Commit graph

12550 commits

Author SHA1 Message Date
Steel Titanium
2abdc86537 Fix these "may be used uninitialized in this function" errors with batching 2020-06-08 20:18:32 -04:00
Steel Titanium
3dd89f67fa Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium
62d73968e2 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
SteelT
ce17cc4855 Merge branch 'ogl-batching' into 'sal-oglshaderport'
OpenGL draw call batching

See merge request STJr/SRB2!986
2020-06-08 18:10:18 -04:00
SteelT
405f1550a5 Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
Shaders next merge

See merge request STJr/SRB2!985
2020-06-08 18:07:53 -04:00
mazmazz
01ff46326f Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments 2020-06-08 11:57:57 -04:00
Digiku
70eb5ba634 Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET

See merge request STJr/SRB2!989
2020-06-08 11:56:48 -04:00
Digiku
a41e68362e Merge branch 'openmpt-deprecated-fix' into 'master'
Fix OPENMPT deprecation error, openmpt_module_ctl_set

See merge request STJr/SRB2!990
2020-06-08 10:37:46 -04:00
Lachlan Wright
191e2e094d Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns

See merge request STJr/SRB2!977
2020-06-08 05:25:41 -04:00
Lachlan Wright
614a98bd9d Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes

See merge request STJr/SRB2!909
2020-06-08 05:25:30 -04:00
Lachlan Wright
590dfca582 Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen

See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
mazmazz
f3c1db0650 CMAKE: Fix OSX CCache error 2020-06-08 03:08:58 -04:00
mazmazz
efba50c83c CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package 2020-06-08 00:38:13 -04:00
mazmazz
aef9a1b522 CMAKE: Add CCACHE support 2020-06-08 00:35:31 -04:00
mazmazz
a5f7f9a534 Fix OPENMPT deprecation error, openmpt_module_ctl_set 2020-06-08 00:09:29 -04:00
mazmazz
2cefe82950 Fix OSX null-pointer-arithmetic error 2020-06-08 00:08:07 -04:00
mazmazz
c63ead5abb CMAKE: Configurable CPACK generator 2020-06-08 00:01:15 -04:00
mazmazz
ded6285249 CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo 2020-06-08 00:01:15 -04:00
mazmazz
a449fa4a1d Added SDL Mixer X to CMAKE (Windows only) 2020-06-08 00:01:15 -04:00
Zachary McAlpin
78014cfd4c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-07 22:42:43 -05:00
Hannu Hanhi
0e521922c6 Change some unsigned ints to UINT32 2020-06-07 21:32:52 +03:00
Hannu Hanhi
abe13651d0 OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
MascaraSnake
de7a806ec3 Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll

See merge request STJr/SRB2!972
2020-06-07 13:24:19 -04:00
Hannu Hanhi
da98ea242e Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
SteelT
db32b01222 Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats

See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
SteelT
176361de1e Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch

See merge request STJr/SRB2!906
2020-06-07 12:28:07 -04:00
sphere
82200d80a9 Fix mouse being grabbed in the continue screen. 2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a Merge branch 'master' into next 2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a use void rather than VOID, because the logging init code isn't exclusively Win32, whoops 2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8 Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes

See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
lachwright
f68a95016e Merge branch 'next' into nospinmovecut 2020-06-07 02:45:26 +08:00
Monster Iestyn
a4d7ff3c6d Merge branch 'master' into next 2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587 added liolib.c to the VC10 project files, since it was missing from them 2020-06-06 17:38:35 +01:00
GoldenTails
9aa68f524e Adds the branch name into the version command printout when outside of DEVELOP mode.
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
MascaraSnake
50b47a1b25 Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes

See merge request STJr/SRB2!978
2020-06-06 04:35:06 -04:00
Zachary McAlpin
ca66c5e7ee Updated LUAh_GameQuit 2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-05 12:59:41 -05:00
Monster Iestyn
71d4eb015a Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames

See merge request STJr/SRB2!979
2020-06-04 17:20:08 -04:00
Monster Iestyn
9e4ed738b7 Sync turnobjs for polyrotate_t thinkers in netgames 2020-06-04 21:31:26 +01:00
Monster Iestyn
cb7423b97e sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean 2020-06-03 20:47:49 +01:00
Monster Iestyn
b11d58aef5 clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
2020-06-03 20:47:49 +01:00
Monster Iestyn
5349a0bf62 V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?) 2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7 sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code 2020-06-03 20:47:49 +01:00
Monster Iestyn
8092d30376 Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t 2020-06-03 20:47:49 +01:00
Monster Iestyn
7340442839 P_XYMovement: initialise slopemom to all zeros 2020-06-03 20:47:49 +01:00
Monster Iestyn
adb11eec1b dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large 2020-06-03 20:47:49 +01:00
Monster Iestyn
d11ba67288 G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order 2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
MascaraSnake
33ed36cf4b Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent) 2020-06-03 19:41:47 +02:00