mazmazz
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14b393ab16
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Added I_GetMusicType and removed midimode variable: other targets
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2018-08-23 10:19:04 -04:00 |
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mazmazz
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9a5fc5f66a
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Loose ends other targets
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2018-08-23 09:37:02 -04:00 |
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mazmazz
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3ec1a122e0
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Revert "Nix'd midimusicvolume other targets"
This reverts commit 58fbb4636f .
# Conflicts:
# src/android/i_sound.c
# src/dummy/i_sound.c
# src/win32/win_snd.c
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2018-08-23 09:09:12 -04:00 |
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mazmazz
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75cbfab8c6
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Playback routines other targets
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2018-08-23 09:06:31 -04:00 |
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mazmazz
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58fbb4636f
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Nix'd midimusicvolume other targets
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2018-08-23 07:39:45 -04:00 |
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Monster Iestyn
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14d49b8bf1
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Merge branch 'public_next'
# Conflicts:
# src/d_main.c
# src/d_netfil.c
# src/p_setup.c
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2018-06-09 19:35:36 +01:00 |
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Steel Titanium
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36d1259ceb
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Removed some redundant checks
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2018-02-17 00:37:17 -05:00 |
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Monster Iestyn
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49542cdaa1
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Remove XBOXSTATIC and FILESTAMP, since only the XBOX port needed them
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2017-09-29 19:46:23 +01:00 |
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Monster Iestyn
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a33bb70a0c
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Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
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2017-09-16 20:26:04 +01:00 |
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Inuyasha
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6dda71bef7
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I guess this is becoming the "try to make SDL_mixer work" branch
Move InitSubSystem calls into proper places,
don't use AUDIO_S16LSB (bad according to SDL_mixer docs)
Add error checking
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2016-02-22 23:08:35 -08:00 |
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Ronald Kinard
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03fe3bdad2
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Replace sdl with sdl2
SDL1.2 is dead, long live SDL
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2014-07-26 02:06:00 -05:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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