 0}, // S_FOG12
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|12, 2, {NULL}, 0, 0, S_FOG14, 0}, // S_FOG13
{SPR_TFOG, FF_FULLBRIGHT|FF_TRANS50|13, 2, {NULL}, 0, 0, S_NULL, 0}, // S_FOG14
// Flower Seed
{SPR_SEED, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 2, 2, S_NULL, 0}, // S_SEED
// Particle sprite
{SPR_PRTL, 0, 2*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_PARTICLE
{SPR_SCOR, 0, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRA - 100
{SPR_SCOR, 1, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRB - 200
{SPR_SCOR, 2, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRC - 500
{SPR_SCOR, 3, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRD - 1000
{SPR_SCOR, 4, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRE - 10000
{SPR_SCOR, 5, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRF - 400 (mario mode)
{SPR_SCOR, 6, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRG - 800 (mario mode)
{SPR_SCOR, 7, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRH - 2000 (mario mode)
{SPR_SCOR, 8, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRI - 4000 (mario mode)
{SPR_SCOR, 9, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRJ - 8000 (mario mode)
{SPR_SCOR, 10, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRK - 1UP (mario mode)
{SPR_SCOR, 11, 32, {A_ScoreRise}, 0, 0, S_NULL, 0}, // S_SCRL - 10
// Drowning Timer Numbers
{SPR_DRWN, 0, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ZERO1
{SPR_DRWN, 1, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ONE1
{SPR_DRWN, 2, 40, {NULL}, 0, 0, S_NULL, 0}, // S_TWO1
{SPR_DRWN, 3, 40, {NULL}, 0, 0, S_NULL, 0}, // S_THREE1
{SPR_DRWN, 4, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FOUR1
{SPR_DRWN, 5, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FIVE1
{SPR_DRWN, 6, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ZERO2
{SPR_DRWN, 7, 40, {NULL}, 0, 0, S_NULL, 0}, // S_ONE2
{SPR_DRWN, 8, 40, {NULL}, 0, 0, S_NULL, 0}, // S_TWO2
{SPR_DRWN, 9, 40, {NULL}, 0, 0, S_NULL, 0}, // S_THREE2
{SPR_DRWN, 10, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FOUR2
{SPR_DRWN, 11, 40, {NULL}, 0, 0, S_NULL, 0}, // S_FIVE2
// Flight indicator
{SPR_FLII, FF_FULLBRIGHT|FF_ANIMATE|0, -1, {NULL}, 4, 4, S_NULL, 0}, // S_FLIGHTINDICATOR
{SPR_LCKN, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON1
{SPR_LCKN, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON2
{SPR_LCKN, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON3
{SPR_LCKN, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKON4
{SPR_LCKN, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF1
{SPR_LCKN, 1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF2
{SPR_LCKN, 2|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF3
{SPR_LCKN, 3|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LOCKONINF4
{SPR_TTAG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL, 0}, // S_TTAG
// CTF Sign
{SPR_GFLG, FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL, 0}, // S_GOTFLAG
// Finish flag
{SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FINISHFLAG
{SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CORK
{SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LHRT
// Red Rings (thrown)
{SPR_RRNG, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_RRNG2, 0}, // S_RRNG1
{SPR_RRNG, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_RRNG3, 0}, // S_RRNG2
{SPR_RRNG, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_RRNG4, 0}, // S_RRNG3
{SPR_RRNG, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_RRNG5, 0}, // S_RRNG4
{SPR_RRNG, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_RRNG6, 0}, // S_RRNG5
{SPR_RRNG, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_RRNG7, 0}, // S_RRNG6
{SPR_RRNG, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_RRNG1, 0}, // S_RRNG7
// Weapon Ring Ammo
{SPR_RNGB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_BOUNCERINGAMMO, 0}, // S_BOUNCERINGAMMO
{SPR_RNGR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_RAILRINGAMMO, 0}, // S_RAILRINGAMMO
{SPR_RNGI, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_INFINITYRINGAMMO, 0}, // S_INFINITYRINGAMMO
{SPR_RNGA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_AUTOMATICRINGAMMO, 0}, // S_AUTOMATICRINGAMMO
{SPR_RNGE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_EXPLOSIONRINGAMMO, 0}, // S_EXPLOSIONRINGAMMO
{SPR_RNGS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_SCATTERRINGAMMO, 0}, // S_SCATTERRINGAMMO
{SPR_RNGG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 34, 1, S_GRENADERINGAMMO, 0}, // S_GRENADERINGAMMO
// Bounce Ring Pickup
{SPR_PIKB, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_BOUNCEPICKUP, 0}, // S_BOUNCEPICKUP
{SPR_PIKB, 0, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE2, 0}, // S_BOUNCEPICKUPFADE1
{SPR_PIKB, 2, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE3, 0}, // S_BOUNCEPICKUPFADE2
{SPR_PIKB, 4, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE4, 0}, // S_BOUNCEPICKUPFADE3
{SPR_PIKB, 6, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE5, 0}, // S_BOUNCEPICKUPFADE4
{SPR_PIKB, 8, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE6, 0}, // S_BOUNCEPICKUPFADE5
{SPR_PIKB, 10, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE7, 0}, // S_BOUNCEPICKUPFADE6
{SPR_PIKB, 12, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE8, 0}, // S_BOUNCEPICKUPFADE7
{SPR_PIKB, 14, 1, {NULL}, 0, 0, S_BOUNCEPICKUPFADE1, 0}, // S_BOUNCEPICKUPFADE8
// Rail Ring Pickup
{SPR_PIKR, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_RAILPICKUP, 0}, // S_RAILPICKUP
{SPR_PIKR, 0, 1, {NULL}, 0, 0, S_RAILPICKUPFADE2, 0}, // S_RAILPICKUPFADE1
{SPR_PIKR, 2, 1, {NULL}, 0, 0, S_RAILPICKUPFADE3, 0}, // S_RAILPICKUPFADE2
{SPR_PIKR, 4, 1, {NULL}, 0, 0, S_RAILPICKUPFADE4, 0}, // S_RAILPICKUPFADE3
{SPR_PIKR, 6, 1, {NULL}, 0, 0, S_RAILPICKUPFADE5, 0}, // S_RAILPICKUPFADE4
{SPR_PIKR, 8, 1, {NULL}, 0, 0, S_RAILPICKUPFADE6, 0}, // S_RAILPICKUPFADE5
{SPR_PIKR, 10, 1, {NULL}, 0, 0, S_RAILPICKUPFADE7, 0}, // S_RAILPICKUPFADE6
{SPR_PIKR, 12, 1, {NULL}, 0, 0, S_RAILPICKUPFADE8, 0}, // S_RAILPICKUPFADE7
{SPR_PIKR, 14, 1, {NULL}, 0, 0, S_RAILPICKUPFADE1, 0}, // S_RAILPICKUPFADE8
// Auto Ring Pickup
{SPR_PIKA, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_AUTOPICKUP, 0}, // S_AUTOPICKUP
{SPR_PIKA, 0, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE2, 0}, // S_AUTOPICKUPFADE1
{SPR_PIKA, 2, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE3, 0}, // S_AUTOPICKUPFADE2
{SPR_PIKA, 4, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE4, 0}, // S_AUTOPICKUPFADE3
{SPR_PIKA, 6, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE5, 0}, // S_AUTOPICKUPFADE4
{SPR_PIKA, 8, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE6, 0}, // S_AUTOPICKUPFADE5
{SPR_PIKA, 10, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE7, 0}, // S_AUTOPICKUPFADE6
{SPR_PIKA, 12, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE8, 0}, // S_AUTOPICKUPFADE7
{SPR_PIKA, 14, 1, {NULL}, 0, 0, S_AUTOPICKUPFADE1, 0}, // S_AUTOPICKUPFADE8
// Explode Ring Pickup
{SPR_PIKE, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_EXPLODEPICKUP, 0}, // S_EXPLODEPICKUP
{SPR_PIKE, 0, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE2, 0}, // S_EXPLODEPICKUPFADE1
{SPR_PIKE, 2, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE3, 0}, // S_EXPLODEPICKUPFADE2
{SPR_PIKE, 4, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE4, 0}, // S_EXPLODEPICKUPFADE3
{SPR_PIKE, 6, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE5, 0}, // S_EXPLODEPICKUPFADE4
{SPR_PIKE, 8, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE6, 0}, // S_EXPLODEPICKUPFADE5
{SPR_PIKE, 10, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE7, 0}, // S_EXPLODEPICKUPFADE6
{SPR_PIKE, 12, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE8, 0}, // S_EXPLODEPICKUPFADE7
{SPR_PIKE, 14, 1, {NULL}, 0, 0, S_EXPLODEPICKUPFADE1, 0}, // S_EXPLODEPICKUPFADE8
// Scatter Ring Pickup
{SPR_PIKS, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_SCATTERPICKUP, 0}, // S_SCATTERPICKUP
{SPR_PIKS, 0, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE2, 0}, // S_SCATTERPICKUPFADE1
{SPR_PIKS, 2, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE3, 0}, // S_SCATTERPICKUPFADE2
{SPR_PIKS, 4, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE4, 0}, // S_SCATTERPICKUPFADE3
{SPR_PIKS, 6, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE5, 0}, // S_SCATTERPICKUPFADE4
{SPR_PIKS, 8, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE6, 0}, // S_SCATTERPICKUPFADE5
{SPR_PIKS, 10, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE7, 0}, // S_SCATTERPICKUPFADE6
{SPR_PIKS, 12, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE8, 0}, // S_SCATTERPICKUPFADE7
{SPR_PIKS, 14, 1, {NULL}, 0, 0, S_SCATTERPICKUPFADE1, 0}, // S_SCATTERPICKUPFADE8
// Grenade Ring Pickup
{SPR_PIKG, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 15, 1, S_GRENADEPICKUP, 0}, // S_GRENADEPICKUP
{SPR_PIKG, 0, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE2, 0}, // S_GRENADEPICKUPFADE1
{SPR_PIKG, 2, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE3, 0}, // S_GRENADEPICKUPFADE2
{SPR_PIKG, 4, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE4, 0}, // S_GRENADEPICKUPFADE3
{SPR_PIKG, 6, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE5, 0}, // S_GRENADEPICKUPFADE4
{SPR_PIKG, 8, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE6, 0}, // S_GRENADEPICKUPFADE5
{SPR_PIKG, 10, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE7, 0}, // S_GRENADEPICKUPFADE6
{SPR_PIKG, 12, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE8, 0}, // S_GRENADEPICKUPFADE7
{SPR_PIKG, 14, 1, {NULL}, 0, 0, S_GRENADEPICKUPFADE1, 0}, // S_GRENADEPICKUPFADE8
// Thrown Weapon Rings
{SPR_RNGB, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE2, 0}, // S_THROWNBOUNCE1
{SPR_RNGB, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE3, 0}, // S_THROWNBOUNCE2
{SPR_RNGB, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE4, 0}, // S_THROWNBOUNCE3
{SPR_RNGB, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE5, 0}, // S_THROWNBOUNCE4
{SPR_RNGB, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE6, 0}, // S_THROWNBOUNCE5
{SPR_RNGB, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE7, 0}, // S_THROWNBOUNCE6
{SPR_RNGB, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNBOUNCE1, 0}, // S_THROWNBOUNCE7
{SPR_RNGI, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY2, 0}, // S_THROWNINFINITY1
{SPR_RNGI, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY3, 0}, // S_THROWNINFINITY2
{SPR_RNGI, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY4, 0}, // S_THROWNINFINITY3
{SPR_RNGI, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY5, 0}, // S_THROWNINFINITY4
{SPR_RNGI, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY6, 0}, // S_THROWNINFINITY5
{SPR_RNGI, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY7, 0}, // S_THROWNINFINITY6
{SPR_RNGI, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNINFINITY1, 0}, // S_THROWNINFINITY7
{SPR_TAUT, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC2, 0}, // S_THROWNAUTOMATIC1
{SPR_TAUT, FF_FULLBRIGHT|1, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC3, 0}, // S_THROWNAUTOMATIC2
{SPR_TAUT, FF_FULLBRIGHT|2, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC4, 0}, // S_THROWNAUTOMATIC3
{SPR_TAUT, FF_FULLBRIGHT|3, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC5, 0}, // S_THROWNAUTOMATIC4
{SPR_TAUT, FF_FULLBRIGHT|4, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC6, 0}, // S_THROWNAUTOMATIC5
{SPR_TAUT, FF_FULLBRIGHT|5, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC7, 0}, // S_THROWNAUTOMATIC6
{SPR_TAUT, FF_FULLBRIGHT|6, 1, {A_ThrownRing}, 0, 0, S_THROWNAUTOMATIC1, 0}, // S_THROWNAUTOMATIC7
{SPR_RNGE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION2, 0}, // S_THROWNEXPLOSION1
{SPR_RNGE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION3, 0}, // S_THROWNEXPLOSION2
{SPR_RNGE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION4, 0}, // S_THROWNEXPLOSION3
{SPR_RNGE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION5, 0}, // S_THROWNEXPLOSION4
{SPR_RNGE, FF_FULLBRIGHT|20, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION6, 0}, // S_THROWNEXPLOSION5
{SPR_RNGE, FF_FULLBRIGHT|25, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION7, 0}, // S_THROWNEXPLOSION6
{SPR_RNGE, FF_FULLBRIGHT|30, 1, {A_ThrownRing}, 0, 0, S_THROWNEXPLOSION1, 0}, // S_THROWNEXPLOSION7
{SPR_TGRE, FF_FULLBRIGHT , 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE2, 0}, // S_THROWNGRENADE1
{SPR_TGRE, FF_FULLBRIGHT| 1, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE3, 0}, // S_THROWNGRENADE2
{SPR_TGRE, FF_FULLBRIGHT| 2, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE4, 0}, // S_THROWNGRENADE3
{SPR_TGRE, FF_FULLBRIGHT| 3, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE5, 0}, // S_THROWNGRENADE4
{SPR_TGRE, FF_FULLBRIGHT| 4, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE6, 0}, // S_THROWNGRENADE5
{SPR_TGRE, FF_FULLBRIGHT| 5, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE7, 0}, // S_THROWNGRENADE6
{SPR_TGRE, FF_FULLBRIGHT| 6, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE8, 0}, // S_THROWNGRENADE7
{SPR_TGRE, FF_FULLBRIGHT| 7, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE9, 0}, // S_THROWNGRENADE8
{SPR_TGRE, FF_FULLBRIGHT| 8, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE10, 0}, // S_THROWNGRENADE9
{SPR_TGRE, FF_FULLBRIGHT| 9, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE11, 0}, // S_THROWNGRENADE10
{SPR_TGRE, FF_FULLBRIGHT|10, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE12, 0}, // S_THROWNGRENADE11
{SPR_TGRE, FF_FULLBRIGHT|11, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE13, 0}, // S_THROWNGRENADE12
{SPR_TGRE, FF_FULLBRIGHT|12, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE14, 0}, // S_THROWNGRENADE13
{SPR_TGRE, FF_FULLBRIGHT|13, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE15, 0}, // S_THROWNGRENADE14
{SPR_TGRE, FF_FULLBRIGHT|14, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE16, 0}, // S_THROWNGRENADE15
{SPR_TGRE, FF_FULLBRIGHT|15, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE17, 0}, // S_THROWNGRENADE16
{SPR_TGRE, FF_FULLBRIGHT|16, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE18, 0}, // S_THROWNGRENADE17
{SPR_TGRE, FF_FULLBRIGHT|17, 1, {A_ThrownRing}, 0, 0, S_THROWNGRENADE1, 0}, // S_THROWNGRENADE18
{SPR_TSCR, FF_FULLBRIGHT, 1, {A_ThrownRing}, 0, 0, S_THROWNSCATTER, 0}, // S_THROWNSCATTER
{SPR_NULL, 0, 1, {A_RingExplode}, 0, 0, S_XPLD1, 0}, // S_RINGEXPLODE
// Coin
{SPR_COIN, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COIN2, 0}, // S_COIN1
{SPR_COIN, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COIN3, 0}, // S_COIN2
{SPR_COIN, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COIN1, 0}, // S_COIN3
// Coin Sparkle
{SPR_CPRK, FF_FULLBRIGHT, 5, {NULL}, 0, 0, S_COINSPARKLE2, 0}, // S_COINSPARKLE1
{SPR_CPRK, FF_FULLBRIGHT|1, 5, {NULL}, 0, 0, S_COINSPARKLE3, 0}, // S_COINSPARKLE2
{SPR_CPRK, FF_FULLBRIGHT|2, 5, {NULL}, 0, 0, S_COINSPARKLE4, 0}, // S_COINSPARKLE3
{SPR_CPRK, FF_FULLBRIGHT|3, 5, {NULL}, 0, 0, S_NULL, 0}, // S_COINSPARKLE4
// Goomba
{SPR_GOOM, 0, 6, {A_Look}, 0, 0, S_GOOMBA1B, 0}, // S_GOOMBA1
{SPR_GOOM, 1, 6, {A_Look}, 0, 0, S_GOOMBA1, 0}, // S_GOOMBA1B
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA3, 0}, // S_GOOMBA2
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA4, 0}, // S_GOOMBA3
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA5, 0}, // S_GOOMBA4
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA6, 0}, // S_GOOMBA5
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA7, 0}, // S_GOOMBA6
{SPR_GOOM, 0, 3, {A_Chase}, 0, 0, S_GOOMBA8, 0}, // S_GOOMBA7
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA9, 0}, // S_GOOMBA8
{SPR_GOOM, 1, 3, {A_Chase}, 0, 0, S_GOOMBA2, 0}, // S_GOOMBA9
{SPR_GOOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0}, // S_GOOMBA_DEAD
// Blue Goomba
{SPR_BGOM, 0, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1B, 0}, // S_BLUEGOOMBA1
{SPR_BGOM, 1, 6, {A_Look}, 0, 0, S_BLUEGOOMBA1, 0}, // S_BLUEGOOMBA1B
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA3, 0}, // S_BLUEGOOMBA2
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA4, 0}, // S_BLUEGOOMBA3
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA5, 0}, // S_BLUEGOOMBA4
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA6, 0}, // S_BLUEGOOMBA5
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA7, 0}, // S_BLUEGOOMBA6
{SPR_BGOM, 0, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA8, 0}, // S_BLUEGOOMBA7
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA9, 0}, // S_BLUEGOOMBA8
{SPR_BGOM, 1, 3, {A_Chase}, 0, 0, S_BLUEGOOMBA2, 0}, // S_BLUEGOOMBA9
{SPR_BGOM, 2, 16, {A_Scream}, 0, 0, S_NULL, 0}, // S_BLUEGOOMBA_DEAD
// Fire Flower
{SPR_FFWR, 0, 3, {NULL}, 0, 0, S_FIREFLOWER2, 0}, // S_FIREFLOWER1
{SPR_FFWR, 1, 3, {NULL}, 0, 0, S_FIREFLOWER3, 0}, // S_FIREFLOWER2
{SPR_FFWR, 2, 3, {NULL}, 0, 0, S_FIREFLOWER4, 0}, // S_FIREFLOWER3
{SPR_FFWR, 3, 3, {NULL}, 0, 0, S_FIREFLOWER1, 0}, // S_FIREFLOWER4
// Thrown Mario Fireball
{SPR_FBLL, FF_FULLBRIGHT, 1, {A_SpawnObjectRelative}, 0, MT_FIREBALLTRAIL, S_FIREBALL, 0}, // S_FIREBALL
{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 1, {A_SetScale}, FRACUNIT*3/4, 0, S_FIREBALLTRAIL2, 0}, // S_FIREBALLTRAIL1
{SPR_FBLL, 1|FF_FULLBRIGHT|FF_TRANS50, 8, {A_SetScale}, FRACUNIT/6, 1, S_NULL, 0}, // S_FIREBALLTRAIL2
// Turtle Shell
{SPR_SHLL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHELL
// Puma (Mario fireball)
{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_START2, 0}, // S_PUMA_START1
{SPR_PUMA, FF_FULLBRIGHT|2, 1, {A_PlaySound}, sfx_s3k70, 1 + (1<<16), S_PUMA_UP1, 0}, // S_PUMA_START2
{SPR_PUMA, FF_FULLBRIGHT , 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP2, 0}, // S_PUMA_UP1
{SPR_PUMA, FF_FULLBRIGHT|1, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP3, 0}, // S_PUMA_UP2
{SPR_PUMA, FF_FULLBRIGHT|2, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_UP1, 0}, // S_PUMA_UP3
{SPR_PUMA, FF_FULLBRIGHT|3, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN2, 0}, // S_PUMA_DOWN1
{SPR_PUMA, FF_FULLBRIGHT|4, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN3, 0}, // S_PUMA_DOWN2
{SPR_PUMA, FF_FULLBRIGHT|5, 2, {A_FishJump}, 0, MT_PUMATRAIL, S_PUMA_DOWN1, 0}, // S_PUMA_DOWN3
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS20|6, 4, {NULL}, 0, 0, S_PUMATRAIL2, 0}, // S_PUMATRAIL1
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS40|6, 5, {A_SetScale}, FRACUNIT, 1, S_PUMATRAIL3, 0}, // S_PUMATRAIL2
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS50|7, 4, {NULL}, 0, 0, S_PUMATRAIL4, 0}, // S_PUMATRAIL3
{SPR_PUMA, FF_FULLBRIGHT|FF_TRANS60|8, 3, {NULL}, 0, 0, S_NULL, 0}, // S_PUMATRAIL4
// Hammer
{SPR_HAMM, FF_ANIMATE, -1, {NULL}, 3, 3, S_NULL, 0}, // S_HAMMER
// Koopa
{SPR_KOOP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_KOOPA1
{SPR_KOOP, 1, 24, {NULL}, 0, 0, S_KOOPA1, 0}, // S_KOOPA2
{SPR_BFLM, 0, 3,{NULL}, 0, 0, S_KOOPAFLAME2, 0}, // S_KOOPAFLAME1
{SPR_BFLM, 1, 3,{NULL}, 0, 0, S_KOOPAFLAME3, 0}, // S_KOOPAFLAME2
{SPR_BFLM, 2, 3,{NULL}, 0, 0, S_KOOPAFLAME1, 0}, // S_KOOPAFLAME3
// Axe
{SPR_MAXE, 0, 3, {NULL}, 0, 0, S_AXE2, 0}, // S_AXE1
{SPR_MAXE, 1, 3, {NULL}, 0, 0, S_AXE3, 0}, // S_AXE2
{SPR_MAXE, 2, 3, {NULL}, 0, 0, S_AXE1, 0}, // S_AXE3
{SPR_MUS1, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH1
{SPR_MUS2, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MARIOBUSH2
{SPR_TOAD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_TOAD
// Nights Drone
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN2, 0}, // S_NIGHTSDRONE_MAN1
{SPR_NDRN, 0, -1, {NULL}, 0, 0, S_NIGHTSDRONE_MAN1, 0}, // S_NIGHTSDRONE_MAN2
// Sparkling point (RETURN TO THE GOAL, etc)
{SPR_IVSP, 0, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING2, 0}, // S_NIGHTSDRONE_SPARKLING1
{SPR_IVSP, 2, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING3, 0}, // S_NIGHTSDRONE_SPARKLING2
{SPR_IVSP, 4, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING4, 0}, // S_NIGHTSDRONE_SPARKLING3
{SPR_IVSP, 6, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING5, 0}, // S_NIGHTSDRONE_SPARKLING4
{SPR_IVSP, 8, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING6, 0}, // S_NIGHTSDRONE_SPARKLING5
{SPR_IVSP, 10, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING7, 0}, // S_NIGHTSDRONE_SPARKLING6
{SPR_IVSP, 12, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING8, 0}, // S_NIGHTSDRONE_SPARKLING7
{SPR_IVSP, 14, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING9, 0}, // S_NIGHTSDRONE_SPARKLING8
{SPR_IVSP, 16, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING10, 0}, // S_NIGHTSDRONE_SPARKLING9
{SPR_IVSP, 18, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING11, 0}, // S_NIGHTSDRONE_SPARKLING10
{SPR_IVSP, 20, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING12, 0}, // S_NIGHTSDRONE_SPARKLING11
{SPR_IVSP, 22, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING13, 0}, // S_NIGHTSDRONE_SPARKLING12
{SPR_IVSP, 24, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING14, 0}, // S_NIGHTSDRONE_SPARKLING13
{SPR_IVSP, 26, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING15, 0}, // S_NIGHTSDRONE_SPARKLING14
{SPR_IVSP, 28, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING16, 0}, // S_NIGHTSDRONE_SPARKLING15
{SPR_IVSP, 30, 1, {A_GhostMe}, 0, 0, S_NIGHTSDRONE_SPARKLING1, 0}, // S_NIGHTSDRONE_SPARKLING16
// NiGHTS GOAL banner (inside the sparkles!)
{SPR_GOAL, 0, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL2, 0}, // S_NIGHTSDRONE_GOAL1
{SPR_GOAL, 1, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL3, 0}, // S_NIGHTSDRONE_GOAL2
{SPR_GOAL, 2, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL4, 0}, // S_NIGHTSDRONE_GOAL3
{SPR_GOAL, 3, 4, {NULL}, 0, 0, S_NIGHTSDRONE_GOAL1, 0}, // S_NIGHTSDRONE_GOAL4
// Nights Sparkle
{SPR_NSPK, FF_FULLBRIGHT, 140, {NULL}, 0, 0, S_NIGHTSPARKLE2, 0}, // S_NIGHTSPARKLE1
{SPR_NSPK, FF_FULLBRIGHT|1, 7, {NULL}, 0, 0, S_NIGHTSPARKLE3, 0}, // S_NIGHTSPARKLE2
{SPR_NSPK, FF_FULLBRIGHT|2, 7, {NULL}, 0, 0, S_NIGHTSPARKLE4, 0}, // S_NIGHTSPARKLE3
{SPR_NSPK, FF_FULLBRIGHT|3, 7, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSPARKLE4
// Red Sparkle
{SPR_NSPK, FF_FULLBRIGHT|4, 140, {NULL}, 0, 0, S_NIGHTSPARKLESUPER2, 0}, // S_NIGHTSPARKLESUPER1
{SPR_NSPK, FF_FULLBRIGHT|5, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER3, 0}, // S_NIGHTSPARKLESUPER2
{SPR_NSPK, FF_FULLBRIGHT|6, 7, {NULL}, 0, 0, S_NIGHTSPARKLESUPER4, 0}, // S_NIGHTSPARKLESUPER3
{SPR_NSPK, FF_FULLBRIGHT|7, 7, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSPARKLESUPER4
// Paraloop helper -- THIS IS WHAT DETERMINES THE TIMER NOW
{SPR_NULL, 0, 160, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSLOOPHELPER
// NiGHTS bumper
{SPR_NBMP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER1
{SPR_NBMP, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER2
{SPR_NBMP, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER3
{SPR_NBMP, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER4
{SPR_NBMP, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER5
{SPR_NBMP, 5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER6
{SPR_NBMP, 6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER7
{SPR_NBMP, 7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER8
{SPR_NBMP, 8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER9
{SPR_NBMP, 9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER10
{SPR_NBMP, 10, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER11
{SPR_NBMP, 11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSBUMPER12
{SPR_HOOP, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HOOP
{SPR_HOOP, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HOOP_XMASA
{SPR_HOOP, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HOOP_XMASB
{SPR_NSCR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE10
{SPR_NSCR, FF_FULLBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE20
{SPR_NSCR, FF_FULLBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE30
{SPR_NSCR, FF_FULLBRIGHT|3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE40
{SPR_NSCR, FF_FULLBRIGHT|4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE50
{SPR_NSCR, FF_FULLBRIGHT|5, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE60
{SPR_NSCR, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE70
{SPR_NSCR, FF_FULLBRIGHT|7, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE80
{SPR_NSCR, FF_FULLBRIGHT|8, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE90
{SPR_NSCR, FF_FULLBRIGHT|9, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE100
{SPR_NSCR, FF_FULLBRIGHT|10, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE10_2
{SPR_NSCR, FF_FULLBRIGHT|11, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE20_2
{SPR_NSCR, FF_FULLBRIGHT|12, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE30_2
{SPR_NSCR, FF_FULLBRIGHT|13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE40_2
{SPR_NSCR, FF_FULLBRIGHT|14, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE50_2
{SPR_NSCR, FF_FULLBRIGHT|15, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE60_2
{SPR_NSCR, FF_FULLBRIGHT|16, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE70_2
{SPR_NSCR, FF_FULLBRIGHT|17, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE80_2
{SPR_NSCR, FF_FULLBRIGHT|18, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE90_2
{SPR_NSCR, FF_FULLBRIGHT|19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSCORE100_2
// NiGHTS Paraloop Powerups
{SPR_NPRU, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSSUPERLOOP
{SPR_NPRU, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSDRILLREFILL
{SPR_NPRU, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSHELPER
{SPR_NPRU, 3, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSEXTRATIME
{SPR_NPRU, 4, -1, {NULL}, 0, 0, S_NULL, 0}, // S_NIGHTSLINKFREEZE
{SPR_CAPS, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGCAPSULE
// Orbiting Chaos Emeralds/Ideya for NiGHTS
{SPR_CEMG, FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM1, 0}, // S_ORBITEM1
{SPR_CEMG, FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM2, 0}, // S_ORBITEM2
{SPR_CEMG, FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM3, 0}, // S_ORBITEM3
{SPR_CEMG, FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM4, 0}, // S_ORBITEM4
{SPR_CEMG, FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM5, 0}, // S_ORBITEM5
{SPR_CEMG, FF_FULLBRIGHT|5, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM6, 0}, // S_ORBITEM6
{SPR_CEMG, FF_FULLBRIGHT|6, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM7, 0}, // S_ORBITEM7
{SPR_CEMG, FF_FULLBRIGHT|7, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBITEM8, 0}, // S_ORBITEM8
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA1, 0}, // S_ORBIDYA1
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|1, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA2, 0}, // S_ORBIDYA2
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|2, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA3, 0}, // S_ORBIDYA3
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|3, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA4, 0}, // S_ORBIDYA4
{SPR_IDYA, FF_TRANS20|FF_FULLBRIGHT|4, 1, {A_OrbitNights}, ANG2*2, 0, S_ORBIDYA5, 0}, // S_ORBIDYA5
// Flicky helper for NiGHTS
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER2, 0}, // S_NIGHTOPIANHELPER1
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER3, 0}, // S_NIGHTOPIANHELPER2
{SPR_FL01, 1, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER4, 0}, // S_NIGHTOPIANHELPER3
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER5, 0}, // S_NIGHTOPIANHELPER4
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER6, 0}, // S_NIGHTOPIANHELPER5
{SPR_FL01, 2, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER7, 0}, // S_NIGHTOPIANHELPER6
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER8, 0}, // S_NIGHTOPIANHELPER7
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER9, 0}, // S_NIGHTOPIANHELPER8
{SPR_FL01, 3, 1, {A_OrbitNights}, ANG2*2, 180 | 0x10000, S_NIGHTOPIANHELPER1, 0}, // S_NIGHTOPIANHELPER9
// Nightopian
{SPR_NTPN, 0, 2, {A_Look}, 1, 1, S_PIAN_LOOK2, 0}, // S_PIAN_LOOK1
{SPR_NTPN, 1, 2, {A_Look}, 1, 1, S_PIAN_LOOK3, 0}, // S_PIAN_LOOK2
{SPR_NTPN, 2, 2, {A_Look}, 1, 1, S_PIAN_LOOK1, 0}, // S_PIAN_LOOK3
{SPR_NTPN, 0, 2, {A_JetgThink}, 0, 0, S_PIAN_FLY2, 0}, // S_PIAN_FLY1
{SPR_NTPN, 1, 2, {NULL}, 0, 0, S_PIAN_FLY3, 0}, // S_PIAN_FLY2
{SPR_NTPN, 2, 2, {NULL}, 0, 0, S_PIAN_FLY1, 0}, // S_PIAN_FLY3
{SPR_NTPN, 3|FF_ANIMATE, 24, {NULL}, 2, 2, S_PIAN_FLY1, 0}, // S_PIAN_SING
// Shleep
{SPR_SHLP, 0, 15, {NULL}, 0, 0, S_SHLEEP2, 0}, // S_SHLEEP1
{SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP3, 0}, // S_SHLEEP2
{SPR_SHLP, 2, 15, {NULL}, 0, 0, S_SHLEEP4, 0}, // S_SHLEEP3
{SPR_SHLP, 1, 15, {NULL}, 0, 0, S_SHLEEP1, 0}, // S_SHLEEP4
{SPR_SHLP, 3, 1, {A_Scream}, 0, 0, S_SHLEEPBOUNCE2, 0}, // S_SHLEEPBOUNCE1
{SPR_SHLP, 3, 1, {A_ZThrust}, 9, 0, S_SHLEEPBOUNCE3, 0}, // S_SHLEEPBOUNCE2
{SPR_SHLP, 3, 400, {A_SetObjectFlags}, MF_SLIDEME|MF_ENEMY|MF_BOUNCE|MF_NOCLIP|MF_NOCLIPHEIGHT, 0, S_NULL, 0}, // S_SHLEEPBOUNCE3
// Secret badniks and hazards, shhhh
{SPR_PENG, 0, 2, {A_Look}, 0, 0, S_PENGUINATOR_LOOK, 0}, // S_PENGUINATOR_LOOK
{SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE2, 0}, // S_PENGUINATOR_WADDLE1
{SPR_PENG, 1, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE3, 0}, // S_PENGUINATOR_WADDLE2
{SPR_PENG, 0, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE4, 0}, // S_PENGUINATOR_WADDLE3
{SPR_PENG, 2, 2, {A_Chase}, 0, 0, S_PENGUINATOR_WADDLE1, 0}, // S_PENGUINATOR_WADDLE4
{SPR_PENG, 0, 0, {A_FaceTarget}, 0, 0, S_PENGUINATOR_SLIDE2, 0}, // S_PENGUINATOR_SLIDE1
{SPR_PENG, 3, 5, {A_BunnyHop}, 4, 10, S_PENGUINATOR_SLIDE3, 0}, // S_PENGUINATOR_SLIDE2
{SPR_PENG, 4, 90, {A_PlayAttackSound}, 0, 0, S_PENGUINATOR_SLIDE4, 0}, // S_PENGUINATOR_SLIDE3
{SPR_PENG, 3, 5, {A_Thrust}, 0, 1, S_PENGUINATOR_SLIDE5, 0}, // S_PENGUINATOR_SLIDE4
{SPR_PENG, 0, 5, {A_FaceTarget}, 0, 0, S_PENGUINATOR_LOOK, 0}, // S_PENGUINATOR_SLIDE5
{SPR_POPH, 0, 2, {A_Look}, (2048<<16)|1, 0, S_POPHAT_LOOK, 0}, // S_POPHAT_LOOK
{SPR_POPH, 1, 0, {A_MultiShotDist}, (MT_SPINDUST<<16)|4, 24, S_POPHAT_SHOOT2, 0}, // S_POPHAT_SHOOT1
{SPR_POPH, 1, 2, {A_LobShot}, MT_POPSHOT, (70<<16)|60, S_POPHAT_SHOOT3, 0}, // S_POPHAT_SHOOT2
{SPR_POPH, 2, 1, {NULL}, 0, 0, S_POPHAT_SHOOT4, 0}, // S_POPHAT_SHOOT3
{SPR_POPH, 0, 57, {NULL}, 0, 0, S_POPHAT_LOOK, 0}, // S_POPHAT_SHOOT4
{SPR_POPH, 3, 3, {A_SpawnObjectRelative}, 0, MT_POPSHOT_TRAIL, S_POPSHOT, 0}, // S_POPSHOT
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_SPINDUST1, 0}, // S_POPSHOT_TRAIL
{SPR_HIVE, 0, 5, {A_Look}, 1, 1, S_HIVEELEMENTAL_LOOK, 0}, // S_HIVEELEMENTAL_LOOK
{SPR_HIVE, 0, 14, {A_PlaySound}, sfx_s3k76, 1, S_HIVEELEMENTAL_PREPARE2, 0}, // S_HIVEELEMENTAL_PREPARE1
{SPR_HIVE, 0, 6, {A_PlaySound}, sfx_s3k8c, 1, S_HIVEELEMENTAL_SHOOT1, 0}, // S_HIVEELEMENTAL_PREPARE2
{SPR_HIVE, 1, 4, {A_WhoCaresIfYourSonIsABee}, (MT_BUMBLEBORE<<16)|4, (1<<16)|32, S_HIVEELEMENTAL_SHOOT2, 0}, // S_HIVEELEMENTAL_SHOOT1
{SPR_HIVE, 2, 2, {NULL}, 0, 0, S_HIVEELEMENTAL_DORMANT, 0}, // S_HIVEELEMENTAL_SHOOT2
{SPR_HIVE, 0, 5, {A_ParentTriesToSleep}, S_HIVEELEMENTAL_PREPARE1, 0, S_HIVEELEMENTAL_DORMANT, 0}, // S_HIVEELEMENTAL_DORMANT
{SPR_HIVE, 3, 35, {A_Pain}, 0, 0, S_HIVEELEMENTAL_LOOK, 0}, // S_HIVEELEMENTAL_PAIN
{SPR_HIVE, 3, 2, {A_BossScream}, 1, 0, S_HIVEELEMENTAL_DIE2, 0}, // S_HIVEELEMENTAL_DIE1
{SPR_NULL, 0, 2, {A_BossScream}, 1, 0, S_HIVEELEMENTAL_DIE3, 0}, // S_HIVEELEMENTAL_DIE2
{SPR_NULL, 0, 0, {A_Repeat}, 7, S_HIVEELEMENTAL_DIE1, S_XPLD_FLICKY, 0}, // S_HIVEELEMENTAL_DIE3
{SPR_BUMB, 1, 10, {NULL}, 0, 0, S_BUMBLEBORE_LOOK1, 0}, // S_BUMBLEBORE_SPAWN
{SPR_BUMB, 0, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK2, 0}, // S_BUMBLEBORE_LOOK1
{SPR_BUMB, 1, 4, {A_Look}, 1, 1, S_BUMBLEBORE_LOOK1, 0}, // S_BUMBLEBORE_LOOK2
{SPR_BUMB, 0, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY2, 0}, // S_BUMBLEBORE_FLY1
{SPR_BUMB, 1, 4, {A_JetbThink}, 0, 0, S_BUMBLEBORE_FLY1, 0}, // S_BUMBLEBORE_FLY2
{SPR_BUMB, 2|FF_FULLBRIGHT, 12, {A_ZThrust}, 4, (1<<16)|1, S_BUMBLEBORE_FALL1, 0}, // S_BUMBLEBORE_RAISE
{SPR_BUMB, 2|FF_FULLBRIGHT, 0, {A_ZThrust}, -8, (1<<16)|1, S_BUMBLEBORE_FALL2, 0}, // S_BUMBLEBORE_FALL1
{SPR_BUMB, 2|FF_FULLBRIGHT, 300, {NULL}, 0, 0, S_BUMBLEBORE_DIE, 0}, // S_BUMBLEBORE_FALL2
{SPR_BUMB, 4, 3, {A_MultiShotDist}, (MT_DUST<<16)|6, -40, S_BUMBLEBORE_STUCK2, 0}, // S_BUMBLEBORE_STUCK1
{SPR_BUMB, 5, 120, {NULL}, 0, 0, S_BUMBLEBORE_DIE, 0}, // S_BUMBLEBORE_STUCK2
{SPR_BUMB, 5, 0, {A_CryingToMomma}, 0, 0, S_XPLD1, 0}, // S_BUMBLEBORE_DIE
{SPR_BBUZ, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BUGGLEIDLE
{SPR_BBUZ, FF_ANIMATE, -1, {NULL}, 1, 2, S_NULL, 0}, // S_BUGGLEFLY
{SPR_FMCE, 0, 20, {NULL}, 0, 0, S_SMASHSPIKE_EASE1, 0}, // S_SMASHSPIKE_FLOAT
{SPR_FMCE, 0, 4, {A_ZThrust}, 4, (1<<16)|1, S_SMASHSPIKE_EASE2, 0}, // S_SMASHSPIKE_EASE1
{SPR_FMCE, 0, 4, {A_ZThrust}, 0, (1<<16)|1, S_SMASHSPIKE_FALL, 0}, // S_SMASHSPIKE_EASE2
{SPR_FMCE, 0, 2, {A_ZThrust}, -6, 1, S_SMASHSPIKE_FALL, 0}, // S_SMASHSPIKE_FALL
{SPR_FMCE, 1, 2, {A_MultiShotDist}, (MT_DUST<<16)|10, -48, S_SMASHSPIKE_STOMP2, 0}, // S_SMASHSPIKE_STOMP1
{SPR_FMCE, 2, 14, {NULL}, 0, 0, S_SMASHSPIKE_RISE1, 0}, // S_SMASHSPIKE_STOMP2
{SPR_FMCE, 1, 2, {NULL}, 0, 0, S_SMASHSPIKE_RISE2, 0}, // S_SMASHSPIKE_RISE1
{SPR_FMCE, 0, 2, {A_ZThrust}, 6, (1<<16)|1, S_SMASHSPIKE_RISE2, 0}, // S_SMASHSPIKE_RISE2
{SPR_CACO, 0, 5, {A_Look}, (1100<<16)|1, 0, S_CACO_LOOK, 0}, // S_CACO_LOOK
{SPR_CACO, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|7, -48, S_CACO_WAKE2, 0}, // S_CACO_WAKE1
{SPR_CACO, 1, 10, {A_ZThrust}, 4, (1<<16)|1, S_CACO_WAKE3, 0}, // S_CACO_WAKE2
{SPR_CACO, 2, 8, {A_ZThrust}, 2, (1<<16)|1, S_CACO_WAKE4, 0}, // S_CACO_WAKE3
{SPR_CACO, 2, 4, {A_ZThrust}, 0, (1<<16)|1, S_CACO_ROAR, 0}, // S_CACO_WAKE4
{SPR_CACO, 2, 10, {A_PlayActiveSound}, 0, 0, S_CACO_CHASE, 0}, // S_CACO_ROAR
{SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT, 0}, // S_CACO_CHASE
{SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM, 0}, // S_CACO_CHASE_REPEAT
{SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM, 0}, // S_CACO_RANDOM
{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1, 0}, // S_CACO_PREPARE_SOUND
{SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2, 0}, // S_CACO_PREPARE1
{SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3, 0}, // S_CACO_PREPARE2
{SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND, 0}, // S_CACO_PREPARE3
{SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_PlaySound}, sfx_s3k4e, 1, S_CACO_SHOOT1, 0}, // S_CACO_SHOOT_SOUND
{SPR_CACO, 4|FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_CACOFIRE_EXPLODE1, S_CACO_SHOOT2, 0}, // S_CACO_SHOOT1
{SPR_CACO, 4|FF_FULLBRIGHT, 6, {A_FireShot}, MT_CACOFIRE, -24, S_CACO_CLOSE, 0}, // S_CACO_SHOOT2
{SPR_CACO, 3, 15, {NULL}, 0, 0, S_CACO_CHASE, 0}, // S_CACO_CLOSE
{SPR_CACO, 10, 0, {A_SetObjectFlags}, MF_NOBLOCKMAP, 0, S_CACO_DIE_GIB1, 0}, // S_CACO_DIE_FLAGS
{SPR_CACO, 10, 0, {A_NapalmScatter}, (7<<16)|MT_CACOSHARD, (30<<16)|20, S_CACO_DIE_GIB2, 0}, // S_CACO_DIE_GIB1
{SPR_CACO, 10, 0, {A_NapalmScatter}, (10<<16)|MT_CACOSHARD, (24<<16)|32, S_CACO_DIE_SCREAM, 0}, // S_CACO_DIE_GIB2
{SPR_CACO, 10, 0, {A_Scream}, 0, 0, S_CACO_DIE_SHATTER, 0}, // S_CACO_DIE_SCREAM
{SPR_CACO, 10, 0, {A_PlaySound}, sfx_pumpkn, 1, S_CACO_DIE_FALL, 0}, // S_CACO_DIE_SHATTER
{SPR_CACO, 10, 250, {A_FlickySpawn}, (1<<16), 0, S_NULL, 0}, // S_CACO_DIE_FALL
{SPR_CACO, 6, 0, {A_RandomState}, S_CACOSHARD1_1, S_CACOSHARD2_1, S_NULL, 0}, // S_CACOSHARD_RANDOMIZE
{SPR_CACO, 6, 3, {NULL}, 0, 0, S_CACOSHARD1_2, 0}, // S_CACOSHARD1_1
{SPR_CACO, 7, 3, {NULL}, 0, 0, S_CACOSHARD1_1, 0}, // S_CACOSHARD1_2
{SPR_CACO, 8, 3, {NULL}, 0, 0, S_CACOSHARD2_2, 0}, // S_CACOSHARD2_1
{SPR_CACO, 9, 3, {NULL}, 0, 0, S_CACOSHARD2_1, 0}, // S_CACOSHARD2_2
{SPR_BAL2, FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE2, 0}, // S_CACOFIRE1
{SPR_BAL2, 1|FF_FULLBRIGHT, 2, {A_GhostMe}, 0, 0, S_CACOFIRE3, 0}, // S_CACOFIRE2
{SPR_BAL2, FF_FULLBRIGHT, 0, {A_PlayActiveSound}, 0, 0, S_CACOFIRE1, 0}, // S_CACOFIRE3
{SPR_BAL2, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE2, 0}, // S_CACOFIRE_EXPLODE1
{SPR_BAL2, 3|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE3, 0}, // S_CACOFIRE_EXPLODE2
{SPR_BAL2, 4|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_CACOFIRE_EXPLODE4, 0}, // S_CACOFIRE_EXPLODE3
{SPR_BAL2, 5|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_CACOFIRE_EXPLODE4
{SPR_SBOB, 1, 10, {A_ZThrust}, -2, (1<<16)|1, S_SPINBOBERT_MOVE_UP, 0}, // S_SPINBOBERT_MOVE_FLIPUP
{SPR_SBOB, 0, 45, {A_ZThrust}, 4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPDOWN, 0}, // S_SPINBOBERT_MOVE_UP
{SPR_SBOB, 1, 10, {A_ZThrust}, 2, (1<<16)|1, S_SPINBOBERT_MOVE_DOWN, 0}, // S_SPINBOBERT_MOVE_FLIPDOWN
{SPR_SBOB, 2, 45, {A_ZThrust}, -4, (1<<16)|1, S_SPINBOBERT_MOVE_FLIPUP, 0}, // S_SPINBOBERT_MOVE_DOWN
{SPR_SBSK, FF_FULLBRIGHT, 1, {A_RotateSpikeBall}, 0, 0, S_SPINBOBERT_FIRE_GHOST, 0}, // S_SPINBOBERT_FIRE_MOVE
{SPR_SBSK, FF_FULLBRIGHT, 0, {A_SpawnParticleRelative}, 0, S_SPINBOBERT_FIRE_TRAIL1, S_SPINBOBERT_FIRE_MOVE, 0}, // S_SPINBOBERT_FIRE_GHOST
{SPR_SBFL, 2|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL2, 0}, // S_SPINBOBERT_FIRE_TRAIL1
{SPR_SBFL, 1|FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_SPINBOBERT_FIRE_TRAIL3, 0}, // S_SPINBOBERT_FIRE_TRAIL2
{SPR_SBFL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL, 0}, // S_SPINBOBERT_FIRE_TRAIL3
{SPR_HBAT, 0, 5, {A_Look}, (900<<16)|1, 0, S_HANGSTER_LOOK, 0}, // S_HANGSTER_LOOK
{SPR_HBAT, 1, 0, {A_MultiShotDist}, (MT_DUST<<16)|10, -34, S_HANGSTER_SWOOP2, 0}, // S_HANGSTER_SWOOP1
{SPR_HBAT, 1, 2, {A_ZThrust}, -8, (1<<16)|1, S_HANGSTER_SWOOP2, 0}, // S_HANGSTER_SWOOP2
{SPR_HBAT, 1, 6, {A_ZThrust}, -5, (1<<16), S_HANGSTER_ARC2, 0}, // S_HANGSTER_ARC1
{SPR_HBAT, 1, 5, {A_ZThrust}, -2, (1<<16), S_HANGSTER_ARC3, 0}, // S_HANGSTER_ARC2
{SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_FLY1, 0}, // S_HANGSTER_ARC3
{SPR_HBAT, 1, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY2, 0}, // S_HANGSTER_FLY1
{SPR_HBAT, 2, 1, {A_PlaySound}, sfx_s3k52, 1, S_HANGSTER_FLY3, 0}, // S_HANGSTER_FLY2
{SPR_HBAT, 3, 4, {A_Thrust}, 6, 1, S_HANGSTER_FLY4, 0}, // S_HANGSTER_FLY3
{SPR_HBAT, 2, 1, {A_Thrust}, 6, 1, S_HANGSTER_FLYREPEAT, 0}, // S_HANGSTER_FLY4
{SPR_HBAT, 2, 0, {A_Repeat}, 12, S_HANGSTER_FLY1, S_HANGSTER_ARCUP1, 0}, // S_HANGSTER_FLYREPEAT
{SPR_HBAT, 1, 5, {A_ZThrust}, 2, (1<<16), S_HANGSTER_ARCUP2, 0}, // S_HANGSTER_ARCUP1
{SPR_HBAT, 1, 6, {A_ZThrust}, 5, (1<<16), S_HANGSTER_ARCUP3, 0}, // S_HANGSTER_ARCUP2
{SPR_HBAT, 1, 1, {A_ZThrust}, 0, (1<<16), S_HANGSTER_RETURN1, 0}, // S_HANGSTER_ARCUP3
{SPR_HBAT, 1, 1, {A_ZThrust}, 8, (1<<16), S_HANGSTER_RETURN2, 0}, // S_HANGSTER_RETURN1
{SPR_HBAT, 3, 1, {NULL}, 0, 0, S_HANGSTER_RETURN1, 0}, // S_HANGSTER_RETURN2
{SPR_HBAT, 0, 15, {NULL}, 0, 0, S_HANGSTER_LOOK, 0}, // S_HANGSTER_RETURN3
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_CRUMBLE2, 0}, // S_CRUMBLE1
{SPR_NULL, 0, 105, {A_Scream}, 0, 0, S_NULL, 0}, // S_CRUMBLE2
// Spark
{SPR_NULL, 0, 1, {A_ModuloToState}, 2, S_SPRK2, S_SPRK3, 0}, // S_SPRK1
{SPR_SPRK, FF_TRANS20|FF_ANIMATE|0, 18, {NULL}, 8, 2, S_NULL, 0}, // S_SPRK2
{SPR_SPRK, FF_TRANS20|FF_ANIMATE|9, 18, {NULL}, 8, 2, S_NULL, 0}, // S_SPRK3
// Robot Explosion
{SPR_BOM1, 0, 0, {A_FlickySpawn}, 0, 0, S_XPLD1, 0}, // S_XPLD_FLICKY
{SPR_BOM1, 0, 2, {A_ShadowScream}, 0, 0, S_XPLD2, 0}, // S_XPLD1
{SPR_BOM1, 1, 2, {NULL}, 0, 0, S_XPLD3, 0}, // S_XPLD2
{SPR_BOM1, 2, 3, {NULL}, 0, 0, S_XPLD4, 0}, // S_XPLD3
{SPR_BOM1, 3, 3, {NULL}, 0, 0, S_XPLD5, 0}, // S_XPLD4
{SPR_BOM1, 4, 4, {NULL}, 0, 0, S_XPLD6, 0}, // S_XPLD5
{SPR_BOM1, 5, 4, {NULL}, 0, 0, S_NULL, 0}, // S_XPLD6
{SPR_BOM1, FF_ANIMATE, 21, {NULL}, 5, 4, S_INVISIBLE, 0}, // S_XPLD_EGGTRAP
// Underwater Explosion
{SPR_BOM4, 0, 3, {A_ShadowScream}, 0, 0, S_WPLD2, 0}, // S_WPLD1
{SPR_BOM4, 1, 3, {NULL}, 0, 0, S_WPLD3, 0}, // S_WPLD2
{SPR_BOM4, 2, 3, {NULL}, 0, 0, S_WPLD4, 0}, // S_WPLD3
{SPR_BOM4, 3, 3, {NULL}, 0, 0, S_WPLD5, 0}, // S_WPLD4
{SPR_BOM4, 4, 3, {NULL}, 0, 0, S_WPLD6, 0}, // S_WPLD5
{SPR_BOM4, 5, 3, {NULL}, 0, 0, S_NULL, 0}, // S_WPLD6
{SPR_DUST, FF_TRANS40, 4, {NULL}, 0, 0, S_DUST2, 0}, // S_DUST1
{SPR_DUST, 1|FF_TRANS50, 5, {NULL}, 0, 0, S_DUST3, 0}, // S_DUST2
{SPR_DUST, 2|FF_TRANS60, 3, {NULL}, 0, 0, S_DUST4, 0}, // S_DUST3
{SPR_DUST, 3|FF_TRANS70, 2, {NULL}, 0, 0, S_NULL, 0}, // S_DUST4
{SPR_NULL, 0, 1, {A_RockSpawn}, 0, 0, S_ROCKSPAWN, 0}, // S_ROCKSPAWN
{SPR_ROIA, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEA
{SPR_ROIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEB
{SPR_ROIC, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEC
{SPR_ROID, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLED
{SPR_ROIE, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEE
{SPR_ROIF, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEF
{SPR_ROIG, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEG
{SPR_ROIH, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEH
{SPR_ROII, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEI
{SPR_ROIJ, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEJ
{SPR_ROIK, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 4, 2, S_NULL, 0}, // S_ROCKCRUMBLEK
{SPR_ROIL, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEL
{SPR_ROIM, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEM
{SPR_ROIN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEN
{SPR_ROIO, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEO
{SPR_ROIP, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 7, 2, S_NULL, 0}, // S_ROCKCRUMBLEP
{SPR_GFZD, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_GFZDEBRIS
{SPR_BRIC, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL, 0}, // S_BRICKDEBRIS
{SPR_WDDB, FF_ANIMATE, -1, {A_DebrisRandom}, 7, 2, S_NULL, 0}, // S_WOODDEBRIS
{SPR_BRIR, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_REDBRICKDEBRIS
{SPR_BRIB, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_BLUEBRICKDEBRIS
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{
{ // MT_NULL
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_UNKNOWN
-1, // doomednum
S_UNKNOWN, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THOK
-1, // doomednum
S_THOK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PLAYER
-1, // doomednum
S_PLAY_STND, // spawnstate
1, // spawnhealth
S_PLAY_WALK, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_thok, // attacksound
S_PLAY_PAIN, // painstate
MT_THOK, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_PLAY_ROLL, // missilestate
S_PLAY_DEAD, // deathstate
S_PLAY_DRWN, // xdeathstate
sfx_None, // deathsound
1, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
1000, // mass
MT_THOK, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE, // flags
(statenum_t)MT_NULL// raisestate
},
{ // MT_TAILSOVERLAY
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_METALJETFUME
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_JETFUMEFLASH, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_JETFUME1 // raisestate
},
{ // MT_BLUECRAWLA
100, // doomednum
S_POSS_STND, // spawnstate
1, // spawnhealth
S_POSS_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_REDCRAWLA
101, // doomednum
S_SPOS_STND, // spawnstate
1, // spawnhealth
S_SPOS_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
170, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_GFZFISH
102, // doomednum
S_FISH2, // spawnstate
1, // spawnhealth
S_FISH1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_FISH3, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_FISH4, // xdeathstate
sfx_pop, // deathsound
0, // speed
8*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_GOLDBUZZ
103, // doomednum
S_BUZZLOOK1, // spawnstate
1, // spawnhealth
S_BUZZFLY1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
28*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_REDBUZZ
104, // doomednum
S_RBUZZLOOK1, // spawnstate
1, // spawnhealth
S_RBUZZFLY1, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8*FRACUNIT, // speed
28*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_JETTBOMBER
105, // doomednum
S_JETBLOOK1, // spawnstate
1, // spawnhealth
S_JETBZOOM1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_s3k51, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1*FRACUNIT, // speed
20*FRACUNIT, // radius
50*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
(statenum_t)MT_MINE// raisestate
},
{ // MT_JETTGUNNER
106, // doomednum
S_JETGLOOK1, // spawnstate
1, // spawnhealth
S_JETGZOOM1, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_s3k4d, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_JETGSHOOT1, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1*FRACUNIT, // speed
20*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
(statenum_t)MT_JETTBULLET// raisestate
},
{ // MT_CRAWLACOMMANDER
107, // doomednum
S_CCOMMAND1, // spawnstate
2, // spawnhealth
S_CCOMMAND3, // seestate
sfx_None, // seesound
2*TICRATE, // reactiontime
sfx_s3k60, // attacksound
S_CCOMMAND3, // painstate
200, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k5d, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_DETON
108, // doomednum
S_DETON1, // spawnstate
1, // spawnhealth
S_DETON2, // seestate
sfx_s3k86, // seesound -- sfx_kc57 for a self-propelled deton...
1, // reactiontime
sfx_deton, // attacksound
S_NULL, // painstate
3072, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1*FRACUNIT, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_ENEMY|MF_SHOOTABLE|MF_NOGRAVITY|MF_MISSILE, // flags
(statenum_t)ANG15// raisestate: largest angle to turn in one tic (here, 15 degrees)
},
{ // MT_SKIM
109, // doomednum
S_SKIM1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_s3k51, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_SKIM3, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE, // flags
(statenum_t)MT_MINE// raisestate
},
{ // MT_TURRET
110, // doomednum
S_TURRET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_trfire, // attacksound
S_NULL, // painstate
0, // painchance
sfx_fizzle, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TURRETSHOCK1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
MT_TURRETLASER, // mass
1, // damage
sfx_trpowr, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_POPUPTURRET
111, // doomednum
S_TURRETLOOK, // spawnstate
1, // spawnhealth
S_TURRETSEE, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_trfire, // attacksound
S_NULL, // painstate
1024, // painchance
sfx_s3k64, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
12*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
(statenum_t)MT_JETTBULLET// raisestate
},
{ // MT_SPINCUSHION
112, // doomednum
S_SPINCUSHION_LOOK, // spawnstate
1, // spawnhealth
S_SPINCUSHION_CHASE1, // seestate
sfx_None, // seesound
3*TICRATE, // reactiontime
sfx_s3kd8s, // attacksound
S_NULL, // painstate
5*TICRATE, // painchance
sfx_shrpsp, // painsound
S_SPINCUSHION_STOP1, // meleestate
S_SPINCUSHION_AIM1, // missilestate
S_XPLD_FLICKY, // deathstate
S_SPINCUSHION_STOP3, // xdeathstate
sfx_pop, // deathsound
2, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_s3kaa, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CRUSHSTACEAN
126, // doomednum
S_CRUSHSTACEAN_ROAM1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_s3k6b, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_CRUSHSTACEAN_PUNCH1, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_CRUSHCLAW
-1, // doomednum
S_CRUSHCLAW_AIM, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
16, // reactiontime
sfx_s3k6b, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_CRUSHCLAW_OUT,// missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
600, // speed
22*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
(sfx_s3k49<<8), // mass
0, // damage
sfx_s3kd2l, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
(statenum_t)MT_CRUSHCHAIN// raisestate
},
{ // MT_CRUSHCHAIN
-1, // doomednum
S_CRUSHCHAIN, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BANPYURA
138, // doomednum
S_BANPYURA_ROAM1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_BANPSPRING
-1, // doomednum
S_CDIAG1, // spawnstate
1, // spawnhealth
S_CDIAG2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_cdfm08, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
300, // speed
22*FRACUNIT, // radius
22*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
11*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_CDIAG2 // raisestate
},
{ // MT_JETJAW
113, // doomednum
S_JETJAW_ROAM1, // spawnstate
1, // spawnhealth
S_JETJAW_CHOMP1,// seestate
sfx_None, // seesound
4*TICRATE, // reactiontime
sfx_s1ab, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
8, // speed
12*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_FLOAT|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SNAILER
114, // doomednum
S_SNAILER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SNAILER_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_VULTURE
115, // doomednum
S_VULTURE_STND, // spawnstate
1, // spawnhealth
S_VULTURE_DRIFT,// seestate
sfx_None, // seesound
TICRATE/2, // reactiontime
sfx_s3k60, // attacksound
S_VULTURE_STUNNED, // painstate
S_NULL, // painchance
sfx_s3k96, // painsound
S_NULL, // meleestate
S_VULTURE_ZOOM1,// missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
5, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
TICRATE, // mass
0, // damage
sfx_jet, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_POINTY
116, // doomednum
S_POINTY1, // spawnstate
1, // spawnhealth
S_POINTY1, // seestate
sfx_None, // seesound
6, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
4, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
5*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
MT_POINTYBALL, // mass
128, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_POINTYBALL
-1, // doomednum
S_POINTYBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
1, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ROBOHOOD
117, // doomednum
S_ROBOHOOD_LOOK, // spawnstate
1, // spawnhealth
S_ROBOHOOD_STAND, // seestate
sfx_None, // seesound
TICRATE, // reactiontime
sfx_ngjump, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_ROBOHOOD_JUMP3, // meleestate
S_ROBOHOOD_FIRE1, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k4a, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_ROBOHOOD_JUMP1 // raisestate
},
{ // MT_FACESTABBER
118, // doomednum
S_FACESTABBER_STND1, // spawnstate
2, // spawnhealth
S_FACESTABBER_STND1, // seestate
sfx_None, // seesound
70, // reactiontime
sfx_zoom, // attacksound
S_FACESTABBER_PAIN, // painstate
0, // painchance
sfx_dmpain, // painsound
S_FACESTABBER_CHARGE1, // meleestate
S_FACESTABBER_CHARGE1, // missilestate
S_FACESTABBER_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3kb4, // deathsound
3, // speed
32*FRACUNIT, // radius
72*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3kc5s, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_FACESTABBERSPEAR
-1, // doomednum
S_FACESTABBERSPEAR, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
35, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
72*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGGUARD
119, // doomednum
S_EGGGUARD_STND, // spawnstate
1, // spawnhealth
S_EGGGUARD_WALK1,// seestate
sfx_None, // seesound
35, // reactiontime
sfx_None, // attacksound
S_EGGGUARD_MAD1, // painstate
0, // painchance
sfx_None, // painsound
S_EGGGUARD_RUN1, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_EGGSHIELD
-1, // doomednum
S_EGGSHIELD, // spawnstate
1, // spawnhealth
S_EGGSHIELD, // seestate
sfx_None, // seesound
35, // reactiontime
sfx_s3k7b, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k7b, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EGGSHIELDBREAK,// deathstate
S_NULL, // xdeathstate
sfx_wbreak, // deathsound
3, // speed
24*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GSNAPPER
120, // doomednum
S_SNAPPER_SPAWN,// spawnstate
1, // spawnhealth
S_GSNAPPER1, // seestate
sfx_None, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SNAPPER_XPLD, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k7e, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_SNAPPER_LEG
-1, // doomednum
S_SNAPPER_LEG, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_SNAPPER_LEGRAISE // raisestate
},
{ // MT_SNAPPER_HEAD
-1, // doomednum
S_SNAPPER_HEAD, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MINUS
121, // doomednum
S_MINUS_INIT, // spawnstate
1, // spawnhealth
S_MINUS_DIGGING1,// seestate
sfx_None, // seesound
32, // reactiontime
sfx_s3kccs, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_MINUS_BURST0, // meleestate
S_MINUS_POPUP, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
17, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3kd3s, // activesound
MF_ENEMY|MF_NOCLIPTHING, // flags
S_MINUS_BURST1 // raisestate
},
{ // MT_MINUSDIRT
-1, // doomednum
S_MINUSDIRT1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_SPRINGSHELL
122, // doomednum
S_SSHELL_STND, // spawnstate
1, // spawnhealth
S_SSHELL_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
15*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_SSHELL_SPRING1// raisestate
},
{ // MT_YELLOWSHELL
125, // doomednum
S_YSHELL_STND, // spawnstate
1, // spawnhealth
S_YSHELL_RUN1, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_YSHELL_SPRING1// raisestate
},
{ // MT_UNIDUS
123, // doomednum
S_UNIDUS_STND, // spawnstate
1, // spawnhealth
S_UNIDUS_RUN, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_UNIBALL, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
2, // speed
18*FRACUNIT, // radius
36*FRACUNIT, // height
0, // display offset
4*FRACUNIT, // mass
5, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_UNIBALL
-1, // doomednum
S_UNIDUS_BALL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
20*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
13*FRACUNIT, // radius
26*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
8*FRACUNIT, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_CANARIVORE
134, // doomednum
S_CANARIVORE_LOOK, // spawnstate
1, // spawnhealth
S_CANARIVORE_AWAKEN1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
12*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CANARIVORE_GAS
-1, // doomednum
S_CANARIVOREGAS_1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3k5d, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_PYREFLY
136, // doomednum
S_PYREFLY_FLY, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_PYREFLY_BURN, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
24*FRACUNIT, // radius
34*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_PYREFLY_FIRE
-1, // doomednum
S_PYREFIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_FIRE|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_PTERABYTESPAWNER
135, // doomednum
S_PTERABYTESPAWNER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PTERABYTEWAYPOINT
-1, // doomednum
S_PTERABYTEWAYPOINT, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPTHING|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PTERABYTE
-1, // doomednum
S_PTERABYTE_FLY1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_pscree, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_DRAGONBOMBER
137, // doomednum
S_DRAGONBOMBER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
6, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
10*FRACUNIT, // speed
28*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_DRAGONWING
-1, // doomednum
S_DRAGONWING1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
12*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_DRAGONTAIL
-1, // doomednum
S_DRAGONTAIL_LOADED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_DRAGONMINE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_tink, // activesound
MF_NOGRAVITY|MF_SLIDEME|MF_PAIN, // flags
S_DRAGONTAIL_EMPTY // raisestate
},
{ // MT_DRAGONMINE
-1, // doomednum
S_DRAGONMINE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3k76, // seesound
0, // reactiontime
sfx_s3k89, // attacksound
S_NULL, // painstate
6, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TNTBARREL_EXPL1, // deathstate
S_NULL, // xdeathstate
sfx_s3k6e, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k5d, // activesound
MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_BOSSEXPLODE
-1, // doomednum
S_BOSSEXPLODE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SONIC3KBOSSEXPLODE
-1, // doomednum
S_SONIC3KBOSSEXPLOSION1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BOSSFLYPOINT
290, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGTRAP
291, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_pop, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_INVISIBLE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_BOSS3WAYPOINT
292, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BOSS9GATHERPOINT
293, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BOSSJUNK
-1, // doomednum
S_BOSSEGLZ1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
64*FRACUNIT, // height
2, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE
200, // doomednum
S_EGGMOBILE_STND, // spawnstate
8, // spawnhealth
S_EGGMOBILE_STND, // seestate
sfx_None, // seesound
45, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE_PAIN, // painstate
MT_THOK, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE_LATK1, // meleestate
S_EGGMOBILE_RATK1, // missilestate
S_EGGMOBILE_DIE1, // deathstate
S_EGGMOBILE_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound
4, // speed
36*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
sfx_None, // mass
3, // damage
sfx_telept, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_BOSS, // flags
S_EGGMOBILE_PANIC1 // raisestate
},
{ // MT_JETFUME1
-1, // doomednum
S_JETFUME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE_BALL
-1, // doomednum
S_EGGMOBILE_BALL,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
40*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
13*FRACUNIT, // radius
26*FRACUNIT, // height
0, // display offset
0, // mass
8*FRACUNIT, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE_TARGET
-1, // doomednum
S_EGGMOBILE_TARGET, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
0, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE_FIRE
-1, // doomednum
S_LASERFLAME1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3kc2s, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k8d, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE2
201, // doomednum
S_EGGMOBILE2_STND, // spawnstate
8, // spawnhealth
S_NULL, // seestate
0, // seesound
-666, // reactiontime
sfx_gspray, // attacksound
S_EGGMOBILE2_PAIN, // painstate
MT_GOOP, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE2_PAIN2, // meleestate
(statenum_t)MT_EGGMOBILE2_POGO, // missilestate
S_EGGMOBILE2_DIE1, // deathstate
S_EGGMOBILE2_FLEE1,// xdeathstate
sfx_s3kb4, // deathsound
2*FRACUNIT, // speed
36*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_pogo, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
S_EGGMOBILE2_POGO1 // raisestate
},
{ // MT_EGGMOBILE2_POGO
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_spring, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_EGGMOBILE2_POGO5 // raisestate
},
{ // MT_GOOP
-1, // doomednum
S_GOOP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_ghit, // painsound
S_GOOP3, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
DMG_WATER, // mass
0, // damage
sfx_None, // activesound
MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_GOOPTRAIL
-1, // doomednum
S_GOOPTRAIL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
3, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE3
202, // doomednum
S_EGGMOBILE3_STND, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE3_PAIN, // painstate
MT_NULL, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_EGGMOBILE3_SHOCK, // missilestate
S_EGGMOBILE3_DIE1, // deathstate
S_EGGMOBILE3_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound
8*FRACUNIT, // speed
36*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
MT_FAKEMOBILE, // mass
3, // damage
sfx_telept, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
S_EGGMOBILE3_ROFL // raisestate
},
{ // MT_FAKEMOBILE
-1, // doomednum
S_FAKEMOBILE_INIT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_NULL, // painchance
sfx_s3k7b, // painsound
S_NULL, // meleestate
S_FAKEMOBILE_ATK1, // missilestate
S_FAKEMOBILE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_mswarp, // deathsound
8*FRACUNIT, // speed
36*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SHOCKWAVE
-1, // doomednum
S_SHOCKWAVE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k5e, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8*TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
12*FRACUNIT, // speed
48*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_ELECTRIC|(sfx_buzz2<<8), // mass
3, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_EGGMOBILE4
203, // doomednum
S_EGGMOBILE4_STND, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_EGGMOBILE4_PAIN1,// painstate
0, // painchance
sfx_dmpain, // painsound
S_EGGMOBILE4_LATK1,// meleestate
S_EGGMOBILE4_RATK1,// missilestate
S_EGGMOBILE4_DIE1, // deathstate
S_EGGMOBILE4_FLEE1,// xdeathstate
sfx_s3kb4, // deathsound
0, // speed
36*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS|MF_NOCLIPHEIGHT, // flags
S_EGGMOBILE4_RAISE1// raisestate
},
{ // MT_EGGMOBILE4_MACE
-1, // doomednum
S_EGGMOBILE4_MACE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EGGMOBILE4_MACE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
1, // damage
sfx_mswing, // activesound
MF_PAIN|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_JETFLAME
-1, // doomednum
S_JETFLAME, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
20*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EGGROBO1
1127, // doomednum
S_EGGROBO1_STND,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3ka0, // seesound
8, // reactiontime
sfx_bsnipe, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_EGGROBO1_BSLAP1, // meleestate
S_NULL, // missilestate
S_EGGROBO1_PISSED, // deathstate
S_NULL, // xdeathstate
sfx_s3ka0, // deathsound
12*FRACUNIT, // speed
20*FRACUNIT, // radius
72*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EGGROBOJET
-1, // doomednum
S_EGGROBOJET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
10*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FANG
204, // doomednum
S_FANG_SETUP, // spawnstate
8, // spawnhealth
S_FANG_PATHINGSTART1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_skid, // attacksound
S_FANG_PAIN1, // painstate
0, // painchance
sfx_s3k5d, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_FANG_DIE1, // deathstate
S_FANG_KO, // xdeathstate
sfx_s3k90, // deathsound
0, // speed
24*FRACUNIT, // radius
60*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_boingf, // activesound
MF_RUNSPAWNFUNC|MF_SPECIAL|MF_BOSS|MF_SHOOTABLE|MF_GRENADEBOUNCE|MF_NOCLIPTHING, // flags -- MF_NOCLIPTHING will be removed after intro event ends
S_NULL // raisestate
},
{ // MT_BROKENROBOT
-1, // doomednum
S_BROKENROBOTRANDOM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_RUNSPAWNFUNC|MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_VWREF
-1, // doomednum
S_VWREF, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
42*FRACUNIT, // radius
12*FRACUNIT, // height
1, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_VWREB
-1, // doomednum
S_VWREB, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
42*FRACUNIT, // radius
12*FRACUNIT, // height
-1, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PROJECTORLIGHT
-1, // doomednum
S_PROJECTORLIGHT1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
42*FRACUNIT, // radius
52*FRACUNIT, // height
-1, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FBOMB
-1, // doomednum
S_FBOMB1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3k51, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_FBOMB_EXPL1, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
20*FRACUNIT, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_TNTDUST
-1, // doomednum
S_TNTDUST_1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FSGNA
-1, // doomednum
S_FSGNA, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_mspogo, // deathsound
0, // speed
124*FRACUNIT, // radius
124*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FSGNB
-1, // doomednum
S_FSGNB, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_FSGNC, // deathstate
S_FSGND, // xdeathstate
sfx_None, // deathsound
0, // speed
74*FRACUNIT, // radius
320*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_FANGWAYPOINT
294, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN
206, // doomednum
S_BLACKEGG_STND, // spawnstate
8, // spawnhealth
S_BLACKEGG_WALK1, // seestate
sfx_None, // seesound
8*TICRATE, // reactiontime
sfx_None, // attacksound
S_BLACKEGG_PAIN1, // painstate
0, // painchance
sfx_None, // painsound
S_BLACKEGG_HITFACE1, // meleestate
S_BLACKEGG_MISSILE1, // missilestate
S_BLACKEGG_DIE1, // deathstate
S_BLACKEGG_GOOP, // xdeathstate
sfx_None, // deathsound
1, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_None, // activesound
MF_SPECIAL|MF_BOSS,// flags
S_BLACKEGG_JUMP1 // raisestate
},
{ // MT_BLACKEGGMAN_HELPER
-1, // doomednum
S_BLACKEGG_HELPER, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN_GOOPFIRE
-1, // doomednum
S_BLACKEGG_GOOP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLACKEGG_GOOP3, // deathstate
S_NULL, // xdeathstate
sfx_ghit, // deathsound
30*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
100, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLACKEGGMAN_MISSILE
-1, // doomednum
S_BLACKEGG_MISSILE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOSSEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_bexpld, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON
209, // doomednum
S_CYBRAKDEMON_IDLE, // spawnstate
12, // spawnhealth
S_CYBRAKDEMON_WALK1,// seestate
sfx_None, // seesound
15, // reactiontime
sfx_None, // attacksound
S_CYBRAKDEMON_PAIN1,// painstate
0, // painchance
sfx_behurt, // painsound
S_CYBRAKDEMON_CHOOSE_ATTACK2, // meleestate
S_CYBRAKDEMON_CHOOSE_ATTACK1, // missilestate
S_CYBRAKDEMON_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3kb4, // deathsound
40, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_bewar1, // activesound
MF_SPECIAL|MF_BOSS|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_ELECTRIC_BARRIER
-1, // doomednum
S_CYBRAKDEMONELECTRICBARRIER_INIT1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k79, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONELECTRICBARRIER_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_fizzle, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
DMG_ELECTRIC, // mass
1, // damage
sfx_beelec, // activesound
MF_PAIN|MF_FIRE|MF_NOGRAVITY|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_MISSILE
-1, // doomednum
S_CYBRAKDEMONMISSILE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_brakrl, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONMISSILE_EXPLODE1, // deathstate
S_NULL, // xdeathstate
sfx_brakrx, // deathsound
40*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
32*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_FLAMESHOT
-1, // doomednum
S_CYBRAKDEMONFLAMESHOT_FLY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3kc2s, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONFLAMESHOT_DIE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_FLAMEREST
-1, // doomednum
S_CYBRAKDEMONFLAMEREST, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3kc2s, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_NULL, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_PAIN|MF_FIRE|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_TARGET_RETICULE
-1, // doomednum
S_CYBRAKDEMONTARGETRETICULE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOSSEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_TARGET_DOT
-1, // doomednum
S_CYBRAKDEMONTARGETDOT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOSSEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_NAPALM_BOMB_LARGE
-1, // doomednum
S_CYBRAKDEMONNAPALMBOMBLARGE_FLY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k81, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
20*TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONNAPALMBOMBLARGE_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
48*FRACUNIT, // damage
sfx_s3k5d, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_NAPALM_BOMB_SMALL
-1, // doomednum
S_CYBRAKDEMONNAPALMBOMBSMALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONNAPALMBOMBSMALL_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3k70, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
32*FRACUNIT, // damage
sfx_s3k99, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_NAPALM_FLAMES
-1, // doomednum
S_CYBRAKDEMONNAPALMFLAME_FLY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CYBRAKDEMONNAPALMFLAME_DIE, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_CYBRAKDEMON_VILE_EXPLOSION
-1, // doomednum
S_CYBRAKDEMONVILEEXPLOSION1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3kb4, // deathsound
1*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_METALSONIC_RACE
207, // doomednum
S_METALSONIC_RACE, // spawnstate
8, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_PLAY_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_METALSONIC_BATTLE
208, // doomednum
S_METALSONIC_FLOAT, // spawnstate
8, // spawnhealth
S_METALSONIC_DASH, // seestate
sfx_s3k54, // seesound
0, // reactiontime
sfx_bechrg, // attacksound
S_METALSONIC_PAIN, // painstate
S_METALSONIC_VECTOR,// painchance
sfx_dmpain, // painsound
S_METALSONIC_BADBOUNCE, // meleestate
S_METALSONIC_SHOOT, // missilestate
S_METALSONIC_DEATH1,// deathstate
S_METALSONIC_FLEE1, // xdeathstate
sfx_s3kb4, // deathsound
MT_ENERGYBALL, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
0, // mass
3, // damage
sfx_mswarp, // activesound
MF_NOGRAVITY|MF_BOSS|MF_SLIDEME, // flags
S_METALSONIC_RAISE // raisestate
},
{ // MT_MSSHIELD_FRONT
-1, // doomednum
S_MSSHIELD_F1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
52*FRACUNIT, // height
1, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MSGATHER
-1, // doomednum
S_JETFUME1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
6*FRACUNIT, // radius
12*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_RING
300, // doomednum
S_RING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_FLINGRING
-1, // doomednum
S_RING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_RING, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
15*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_BLUESPHERE
1706, // doomednum
S_BLUESPHERE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGBLUESPHERE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLUESPHERESPARK, // deathstate
S_NULL, // xdeathstate
sfx_s3k65, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_BLUESPHEREBONUS // raisestate
},
{ // MT_FLINGBLUESPHERE
-1, // doomednum
S_BLUESPHERE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGBLUESPHERE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_BLUESPHERE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLUESPHERESPARK, // deathstate
S_NULL, // xdeathstate
sfx_s3k65, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_BLUESPHEREBONUS // raisestate
},
{ // MT_BOMBSPHERE
520, // doomednum
S_BOMBSPHERE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_NULL, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SONIC3KBOSSEXPLOSION1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_REDTEAMRING
308, // doomednum
S_TEAMRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_BLUETEAMRING
309, // doomednum
S_TEAMRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGRING, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_TOKEN
312, // doomednum
S_TOKEN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_REDFLAG
310, // doomednum
S_REDFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_lvpass, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_BLUEFLAG
311, // doomednum
S_BLUEFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_lvpass, // deathsound
8, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMBLEM
322, // doomednum
S_EMBLEM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
1, // speed
16*FRACUNIT, // radius
30*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EMERALD1
313, // doomednum
S_CEMG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD1, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERALD2
314, // doomednum
S_CEMG2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD2, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERALD3
315, // doomednum
S_CEMG3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD3, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERALD4
316, // doomednum
S_CEMG4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD4, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERALD5
317, // doomednum
S_CEMG5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD5, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERALD6
318, // doomednum
S_CEMG6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD6, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERALD7
319, // doomednum
S_CEMG7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
EMERALD7, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_EMERHUNT
320, // doomednum
S_SHRD1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
8, // speed
12*FRACUNIT, // radius
42*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_EMERALDSPAWN
321, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FLINGEMERALD
-1, // doomednum
S_CEMG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_cgot, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_FAN
540, // doomednum
S_FAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
5*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_STEAM
541, // doomednum
S_STEAM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_steam2, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_steam1, // deathsound
0, // speed
32*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_BUMPER
542, // doomednum
S_BUMPER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
-1, // painchance
sfx_s3kaa, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_BUMPERHIT // raisestate
},
{ // MT_BALLOON
543, // doomednum
S_BALLOON, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
2, // painchance
sfx_s3k77, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BALLOONPOP2, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_BALLOONPOP1 // raisestate
},
{ // MT_YELLOWSPRING
550, // doomednum
S_YELLOWSPRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SPRING, // flags
S_YELLOWSPRING2 // raisestate
},
{ // MT_REDSPRING
551, // doomednum
S_REDSPRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
32*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SPRING, // flags
S_REDSPRING2 // raisestate
},
{ // MT_BLUESPRING
552, // doomednum
S_BLUESPRING, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
0, // damage
sfx_None, // activesound
MF_SPRING, // flags
S_BLUESPRING2 // raisestate
},
{ // MT_YELLOWDIAG
555, // doomednum
S_YDIAG1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
20*FRACUNIT, // mass
20*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING, // flags
S_YDIAG2 // raisestate
},
{ // MT_REDDIAG
556, // doomednum
S_RDIAG1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
32*FRACUNIT, // mass
32*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING, // flags
S_RDIAG2 // raisestate
},
{ // MT_BLUEDIAG
557, // doomednum
S_BDIAG1, // spawnstate
1, // spawnhealth
S_BDIAG2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
11*FRACUNIT, // mass
11*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING, // flags
S_BDIAG2 // raisestate
},
{ // MT_YELLOWHORIZ
558, // doomednum
S_YHORIZ1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
36*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_YHORIZ2 // raisestate
},
{ // MT_REDHORIZ
559, // doomednum
S_RHORIZ1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
72*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_RHORIZ2 // raisestate
},
{ // MT_BLUEHORIZ
560, // doomednum
S_BHORIZ1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
11*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_BHORIZ2 // raisestate
},
{ // MT_BOOSTERSEG
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_BOOSTERROLLER
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_YELLOWBOOSTER
544, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_cdfm62, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28*FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
36*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_BOOSTERSOUND // raisestate
},
{ // MT_REDBOOSTER
545, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_cdfm62, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28*FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
72*FRACUNIT, // damage
sfx_None, // activesound
MF_SPRING|MF_NOGRAVITY, // flags
S_BOOSTERSOUND // raisestate
},
{ // MT_BUBBLES
500, // doomednum
S_BUBBLES1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SIGN
501, // doomednum
S_SIGN, // spawnstate
1000, // spawnhealth
S_PLAY_SIGN, // seestate
sfx_lvpass, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SIGNPLAYER, // painstate
MT_SPARK, // painchance
sfx_s3kb8, // painsound
S_EGGMANSIGN, // meleestate
S_CLEARSIGN, // missilestate
S_SIGNSTOP, // deathstate
S_NULL, // xdeathstate
sfx_s3k64, // deathsound
8, // speed
36*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY|MF_BOUNCE|MF_RUNSPAWNFUNC, // flags
S_SIGNBOARD // raisestate
},
{ // MT_SPIKEBALL
521, // doomednum
S_SPIKEBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
12*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
1, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPINFIRE
-1, // doomednum
S_SPINFIRE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_SPIKE
523, // doomednum
S_SPIKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k64, // painsound
S_SPIKE4, // meleestate
S_NULL, // missilestate
S_SPIKED1, // deathstate
S_SPIKED2, // xdeathstate
sfx_mspogo, // deathsound
2*TICRATE, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_WALLSPIKE
522, // doomednum
S_WALLSPIKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k64, // painsound
S_WALLSPIKE4, // meleestate
S_NULL, // missilestate
S_WALLSPIKED1, // deathstate
S_WALLSPIKED2, // xdeathstate
sfx_mspogo, // deathsound
2*TICRATE, // speed
16*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY|MF_NOCLIPHEIGHT|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_WALLSPIKEBASE
-1, // doomednum
S_WALLSPIKEBASE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
7*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_STARPOST
502, // doomednum
S_STARPOST_IDLE, // spawnstate
1, // spawnhealth
S_STARPOST_FLASH, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_STARPOST_STARTSPIN, // painstate
0, // painchance
sfx_strpst, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_BIGMINE
1012, // doomednum
S_BIGMINE_IDLE, // spawnstate
1, // spawnhealth
S_BIGMINE_ALERT1, // seestate
sfx_s3k5c, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k86, // painsound
S_BIGMINE_SET1, // meleestate
S_NULL, // missilestate
S_BIGMINE_SET2, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
28*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
MT_UWEXPLODE, // mass
0, // damage
sfx_s3k9e, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_BLASTEXECUTOR
756, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SHOOTABLE|MF_NOGRAVITY|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_CANNONLAUNCHER
1123, // doomednum
S_CANNONLAUNCHER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
2*TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_pop, // activesound
MF_NOGRAVITY|MF_NOSECTOR|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BOXSPARKLE
-1, // doomednum
S_BOXSPARKLE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
3*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SCENERY|MF_NOBLOCKMAP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_RING_BOX
400, // doomednum
S_RING_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_RING_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_RING_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_PITY_BOX
401, // doomednum
S_PITY_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_PITY_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_PITY_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_ATTRACT_BOX
402, // doomednum
S_ATTRACT_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_ATTRACT_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_ATTRACT_ICON,// damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_FORCE_BOX
403, // doomednum
S_FORCE_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_FORCE_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_FORCE_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_ARMAGEDDON_BOX
404, // doomednum
S_ARMAGEDDON_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_ARMAGEDDON_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_ARMAGEDDON_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_WHIRLWIND_BOX
405, // doomednum
S_WHIRLWIND_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_WHIRLWIND_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_WHIRLWIND_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_ELEMENTAL_BOX
406, // doomednum
S_ELEMENTAL_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_ELEMENTAL_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_ELEMENTAL_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_SNEAKERS_BOX
407, // doomednum
S_SNEAKERS_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SNEAKERS_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_SNEAKERS_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_INVULN_BOX
408, // doomednum
S_INVULN_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_INVULN_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_INVULN_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_1UP_BOX
409, // doomednum
S_1UP_BOX, // spawnstate
1, // spawnhealth
S_PLAY_BOX1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_1UP_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_1UP_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_EGGMAN_BOX
410, // doomednum
S_EGGMAN_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_EGGMAN_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_EGGMAN_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_MIXUP_BOX
411, // doomednum
S_MIXUP_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_MIXUP_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_MIXUP_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_MYSTERY_BOX
-1, //412, // doomednum
S_MYSTERY_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_MYSTERY_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_UNKNOWN, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_GRAVITY_BOX
413, // doomednum
S_GRAVITY_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_GRAVITY_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_GRAVITY_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_RECYCLER_BOX
416, // doomednum
S_RECYCLER_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_RECYCLER_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_RECYCLER_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_SCORE1K_BOX
418, // doomednum
S_SCORE1K_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SCORE1K_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_SCORE1K_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_SCORE10K_BOX
419, // doomednum
S_SCORE10K_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_SCORE10K_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_SCORE10K_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_FLAMEAURA_BOX
420, // doomednum
S_FLAMEAURA_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_FLAMEAURA_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_FLAMEAURA_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_BUBBLEWRAP_BOX
421, // doomednum
S_BUBBLEWRAP_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_BUBBLEWRAP_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_BUBBLEWRAP_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_THUNDERCOIN_BOX
422, // doomednum
S_THUNDERCOIN_BOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_THUNDERCOIN_BOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
1, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_THUNDERCOIN_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_PITY_GOLDBOX
431, // doomednum
S_PITY_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_PITY_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_PITY_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_ATTRACT_GOLDBOX
432, // doomednum
S_ATTRACT_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_ATTRACT_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_ATTRACT_ICON,// damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_FORCE_GOLDBOX
433, // doomednum
S_FORCE_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_FORCE_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_FORCE_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_ARMAGEDDON_GOLDBOX
434, // doomednum
S_ARMAGEDDON_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_ARMAGEDDON_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_ARMAGEDDON_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_WHIRLWIND_GOLDBOX
435, // doomednum
S_WHIRLWIND_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_WHIRLWIND_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_WHIRLWIND_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_ELEMENTAL_GOLDBOX
436, // doomednum
S_ELEMENTAL_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_ELEMENTAL_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_ELEMENTAL_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_SNEAKERS_GOLDBOX
437, // doomednum
S_SNEAKERS_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_SNEAKERS_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_SNEAKERS_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_INVULN_GOLDBOX
438, // doomednum
S_INVULN_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_INVULN_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_INVULN_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_EGGMAN_GOLDBOX
440, // doomednum
S_EGGMAN_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_EGGMAN_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_EGGMAN_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_GRAVITY_GOLDBOX
443, // doomednum
S_GRAVITY_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_GRAVITY_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_GRAVITY_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_FLAMEAURA_GOLDBOX
450, // doomednum
S_FLAMEAURA_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_FLAMEAURA_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_FLAMEAURA_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_BUBBLEWRAP_GOLDBOX
451, // doomednum
S_BUBBLEWRAP_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_BUBBLEWRAP_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_BUBBLEWRAP_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_THUNDERCOIN_GOLDBOX
452, // doomednum
S_THUNDERCOIN_GOLDBOX, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_monton, // attacksound
S_THUNDERCOIN_GOLDBOX, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOLDBOX_OFF1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
20*FRACUNIT, // radius
44*FRACUNIT, // height
0, // display offset
100, // mass
MT_THUNDERCOIN_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_RING_REDBOX
414, // doomednum
S_RING_REDBOX1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_RING_REDBOX1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_REDBOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_RING_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_RING_BLUEBOX
415, // doomednum
S_RING_BLUEBOX1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_RING_BLUEBOX1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLUEBOX_POP1, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
18*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
MT_RING_ICON, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_MONITOR, // flags
S_NULL // raisestate
},
{ // MT_RING_ICON
-1, // doomednum
S_RING_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_itemup, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_PITY_ICON
-1, // doomednum
S_PITY_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_shield, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_ATTRACT_ICON
-1, // doomednum
S_ATTRACT_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_attrsg, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_FORCE_ICON
-1, // doomednum
S_FORCE_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_forcsg, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_ARMAGEDDON_ICON
-1, // doomednum
S_ARMAGEDDON_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_armasg, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_WHIRLWIND_ICON
-1, // doomednum
S_WHIRLWIND_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_wirlsg, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_ELEMENTAL_ICON
-1, // doomednum
S_ELEMENTAL_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_elemsg, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_SNEAKERS_ICON
-1, // doomednum
S_SNEAKERS_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_INVULN_ICON
-1, // doomednum
S_INVULN_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_1UP_ICON
-1, // doomednum
S_1UP_ICON1, // spawnstate
1, // spawnhealth
S_PLAY_ICON1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_EGGMAN_ICON
-1, // doomednum
S_EGGMAN_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_MIXUP_ICON
-1, // doomednum
S_MIXUP_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_GRAVITY_ICON
-1, // doomednum
S_GRAVITY_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
20*TICRATE, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_RECYCLER_ICON
-1, // doomednum
S_RECYCLER_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_SCORE1K_ICON
-1, // doomednum
S_SCORE1K_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_chchng, // seesound
1000, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_SCORE10K_ICON
-1, // doomednum
S_SCORE10K_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_chchng, // seesound
10000, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_FLAMEAURA_ICON
-1, // doomednum
S_FLAMEAURA_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3k3e, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_BUBBLEWRAP_ICON
-1, // doomednum
S_BUBBLEWRAP_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3k3f, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_THUNDERCOIN_ICON
-1, // doomednum
S_THUNDERCOIN_ICON1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3k41, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2*FRACUNIT, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
0, // display offset
100, // mass
62*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_BOXICON, // flags
S_NULL // raisestate
},
{ // MT_ROCKET
-1, // doomednum
S_ROCKET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_LASER
-1, // doomednum
S_LASER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_LASERFLASH, // meleestate
S_LASER2, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
20, // damage
sfx_None, // activesound
MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TORPEDO
-1, // doomednum
S_TORPEDO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_rlaunc, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TORPEDO2
-1, // doomednum
S_TORPEDO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
20*FRACUNIT, // speed
11*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ENERGYBALL
-1, // doomednum
S_ENERGYBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bexpld, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
40*FRACUNIT, // speed
60*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
0, // mass
20, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_MINE
-1, // doomednum
S_MINE1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_XPLD1, // xdeathstate
sfx_cybdth, // deathsound
0, // speed
8*FRACUNIT, // radius
10*FRACUNIT, // height
0, // display offset
0, // mass
64*FRACUNIT, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_JETTBULLET
-1, // doomednum
S_JETBULLET1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
20*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TURRETLASER
-1, // doomednum
S_TURRETLASER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TURRETLASEREXPLODE1, // deathstate
S_NULL, // xdeathstate
sfx_turhit, // deathsound
50*FRACUNIT, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CANNONBALL
-1, // doomednum
S_CANNONBALL1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
16*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_CANNONBALLDECOR
1124, // doomednum
S_CANNONBALL1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16*FRACUNIT, // speed
20*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_PUSHABLE|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_ARROW
-1, // doomednum
S_ARROW, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3ka0, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_ARROWBONK, // deathstate
S_NULL, // xdeathstate
sfx_s3k52, // deathsound
16*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
1, // damage
sfx_s3k51, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_DEMONFIRE
-1, // doomednum
S_DEMONFIRE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_LETTER
-1, // doomednum
S_LETTER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
7*FRACUNIT, // radius -- heaven
13*FRACUNIT, // height -- hell
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALPLANT
799, // doomednum
S_NULL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALLEAF
-1, // doomednum
S_TUTORIALLEAF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWER
-1, // doomednum
S_TUTORIALFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TUTORIALFLOWERF
-1, // doomednum
S_TUTORIALFLOWERF1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER1
800, // doomednum
S_GFZFLOWERA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER2
801, // doomednum
S_GFZFLOWERB, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZFLOWER3
802, // doomednum
S_GFZFLOWERC, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLUEBERRYBUSH
803, // doomednum
S_BLUEBERRYBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BERRYBUSH
804, // doomednum
S_BERRYBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BUSH
805, // doomednum
S_BUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZTREE
806, // doomednum
S_GFZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZBERRYTREE
807, // doomednum
S_GFZBERRYTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GFZCHERRYTREE
808, // doomednum
S_GFZCHERRYTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CHECKERTREE
809, // doomednum
S_CHECKERTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CHECKERSUNSETTREE
810, // doomednum
S_CHECKERSUNSETTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FHZTREE
2102, // doomednum
S_FHZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FHZPINKTREE
2103, // doomednum
S_FHZPINKTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_POLYGONTREE
811, // doomednum
S_POLYGONTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BUSHTREE
812, // doomednum
S_BUSHTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BUSHREDTREE
813, // doomednum
S_BUSHREDTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
200*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SPRINGTREE
1600, // doomednum
S_SPRINGTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZFLOWER1
900, // doomednum
S_THZFLOWERA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZFLOWER2
902, // doomednum
S_THZFLOWERB, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZFLOWER3
903, // doomednum
S_THZFLOWERC, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZTREE
904, // doomednum
S_THZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THZTREEBRANCH
-1, // doomednum
S_THZTREEBRANCH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ALARM
901, // doomednum
S_ALARM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_alarm, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GARGOYLE
1000, // doomednum
S_GARGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_BIGGARGOYLE
1009, // doomednum
S_BIGGARGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
12*FRACUNIT, // speed
32*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_SEAWEED
1001, // doomednum
S_SEAWEED1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
56*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WATERDRIP
1002, // doomednum
S_DRIPA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
15*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_WATERDROP
-1, // doomednum
S_DRIPB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_DRIPC1, // deathstate
S_NULL, // xdeathstate
sfx_wdrip1, // deathsound
0, // speed
2*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
8, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL1
1003, // doomednum
S_CORAL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
29*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL2
1004, // doomednum
S_CORAL2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
30*FRACUNIT, // radius
53*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL3
1005, // doomednum
S_CORAL3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28*FRACUNIT, // radius
41*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL4
1014, // doomednum
S_CORAL4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
56*FRACUNIT, // radius
112*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CORAL5
1015, // doomednum
S_CORAL5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
56*FRACUNIT, // radius
112*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLUECRYSTAL
1006, // doomednum
S_BLUECRYSTAL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_KELP
1007, // doomednum
S_KELP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
292*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_ANIMALGAETOP
1013, // doomednum
S_ANIMALGAETOP1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_ANIMALGAESEG
-1, // doomednum
S_ANIMALGAESEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_DSZSTALAGMITE
1008, // doomednum
S_DSZSTALAGMITE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_DSZ2STALAGMITE
1011, // doomednum
S_DSZ2STALAGMITE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
116*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_LIGHTBEAM
1010, // doomednum
S_LIGHTBEAM1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CHAIN
1100, // doomednum
S_CEZCHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
4*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FLAME
1101, // doomednum
S_FLAME, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_FLAMEPARTICLE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_PAIN|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_FLAMEPARTICLE
-1, // doomednum
S_FLAMEPARTICLE,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EGGSTATUE
1102, // doomednum
S_EGGSTATUE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
240*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MACEPOINT
1104, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CHAINMACEPOINT
1105, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SPRINGBALLPOINT
1106, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CHAINPOINT
1107, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
10000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HIDDEN_SLING
1108, // doomednum
S_SLING1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FIREBARPOINT
1109, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
200, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CUSTOMMACEPOINT
1110, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
128*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
200, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SMALLMACECHAIN
-1, // doomednum
S_SMALLMACECHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BIGMACECHAIN
-1, // doomednum
S_BIGMACECHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMALLMACE
1130, // doomednum
S_SMALLMACE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
DMG_SPIKE, // mass
1, // damage
sfx_s3kc9s, //sfx_mswing, -- activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BIGMACE
1131, // doomednum
S_BIGMACE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
1, // display offset
DMG_SPIKE, // mass
1, // damage
sfx_s3kc9s, //sfx_mswing, -- activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMALLGRABCHAIN
-1, // doomednum
S_SMALLGRABCHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BIGGRABCHAIN
-1, // doomednum
S_BIGGRABCHAIN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BLUESPRINGBALL
1133, // doomednum
S_BLUESPRINGBALL, // spawnstate
1000, // spawnhealth
S_BLUESPRINGBALL2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
11*FRACUNIT, // mass
0, // damage
sfx_mswing, // activesound
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
S_BLUESPRINGBALL2 // raisestate
},
{ // MT_YELLOWSPRINGBALL
1134, // doomednum
S_YELLOWSPRINGBALL, // spawnstate
1000, // spawnhealth
S_YELLOWSPRINGBALL2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
20*FRACUNIT, // mass
0, // damage
sfx_mswing, // activesound
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
S_YELLOWSPRINGBALL2 // raisestate
},
{ // MT_REDSPRINGBALL
1135, // doomednum
S_REDSPRINGBALL, // spawnstate
1000, // spawnhealth
S_REDSPRINGBALL2, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_spring, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
1, // display offset
32*FRACUNIT, // mass
0, // damage
sfx_mswing, // activesound
MF_SCENERY|MF_SPRING|MF_NOGRAVITY, // flags
S_REDSPRINGBALL2 // raisestate
},
{ // MT_SMALLFIREBAR
1136, // doomednum
S_SMALLFIREBAR1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_FLAMEPARTICLE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
24*FRACUNIT, // speed
17*FRACUNIT, // radius
34*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_BIGFIREBAR
1137, // doomednum
S_BIGFIREBAR1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_FLAMEPARTICLE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
48*FRACUNIT, // speed
34*FRACUNIT, // radius
68*FRACUNIT, // height
1, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_FIRE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CEZFLOWER
1103, // doomednum
S_CEZFLOWER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CEZPOLE1
1117, // doomednum
S_CEZPOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
224*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CEZPOLE2
1118, // doomednum
S_CEZPOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
224*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CEZBANNER1
-1, // doomednum
S_CEZBANNER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
224*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CEZBANNER2
-1, // doomednum
S_CEZBANNER2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
40*FRACUNIT, // radius
224*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PINETREE
1114, // doomednum
S_PINETREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
628*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CEZBUSH1
1115, // doomednum
S_CEZBUSH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CEZBUSH2
1116, // doomednum
S_CEZBUSH2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
3*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CANDLE
1119, // doomednum
S_CANDLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CANDLEPRICKET
1120, // doomednum
S_CANDLEPRICKET, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
176*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_FLAMEHOLDER
1121, // doomednum
S_FLAMEHOLDER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_FIRETORCH
1122, // doomednum
S_FIRETORCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_FLAMEPARTICLE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_WAVINGFLAG1
1128, // doomednum
S_WAVINGFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
208*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_WAVINGFLAG2
1129, // doomednum
S_WAVINGFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
208*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_WAVINGFLAGSEG1
-1, // doomednum
S_WAVINGFLAGSEG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
1, // height -- this is not a typo
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WAVINGFLAGSEG2
-1, // doomednum
S_WAVINGFLAGSEG2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
1, // height -- this is not a typo
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CRAWLASTATUE
1111, // doomednum
S_CRAWLASTATUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_FACESTABBERSTATUE
1112, // doomednum
S_FACESTABBERSTATUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
72*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_SUSPICIOUSFACESTABBERSTATUE
1113, // doomednum
S_SUSPICIOUSFACESTABBERSTATUE_WAIT, // spawnstate
1000, // spawnhealth
S_SUSPICIOUSFACESTABBERSTATUE_BURST1, // seestate
sfx_s3k6f, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
72*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
(statenum_t)MT_ROCKCRUMBLE3// raisestate
},
{ // MT_BRAMBLES
1125, // doomednum
S_BRAMBLES, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BIGTUMBLEWEED
1200, // doomednum
S_BIGTUMBLEWEED,// spawnstate
1000, // spawnhealth
S_BIGTUMBLEWEED_ROLL1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k64, // activesound
MF_SPECIAL|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_LITTLETUMBLEWEED
1201, // doomednum
S_LITTLETUMBLEWEED,// spawnstate
1000, // spawnhealth
S_LITTLETUMBLEWEED_ROLL1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_s3k64, // activesound
MF_SPECIAL|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_CACTI1
1203, // doomednum
S_CACTI1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTI2
1204, // doomednum
S_CACTI2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
52*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTI3
1205, // doomednum
S_CACTI3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTI4
1206, // doomednum
S_CACTI4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
52*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTI5
1207, // doomednum
S_CACTI5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI6
1208, // doomednum
S_CACTI6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
128*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI7
1209, // doomednum
S_CACTI7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
224*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI8
1210, // doomednum
S_CACTI8, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI9
1211, // doomednum
S_CACTI9, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACTI10
1230, // doomednum
S_CACTI10, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTI11
1231, // doomednum
S_CACTI11, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
60*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_PAIN|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACTITINYSEG
-1, // doomednum
S_CACTITINYSEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
13*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CACTISMALLSEG
-1, // doomednum
S_CACTISMALLSEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
15*FRACUNIT, // radius
60*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_PAIN|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ARIDSIGN_CAUTION
1212, // doomednum
S_ARIDSIGN_CAUTION, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_ARIDSIGN_CACTI
1213, // doomednum
S_ARIDSIGN_CACTI, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_ARIDSIGN_SHARPTURN
1214, // doomednum
S_ARIDSIGN_SHARPTURN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
192*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SOLID|MF_PAPERCOLLISION, // flags
S_NULL // raisestate
},
{ // MT_OILLAMP
1215, // doomednum
S_OILLAMP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k4b, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
S_NULL // raisestate
},
{ // MT_TNTBARREL
1216, // doomednum
S_TNTBARREL_STND1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_bowl, // attacksound
S_TNTBARREL_EXPL1, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_TNTBARREL_FLYING, // missilestate
S_TNTBARREL_EXPL1, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
0, // speed
24*FRACUNIT, // radius
63*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_SHOOTABLE|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_PROXIMITYTNT
1217, // doomednum
S_PROXIMITY_TNT, // spawnstate
1, // spawnhealth
S_PROXIMITY_TNT_TRIGGER1, // seestate
sfx_s3k5c, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_s3k4e, // deathsound
0, // speed
64*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k89, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_DUSTDEVIL
1218, // doomednum
S_DUSTDEVIL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
2, // speed
80*FRACUNIT, // radius
416*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k4b, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_DUSTLAYER
-1, // doomednum
S_DUSTLAYER1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
64*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ARIDDUST
-1, // doomednum
S_ARIDDUST1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_MINECART
-1, // doomednum
S_MINECART_IDLE,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
24*FRACUNIT, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_statu2, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_MINECART_DTH1,// deathstate
S_NULL, // xdeathstate
sfx_s3k59, // deathsound
20*FRACUNIT, // speed
22*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k76, // activesound
MF_PUSHABLE, // flags
(statenum_t)MT_MINECARTSIDEMARK// raisestate
},
{ // MT_MINECARTSEG
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_MINECARTSPAWNER
1219, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MINECARTEND
1220, // doomednum
S_MINECARTEND, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MINECARTENDSOLID
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_PAPERCOLLISION|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MINECARTSIDEMARK
-1, // doomednum
S_MINECARTSIDEMARK2, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
22*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_MINECARTSPARK
-1, // doomednum
S_MINECARTSPARK,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_BOUNCE|MF_NOCLIPTHING|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_SALOONDOOR
-1, // doomednum
S_SALOONDOOR, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
48*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k90, // activesound
MF_SOLID|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_PAPERCOLLISION|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SALOONDOORCENTER
1221, // doomednum
S_SALOONDOORCENTER, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
96*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SOLID|MF_NOGRAVITY|MF_RUNSPAWNFUNC|MF_PAPERCOLLISION|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_TRAINCAMEOSPAWNER
1222, // doomednum
S_TRAINCAMEOSPAWNER_1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
28*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_TRAINSEG
-1, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_TRAINDUSTSPAWNER
1223, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_TRAINSTEAMSPAWNER
1224, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_MINECARTSWITCHPOINT
1229, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJET
1300, // doomednum
S_FLAMEJETSTND, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_VERTICALFLAMEJET
1301, // doomednum
S_FLAMEJETSTND, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJETFLAME
-1, // doomednum
S_FLAMEJETFLAME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
5*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_FJSPINAXISA
1302, // doomednum
S_FJSPINAXISA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FJSPINAXISB
1303, // doomednum
S_FJSPINAXISB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOCLIP|MF_NOCLIPTHING|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_FLAMEJETFLAMEB
-1, // doomednum
S_FLAMEJETFLAMEB1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_fire, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
18, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_FIRE|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_LAVAFALL
1304, // doomednum
S_LAVAFALL_DORMANT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_lvfal1, // seesound
8, // reactiontime
sfx_s3kd5l, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
3200*FRACUNIT, // speed
30*FRACUNIT, // radius
32*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPAWNCEILING, // flags
S_NULL // raisestate
},
{ // MT_LAVAFALL_LAVA
-1, // doomednum
S_LAVAFALL_LAVA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_LAVAFALL_LAVA3, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
30*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_PAIN|MF_NOGRAVITY|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_LAVAFALLROCK
-1, // doomednum
S_LAVAFALLROCK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_ROLLOUTSPAWN
1305, // doomednum
S_ROLLOUTSPAWN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SPAWNCEILING|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ROLLOUTROCK
-1, // doomednum
S_ROLLOUTROCK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime (sets number of frames the rock cycles through)
sfx_None, // attacksound
S_NULL, // painstate
12*TICRATE, // painchance (sets how long an unridden rock should last before disappearing - set to 0 to disable)
sfx_s3k49, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
32*FRACUNIT, // speed
30*FRACUNIT, // radius
60*FRACUNIT, // height
-1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_PUSHABLE|MF_SOLID|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_BIGFERNLEAF
-1, // doomednum
S_BIGFERNLEAF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_BIGFERN
1306, // doomednum
S_BIGFERN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_JUNGLEPALM
1307, // doomednum
S_JUNGLEPALM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_TORCHFLOWER
1308, // doomednum
S_TORCHFLOWER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
14*FRACUNIT, // radius
110*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_WALLVINE_LONG
1309, // doomednum
S_WALLVINE_LONG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
288*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_WALLVINE_SHORT
1310, // doomednum
S_WALLVINE_SHORT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
288*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_GLAREGOYLE
1500, // doomednum
S_GLAREGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_GLAREGOYLEUP
1501, // doomednum
S_GLAREGOYLEUP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_GLAREGOYLEDOWN
1502, // doomednum
S_GLAREGOYLEDOWN,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_GLAREGOYLELONG
1503, // doomednum
S_GLAREGOYLELONG,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_TARGET
1504, // doomednum
S_TARGET_IDLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_TARGET_HIT1, // deathstate
S_TARGET_ALLDONE, // xdeathstate
sfx_None, // deathsound
0, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_GREENFLAME
1505, // doomednum
S_GREENFLAME, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_NULL, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_BLUEGARGOYLE
1506, // doomednum
S_BLUEGARGOYLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21*FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_statu2, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE0
1900, // doomednum
S_STG0, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE1
1901, // doomednum
S_STG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE2
1902, // doomednum
S_STG2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE3
1903, // doomednum
S_STG3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE4
1904, // doomednum
S_STG4, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE5
1905, // doomednum
S_STG5, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE6
1906, // doomednum
S_STG6, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE7
1907, // doomednum
S_STG7, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE8
1908, // doomednum
S_STG8, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_STALAGMITE9
1909, // doomednum
S_STG9, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASPOLE
1850, // doomednum
S_XMASPOLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_CANDYCANE
1851, // doomednum
S_CANDYCANE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SNOWMAN
1852, // doomednum
S_SNOWMAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
25*FRACUNIT, // speed
16*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_SNOWMANHAT
1853, // doomednum
S_SNOWMANHAT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
25*FRACUNIT, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SOLID|MF_PUSHABLE, // flags
S_NULL // raisestate
},
{ // MT_LAMPPOST1
1854, // doomednum
S_LAMPPOST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_LAMPPOST2
1855, // doomednum
S_LAMPPOST2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
120*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID, // flags
S_NULL // raisestate
},
{ // MT_HANGSTAR
1856, // doomednum
S_HANGSTAR, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MISTLETOE
2105, // doomednum
S_MISTLETOE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
52*FRACUNIT, // radius
106*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASBLUEBERRYBUSH
1859, // doomednum
S_XMASBLUEBERRYBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASBERRYBUSH
1857, // doomednum
S_XMASBERRYBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASBUSH
1858, // doomednum
S_XMASBUSH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FHZICE1
2100, // doomednum
S_FHZICE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FHZICE2
2101, // doomednum
S_FHZICE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ROSY
2104, // doomednum
S_ROSY_IDLE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_ENEMY|MF_SLIDEME, // flags -- "enemy" may seem weird but it doesn't have any unintended consequences in context because no MF_SHOOTABLE|MF_SPECIAL
S_NULL // raisestate
},
{ // MT_CDLHRT
-1, // doomednum
S_LHRT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
1, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_JACKO1
2006, // doomednum
S_JACKO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
S_JACKO1OVERLAY_1 // raisestate
},
{ // MT_JACKO2
2007, // doomednum
S_JACKO2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
S_JACKO2OVERLAY_1 // raisestate
},
{ // MT_JACKO3
2008, // doomednum
S_JACKO3, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
S_JACKO3OVERLAY_1 // raisestate
},
{ // MT_HHZTREE_TOP
2010, // doomednum
S_HHZTREE_TOP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_HHZTREE_PART
-1, // doomednum
S_HHZTREE_TRUNK,// spawnstate
1000, // spawnhealth
S_HHZTREE_LEAF, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_HHZSHROOM
2009, // doomednum
S_HHZSHROOM_1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_HHZGRASS
2001, // doomednum
S_HHZGRASS, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_HHZTENTACLE1
2002, // doomednum
S_HHZTENT1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_HHZTENTACLE2
2003, // doomednum
S_HHZTENT2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_HHZSTALAGMITE_TALL
2004, // doomednum
S_HHZSTALAGMITE_TALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_HHZSTALAGMITE_SHORT
2005, // doomednum
S_HHZSTALAGMITE_SHORT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_SCENERY|MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
// No, I did not do all of this by hand.
// I made a script to make all of these for me.
// Ha HA. ~Inuyasha
{ // MT_BSZTALLFLOWER_RED
1400, // doomednum
S_BSZTALLFLOWER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_PURPLE
1401, // doomednum
S_BSZTALLFLOWER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_BLUE
1402, // doomednum
S_BSZTALLFLOWER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_CYAN
1403, // doomednum
S_BSZTALLFLOWER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_YELLOW
1404, // doomednum
S_BSZTALLFLOWER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTALLFLOWER_ORANGE
1405, // doomednum
S_BSZTALLFLOWER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_RED
1410, // doomednum
S_BSZFLOWER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_PURPLE
1411, // doomednum
S_BSZFLOWER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_BLUE
1412, // doomednum
S_BSZFLOWER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_CYAN
1413, // doomednum
S_BSZFLOWER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_YELLOW
1414, // doomednum
S_BSZFLOWER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZFLOWER_ORANGE
1415, // doomednum
S_BSZFLOWER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_RED
1420, // doomednum
S_BSZSHORTFLOWER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_PURPLE
1421, // doomednum
S_BSZSHORTFLOWER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_BLUE
1422, // doomednum
S_BSZSHORTFLOWER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_CYAN
1423, // doomednum
S_BSZSHORTFLOWER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_YELLOW
1424, // doomednum
S_BSZSHORTFLOWER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHORTFLOWER_ORANGE
1425, // doomednum
S_BSZSHORTFLOWER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_RED
1430, // doomednum
S_BSZTULIP_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_PURPLE
1431, // doomednum
S_BSZTULIP_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_BLUE
1432, // doomednum
S_BSZTULIP_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_CYAN
1433, // doomednum
S_BSZTULIP_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_YELLOW
1434, // doomednum
S_BSZTULIP_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZTULIP_ORANGE
1435, // doomednum
S_BSZTULIP_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_RED
1440, // doomednum
S_BSZCLUSTER_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_PURPLE
1441, // doomednum
S_BSZCLUSTER_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_BLUE
1442, // doomednum
S_BSZCLUSTER_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_CYAN
1443, // doomednum
S_BSZCLUSTER_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_YELLOW
1444, // doomednum
S_BSZCLUSTER_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLUSTER_ORANGE
1445, // doomednum
S_BSZCLUSTER_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_RED
1450, // doomednum
S_BSZBUSH_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_PURPLE
1451, // doomednum
S_BSZBUSH_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_BLUE
1452, // doomednum
S_BSZBUSH_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_CYAN
1453, // doomednum
S_BSZBUSH_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_YELLOW
1454, // doomednum
S_BSZBUSH_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZBUSH_ORANGE
1455, // doomednum
S_BSZBUSH_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_RED
1460, // doomednum
S_BSZVINE_RED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_PURPLE
1461, // doomednum
S_BSZVINE_PURPLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_BLUE
1462, // doomednum
S_BSZVINE_BLUE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_CYAN
1463, // doomednum
S_BSZVINE_CYAN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_YELLOW
1464, // doomednum
S_BSZVINE_YELLOW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZVINE_ORANGE
1465, // doomednum
S_BSZVINE_ORANGE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZSHRUB
1470, // doomednum
S_BSZSHRUB, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BSZCLOVER
1471, // doomednum
S_BSZCLOVER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BIG_PALMTREE_TRUNK
-1, // doomednum
S_BIG_PALMTREE_TRUNK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BIG_PALMTREE_TOP
1473, // doomednum
S_BIG_PALMTREE_TOP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
160*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PALMTREE_TRUNK
-1, // doomednum
S_PALMTREE_TRUNK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PALMTREE_TOP
1475, // doomednum
S_PALMTREE_TOP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_RUNSPAWNFUNC|MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DBALL
1875, // doomednum
S_DBALL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
54*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EGGSTATUE2
1876, // doomednum
S_EGGSTATUE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
96*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_PUSHABLE|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ELEMENTAL_ORB
-1, // doomednum
S_ELEM1, // spawnstate
1000, // spawnhealth
S_ELEMF1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_ELEM13, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_ELEMENTAL, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_ELEMF9 // raisestate
},
{ // MT_ATTRACT_ORB
-1, // doomednum
S_MAGN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_MAGN13, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_ATTRACT, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FORCE_ORB
-1, // doomednum
S_FORC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_FORC11, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_FORCE, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_FORC21 // raisestate
},
{ // MT_ARMAGEDDON_ORB
-1, // doomednum
S_ARMA1, // spawnstate
1000, // spawnhealth
S_ARMF1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_ARMB1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_ARMAGEDDON, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WHIRLWIND_ORB
-1, // doomednum
S_WIND1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_WHIRLWIND, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PITY_ORB
-1, // doomednum
S_PITY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_PITY, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FLAMEAURA_ORB
-1, // doomednum
S_FIRSB1, // spawnstate
1000, // spawnhealth
S_FIRS1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_FIRSB10, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_FLAMEAURA, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
-4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_FIRS10 // raisestate
},
{ // MT_BUBBLEWRAP_ORB
-1, // doomednum
S_BUBSB1, // spawnstate
1000, // spawnhealth
S_BUBS1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_BUBSB5, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_BUBBLEWRAP, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_BUBS10 // raisestate
},
{ // MT_THUNDERCOIN_ORB
-1, // doomednum
S_ZAPSB1, // spawnstate
1000, // spawnhealth
S_ZAPS1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_ZAPSB11, // painstate
SKINCOLOR_NONE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
SH_THUNDERCOIN, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
-4, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_ZAPS14 // raisestate
},
{ // MT_THUNDERCOIN_SPARK
-1, // doomednum
S_THUNDERCOIN_SPARK, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_IVSP
-1, // doomednum
S_IVSP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
64*FRACUNIT, // height
3, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SUPERSPARK
-1, // doomednum
S_SSPK1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// Bluebird
{ // MT_FLICKY_01
-1, // doomednum
S_FLICKY_01_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_01_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_01_CENTER
2200, // doomednum
S_FLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_02
-1, // doomednum
S_FLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_02_CENTER
2201, // doomednum
S_FLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_03
-1, // doomednum
S_FLICKY_03_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_03_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_03_CENTER
2202, // doomednum
S_FLICKY_03_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_04
-1, // doomednum
S_FLICKY_04_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_04_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_FLICKY_04_SWIM1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_04_CENTER
2203, // doomednum
S_FLICKY_04_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_05
-1, // doomednum
S_FLICKY_05_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_05_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_05_CENTER
2204, // doomednum
S_FLICKY_05_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_06
-1, // doomednum
S_FLICKY_06_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_06_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_06_CENTER
2205, // doomednum
S_FLICKY_06_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_07
-1, // doomednum
S_FLICKY_07_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_07_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_FLICKY_07_SWIM1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_07_CENTER
2206, // doomednum
S_FLICKY_07_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_08
-1, // doomednum
S_FLICKY_08_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_08_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_FLICKY_08_SWIM1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_08_CENTER
2207, // doomednum
S_FLICKY_08_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_09
-1, // doomednum
S_FLICKY_09_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_09_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_09_CENTER
2208, // doomednum
S_FLICKY_09_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_10
-1, // doomednum
S_FLICKY_10_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_10_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_10_CENTER
2209, // doomednum
S_FLICKY_10_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_11
-1, // doomednum
S_FLICKY_11_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_11_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_11_CENTER
2210, // doomednum
S_FLICKY_11_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_12
-1, // doomednum
S_FLICKY_12_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_12_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_12_CENTER
2211, // doomednum
S_FLICKY_12_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_13
-1, // doomednum
S_FLICKY_13_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_13_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_13_CENTER
2212, // doomednum
S_FLICKY_13_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_14
-1, // doomednum
S_FLICKY_14_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_14_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_14_CENTER
2213, // doomednum
S_FLICKY_14_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_15
-1, // doomednum
S_FLICKY_15_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_15_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_15_CENTER
2214, // doomednum
S_FLICKY_15_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_FLICKY_16
-1, // doomednum
S_FLICKY_16_OUT, // spawnstate
1000, // spawnhealth
S_FLICKY_16_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_FLICKY_16_CENTER
2215, // doomednum
S_FLICKY_16_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SECRETFLICKY_01
-1, // doomednum
S_SECRETFLICKY_01_OUT, // spawnstate
1000, // spawnhealth
S_SECRETFLICKY_01_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_SECRETFLICKY_01_CENTER
2216, // doomednum
S_SECRETFLICKY_01_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SECRETFLICKY_02
-1, // doomednum
S_SECRETFLICKY_02_OUT, // spawnstate
1000, // spawnhealth
S_SECRETFLICKY_02_STAND, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPTHING, // flags
S_FLICKY_BUBBLE // raisestate
},
{ // MT_SECRETFLICKY_02_CENTER
2217, // doomednum
S_SECRETFLICKY_02_CENTER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SEED
-1, // doomednum
S_SEED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-2*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_RAIN
-1, // doomednum
S_RAIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-72*FRACUNIT, // speed
1*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_SNOWFLAKE
-1, // doomednum
S_SNOW1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-2*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP, // flags
S_NULL // raisestate
},
{ // MT_SPLISH
-1, // doomednum
S_SPLISH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_LAVASPLISH
-1, // doomednum
S_LAVASPLISH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
6*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SMOKE
-1, // doomednum
S_SMOKE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SMALLBUBBLE
-1, // doomednum
S_SMALLBUBBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MEDIUMBUBBLE
-1, // doomednum
S_MEDIUMBUBBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EXTRALARGEBUBBLE
-1, // doomednum
S_LARGEBUBBLE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_POP1, // deathstate
S_NULL, // xdeathstate
sfx_gasp, // deathsound
8, // speed
23*FRACUNIT, // radius
43*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOGRAVITY|MF_SCENERY, // flags
S_EXTRALARGEBUBBLE // raisestate
},
{ // MT_WATERZAP
-1, // doomednum
S_WATERZAP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SPINDUST
-1, // doomednum
S_SPINDUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_TFOG
-1, // doomednum
S_FOG1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_PARTICLE
-1, // doomednum
S_PARTICLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
1, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_PARTICLEGEN
757, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SCORE
-1, // doomednum
S_SCRA, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
3*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DROWNNUMBERS
-1, // doomednum
S_ZERO1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
113, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GOTEMERALD
-1, // doomednum
S_CEMG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_ORBITEM1, // meleestate
S_ORBIDYA1, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_s3k8a, // deathsound
8, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
112, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_LOCKON
-1, // doomednum
S_LOCKON1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
111, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_LOCKONINF
1126, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
111, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TAG
-1, // doomednum
S_TTAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
111, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_GOTFLAG
-1, // doomednum
S_GOTFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
64*FRACUNIT, // radius
32*FRACUNIT, // height
111, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_FINISHFLAG
-1, // doomednum
S_FINISHFLAG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
1, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
// ambient sound effect
{ // MT_AMBIENT
700, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_AMBIENT, // flags
S_NULL // raisestate
},
{ // MT_CORK
-1, // doomednum
S_CORK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_corkp, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SMOKE1, // deathstate
S_NULL, // xdeathstate
sfx_corkh, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_LHRT
-1, // doomednum
S_LHRT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_SPRK1, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_REDRING
-1, // doomednum
S_RRNG1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_wepfir, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
// Ring ammo: Health = amount given
{ // MT_BOUNCERING
301, // doomednum
S_BOUNCERINGAMMO, // spawnstate
10, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_bouncering, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_RAILRING
302, // doomednum
S_RAILRINGAMMO, // spawnstate
5, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_railring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_INFINITYRING
303, // doomednum
S_INFINITYRINGAMMO,// spawnstate
80, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_infinityring,// mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_AUTOMATICRING
304, // doomednum
S_AUTOMATICRINGAMMO, // spawnstate
40, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_automaticring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EXPLOSIONRING
305, // doomednum
S_EXPLOSIONRINGAMMO, // spawnstate
5, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_explosionring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SCATTERRING
306, // doomednum
S_SCATTERRINGAMMO, // spawnstate
5, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_scatterring, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_GRENADERING
307, // doomednum
S_GRENADERINGAMMO, // spawnstate
10, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
pw_grenadering, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
// Ring panels: Reactiontime = amount given
{ // MT_BOUNCEPICKUP
330, // doomednum
S_BOUNCEPICKUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
1, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BOUNCEPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
pw_bouncering, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_RAILPICKUP
331, // doomednum
S_RAILPICKUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
2, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RAILPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
pw_railring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_AUTOPICKUP
332, // doomednum
S_AUTOPICKUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
40, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
4, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_AUTOPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
pw_automaticring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_EXPLODEPICKUP
333, // doomednum
S_EXPLODEPICKUP,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_EXPLODEPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
pw_explosionring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SCATTERPICKUP
334, // doomednum
S_SCATTERPICKUP,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
5, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SCATTERPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
pw_scatterring, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_GRENADEPICKUP
335, // doomednum
S_GRENADEPICKUP,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
10, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
8, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GRENADEPICKUPFADE1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
60*FRACUNIT, // speed
24*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
pw_grenadering, // mass
2*TICRATE, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_THROWNBOUNCE
-1, // doomednum
S_THROWNBOUNCE1,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bnce1, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_bnce1, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_THROWNINFINITY
-1, // doomednum
S_THROWNINFINITY1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_wepfir, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNAUTOMATIC
-1, // doomednum
S_THROWNAUTOMATIC1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_wepfir, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNSCATTER
-1, // doomednum
S_THROWNSCATTER,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_bnce2, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_itemup, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNEXPLOSION
-1, // doomednum
S_THROWNEXPLOSION1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_cannon, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RINGEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_THROWNGRENADE
-1, // doomednum
S_THROWNGRENADE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_wepfir, // seesound
6*TICRATE, // reactiontime (<-- Looking for the Grenade Ring's fuse? It's right here! Again!)
sfx_gbeep, // attacksound
S_NULL, // painstate
192*FRACUNIT, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_RINGEXPLODE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
30*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_s3k5d, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_BOUNCE|MF_GRENADEBOUNCE, // flags
S_NULL // raisestate
},
{ // MT_COIN
1800, // doomednum
S_COIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGCOIN, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_COINSPARKLE1, // deathstate
S_NULL, // xdeathstate
sfx_mario4, // deathsound
60*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FLINGCOIN
-1, // doomednum
S_COIN1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGCOIN, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_COIN, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_COINSPARKLE1, // deathstate
S_NULL, // xdeathstate
sfx_mario4, // deathsound
60*FRACUNIT, // speed
15*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_GOOMBA
1801, // doomednum
S_GOOMBA1, // spawnstate
1, // spawnhealth
S_GOOMBA2, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_GOOMBA_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_mario5, // deathsound
6, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_BLUEGOOMBA
1802, // doomednum
S_BLUEGOOMBA1, // spawnstate
1, // spawnhealth
S_BLUEGOOMBA2, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
170, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_BLUEGOOMBA_DEAD, // deathstate
S_NULL, // xdeathstate
sfx_mario5, // deathsound
6, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE, // flags
S_NULL // raisestate
},
{ // MT_FIREFLOWER
1803, // doomednum
S_FIREFLOWER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_FIREBALL
-1, // doomednum
S_FIREBALL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
40*FRACUNIT, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_FIRE|MF_BOUNCE|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_FIREBALLTRAIL
-1, // doomednum
S_FIREBALLTRAIL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_SHELL
1804, // doomednum
S_SHELL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
16, // speed
16*FRACUNIT, // radius
20*FRACUNIT, // height
0, // display offset
0, // mass
1, // damage
sfx_mario1, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_PUMA
1805, // doomednum
S_PUMA_START1, // spawnstate
1000, // spawnhealth
S_PUMA_START1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_PUMA_DOWN1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_PUMA_DOWN3, // xdeathstate
sfx_None, // deathsound
2000*FRACUNIT, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_PAIN|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_PUMATRAIL
-1, // doomednum
S_PUMATRAIL1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HAMMER
-1, // doomednum
S_HAMMER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_KOOPA
1806, // doomednum
S_KOOPA1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_KOOPAFLAME
-1, // doomednum
S_KOOPAFLAME1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
5*FRACUNIT, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_MISSILE|MF_FIRE, // flags
S_NULL // raisestate
},
{ // MT_AXE
1807, // doomednum
S_AXE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_MARIOBUSH1
1808, // doomednum
S_MARIOBUSH1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_MARIOBUSH2
1809, // doomednum
S_MARIOBUSH2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_TOAD
1810, // doomednum
S_TOAD, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_AXIS
1700, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
256*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_AXISTRANSFER
1701, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10, // speed
16*FRACUNIT, // radius
1, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_AXISTRANSFERLINE
1702, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10, // speed
32*FRACUNIT, // radius
1, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE
1703, // doomednum
S_INVISIBLE, // spawnstate
120, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
80*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_ideya, // activesound
MF_NOGRAVITY|MF_NOCLIP|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE_MAN
-1, // doomednum
S_INVISIBLE, // spawnstate
120, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NIGHTSDRONE_MAN1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
56*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE_SPARKLING
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NIGHTSDRONE_SPARKLING1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRONE_GOAL
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NIGHTSDRONE_GOAL1, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
-1, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSPARKLE
-1, // doomednum
S_NIGHTSPARKLE1,// spawnstate
1000, // spawnhealth
S_NIGHTSPARKLESUPER1, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSLOOPHELPER
-1, // doomednum
S_NIGHTSLOOPHELPER,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSBUMPER
1704, // doomednum
S_NIGHTSBUMPER1,// spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_nbmper, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
21000, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_SPECIAL|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_HOOP
-1, // doomednum
S_HOOP, // spawnstate
1000, // spawnhealth
S_HOOP_XMASA, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_HOOPCOLLIDE
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_SPECIAL|MF_NOTHINK, // flags
S_NULL // raisestate
},
{ // MT_HOOPCENTER
-1, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1, // speed
2*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSCORE
-1, // doomednum
S_NIGHTSCORE10, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NIGHTSCORE10_2, // xdeathstate
sfx_None, // deathsound
1, // speed
8*FRACUNIT, // radius
8*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSCHIP
-1, // doomednum
S_NIGHTSCHIP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGNIGHTSCHIP, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k33, // painsound
S_RING, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncchip, // deathsound
1, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NIGHTSCHIPBONUS // raisestate
},
{ // MT_FLINGNIGHTSCHIP
-1, // doomednum
S_NIGHTSCHIP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
MT_FLINGNIGHTSCHIP, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_NIGHTSCHIP, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncchip, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NIGHTSCHIPBONUS // raisestate
},
{ // MT_NIGHTSSTAR
-1, // doomednum
S_NIGHTSSTAR, // spawnstate
1000, // spawnhealth
S_NIGHTSSTARXMAS, // seestate
sfx_None, // seesound
MT_FLINGNIGHTSSTAR, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_s3k33, // painsound
S_RING, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
1, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_FLINGNIGHTSSTAR
-1, // doomednum
S_NIGHTSSTAR, // spawnstate
1000, // spawnhealth
S_NIGHTSSTARXMAS, // seestate
sfx_None, // seesound
MT_FLINGNIGHTSSTAR, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
MT_NIGHTSSTAR, // painchance
sfx_s3k33, // painsound
S_RING, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncitem, // deathsound
38*FRACUNIT, // speed
16*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSSUPERLOOP
1707, // doomednum
S_NIGHTSSUPERLOOP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
20*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSDRILLREFILL
1708, // doomednum
S_NIGHTSDRILLREFILL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
96*20, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSHELPER
1709, // doomednum
S_NIGHTSHELPER, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
20*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSEXTRATIME
1711, // doomednum
S_NIGHTSEXTRATIME, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
30*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_NIGHTSLINKFREEZE
1712, // doomednum
S_NIGHTSLINKFREEZE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SPRK1, // deathstate
S_NULL, // xdeathstate
sfx_ncspec, // deathsound
15*TICRATE, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_NIGHTSITEM, // flags
S_NULL // raisestate
},
{ // MT_EGGCAPSULE
1710, // doomednum
S_EGGCAPSULE, // spawnstate
20, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
72*FRACUNIT, // radius
144*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_SPECIAL, // flags
S_NULL // raisestate
},
{ // MT_IDEYAANCHOR
1714, // doomednum
S_INVISIBLE, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_NIGHTOPIANHELPER
-1, // doomednum
S_NIGHTOPIANHELPER1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PIAN
1602, // doomednum
S_PIAN_LOOK1, // spawnstate
1000, // spawnhealth
S_PIAN_FLY1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_PIAN_SING, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
FRACUNIT, // speed
16*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SHLEEP
1601, // doomednum
S_SHLEEP1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SHLEEPBOUNCE1, // deathstate
S_NULL, // xdeathstate
sfx_peww, // deathsound
0, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_PENGUINATOR
129, // doomednum
S_PENGUINATOR_LOOK, // spawnstate
1, // spawnhealth
S_PENGUINATOR_WADDLE1, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_ngjump, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_PENGUINATOR_SLIDE1, // meleestate
S_PENGUINATOR_SLIDE1, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
5, // speed
24*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_POPHAT
130, // doomednum -- happy anniversary!
S_POPHAT_LOOK, // spawnstate
1, // spawnhealth
S_POPHAT_SHOOT1, // seestate
sfx_None, // seesound
1, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
0, // speed
24*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_POPSHOT
-1, // doomednum
S_POPSHOT, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_kc4c, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_SONIC3KBOSSEXPLOSION1, // deathstate
S_NULL, // xdeathstate
sfx_cybdth, // deathsound
0, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE, // flags
S_NULL // raisestate
},
{ // MT_POPSHOT_TRAIL
-1, // doomednum
S_POPSHOT_TRAIL,// spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
4*FRACUNIT, // speed
4*FRACUNIT, // radius
4*FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_HIVEELEMENTAL
127, // doomednum
S_HIVEELEMENTAL_LOOK, // spawnstate
2, // spawnhealth
S_HIVEELEMENTAL_PREPARE1, // seestate
sfx_s3k74, // seesound
0, // reactiontime
sfx_s3k91, // attacksound
S_HIVEELEMENTAL_PAIN, // painstate
0, // painchance
sfx_dmpain, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_HIVEELEMENTAL_DIE1, // deathstate
S_NULL, // xdeathstate
sfx_s3kb4, // deathsound
6*FRACUNIT, // speed
30*FRACUNIT, // radius
80*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_s3k72, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY, // flags
S_NULL // raisestate
},
{ // MT_BUMBLEBORE
128, // doomednum
S_BUMBLEBORE_SPAWN, // spawnstate
0, // spawnhealth -- this is how you do drones...
S_BUMBLEBORE_FLY1, // seestate
sfx_s3k8e, // seesound
2, // reactiontime
sfx_s3k9e, // attacksound
S_BUMBLEBORE_STUCK1, // painstate
0, // painchance
sfx_None, // painsound
S_BUMBLEBORE_RAISE, // meleestate
S_NULL, // missilestate
S_BUMBLEBORE_DIE, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SLIDEME, // flags
S_NULL // raisestate
},
{ // MT_BUGGLE
124, // doomednum
S_BUGGLEIDLE, // spawnstate
1, // spawnhealth
S_BUGGLEFLY, // seestate
sfx_None, // seesound
2, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
TICRATE, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
6*FRACUNIT, // speed
20*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_gbeep, // activesound
MF_SLIDEME|MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SMASHINGSPIKEBALL
2000, // doomednum
S_SMASHSPIKE_FLOAT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
18*FRACUNIT, // radius
28*FRACUNIT, // height
0, // display offset
DMG_SPIKE, // mass
0, // damage
sfx_None, // activesound
MF_NOGRAVITY|MF_PAIN, // flags
S_NULL // raisestate
},
{ // MT_CACOLANTERN
132, // doomednum
S_CACO_LOOK, // spawnstate
1, // spawnhealth
S_CACO_WAKE1, // seestate
sfx_s3k8a, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CACO_DIE_FLAGS, // deathstate
S_NULL, // xdeathstate
sfx_lntdie, // deathsound
FRACUNIT, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_lntsit, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CACOSHARD
-1, // doomednum
S_CACOSHARD_RANDOMIZE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_lntdie, // deathsound
FRACUNIT, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_MISSILE|MF_NOBLOCKMAP|MF_RUNSPAWNFUNC, // flags
S_NULL // raisestate
},
{ // MT_CACOFIRE
-1, // doomednum
S_CACOFIRE1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_s3k70, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_CACOFIRE_EXPLODE1, // deathstate
S_NULL, // xdeathstate
sfx_s3k81, // deathsound
20*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
20, // damage
sfx_s3k48, // activesound
MF_MISSILE|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPINBOBERT
131, // doomednum
S_SPINBOBERT_MOVE_FLIPUP, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_s3ka0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_s3k92, // deathsound
20*FRACUNIT, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_s3k48, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPINBOBERT_FIRE1
-1, // doomednum
S_SPINBOBERT_FIRE_MOVE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
10*FRACUNIT, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
(sfx_ghosty<<8),// mass
20, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_SPINBOBERT_FIRE2
-1, // doomednum
S_SPINBOBERT_FIRE_MOVE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD1, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
-10*FRACUNIT, // speed - only difference from above
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
(sfx_ghosty<<8),// mass
20, // damage
sfx_None, // activesound
MF_PAIN|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_HANGSTER
133, // doomednum
S_HANGSTER_LOOK, // spawnstate
1, // spawnhealth
S_HANGSTER_SWOOP1, // seestate
sfx_s3ka0, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_XPLD_FLICKY, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
20*FRACUNIT, // speed
24*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
100, // mass
20, // damage
sfx_s3k48, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_SPAWNCEILING, // flags
S_NULL // raisestate
},
{ // MT_TELEPORTMAN
751, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_ALTVIEWMAN
752, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_CRUMBLEOBJ
-1, // doomednum
S_CRUMBLE1, // spawnstate
1000, // spawnhealth
S_CRUMBLE1, // seestate
0, // seesound
1, // reactiontime
0, // attacksound
S_NULL, // painstate
200, // painchance
0, // painsound
0, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_crumbl, // deathsound
3, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
0, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
// Waypoint for zoom tubes
{ // MT_TUBEWAYPOINT
753, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
2*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
// for use with wind and current effects
{ // MT_PUSH
754, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_GHOST
-1, // doomednum
S_THOK, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
48*FRACUNIT, // height
1, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_OVERLAY
-1, // doomednum
S_NULL, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ANGLEMAN
758, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8, // radius
8, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_NOTHINK|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_POLYANCHOR
760, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_POLYSPAWN
761, // doomednum
S_INVISIBLE, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
3, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
1*FRACUNIT, // radius
1*FRACUNIT, // height
0, // display offset
1000, // mass
8, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_SKYBOX
780, // doomednum
S_INVISIBLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
12*FRACUNIT, // radius
24*FRACUNIT, // height
0, // display offset
10, // mass
0, // damage
sfx_None, // activesound
MF_SCENERY|MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_SPARK
-1, // doomednum
S_SPRK1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
32*FRACUNIT, // height
2, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_EXPLODE
-1, // doomednum
S_XPLD1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1*FRACUNIT, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_UWEXPLODE
-1, // doomednum
S_WPLD1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
200, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
1*FRACUNIT, // speed
16*FRACUNIT, // radius
32*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_DUST
-1, // doomednum
S_DUST1, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
3*FRACUNIT, // speed
FRACUNIT, // radius
FRACUNIT, // height
0, // display offset
4, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP, // flags
S_NULL // raisestate
},
{ // MT_ROCKSPAWNER
1202, // doomednum
S_ROCKSPAWN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOGRAVITY, // flags
S_NULL // raisestate
},
{ // MT_FALLINGROCK
-1, // doomednum
S_ROCKCRUMBLEA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
4, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_rocks1, // activesound
MF_PAIN|MF_BOUNCE, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE1
-1, // doomednum
S_ROCKCRUMBLEA, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE2
-1, // doomednum
S_ROCKCRUMBLEB, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE3
-1, // doomednum
S_ROCKCRUMBLEC, //spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE4
-1, // doomednum
S_ROCKCRUMBLED, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE5
-1, // doomednum
S_ROCKCRUMBLEE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE6
-1, // doomednum
S_ROCKCRUMBLEF, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE7
-1, // doomednum
S_ROCKCRUMBLEG, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE8
-1, // doomednum
S_ROCKCRUMBLEH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE9
-1, // doomednum
S_ROCKCRUMBLEI, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE10
-1, // doomednum
S_ROCKCRUMBLEJ, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE11
-1, // doomednum
S_ROCKCRUMBLEK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE12
-1, // doomednum
S_ROCKCRUMBLEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE13
-1, // doomednum
S_ROCKCRUMBLEM, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE14
-1, // doomednum
S_ROCKCRUMBLEN, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE15
-1, // doomednum
S_ROCKCRUMBLEO, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_ROCKCRUMBLE16
-1, // doomednum
S_ROCKCRUMBLEP, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_ambint, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
255, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_SCENERY|MF_NOCLIPHEIGHT, // flags
S_NULL // raisestate
},
{ // MT_GFZDEBRIS
-1, // doomednum
S_GFZDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BRICKDEBRIS
-1, // doomednum
S_BRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_WOODDEBRIS
-1, // doomednum
S_WOODDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
16*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_wbreak, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_REDBRICKDEBRIS
-1, // doomednum
S_REDBRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_BLUEBRICKDEBRIS
-1, // doomednum
S_BLUEBRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_YELLOWBRICKDEBRIS
-1, // doomednum
S_YELLOWBRICKDEBRIS, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
100, // mass
0, // damage
sfx_crumbl, // activesound
MF_NOBLOCKMAP|MF_NOCLIPTHING|MF_RUNSPAWNFUNC|MF_NOCLIPHEIGHT|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_NAMECHECK
-1, // doomednum
S_NAMECHECK, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
60*FRACUNIT, // speed
30*FRACUNIT, // radius
40*FRACUNIT, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
S_NULL // raisestate
},
{ // MT_RAY
-1, // doomednum
S_NULL, // spawnstate
0, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
0, // radius
0, // height
0, // display offset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {
{"None", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, SKINCOLOR_NONE, 0, 0, false}, // SKINCOLOR_NONE
// Greyscale ranges
{"White", {0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x02, 0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11}, SKINCOLOR_BLACK, 5, 0, true}, // SKINCOLOR_WHITE
{"Bone", {0x00, 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x10, 0x11, 0x12}, SKINCOLOR_JET, 7, 0, true}, // SKINCOLOR_BONE
{"Cloudy", {0x02, 0x03, 0x04, 0x05, 0x07, 0x08, 0x09, 0x0a, 0x0b, 0x0c, 0x0f, 0x10, 0x11, 0x12, 0x13, 0x14}, SKINCOLOR_CARBON, 7, 0, true}, // SKINCOLOR_CLOUDY
{"Grey", {0x04, 0x06, 0x08, 0x0a, 0x0c, 0x0d, 0x0e, 0x0f, 0x10, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18}, SKINCOLOR_AETHER, 12, 0, true}, // SKINCOLOR_GREY
{"Silver", {0x02, 0x03, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13, 0x15, 0x17, 0x19, 0x1b, 0x1d, 0x1f}, SKINCOLOR_SLATE, 12, 0, true}, // SKINCOLOR_SILVER
{"Carbon", {0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x16, 0x17, 0x17, 0x19, 0x19, 0x1a, 0x1a, 0x1b, 0x1c, 0x1d}, SKINCOLOR_CLOUDY, 7, V_GRAYMAP, true}, // SKINCOLOR_CARBON
{"Jet", {0x00, 0x05, 0x0a, 0x0f, 0x14, 0x19, 0x1a, 0x1b, 0x1c, 0x1e, 0x1e, 0x1e, 0x1f, 0x1f, 0x1f, 0x1f}, SKINCOLOR_BONE, 7, V_GRAYMAP, true}, // SKINCOLOR_JET
{"Black", {0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x1b, 0x1b, 0x1b, 0x1c, 0x1d, 0x1d, 0x1e, 0x1e, 0x1f, 0x1f}, SKINCOLOR_WHITE, 7, V_GRAYMAP, true}, // SKINCOLOR_BLACK
// Desaturated
{"Aether", {0x00, 0x00, 0x01, 0x01, 0x90, 0x90, 0x91, 0x91, 0x92, 0xaa, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xae}, SKINCOLOR_GREY, 15, 0, true}, // SKINCOLOR_AETHER
{"Slate", {0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_SILVER, 12, 0, true}, // SKINCOLOR_SLATE
{"Moonstone", { 0, 4, 8, 9, 11, 12, 14, 15, 171, 172, 173, 174, 175, 27, 29, 31}, SKINCOLOR_TOPAZ, 15, V_GRAYMAP, true}, // SKINCOLOR_MOONSTONE
{"Bluebell", {0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, SKINCOLOR_COPPER, 4, V_BLUEMAP, true}, // SKINCOLOR_BLUEBELL
{"Pink", {0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, SKINCOLOR_AZURE, 9, V_REDMAP, true}, // SKINCOLOR_PINK
{"Rosewood", { 209, 210, 211, 212, 213, 214, 228, 230, 232, 234, 235, 237, 26, 27, 28, 29}, SKINCOLOR_SEPIA, 5, V_BROWNMAP, true}, // SKINCOLOR_ROSEWOOD
{"Yogurt", {0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, SKINCOLOR_RUST, 7, V_BROWNMAP, true}, // SKINCOLOR_YOGURT
{"Latte", { 48, 217, 219, 221, 223, 224, 226, 228, 68, 69, 70, 70, 44, 45, 46, 47}, SKINCOLOR_BOTTLE, 12, V_BROWNMAP, true}, // SKINCOLOR_LATTE
{"Brown", {0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, SKINCOLOR_TAN, 2, V_BROWNMAP, true}, // SKINCOLOR_BROWN
{"Boulder", {0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, SKINCOLOR_KETCHUP, 0, V_BROWNMAP, true}, // SKINCOLOR_BOULDER
{"Bronze", { 82, 84, 50, 51, 223, 228, 230, 232, 234, 236, 237, 238, 239, 239, 30, 31}, SKINCOLOR_VOLCANIC, 9, V_BROWNMAP, true}, // SKINCOLOR_BRONZE
{"Sepia", { 88, 84, 85, 86, 224, 226, 228, 230, 232, 235, 236, 237, 238, 239, 28, 28}, SKINCOLOR_ROSEWOOD, 5, V_BROWNMAP, true}, // SKINCOLOR_SEPIA
{"Ecru", { 80, 83, 84, 85, 86, 242, 243, 245, 230, 232, 234, 236, 238, 239, 47, 47}, SKINCOLOR_ARCTIC, 12, V_BROWNMAP, true}, // SKINCOLOR_ECRU
{"Tan", {0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, SKINCOLOR_BROWN, 12, V_BROWNMAP, true}, // SKINCOLOR_TAN
{"Beige", {0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, SKINCOLOR_MOSS, 5, V_BROWNMAP, true}, // SKINCOLOR_BEIGE
{"Rosebush", { 208, 216, 209, 85, 90, 91, 91, 92, 191, 93, 94, 107, 109, 110, 111, 111}, SKINCOLOR_EGGPLANT, 5, V_GREENMAP, true}, // SKINCOLOR_ROSEBUSH
{"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS
{"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE
{"Eggplant", { 4, 8, 11, 11, 16, 195, 195, 195, 196, 186, 187, 187, 254, 254, 30, 31}, SKINCOLOR_ROSEBUSH, 5, V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
// Viv's vivid colours (toast 21/07/17)
// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
{"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY
{"Cherry", { 202, 203, 204, 205, 206, 40, 41, 42, 43, 44, 186, 187, 28, 29, 30, 31}, SKINCOLOR_MIDNIGHT, 10, V_REDMAP, true}, // SKINCOLOR_CHERRY
{"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_PEPPER
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED
{"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON
{"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME
{"Garnet", { 0, 83, 50, 53, 34, 35, 37, 38, 39, 40, 42, 44, 45, 46, 47, 47}, SKINCOLOR_AQUAMARINE, 6, V_REDMAP, true}, // SKINCOLOR_GARNET
{"Ketchup", {0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, SKINCOLOR_BOULDER, 8, V_REDMAP, true}, // SKINCOLOR_KETCHUP
{"Peachy", {0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, SKINCOLOR_TEAL, 7, V_ROSYMAP, true}, // SKINCOLOR_PEACHY
{"Quail", {0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, SKINCOLOR_WAVE, 5, V_BROWNMAP, true}, // SKINCOLOR_QUAIL
{"Foundation", { 80, 81, 82, 84, 219, 221, 221, 212, 213, 214, 215, 197, 186, 187, 187, 30}, SKINCOLOR_DREAM, 6, V_ORANGEMAP, true}, // SKINCOLOR_FOUNDATION
{"Sunset", {0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, SKINCOLOR_SAPPHIRE, 5, V_ORANGEMAP, true}, // SKINCOLOR_SUNSET
{"Copper", {0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, SKINCOLOR_BLUEBELL, 5, V_ORANGEMAP, true}, // SKINCOLOR_COPPER
{"Apricot", {0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, SKINCOLOR_CYAN, 4, V_ORANGEMAP, true}, // SKINCOLOR_APRICOT
{"Orange", { 49, 50, 51, 52, 53, 54, 55, 57, 58, 59, 60, 42, 44, 45, 46, 46}, SKINCOLOR_BLUE, 4, V_ORANGEMAP, true}, // SKINCOLOR_ORANGE
{"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST
{"Tangerine", { 81, 83, 64, 64, 51, 52, 53, 54, 56, 58, 60, 61, 63, 45, 46, 47}, SKINCOLOR_OCEAN, 12, V_ORANGEMAP, true}, // SKINCOLOR_TANGERINE
{"Topaz", { 0, 81, 83, 73, 74, 74, 65, 52, 53, 54, 56, 58, 60, 42, 43, 45}, SKINCOLOR_MOONSTONE, 10, V_YELLOWMAP, true}, // SKINCOLOR_TOPAZ
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
{"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY
{"Goldenrod", { 0, 80, 81, 81, 83, 73, 73, 64, 65, 66, 67, 68, 69, 62, 44, 45}, SKINCOLOR_MAJESTY, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLDENROD
{"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW
{"Olive", {0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, SKINCOLOR_DUSK, 3, V_YELLOWMAP, true}, // SKINCOLOR_OLIVE
{"Pear", { 88, 89, 188, 189, 189, 76, 76, 67, 67, 68, 69, 70, 45, 46, 47, 47}, SKINCOLOR_MARINE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_PEAR
{"Lemon", { 0, 80, 81, 83, 73, 73, 74, 74, 76, 76, 191, 191, 79, 79, 110, 111}, SKINCOLOR_FUCHSIA, 8, V_YELLOWMAP, true}, // SKINCOLOR_LEMON
{"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME
{"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
{"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
{"Chartreuse", { 80, 82, 72, 73, 188, 188, 113, 114, 114, 125, 126, 137, 138, 139, 253, 254}, SKINCOLOR_NOBLE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN
{"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST
{"Shamrock", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE, 10, V_GREENMAP, true}, // SKINCOLOR_SHAMROCK
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_TAFFY, 10, V_GREENMAP, true}, // SKINCOLOR_JADE
{"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_MASTER
{"Emerald", { 80, 96, 112, 113, 114, 114, 125, 125, 126, 126, 137, 137, 138, 138, 139, 139}, SKINCOLOR_RUBY, 9, V_GREENMAP, true}, // SKINCOLOR_EMERALD
{"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM
{"Island", { 96, 97, 113, 113, 114, 124, 142, 136, 136, 150, 151, 153, 168, 168, 169, 169}, SKINCOLOR_GALAXY, 7, V_AQUAMAP, true}, // SKINCOLOR_ISLAND
{"Bottle", { 0, 1, 3, 4, 5, 140, 141, 141, 124, 125, 126, 127, 118, 119, 111, 111}, SKINCOLOR_LATTE, 14, V_AQUAMAP, true}, // SKINCOLOR_BOTTLE
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA
{"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL
{"Ocean", { 120, 121, 122, 122, 123, 141, 142, 142, 136, 137, 138, 138, 139, 139, 253, 253}, SKINCOLOR_TANGERINE, 4, V_AQUAMAP, true}, // SKINCOLOR_OCEAN
{"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE
{"Cyan", {0x80, 0x81, 0xff, 0xff, 0x83, 0x83, 0x8d, 0x8d, 0x8d, 0x8e, 0x7e, 0x7f, 0x76, 0x76, 0x77, 0x6e}, SKINCOLOR_APRICOT, 6, V_SKYMAP, true}, // SKINCOLOR_CYAN
{"Turquoise", { 0, 120, 121, 122, 123, 141, 141, 135, 136, 136, 150, 153, 155, 157, 159, 253}, SKINCOLOR_SANGRIA, 12, V_SKYMAP, true}, // SKINCOLOR_TURQUOISE
{"Aquamarine", { 0, 120, 121, 131, 132, 133, 134, 134, 135, 135, 149, 149, 172, 173, 174, 175}, SKINCOLOR_GARNET, 8, V_SKYMAP, true}, // SKINCOLOR_AQUAMARINE
{"Sky", {0x80, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x85, 0x85, 0x86, 0x87, 0x88, 0x89, 0x89, 0x8a, 0x8b}, SKINCOLOR_SANDY, 1, V_SKYMAP, true}, // SKINCOLOR_SKY
{"Marine", { 144, 146, 147, 147, 148, 135, 136, 136, 137, 137, 127, 118, 119, 111, 111, 111}, SKINCOLOR_PEAR, 13, V_SKYMAP, true}, // SKINCOLOR_MARINE
{"Cerulean", {0x85, 0x86, 0x87, 0x88, 0x88, 0x89, 0x89, 0x89, 0x8a, 0x8a, 0xfd, 0xfd, 0xfd, 0x1f, 0x1f, 0x1f}, SKINCOLOR_NEON, 4, V_SKYMAP, true}, // SKINCOLOR_CERULEAN
{"Dream", { 80, 208, 200, 200, 146, 146, 133, 134, 135, 136, 137, 138, 139, 139, 254, 254}, SKINCOLOR_FOUNDATION, 9, V_SKYMAP, true}, // SKINCOLOR_DREAM
{"Icy", {0x00, 0x00, 0x00, 0x00, 0x80, 0x81, 0x83, 0x83, 0x86, 0x87, 0x95, 0x95, 0xad, 0xad, 0xae, 0xaf}, SKINCOLOR_CRIMSON, 0, V_SKYMAP, true}, // SKINCOLOR_ICY
{"Daybreak", { 80, 81, 82, 72, 64, 9, 11, 171, 149, 150, 151, 153, 156, 157, 159, 253}, SKINCOLOR_EVENTIDE, 12, V_BLUEMAP, true}, // SKINCOLOR_DAYBREAK
{"Sapphire", {0x80, 0x82, 0x86, 0x87, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_SUNSET, 5, V_BLUEMAP, true}, // SKINCOLOR_SAPPHIRE
{"Arctic", { 0, 1, 3, 4, 145, 146, 147, 148, 148, 149, 150, 153, 156, 159, 253, 254}, SKINCOLOR_ECRU, 15, V_BLUEMAP, true}, // SKINCOLOR_ARCTIC
{"Cornflower", {0x90, 0x91, 0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x9a, 0x9c, 0x9d, 0x9d, 0x9e, 0x9e, 0x9e}, SKINCOLOR_YELLOW, 4, V_BLUEMAP, true}, // SKINCOLOR_CORNFLOWER
{"Blue", {0x92, 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9a, 0x9b, 0x9c, 0x9d, 0x9e, 0x9f, 0xfd, 0xfe}, SKINCOLOR_ORANGE, 5, V_BLUEMAP, true}, // SKINCOLOR_BLUE
{"Cobalt", { 145, 147, 149, 150, 151, 153, 154, 155, 156, 157, 158, 159, 253, 253, 254, 254}, SKINCOLOR_PERIDOT, 5, V_BLUEMAP, true}, // SKINCOLOR_COBALT
{"Midnight", { 171, 171, 172, 173, 173, 174, 175, 157, 158, 159, 253, 253, 254, 254, 31, 31}, SKINCOLOR_CHERRY, 10, V_GRAYMAP, true}, // SKINCOLOR_MIDNIGHT
{"Galaxy", { 160, 161, 162, 163, 164, 165, 166, 166, 154, 155, 156, 157, 159, 253, 254, 31}, SKINCOLOR_ISLAND, 7, V_PURPLEMAP, true}, // SKINCOLOR_GALAXY
{"Vapor", {0x80, 0x81, 0x83, 0x86, 0x94, 0x94, 0xa3, 0xa3, 0xa4, 0xa6, 0xa6, 0xa6, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_LILAC, 4, V_SKYMAP, true}, // SKINCOLOR_VAPOR
{"Dusk", {0x92, 0x93, 0x94, 0x94, 0xac, 0xad, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_OLIVE, 0, V_BLUEMAP, true}, // SKINCOLOR_DUSK
{"Majesty", { 0, 1, 176, 160, 160, 161, 162, 162, 163, 172, 173, 174, 174, 175, 139, 139}, SKINCOLOR_GOLDENROD, 9, V_PURPLEMAP, true}, // SKINCOLOR_MAJESTY
{"Pastel", {0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa6, 0xa7, 0xa8}, SKINCOLOR_BUBBLEGUM, 9, V_PURPLEMAP, true}, // SKINCOLOR_PASTEL
{"Purple", {0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa5, 0xa6, 0xa7, 0xa7, 0xa8, 0xa8, 0xa9, 0xa9}, SKINCOLOR_FLAME, 7, V_PURPLEMAP, true}, // SKINCOLOR_PURPLE
{"Noble", { 144, 146, 147, 148, 149, 164, 164, 165, 166, 185, 186, 186, 187, 187, 28, 29}, SKINCOLOR_CHARTREUSE, 12, V_PURPLEMAP, true}, // SKINCOLOR_NOBLE
{"Fuchsia", { 200, 201, 203, 204, 204, 183, 184, 184, 165, 166, 167, 168, 169, 159, 253, 254}, SKINCOLOR_LEMON, 10, V_PURPLEMAP, true}, // SKINCOLOR_FUCHSIA
{"Bubblegum", { 0, 208, 208, 176, 177, 178, 179, 180, 181, 182, 164, 166, 167, 168, 169, 253}, SKINCOLOR_PASTEL, 8, V_MAGENTAMAP, true}, // SKINCOLOR_BUBBLEGUM
{"Siberite", { 252, 177, 179, 180, 181, 181, 182, 182, 183, 164, 166, 167, 167, 168, 169, 159}, SKINCOLOR_EMERALD, 8, V_MAGENTAMAP, true}, // SKINCOLOR_SIBERITE
{"Magenta", {0xb3, 0xb3, 0xb4, 0xb5, 0xb6, 0xb6, 0xb7, 0xb7, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb}, SKINCOLOR_LIME, 6, V_MAGENTAMAP, true}, // SKINCOLOR_MAGENTA
{"Neon", {0xb3, 0xb5, 0xb6, 0xb7, 0xb8, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xbb, 0xc7, 0xc7, 0x1d, 0x1d, 0x1e}, SKINCOLOR_CERULEAN, 2, V_MAGENTAMAP, true}, // SKINCOLOR_NEON
{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
{"Royal", { 208, 209, 192, 192, 192, 193, 193, 194, 194, 172, 173, 174, 175, 175, 139, 139}, SKINCOLOR_FANCY, 9, V_PURPLEMAP, true}, // SKINCOLOR_ROYAL
{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
{"Eventide", { 51, 52, 53, 33, 34, 204, 183, 183, 184, 184, 166, 167, 168, 169, 253, 254}, SKINCOLOR_DAYBREAK, 13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE
{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_ROSYMAP, true}, // SKINCOLOR_RASPBERRY
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
{"Fancy", { 0, 208, 49, 210, 210, 202, 202, 203, 204, 204, 205, 206, 207, 207, 186, 186}, SKINCOLOR_ROYAL, 9, V_ROSYMAP, true}, // SKINCOLOR_FANCY
{"Sangria", { 210, 32, 33, 34, 34, 215, 215, 207, 207, 185, 186, 186, 186, 169, 169, 253}, SKINCOLOR_TURQUOISE, 12, V_ROSYMAP, true}, // SKINCOLOR_SANGRIA
{"Volcanic", { 54, 36, 42, 44, 45, 46, 46, 47, 28, 253, 253, 254, 254, 30, 31, 31}, SKINCOLOR_BRONZE, 9, V_REDMAP, true}, // SKINCOLOR_VOLCANIC
// super
{"Super Silver 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03}, SKINCOLOR_BLACK, 15, 0, false}, // SKINCOLOR_SUPERSILVER1
{"Super Silver 2", {0x00, 0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07}, SKINCOLOR_BLACK, 6, 0, false}, // SKINCOLOR_SUPERSILVER2
{"Super Silver 3", {0x01, 0x02, 0x02, 0x03, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b}, SKINCOLOR_BLACK, 5, 0, false}, // SKINCOLOR_SUPERSILVER3
{"Super Silver 4", {0x02, 0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER4
{"Super Silver 5", {0x03, 0x03, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x09, 0x0b, 0x0d, 0x0f, 0x11, 0x13}, SKINCOLOR_BLACK, 5, V_GRAYMAP, false}, // SKINCOLOR_SUPERSILVER5
{"Super Red 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2}, SKINCOLOR_CYAN, 15, 0, false}, // SKINCOLOR_SUPERRED1
{"Super Red 2", {0x00, 0x00, 0x00, 0xd0, 0xd0, 0xd0, 0xd1, 0xd1, 0xd1, 0xd2, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21}, SKINCOLOR_CYAN, 14, V_ROSYMAP, false}, // SKINCOLOR_SUPERRED2
{"Super Red 3", {0x00, 0x00, 0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23}, SKINCOLOR_CYAN, 13, V_REDMAP, false}, // SKINCOLOR_SUPERRED3
{"Super Red 4", {0x00, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24}, SKINCOLOR_CYAN, 11, V_REDMAP, false}, // SKINCOLOR_SUPERRED4
{"Super Red 5", {0xd0, 0xd1, 0xd2, 0xd2, 0x20, 0x20, 0x21, 0x21, 0x22, 0x22, 0x23, 0x23, 0x24, 0x24, 0x25, 0x25}, SKINCOLOR_CYAN, 10, V_REDMAP, false}, // SKINCOLOR_SUPERRED5
{"Super Orange 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34}, SKINCOLOR_SAPPHIRE, 15, 0, false}, // SKINCOLOR_SUPERORANGE1
{"Super Orange 2", {0x00, 0x00, 0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34}, SKINCOLOR_SAPPHIRE, 12, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE2
{"Super Orange 3", {0x00, 0x00, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x31, 0x32, 0x32, 0x33, 0x33, 0x34, 0x34, 0x35, 0x35}, SKINCOLOR_SAPPHIRE, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE3
{"Super Orange 4", {0x00, 0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46}, SKINCOLOR_SAPPHIRE, 4, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE4
{"Super Orange 5", {0xd0, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x44, 0x45, 0x46, 0x47}, SKINCOLOR_SAPPHIRE, 3, V_ORANGEMAP, false}, // SKINCOLOR_SUPERORANGE5
{"Super Gold 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x52, 0x53, 0x48, 0x48, 0x48}, SKINCOLOR_CORNFLOWER, 15, 0, false}, // SKINCOLOR_SUPERGOLD1
{"Super Gold 2", {0x00, 0x50, 0x51, 0x52, 0x53, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x41, 0x41}, SKINCOLOR_CORNFLOWER, 9, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD2
{"Super Gold 3", {0x51, 0x52, 0x53, 0x53, 0x48, 0x49, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x43, 0x43}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD3
{"Super Gold 4", {0x53, 0x48, 0x48, 0x49, 0x49, 0x49, 0x49, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x46, 0x46}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD4
{"Super Gold 5", {0x48, 0x48, 0x49, 0x49, 0x49, 0x40, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x47, 0x47}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, false}, // SKINCOLOR_SUPERGOLD5
{"Super Peridot 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc}, SKINCOLOR_COBALT, 15, 0, false}, // SKINCOLOR_SUPERPERIDOT1
{"Super Peridot 2", {0x00, 0x58, 0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe}, SKINCOLOR_COBALT, 4, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT2
{"Super Peridot 3", {0x58, 0x58, 0xbc, 0xbc, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT3
{"Super Peridot 4", {0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT4
{"Super Peridot 5", {0xbc, 0xbc, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbd, 0xbe, 0xbe, 0xbf, 0xbf, 0x5e, 0x5e, 0x5f, 0x77}, SKINCOLOR_COBALT, 3, V_PERIDOTMAP, false}, // SKINCOLOR_SUPERPERIDOT5
{"Super Sky 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x81, 0x82, 0x83, 0x84}, SKINCOLOR_RUST, 15, 0, false}, // SKINCOLOR_SUPERSKY1
{"Super Sky 2", {0x00, 0x80, 0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86}, SKINCOLOR_RUST, 4, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY2
{"Super Sky 3", {0x81, 0x82, 0x83, 0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY3
{"Super Sky 4", {0x83, 0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY4
{"Super Sky 5", {0x84, 0x84, 0x85, 0x85, 0x85, 0x85, 0x85, 0x85, 0x86, 0x86, 0x87, 0x87, 0x88, 0x89, 0x8a, 0x8b}, SKINCOLOR_RUST, 3, V_SKYMAP, false}, // SKINCOLOR_SUPERSKY5
{"Super Purple 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0xa0, 0xa0, 0xa1, 0xa2}, SKINCOLOR_EMERALD, 15, 0, false}, // SKINCOLOR_SUPERPURPLE1
{"Super Purple 2", {0x00, 0x90, 0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5}, SKINCOLOR_EMERALD, 4, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE2
{"Super Purple 3", {0xa0, 0xa0, 0xa1, 0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE3
{"Super Purple 4", {0xa1, 0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE4
{"Super Purple 5", {0xa2, 0xa2, 0xa3, 0xa3, 0xa3, 0xa3, 0xa4, 0xa4, 0xa5, 0xa5, 0xa6, 0xa6, 0xa7, 0xa8, 0xa9, 0xfd}, SKINCOLOR_EMERALD, 0, V_PURPLEMAP, false}, // SKINCOLOR_SUPERPURPLE5
{"Super Rust 1", {0x00, 0xd0, 0xd0, 0xd0, 0x30, 0x30, 0x31, 0x32, 0x33, 0x37, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x2e}, SKINCOLOR_CYAN, 14, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST1
{"Super Rust 2", {0x30, 0x31, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x38, 0x3a, 0x44, 0x45, 0x46, 0x47, 0x47, 0x2e}, SKINCOLOR_CYAN, 10, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST2
{"Super Rust 3", {0x31, 0x32, 0x33, 0x34, 0x36, 0x37, 0x38, 0x3a, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x2e, 0x2e}, SKINCOLOR_CYAN, 9, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST3
{"Super Rust 4", {0x48, 0x40, 0x41, 0x42, 0x43, 0x44, 0x44, 0x45, 0x45, 0x46, 0x46, 0x47, 0x47, 0x2e, 0x2e, 0x2e}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST4
{"Super Rust 5", {0x41, 0x42, 0x43, 0x43, 0x44, 0x44, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xed, 0xee, 0xee, 0xef, 0xef}, SKINCOLOR_CYAN, 8, V_ORANGEMAP, false}, // SKINCOLOR_SUPERRUST5
{"Super Tan 1", {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52}, SKINCOLOR_BROWN, 14, 0, false}, // SKINCOLOR_SUPERTAN1
{"Super Tan 2", {0x00, 0x50, 0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5}, SKINCOLOR_BROWN, 13, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN2
{"Super Tan 3", {0x50, 0x51, 0x51, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9}, SKINCOLOR_BROWN, 12, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN3
{"Super Tan 4", {0x51, 0x52, 0x52, 0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed}, SKINCOLOR_BROWN, 11, V_BROWNMAP, false}, // SKINCOLOR_SUPERTAN4
{"Super Tan 5", {0x52, 0x52, 0x54, 0x54, 0x54, 0x55, 0x56, 0x57, 0xf5, 0xf7, 0xf9, 0xfb, 0xed, 0xee, 0xef, 0xef}, SKINCOLOR_BROWN, 10, V_BROWNMAP, false} // SKINCOLOR_SUPERTAN5
};
/** Patches the mobjinfo, state, and skincolor tables.
* Free slots are emptied out and set to initial values.
*/
void P_PatchInfoTables(void)
{
INT32 i;
char *tempname;
#if NUMSPRITEFREESLOTS > 9999 //tempname numbering actually starts at SPR_FIRSTFREESLOT, so the limit is actually 9999 + SPR_FIRSTFREESLOT-1, but the preprocessor doesn't understand enums, so its left at 9999 for safety
"Update P_PatchInfoTables, you big dumb head"
#endif
// empty out free slots
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
{
tempname = sprnames[i];
tempname[0] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)/1000));
tempname[1] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/100)%10));
tempname[2] = (char)('0' + (char)(((i-SPR_FIRSTFREESLOT+1)/10)%10));
tempname[3] = (char)('0' + (char)((i-SPR_FIRSTFREESLOT+1)%10));
tempname[4] = '\0';
#ifdef HWRENDER
t_lspr[i] = &lspr[NOLIGHT];
#endif
}
sprnames[i][0] = '\0'; // i == NUMSPRITES
memset(&states[S_FIRSTFREESLOT], 0, sizeof (state_t) * NUMSTATEFREESLOTS);
memset(&mobjinfo[MT_FIRSTFREESLOT], 0, sizeof (mobjinfo_t) * NUMMOBJFREESLOTS);
memset(&skincolors[SKINCOLOR_FIRSTFREESLOT], 0, sizeof (skincolor_t) * NUMCOLORFREESLOTS);
for (i = SKINCOLOR_FIRSTFREESLOT; i <= SKINCOLOR_LASTFREESLOT; i++) {
skincolors[i].accessible = false;
skincolors[i].name[0] = '\0';
}
for (i = MT_FIRSTFREESLOT; i <= MT_LASTFREESLOT; i++)
mobjinfo[i].doomednum = -1;
}
#ifdef ALLOW_RESETDATA
static char *sprnamesbackup;
static state_t *statesbackup;
static mobjinfo_t *mobjinfobackup;
static skincolor_t *skincolorsbackup;
static size_t sprnamesbackupsize, statesbackupsize, mobjinfobackupsize, skincolorsbackupsize;
#endif
void P_BackupTables(void)
{
#ifdef ALLOW_RESETDATA
// Allocate buffers in size equal to that of the uncompressed data to begin with
sprnamesbackup = Z_Malloc(sizeof(sprnames), PU_STATIC, NULL);
statesbackup = Z_Malloc(sizeof(states), PU_STATIC, NULL);
mobjinfobackup = Z_Malloc(sizeof(mobjinfo), PU_STATIC, NULL);
skincolorsbackup = Z_Malloc(sizeof(skincolors), PU_STATIC, NULL);
// Sprite names
sprnamesbackupsize = lzf_compress(sprnames, sizeof(sprnames), sprnamesbackup, sizeof(sprnames));
if (sprnamesbackupsize > 0)
sprnamesbackup = Z_Realloc(sprnamesbackup, sprnamesbackupsize, PU_STATIC, NULL);
else
M_Memcpy(sprnamesbackup, sprnames, sizeof(sprnames));
// States
statesbackupsize = lzf_compress(states, sizeof(states), statesbackup, sizeof(states));
if (statesbackupsize > 0)
statesbackup = Z_Realloc(statesbackup, statesbackupsize, PU_STATIC, NULL);
else
M_Memcpy(statesbackup, states, sizeof(states));
// Mobj info
mobjinfobackupsize = lzf_compress(mobjinfo, sizeof(mobjinfo), mobjinfobackup, sizeof(mobjinfo));
if (mobjinfobackupsize > 0)
mobjinfobackup = Z_Realloc(mobjinfobackup, mobjinfobackupsize, PU_STATIC, NULL);
else
M_Memcpy(mobjinfobackup, mobjinfo, sizeof(mobjinfo));
//Skincolor info
skincolorsbackupsize = lzf_compress(skincolors, sizeof(skincolors), skincolorsbackup, sizeof(skincolors));
if (skincolorsbackupsize > 0)
skincolorsbackup = Z_Realloc(skincolorsbackup, skincolorsbackupsize, PU_STATIC, NULL);
else
M_Memcpy(skincolorsbackup, skincolors, sizeof(skincolors));
#endif
}
void P_ResetData(INT32 flags)
{
#ifndef ALLOW_RESETDATA
(void)flags;
CONS_Alert(CONS_NOTICE, M_GetText("P_ResetData(): not supported in this build.\n"));
#else
if (flags & 1)
{
if (sprnamesbackupsize > 0)
lzf_decompress(sprnamesbackup, sprnamesbackupsize, sprnames, sizeof(sprnames));
else
M_Memcpy(sprnames, sprnamesbackup, sizeof(sprnamesbackup));
}
if (flags & 2)
{
if (statesbackupsize > 0)
lzf_decompress(statesbackup, statesbackupsize, states, sizeof(states));
else
M_Memcpy(states, statesbackup, sizeof(statesbackup));
}
if (flags & 4)
{
if (mobjinfobackupsize > 0)
lzf_decompress(mobjinfobackup, mobjinfobackupsize, mobjinfo, sizeof(mobjinfo));
else
M_Memcpy(mobjinfo, mobjinfobackup, sizeof(mobjinfobackup));
}
if (flags & 8)
{
if (skincolorsbackupsize > 0)
lzf_decompress(skincolorsbackup, skincolorsbackupsize, skincolors, sizeof(skincolors));
else
M_Memcpy(skincolors, skincolorsbackup, sizeof(skincolorsbackup));
}
#endif
}