toasterbabe
2d01e3f045
First hardcoded work for our good old friend Boss number 5.
...
(Look, I know I shouldn't be hardcoding things at this stage... but things broke terribly when I tried to convert A_BrakLobShot to Lua, so.)
2016-07-05 20:39:45 +01:00
Alam Ed Arias
214cd404bd
Merge branch 'public_next' into master
2016-06-08 15:29:25 -04:00
Alam Ed Arias
5d263da9b4
Merge branch 'next' into public_next
2016-06-08 15:07:08 -04:00
Alam Ed Arias
742353d0ab
Merge branch 'master' into next
2016-06-08 15:06:17 -04:00
Alam Ed Arias
6d2d48f152
Merge branch 'skybox-sprites-fix' into 'master'
...
Fix for rendering sprites in skyboxes
This branch fixes the visual glitches one sees with sprites for objects within skyboxes, typically with parts of or all of some sprites disappearing from view even though they shouldn't be.
See merge request !84
2016-06-08 14:05:06 -04:00
Monster Iestyn
29ea733ae5
Fix sprites in skyboxes not having clipping arrays actually set properly
2016-06-08 17:53:34 +01:00
Alam Ed Arias
b9a39f3043
Merge branch 'public_next' into master
2016-06-04 22:36:55 -04:00
Alam Ed Arias
f4b90792fb
Merge branch 'next' into public_next
2016-06-04 22:35:42 -04:00
Monster Iestyn
2e9607938d
Merge branch 'master' into next
2016-06-04 20:23:46 +01:00
Nipples the Enchilada
6bf40b8f40
Merge branch 'gl-slope-doors' into 'master'
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OpenGL slope fixes again
This branch just adds the relevant code for OpenGL to properly check slopes regarding "closed door" segs (those between two sectors that cannot be crossed normally) and "window" segs (those between two sectors of differing plane heights that you CAN cross, which would probably display top or bottom textures), so you don't get HOMs when the the slopes create a closed door even though the normal sector heights wouldn't or something.
(if you couldn't understand that, my slopes test map shows what I mean to the right of the player start: https://dl.dropboxusercontent.com/u/25409000/2.1/mi-slopetest.wad )
See merge request !81
2016-06-04 14:28:07 -04:00
Monster Iestyn
4c422f6605
OpenGL: closed door/window detection code now accounts for slopes, just like in software
2016-06-04 18:31:21 +01:00
Alam Ed Arias
c23b40fa9c
Merge branch 'public_next' into master
2016-06-02 18:39:08 -04:00
Alam Ed Arias
5cc2502b1a
Merge branch 'next' into public_next
2016-06-02 18:37:16 -04:00
Monster Iestyn
83c4dba4ce
Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536
...
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
2016-06-02 20:16:25 +01:00
wolfy852
919e3ed0e2
Make token available to Lua as a global variable
...
Reviewed by @RedEnchilada
2016-06-01 21:06:24 -05:00
Alam Ed Arias
5c24efac21
Merge branch 'master' into next
2016-06-01 15:35:03 -04:00
Alam Ed Arias
a7640e4d6c
travis: compress the build cache
2016-06-01 14:32:03 -04:00
Monster Iestyn
43b6b2a53f
Merge branch 'master' into next
2016-06-01 19:31:57 +01:00
Monster Iestyn
7fc1c7466d
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2.git
2016-06-01 19:24:00 +01:00
Monster Iestyn
c863e311fe
OpenGL: Fix upper texture Effect 1 only skewing
2016-06-01 19:22:54 +01:00
Alam Ed Arias
dfe5246636
appveyor: only for taggeed master builds
2016-06-01 14:01:12 -04:00
Monster Iestyn
bf85cc25bd
OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews
2016-06-01 18:51:38 +01:00
Alam Ed Arias
0444e8a14c
Merge branch 'master' into next
2016-06-01 11:45:57 -04:00
Alam Ed Arias
d86dc67218
travis-ci: add back xcode6.2
2016-06-01 11:23:30 -04:00
Alam Ed Arias
f21c72b889
debug: always load exchndl.dll
2016-05-31 21:30:18 -04:00
Alam Ed Arias
ef290723c2
Merge branch 'master' into next
2016-05-31 17:57:12 -04:00
Alam Ed Arias
5401257c74
travis-ci: llvm's APT repos are offline for now
2016-05-31 17:56:05 -04:00
Monster Iestyn
d24cc49443
Fix FOF height checks all over p_spec.c to account for slopes
...
This fixes certain sector specials and linedef executor specials etc not accounting for players/mobjs touching sloped FOFs
2016-05-31 21:31:29 +01:00
Alam Ed Arias
7dd3a4ba7b
Merge branch 'master' into next
2016-05-31 11:26:51 -04:00
Alam Ed Arias
2262e4aeb9
travis-ci: allow clang-3.8 to fail
2016-05-31 11:26:29 -04:00
Alam Ed Arias
bd588ad0f4
travis-ci: note down what version of clang we are compiling with
2016-05-31 11:06:47 -04:00
Alam Ed Arias
9122c3e5ea
Merge branch 'travis-ci' into 'master'
...
Travis ci
Ok, now SRB2 on travis-ci is tested to be compiled against 17 buildsets
Now, what am I doing wrong?
See merge request !74
2016-05-31 11:02:51 -04:00
Alam Ed Arias
61faee12bc
travis-ci: add back clang 3.6 to 3.8, but also have toolchain test repos into the mix
2016-05-30 17:52:30 -04:00
Alam Ed Arias
9a703bbeda
travis-ci: drop clang 3.6, 3.7 and 3.8
2016-05-30 17:41:23 -04:00
Alam Ed Arias
5e154ce3fd
travis: use the correct binary name for clang
2016-05-30 17:21:24 -04:00
Alam Ed Arias
9f5ecdcd9c
travis: add mssing addons: section
2016-05-30 17:19:32 -04:00
Alam Ed Arias
5c5b85f369
travis-ci: add builds for clang 3.4 to 3.8
2016-05-30 17:16:58 -04:00
Monster Iestyn
2c73e2a2cd
Fix flung emeralds not disappearing in death pits
...
(assuming it wasn't an intentional behaviour thing of course)
2016-05-29 16:47:38 +01:00
Alam Ed Arias
6fb70f8d02
travis-ci: let only display, not error on autological warnings
2016-05-29 09:47:30 -04:00
Alam Ed Arias
febaabd80b
travis: label up each compiler build, and remove the allow_failures
2016-05-29 09:40:56 -04:00
Alam Ed Arias
6832962489
travis-ci: env vars need to be quoted
2016-05-28 22:45:47 -04:00
Alam Ed Arias
2dfdc99cb5
travis-ci: let add pre build files, gcc-6 get disable warning flags
2016-05-28 22:30:28 -04:00
Alam Ed Arias
e866630b22
travis: disable tautological-compare warnings
2016-05-28 22:23:20 -04:00
Alam Ed Arias
b60ab05721
travis-ci: reenable gcc-6
2016-05-28 21:31:33 -04:00
Alam Ed Arias
209d76cb9d
gcc-6: error: this ‘if’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:24:06 -04:00
Alam Ed Arias
9e196613a0
gcc-6: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation]
2016-05-28 21:23:46 -04:00
Alam Ed Arias
4956be2bd4
gcc-6: error: left shift of negative value [-Werror=shift-negative-value]
2016-05-28 21:23:09 -04:00
Alam Ed Arias
35b254feaa
D_MD5PasswordPass, fixup
2016-05-28 19:51:10 -04:00
Alam Ed Arias
3aea4a7601
replace strcpy with memmove in D_MD5PasswordPass()
2016-05-28 19:48:52 -04:00
Alam Ed Arias
d9aa430817
use memmove in D_MD5PasswordPass() and drop noreturn
2016-05-28 19:42:38 -04:00