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Add flag to set wind/current/push/pull strength using X offset
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parent
3da9fb636a
commit
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2 changed files with 18 additions and 10 deletions
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@ -3036,48 +3036,54 @@ linedeftypes
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{
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title = "Wind";
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prefix = "(541)";
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flags512text = "[9] Player slides";
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flags64text = "[6] Exclusive";
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flags512text = "[9] Player slides";
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flags8192text = "[13] Use angle and X offset";
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}
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542
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{
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title = "Upwards Wind";
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prefix = "(542)";
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flags512text = "[9] Player slides";
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flags64text = "[6] Exclusive";
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flags512text = "[9] Player slides";
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flags8192text = "[13] Use X offset";
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}
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543
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{
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title = "Downwards Wind";
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prefix = "(543)";
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flags512text = "[9] Player slides";
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flags64text = "[6] Exclusive";
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flags512text = "[9] Player slides";
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flags8192text = "[13] Use X offset";
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}
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544
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{
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title = "Current";
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prefix = "(544)";
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flags512text = "[9] Player slides";
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flags64text = "[6] Exclusive";
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flags512text = "[9] Player slides";
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flags8192text = "[13] Use angle and X offset";
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}
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545
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{
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title = "Upwards Current";
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prefix = "(545)";
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flags512text = "[9] Player slides";
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flags64text = "[6] Exclusive";
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flags512text = "[9] Player slides";
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flags8192text = "[13] Use X offset";
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}
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546
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{
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title = "Downwards Current";
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prefix = "(546)";
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flags512text = "[9] Player slides";
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flags64text = "[6] Exclusive";
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flags512text = "[9] Player slides";
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flags8192text = "[13] Use X offset";
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}
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547
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@ -3085,6 +3091,7 @@ linedeftypes
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title = "Push/Pull";
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prefix = "(547)";
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flags64text = "[6] Exclusive";
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flags8192text = "[13] Use X offset";
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}
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}
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@ -5651,17 +5651,18 @@ static void P_ConvertBinaryLinedefTypes(void)
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case 544: //Current
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case 545: //Upwards current
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case 546: //Downwards current
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fixed_t speed = (lines[i].flags & ML_EFFECT6) ? sides[lines[i].sidenum[0]].textureoffset : R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y);
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lines[i].args[0] = tag;
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switch ((lines[i].special - 541) % 3)
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{
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case 0:
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lines[i].args[1] = R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
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lines[i].args[1] = speed >> FRACBITS;
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break;
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case 1:
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lines[i].args[2] = R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
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lines[i].args[2] = speed >> FRACBITS;
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break;
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case 2:
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lines[i].args[2] = -R_PointToDist2(lines[i].v2->x, lines[i].v2->y, lines[i].v1->x, lines[i].v1->y) >> FRACBITS;
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lines[i].args[2] = -speed >> FRACBITS;
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break;
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}
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lines[i].args[3] = (lines[i].special >= 544) ? p_current : p_wind;
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@ -6308,7 +6309,7 @@ static void P_ConvertBinaryThingTypes(void)
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}
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mapthings[i].args[0] = mapthings[i].angle;
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mapthings[i].args[1] = P_AproxDistance(line->dx >> FRACBITS, line->dy >> FRACBITS);
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mapthings[i].args[1] = (line->flags & ML_EFFECT6) ? sides[line->sidenum[0]].textureoffset >> FRACBITS : P_AproxDistance(line->dx >> FRACBITS, line->dy >> FRACBITS);
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if (mapthings[i].type == 755)
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mapthings[i].args[1] *= -1;
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if (mapthings[i].options & MTF_OBJECTSPECIAL)
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