Commit graph

42 commits

Author SHA1 Message Date
SteelT
bb514a0627 Merge branch 'metal-recording-srb2home' into 'next'
Fix metal recordings not being saved in srb2home

See merge request STJr/SRB2!1601
2021-12-03 00:32:06 +00:00
Tatsuru
96a378ef1e Merge branch 'replay-overwrite-fix' into 'next'
Replay overwrite fix

See merge request STJr/SRB2!1523
2021-09-12 20:33:15 +00:00
Tatsuru
94799e2196 Merge branch 'fix-antique-ghost-netvars' into 'next'
Fix antique ghost netvars

See merge request STJr/SRB2!1545
2021-09-12 20:33:01 +00:00
SteelT
4a6acc2c8d Fix metal recordings not being saved in srb2home 2021-08-22 16:13:40 -04:00
LJ Sonic
e3a5da3f6f Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2.git into HEAD
# Conflicts:
#	src/lua_hook.h
#	src/lua_hooklib.c
2021-06-19 20:49:12 +02:00
Ors
2a89154667 Revert an accidental whitespace change 2021-06-10 14:23:51 -04:00
Riku Salminen
f1a96bd7ee Add support for ghosts with netvars in 2.2.6 and before 2021-06-10 21:18:45 +03:00
Riku Salminen
45e57fa791 Revert "Revert "Made height/spinheight and height change values in replays more accurate""
This reverts commit fbeabad797.
2021-06-09 19:40:59 +03:00
Riku Salminen
fbeabad797 Revert "Made height/spinheight and height change values in replays more accurate"
This reverts commit 3daee0ebf8.
2021-06-09 19:28:14 +03:00
sphere
786516fa5f Merge branch 'kart-latency' into 'next'
Kart cmd->latency port

See merge request STJr/SRB2!1470
2021-06-09 10:53:09 -04:00
James R
4d22b9f17f Merge remote-tracking branch 'origin/next' into hooklib-refactor 2021-06-07 18:12:52 -07:00
Riku Salminen
22aaffa35d non-misleading comment 2021-05-28 22:32:11 +03:00
Riku Salminen
21dab7bd66 Add previous demo version to acceptable demo versions for demo comparison 2021-05-28 22:30:43 +03:00
LJ Sonic
d325c7e6d3 The year is 2021 2021-05-07 17:45:56 +02:00
Sally Coolatta
57d81ddb21 Kart cmd->latency port
Nev3r was talking about something that would've been drastically improved with this, and it is really simple, so I ported it :)
2021-04-21 19:58:14 -04:00
James R
93e4f43e4b Hooklib macros names -> uppercase + documentation 2020-12-12 03:16:30 -08:00
James R
8d382e49fb Big Large Lua Hooklib Refactor
* Hooks are no longer a mess of lua boiler plate. Helper functions reduce hooks
  to, at the most basic level, only two calls.
* Lua tables (the array part) are used to index hooks. Such tables contain only
  hooks of the same type.
* Hook types are defined in one place so you no longer need to sync up the enum
  and name array.
2020-12-10 00:36:41 -08:00
James R
e7883f3f8e That moment when you see HAVE_BLUA crawl back from the grave
This would mean MapChange hasn't been firing for demos ...since 2.2.5.
2020-12-10 00:36:14 -08:00
Riku Salminen
3daee0ebf8 Made height/spinheight and height change values in replays more accurate 2020-11-09 17:01:20 +02:00
Steel Titanium
d6c0e0cf30 Fix G_GhostTicker crashing trying to read netvars as ghost data
Also fixed possible issue with incorrectly reading the demo pointer due to the wrong type being passed to sizeof in G_ConsGhostTic
2020-10-19 20:20:08 -04:00
James R
d83a112fc5 Merge branch 'next' into 'next'
Updated 16 bit momentum values to 32 bit in demos, changed demo version

See merge request STJr/SRB2!1157
2020-10-08 21:56:30 -04:00
Riku Salminen
e947007920 Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested 2020-09-23 22:37:06 +03:00
Riku Salminen
b261e17fdd Update g_demo.c, Remove old comments of fractional loss of one byte 2020-09-23 15:29:03 -04:00
Riku Salminen
1447aba964 Updated 16 bit momentum values to 32 bit in demos, changed demo version 2020-09-23 21:26:51 +03:00
James R
bdb44e6ce1 Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined 2020-09-19 18:34:52 -07:00
Steel Titanium
76702d6712 Fix crash if you start recording a replay and immediately close the game 2020-07-20 22:19:44 -04:00
James R
e741a7b3c7 Actually save the cvar name in demos 2020-07-04 12:51:07 -07:00
James R
db34d70faa Cvar compatibility with older demos 2020-06-19 18:04:20 -07:00
James R
32134a01fe Save cvar names in demos; refactor cvar loading 2020-06-19 17:58:42 -07:00
Lachlan Wright
191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
d11ba67288 G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order 2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
Louis-Antoine
67eef5a37f Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
SwitchKaze
b37c73b008 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Monster Iestyn
ee520b4a0d split significant chunks of G_CheckDemoStatus into their own smaller functions, also give writing demo checksums its own little function 2020-05-14 20:57:21 +01:00
Monster Iestyn
7a585e2498 Merge branch 'next' into demos-refactor
# Conflicts:
#	src/g_game.c

(also update g_demo.c)
2020-03-20 17:48:31 +00:00
Monster Iestyn
4236ae7c08 We don't need m_cheat.h either in g_demo.c 2020-03-19 21:10:23 +00:00
Monster Iestyn
6610150bfe We definitely don't need these files to compile! 2020-03-19 20:43:56 +00:00
Monster Iestyn
dd76be16cb Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all) 2020-03-19 20:42:51 +00:00
Monster Iestyn
dcb4ce8cb9 Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c 2020-03-19 20:09:55 +00:00