According to this answer--
https://stackoverflow.com/a/45952425
--Make will always prefer a unix shell, even on Windows,
if one can be found in Path. So we can't check PATH to
determine if it's a Windows shell... this is just too much
bother.
After a checkout from before revision, old directories
such as bin/Linux64 only remain if untracked files exist
within. This may be confusing to the user. They may even
use an outdated executable if it is one of those untracked
files.
Some key points for programmers:
- Source code files are mostly listed in a 'Sourcefile'.
So you no longer directly edit the object list. There
can be multiple Sourcefiles and they can even live in
subdirectories--the directory name will be prepended to
every filename in the list. Of course, the Makefile
still needs to be edited to read from each Sourcefile.
- Different rules are no longer required for source code
files that live in subdirectories (such as sdl/ or
hardware/). Subdirectories Just Work so go ham!
In addition to those points, another important change is
that the bin directory is no longer divided into platform
subdirectories (Linux64, Mingw, etc). Executables now go
directly into bin. If you use DEBUGMODE or target 64-bit,
then subdirectories for 'debug' and '64' will be made
though.
Oh by the way, I don't think make clean actually removed
files before on Windows. It should now. I also fixed as
many little inconsistencies like that as I noticed.
And now just an overview of the technical aspects that
shouldn't affect anyone who doesn't REALLY care about the
Makefile...
objs and dep directories have been moved to a make
directory. Makefile.cfg and its variants have been moved
out of their various subdirectories to src/Makefile.d
make distclean removes the bin and make directories
entirely, but make clean and cleandep still only affect
the current build target.
When I say automation, I mean that a lot of copy pasting
in the Makefile has been reduced.