Commit graph

848 commits

Author SHA1 Message Date
Monster Iestyn
d31fd95d75 Armageddon & Sparkles confusion is no more, DMG_NUKE exists to sort that out now 2016-04-07 22:02:52 +01:00
Monster Iestyn
249d25a316 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git into damage-control 2016-04-07 20:47:12 +01:00
Inuyasha
557a237290 disable patch.dta in master 2016-03-31 21:56:49 -07:00
Inuyasha
50d3fe15b8 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/d_main.c
#	src/doomdef.h
2016-03-31 21:17:29 -07:00
wolfy852
f3f2c59622 Remove p_fab.c 2016-03-31 20:42:01 -05:00
Inuyasha
816990a3ed Merge branch 'polyobj-teeter-fix' into 'next'
Fix for teetering on PolyObjects

So... somebody goofed and didn't realise PolyObject sectors could be added to the sector node list for each object (which is referenced by mobj->touching_sectorlist), via their linedefs if they are nearby the player (yes, PolyObject linedefs are special and get to move about the level). As it turns out, this allows even INTANGIBLE PolyObjects to make you teeter in a seemingly inexplicable way.

What is happening is that PolyObject sectors, when they are added to the mentioned lists, are then checked under normal sector teetering conditions - if the player is above the floorheight by 24 FUs, you're officially teetering unless stated otherwise. The actual PolyObject teetering code can't help you here if the conditions are right, especially if they're taller than 24 FU in height.

There are a number of things wrong with the teetering code in general that I'd like to sort eventually, but at least now teetering on PolyObjects is fixed at last ...right? Please check the branch out if you can to check this, obviously.

See merge request !54
2016-03-31 20:55:28 -04:00
Inuyasha
042331edd5 Merge branch 'patch-scaling-flip-fix' into 'next'
Fixes for patch scaling and V_FLIP usage

The following issues are fixed by this branch:
* a patch using both scaling and V_FLIP does not appear in the "correct" place on the screen. Thanks to LJSonic for pointing this out to me on 'fun
* Scaled and/or V_FLIPed patches wrap at the left/right screen edges even though they're not supposed to. V_FLIP patches at these edges may also crop the wrong side of the patch if they're at the right edge.

See merge request !60
2016-03-31 20:21:51 -04:00
Inuyasha
31cec9dfee Merge branch 'portal-fix' into 'next'
Some fixes for portals

Specifically the following things are fixed in this branch:

* a memory leak resulting from not clearing away clipping-related arrays each tic you view a portal
* a very specific crash to do with portals sometimes (unintentionally) using a hack on drawsegs that don't actually belong to them ...which results in a crash if the drawsegs in question have midtextures. I reported it on the MB a year ago, with a test map included there: https://mb.srb2.org/showthread.php?t=38199&page=4#79
* another specific crash to do with mirrored (horizontally flipped) sprites that are scaled, particularly when you cover up the left edge of them via portals at the least. Needs more testing to be absolutely sure this is fixed, and is also reproducable in the test map linked in the post above

May be fine to merge changes into master too, I don't really know exactly

See merge request !42
2016-03-31 20:19:58 -04:00
Inuyasha
96c1d7a14b Merge branch 'camera-fix' into 'next'
Camera fix

This fixes the third person camera being silly around intangible PolyObjects, particularly the fact they can affect the camera's floorz and ceilingz even though I see no reason why they should do so.

Also a good reminder that POF_SOLID is the same as POF_CLIPLINES and POF_CLIPPLANES combined, which is probably how this issue came about to begin with. Can't say that with certainty of course.

See merge request !57
2016-03-31 20:17:27 -04:00
Alam Ed Arias
6b9fd60f06 Merge branch 'next' into camera-fix 2016-03-31 12:28:31 -04:00
Alam Ed Arias
8b4236c00d Merge branch 'next' into portal-fix 2016-03-31 12:27:55 -04:00
Alam Ed Arias
121f144e3c Merge branch 'next' into patch-scaling-flip-fix 2016-03-31 12:27:43 -04:00
Alam Ed Arias
47bb95f5f5 Merge branch 'next' into polyobj-teeter-fix 2016-03-31 12:26:52 -04:00
Alam Ed Arias
e16129a8c5 Merge branch 'next' into closestpointonline 2016-03-31 12:17:52 -04:00
Inuyasha
fc8e7728cd I meant to extend this to 4 seconds but forgot 2016-03-31 06:57:11 -07:00
Inuyasha
690b65b47f "Sonic can now become Super Sonic" exists again
Fixed an off-by-one array error in the process
2016-03-31 06:51:04 -07:00
Inuyasha
3812b6bc20 the abs() is necessary; force unsigned shift and signed result 2016-03-31 06:48:08 -07:00
Alam Ed Arias
283c64ee20 Merge branch 'next' into camera-fix 2016-03-30 20:49:44 -04:00
Alam Ed Arias
f84d76c683 Merge branch 'next' into portal-fix 2016-03-30 20:43:25 -04:00
Alam Ed Arias
44afedd85f Merge branch 'next' into patch-scaling-flip-fix 2016-03-30 20:42:59 -04:00
Alam Ed Arias
d26c486c6d Merge branch 'next' into polyobj-teeter-fix 2016-03-30 20:42:33 -04:00
Alam Ed Arias
bdcdf8ddab Merge branch 'next' into closestpointonline 2016-03-30 20:42:07 -04:00
Alam Ed Arias
75f65c4d44 using abs() on unsigned have no effect 2016-03-30 20:17:09 -04:00
Alam Ed Arias
51aa7692d8 Merge branch 'master' into next 2016-03-30 20:15:08 -04:00
Alam Ed Arias
d90536967d removed/remline ununsed code 2016-03-30 14:05:07 -04:00
Alam Ed Arias
b169529dfd switich to do the angle math in signed, then run it thur abs() 2016-03-30 11:47:27 -04:00
Alam Ed Arias
0fe6ee5339 cleanup abs warnings 2016-03-30 00:22:12 -04:00
Monster Iestyn
1108a52959 Check change in ceilinglightsec for markceiling code, not floorlightsec 2016-03-29 22:44:16 +01:00
Monster Iestyn
bc8ea700ed Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into closestpointonline 2016-03-26 18:32:51 +00:00
Alam Ed Arias
583ffd2537 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 22:40:17 -04:00
Alam Ed Arias
f50a46a0cd Merge branch 'next' into camera-fix 2016-03-25 22:40:04 -04:00
Alam Ed Arias
21b13acd4b Merge branch 'next' into polyobj-teeter-fix 2016-03-25 22:39:41 -04:00
Alam Ed Arias
8d3ded4020 Merge branch 'next' into portal-fix 2016-03-25 22:38:56 -04:00
Alam Ed Arias
c23d971bcb Merge branch 'master' into next 2016-03-25 22:37:48 -04:00
Alam Ed Arias
0f853640e2 macosx: We need CoreFoudation for SDLMain 2016-03-25 22:23:47 -04:00
Alam Ed Arias
077781cc56 macosx: drop CoreFoundation linking 2016-03-25 22:11:39 -04:00
Alam Ed Arias
2c4a27c7c6 macosx: let fix linking to SDL frameworks 2016-03-25 22:07:34 -04:00
Alam Ed Arias
18f51b343b build: more mac fixes 2016-03-25 20:37:14 -04:00
Alam Ed Arias
dadf8e1260 cmake: remove fixed HWRENDER define 2016-03-25 20:21:56 -04:00
Alam Ed Arias
0c9081f762 cmake: try to fixup mac build 2016-03-25 20:10:14 -04:00
Alam Ed Arias
de2d327da7 Merge branch 'next' into patch-scaling-flip-fix 2016-03-25 18:47:21 -04:00
Alam Ed Arias
169210138d Merge branch 'next' into camera-fix 2016-03-25 18:45:57 -04:00
Alam Ed Arias
42aa41c552 Merge branch 'next' into polyobj-teeter-fix 2016-03-25 18:44:30 -04:00
Alam Ed Arias
49b1c277af Merge branch 'next' into portal-fix 2016-03-25 18:43:07 -04:00
Alam Ed Arias
a567ce8e8e Merge branch 'master' into next 2016-03-25 16:40:13 -04:00
Monster Iestyn
3698c2583d wrap prevention code now takes flipped patches into account 2016-03-25 20:04:49 +00:00
Monster Iestyn
76d71bda92 destend now scales the added-on patch width properly if needed 2016-03-25 19:43:17 +00:00
Monster Iestyn
5dd0e533b3 Removed unused "supdate" variable 2016-03-15 21:18:25 +00:00
Alam Ed Arias
6301deb2a5 Merge branch 'master' into next 2016-03-14 13:25:37 -04:00
Inuyasha
2ecdd9e6f9 Branch and revision information in builds
Also makes comptime.bat work with git if able.
Development builds will now show the branch and the SHA1 hash of the revision. Also been tested to work with subversion, where it displays "Subversion r####". You know, just in case.
2016-03-14 12:43:08 -04:00