Alam Ed Arias
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3ecc304332
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Win32: just ignore format overflows
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2017-10-28 18:33:47 -04:00 |
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Alam Ed Arias
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0250040a5b
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Win32: all fails of DD and try more to stop format-overflow errors
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2017-10-28 18:24:07 -04:00 |
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Alam Ed Arias
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a4072260db
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Win32: try to fix up CD printf code
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2017-10-28 18:13:59 -04:00 |
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Alam Ed Arias
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365879d06f
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libs: Updated SDL2-Mixer to 2.0.2
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2017-10-28 18:03:18 -04:00 |
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Alam Ed Arias
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e1492ae3f0
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libs: EOL fun of SDL2
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2017-10-28 17:53:15 -04:00 |
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Alam Ed Arias
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b7d0896c83
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libs: updated SDL2 to 2.0.7
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2017-10-28 17:50:36 -04:00 |
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Alam Ed Arias
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daf442f17b
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Appvendor: -Wno-error=suggest-attribute=noreturn
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2017-10-27 21:31:02 -04:00 |
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Alam Ed Arias
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f6af81be59
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Appvendor: -Wno-tautological-compare
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2017-10-27 21:25:52 -04:00 |
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Alam Ed Arias
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264fc2f3c7
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Appveyor: remove error
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2017-10-27 21:14:52 -04:00 |
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Alam Ed Arias
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c160241f1b
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Appveyor: stuff warnings switchs
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2017-10-27 20:59:18 -04:00 |
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Alam Ed Arias
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bdfdd868c7
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Appveyor: let see what is the command line
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2017-10-27 20:30:15 -04:00 |
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Alam Ed Arias
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ce40c00b7a
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Build: do not error on FALLTHURs
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2017-10-27 19:49:55 -04:00 |
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Monster Iestyn
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365cd305d7
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Make appveyor config use GCC72=1 instead of GCC63=1
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2017-10-27 17:41:23 +01:00 |
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Alam Ed Arias
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1b576bacf3
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Build: support GCC 8
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2017-09-30 23:07:47 -04:00 |
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Alam Ed Arias
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6fbdf37b18
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Build: support building with clang 5.0
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2017-09-30 08:54:17 -04:00 |
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Alam Ed Arias
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075c4e0956
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Travis: clang 4.0 and 5.0 is not up for trusy
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2017-09-29 17:57:03 -04:00 |
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Alam Ed Arias
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472c74907e
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Travis: fix misspelling
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2017-09-29 17:52:12 -04:00 |
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Alam Ed Arias
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03ba14640f
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Travis: test building with clang 3.9, 4.0 and 5.0
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2017-09-29 17:43:20 -04:00 |
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Monster Iestyn
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c90ddbca36
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Merge branch 'makefile-ports-tweaks-cleanup-etc' into 'master'
Makefile ports tweaks cleanup etc
See merge request !211
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2017-09-28 17:31:33 -04:00 |
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Alam Ed Arias
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01602fa1f1
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
|
Alam Ed Arias
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92aa0e000e
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Travis: can not use set version with sdl2
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2017-09-28 16:24:22 -04:00 |
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Alam Ed Arias
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a356beac2c
|
Travis: install SDL2 2.0.6 and SDL2_Mixer 2.0.1
|
2017-09-28 15:31:34 -04:00 |
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Alam Ed Arias
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0eafaafca1
|
Travis: drop sdl2_mixer from MacPorts and use SDL 2.0.6
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2017-09-28 13:49:57 -04:00 |
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Alam Ed Arias
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9adf5f811b
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CircleCI: remove blank lines
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2017-09-28 11:06:57 -04:00 |
|
Alam Ed Arias
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1ffdd2e945
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Travis: still need to keep -Wno-tautological-compare for GCC 7
|
2017-09-28 10:15:10 -04:00 |
|
Alam Ed Arias
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7f98c5c804
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Build: do not error on fallthrough
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2017-09-28 10:02:08 -04:00 |
|
Alam Ed Arias
|
2ccd397d11
|
Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
|
Alam Ed Arias
|
55f377ba3d
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Build: kill GCC 7's format-overflow warnings
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2017-09-28 09:13:46 -04:00 |
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Alam Ed Arias
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bdba212b2a
|
Makefile: add support for GCC 7.1 and 7.2
|
2017-09-28 09:13:01 -04:00 |
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Alam Ed Arias
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7e23014d5f
|
Makefile: support GCC 6.4
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2017-09-28 09:04:36 -04:00 |
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Monster Iestyn
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533fdcae0a
|
Merge branch 'custom-savegames-home-path-fix' into 'master'
Fix save games for a custom mod not saving to custom home folder
See merge request !209
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2017-09-20 14:56:39 -04:00 |
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Monster Iestyn
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7f875131ee
|
If compiling for GP2X with SDL, make it use SDL 1.2 interface like the others
Doing this way because I have no idea if the GP2X port was SUPPOSED to use SDL or not in the first place
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2017-09-18 18:14:05 +01:00 |
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Monster Iestyn
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2c73c1657f
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Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores
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2017-09-17 17:20:51 +01:00 |
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Monster Iestyn
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b040113246
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Removed the wrong endif by mistake
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2017-09-16 20:59:35 +01:00 |
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Monster Iestyn
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a33bb70a0c
|
Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12
Also removed GP2X setup from sdl/MakeNIX.cfg, use sdl12 for that too
|
2017-09-16 20:26:04 +01:00 |
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Monster Iestyn
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dcb23e01c0
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SDL_INIT_NOPARACHUTE does nothing in SDL 2.0, so don't use it anymore
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2017-09-15 21:22:28 +01:00 |
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Monster Iestyn
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5fb551dd75
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Removed 1.2.x version checks in these files, SDL 2.0.x should always have these files
|
2017-09-15 17:15:06 +01:00 |
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Monster Iestyn
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d2a76ca269
|
Removed references to console ports and WinCE in sdl/Makefile.cfg
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2017-09-15 17:12:53 +01:00 |
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Monster Iestyn
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9e6ed121ba
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
I think it was originally included for defining the "USEASM" macro, but USEASM isn't used by m_fixed.h/c code anymore
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2017-09-14 21:29:38 +01:00 |
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Monster Iestyn
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900bab9b13
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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Monster Iestyn
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5076861e0f
|
Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders
|
2017-09-14 21:09:35 +01:00 |
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Monster Iestyn
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c330907dba
|
Added a SDL12=1 flag to all ports whose interface code still lives in the sdl12 folder (and is unsupported by SDL 2.0 officially anyway)
This basically causes the makefile to use the sdl12 folder instead of the main sdl folder
|
2017-09-14 21:03:20 +01:00 |
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Monster Iestyn
|
8514251ad5
|
fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files
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2017-09-09 21:19:07 +01:00 |
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Monster Iestyn
|
017df6cd75
|
Merge branch 'SDL2_RelMouse' into 'master'
SDL2: Relative mouse mode
See merge request !206
|
2017-09-04 15:11:50 -04:00 |
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Monster Iestyn
|
36977a5eda
|
SDL_SetRelativeMouseMode(SDL_TRUE) already does what HalfWarpMouse does
Also, don't post an ev_mouse event_t if not in relative mouse mode, so the camera doesn't jerk when the mouse enters the window
|
2017-08-22 22:53:18 +01:00 |
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Monster Iestyn
|
821a1810f7
|
Moved lrounding of mouse motion events to the actual point an event is made
Also did some cleanup and moving around, as well as adding comments
|
2017-08-21 21:38:29 +01:00 |
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Monster Iestyn
|
10cbe2c82b
|
Turns out the issue was with fullscreen! All I have to do is factor in the resolution/real window size ratio apparently (which was already done before)
Also changed movemousex/y to INT32
|
2017-08-19 22:54:30 +01:00 |
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Monster Iestyn
|
758e9c4558
|
Merge all (relative) mouse motion events into one mouse event
This fixes SDL2_RelMouse's weaker sensitivity for me on Windows (but apparently not for others??)
|
2017-08-19 21:39:04 +01:00 |
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Monster Iestyn
|
2d661fef18
|
Turns out we don't need to use SDL_SetWindowTitle on its own, since SDL_CreateWindow already deals with the window title anyway. So I've disabled everything related to Impl_SetWindowName for now
Also what were you thinking Fury?!? window shouldn't be NULL for SDL_SetWindowTitle, you backwards person you
|
2017-08-07 16:44:29 -04:00 |
|
Alam Ed Arias
|
35404be1e0
|
SDL: y input is flipped
|
2017-08-07 16:37:03 -04:00 |
|