RedEnchilada
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308a958653
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yellow wanted me to push this cus it fixed md2 translucency for her test cases
git-svn-id: https://code.orospakr.ca/svn/srb2/trunk@9045 6de4a73c-47e2-0310-b8c1-93d6ecd3f8cd
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2015-03-31 18:00:14 -04:00 |
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Alam Ed Arias
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73b3287b19
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SRB2 2.1.14 release
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2015-01-01 14:50:31 -05:00 |
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Ronald Kinard
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d056e82b3b
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Parse GL version correctly.
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2014-11-13 18:20:32 -06:00 |
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Ronald Kinard
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d8484a86e0
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Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
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2014-11-13 18:06:38 -06:00 |
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Alam Ed Arias
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404b5f666c
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SRB2 2.1.12 release
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2014-11-11 19:55:07 -05:00 |
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Alam Ed Arias
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6d773c54a5
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Use OpenGL 1.3 in static builds and on SDL interfaces
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2014-11-02 01:11:59 -05:00 |
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JTE
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9d1da548aa
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Fix hardware / r_opengl warnings.
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2014-11-02 01:31:38 -04:00 |
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Sryder13
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ca0f0bf2fd
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OpenGL Fade masks
I think I've done this all right, someone correct me if I haven't.
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2014-09-04 01:35:29 +01:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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cec63aa4c0
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restore ISO C90 support in r_opengl
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2014-04-08 12:01:26 -04:00 |
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Sryder13
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b63e99efd8
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OpenGL Screen Flip
Screen flipping in OpenGL is no longer done by inverting the screen
polygons.
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2014-04-07 17:08:04 +01:00 |
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Sryder13
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fc12fc7cd4
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OpenGL Screen Fading Fix
Screen Wipes now work as they did in 2.0.x.
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2014-03-31 23:47:12 +01:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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