Commit graph

482 commits

Author SHA1 Message Date
James R
cab089c5b1 Merge branch 'gl-colormap-update' into 'next'
Fix animated skincolors in OpenGL (resolves #187, #247, #301, #370)

Closes #187, #247, #301, and #370

See merge request STJr/SRB2!1301
2020-12-15 20:50:45 -05:00
James R
2ab71571aa Merge branch 'high-resolution-timer-2' into next 2020-12-10 02:55:02 -08:00
Jaime Ita Passos
18ee97c583 Fix animated skincolors in OpenGL 2020-12-06 20:17:14 -03:00
Jaime Ita Passos
5293c52bca Remove SHORT macros for referencing patch width/height/offsets 2020-11-22 20:02:47 -03:00
Jaime Ita Passos
0645c642d2 Improve GPU texture management. 2020-11-22 18:18:26 -03:00
Jaime Ita Passos
5e890ee6f8 Merge branch 'next' into spritestuff2 2020-11-19 00:52:43 -03:00
James R
50e15840fb Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support

See merge request STJr/SRB2!1097
2020-11-14 19:18:14 -05:00
James R
e3c8415627 OpenGL: don't access field that doesn't exist in precipmobj_t 2020-11-13 00:46:03 -08:00
Nev3r
fb9432ae57 Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag 2020-11-10 11:46:53 +01:00
James R
876aeb6a31 Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders

See merge request STJr/SRB2!1181
2020-11-08 21:09:56 -05:00
Jaime Passos
b8f668b2e0 rename 2020-11-08 23:02:05 -03:00
James R
b72789b0c9 Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
2020-11-07 01:32:59 -08:00
Jaime Passos
0f9d85694d Implement an "ignore colormaps" sprite rendering flag 2020-10-27 19:54:50 -03:00
Jaime Passos
b03d95c5c6 Bug fixes 2020-10-27 17:02:35 -03:00
Nev3r
c62ef355ef Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
#	src/lua_baselib.c
#	src/lua_maplib.c
2020-10-27 20:48:25 +01:00
Jaime Passos
b872222b50 Implement blend modes 2020-10-27 00:03:41 -03:00
James R
d279489753 Merge branch 'perfstats' into 'next'
Performance stats

See merge request STJr/SRB2!1186
2020-10-18 15:33:20 -04:00
Jaime Passos
3ac175660c Don't render sprites with negative xscale or yscale in OpenGL 2020-10-17 22:40:49 -03:00
Jaime Passos
70ada935ec Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
2020-10-15 14:31:16 -03:00
Jaime Passos
8294479a5f Merge branch 'next' into allowshaders 2020-10-15 01:25:11 -03:00
Jaime Passos
ab526e47cc Implement object-defined floor sprite slopes. 2020-10-14 00:57:13 -03:00
Jaime Passos
4273896311 Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
2020-10-13 12:57:36 -03:00
Jaime Passos
1ea3bd8fff Fix uninitialized variable warning 2020-10-12 22:08:45 -03:00
Jaime Passos
831ccccdd6 OpenGL support for splats, fix some shadow draw bugs in Software 2020-10-12 19:53:21 -03:00
James R
d73fbd8616 Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup

See merge request STJr/SRB2!1103
2020-10-12 18:22:08 -04:00
Jaime Passos
b620f4835a Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
2020-10-12 17:25:18 -03:00
Jaime Passos
cc97e22e2f Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
6e5f71dd45 Refactor patch rotation 2020-10-10 18:43:26 -03:00
Jaime Passos
b15bbd505c Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Hannu Hanhi
4f20a20165 Performance stats 2020-10-10 22:12:34 +03:00
Jaime Passos
0811f60b2a Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
Jaime Passos
63d4c1dffc Merge remote-tracking branch 'origin' into slight-shader-cleanup 2020-10-08 22:45:39 -03:00
James R
dbd79a29a4 Replace C90's junk with a modest macro 2020-10-06 23:04:23 -07:00
SteelT
a033f482be Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
Jaime Passos
dcaad758f4 Improved memory management for patches 2020-09-07 02:23:07 -03:00
Jaime Passos
9b426b474c Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Nev3r
b15c760dc2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag 2020-08-15 13:44:59 +02:00
Jaime Passos
78cc4a78d0 Refactor renderer switching 2020-08-14 22:27:16 -03:00
James R
8394bf6055 Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders

See merge request STJr/SRB2!1071
2020-08-09 20:45:01 -04:00
Jaime Passos
91ed56ef40 Refactor patch loading 2020-08-08 05:16:47 -03:00
Jaime Passos
74dfa9f700 Shader code cleanup 2020-08-07 18:17:05 -03:00
James R
d8834143cb Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL

See merge request STJr/SRB2!1094
2020-08-03 12:47:29 -04:00
James R
f5d9029d2a Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL

See merge request STJr/SRB2!1089
2020-08-03 12:44:09 -04:00
Nev3r
ba5d09eb2e Fix smooth brain bruhments. 2020-07-31 22:38:37 +02:00
Nev3r
0520725069 Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works. 2020-07-31 14:55:26 +02:00
Nev3r
729c8b2ec6 Fix FOF intersections with multitags for the OpenGL in a kind of hacky way. 2020-07-29 14:53:27 +02:00
Nev3r
c65ada7dd7 Merge branch 'next' into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
f791c1b4ec Fix gl_linedef renaming which went off radars on the udmf branch 2020-07-28 20:39:11 +02:00
Nev3r
6dfe236602 Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Hannu Hanhi
85f5cb20e6 Fix sector flat alignment issues in OpenGL 2020-07-26 21:25:11 +03:00