mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 23:42:11 +00:00
P_SuperDamage() is too big for inlining
This commit is contained in:
parent
c4e8a60112
commit
fe22fdc5a3
1 changed files with 1 additions and 1 deletions
|
@ -2643,7 +2643,7 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static inline void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
static void P_SuperDamage(player_t *player, mobj_t *inflictor, mobj_t *source, INT32 damage)
|
||||||
{
|
{
|
||||||
fixed_t fallbackspeed;
|
fixed_t fallbackspeed;
|
||||||
angle_t ang;
|
angle_t ang;
|
||||||
|
|
Loading…
Reference in a new issue