Commit graph

9724 commits

Author SHA1 Message Date
toaster
a5ad02eab9 Make Fangboss' player pogo a little less bullshit by having an actually sensible calculation instead of trying to be smart.
The old behaviour was trying way too hard to be smart and as a consequence made the hitbox way too huge.
2020-01-11 17:08:08 +00:00
toaster
e938f16fef Fix Egg Slimer pogo hitbox being intangible. (WHY does it have MF_NOCLIPTHING????) 2020-01-11 16:40:42 +00:00
MascaraSnake
661c44b260 Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
toaster
926cbc4141 Make P_HomingAttack and P_LookForEnemies consistent, preventing targeting TNT barrels just launching you in place. 2020-01-11 14:41:37 +00:00
Zwip-Zwap Zapony
e6ddfc7cdf Make >5 <10 emblem hints appear "symmetrical"-ish
With more than 5 but less than 10 emblem hints,
only put half of the hints on each side of the hint menu,
instead of putting e.g. 5 on the left and 1 on the right.
2020-01-11 14:59:10 +01:00
Nev3r
afcaa94cd0 Clarify ambiguity regarding mapthing-based vertex slopes. 2020-01-11 08:53:29 +01:00
James R
fef72c6009 Merge branch 'unsigned-bruh' into 'next'
Fix incorrect cast

See merge request STJr/SRB2!669
2020-01-11 02:26:52 -05:00
MascaraSnake
2046f524c7 Fix incorrect cast 2020-01-10 23:32:31 +01:00
James R
0345a32c37 Merge branch 'brickblockbustin' into 'next'
Brick Block Bustin

See merge request STJr/SRB2!666
2020-01-10 16:02:59 -05:00
James R
e1303a2b5c Merge branch 'orbital-flickering' into 'master'
Don't give player translucency when looking down with the orbital camera

See merge request STJr/SRB2!659
2020-01-10 16:02:44 -05:00
James R
dc151fc7a4 Merge branch 'accurate-papersprites' into 'master'
Accurate papersprite projection

See merge request STJr/SRB2!657
2020-01-10 16:02:23 -05:00
James R
407b00b22b Merge branch 'showconditionset' into 'next'
Showconditionset

See merge request STJr/SRB2!651
2020-01-10 15:59:37 -05:00
James R
2491046bc2 Merge branch 'morehints' into 'next'
Allow for 10 emblem hints on a map by poking the drawer a bit.

See merge request STJr/SRB2!650
2020-01-10 15:59:22 -05:00
James R
a16c444166 Merge branch 'playerthink-hook' into 'next'
PlayerThink Hook

See merge request STJr/SRB2!557
2020-01-10 15:58:30 -05:00
James R
134d1831e3 Menu option for 1upsound 2020-01-10 12:55:22 -08:00
James R
1113a13621 1upsound always plays a sound instead of jingle 2020-01-10 12:55:03 -08:00
MascaraSnake
ba7a1c0375 Some minor cleanup 2020-01-10 19:56:29 +01:00
MascaraSnake
e532efa5d0 Merge branch 'stars-fix' into 'next'
Add MT_FLINGNIGHTSSTAR mobj type

See merge request STJr/SRB2!663
2020-01-10 13:34:43 -05:00
MascaraSnake
023624ebb7 Merge branch 'minor-ogl-improvements' into 'next'
Minor OpenGL improvements

See merge request STJr/SRB2!661
2020-01-10 13:32:37 -05:00
MascaraSnake
f691b2255b Merge branch 'extratextoffs' into 'next'
Fix snapping of extra multiplayer text. (Resolves #101)

See merge request STJr/SRB2!667
2020-01-10 13:31:57 -05:00
toaster
cbbc76b673 Fix snapping of extra multiplayer text. (Resolves #101) 2020-01-10 12:50:58 +00:00
toaster
80b801e91e Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R
2459ca255f Factor z distance into camera translucency 2020-01-10 00:04:17 -08:00
James R
ef3d462eb7 Let the console open in menus 2020-01-09 22:42:00 -08:00
James R
48dd6b0580 Show Sonic's ass if con_backpic. No wait, I mean crop the backpic... 2020-01-09 22:39:01 -08:00
James R
3179797331 Let Escape close the console 2020-01-09 22:16:46 -08:00
James R
5c60f8b529 Merge branch 'software-fov' into 'master'
Software FOV

See merge request STJr/SRB2!662
2020-01-10 00:33:24 -05:00
James R
feb0fc2ee9 Merge branch 'orbital-disappearing' into 'master'
Don't clip player MD2 when looking straight down with the orbital camera

See merge request STJr/SRB2!658
2020-01-10 00:33:14 -05:00
James R
ced5ca81a4 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
71c2ee3850 whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
57a31077e7 Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.

See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
682e683a71 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
Tatsuru
10e9dd2c23 *bends over seductively to pick up whitespace* 2020-01-09 16:16:24 -03:00
Tatsuru
3e3cb48feb This is stupid 2020-01-09 12:15:26 -03:00
Sally Cochenour
487e1b02f1 Remove smooth setting
It got denied before for Software so I won't include it in the merge request :(
2020-01-09 01:28:14 -05:00
fickleheart
7d2402ac62 Fix shadows under hiresscale characters 2020-01-08 23:33:43 -06:00
fickleheart
9e8d20504e Refactor shadow scale into an argument 2020-01-08 23:24:31 -06:00
fickleheart
fa4b49d52c Refactor shadow floor finding code a bit
I tried to fix ring shadows on polyobjects and got this in return:
https://media.discordapp.net/attachments/629477786943356938/664695818913185822/srb20156.png
2020-01-08 23:19:52 -06:00
James R
66cf1be0d8 Don't clip player MD2 either! 2020-01-08 20:52:34 -08:00
James R
0f8c736188 Don't make player transparent if the orbital camera is looking straight down 2020-01-08 20:49:38 -08:00
fickleheart
a7edf51cb9 Stop misusing papersprite vars for sprite skew 2020-01-08 21:52:10 -06:00
fickleheart
ef4974ab4d Apply portal clipping to drop shadows too 2020-01-08 21:37:44 -06:00
fickleheart
8757194d73 Make ring shadows smaller and fix scale bug 2020-01-08 21:37:43 -06:00
fickleheart
c078ab630d Fix more shadow crashes and save my sanity 2020-01-08 21:37:41 -06:00
fickleheart
9c49e020c3 FUCK IT, SLOPED SHADOWS NOW 2020-01-08 21:37:40 -06:00
fickleheart
5929b4797e This acursed crash-inducing typo spat in my face and called me a bitch 2020-01-08 21:37:39 -06:00
fickleheart
c46c92d605 Prevent linkdraw sprites from connecting to shadows 2020-01-08 21:37:38 -06:00
fickleheart
48c1ce3ac3 Add render-based drop shadows to some objects
Uses a hardcoded list for now. I was experiencing some
crashes with this, but the shadowyscale check seems to
have suppressed them.
2020-01-08 21:37:36 -06:00
fickleheart
ccc473917e Check for papersprites per-sprite instead of per-row
In theory, should be a performance improvement. In practice idk
2020-01-08 21:14:11 -06:00
fickleheart
1790891fd8 Reduce disappearance of vissprites close to the camera 2020-01-08 21:14:09 -06:00