var2 unused, so remove it; signcolor can be unset

This commit is contained in:
James R 2019-11-07 13:05:50 -08:00
parent be7dcccb71
commit fff38da832

View file

@ -5075,10 +5075,9 @@ void A_SignSpin(mobj_t *actor)
void A_SignPlayer(mobj_t *actor) void A_SignPlayer(mobj_t *actor)
{ {
INT32 locvar1 = var1; INT32 locvar1 = var1;
INT32 locvar2 = var2;
skin_t *skin = NULL; skin_t *skin = NULL;
mobj_t *ov; mobj_t *ov;
UINT8 facecolor, signcolor; UINT8 facecolor, signcolor = SKINCOLOR_NONE;
UINT32 signframe = states[actor->info->raisestate].frame; UINT32 signframe = states[actor->info->raisestate].frame;
#ifdef HAVE_BLUA #ifdef HAVE_BLUA