Jaime Passos
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757480f219
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Some cleanup in general.
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2019-12-30 02:07:39 -03:00 |
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James R
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802ef0aba1
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COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd
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2019-12-29 21:07:28 -08:00 |
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James R
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6546e3c3bc
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No.
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2019-12-29 21:02:42 -08:00 |
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James R
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dc757f3086
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Fuck magic numbers; COM_ flags for Lua commands!
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2019-12-29 21:00:38 -08:00 |
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James R
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8a15e9abc4
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Bro player 2 can't use the console
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2019-12-29 21:00:38 -08:00 |
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Jaime Passos
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c303b1a435
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Use strspn here.
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2019-12-30 01:39:34 -03:00 |
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Nami
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58dd578b09
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Let's try this again!
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2019-12-29 20:36:24 -08:00 |
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Tatsuru
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3d724f302d
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Fix saloon doors not letting players through when marked with the Ambush flag
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2019-12-30 01:16:50 -03:00 |
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Jaime Passos
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773d564d6a
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MUSICDEF parser changes.
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2019-12-30 00:22:27 -03:00 |
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James R
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7886a4bbee
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Don't warn if we start in OpenGL
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2019-12-29 18:37:44 -08:00 |
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James R
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569453ee93
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Warn when going to OpenGL from the menu
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2019-12-29 18:37:22 -08:00 |
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Zachary McAlpin
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458f3cb14b
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-29 20:37:11 -06:00 |
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GoldenTails
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bc88def225
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Slap in some Ctrl+Insert (copy) support too while I'm at it.
Also added a comment but you didn't see that.
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2019-12-29 20:22:58 -06:00 |
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GoldenTails
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9d701d722e
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Reverted to better, less complex system, and added support for Shift+Insert and Shift+Delete.
Major thanks to James for helping me.
Turns out that strncpy thwarts the memory leaks for me. Silly, me!
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2019-12-29 20:15:18 -06:00 |
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James R
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98313a8216
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Merge branch 'bruh' into 'next'
Fix fuckup
See merge request STJr/SRB2!598
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2019-12-29 19:56:20 -05:00 |
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James R
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97c5e63dc3
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Initialize 'supported' array
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2019-12-29 16:52:39 -08:00 |
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GoldenTails
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ae9adce873
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Replace magic numbers with less magic and more readable chars.
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2019-12-29 18:26:56 -06:00 |
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James R
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a4db30b0cc
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Merge branch 'newnodeformats' into 'next'
New node formats
See merge request STJr/SRB2!595
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2019-12-29 19:11:07 -05:00 |
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Jaime Passos
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2f4c270a7b
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Update r_segs.c
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2019-12-29 19:43:38 -03:00 |
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Zachary McAlpin
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fdd1823ee2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-29 16:19:53 -06:00 |
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MascaraSnake
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136c656cc0
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Properly pass nodes data along to functions that need it without breaking the original data pointer
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2019-12-29 22:11:15 +01:00 |
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MascaraSnake
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81422c4e6d
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Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit cfc6428569 .
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2019-12-29 21:57:47 +01:00 |
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MascaraSnake
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cfc6428569
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Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly
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2019-12-29 21:42:16 +01:00 |
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MascaraSnake
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e88556efe1
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P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer
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2019-12-29 21:00:20 +01:00 |
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MascaraSnake
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dd02fe0d78
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P_GetNodetype: Set virtnodes for traditional Doom format
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2019-12-29 20:43:41 +01:00 |
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MascaraSnake
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882e8ef7b8
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Separate shared parts of seg initialization into P_InitializeSeg
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2019-12-29 20:24:14 +01:00 |
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MascaraSnake
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36f86077da
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Move loading of extended subsectors and segs into its own function
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2019-12-29 19:54:04 +01:00 |
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MascaraSnake
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c287b86fab
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Get rid of duplicated code in the extended seg parsing
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2019-12-29 19:04:50 +01:00 |
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MascaraSnake
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3839e95d63
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Move reading of extra vertices into separate function
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2019-12-29 18:07:44 +01:00 |
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MascaraSnake
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45ca959f97
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-Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
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2019-12-29 17:52:49 +01:00 |
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MascaraSnake
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e5cb7a7833
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Merge branch 'next' into newnodeformats
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2019-12-29 16:05:55 +01:00 |
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MascaraSnake
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bf25128986
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Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions
See merge request STJr/SRB2!594
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2019-12-29 10:04:27 -05:00 |
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MascaraSnake
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9d009edfc8
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Move copying of the nodes signature out of the else case
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2019-12-29 15:59:15 +01:00 |
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MascaraSnake
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0aed60f4de
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Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.)
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2019-12-29 15:50:53 +01:00 |
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MascaraSnake
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8032054a47
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Separate loading of extended nodes into its own file
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2019-12-29 15:15:32 +01:00 |
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MascaraSnake
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bb9093ff57
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Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT
See merge request STJr/SRB2!580
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2019-12-29 08:35:52 -05:00 |
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Nev3r
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389b9e35c4
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Add XNOD, XGLN and XGL3 BSP formats recognition and support.
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2019-12-29 14:17:51 +01:00 |
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MascaraSnake
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c43a83dc04
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Remove virtres_t pointer in P_SpawnSpecials that's no longer needed
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2019-12-29 12:26:02 +01:00 |
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MascaraSnake
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abdfe60aa7
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Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on
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2019-12-29 12:01:41 +01:00 |
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James R
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566b4a1626
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Don't let us warp to a map that doesn't exist (really!)
Okay so 6464df9876 , I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
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2019-12-29 02:44:27 -08:00 |
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James R
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404f3c13e4
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If we move the -warp code down, map searching can be used
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2019-12-29 02:31:48 -08:00 |
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James R
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0a014755b9
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I'm still an idiot
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2019-12-29 02:16:37 -08:00 |
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James R
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2ffff56b39
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Who cares?
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2019-12-29 02:15:48 -08:00 |
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James R
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19aafbfd0b
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Split map code checking from Command_Map_f
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2019-12-29 02:14:02 -08:00 |
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James R
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e04e1ac1b4
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Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)
See merge request STJr/SRB2!592
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2019-12-29 04:44:29 -05:00 |
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MascaraSnake
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b333770a3b
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Merge branch 'next' into mapload-refactor
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2019-12-29 09:40:19 +01:00 |
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MascaraSnake
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cfadbb0f36
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-Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
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2019-12-29 09:39:50 +01:00 |
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Zachary McAlpin
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ef9a7b01f5
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playerthink-hook
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2019-12-28 22:29:10 -06:00 |
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Steel Titanium
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0d15f27026
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Fix emerald hunt not working properly
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2019-12-28 21:57:29 -05:00 |
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Alam Ed Arias
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d588e3ca9c
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Merge branch 'master' into next
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2019-12-28 21:43:16 -05:00 |
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