Steel Titanium
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3dd89f67fa
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Fix no previous prototype for TimeFunction
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2020-06-08 19:56:24 -04:00 |
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Steel Titanium
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62d73968e2
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Merge branch 'next' into sal-oglshaderport
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2020-06-08 19:36:23 -04:00 |
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SteelT
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ce17cc4855
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Merge branch 'ogl-batching' into 'sal-oglshaderport'
OpenGL draw call batching
See merge request STJr/SRB2!986
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2020-06-08 18:10:18 -04:00 |
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SteelT
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405f1550a5
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Merge branch 'shaders-224-next-merge' into 'sal-oglshaderport'
Shaders next merge
See merge request STJr/SRB2!985
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2020-06-08 18:07:53 -04:00 |
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mazmazz
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01ff46326f
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Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments
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2020-06-08 11:57:57 -04:00 |
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Digiku
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70eb5ba634
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Merge branch 'buffer-offset-fix' into 'master'
Strike null-pointer-arithmetic error in BUFFER_OFFSET
See merge request STJr/SRB2!989
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2020-06-08 11:56:48 -04:00 |
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Digiku
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a41e68362e
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Merge branch 'openmpt-deprecated-fix' into 'master'
Fix OPENMPT deprecation error, openmpt_module_ctl_set
See merge request STJr/SRB2!990
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2020-06-08 10:37:46 -04:00 |
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Lachlan Wright
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191e2e094d
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Merge branch 'fix-spawn-desynch' into 'next'
Fix desynch when a player spawns
See merge request STJr/SRB2!977
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2020-06-08 05:25:41 -04:00 |
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Lachlan Wright
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614a98bd9d
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Merge branch 'dashmode-fixes' into 'next'
Dashmode fixes
See merge request STJr/SRB2!909
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2020-06-08 05:25:30 -04:00 |
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Lachlan Wright
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590dfca582
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Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen
See merge request STJr/SRB2!983
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2020-06-08 05:25:24 -04:00 |
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mazmazz
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f3c1db0650
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CMAKE: Fix OSX CCache error
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2020-06-08 03:08:58 -04:00 |
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mazmazz
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efba50c83c
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CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package
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2020-06-08 00:38:13 -04:00 |
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mazmazz
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aef9a1b522
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CMAKE: Add CCACHE support
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2020-06-08 00:35:31 -04:00 |
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mazmazz
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a5f7f9a534
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Fix OPENMPT deprecation error, openmpt_module_ctl_set
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2020-06-08 00:09:29 -04:00 |
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mazmazz
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2cefe82950
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Fix OSX null-pointer-arithmetic error
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2020-06-08 00:08:07 -04:00 |
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mazmazz
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c63ead5abb
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CMAKE: Configurable CPACK generator
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2020-06-08 00:01:15 -04:00 |
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mazmazz
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ded6285249
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CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo
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2020-06-08 00:01:15 -04:00 |
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mazmazz
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a449fa4a1d
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Added SDL Mixer X to CMAKE (Windows only)
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2020-06-08 00:01:15 -04:00 |
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Zachary McAlpin
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78014cfd4c
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-06-07 22:42:43 -05:00 |
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Hannu Hanhi
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0e521922c6
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Change some unsigned ints to UINT32
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2020-06-07 21:32:52 +03:00 |
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Hannu Hanhi
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abe13651d0
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OpenGL draw call batching system
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2020-06-07 21:20:52 +03:00 |
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MascaraSnake
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de7a806ec3
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Merge branch 'nospinmovecut' into 'next'
Don't cut momentum if landing in a roll
See merge request STJr/SRB2!972
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2020-06-07 13:24:19 -04:00 |
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Hannu Hanhi
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da98ea242e
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Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
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2020-06-07 20:01:05 +03:00 |
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SteelT
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db32b01222
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Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats
See merge request STJr/SRB2!914
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2020-06-07 12:29:58 -04:00 |
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SteelT
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176361de1e
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Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch
See merge request STJr/SRB2!906
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2020-06-07 12:28:07 -04:00 |
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sphere
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82200d80a9
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Fix mouse being grabbed in the continue screen.
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2020-06-07 00:40:33 +02:00 |
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Monster Iestyn
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28550b221a
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Merge branch 'master' into next
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2020-06-06 20:50:12 +01:00 |
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Monster Iestyn
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d2fefb6b9a
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use void rather than VOID, because the logging init code isn't exclusively Win32, whoops
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2020-06-06 20:49:12 +01:00 |
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Monster Iestyn
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7e562a3ca5
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Merge branch 'master' into next
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2020-06-06 20:35:48 +01:00 |
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Monster Iestyn
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982d1db5d8
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Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes
See merge request STJr/SRB2!967
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2020-06-06 15:28:48 -04:00 |
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lachwright
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f68a95016e
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Merge branch 'next' into nospinmovecut
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2020-06-07 02:45:26 +08:00 |
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Monster Iestyn
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a4d7ff3c6d
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Merge branch 'master' into next
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2020-06-06 17:39:43 +01:00 |
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Monster Iestyn
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56b8ea3587
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added liolib.c to the VC10 project files, since it was missing from them
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2020-06-06 17:38:35 +01:00 |
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GoldenTails
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9aa68f524e
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Adds the branch name into the version command printout when outside of DEVELOP mode.
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
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2020-06-06 04:12:27 -05:00 |
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MascaraSnake
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50b47a1b25
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Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes
See merge request STJr/SRB2!978
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2020-06-06 04:35:06 -04:00 |
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Zachary McAlpin
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ca66c5e7ee
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Updated LUAh_GameQuit
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2020-06-05 13:18:22 -05:00 |
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Zachary McAlpin
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7b779fa89b
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Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook
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2020-06-05 12:59:41 -05:00 |
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Monster Iestyn
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71d4eb015a
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Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames
See merge request STJr/SRB2!979
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2020-06-04 17:20:08 -04:00 |
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Monster Iestyn
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9e4ed738b7
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Sync turnobjs for polyrotate_t thinkers in netgames
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2020-06-04 21:31:26 +01:00 |
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Monster Iestyn
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cb7423b97e
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sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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b11d58aef5
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clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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5349a0bf62
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V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?)
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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bb1a2dbba7
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sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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8092d30376
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Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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7340442839
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P_XYMovement: initialise slopemom to all zeros
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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adb11eec1b
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dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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d11ba67288
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G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order
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2020-06-03 20:47:49 +01:00 |
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Monster Iestyn
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879a2bd20a
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G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
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2020-06-03 20:47:49 +01:00 |
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MascaraSnake
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33ed36cf4b
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Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent)
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2020-06-03 19:41:47 +02:00 |
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Louis-Antoine
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9be188ff02
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Minor edit
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2020-06-02 10:31:56 +02:00 |
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