mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 04:21:23 +00:00
Merge branch 'fix-slope-plane-distortion' into 'next'
Fix equation plane distortion See merge request STJr/SRB2!2283
This commit is contained in:
commit
fd92193f7e
20 changed files with 284 additions and 108 deletions
|
@ -37,6 +37,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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m_random.c
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m_tokenizer.c
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m_queue.c
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m_vector.c
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info.c
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p_ceilng.c
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p_enemy.c
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|
|
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@ -31,6 +31,7 @@ m_perfstats.c
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m_random.c
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m_tokenizer.c
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m_queue.c
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m_vector.c
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info.c
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p_ceilng.c
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p_enemy.c
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|
|
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@ -2609,12 +2609,18 @@ static int slope_set(lua_State *L)
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slope->o.z = luaL_checkfixed(L, -1);
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else
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slope->o.z = 0;
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DVector3_Load(&slope->dorigin,
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FixedToDouble(slope->o.x),
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FixedToDouble(slope->o.y),
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FixedToDouble(slope->o.z)
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);
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lua_pop(L, 1);
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break;
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}
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case slope_zdelta: { // zdelta, this is temp until i figure out wtf to do
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case slope_zdelta: { // zdelta
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slope->zdelta = luaL_checkfixed(L, 3);
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slope->zangle = R_PointToAngle2(0, 0, FRACUNIT, -slope->zdelta);
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slope->dzdelta = FixedToDouble(slope->zdelta);
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P_CalculateSlopeNormal(slope);
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break;
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}
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@ -2624,6 +2630,7 @@ static int slope_set(lua_State *L)
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return luaL_error(L, "invalid zangle for slope!");
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slope->zangle = zangle;
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slope->zdelta = -FINETANGENT(((slope->zangle+ANGLE_90)>>ANGLETOFINESHIFT) & 4095);
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slope->dzdelta = FixedToDouble(slope->zdelta);
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P_CalculateSlopeNormal(slope);
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break;
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}
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@ -2631,6 +2638,8 @@ static int slope_set(lua_State *L)
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slope->xydirection = luaL_checkangle(L, 3);
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slope->d.x = -FINECOSINE((slope->xydirection>>ANGLETOFINESHIFT) & FINEMASK);
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slope->d.y = -FINESINE((slope->xydirection>>ANGLETOFINESHIFT) & FINEMASK);
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slope->dnormdir.x = FixedToDouble(slope->d.x);
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slope->dnormdir.y = FixedToDouble(slope->d.y);
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P_CalculateSlopeNormal(slope);
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break;
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}
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|
|
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@ -3,6 +3,7 @@
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// Copyright (C) 1993-1996 by id Software, Inc.
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// Copyright (C) 1998-2000 by DooM Legacy Team.
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// Copyright (C) 1999-2023 by Sonic Team Junior.
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// Copyright (C) 2009 by Stephen McGranahan.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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|
|
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@ -50,6 +50,20 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FloatToFixed(float f)
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return (fixed_t)(f * FRACUNIT);
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}
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/*!
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\brief convert fixed_t into double-precision floating number
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*/
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FUNCMATH FUNCINLINE static ATTRINLINE double FixedToDouble(fixed_t x)
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{
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return x / (double)FRACUNIT;
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}
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FUNCMATH FUNCINLINE static ATTRINLINE fixed_t DoubleToFixed(double f)
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{
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return (fixed_t)(f * FRACUNIT);
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}
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// for backwards compat
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#define FIXED_TO_FLOAT(x) FixedToFloat(x) // (((float)(x)) / ((float)FRACUNIT))
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#define FLOAT_TO_FIXED(f) FloatToFixed(f) // (fixed_t)((f) * ((float)FRACUNIT))
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|
|
53
src/m_vector.c
Normal file
53
src/m_vector.c
Normal file
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@ -0,0 +1,53 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Sonic Team Junior.
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// Copyright (C) 2009 by Stephen McGranahan.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_vector.c
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/// \brief Basic vector functions
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#include "doomdef.h"
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#include "m_vector.h"
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void DVector3_Load(dvector3_t *vec, double x, double y, double z)
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{
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vec->x = x;
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vec->y = y;
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vec->z = z;
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}
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double DVector3_Magnitude(const dvector3_t *a_normal)
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{
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double xs = a_normal->x * a_normal->x;
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double ys = a_normal->y * a_normal->y;
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double zs = a_normal->z * a_normal->z;
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return sqrt(xs + ys + zs);
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}
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double DVector3_Normalize(dvector3_t *a_normal)
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{
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double magnitude = DVector3_Magnitude(a_normal);
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a_normal->x /= magnitude;
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a_normal->y /= magnitude;
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a_normal->z /= magnitude;
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return magnitude;
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}
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void DVector3_Negate(dvector3_t *a_o)
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{
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a_o->x = -a_o->x;
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a_o->y = -a_o->y;
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a_o->z = -a_o->z;
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}
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void DVector3_Cross(const dvector3_t *a_1, const dvector3_t *a_2, dvector3_t *a_o)
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{
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a_o->x = (a_1->y * a_2->z) - (a_1->z * a_2->y);
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a_o->y = (a_1->z * a_2->x) - (a_1->x * a_2->z);
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a_o->z = (a_1->x * a_2->y) - (a_1->y * a_2->x);
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}
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27
src/m_vector.h
Normal file
27
src/m_vector.h
Normal file
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@ -0,0 +1,27 @@
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// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2024 by Sonic Team Junior.
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// Copyright (C) 2009 by Stephen McGranahan.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file m_vector.h
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/// \brief Basic vector functions
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#ifndef __M_VECTOR__
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#define __M_VECTOR__
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typedef struct
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{
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double x, y, z;
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} dvector3_t;
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void DVector3_Load(dvector3_t *vec, double x, double y, double z);
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double DVector3_Magnitude(const dvector3_t *a_normal);
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double DVector3_Normalize(dvector3_t *a_normal);
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void DVector3_Negate(dvector3_t *a_o);
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void DVector3_Cross(const dvector3_t *a_1, const dvector3_t *a_2, dvector3_t *a_o);
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#endif
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@ -3221,6 +3221,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
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slope->normal.x = READFIXED(save_p);
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slope->normal.y = READFIXED(save_p);
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slope->normal.z = READFIXED(save_p);
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slope->moved = true;
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}
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if (diff2 & MD2_DRAWONLYFORPLAYER)
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mobj->drawonlyforplayer = &players[READUINT8(save_p)];
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|
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@ -1650,15 +1650,15 @@ textmap_colormap_t textmap_colormap = { false, 0, 25, 0, 25, 0, 31, 0 };
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typedef enum
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{
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PD_A = 1,
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PD_B = 1<<1,
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PD_C = 1<<2,
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PD_D = 1<<3,
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PD_A = 1,
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PD_B = 1<<1,
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PD_C = 1<<2,
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PD_D = 1<<3,
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} planedef_t;
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typedef struct textmap_plane_s {
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UINT8 defined;
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fixed_t a, b, c, d;
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UINT8 defined;
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double a, b, c, d;
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} textmap_plane_t;
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textmap_plane_t textmap_planefloor = {0, 0, 0, 0, 0};
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@ -1719,42 +1719,42 @@ static void ParseTextmapSectorParameter(UINT32 i, const char *param, const char
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else if (fastcmp(param, "floorplane_a"))
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{
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textmap_planefloor.defined |= PD_A;
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textmap_planefloor.a = FLOAT_TO_FIXED(atof(val));
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textmap_planefloor.a = atof(val);
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}
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else if (fastcmp(param, "floorplane_b"))
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{
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textmap_planefloor.defined |= PD_B;
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textmap_planefloor.b = FLOAT_TO_FIXED(atof(val));
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textmap_planefloor.b = atof(val);
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}
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else if (fastcmp(param, "floorplane_c"))
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{
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textmap_planefloor.defined |= PD_C;
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textmap_planefloor.c = FLOAT_TO_FIXED(atof(val));
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textmap_planefloor.c = atof(val);
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}
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else if (fastcmp(param, "floorplane_d"))
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{
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textmap_planefloor.defined |= PD_D;
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textmap_planefloor.d = FLOAT_TO_FIXED(atof(val));
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textmap_planefloor.d = atof(val);
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}
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else if (fastcmp(param, "ceilingplane_a"))
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{
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textmap_planeceiling.defined |= PD_A;
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textmap_planeceiling.a = FLOAT_TO_FIXED(atof(val));
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textmap_planeceiling.a = atof(val);
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}
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else if (fastcmp(param, "ceilingplane_b"))
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{
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textmap_planeceiling.defined |= PD_B;
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textmap_planeceiling.b = FLOAT_TO_FIXED(atof(val));
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textmap_planeceiling.b = atof(val);
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}
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else if (fastcmp(param, "ceilingplane_c"))
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{
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textmap_planeceiling.defined |= PD_C;
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textmap_planeceiling.c = FLOAT_TO_FIXED(atof(val));
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textmap_planeceiling.c = atof(val);
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}
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else if (fastcmp(param, "ceilingplane_d"))
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{
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textmap_planeceiling.defined |= PD_D;
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textmap_planeceiling.d = FLOAT_TO_FIXED(atof(val));
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textmap_planeceiling.d = atof(val);
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}
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else if (fastcmp(param, "lightcolor"))
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{
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|
@ -2992,13 +2992,13 @@ static void P_LoadTextmap(void)
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if (textmap_planefloor.defined == (PD_A|PD_B|PD_C|PD_D))
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{
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sc->f_slope = MakeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d);
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sc->f_slope = P_MakeSlopeViaEquationConstants(textmap_planefloor.a, textmap_planefloor.b, textmap_planefloor.c, textmap_planefloor.d);
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sc->hasslope = true;
|
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}
|
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|
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if (textmap_planeceiling.defined == (PD_A|PD_B|PD_C|PD_D))
|
||||
{
|
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sc->c_slope = MakeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d);
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sc->c_slope = P_MakeSlopeViaEquationConstants(textmap_planeceiling.a, textmap_planeceiling.b, textmap_planeceiling.c, textmap_planeceiling.d);
|
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sc->hasslope = true;
|
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}
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2004 by Stephen McGranahan
|
||||
// Copyright (C) 2009 by Stephen McGranahan.
|
||||
// Copyright (C) 2015-2023 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
|
@ -14,6 +14,7 @@
|
|||
#include "r_defs.h"
|
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#include "r_state.h"
|
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#include "m_bbox.h"
|
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#include "m_vector.h"
|
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#include "z_zone.h"
|
||||
#include "p_local.h"
|
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#include "p_spec.h"
|
||||
|
@ -28,12 +29,40 @@ pslope_t *slopelist = NULL;
|
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UINT16 slopecount = 0;
|
||||
|
||||
// Calculate line normal
|
||||
void P_CalculateSlopeNormal(pslope_t *slope) {
|
||||
void P_CalculateSlopeNormal(pslope_t *slope)
|
||||
{
|
||||
slope->normal.z = FINECOSINE(slope->zangle>>ANGLETOFINESHIFT);
|
||||
slope->normal.x = FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.x);
|
||||
slope->normal.y = FixedMul(FINESINE(slope->zangle>>ANGLETOFINESHIFT), slope->d.y);
|
||||
}
|
||||
|
||||
static void CalculateNormalDir(pslope_t *slope, dvector3_t *dnormal)
|
||||
{
|
||||
double hyp = hypot(dnormal->x, dnormal->y);
|
||||
|
||||
if (fpclassify(hyp) == FP_NORMAL)
|
||||
{
|
||||
slope->dnormdir.x = -dnormal->x / hyp;
|
||||
slope->dnormdir.y = -dnormal->y / hyp;
|
||||
slope->dzdelta = hyp / dnormal->z;
|
||||
}
|
||||
else
|
||||
{
|
||||
slope->dnormdir.x = slope->dnormdir.y = 0.0;
|
||||
slope->dzdelta = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
void P_CalculateSlopeVectors(pslope_t *slope)
|
||||
{
|
||||
dvector3_t dnormal;
|
||||
|
||||
DVector3_Load(&dnormal, FixedToDouble(slope->normal.x), FixedToDouble(slope->normal.y), FixedToDouble(slope->normal.z));
|
||||
DVector3_Load(&slope->dorigin, FixedToDouble(slope->o.x), FixedToDouble(slope->o.y), FixedToDouble(slope->o.z));
|
||||
|
||||
CalculateNormalDir(slope, &dnormal);
|
||||
}
|
||||
|
||||
/// Setup slope via 3 vertexes.
|
||||
static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const vector3_t v2, const vector3_t v3)
|
||||
{
|
||||
|
@ -89,22 +118,31 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v
|
|||
slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
|
||||
slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
|
||||
}
|
||||
|
||||
P_CalculateSlopeVectors(slope);
|
||||
}
|
||||
|
||||
/// Setup slope via constants.
|
||||
static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d)
|
||||
static void ReconfigureViaConstants (pslope_t *slope, const double pa, const double pb, const double pc, const double pd)
|
||||
{
|
||||
fixed_t m;
|
||||
fixed_t o = 0;
|
||||
vector3_t *normal = &slope->normal;
|
||||
double d_o = 0.0;
|
||||
|
||||
fixed_t a = DoubleToFixed(pa), b = DoubleToFixed(pb), c = DoubleToFixed(pc), d = DoubleToFixed(pd);
|
||||
|
||||
if (c)
|
||||
{
|
||||
d_o = abs(c) <= FRACUNIT ? -(pd * (1.0 / pc)) : -(pd / pc);
|
||||
o = abs(c) <= FRACUNIT ? -FixedMul(d, FixedDiv(FRACUNIT, c)) : -FixedDiv(d, c);
|
||||
}
|
||||
|
||||
// Set origin.
|
||||
FV3_Load(&slope->o, 0, 0, o);
|
||||
|
||||
// Get slope's normal.
|
||||
vector3_t *normal = &slope->normal;
|
||||
|
||||
FV3_Load(normal, a, b, c);
|
||||
FV3_Normalize(normal);
|
||||
|
||||
|
@ -123,6 +161,17 @@ static void ReconfigureViaConstants (pslope_t *slope, const fixed_t a, const fix
|
|||
// Get angles
|
||||
slope->xydirection = R_PointToAngle2(0, 0, slope->d.x, slope->d.y)+ANGLE_180;
|
||||
slope->zangle = InvAngle(R_PointToAngle2(0, 0, FRACUNIT, slope->zdelta));
|
||||
|
||||
dvector3_t dnormal;
|
||||
|
||||
DVector3_Load(&dnormal, pa, pb, pc);
|
||||
DVector3_Normalize(&dnormal);
|
||||
if (dnormal.z < 0)
|
||||
DVector3_Negate(&dnormal);
|
||||
|
||||
DVector3_Load(&slope->dorigin, 0, 0, d_o);
|
||||
|
||||
CalculateNormalDir(slope, &dnormal);
|
||||
}
|
||||
|
||||
/// Recalculate dynamic slopes.
|
||||
|
@ -161,6 +210,7 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th)
|
|||
if (slope->zdelta != FixedDiv(zdelta, th->extent)) {
|
||||
slope->zdelta = FixedDiv(zdelta, th->extent);
|
||||
slope->zangle = R_PointToAngle2(0, 0, th->extent, -zdelta);
|
||||
slope->moved = true;
|
||||
P_CalculateSlopeNormal(slope);
|
||||
}
|
||||
}
|
||||
|
@ -392,6 +442,7 @@ static void line_SpawnViaLine(const int linenum, const boolean spawnthinker)
|
|||
fslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(fslope);
|
||||
P_CalculateSlopeVectors(fslope);
|
||||
|
||||
if (spawnthinker && (flags & SL_DYNAMIC))
|
||||
P_AddDynLineSlopeThinker(fslope, DP_FRONTFLOOR, line, extent);
|
||||
|
@ -409,6 +460,7 @@ static void line_SpawnViaLine(const int linenum, const boolean spawnthinker)
|
|||
cslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(cslope);
|
||||
P_CalculateSlopeVectors(cslope);
|
||||
|
||||
if (spawnthinker && (flags & SL_DYNAMIC))
|
||||
P_AddDynLineSlopeThinker(cslope, DP_FRONTCEIL, line, extent);
|
||||
|
@ -449,6 +501,7 @@ static void line_SpawnViaLine(const int linenum, const boolean spawnthinker)
|
|||
fslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(fslope);
|
||||
P_CalculateSlopeVectors(fslope);
|
||||
|
||||
if (spawnthinker && (flags & SL_DYNAMIC))
|
||||
P_AddDynLineSlopeThinker(fslope, DP_BACKFLOOR, line, extent);
|
||||
|
@ -466,6 +519,7 @@ static void line_SpawnViaLine(const int linenum, const boolean spawnthinker)
|
|||
cslope->xydirection = R_PointToAngle2(origin.x, origin.y, point.x, point.y);
|
||||
|
||||
P_CalculateSlopeNormal(cslope);
|
||||
P_CalculateSlopeVectors(cslope);
|
||||
|
||||
if (spawnthinker && (flags & SL_DYNAMIC))
|
||||
P_AddDynLineSlopeThinker(cslope, DP_BACKCEIL, line, extent);
|
||||
|
@ -695,7 +749,7 @@ pslope_t *P_SlopeById(UINT16 id)
|
|||
}
|
||||
|
||||
/// Creates a new slope from equation constants.
|
||||
pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d)
|
||||
pslope_t *P_MakeSlopeViaEquationConstants(const double a, const double b, const double c, const double d)
|
||||
{
|
||||
pslope_t* ret = Slope_Add(0);
|
||||
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2004 by Stephen McGranahan
|
||||
// Copyright (C) 2009 by Stephen McGranahan.
|
||||
// Copyright (C) 2015-2023 by Sonic Team Junior.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
|
@ -13,7 +13,7 @@
|
|||
#ifndef P_SLOPES_H__
|
||||
#define P_SLOPES_H__
|
||||
|
||||
#include "m_fixed.h" // Vectors
|
||||
#include "m_fixed.h"
|
||||
|
||||
extern pslope_t *slopelist;
|
||||
extern UINT16 slopecount;
|
||||
|
@ -51,6 +51,7 @@ typedef enum
|
|||
void P_LinkSlopeThinkers (void);
|
||||
|
||||
void P_CalculateSlopeNormal(pslope_t *slope);
|
||||
void P_CalculateSlopeVectors(pslope_t *slope);
|
||||
void P_InitSlopes(void);
|
||||
void P_SpawnSlopes(const boolean fromsave);
|
||||
|
||||
|
@ -88,7 +89,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope);
|
|||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
|
||||
void P_ButteredSlope(mobj_t *mo);
|
||||
|
||||
pslope_t *MakeViaEquationConstants(const fixed_t a, const fixed_t b, const fixed_t c, const fixed_t d);
|
||||
pslope_t *P_MakeSlopeViaEquationConstants(const double a, const double b, const double c, const double d);
|
||||
|
||||
/// Dynamic plane type enum for the thinker. Will have a different functionality depending on this.
|
||||
typedef enum {
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
|
||||
// Some more or less basic data types we depend on.
|
||||
#include "m_fixed.h"
|
||||
#include "m_vector.h"
|
||||
|
||||
// We rely on the thinker data struct to handle sound origins in sectors.
|
||||
#include "d_think.h"
|
||||
|
@ -343,6 +344,13 @@ typedef struct pslope_s
|
|||
angle_t zangle; /// Precomputed angle of the plane going up from the ground (not measured in degrees).
|
||||
angle_t xydirection;/// Precomputed angle of the normal's projection on the XY plane.
|
||||
|
||||
dvector3_t dorigin;
|
||||
dvector3_t dnormdir;
|
||||
|
||||
double dzdelta;
|
||||
|
||||
boolean moved : 1;
|
||||
|
||||
UINT8 flags; // Slope options
|
||||
} pslope_t;
|
||||
|
||||
|
|
|
@ -113,8 +113,9 @@ UINT8 *ds_source; // points to the start of a flat
|
|||
UINT8 *ds_transmap; // one of the translucency tables
|
||||
|
||||
// Vectors for Software's tilted slope drawers
|
||||
floatv3_t ds_su, ds_sv, ds_sz, ds_slopelight;
|
||||
float focallengthf, zeroheight;
|
||||
dvector3_t ds_su, ds_sv, ds_sz, ds_slopelight;
|
||||
double zeroheight;
|
||||
float focallengthf;
|
||||
|
||||
/** \brief Variable flat sizes
|
||||
*/
|
||||
|
|
|
@ -66,13 +66,10 @@ extern boolean ds_powersoftwo, ds_solidcolor, ds_fog;
|
|||
extern UINT8 *ds_source;
|
||||
extern UINT8 *ds_transmap;
|
||||
|
||||
typedef struct {
|
||||
float x, y, z;
|
||||
} floatv3_t;
|
||||
|
||||
// Vectors for Software's tilted slope drawers
|
||||
extern floatv3_t ds_su, ds_sv, ds_sz, ds_slopelight;
|
||||
extern float focallengthf, zeroheight;
|
||||
extern dvector3_t ds_su, ds_sv, ds_sz, ds_slopelight;
|
||||
extern double zeroheight;
|
||||
extern float focallengthf;
|
||||
|
||||
// Variable flat sizes
|
||||
extern UINT32 nflatxshift;
|
||||
|
|
|
@ -19,9 +19,9 @@
|
|||
#include "i_video.h"
|
||||
#include "r_plane.h"
|
||||
#include "p_spec.h"
|
||||
#include "p_slopes.h"
|
||||
#include "r_state.h"
|
||||
#include "z_zone.h"
|
||||
#include "console.h" // con_startup_loadprogress
|
||||
#include "m_perfstats.h" // ps_metric_t
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h" // for cv_glshearing
|
||||
|
@ -646,6 +646,7 @@ void R_ApplyLevelInterpolators(fixed_t frac)
|
|||
R_LerpVector3(&interp->dynslope.oldo, &interp->dynslope.bako, frac, &interp->dynslope.slope->o);
|
||||
R_LerpVector2(&interp->dynslope.oldd, &interp->dynslope.bakd, frac, &interp->dynslope.slope->d);
|
||||
interp->dynslope.slope->zdelta = R_LerpFixed(interp->dynslope.oldzdelta, interp->dynslope.bakzdelta, frac);
|
||||
interp->dynslope.slope->moved = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
105
src/r_plane.c
105
src/r_plane.c
|
@ -84,11 +84,11 @@ fixed_t yslopetab[MAXVIDHEIGHT*16];
|
|||
fixed_t *yslope;
|
||||
|
||||
static fixed_t xoffs, yoffs;
|
||||
static floatv3_t slope_origin, slope_u, slope_v;
|
||||
static floatv3_t slope_lightu, slope_lightv;
|
||||
static dvector3_t slope_origin, slope_u, slope_v;
|
||||
static dvector3_t slope_lightu, slope_lightv;
|
||||
|
||||
static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff);
|
||||
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t height, float ang, angle_t plangle);
|
||||
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, double height, float ang, angle_t plangle);
|
||||
|
||||
static void DoSlopeCrossProducts(void);
|
||||
static void DoSlopeLightCrossProduct(void);
|
||||
|
@ -660,16 +660,18 @@ static void R_DrawSkyPlane(visplane_t *pl)
|
|||
}
|
||||
}
|
||||
|
||||
// Returns the height of the sloped plane at (x, y) as a 32.16 fixed_t
|
||||
static INT64 R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
||||
// Returns the height of the sloped plane at (x, y) as a double
|
||||
static double R_GetSlopeZAt(const pslope_t *slope, fixed_t x, fixed_t y)
|
||||
{
|
||||
INT64 x64 = ((INT64)x - (INT64)slope->o.x);
|
||||
INT64 y64 = ((INT64)y - (INT64)slope->o.y);
|
||||
// If you want to reimplement this using just the equation constants, use this instead:
|
||||
// (d + a*x + b*y) * -(1.0 / c)
|
||||
|
||||
x64 = (x64 * (INT64)slope->d.x) / FRACUNIT;
|
||||
y64 = (y64 * (INT64)slope->d.y) / FRACUNIT;
|
||||
double px = FixedToDouble(x) - slope->dorigin.x;
|
||||
double py = FixedToDouble(y) - slope->dorigin.y;
|
||||
|
||||
return (INT64)slope->o.z + ((x64 + y64) * (INT64)slope->zdelta) / FRACUNIT;
|
||||
double dist = (px * slope->dnormdir.x) + (py * slope->dnormdir.y);
|
||||
|
||||
return slope->dorigin.z + (dist * slope->dzdelta);
|
||||
}
|
||||
|
||||
// Sets the texture origin vector of the sloped plane.
|
||||
|
@ -687,19 +689,25 @@ static void R_SetSlopePlaneOrigin(pslope_t *slope, fixed_t xpos, fixed_t ypos, f
|
|||
// errors if the flat is rotated.
|
||||
slope_origin.x = vxf * cos(ang) - vyf * sin(ang);
|
||||
slope_origin.z = vxf * sin(ang) + vyf * cos(ang);
|
||||
slope_origin.y = (R_GetSlopeZAt(slope, -xoff, yoff) - zpos) / (float)FRACUNIT;
|
||||
slope_origin.y = R_GetSlopeZAt(slope, -xoff, yoff) - FixedToDouble(zpos);
|
||||
}
|
||||
|
||||
// This function calculates all of the vectors necessary for drawing a sloped plane.
|
||||
void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
||||
{
|
||||
// I copied ZDoom's code and adapted it to SRB2... -Red
|
||||
fixed_t height, z_at_xy;
|
||||
double height, z_at_xy;
|
||||
float ang;
|
||||
|
||||
if (slope->moved)
|
||||
{
|
||||
P_CalculateSlopeVectors(slope);
|
||||
slope->moved = false;
|
||||
}
|
||||
|
||||
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
||||
height = P_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = FixedToFloat(height - zpos);
|
||||
height = R_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = height - FixedToDouble(zpos);
|
||||
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
|
||||
|
@ -711,19 +719,19 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos,
|
|||
return;
|
||||
}
|
||||
|
||||
// slope_v is the v direction vector in view space
|
||||
// the v direction vector in view space
|
||||
slope_v.x = cos(ang);
|
||||
slope_v.z = sin(ang);
|
||||
|
||||
// slope_u is the u direction vector in view space
|
||||
// the u direction vector in view space
|
||||
slope_u.x = sin(ang);
|
||||
slope_u.z = -cos(ang);
|
||||
|
||||
plangle >>= ANGLETOFINESHIFT;
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
slope_v.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
slope_u.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = R_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
slope_v.y = z_at_xy - height;
|
||||
z_at_xy = R_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
slope_u.y = z_at_xy - height;
|
||||
|
||||
DoSlopeCrossProducts();
|
||||
DoSlopeLightCrossProduct();
|
||||
|
@ -732,13 +740,18 @@ void R_SetSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos,
|
|||
// This function calculates all of the vectors necessary for drawing a sloped and scaled plane.
|
||||
void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t zpos, fixed_t xs, fixed_t ys, fixed_t xoff, fixed_t yoff, angle_t angle, angle_t plangle)
|
||||
{
|
||||
fixed_t height, z_at_xy;
|
||||
|
||||
double height, z_at_xy;
|
||||
float ang;
|
||||
|
||||
if (slope->moved)
|
||||
{
|
||||
P_CalculateSlopeVectors(slope);
|
||||
slope->moved = false;
|
||||
}
|
||||
|
||||
R_SetSlopePlaneOrigin(slope, xpos, ypos, zpos, xoff, yoff, angle);
|
||||
height = P_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = FixedToFloat(height - zpos);
|
||||
height = R_GetSlopeZAt(slope, xpos, ypos);
|
||||
zeroheight = height - FixedToDouble(zpos);
|
||||
|
||||
ang = ANG2RAD(ANGLE_180 - (angle + plangle));
|
||||
|
||||
|
@ -753,27 +766,27 @@ void R_SetScaledSlopePlane(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t
|
|||
float xscale = FixedToFloat(xs);
|
||||
float yscale = FixedToFloat(ys);
|
||||
|
||||
// m is the v direction vector in view space
|
||||
// the v direction vector in view space
|
||||
slope_v.x = yscale * cos(ang);
|
||||
slope_v.z = yscale * sin(ang);
|
||||
|
||||
// n is the u direction vector in view space
|
||||
// the u direction vector in view space
|
||||
slope_u.x = xscale * sin(ang);
|
||||
slope_u.z = -xscale * cos(ang);
|
||||
|
||||
ang = ANG2RAD(plangle);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang)));
|
||||
slope_v.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang)));
|
||||
slope_u.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = R_GetSlopeZAt(slope, xpos + FloatToFixed(yscale * sin(ang)), ypos + FloatToFixed(yscale * cos(ang)));
|
||||
slope_v.y = z_at_xy - height;
|
||||
z_at_xy = R_GetSlopeZAt(slope, xpos + FloatToFixed(xscale * cos(ang)), ypos - FloatToFixed(xscale * sin(ang)));
|
||||
slope_u.y = z_at_xy - height;
|
||||
|
||||
DoSlopeCrossProducts();
|
||||
DoSlopeLightCrossProduct();
|
||||
}
|
||||
|
||||
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, fixed_t height, float ang, angle_t plangle)
|
||||
static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, double height, float ang, angle_t plangle)
|
||||
{
|
||||
fixed_t z_at_xy;
|
||||
double z_at_xy;
|
||||
|
||||
slope_lightv.x = cos(ang);
|
||||
slope_lightv.z = sin(ang);
|
||||
|
@ -782,25 +795,17 @@ static void CalcSlopeLightVectors(pslope_t *slope, fixed_t xpos, fixed_t ypos, f
|
|||
slope_lightu.z = -cos(ang);
|
||||
|
||||
plangle >>= ANGLETOFINESHIFT;
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
slope_lightv.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = P_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
slope_lightu.y = FixedToFloat(z_at_xy - height);
|
||||
z_at_xy = R_GetSlopeZAt(slope, xpos + FINESINE(plangle), ypos + FINECOSINE(plangle));
|
||||
slope_lightv.y = z_at_xy - height;
|
||||
z_at_xy = R_GetSlopeZAt(slope, xpos + FINECOSINE(plangle), ypos - FINESINE(plangle));
|
||||
slope_lightu.y = z_at_xy - height;
|
||||
}
|
||||
|
||||
// Eh. I tried making this stuff fixed-point and it exploded on me. Here's a macro for the only floating-point vector function I recall using.
|
||||
#define CROSS(d, v1, v2) \
|
||||
d.x = (v1.y * v2.z) - (v1.z * v2.y);\
|
||||
d.y = (v1.z * v2.x) - (v1.x * v2.z);\
|
||||
d.z = (v1.x * v2.y) - (v1.y * v2.x)
|
||||
|
||||
static void DoSlopeCrossProducts(void)
|
||||
{
|
||||
float sfmult = 65536.f;
|
||||
|
||||
CROSS(ds_su, slope_origin, slope_v);
|
||||
CROSS(ds_sv, slope_origin, slope_u);
|
||||
CROSS(ds_sz, slope_v, slope_u);
|
||||
DVector3_Cross(&slope_origin, &slope_v, &ds_su);
|
||||
DVector3_Cross(&slope_origin, &slope_u, &ds_sv);
|
||||
DVector3_Cross(&slope_v, &slope_u, &ds_sz);
|
||||
|
||||
ds_su.z *= focallengthf;
|
||||
ds_sv.z *= focallengthf;
|
||||
|
@ -810,6 +815,8 @@ static void DoSlopeCrossProducts(void)
|
|||
return;
|
||||
|
||||
// Premultiply the texture vectors with the scale factors
|
||||
float sfmult = 65536.f;
|
||||
|
||||
if (ds_powersoftwo)
|
||||
sfmult *= 1 << nflatshiftup;
|
||||
|
||||
|
@ -823,13 +830,11 @@ static void DoSlopeCrossProducts(void)
|
|||
|
||||
static void DoSlopeLightCrossProduct(void)
|
||||
{
|
||||
CROSS(ds_slopelight, slope_lightv, slope_lightu);
|
||||
DVector3_Cross(&slope_lightv, &slope_lightu, &ds_slopelight);
|
||||
|
||||
ds_slopelight.z *= focallengthf;
|
||||
}
|
||||
|
||||
#undef CROSS
|
||||
|
||||
static void CalcSlopePlaneVectors(visplane_t *pl, fixed_t xoff, fixed_t yoff)
|
||||
{
|
||||
if (!ds_fog && (pl->xscale != FRACUNIT || pl->yscale != FRACUNIT))
|
||||
|
|
40
src/r_segs.c
40
src/r_segs.c
|
@ -1705,26 +1705,23 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
// left
|
||||
temp = xtoviewangle[start]+viewangle;
|
||||
|
||||
#define FIXED_TO_DOUBLE(x) (((double)(x)) / ((double)FRACUNIT))
|
||||
#define DOUBLE_TO_FIXED(x) (fixed_t)((x) * ((double)FRACUNIT))
|
||||
|
||||
{
|
||||
// Both lines can be written in slope-intercept form, so figure out line intersection
|
||||
double a1, b1, c1, a2, b2, c2, det; // 1 is the seg, 2 is the view angle vector...
|
||||
///TODO: convert to fixed point
|
||||
|
||||
a1 = FIXED_TO_DOUBLE(curline->v2->y-curline->v1->y);
|
||||
b1 = FIXED_TO_DOUBLE(curline->v1->x-curline->v2->x);
|
||||
c1 = a1*FIXED_TO_DOUBLE(curline->v1->x) + b1*FIXED_TO_DOUBLE(curline->v1->y);
|
||||
a1 = FixedToDouble(curline->v2->y-curline->v1->y);
|
||||
b1 = FixedToDouble(curline->v1->x-curline->v2->x);
|
||||
c1 = a1*FixedToDouble(curline->v1->x) + b1*FixedToDouble(curline->v1->y);
|
||||
|
||||
a2 = -FIXED_TO_DOUBLE(FINESINE(temp>>ANGLETOFINESHIFT));
|
||||
b2 = FIXED_TO_DOUBLE(FINECOSINE(temp>>ANGLETOFINESHIFT));
|
||||
c2 = a2*FIXED_TO_DOUBLE(viewx) + b2*FIXED_TO_DOUBLE(viewy);
|
||||
a2 = -FixedToDouble(FINESINE(temp>>ANGLETOFINESHIFT));
|
||||
b2 = FixedToDouble(FINECOSINE(temp>>ANGLETOFINESHIFT));
|
||||
c2 = a2*FixedToDouble(viewx) + b2*FixedToDouble(viewy);
|
||||
|
||||
det = a1*b2 - a2*b1;
|
||||
|
||||
ds_p->leftpos.x = segleft.x = DOUBLE_TO_FIXED((b2*c1 - b1*c2)/det);
|
||||
ds_p->leftpos.y = segleft.y = DOUBLE_TO_FIXED((a1*c2 - a2*c1)/det);
|
||||
ds_p->leftpos.x = segleft.x = DoubleToFixed((b2*c1 - b1*c2)/det);
|
||||
ds_p->leftpos.y = segleft.y = DoubleToFixed((a1*c2 - a2*c1)/det);
|
||||
}
|
||||
|
||||
// right
|
||||
|
@ -1735,26 +1732,21 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
|||
double a1, b1, c1, a2, b2, c2, det; // 1 is the seg, 2 is the view angle vector...
|
||||
///TODO: convert to fixed point
|
||||
|
||||
a1 = FIXED_TO_DOUBLE(curline->v2->y-curline->v1->y);
|
||||
b1 = FIXED_TO_DOUBLE(curline->v1->x-curline->v2->x);
|
||||
c1 = a1*FIXED_TO_DOUBLE(curline->v1->x) + b1*FIXED_TO_DOUBLE(curline->v1->y);
|
||||
a1 = FixedToDouble(curline->v2->y-curline->v1->y);
|
||||
b1 = FixedToDouble(curline->v1->x-curline->v2->x);
|
||||
c1 = a1*FixedToDouble(curline->v1->x) + b1*FixedToDouble(curline->v1->y);
|
||||
|
||||
a2 = -FIXED_TO_DOUBLE(FINESINE(temp>>ANGLETOFINESHIFT));
|
||||
b2 = FIXED_TO_DOUBLE(FINECOSINE(temp>>ANGLETOFINESHIFT));
|
||||
c2 = a2*FIXED_TO_DOUBLE(viewx) + b2*FIXED_TO_DOUBLE(viewy);
|
||||
a2 = -FixedToDouble(FINESINE(temp>>ANGLETOFINESHIFT));
|
||||
b2 = FixedToDouble(FINECOSINE(temp>>ANGLETOFINESHIFT));
|
||||
c2 = a2*FixedToDouble(viewx) + b2*FixedToDouble(viewy);
|
||||
|
||||
det = a1*b2 - a2*b1;
|
||||
|
||||
ds_p->rightpos.x = segright.x = DOUBLE_TO_FIXED((b2*c1 - b1*c2)/det);
|
||||
ds_p->rightpos.y = segright.y = DOUBLE_TO_FIXED((a1*c2 - a2*c1)/det);
|
||||
ds_p->rightpos.x = segright.x = DoubleToFixed((b2*c1 - b1*c2)/det);
|
||||
ds_p->rightpos.y = segright.y = DoubleToFixed((a1*c2 - a2*c1)/det);
|
||||
}
|
||||
|
||||
#undef FIXED_TO_DOUBLE
|
||||
#undef DOUBLE_TO_FIXED
|
||||
|
||||
}
|
||||
|
||||
|
||||
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||
end1 = P_GetZAt(slope, segleft.x, segleft.y, normalheight); \
|
||||
end2 = P_GetZAt(slope, segright.x, segright.y, normalheight);
|
||||
|
|
|
@ -295,6 +295,7 @@
|
|||
<ClInclude Include="..\m_tokenizer.h" />
|
||||
<ClInclude Include="..\m_perfstats.h" />
|
||||
<ClInclude Include="..\m_queue.h" />
|
||||
<ClInclude Include="..\m_vector.h" />
|
||||
<ClInclude Include="..\m_random.h" />
|
||||
<ClInclude Include="..\m_swap.h" />
|
||||
<ClInclude Include="..\netcode\client_connection.h" />
|
||||
|
@ -473,6 +474,7 @@
|
|||
<ClCompile Include="..\m_tokenizer.c" />
|
||||
<ClCompile Include="..\m_perfstats.c" />
|
||||
<ClCompile Include="..\m_queue.c" />
|
||||
<ClCompile Include="..\m_vector.c" />
|
||||
<ClCompile Include="..\m_random.c" />
|
||||
<ClCompile Include="..\netcode\client_connection.c" />
|
||||
<ClCompile Include="..\netcode\commands.c" />
|
||||
|
|
|
@ -348,6 +348,9 @@
|
|||
<ClInclude Include="..\m_queue.h">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\m_vector.h">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\m_random.h">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClInclude>
|
||||
|
@ -846,6 +849,9 @@
|
|||
<ClCompile Include="..\m_queue.c">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\m_vector.c">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\m_random.c">
|
||||
<Filter>M_Misc</Filter>
|
||||
</ClCompile>
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
// Copyright (C) 1993-1996 by id Software, Inc.
|
||||
// Copyright (C) 1998-2000 by DooM Legacy Team.
|
||||
// Copyright (C) 1999-2023 by Sonic Team Junior.
|
||||
// Copyright (C) 2009 by Stephen McGranahan.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
|
|
Loading…
Reference in a new issue