James R
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cab089c5b1
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Merge branch 'gl-colormap-update' into 'next'
Fix animated skincolors in OpenGL (resolves #187, #247, #301, #370)
Closes #187, #247, #301, and #370
See merge request STJr/SRB2!1301
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2020-12-15 20:50:45 -05:00 |
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James R
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2ab71571aa
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Merge branch 'high-resolution-timer-2' into next
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2020-12-10 02:55:02 -08:00 |
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Jaime Ita Passos
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18ee97c583
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Fix animated skincolors in OpenGL
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2020-12-06 20:17:14 -03:00 |
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Jaime Ita Passos
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5293c52bca
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Remove SHORT macros for referencing patch width/height/offsets
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2020-11-22 20:02:47 -03:00 |
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Jaime Ita Passos
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0645c642d2
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Improve GPU texture management.
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2020-11-22 18:18:26 -03:00 |
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Jaime Ita Passos
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5e890ee6f8
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Merge branch 'next' into spritestuff2
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2020-11-19 00:52:43 -03:00 |
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James R
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50e15840fb
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Merge branch 'udmf-multitag' into 'next'
UDMF: Multitag support
See merge request STJr/SRB2!1097
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2020-11-14 19:18:14 -05:00 |
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James R
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e3c8415627
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OpenGL: don't access field that doesn't exist in precipmobj_t
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2020-11-13 00:46:03 -08:00 |
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Nev3r
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fb9432ae57
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
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2020-11-10 11:46:53 +01:00 |
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James R
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876aeb6a31
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Merge branch 'allowshaders' into 'next'
Let the server or an admin toggle clients' custom shaders
See merge request STJr/SRB2!1181
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2020-11-08 21:09:56 -05:00 |
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Jaime Passos
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b8f668b2e0
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rename
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2020-11-08 23:02:05 -03:00 |
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James R
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b72789b0c9
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Huge perfstats refactor
I needed to update it to make it functional with the precise timer. But I also
got sick of looking at the mess of sprintf followed by draw call.
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2020-11-07 01:32:59 -08:00 |
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Jaime Passos
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0f9d85694d
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Implement an "ignore colormaps" sprite rendering flag
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2020-10-27 19:54:50 -03:00 |
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Jaime Passos
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b03d95c5c6
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Bug fixes
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2020-10-27 17:02:35 -03:00 |
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Nev3r
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c62ef355ef
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into udmf-multitag
# Conflicts:
# src/lua_baselib.c
# src/lua_maplib.c
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2020-10-27 20:48:25 +01:00 |
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Jaime Passos
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b872222b50
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Implement blend modes
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2020-10-27 00:03:41 -03:00 |
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James R
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d279489753
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Merge branch 'perfstats' into 'next'
Performance stats
See merge request STJr/SRB2!1186
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2020-10-18 15:33:20 -04:00 |
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Jaime Passos
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3ac175660c
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Don't render sprites with negative xscale or yscale in OpenGL
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2020-10-17 22:40:49 -03:00 |
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Jaime Passos
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70ada935ec
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Don't free PU_HWRCACHE and PU_HWRCACHE_UNLOCKED memory tags in HWR_ClearAllTextures.
Probably fixes a random annoying crash around that function.
(I was also suspecting renderer switching was doing other slightly weird stuff.)
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2020-10-15 14:31:16 -03:00 |
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Jaime Passos
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8294479a5f
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Merge branch 'next' into allowshaders
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2020-10-15 01:25:11 -03:00 |
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Jaime Passos
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ab526e47cc
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Implement object-defined floor sprite slopes.
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2020-10-14 00:57:13 -03:00 |
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Jaime Passos
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4273896311
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Implement relative and absolute sprite offsets for objects (mobjs)
Added RF_ABSOLUTEOFFSETS and RF_FLIPOFFSETS
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2020-10-13 12:57:36 -03:00 |
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Jaime Passos
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1ea3bd8fff
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Fix uninitialized variable warning
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2020-10-12 22:08:45 -03:00 |
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Jaime Passos
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831ccccdd6
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OpenGL support for splats, fix some shadow draw bugs in Software
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2020-10-12 19:53:21 -03:00 |
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James R
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d73fbd8616
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Merge branch 'slight-shader-cleanup' into 'next'
Shader code cleanup
See merge request STJr/SRB2!1103
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2020-10-12 18:22:08 -04:00 |
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Jaime Passos
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b620f4835a
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Support spritexscale and spriteyscale in OpenGL
Fix papersprite scaling with spritexscale and spriteyscale in Software
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2020-10-12 17:25:18 -03:00 |
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Jaime Passos
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cc97e22e2f
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Changes to sprite rendering:
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
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2020-10-12 00:13:22 -03:00 |
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Jaime Passos
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6e5f71dd45
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Refactor patch rotation
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2020-10-10 18:43:26 -03:00 |
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Jaime Passos
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b15bbd505c
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Merge branch 'next' into patch-stuff-again-2
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2020-10-10 17:01:10 -03:00 |
|
Hannu Hanhi
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4f20a20165
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Performance stats
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2020-10-10 22:12:34 +03:00 |
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Jaime Passos
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0811f60b2a
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Let the server or an admin toggle clients' custom shaders
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2020-10-09 02:06:13 -03:00 |
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Jaime Passos
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63d4c1dffc
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Merge remote-tracking branch 'origin' into slight-shader-cleanup
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2020-10-08 22:45:39 -03:00 |
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James R
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dbd79a29a4
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Replace C90's junk with a modest macro
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2020-10-06 23:04:23 -07:00 |
|
SteelT
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a033f482be
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Merge branch 'pictureformats' into 'next'
PNG conversion refactoring
See merge request STJr/SRB2!675
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2020-09-10 15:58:18 -04:00 |
|
Jaime Passos
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dcaad758f4
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Improved memory management for patches
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2020-09-07 02:23:07 -03:00 |
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Jaime Passos
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9b426b474c
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Merge branch 'pictureformats' into patch-stuff-again-2
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2020-08-15 20:48:28 -03:00 |
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Nev3r
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b15c760dc2
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
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2020-08-15 13:44:59 +02:00 |
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Jaime Passos
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78cc4a78d0
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Refactor renderer switching
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2020-08-14 22:27:16 -03:00 |
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James R
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8394bf6055
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Merge branch 'opengl-skydome-fixes' into 'next'
Move the sky dome code out of r_opengl.c, fix issues with shaders
See merge request STJr/SRB2!1071
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2020-08-09 20:45:01 -04:00 |
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Jaime Passos
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91ed56ef40
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Refactor patch loading
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2020-08-08 05:16:47 -03:00 |
|
Jaime Passos
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74dfa9f700
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Shader code cleanup
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2020-08-07 18:17:05 -03:00 |
|
James R
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d8834143cb
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Merge branch 'ogl-sector-alignment-fix' into 'next'
Fix sector flat alignment issues in OpenGL
See merge request STJr/SRB2!1094
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2020-08-03 12:47:29 -04:00 |
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James R
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f5d9029d2a
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Merge branch 'ogl-big-room-fix' into 'next'
Big room fix for OpenGL
See merge request STJr/SRB2!1089
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2020-08-03 12:44:09 -04:00 |
|
Nev3r
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ba5d09eb2e
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Fix smooth brain bruhments.
|
2020-07-31 22:38:37 +02:00 |
|
Nev3r
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0520725069
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Fix the OpenGL FOF issue with a different approach. Not fond of it either but at least it works.
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2020-07-31 14:55:26 +02:00 |
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Nev3r
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729c8b2ec6
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Fix FOF intersections with multitags for the OpenGL in a kind of hacky way.
|
2020-07-29 14:53:27 +02:00 |
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Nev3r
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c65ada7dd7
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Merge branch 'next' into udmf-multitag
# Conflicts:
# src/hardware/hw_main.c
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2020-07-29 13:55:14 +02:00 |
|
Nev3r
|
f791c1b4ec
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Fix gl_linedef renaming which went off radars on the udmf branch
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2020-07-28 20:39:11 +02:00 |
|
Nev3r
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6dfe236602
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Merge branch 'udmf-next' into 'next'
Merge udmf-next into next
See merge request STJr/SRB2!1075
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2020-07-28 14:03:59 -04:00 |
|
Hannu Hanhi
|
85f5cb20e6
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Fix sector flat alignment issues in OpenGL
|
2020-07-26 21:25:11 +03:00 |
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