Yukita Mayako
7ae871c7f8
Fix errenous stack pop.
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This function is intended to leave the stack in the same state it recieved it.
2016-03-03 17:19:21 -05:00
Yukita Mayako
0b704ba618
Updated NetArchiveHook to lua_hooklib.c
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Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
Monster Iestyn
4f9bb15e4d
"Loading SOC from" console message now also displays the name of the SOC_ lump
2016-03-03 18:31:17 +00:00
Inuyasha
61a0d1bcd1
don't use lstring
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you have space for a null terminator there...
2016-03-03 03:09:35 -08:00
Inuyasha
7349cbdbc0
Backwards compatibility.
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A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
Monster Iestyn
668cc85d7b
P_ClosestPointOnLine can now (optionally) take custom coordinates that you want to make up your line
2016-03-02 20:31:04 +00:00
wolfy852
ab288a7d1a
Allow Lua to read VERSION, SUBVERSION, and VERSIONSTRING constants
2016-03-01 17:48:10 -06:00
Monster Iestyn
eb1c85db48
Merge branch 'slope-fixes' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes
2016-03-01 19:55:48 +00:00
Monster Iestyn
98fd5ca63b
Made some FOF-related seg code account for slopes, as requested by some TODOs
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The funny thing is you really can't see ANY change here unless you have a sloped FOF intersecting a sector floor/ceiling (and a second FOF on the other side), which has other problems anyway lol
2016-03-01 19:55:13 +00:00
Inuyasha
fc35c8557e
Super color code cleaning, speed 50%, nothing special
2016-02-29 01:18:33 -08:00
Monster Iestyn
ffa9a4e056
Removed the removal of SF_SUPER from skins other than Sonic
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# Conflicts:
# src/r_things.c
2016-02-29 01:16:17 -08:00
Inuyasha
75270f878c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-29 00:07:10 -08:00
Inuyasha
372002d2ad
Merge branch 'backport_state-animations' into 'next'
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BACKPORT: FF_ANIMATE simplistic state animations
this is a lot more complex due to the need to remove the dispoffset related code as well as a lot of the redefinitions; combined with the code changes due to the sprite2 system in internal master.
~~BEFORE ACCEPTING THIS: get sryder to look at and fix any possible brokenness with OpenGL MD2s~~
See merge request !45
2016-02-29 03:04:00 -05:00
Inuyasha
be642b41e2
Merge branch 'backport_special-stage-fade' into 'next'
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BACKPORT: special stage fade
literally a straight cherry-pick of the old repository, this is a very simple change after all.
See merge request !44
2016-02-29 03:02:30 -05:00
Inuyasha
4bb7143967
Merge branch 'fof-flag-change-hotfix' into 'next'
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Fof flag change hotfix
This fixes rendering issues caused by changing FOF flags mid-level via Lua or linedef type 445. Everything else that toggles FF_EXISTS already had this fix it turns out.
Not sure if this is safe for master too, could someone check that for me?
See merge request !53
2016-02-29 02:57:47 -05:00
Inuyasha
e2b3adc04f
Randy Heit -> Randi Heit
2016-02-28 18:21:37 -08:00
Monster Iestyn
4b447b3d0d
Don't add polyobjects to a mobj's sector nodes list. This causes the player to teeter whenever they are above the polyobject's bottom, whether or not it is solid
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Also, a minor tweak for the teetering code itself, though it looks a right mess and probably should be redone in the future
2016-02-28 18:30:29 +00:00
wolfy852
c3166e40b0
Update names in credits
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Same as the commit in internal, minus toaster's name (by request, of course.)
2016-02-27 14:27:14 -06:00
Monster Iestyn
c7ba1d1532
Make sure target sector's lightlist is reset whenever FOF flags are changed.
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This fixes how removing certain flags (such as FF_EXISTS) from FOFs can cause HOMs on walls bordering their target sectors. Also fixes how the force-FOF-to-vanish linedef special can leave behind the FOF's shadow
2016-02-26 18:11:12 +00:00
Inuyasha
f5ba192f0b
remove extraneous va() calls
2016-02-25 23:31:48 -08:00
Alam Ed Arias
2ba90082c3
Merge branch 'next' into gl-slopes
2016-02-26 02:14:00 -05:00
Alam Ed Arias
2b12e5ff20
Merge branch 'next' into backport_unslot-music
2016-02-26 02:11:29 -05:00
Alam Ed Arias
07d331676b
Merge branch 'next' into slope-fixes
2016-02-26 02:09:03 -05:00
Alam Ed Arias
77dc27d070
Merge branch 'next' into backport_state-animations
2016-02-26 02:06:57 -05:00
Alam Ed Arias
0a2078d0c0
Merge branch 'next' into playerspawn-hook
2016-02-26 02:05:24 -05:00
Alam Ed Arias
49877262e3
Merge branch 'next' into backport_special-stage-fade
2016-02-26 02:00:38 -05:00
Alam Ed Arias
9d3f7d760b
Merge branch 'next' into portal-fix
2016-02-26 01:58:55 -05:00
Alam Ed Arias
8d2b4102d1
Merge branch 'next' into Lua-video-lib-expansion
2016-02-26 01:58:19 -05:00
Alam Ed Arias
18688f476f
Merge branch 'next' into new-SOC-lump-names
2016-02-26 01:58:07 -05:00
Alam Ed Arias
09d2bbc448
Merge branch 'next' into lua-sector-lines
2016-02-26 01:57:15 -05:00
Alam Ed Arias
6655e92410
Merge branch 'master' into next
2016-02-26 01:56:27 -05:00
Alam Ed Arias
41f8b25c36
travis: add verbose and server-response to wget
2016-02-26 01:48:11 -05:00
Alam Ed Arias
9b55244dc3
travis: use SRB2-v2114-assets.7z
2016-02-26 01:39:08 -05:00
wolfy852
8f0abb267e
Don't mix declarations and code
2016-02-25 22:47:52 -06:00
wolfy852
5c9aaf2fe4
Move hook into G_SpawnPlayer
2016-02-25 22:28:19 -06:00
Alam Ed Arias
cb9542848b
Merge remote-tracking branch 'public/next' into next
2016-02-25 18:42:28 -05:00
Inuyasha
8b7e0347fd
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
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# Conflicts:
# src/sdl/i_system.c
2016-02-25 15:41:13 -08:00
Alam Ed Arias
b3b5521e1b
Merge branch 'master' into next
2016-02-25 18:33:29 -05:00
Alam Ed Arias
8a369d969b
whitespace clean
2016-02-25 18:31:40 -05:00
Inuyasha
5108bb97f4
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next
2016-02-25 15:16:15 -08:00
Inuyasha
1e15ed2f7b
Merge branch 'i-hate-stupid-speedrun-tricks' into 'next'
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Fix chain launching
Basically you're not allowed to launch off a chain the frame you touch it anymore.
Coincidentally the changes here allow you to actually use PF_*STASIS in a Lua script now and have it work as you'd expect it to (it lasts for a tic).
See merge request !49
2016-02-25 18:12:39 -05:00
Inuyasha
aa4414d706
Merge branch 'sdlmix-master' into 'master'
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cpuaffinity/sdl_mixer changes
Hopefully this will alleviate SDL2 sound issues.
If not, hopefully this will give us info on what the hell is going on.
See merge request !51
2016-02-25 18:12:10 -05:00
Inuyasha
8cc6261c15
Merge branch 'monster-misc-2' into 'master'
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Monster misc 2
Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now.
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inb4 I find something else obsolete to kill later and make monster misc branch no. 3
See merge request !52
2016-02-25 18:10:48 -05:00
Inuyasha
8cf74f5044
Merge branch 'mf_pain-fix' into 'next'
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Fix dead MF_PAIN objects hurting the player
Makes MF_PAIN check for health before damaging the player. Fixes issue #12
See merge request !47
2016-02-25 18:10:08 -05:00
Inuyasha
f10279d61b
Very minor performance improvement.
2016-02-25 14:35:05 -08:00
Monster Iestyn
3802ec33de
Fixed how dying players who were standing on slopes just jump off to the side
2016-02-23 22:53:24 +00:00
Inuyasha
6dda71bef7
I guess this is becoming the "try to make SDL_mixer work" branch
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Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
2016-02-22 23:08:35 -08:00
Inuyasha
b258b9b503
remove cpuaffinity code from SDL
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still exists in DD (while it exists) but no longer saves.
No reason whatsoever for affinity to be settable by the game itself.
2016-02-22 23:08:34 -08:00
Alam Ed Arias
0369f39ef4
Merge branch 'master' into gl-slopes
2016-02-22 00:15:26 -05:00
RedEnchilada
bcd05b1c63
Also fixed it for MD2s
2016-02-21 23:04:14 -06:00