Commit graph

4228 commits

Author SHA1 Message Date
toasterbabe
afe24bd4f0 Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own. 2017-05-06 13:37:10 +01:00
toasterbabe
b2cbbb63c6 Prevent holding down one of the string change keys being free lag generation. 2017-05-05 22:22:49 +01:00
toasterbabe
50db610fc8 Fixed bug for single folder search results. 2017-05-05 22:18:48 +01:00
toasterbabe
03eb1a5d56 * Make no results instead of generic search search message. https://cdn.discordapp.com/attachments/293238104096112641/310153659356938241/srb20007.png
* Page up and page down now work!
2017-05-05 22:15:16 +01:00
toasterbabe
0081fa839d Search box is now standardised in style, and the menu is jiggered around a little bit for cleanness! https://cdn.discordapp.com/attachments/293238104096112641/310143962440794114/srb20006.png 2017-05-05 21:02:37 +01:00
toasterbabe
308503d5b8 Little polish things I forgot to tweak. 2017-05-05 16:53:17 +01:00
toasterbabe
8f2490d588 Search!
https://gfycat.com/DizzyEnergeticCygnet

I will make it prettier.

(Also: stristr. Since the Windows (and others?) standard library doesn't have it for some reason, I modified code someone put on StackExchange as a stopgap; once I'm ready to get on IRC for the day, we'll discuss attribution/rewriting.)
2017-05-05 16:29:46 +01:00
toasterbabe
ba04e982b2 Make the temperature gauge for added WADs start at zero, not however much the mainwads provided.
Also, mainwads now accounts for music_new, and that's added via DEVELOP instead of something we might forget to remove later.
2017-05-05 14:43:39 +01:00
toasterbabe
c7c88b7d99 Change sounds and start element for folder navigation. 2017-05-04 22:52:49 +01:00
toasterbabe
e2ca5b53a1 Bonk. Thanks be to MI.
https://cdn.discordapp.com/attachments/293238104096112641/309777511871545354/srb20006.png
2017-05-04 20:50:21 +01:00
toasterbabe
0c565dc2f8 Pretty! https://cdn.discordapp.com/attachments/293238104096112641/309741256618147841/srb20005.png
Will upload patch.dta when I can.
2017-05-04 18:57:36 +01:00
toasterbabe
09b659c67a Fix cross-platform preparefilemenu's function signatures, and rename the one input it takes over-all to make more sense. 2017-05-04 16:22:58 +01:00
toasterbabe
ca038e8fb6 Split non-drawing functionality outside of M_DrawAddons.
Also, make the bar full if you've somehow managed to hit MAX_WADFILES, so you're not susprised.
2017-05-04 16:22:02 +01:00
toasterbabe
55fe0592cd Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu 2017-05-04 11:54:54 +01:00
toasterbabe
3521fbae4e Improved the temperature gauge for how close you are to hitting the wadlimit.
* It now has a more natural colour graduation. https://cdn.discordapp.com/attachments/272849790285512717/309624385730379777/srb20009.png
* It now considers the amount of space adding a file with a very short name would take up, and subtracts that from the total span to get a hopefully more accurate reading.
2017-05-04 10:48:53 +01:00
toasterbabe
055b59f6fb Did some research, discovered implementing rewinddir() was as easy as setting a value to zero! Now we don't have to open and close the same folder, but instead just jump back to the beginning. 2017-05-03 22:57:48 +01:00
toasterbabe
66f56bbba3 * Menu always updates for file load... by doing the refresh in the drawing function, eep. Oh well.
* M_StartMessages when file loading goes wrong! (Determined by CONS_Alerts of warning level CONS_WARNING and CONS_ERROR happening after W_LoadWadFile has been called.)
* Now actively tries to keep your place on the menu if files are deleted between calls to preparefilemenu().
* More enums! DIR_ (for if you want to try embed more metadata in the dirmenu strings) and REFRESHDIR_ (for refreshing the menu and handling warnings).
* Handle changing size menu between calls to opendir() better.
* Don't crash on draw/enter attempt if one of the dirmenu's is null.
* Moved the addons menu to OP_MainMenu instead of MainMenu for now so it can be tested in MP without needing to mess with several menus.
* Display the amount of space used for serverinfo_pak's fileneeded on the addons menu, both visually and with a percentage.
2017-05-03 22:36:08 +01:00
Monster Iestyn
a7ef6fd0d7 Merge branch 'public_next' 2017-05-03 19:41:22 +01:00
Monster Iestyn
89af58de4c Merge branch 'next' into public_next 2017-05-03 19:40:49 +01:00
Monster Iestyn
20351a103e Merge branch 'master' into next 2017-05-03 19:37:55 +01:00
Monster Iestyn
30143d2e25 Merge branch 'gitignore-stuff' into 'master'
.gitignore stuff

The following changes have been made to `.gitignore` files in the objs/ and bin/ folders:
* All the `.gitignore`s living in subfolders of objs/ have been done away with and replaced with a single `objs/.gitignore`, covering all the things that the subfolders ignored before (including depend.ped, if anyone is like me and has to remove that file manually)
* All the `.gitignore`s living in subfolders of `bin/Mingw` ignore .exes of any name, not just srb2win/srb2dd/srb2sdl. en.mo is also ignored now... or rather any .mo file (just in case). This is mostly for my own sanity and that of anyone else who uses EXENAME=[name.exe] when compiling with MinGW.

If you're not sure what `.gitignore` does exactly, as far as I'm aware it literally just tells Git what to "ignore" (or rather, not track), so anyone using Git GUI or some other Git program etc doesn't have to see changes certain files and can't accidentally commit the files or whatever.

See merge request !174
2017-05-02 22:12:37 -04:00
Nevur
b60010f0f1 Tweaked so that it spits out an error for unsupported compression formats. 2017-05-02 19:20:29 +02:00
Nevur
0c73dae57d Submitted changes so far. Deflate doesn't work yet, apparently. 2017-05-02 18:04:16 +02:00
toasterbabe
da003d61c3 Checking whether a file is loaded or not in the menu, and then forbidding multiple load attempts!
Obviously this doesn't work for files you run using exec, but that is the nature of things.
2017-05-02 15:10:52 +01:00
Nevur
9246ab8429 Tweaked lump reading functionality.
-Removed functions exclusively used by W_ReadLumpHeaderPwad.
-Merged those functions into the main one, optimized the structure.
2017-05-02 15:40:31 +02:00
toasterbabe
20fff0ef23 More feature-rich and better engineered.
* Instead of needing to press backspace, going back is now handled via an "(up arrow) UP..." entry in the table.
* Maximum depth is now #define'd instead of dotted around everywhere.
* Enums!
* Exec for .txt (with confirmation dialog) and .cfg (without)!
* Complaints about folders and etc now mention the folder names.
* A shrinking folder now prevents dir_on[] from going beyond its end.
2017-05-02 11:51:37 +01:00
toasterbabe
881f5e70ce * Additional, better freeing.
* Position remembering when going up a level.
2017-05-02 00:12:07 +01:00
toasterbabe
605580358d Addfile menu!
Basic as fuck UI, and the controls for manipulating it suck, but the basic elements of the feature set I'm looking for have been implemented in some form or another. More at a later time.

MI, be glad I didn't do this in deeznux ;P
2017-05-01 23:40:08 +01:00
Monster Iestyn
1e59a807e4 Merge branch 'skybox-improvements' into 'master'
Skybox improvements

Some improvements to skyboxes and new features for them:

* *The Thing's Z position now determines the relative z position of a skybox viewpoint from the ground, the Thing's angle no longer affects the Z position at all.* This should also fix objectplace breaking skyboxes after you place a Thing, and allow Z heights to be more easily controlled by custom skybox mobjs set by Lua's `P_SetSkyboxMobj`.
* The skybox viewpoint Thing's "Parameter" value (or the multiple of 4096 added to the Thing type, if you're still using SRB2DB) determines the ID number for a viewpoint or centerpoint, a value between 0 and 15. By default the game uses the viewpoint and centerpoint using ID 0. Note: this ID system does not apply to custom skybox mobjs set by Lua, only to `MT_SKYBOX` mobjs spawned by Things for a map.
* **Linedef type 448** has been added as a linedef executor special for changing the skybox viewpoint and/or centerpoint used, making use of the new ID system mentioned above:
 * By default, only the *viewpoint* will be changed. The front x offsets set the ID of the new viewpoint to use; if the number is out of range (numbers accepted are 0 to 15), the game will simply not use any viewpoint at all.
 * If the "*Block Enemies*" flag is set, the centerpoint will be changed as well. In this case the front y offsets set the new centerpoint ID to use.
 * If the "*Solid Midtexture*" flag is set, the viewpoint will **not** be changed at all. Combine this with Block Enemies to make the linedef type change only the centerpoint if needed (otherwise the linedef will do nothing lol).
 * By default, only the player who triggered the linedef will see the skybox being changed. If a player did not trigger the linedef executor directly, no change will be seen by anyone. If the "*Not Climbable*" flag is set, the skybox change will be "global", i.e. it will be seen by all players in the map.

In my folder on the FTP I've made a subfolder called "skybox improvements", and in it are the following files:
* srb2win-skyboximprov.exe - the test exe for this branch I've compiled myself
* skyboxchange-test.wad - an edit of my test map for my skybox change Lua script release on the MB, to test out the new skybox change linedef type.

See merge request !89
2017-05-01 14:38:33 -04:00
Monster Iestyn
7f936d8b57 Add CONS_Alert warning as toaster suggested 2017-05-01 19:34:53 +01:00
Nevur
1b881afb99 Remember when I said I'd stop for today? I lied.
-Lumps are loaded fine now. Essentially non-compressed PK3s are supported now.
2017-05-01 19:16:30 +02:00
Monster Iestyn
c4e7bef01a Merge branch 'public_next' 2017-05-01 17:38:35 +01:00
Monster Iestyn
b364c0186b Merge branch 'next' into public_next 2017-05-01 17:36:51 +01:00
Nevur
e125dedbe9 sdad 2017-05-01 18:33:41 +02:00
Nevur
f22b16aa17 Merge branch 'FileManagement' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement
# Conflicts:
#	src/w_wad.c
2017-05-01 18:32:57 +02:00
Nevur
8f2025ab5f dsa 2017-05-01 18:30:20 +02:00
Nevur
146c7485f5 Cleaned up a little bit of unused code. 2017-05-01 16:59:59 +02:00
Nevur
65b89f6c0f Oops. It should compile now. 2017-05-01 16:43:52 +02:00
Nevur
2c614f8f2c More work on PK3 handling.
-Moved the MD5 check for added files up so it avoids unnecessary work when you mess up and re-add a file.
-Using compression enum for compressed lumps now.
-Vastly improved central directory seeking algorithm, big files are read fine now. Thanks a lot JTE!
-Improved remaining central directory navigation algorithm, we know and expect what data is coming from now on, after all.
-TX_ textures and sounds are replaced, but textures crash the game on mapload, and sounds are simply mute when replaced. Might have to do something with caching, I don't know yet.
2017-05-01 16:37:32 +02:00
toasterbabe
59397d7cb3 More sound naming consistency! (Sorry.) 2017-05-01 13:48:20 +01:00
toasterbabe
1af1bbee3e Free level select memory whenever it isn't possible to go back to the menu. 2017-05-01 12:56:18 +01:00
toasterbabe
5180bff05b Fix typo. 2017-05-01 11:40:02 +01:00
Monster Iestyn
18fa73ba05 Merge branch 'admin-ban-fix' into 'next'
Admin ban fix

Okay, THIS time admin bans should work properly. Turns out the relevant code for banning did not properly consider the case of admins doing the banning, at least until now.

Unlike my last attempt at fixing admin bans (!165), this one would require both host and admin to have the fix exe assuming everyone else would be using 2.1.17, so I'm merging to next instead of master.

See merge request !167
2017-04-30 21:05:07 -04:00
Monster Iestyn
0dabef730d Merge branch 'allowteamchange-fix' into 'next'
Allowteamchange fix

Fixes "allowteamchange no" to actually work properly and NOT desync you from the game in most cases. You can now switch TO spectator freely (as intended it turns out), and switching FROM spectator is prohibited. The "Enter Game" menu option in Match/Tag now displays one of those blue window notices just like with "Change Teams" in CTF/Team Match if you cannot change teams right now. Everything else works as you'd expect.

The de-sync issue was originally reported here https://mb.srb2.org/showthread.php?p=789965#85

See merge request !168
2017-04-30 21:04:07 -04:00
Monster Iestyn
ce1422a70b Starting work for v.getSpritePatch and v.getSprite2Patch, dunno if these work yet mind 2017-04-30 22:53:05 +01:00
toasterbabe
d669a4e84a Introducing pMasterPalette.
Used instead of pLocalPalette when attempting to determine objective truths, such as "the colours of this gif without color profile modification" and "what indicies should this colormap remap to".

Also, made f_wipe.c's paldiv only get calculated once.
2017-04-30 22:18:06 +01:00
Monster Iestyn
d7a216e192 Ignore all *.exe files and *.mo files (such as en.mo) in all bin/Mingw folders 2017-04-30 20:42:24 +01:00
Monster Iestyn
19ca1698d8 Combine all /objs/*/.gitignore files into /objs/.gitignore, make sure depend.ped is also ignored 2017-04-30 20:33:36 +01:00
Nevur
448ceefe84 Little progress made. The code from everywhere still looks for the basic WAD structure of the lumps.
-Removed a redundant boolean related to texture loading in P_AddWadFile.
-Started working on handling PK3s differently, except that I'm not sure about what I'm doing.

I don't know what to do from now on for today, so I'll leave it here for now.
2017-04-30 20:05:26 +02:00
toasterbabe
cfd47d33e9 Got rid of redundant writes. 2017-04-30 18:15:46 +01:00