Commit graph

11835 commits

Author SHA1 Message Date
Riku Salminen
e947007920 Wrote 3 lines in 1, as Zwip-Zwap Zapony suggested 2020-09-23 22:37:06 +03:00
Riku Salminen
b261e17fdd Update g_demo.c, Remove old comments of fractional loss of one byte 2020-09-23 15:29:03 -04:00
Riku Salminen
1447aba964 Updated 16 bit momentum values to 32 bit in demos, changed demo version 2020-09-23 21:26:51 +03:00
James R
de9d1d2b35 Forgot to commit s_sound.h 2020-09-22 20:51:01 -07:00
James R
b18d60c1d3 Apply volume to sounds with origin too
Previously sounds with an origin would always start at max volume. This is
because the distance calculation adjusts the volume, and that volume needs to
be updated every tic as distance changes. Storing the original volume works.

(cherry picked from commit 22177753d2f00d58d19d930f51dcd086097dfd0d)
2020-09-22 20:47:31 -07:00
James R
b655fa496e Don't let players change their name more than five times per minute
(ported 17f75903b029bbf01217153dc98009d305137c8f and 11ddcfa9a1f2311ec67377b76ed1160ef14b7f60)
2020-09-22 12:04:28 -07:00
lachwright
9ae2010880 Allow Canarivore gas to interact with players again (oops) 2020-09-22 13:11:56 +09:30
lachwright
5d1a95b9c6 Prevent Canarivore gas from teleporting up walls 2020-09-21 17:23:53 +09:30
Zippy_Zolton
62f379ec41 Add-on clarity from Kart 2020-09-20 13:07:28 -05:00
lachwright
7eb760afca Only allow explicitly living players to trigger sector specials 2020-09-20 11:49:53 +09:30
Tatsuru
a52afc2baf Ignore spectators 2020-09-19 23:10:03 -03:00
James R
5edcc72839 Shitty decode listserv 2020-09-19 18:54:04 -07:00
James R
9e31adf22c Merge branch 'objectplace' into 'next'
Fix & improve objectplace

Closes #232

See merge request STJr/SRB2!1139
2020-09-19 21:40:55 -04:00
James R
9684149ba6 Merge branch 'start-netid-at-1' into 'next'
Avoid CV_FindNetVar returning a normal cvar (closes #251)

Closes #251

See merge request STJr/SRB2!1137
2020-09-19 21:40:45 -04:00
James R
bdb44e6ce1 Don't ifdef CV_LoadDemoVars out if OLD22DEMOCOMPAT defined 2020-09-19 18:34:52 -07:00
kaysrishaq
c3430951be Update lua_infolib.c 2020-09-18 17:47:38 -04:00
lachwright
a78a0071f2 Save changes made to the bot's skin, and display it properly in save select 2020-09-17 19:00:49 +09:30
lachwright
2bb5b42960 Allow JumpSpin abilities to be used with non-ability shields 2020-09-16 16:50:10 +09:30
Steel Titanium
16569b4e9a Make "divide by zero" or "modulo by zero" errors show the file and line of where it happened
Shouldn't break scripts as it stops execution as soon it happens, like it already does.
2020-09-14 22:54:07 -04:00
Tatsuru
013714a26f Encapsulate userdata checks 2020-09-14 17:33:26 -03:00
Monster Iestyn
0f2e063de0 Added the ability to modify parent, flags, translucency in polyobj_t
(attempting to edit polyobj.angle just gives you an error message saying to use polyobj:rotate() instead)
2020-09-13 21:38:16 +01:00
Tatsuru
8d65ce81c7 Legacy moment 2020-09-13 14:30:02 -03:00
Tatsuru
454682df70 Use the sector's actual soundorg (how did it even work) 2020-09-13 13:54:43 -03:00
Tatsuru
782e559adf Check for sector_t userdata as well 2020-09-13 12:33:18 -03:00
SteelT
90302330ed Merge branch 'make-float-strings-great-again' into 'next'
Can we just do this please? Thanks.

See merge request STJr/SRB2!1142
2020-09-11 11:47:04 -04:00
SteelT
9f09e32520 Merge branch 'remove-bt_use-deprecation' into 'next'
Remove BT_USE and PF_USEDOWN warning

See merge request STJr/SRB2!1138
2020-09-10 16:06:20 -04:00
SteelT
a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
SteelT
c2e6c0c0ad Merge branch 'png-conversion-fixes' into 'pictureformats'
Optimize PNG conversion

See merge request STJr/SRB2!1143
2020-09-10 15:47:58 -04:00
Jaime Passos
0750d273a6 Attempt to use the PNG image's palette, if it is present 2020-09-10 03:16:21 -03:00
Jaime Passos
4e437076c1 Use color look-up table for PNG conversion 2020-09-10 02:10:31 -03:00
Jaime Passos
f24647dc4d Change method of color look-up table generation 2020-09-10 01:43:46 -03:00
GoldenTails
c61eeb9238 Can we just do this please? Thanks. 2020-09-09 22:19:14 -05:00
Monster Iestyn
097986b1d9 added polyobj_t to userdataType list
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
Monster Iestyn
78f7998618 Added polyobj.vertices and polyobj.lines to Lua 2020-09-09 21:15:02 +01:00
Monster Iestyn
4ce161f9c3 Added the functions Polyobj_moveXY and Polyobj_rotate to Lua as polyobj.moveXY and polyobj.rotate 2020-09-09 19:38:56 +01:00
Monster Iestyn
f86dad2979 Added new functions as variables of polyobj_t:
* po.pointInside(po, x, y) as a wrapper for P_PointInsidePolyobj
* po.mobjTouching(po, mo) as a wrapper for P_MobjTouchingPolyobj
* po.mobjInside(po, mo) as a wrapper for P_MobjInsidePolyobj

I can confirm that ":" syntax works with all the above, e.g. po:mobjInside(mo)
2020-09-09 18:09:32 +01:00
Monster Iestyn
5f91833701 lua_maplib.c changes now that polyobj_t is supported:
* added line.polyobj for line_t
* added subsector.polyList iteration function, for iterating polyobjs in a subsector
* added seg.polyseg for seg_t, in case we ever reenable support for segs/nodes
2020-09-09 17:31:44 +01:00
Monster Iestyn
89e989d6b1 added "sector" as a Lua-exclusive shortcut to polyobj->lines[0]->backsector in polyobj_t 2020-09-09 17:06:36 +01:00
Monster Iestyn
e6136eb113 lua_blockmaplib.c: added "polyobjs" option to searchBlockmap function
also updated my copyright years in this file B)
2020-09-09 16:56:48 +01:00
Monster Iestyn
625aeb1560 lua_script.c fixes:
* make sure polyobj_t userdata is invalidated at level load
* add support for syncing polyobj_t Lua variables in netgames
2020-09-09 16:09:08 +01:00
Monster Iestyn
5fc58de94f * added access to translucency and triggertag in polyobj_t
* added POF_ flags to INT_CONST in dehacked.c
2020-09-08 22:10:11 +01:00
Monster Iestyn
33c96ab1aa * added access to id, parent, angle, damage, thrust, flags in polyobj_t
* #polyobj now returns the index id for the polyobj in PolyObjects
* Polyobj_GetForNum is implemented in Lua as PolyObjects.GetForNum()
2020-09-08 21:42:51 +01:00
Monster Iestyn
60b49b5ecd Fix STJr copyright years, this file was obviously only created today, not 4 years ago! 2020-09-08 18:56:00 +01:00
Monster Iestyn
0bc7eb32e9 make sure to include fastcmp.h, whoops 2020-09-08 18:55:16 +01:00
Monster Iestyn
05fe86ffdc * started functions for accessing/editing META_POLYOBJ (bare minimum atm)
* added the "PolyObjects" array as a global var, with index and len functions, as well as its own iterate function
2020-09-08 18:29:10 +01:00
Monster Iestyn
d5beae9738 Begin work on adding access to polyobjects in Lua:
* create new file lua_polyobjlib.c
* made a stub LUA_PolyObjLib function
* added META_POLYOBJ to lua_libs.h
* updated makefile, CMake and MSVC project files for lua_polyobjlib.c
2020-09-08 18:08:08 +01:00
Bartu İnce
4be96e3ae4 Merge branch 'chain-attraction-homing' of https://git.magicalgirl.moe/ZipperQR/SRB2 into chain-attraction-homing
# Conflicts:
#	src/p_user.c
2020-09-08 03:08:35 +03:00
Bartu İnce
7e9bc0d103 no message 2020-09-08 03:03:48 +03:00
Jaime Passos
dcaad758f4 Improved memory management for patches 2020-09-07 02:23:07 -03:00
lachwright
efc82ffa74 Set additional UDMF parameters on objectplaced mapthings to defaults 2020-09-07 13:08:22 +09:30