Commit graph

1425 commits

Author SHA1 Message Date
Alam Ed Arias
71cd6af9d2 Merge branch 'next' into public_next 2016-05-25 10:17:22 -04:00
Alam Ed Arias
6466ed5afe Merge branch 'master' into next 2016-05-25 06:44:15 -04:00
Alam Ed Arias
8e32d978a1 Merge remote-tracking branch 'public/master' 2016-05-25 06:42:01 -04:00
Monster Iestyn
89f1da04fd Merge branch 'master' into next 2016-05-24 22:21:04 +01:00
Monster Iestyn
7c78b95a7d This is probably the "correct" way to set maskedtextureheight
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn
ab6d4d7aec Remove unused planefunction_t function typedef
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn
17346e29c3 Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
Alam Ed Arias
b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00
Alam Ed Arias
47ae39ea62 netplay: fix off by 1 2016-05-22 11:03:04 -04:00
Alam Ed Arias
4691970012 Merge branch 'master' into next 2016-05-22 01:05:43 -04:00
Alam Ed Arias
3567555598 MSVC: cleanup and enable SDLCheck 2016-05-22 01:04:21 -04:00
Alam Ed Arias
f45feb77fc MSVC: kill level 3 warnings 2016-05-22 00:44:12 -04:00
Alam Ed Arias
57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
Alam Ed Arias
032313260a Merge branch 'public_next' into master 2016-05-20 17:58:57 -04:00
Alam Ed Arias
3b610ead7d Merge branch 'master' into next 2016-05-20 17:56:51 -04:00
Alam Ed Arias
9550f9626b r_opengl.dll: UPX and static link libgcc 2016-05-20 17:36:46 -04:00
Alam Ed Arias
80611c2384 Merge branch 'master' into next 2016-05-19 18:54:21 -04:00
Alam Ed Arias
a7938783de Merge branch 'next' 2016-05-19 18:36:27 -04:00
Alam Ed Arias
ff5587d1d5 Merge branch 'master' into next 2016-05-19 18:03:56 -04:00
Alam Arias
6db74c3b5b Merge pull request #82 from MonsterIestyn/sdl-compiling-tweaks
Some SDL-related compiling tweaks
2016-05-19 12:06:38 -04:00
Monster Iestyn
c846b0ab23 Aren't some of these things already added later in sdl/Makefiles.cfg?
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias
e2a5783521 Merge branch 'master' into next 2016-05-19 01:39:45 -04:00
Alam Ed Arias
30b999c6db appveyor: no more depend ccache builds 2016-05-19 01:32:25 -04:00
Alam Ed Arias
27578edab6 appveyor: display version of ccache and force use of ccache 2016-05-19 01:20:38 -04:00
Alam Ed Arias
d73a6c9833 appveyor: copy UPX to the Mingw's bin folder, again 2016-05-19 01:10:58 -04:00
Alam Ed Arias
6f2cc1498c appveyor: copy EXE to the Mingw's bin folder, again 2016-05-19 01:06:47 -04:00
Alam Ed Arias
eb6d8f180b appveyor: copy EXE to the Mingw's bin folder 2016-05-19 01:00:29 -04:00
Alam Ed Arias
dbde012c8d appveyor: debug unzip/copy lines 2016-05-19 00:53:54 -04:00
Alam Ed Arias
d08418dcff appveyor: fixup unzipping NASM and UPX 2016-05-19 00:44:01 -04:00
Alam Ed Arias
e8cce0af8d appveyor: download and install nasm and upx, also debug ccache 2016-05-19 00:37:22 -04:00
Alam Ed Arias
6064da9347 appveyor: fix mistake on naming the build archives 2016-05-19 00:18:40 -04:00
Alam Ed Arias
15969887ec aapveyor: readded drive letter... 2016-05-18 23:55:30 -04:00
Alam Ed Arias
ded9dd7940 appveyor: add correct ccache folder to cache and add CONFIG to build archive 2016-05-18 23:48:29 -04:00
Alam Ed Arias
6ee81f7b1d appveyor: fixup cache section 2016-05-18 23:38:36 -04:00
Alam Ed Arias
86f418f312 appveyor: use ccache and try to build both SDL and DD 2016-05-18 23:37:05 -04:00
Alam Ed Arias
6aa1aeb838 build: include own copy of SDL2main 2016-05-18 22:25:06 -04:00
Alam Ed Arias
ef488d2b03 MSVC: link to SDL2main, then SDL2 2016-05-18 21:41:27 -04:00
Alam Ed Arias
7193df7f75 MSVC: turn off SAFESEH for SDL release builds 2016-05-18 21:28:53 -04:00
Alam Ed Arias
ab9f2ea831 MSVC: fixup Debug build linked 2016-05-18 21:11:30 -04:00
Alam Ed Arias
7058baed44 Merge branch 'master' into next 2016-05-18 20:07:27 -04:00
Alam Ed Arias
205d16e3af added unsaved project changed 2016-05-18 20:05:24 -04:00
Alam Ed Arias
a4b0f89caf MSVC: fixedup SDL2 build 2016-05-18 20:01:50 -04:00
Alam Ed Arias
d05957e2bb build: this script needs bash, not ash 2016-05-18 18:16:57 -04:00
Alam Ed Arias
5612d24c32 appveyor: no more need to download SDL2 and SDL2_MIXER SDK 2016-05-18 18:08:32 -04:00
Alam Ed Arias
bbf9f5adc8 Makefile: use built-in SDL2 and SDL2_mixer for Mingw32 and Mingw64 2016-05-18 16:54:55 -04:00
Monster Iestyn
b4cf7fbc97 Fix player 1 and player 2 affecting whether the other can see skyboxes or not 2016-05-18 18:20:56 +01:00
Monster Iestyn
1e50691e08 Remove extern for unused "oncontinuescreen" variable 2016-05-18 17:41:11 +01:00
Alam Ed Arias
f3d0ecbe9d gitattributes: do not check whitespace for included libs 2016-05-18 10:38:29 -04:00
Inuyasha
ab7af594d9 Merge branch 'nights-hotfix' into 'next'
NiGHTS hotfix

Fixes the following issues relating to playing as NiGHTS Super Sonic that apparently popped up between 2.1.14 and next (mostly due to the changes to SRB2's trig stuff it seems):
* Super Sonic drifts to the side at some angles around an axis, and is unable to go directly upwards or downwards as a result
* Drilling to the side when on the ground causes the drill sound to constantly restart
* CEZS's start not actually being lined up properly with the first axis means the player is not able to go backwards along the track (because the player is not actually aligned with the track properly, preventing you from touching the attached line transfer)
* trying to hug some walls such as the tall wall before the library section of CEZS allows Super Sonic to go through them

These fixes needs proper testing before this branch can be merged in, in case they accidentally break other things as a result or something.

See merge request !71
2016-05-18 07:09:05 -04:00