Commit graph

10673 commits

Author SHA1 Message Date
Hannu Hanhi
da98ea242e Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
SteelT
db32b01222 Merge branch 'renderstats' into 'sal-oglshaderport'
Render stats

See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
SteelT
176361de1e Merge branch 'shader-skywalls' into 'sal-oglshaderport'
Fix outdated sky wall code in shader branch

See merge request STJr/SRB2!906
2020-06-07 12:28:07 -04:00
sphere
82200d80a9 Fix mouse being grabbed in the continue screen. 2020-06-07 00:40:33 +02:00
Monster Iestyn
28550b221a Merge branch 'master' into next 2020-06-06 20:50:12 +01:00
Monster Iestyn
d2fefb6b9a use void rather than VOID, because the logging init code isn't exclusively Win32, whoops 2020-06-06 20:49:12 +01:00
Monster Iestyn
7e562a3ca5 Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
982d1db5d8 Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes

See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
lachwright
f68a95016e Merge branch 'next' into nospinmovecut 2020-06-07 02:45:26 +08:00
Monster Iestyn
a4d7ff3c6d Merge branch 'master' into next 2020-06-06 17:39:43 +01:00
Monster Iestyn
56b8ea3587 added liolib.c to the VC10 project files, since it was missing from them 2020-06-06 17:38:35 +01:00
GoldenTails
9aa68f524e Adds the branch name into the version command printout when outside of DEVELOP mode.
Really just so I don't accidentally join netgames or record replays for vanilla SRB2 in the `next` branch...
2020-06-06 04:12:27 -05:00
MascaraSnake
50b47a1b25 Merge branch 'translucent-splat-planes' into 'next'
Allow transparent parts in translucent FOF and PolyObject planes

See merge request STJr/SRB2!978
2020-06-06 04:35:06 -04:00
Zachary McAlpin
ca66c5e7ee Updated LUAh_GameQuit 2020-06-05 13:18:22 -05:00
Zachary McAlpin
7b779fa89b Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-05 12:59:41 -05:00
Monster Iestyn
71d4eb015a Merge branch 'polyrotate-turnobjs-sync' into 'next'
Sync turnobjs for polyrotate_t thinkers in netgames

See merge request STJr/SRB2!979
2020-06-04 17:20:08 -04:00
Monster Iestyn
9e4ed738b7 Sync turnobjs for polyrotate_t thinkers in netgames 2020-06-04 21:31:26 +01:00
Monster Iestyn
cb7423b97e sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean 2020-06-03 20:47:49 +01:00
Monster Iestyn
b11d58aef5 clean up BUGTRAP code in win32/win_main.c to avoid unmatched }
(though that said we don't officially care about the win32 folder files anymore)
2020-06-03 20:47:49 +01:00
Monster Iestyn
5349a0bf62 V_Init: count to NUMSCREENS, not NUMSCREENS+1 (though I can't help thinking this one might have been deliberate somehow?) 2020-06-03 20:47:49 +01:00
Monster Iestyn
bb1a2dbba7 sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code 2020-06-03 20:47:49 +01:00
Monster Iestyn
8092d30376 Polyobj_rotate and related: change "origin" to vector2_t since all it needs is x/y and not any of the new stuff for vertex_t 2020-06-03 20:47:49 +01:00
Monster Iestyn
7340442839 P_XYMovement: initialise slopemom to all zeros 2020-06-03 20:47:49 +01:00
Monster Iestyn
adb11eec1b dehacked.c: use actual size of descriptions buffers rather than MAXLINELEN, which is way too large 2020-06-03 20:47:49 +01:00
Monster Iestyn
d11ba67288 G_ReadMetalTic: Make sure all three values for GZT_XYZ are read in the right order 2020-06-03 20:47:49 +01:00
Monster Iestyn
879a2bd20a G_GhostTicker/G_ReadMetalTic: type should default to MT_NULL, not -1
This way, if for some reason the ghost has no skin, nothing should spawn at all
2020-06-03 20:47:49 +01:00
MascaraSnake
33ed36cf4b Effect 6 flag allows cutting of cyan pixels on FOF and PolyObject planes (even if they're translucent) 2020-06-03 19:41:47 +02:00
Louis-Antoine
9be188ff02 Minor edit 2020-06-02 10:31:56 +02:00
Louis-Antoine
286b316cf9 Fix dofile() return incorrect values 2020-06-01 15:43:14 +02:00
LJ Sonic
6895d7df92 Merge branch 'next' into 'dofile'
# Conflicts:
#   src/lua_script.c
#   src/lua_script.h
2020-06-01 09:28:56 -04:00
Louis-Antoine
e6ffedbce8 Fix food occasionally spawning inside the snake 2020-06-01 15:21:16 +02:00
LJ Sonic
04c7eeb6ae Merge branch 'deprecate-fixedrem' into 'next'
Deprecate FixedRem.

See merge request STJr/SRB2!952
2020-06-01 08:30:44 -04:00
LJ Sonic
715cb857f5 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
LJ Sonic
e2b860dc28 Merge branch 'next' into 'fix-spawn-desynch'
# Conflicts:
#   src/p_map.c
2020-06-01 08:15:02 -04:00
MascaraSnake
b13f29852f Merge branch 'gravflip-shadows' into 'next'
Move drop shadows to the ceiling for objects in reverse gravity

See merge request STJr/SRB2!973
2020-06-01 07:23:29 -04:00
MascaraSnake
8d7f4e3265 Merge branch 'movement-refactor' into 'next'
Clean up some movement code

See merge request STJr/SRB2!912
2020-06-01 07:21:41 -04:00
Louis-Antoine
3c3a60d189 Fix "downloads" command reporting incorrect progress 2020-06-01 10:37:05 +02:00
LJ Sonic
dd18915570 Merge branch 'traceback' into 'next'
Traceback

See merge request STJr/SRB2!974
2020-06-01 04:17:30 -04:00
LJ Sonic
82af11d0df Merge branch 'waypoint-bruh' into 'next'
Fix waypoint sequence desyncs

See merge request STJr/SRB2!975
2020-05-31 17:58:38 -04:00
MascaraSnake
508160ed42 Use 0 instead of 0xffff as dummy mobjnum 2020-05-31 22:58:14 +02:00
MascaraSnake
3a4502fa87 Netsync waypoint sequences 2020-05-31 22:44:25 +02:00
SwitchKaze
5a18bdf20b Fix SOC color name reading 2020-05-30 16:52:44 -05:00
Louis-Antoine
d31346822d Refactor hook library a little 2020-05-30 20:28:45 +02:00
Louis-Antoine
1bacaedde2 Show the traceback when a Lua script error happens 2020-05-30 20:24:33 +02:00
lachwright
f32d29f700 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
a7f73bfa85 Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
lachwright
5136a4d41d Don't cut momentum if landing in a roll 2020-05-30 19:07:16 +08:00
lachwright
b874da5229 Ensure followmobj ghost exists before applying fuse 2020-05-30 18:26:11 +08:00
lachwright
51b640ad5a Feedback so far indicates the old booster effect is preferred 2020-05-30 18:21:39 +08:00
lachwright
ae5d5b9546 Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00