MascaraSnake
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de7a806ec3
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Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
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2020-06-07 13:24:19 -04:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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db32b01222
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
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SteelT
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176361de1e
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Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch
See merge request STJr/SRB2!906
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2020-06-07 12:28:07 -04:00 |
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sphere
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82200d80a9
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Fix mouse being grabbed in the continue screen.
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2020-06-07 00:40:33 +02:00 |
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Monster Iestyn
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28550b221a
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Merge branch 'master' into next
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2020-06-06 20:50:12 +01:00 |
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Monster Iestyn
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d2fefb6b9a
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use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
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2020-06-06 20:49:12 +01:00 |
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Monster Iestyn
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7e562a3ca5
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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982d1db5d8
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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lachwright
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f68a95016e
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Merge branch 'next' into nospinmovecut
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2020-06-07 02:45:26 +08:00 |
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Monster Iestyn
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a4d7ff3c6d
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Merge branch 'master' into next
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2020-06-06 17:39:43 +01:00 |
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Monster Iestyn
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56b8ea3587
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added liolib.c to the VC10 project files, since it was missing from them
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2020-06-06 17:38:35 +01:00 |
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GoldenTails
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9aa68f524e
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Adds the branch name into the version command printout when outside of DEVELOP mode.
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
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2020-06-06 04:12:27 -05:00 |
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MascaraSnake
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50b47a1b25
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Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
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2020-06-06 04:35:06 -04:00 |
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Zachary McAlpin
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ca66c5e7ee
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Updated LUAh_GameQuit
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2020-06-05 13:18:22 -05:00 |
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Zachary McAlpin
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7b779fa89b
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-06-05 12:59:41 -05:00 |
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Monster Iestyn
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71d4eb015a
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Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames
See merge request STJr/SRB2!979
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2020-06-04 17:20:08 -04:00 |
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Monster Iestyn
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9e4ed738b7
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Sync turnobjs for polyrotate_t thinkers in netgames
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2020-06-04 21:31:26 +01:00 |
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Monster Iestyn
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cb7423b97e
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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b11d58aef5
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clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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5349a0bf62
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V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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bb1a2dbba7
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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8092d30376
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Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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7340442839
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P_XYMovement: initialise slopemom to all zeros
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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adb11eec1b
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dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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d11ba67288
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G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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879a2bd20a
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G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
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2020-06-03 20:47:49 +01:00 |
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MascaraSnake
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33ed36cf4b
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Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
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2020-06-03 19:41:47 +02:00 |
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Louis-Antoine
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9be188ff02
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Minor edit
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2020-06-02 10:31:56 +02:00 |
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Louis-Antoine
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286b316cf9
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Fix dofile() return incorrect values
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2020-06-01 15:43:14 +02:00 |
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LJ Sonic
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6895d7df92
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Merge branch 'next' into 'dofile'
# Conflicts:
# src/lua_script.c
# src/lua_script.h
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2020-06-01 09:28:56 -04:00 |
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Louis-Antoine
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e6ffedbce8
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Fix food occasionally spawning inside the snake
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2020-06-01 15:21:16 +02:00 |
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LJ Sonic
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04c7eeb6ae
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Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.
See merge request STJr/SRB2!952
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2020-06-01 08:30:44 -04:00 |
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LJ Sonic
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715cb857f5
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Merge branch 'next' into 'better-download'
# Conflicts:
# src/sdl/i_system.c
# src/win32/win_sys.c
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2020-06-01 08:16:53 -04:00 |
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LJ Sonic
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e2b860dc28
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Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
# src/p_map.c
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2020-06-01 08:15:02 -04:00 |
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MascaraSnake
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11493e61d2
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Merge branch 'executordelay' into 'udmf-next'
UDMF linedef executor delay
See merge request STJr/SRB2!918
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2020-06-01 07:57:23 -04:00 |
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MascaraSnake
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ea3266e3f8
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Merge branch 'udmf-polyobjects' into 'udmf-next'
UDMF polyobject setup
See merge request STJr/SRB2!921
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2020-06-01 07:57:06 -04:00 |
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MascaraSnake
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b13f29852f
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Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity
See merge request STJr/SRB2!973
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2020-06-01 07:23:29 -04:00 |
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MascaraSnake
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8d7f4e3265
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Merge branch 'movement-refactor' into 'next'
Clean up some movement code
See merge request STJr/SRB2!912
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2020-06-01 07:21:41 -04:00 |
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Louis-Antoine
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3c3a60d189
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Fix "downloads" command reporting incorrect progress
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2020-06-01 10:37:05 +02:00 |
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LJ Sonic
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dd18915570
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Merge branch 'traceback' into 'next'
Traceback
See merge request STJr/SRB2!974
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2020-06-01 04:17:30 -04:00 |
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LJ Sonic
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82af11d0df
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Merge branch 'waypoint-bruh' into 'next'
Fix waypoint sequence desyncs
See merge request STJr/SRB2!975
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2020-05-31 17:58:38 -04:00 |
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MascaraSnake
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508160ed42
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Use 0 instead of 0xffff as dummy mobjnum
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2020-05-31 22:58:14 +02:00 |
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MascaraSnake
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3a4502fa87
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Netsync waypoint sequences
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2020-05-31 22:44:25 +02:00 |
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SwitchKaze
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5a18bdf20b
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Fix SOC color name reading
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2020-05-30 16:52:44 -05:00 |
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Louis-Antoine
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d31346822d
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Refactor hook library a little
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2020-05-30 20:28:45 +02:00 |
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Louis-Antoine
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1bacaedde2
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Show the traceback when a Lua script error happens
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2020-05-30 20:24:33 +02:00 |
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lachwright
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f32d29f700
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Oops, forgot to #undef
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2020-05-31 01:26:23 +08:00 |
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lachwright
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a7f73bfa85
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Move drop shadows to the ceiling for objects in reverse gravity
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2020-05-31 01:21:26 +08:00 |
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lachwright
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5136a4d41d
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Don't cut momentum if landing in a roll
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2020-05-30 19:07:16 +08:00 |
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