RedEnchilada
b9b1e2b298
Fix MD2s
2016-01-02 21:53:43 -06:00
Alam Ed Arias
f0054be951
whitespace fixup
2015-06-18 10:05:51 -04:00
MonsterIestyn
af4c2fe391
Some minor cleanup for OpenGL sprite/MD2 code
2015-03-31 18:00:04 -04:00
MonsterIestyn
2d8868feca
Made HWR_InitMD2 and HWR_AddSpriteMD2/HWR_AddPlayerMD2 slightly less stupid with MD2-related searches in md2.dat: *Don't go barmy and search for a player skin called "THOK" when you already found the sprite called "THOK" beforehand! (or any other sprite prefix for that matter) *Don't make errors appear only for the last sprite/skin when it doesn't make sense to do so!!
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Todo: Stop the redundancy that currently goes on with adding MD2s on game start-up (note that HWR_AddSpriteMD2/HWR_AddPlayerMD2 are run for all sprites/skins BEFORE HWR_InitMD2 is called)
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@8988 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
2015-03-01 19:38:00 -05:00
Sryder13
781dd16fa6
Fix THOK MD2's not rotating with camera
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Will also fix any other case that an mobj has a skin and a single frame.
2014-09-10 00:22:39 +01:00
Sryder13
5b324924ff
Undo MD2 Spin Frame Interpolation
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Because apparently people don't like them like that.
2014-04-17 11:57:10 +01:00
Alam Ed Arias
02a3b0776c
SRB2 2.1.7 release
2014-04-14 01:14:58 -04:00
Sryder13
b63e99efd8
OpenGL Screen Flip
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Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
2014-04-07 17:08:04 +01:00
Sryder13
7e04e679a9
Player Spin Frame MD2 Interpolation
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Player spin frames on MD2's interpolate correctly when moving slowly.
2014-04-07 12:37:15 +01:00
Sryder13
9f0aacb059
MD2 Texture load fix
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Fixes MD2's using sprites on the first frame when they're loaded.
2014-03-30 17:45:58 +01:00
Sryder13
770c7eeade
LightLevelToLum gone
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LightLevelToLum unused by everything now, it seemed to be giving wrong
values for lightlevels.
2014-03-24 16:11:25 +00:00
Sryder13
c72fc0f10d
Warning gone.
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Hopefully.
2014-03-21 18:03:40 +00:00
Sryder13
ba0c93d814
MD2 & Patch drawing fixes
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MD2's can be translucent again.
MD2's can use sprites instead of another random texture if they have no
texture.
Patches are drawn in the correct place on non aspect correct
resolutions.
Cropped Patches are drawn.
2014-03-19 23:10:37 +00:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00