Commit graph

14529 commits

Author SHA1 Message Date
LJ Sonic
332a0f6b93 Add missing PT_ prefix to a few packet handlers 2023-07-27 15:38:47 +02:00
LJ Sonic
d841bfb236 Move netcode console variables to appropriate files 2023-07-27 15:38:46 +02:00
LJ Sonic
91f9f53cfc Remove unused stuff 2023-07-27 15:38:46 +02:00
LJ Sonic
de46eef068 Move gamestate handling to a new file 2023-07-27 15:38:45 +02:00
LJ Sonic
1a7f42d172 Declare data exchanged through the network to a new file 2023-07-27 15:38:45 +02:00
LJ Sonic
0ade3ae0bc Move tic and net command handling to new files 2023-07-27 15:38:45 +02:00
LJ Sonic
fc41dd78f4 Move server-side connection handling to a new file 2023-07-27 15:38:44 +02:00
LJ Sonic
e090f0e400 Move client connection handling to a new file 2023-07-27 15:38:43 +02:00
LJ Sonic
0b17e3c418 Move netcode files to a new folder 2023-07-27 15:38:42 +02:00
LJ Sonic
07bc922273 Delete netcode
Just kidding, I just deleted NONET
2023-07-27 15:34:05 +02:00
LJ Sonic
1f4c71739a Ignore duplicate PT_CLIENTJOIN packets 2023-07-27 14:45:00 +02:00
LJ Sonic
7b96efc179 Rename ConnectionRefused to be more descriptive 2023-07-27 14:45:00 +02:00
LJ Sonic
d816e4d111 Cleanup HandleConnect 2023-07-27 14:45:00 +02:00
LJ Sonic
b66353932d Remove broken joinnextround console variable 2023-07-27 14:44:59 +02:00
LJ Sonic
f501c4b250 Remove unneeded numplayerswaiting field 2023-07-27 14:44:59 +02:00
LJ Sonic
6ab9b9ae8a Remove useless condition 2023-07-27 14:44:59 +02:00
LJ Sonic
160db6383c Remove useless return value for SV_AddWaitingPlayers 2023-07-27 14:44:58 +02:00
LJ Sonic
394e925c16 Cleanup sphere redistribution 2023-07-27 14:44:58 +02:00
LJ Sonic
0053eaac00 Fix sphere redistribution 2023-07-27 14:44:58 +02:00
LJ Sonic
2de6b623c0 Move sphere redistribution to its own function 2023-07-27 14:44:58 +02:00
LJ Sonic
ecacb14fc1 Move player-node unlinking to a function 2023-07-27 14:44:57 +02:00
LJ Sonic
f1117095b7 Cleanup ResetNode 2023-07-27 14:44:57 +02:00
LJ Sonic
4c0705008e Merge node arrays into a structure 2023-07-27 14:44:57 +02:00
LJ Sonic
27b500ce9a Split packet handling switch into functions 2023-07-27 14:44:57 +02:00
LJ Sonic
60f150a826 Remove snake_ prefix 2023-07-27 14:44:57 +02:00
LJ Sonic
7725315789 Move snake minigame to its own files 2023-07-27 14:44:56 +02:00
LJ Sonic
606797a5a4 Temporarily revert recent netcode changes 2023-07-27 14:41:02 +02:00
Gustaf Alhäll
d01f25d91d
Fix FreeBSD build errors 2023-07-26 23:18:07 +02:00
Nev3r
2ef231c073 Merge branch 'fix-cmake-test' into 'next'
cmake: Fix build errors related to test suite

See merge request STJr/SRB2!2070
2023-07-26 18:37:17 +00:00
James R
7261db1eee cmake: fix -DSRB2_CONFIG_ENABLE_TESTS=OFF build 2023-07-26 14:16:15 -04:00
SteelT
34f2594b48 Update Catch2 to latest version
This combined with the previous commit fixes building the test suite
2023-07-26 14:09:48 -04:00
James R
dc103330ac Rename strcasestr to nongnu_strcasestr, macro strcasestr ifndef _GNU_SOURCE
Fix for GCC C++ compiler, which always defines _GNU_SOURCE.
2023-07-26 14:03:55 -04:00
Sally Coolatta
91e915b963 Fix recordscore not including intermission bonuses 2023-07-26 13:44:43 -04:00
Sally Coolatta
42bf107b71 #define BOOL boolean -> #define boolean BOOL 2023-07-26 13:23:48 -04:00
Sal
a7964ffc69 Merge branch 'm-random-take2' into 'next'
New M_Random implementation

See merge request STJr/SRB2!1780
2023-07-26 14:53:01 +00:00
tertu marybig
9e5a828508 New M_Random implementation 2023-07-26 14:53:01 +00:00
Sal
a956aadb15 Merge branch 'forwardmove-rng-what-da-hell' into 'next'
Remove P_RandomFixed call when players are moving

See merge request STJr/SRB2!2057
2023-07-26 14:08:08 +00:00
Sal
03ae681714 Merge branch 'a_scaletoground' into 'next'
Fix A_ConnectToGround's Handling of Scaled Mobjs

Closes #1038

See merge request STJr/SRB2!2029
2023-07-26 12:17:14 +00:00
Sal
31e28bc5a1 Merge branch 'laffytaffy' into 'next'
Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046)

Closes #1046

See merge request STJr/SRB2!2058
2023-07-26 12:14:21 +00:00
katsy
4bbf4c21c2 Warn in console instead of hard erroring when attempting to modify a vanilla skincolor (resolves #1046) 2023-07-26 12:14:21 +00:00
Sal
c390a7c0c0 Merge branch 'fix-use-after-free-drawstring' into 'next'
Fix use-after-free when calling v.drawString in Lua

See merge request STJr/SRB2!2005
2023-07-26 12:13:49 +00:00
Gustaf Alhäll
9253a8cc54 Fix use-after-free when calling v.drawString in Lua 2023-07-26 08:12:58 -04:00
Sal
f67aea7fc2 Merge branch 'fix-softlock-empty-name' into 'next'
Fix softlocking as Sonic & Tails when Player 2 has no name

See merge request STJr/SRB2!2056
2023-07-26 12:10:24 +00:00
Sal
e96a1630b5 Merge branch 'fix-zmovement-remove-crash' into 'next'
Fix crash when P_ZMovement calls from Lua removes the object

See merge request STJr/SRB2!2054
2023-07-26 12:09:05 +00:00
Sal
99c95e2d7a Merge branch 'fix-mobjcollide-removemobj-segfault' into 'next'
Fix segfault when calling P_RemoveMobj from MobjCollide hook

See merge request STJr/SRB2!2041
2023-07-26 12:03:09 +00:00
Sal
020a7b878e Merge branch 'fix-memory-bloat' into 'next'
Clean up and simplify zone memory allocation

See merge request STJr/SRB2!2059
2023-07-26 12:01:52 +00:00
Sal
a8aee74829 Merge branch 'drawseg-clipping-optimized' into 'next'
Drawseg clipping optimized, from prboom-plus

See merge request STJr/SRB2!2067
2023-07-26 12:00:58 +00:00
Sal
8ed51989e1 Merge branch 'renderhitbox-fix' into 'next'
Small renderhitbox fix

See merge request STJr/SRB2!2068
2023-07-26 12:00:22 +00:00
Sal
7eff445d1f Merge branch 'cmake-clang-tidy' into 'next'
cmake: Add optional clang-tidy integration

See merge request STJr/SRB2!1849
2023-07-26 11:59:02 +00:00
Eidolon
101cdea022 cmake: Add optional clang-tidy integration
clang-tidy performs static analysis over the compilation unit,
producing more comprehensive compile warnings than are normally
generated by the compiler. For example, it will trace branches in a
function to find the exact conditions in which a null dereference
can occur.

Note that this produces an absurd amount of warnings for our existing
C code, and significantly slows compile times. It is pretty effective
at its job though. I think it would be good to turn on by default for
upcoming C++ code.
2023-07-26 07:58:31 -04:00