Alam Ed Arias
71cd6af9d2
Merge branch 'next' into public_next
2016-05-25 10:17:22 -04:00
Alam Ed Arias
6466ed5afe
Merge branch 'master' into next
2016-05-25 06:44:15 -04:00
Alam Ed Arias
8e32d978a1
Merge remote-tracking branch 'public/master'
2016-05-25 06:42:01 -04:00
Monster Iestyn
89f1da04fd
Merge branch 'master' into next
2016-05-24 22:21:04 +01:00
Monster Iestyn
7c78b95a7d
This is probably the "correct" way to set maskedtextureheight
...
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn
ab6d4d7aec
Remove unused planefunction_t function typedef
...
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn
17346e29c3
Remove unused drawfunc_t function typedef
2016-05-24 14:38:31 +01:00
Alam Ed Arias
b96b999c1e
MSVC: Move x86/x64 settings into commons props
2016-05-22 21:55:55 -04:00
Alam Ed Arias
79f3d6e072
MSVC: Tidy up project files by hand
2016-05-22 11:54:32 -04:00
Alam Ed Arias
47ae39ea62
netplay: fix off by 1
2016-05-22 11:03:04 -04:00
Alam Ed Arias
4691970012
Merge branch 'master' into next
2016-05-22 01:05:43 -04:00
Alam Ed Arias
3567555598
MSVC: cleanup and enable SDLCheck
2016-05-22 01:04:21 -04:00
Alam Ed Arias
f45feb77fc
MSVC: kill level 3 warnings
2016-05-22 00:44:12 -04:00
Alam Ed Arias
57091261d9
MSVC: fixed up MSVC project
2016-05-21 23:53:04 -04:00
Alam Ed Arias
032313260a
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
Alam Ed Arias
3b610ead7d
Merge branch 'master' into next
2016-05-20 17:56:51 -04:00
Alam Ed Arias
9550f9626b
r_opengl.dll: UPX and static link libgcc
2016-05-20 17:36:46 -04:00
Alam Ed Arias
80611c2384
Merge branch 'master' into next
2016-05-19 18:54:21 -04:00
Alam Ed Arias
a7938783de
Merge branch 'next'
2016-05-19 18:36:27 -04:00
Alam Ed Arias
ff5587d1d5
Merge branch 'master' into next
2016-05-19 18:03:56 -04:00
Alam Arias
6db74c3b5b
Merge pull request #82 from MonsterIestyn/sdl-compiling-tweaks
...
Some SDL-related compiling tweaks
2016-05-19 12:06:38 -04:00
Monster Iestyn
c846b0ab23
Aren't some of these things already added later in sdl/Makefiles.cfg?
...
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias
e2a5783521
Merge branch 'master' into next
2016-05-19 01:39:45 -04:00
Alam Ed Arias
30b999c6db
appveyor: no more depend ccache builds
2016-05-19 01:32:25 -04:00
Alam Ed Arias
27578edab6
appveyor: display version of ccache and force use of ccache
2016-05-19 01:20:38 -04:00
Alam Ed Arias
d73a6c9833
appveyor: copy UPX to the Mingw's bin folder, again
2016-05-19 01:10:58 -04:00
Alam Ed Arias
6f2cc1498c
appveyor: copy EXE to the Mingw's bin folder, again
2016-05-19 01:06:47 -04:00
Alam Ed Arias
eb6d8f180b
appveyor: copy EXE to the Mingw's bin folder
2016-05-19 01:00:29 -04:00
Alam Ed Arias
dbde012c8d
appveyor: debug unzip/copy lines
2016-05-19 00:53:54 -04:00
Alam Ed Arias
d08418dcff
appveyor: fixup unzipping NASM and UPX
2016-05-19 00:44:01 -04:00
Alam Ed Arias
e8cce0af8d
appveyor: download and install nasm and upx, also debug ccache
2016-05-19 00:37:22 -04:00
Alam Ed Arias
6064da9347
appveyor: fix mistake on naming the build archives
2016-05-19 00:18:40 -04:00
Alam Ed Arias
15969887ec
aapveyor: readded drive letter...
2016-05-18 23:55:30 -04:00
Alam Ed Arias
ded9dd7940
appveyor: add correct ccache folder to cache and add CONFIG to build archive
2016-05-18 23:48:29 -04:00
Alam Ed Arias
6ee81f7b1d
appveyor: fixup cache section
2016-05-18 23:38:36 -04:00
Alam Ed Arias
86f418f312
appveyor: use ccache and try to build both SDL and DD
2016-05-18 23:37:05 -04:00
Alam Ed Arias
6aa1aeb838
build: include own copy of SDL2main
2016-05-18 22:25:06 -04:00
Alam Ed Arias
ef488d2b03
MSVC: link to SDL2main, then SDL2
2016-05-18 21:41:27 -04:00
Alam Ed Arias
7193df7f75
MSVC: turn off SAFESEH for SDL release builds
2016-05-18 21:28:53 -04:00
Alam Ed Arias
ab9f2ea831
MSVC: fixup Debug build linked
2016-05-18 21:11:30 -04:00
Alam Ed Arias
7058baed44
Merge branch 'master' into next
2016-05-18 20:07:27 -04:00
Alam Ed Arias
205d16e3af
added unsaved project changed
2016-05-18 20:05:24 -04:00
Alam Ed Arias
a4b0f89caf
MSVC: fixedup SDL2 build
2016-05-18 20:01:50 -04:00
Alam Ed Arias
d05957e2bb
build: this script needs bash, not ash
2016-05-18 18:16:57 -04:00
Alam Ed Arias
5612d24c32
appveyor: no more need to download SDL2 and SDL2_MIXER SDK
2016-05-18 18:08:32 -04:00
Alam Ed Arias
bbf9f5adc8
Makefile: use built-in SDL2 and SDL2_mixer for Mingw32 and Mingw64
2016-05-18 16:54:55 -04:00
Monster Iestyn
b4cf7fbc97
Fix player 1 and player 2 affecting whether the other can see skyboxes or not
2016-05-18 18:20:56 +01:00
Monster Iestyn
1e50691e08
Remove extern for unused "oncontinuescreen" variable
2016-05-18 17:41:11 +01:00
Alam Ed Arias
f3d0ecbe9d
gitattributes: do not check whitespace for included libs
2016-05-18 10:38:29 -04:00
Inuyasha
ab7af594d9
Merge branch 'nights-hotfix' into 'next'
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NiGHTS hotfix
Fixes the following issues relating to playing as NiGHTS Super Sonic that apparently popped up between 2.1.14 and next (mostly due to the changes to SRB2's trig stuff it seems):
* Super Sonic drifts to the side at some angles around an axis, and is unable to go directly upwards or downwards as a result
* Drilling to the side when on the ground causes the drill sound to constantly restart
* CEZS's start not actually being lined up properly with the first axis means the player is not able to go backwards along the track (because the player is not actually aligned with the track properly, preventing you from touching the attached line transfer)
* trying to hug some walls such as the tall wall before the library section of CEZS allows Super Sonic to go through them
These fixes needs proper testing before this branch can be merged in, in case they accidentally break other things as a result or something.
See merge request !71
2016-05-18 07:09:05 -04:00