Monster Iestyn
8e56582728
Created R_CheckTextureCache to make sure midtexture/FOF walls cache their textures before choosing colfunc_2s, for software mode
2016-12-17 19:59:54 +00:00
Monster Iestyn
a9cfd12e04
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
Monster Iestyn
84f3102ad0
Added FLIPX support for single patch textures with holes
...
This completes FLIPX/FLIPY support for all textures
2016-12-01 22:37:33 +00:00
Monster Iestyn
52a84cf309
Fix negative y offsets for both normal and y-flipped patches
2016-12-01 21:43:27 +00:00
Monster Iestyn
410b55ebcd
Work on FLIPX/FLIPX support:
...
*Added FLIPX/FLIPY support for multi-patch textures and single-patch textures without holes
*Added FLIPY support for single-patch textures with holes; I'll sort FLIPX support out later
2016-11-28 22:21:54 +00:00
Monster Iestyn
cc2612c2d8
Merge branch 'master' into TEXTURES-additions
2016-11-27 19:49:56 +00:00
Monster Iestyn
14cd274baa
Change 0xF7 to 0xFF in R_GenerateTexture
2016-11-07 20:27:12 +00:00
Monster Iestyn
587c0079e2
Started work on FLIPX/FLIPY support for patches. Doesn't do anything yet, but the parser should know how to look for them now
...
Note: I had to create M_UnGetToken in order to avoid problems with looking for patch parameters (marked by { and }) but not finding anything
2016-10-22 23:19:24 +01:00
Yukita Mayako
cdb841ef54
Only P_InitPicAnims when wads are loaded.
...
Not in P_SetupLevel. That's just dumb.
2016-10-19 03:24:43 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
70a72baabc
Revert texturepresent size increase, check for negative top/mid/bottom texture values so as to not go out of bounds the other way
2016-05-10 20:19:42 +01:00
Alam Ed Arias
be0c062c5b
Precache: fix off by one, making the precache code write into memory it should not be touching
2016-05-09 20:10:14 -04:00
Inuyasha
a9be5ba867
fixed memory issues Alam running valgrind found
2016-05-08 20:34:43 -07:00
Alam Ed Arias
73b3287b19
SRB2 2.1.14 release
2015-01-01 14:50:31 -05:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00