Jaime Passos
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07afd7520f
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Only initialise OpenGL if you actually intend to use it.
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2020-02-17 01:12:53 -03:00 |
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Jaime Passos
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b6089ccdaf
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Fix -OGLlib
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2020-02-17 01:08:15 -03:00 |
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Jaime Passos
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5c02bc59db
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Speed up level loading
Don't flush every texture just because the palette MAY have changed
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2019-12-08 22:28:13 -03:00 |
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Jaime Passos
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c6769e7220
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Die
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2019-12-08 22:12:56 -03:00 |
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Steel Titanium
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d415cd5c6d
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Update copyright date on source files
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2019-12-06 13:49:42 -05:00 |
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Sryder
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a984d979d1
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Fix wipes in low resolutions
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2018-03-18 17:12:12 +00:00 |
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Alam Ed Arias
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6be7693ecb
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OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime
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2017-05-29 22:52:51 -04:00 |
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Alam Ed Arias
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57091261d9
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MSVC: fixed up MSVC project
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2016-05-21 23:53:04 -04:00 |
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Ronald Kinard
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d8484a86e0
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Virtual resolutions in OpenGL
Also made fades use core functions if they are available.
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2014-11-13 18:06:38 -06:00 |
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Alam Ed Arias
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6d773c54a5
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Use OpenGL 1.3 in static builds and on SDL interfaces
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2014-11-02 01:11:59 -05:00 |
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Ronald Kinard
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03fe3bdad2
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Replace sdl with sdl2
SDL1.2 is dead, long live SDL
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2014-07-26 02:06:00 -05:00 |
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Alam Ed Arias
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f03e591f64
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change SDL into HAVE_SDL
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2014-07-25 19:10:24 -04:00 |
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Alam Ed Arias
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b93cb1b65a
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SRB2 2.1 release
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2014-03-15 13:11:35 -04:00 |
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