Commit graph

12016 commits

Author SHA1 Message Date
Alam Ed Arias
b173c3e31e Merge branch 'next' into portal-fix 2016-03-07 16:44:59 -05:00
Alam Ed Arias
6b0c73f2ec Merge branch 'master' into changeangle-hotfix 2016-03-07 16:25:13 -05:00
Alam Ed Arias
178d904bb9 Merge branch 'master' into portal-fix 2016-03-07 16:22:41 -05:00
Alam Ed Arias
c4b0c6ec56 Merge branch 'master' into gl-slopes 2016-03-07 16:22:10 -05:00
Alam Ed Arias
3ab3de20d7 Merge branch 'master' into polyobj-teeter-fix 2016-03-07 16:21:32 -05:00
Alam Ed Arias
bc81ad8dcd Merge branch 'master' into closestpointonline 2016-03-07 16:20:53 -05:00
Alam Ed Arias
a9df436311 Merge branch 'master' into lua-slopes 2016-03-07 16:18:58 -05:00
Alam Ed Arias
ae3b7e0623 Merge branch 'master' into next 2016-03-07 16:18:08 -05:00
Alam Ed Arias
e21776a511 Merge branch 'master' into skybox-hotfix 2016-03-07 16:18:00 -05:00
Alam Ed Arias
fbbc028ff2 Merge branch 'master' into cmake-fix 2016-03-07 16:17:38 -05:00
Alam Ed Arias
6ab6cc959c Merge branch 'master' into slope-fixes 2016-03-07 16:16:40 -05:00
Monster Iestyn
eab51414f3 Fix typo in A_ChangeAngleAbsolute 2016-03-07 21:16:02 +00:00
Alam Ed Arias
c7b18207f5 travis: do not error on making cache folder, if it already restored from cache 2016-03-07 16:06:04 -05:00
Monster Iestyn
60ea2ecb77 Whoops, forgot these 2016-03-07 21:02:35 +00:00
Monster Iestyn
2f539a4df9 R_RenderThickSideRange now checks for slopes in the front sector's lightlist
This appears to fix a few holes that have been known to appear with FOF slopes sometimes, dunno how they actually came about exactly but this apparently sorts them out
2016-03-07 20:42:25 +00:00
Monster Iestyn
4ab2c336e7 Possibly fixed the issues with LibGME mentioned in issue #14.
Not even the HAVE_LIBGME macro was defined apparently, huh.
2016-03-06 19:32:07 +00:00
Monster Iestyn
099e25824f First person view now should correctly take the skybox centerpoint's angle into account 2016-03-05 16:29:25 +00:00
Monster Iestyn
ed955a2d20 Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git 2016-03-04 16:10:05 +00:00
Alam Ed Arias
13056fe2a0 Merge branch 'public_next' into private_master 2016-03-04 11:03:38 -05:00
Wolfy
e769b7882c Merge branch 'lua-sector-lines' into 'next'
Lua sector lines

Adds support for "sector.lines" in Lua, an array containing all the linedefs in a particular sector variable:

#sector.lines returns the number of lines in the sector.

sector.lines\[ _i_ \] (e.g. sector.lines[0], sector.lines[1], sector.lines[2], etc ....) gives you individual linedefs in the sector. If the number you supply is equal to or greater than #sector.lines, this returns nil.

Test script for your benefit: (see comments)

Type "luatest" in console in any level and you'll get a few print messages that tests these features for sectors[0]

See merge request !32
2016-03-04 10:23:42 -05:00
Wolfy
7eaf3cf221 Merge branch 'new-SOC-lump-names' into 'next'
SOC_**** lump name support

Exactly what it says on the tin: lumps with "SOC_" prefix now are read as SOC lumps like with MAINCFG/OBJCTCFG. Go nuts.

As a bonus, I've changed things with SOC lump detection so MAINCFG, OBJCTCFG and the new SOC_**** lumps are loaded in the order you find them in WAD files (rather than an arbitrary load-MAINCFG-then-load-OBJCTCFG thing as before). All of these are still loaded after Lua scripts though, mind.

See merge request !38
2016-03-04 10:23:20 -05:00
Wolfy
891c7843ca Merge branch 'Lua-video-lib-expansion' into 'next'
Lua video lib expansion

New video/drawer library functions for hud.add to use:

v.width() and v.height() return the screen width and height respectively (in other words you get the screen resolution), while v.renderer() returns the string for the renderer used ("software", "opengl", or "none").

Possibly add more stuff later, but for now these things at the least can be merged in next

See merge request !40
2016-03-04 10:21:15 -05:00
Monster Iestyn
4302cfaa00 Merge branch 'playerspawn-hook' into 'next'
Add PlayerSpawn hook to Lua

I don't know how I did this but I did. Something about staring at code from 3AM till 5AM...

Here's a test script too:

```Lua
addHook("PlayerSpawn", function(player) player.health = 99 end)

```

See merge request !48
2016-03-04 10:19:18 -05:00
Monster Iestyn
e66491e65e Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git 2016-03-04 15:08:44 +00:00
Inuyasha
8c23168061 Remove stray comment from merge 2016-03-03 22:12:31 -08:00
Inuyasha
e0f5312d13 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into unslot-music
# Conflicts:
#	src/dehacked.c
#	src/f_finale.c
#	src/lua_baselib.c
#	src/lua_maplib.c
#	src/m_menu.c
#	src/p_enemy.c
#	src/p_inter.c
#	src/p_setup.c
#	src/p_user.c
#	src/s_sound.c
#	src/y_inter.c
2016-03-03 22:09:24 -08:00
Inuyasha
c956b498c8 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
# Conflicts:
#	src/p_user.c
2016-03-03 21:48:32 -08:00
Inuyasha
e6f7b8ab26 Merge branch 'version-constants' into 'next'
Version constants for Lua

Pretty simple thing. Allows scripters to use VERSION, SUBVERSION, and VERSIONSTRING to check the game's version and potentially futureproof scripts. Have tested and confirmed working on my end.

See merge request !55
2016-03-03 22:33:36 -05:00
Inuyasha
a8bca89dbd Merge branch 'backport_unslot-music' into 'next'
BACKPORT: removal of music slots

Relevant commits cherry-picked. Basically everything except the internal music track name switches.

See merge request !43
2016-03-03 22:31:21 -05:00
wolfy852
b96de77050 Fix sorting on toaster's name 2016-03-03 20:54:19 -06:00
wolfy852
ad0069676a slope->normal is vector3_t, not vector2_t 2016-03-03 20:47:05 -06:00
STJrInuyasha
990c78686e Merge pull request #66 from Yukitty/crashfix-Lua-hook_NetVars
Crashfix Lua hook_NetVars
2016-03-03 15:33:08 -08:00
Monster Iestyn
560d7d9aae Sideways springs, horizontal hog-launchers, perpendicular plungers...
Call them what you like, they're in the game now
2016-03-03 22:38:06 +00:00
Yukita Mayako
b368936b03 Fix bad logic in LUAh_NetArchiveHook rewrite...
Argh, I knew I was forgetting something! archFunc is the argument to be passed to the hooks, not tables!
2016-03-03 17:30:46 -05:00
Yukita Mayako
9d6e75ae4f Cleanup LUAh_NetArchiveHook prototype mess. 2016-03-03 17:30:10 -05:00
Yukita Mayako
0bdc976d50 Shut up compiler warning. 2016-03-03 17:19:35 -05:00
Yukita Mayako
7ae871c7f8 Fix errenous stack pop.
This function is intended to leave the stack in the same state it recieved it.
2016-03-03 17:19:21 -05:00
Yukita Mayako
0b704ba618 Updated NetArchiveHook to lua_hooklib.c
Fixes I_Assert failure crash due to hooks working differently now.
2016-03-03 17:07:05 -05:00
Monster Iestyn
4f9bb15e4d "Loading SOC from" console message now also displays the name of the SOC_ lump 2016-03-03 18:31:17 +00:00
Monster Iestyn
b3d842e859 Fix accidental copy+paste of o to d and normal in slope_get code 2016-03-03 14:43:42 +00:00
Inuyasha
61a0d1bcd1 don't use lstring
you have space for a null terminator there...
2016-03-03 03:09:35 -08:00
Inuyasha
7349cbdbc0 Backwards compatibility.
A test WAD for all possible use cases I can think of
can be found here:
https://dl.dropboxusercontent.com/u/3518218/21/secret/bc_test.wad
2016-03-03 02:54:07 -08:00
wolfy852
b0cbc8ab2a Lua slope manipulation stuff!
Warning: Incomplete. Very prone to crashing and I might not have handled some things properly. Use with caution.
2016-03-02 23:47:06 -06:00
Monster Iestyn
668cc85d7b P_ClosestPointOnLine can now (optionally) take custom coordinates that you want to make up your line 2016-03-02 20:31:04 +00:00
wolfy852
ab288a7d1a Allow Lua to read VERSION, SUBVERSION, and VERSIONSTRING constants 2016-03-01 17:48:10 -06:00
Monster Iestyn
eb1c85db48 Merge branch 'slope-fixes' of http://git.magicalgirl.moe/STJr/SRB2.git into slope-fixes 2016-03-01 19:55:48 +00:00
Monster Iestyn
98fd5ca63b Made some FOF-related seg code account for slopes, as requested by some TODOs
The funny thing is you really can't see ANY change here unless you have a sloped FOF intersecting a sector floor/ceiling (and a second FOF on the other side), which has other problems anyway lol
2016-03-01 19:55:13 +00:00
Monster Iestyn
653299388f Merge branch 'master' of git@git.magicalgirl.moe:STJr/SRB2Internal.git 2016-02-29 14:47:03 +00:00
Inuyasha
f3f52db398 Merge branch 'public_next' of http://git.magicalgirl.moe/STJr/SRB2Internal
(Done just so we don't get later conflicts due to cherry-picking.)
2016-02-29 01:22:13 -08:00
Inuyasha
fc35c8557e Super color code cleaning, speed 50%, nothing special 2016-02-29 01:18:33 -08:00