MonsterIestyn
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a797e88bb9
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Red's last commit should have been using "pgl", not "gl" for function name prefixes, so the compiler would be happy. Also, more simplicity in my camera code please! Simplified some of the checks for whether a camera should chase or not etc
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9046 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:14 -04:00 |
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RedEnchilada
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308a958653
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yellow wanted me to push this cus it fixed md2 translucency for her test cases
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9045 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:14 -04:00 |
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Alam Ed Arias
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73b3287b19
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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Ronald Kinard
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d056e82b3b
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Parse GL version correctly.
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2014-11-13 18:20:32 -06:00 |
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Ronald Kinard
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d8484a86e0
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Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
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2014-11-13 18:06:38 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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Alam Ed Arias
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6d773c54a5
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Use OpenGL 1.3 in static builds and on SDL interfaces
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2014-11-02 01:11:59 -05:00 |
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JTE
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9d1da548aa
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
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Sryder13
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ca0f0bf2fd
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OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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2014-09-04 01:35:29 +01:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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cec63aa4c0
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restore ISO C90 support in r_opengl
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2014-04-08 12:01:26 -04:00 |
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Sryder13
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b63e99efd8
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OpenGL Screen Flip
Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
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2014-04-07 17:08:04 +01:00 |
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Sryder13
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fc12fc7cd4
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OpenGL Screen Fading Fix
Screen Wipes now work as they did in 2.0.x.
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2014-03-31 23:47:12 +01:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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